{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"hatchback","file_types":null},"browser_attributes":{"title":" Animated Hatchback 3D Models","description":"Explore fully animated Hatchback 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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itemscope=\"itemscope\"\u003e\u003cspan itemprop=\"name\"\u003eHatchback  3D models\u003c/span\u003e\u003c/span\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/animated-3d-models/hatchback","validBrowserType":[{"tag":"Low-poly Hatchback","category_url":"/low-poly-3d-models/hatchback"},{"tag":"Rigged Hatchback","category_url":"/rigged-3d-models/hatchback"},{"tag":"Animated Hatchback","category_url":"/animated-3d-models/hatchback"},{"tag":"3D printed 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Native format is Cinema 4d R20, model can use Hypernurbs subdivision. Other formats are exported in one resolution. This can be further subdivided. Exported formats 3ds, max, fbx and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model  (except for OBJ) has hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special render engines. \nONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior lighting, automatic reverse and brake lights. \nTextures are included with all files, main texture's size is 3072x3072 pixels split onto these channels -  xxx_tex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity),  C4D version comes with standard materials. Previews were rendered using Cinema 4d R20 Studio, Physical renderer.  Model scale unit is millimeters. Environment scene where the car is placed is not included!\nThis model was created, saved and exported from Cinema 4d R20. Compatibility level with other versions may be restricted due to changes in versions of software.. This model has silhouette inerior only.","imageAlt":"3D model Hyundai Pony Canada 1985","url":"https://www.cgtrader.com/3d-models/car/antique-car/hyundai-pony-canada-1985","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MBM3hS4xehJ5BjR9tYwGTMq5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hyundai-pony-canada-1985-3d-model-animated-rigged-max-obj-3ds-c4d-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/MBM3hS4xehJ5BjR9tYwGTMq5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hyundai-pony-canada-1985-3d-model-animated-rigged-max-obj-3ds-c4d-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/antique-car/hyundai-pony-canada-1985","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"antique-car","categoryTitle":"Car","subcategoryTitle":"Antique","schemaImageUrl":"https://img-new.cgtrader.com/items/911439/adcdb6f4eb/hyundai-pony-canada-1985-3d-model-adcdb6f4eb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2153382","type":"listingItem","attributes":{"id":2153382,"title":"Volkswagen Polo Hatchback with interior low poly","price":3.0,"description":"Volkswagen Polo Hatchback 3D Model with simplified interior ready for rendering with vray or scanline renderer. Vray and scanline materials, textures. Included Unreal engine 4 project with game ready drivable car and static mesh model with 4 LODs. Vray, max scanline, fbx, UE4 formats. \n\nMain Unreal Engine 4 project features:\n\n- game ready drivable car with improved handling of standard UE4 wheeled vehicle\n- low poly count\n- PBR mateials\n- decals: fire engine, police car, ambulance are included\n- rust effect\n- user defined or random generated registration number\n- user defined or random generated body colour\n- 4 LODs for static mesh model\n- working lights - turns, head, stop and reverse","imageAlt":"3D asset Volkswagen Polo Hatchback with interior low poly","url":"https://www.cgtrader.com/3d-models/car/car/volkswagen-polo-hatchback-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SAqmEkQot7uUo39UpZjwRhce/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VW_Polo_1.jpg","gridUrl":"https://media.cgtrader.com/variants/SAqmEkQot7uUo39UpZjwRhce/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VW_Polo_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/volkswagen-polo-hatchback-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2153382/4b3ebb727a/volkswagen-polo-hatchback-with-interior-low-poly-3d-model-4b3ebb727a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2154615","type":"listingItem","attributes":{"id":2154615,"title":"Renault Clio Hatchback with interior low poly","price":3.0,"description":"Renault Clio Hatchback 3D Model with simplified interior ready for rendering with vray or scanline renderer. Vray and scanline materials, textures. Included Unreal engine 4 project with game ready drivable car and static mesh model with 4 LODs. Vray, max scanline, fbx, UE4 formats.\n\nMain Unreal Engine 4 project features:\n\n- game ready drivable car with improved handling of standard UE4 wheeled vehicle\n- low poly count\n- PBR mateials\n- decals: fire engine, police car, ambulance are included\n- rust effect\n- user defined or random generated registration number\n- user defined or random generated body colour\n- 4 LODs for static mesh model\n- working lights - turns, head, stop and reverse","imageAlt":"Renault Clio Hatchback with interior low poly 3D model","url":"https://www.cgtrader.com/3d-models/car/car/renault-clio-hatchback-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ioCUr9CQ5jepACgUagaHGNXT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Renault_Clio_1.jpg","gridUrl":"https://media.cgtrader.com/variants/ioCUr9CQ5jepACgUagaHGNXT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Renault_Clio_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/renault-clio-hatchback-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2154615/27498ceb27/renault-clio-hatchback-with-interior-low-poly-3d-model-27498ceb27.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2440623","type":"listingItem","attributes":{"id":2440623,"title":"HatchBack Car Driveable Animated Realistic","price":14.99,"description":"HatchBack Car Driveable / Animated / Realistic / Customizable , AAA Quality , Fully Customizable with seperated Parts / Blueprints / Material İnstances ,There are Dirt / Roughness / Metallic / Emissive / Color parameters in material instances so you can arrange materials easily, Vehicle will be in one blueprint and also 6 seperated meshes so you will be able to use as you wish to , great prop for your Levels / Games and Automotive presentations / ArchViz ,\n\nYou can Animate ( Open / Close ) Car doors with 4 buttons ( one button for each , Q E R F ) via keyboard , and you can turn camera view while driving the Car .\n\n\n\nClick here to see showcase video\n\nFeatures:\n\nRigged , Driveable , Playable\nGood to use in Automotive Industry / ArchViz / Games\nEasy switch between clean / dirty , old materials\nEasy switch between material values ( roughness / metallic / color )\nOne button animating car doors\nGame ready/Optimized\nFully Customizable / Material Variations \nTexture Sizes:\n\n 4096 / 2048\nCollision: Yes, automatically generated\n\nNumber of Meshes: 8\n\nNumber of Blueprints: 6\n\nNumber of Materials and Material Instances: 8\n\nNumber of Textures: 13\n\nSupported Unreal Engine Versions: 4.19 , 4.20 , 4.21 , 4.22 , 4.23 , 4.24 , 4.25+\n\nYou can easily export FBX models and TGA / Targa textures from project to use all assets in different softwares such as Maya / 3dsmax / Blender / Cinema4d / Modo / Unity/CryEngine and more","imageAlt":"3D model HatchBack Car Driveable Animated 1","url":"https://www.cgtrader.com/3d-models/car/car/hatchback-car-driveable-animated-realistic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MkSj6Ke9Gh7EtAjXPDfcmTnK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/MkSj6Ke9Gh7EtAjXPDfcmTnK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/hatchback-car-driveable-animated-realistic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2440623/fea0ef3486/hatchback-car-driveable-animated-realistic-3d-model-fea0ef3486.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"164022","type":"listingItem","attributes":{"id":164022,"title":"Volkswagen Golf 5 door 2010","price":99.0,"description":"\u003cp\u003eHigh resolution but polygon saving model was made for use in difficult architectural visualisations and animations or movies and do not increase dramaticaly total polygon count in complete scene. It has xpresso in c4d format, that is ONLY animated, on door and steering wheel, handled by sliders. Wheels are revolving automatically according to speed and movement direction. Suspension is keeping wheels always on track. Just align to spline, define terrain and have fun! Environment scene where the car is placed is not included! About 90% polygons are quads. At format *.3ds and *.max all geometry is triangular. Jointed or rigged model means hierarchy of parents and children objects. OBJ file is not jointed and contains only default grey material without any other properties. Textures are included with all files, main texture's size is 2048x2048 pixels, it can be reduced. C4D version comes with standard and Vray materials.\u003c/p\u003e","imageAlt":"3D model Volkswagen Golf 5 door 2010","url":"https://www.cgtrader.com/3d-models/car/car/volkswagen-golf-5-door-2010","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kr6civMDD3sKFRFVCu1CSxHD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/volkswagen-golf-5-door-2010-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/kr6civMDD3sKFRFVCu1CSxHD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/volkswagen-golf-5-door-2010-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/volkswagen-golf-5-door-2010","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/164022/041d613821/volkswagen-golf-5-door-2010-3d-model-041d613821.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"7135","type":"listingItem","attributes":{"id":7135,"title":"Volkswagen Polo 5 Door 2010","price":99.0,"description":"Polygon saving but accurate 3d model created according to real reference. Native format is Cinema 4d R21, model can use Hypernurbs subdivision. Other formats are exported in one resolution. Exported formats 3ds, max, fbx and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model (except for OBJ) has hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 4096x4096 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. Compatibility level with other versions may be restricted due to changes in versions of software.","imageAlt":"Volkswagen Polo 5 Door 2010 3D animated","url":"https://www.cgtrader.com/3d-models/car/car/vw-polo-5-door-2010","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zVWWzAZFxNdPjZbzyqwVFGVr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VWPo_021.jpg","gridUrl":"https://media.cgtrader.com/variants/zVWWzAZFxNdPjZbzyqwVFGVr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VWPo_021.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/vw-polo-5-door-2010","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/7135/ac23eb7542/volkswagen-polo-5-door-2010-3d-model-ac23eb7542.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5703","type":"listingItem","attributes":{"id":5703,"title":"Audi A2 2003","price":99.0,"description":"Polygon saving but accurate 3d model created according to real reference. Native format is Cinema 4d R21, model can use Hypernurbs subdivision. Other formats are exported in one resolution. Exported formats 3ds, max, fbx and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model (except for OBJ) has hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 4096x4096 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. 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Photoshop corrections applied.\u003c/p\u003e","imageAlt":"3D model 2012 Hyundai Veloster","url":"https://www.cgtrader.com/3d-models/car/car/2012-hyundai-veloster","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LatdY54yxZ6nRVk27r1Uw1GZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2012-hyundai-veloster-3d-model-animated-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/LatdY54yxZ6nRVk27r1Uw1GZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2012-hyundai-veloster-3d-model-animated-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/2012-hyundai-veloster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":15,"name":".hrc","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/4665/3f8ef1b6fb/2012-hyundai-veloster-3d-model-3f8ef1b6fb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"690127","type":"listingItem","attributes":{"id":690127,"title":"2016 Volkswagon GOLF GTI BLACK","price":20.0,"description":"This is a moderate level, fully rigged, firmly detailed 3D model of the 2016 Volkswagon GOLF GTI BLACK edition Hatchback. This model is animated and semi-game ready (I say semi-game ready because of its firmly high poly size... Though if overly optimistic like I was when creating this \"one month, 3 day\" model then you may need it to be as highly detailed for a highly detailed made game you made.) This model consists of 5 distinct Armatures with each its own unique set of controller bones. The following are rigged:\n\n\u003eDoors hinges (car doors, trunk, and hood)  \n\u003eCar Door Windows\n\u003eTires (Drivers bones that's controlling rotation based on \"car controller's\" location and to control front tires' turning origin)\n\u003eSteering Wheel (Bone that controls both its height adjustment and its rotation which is set as a driven bone by the front tire turn origin controller bone which can easily be muted in the graph editor)\n\u003eWiper Blades (Both front and Rear Blades)\n\u003eGear Shift\n\u003eMileage Gauges (MPH,1000 km, and Fuel Gauge) \n\u003eFoot Pedals (Accelerator and Brakes)\n\u003eEngine (Parent By Empty that is animated to resemble rumbling vfx)\n\u003eCar Controller (Faceless custom mesh object for control of Location, Scale, and Rotation of Vehicle. Use to also scale car to fix scene size.)\n\nThere's also:\n\u003e23 Objects\n\u003e12 Lamps\n\u003e9 Cameras\n\nCar body paint is a reflection generated texture of a royalty free image that is to simulate real time reflections but can easily be replaced with mirror in the material options menu. Plaid seat texture was hand made by me in Photoshop CS6. \n\nThe following model was made in Blender Internal\nPolygons:                    815,708\nVerts:                            719,839\n\nEdit (Feb. 9, 2017):\nI've decided to go half off on the car since I only have the native format available an since the since the interior was semi generically modeled (an imaginative make of the said reference that differs a bit from the actual interior look of the car...) for the lack of proper reference and textures. I will also will add an obj format as well...\n\n\u003e\u003eWas $200.00    NOW! $100.00 ","imageAlt":"2016 Volkswagon GOLF GTI BLACK 3D model","url":"https://www.cgtrader.com/3d-models/car/suv/2016-volkswagon-golf-gti-black","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oeCfkC4HTJtAoKANy3QLnvc2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2016-volkswagon-golf-gti-black-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/oeCfkC4HTJtAoKANy3QLnvc2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2016-volkswagon-golf-gti-black-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/2016-volkswagon-golf-gti-black","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/690127/e23d3d4740/2016-volkswagon-golf-gti-black-3d-model-e23d3d4740.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6085971","type":"listingItem","attributes":{"id":6085971,"title":"Modern cars","price":249.0,"description":"Geometry:\n\nNo isolated vertices\nNo coincident vertices\nNo coincident/coplanar faces\nCorrect face normals\nNo empty objects\n\nTopology:\n\nQuads and Triangles only\nModel can be cleanly subdividable\n\nOther:\n\nlighting and cameras are not included in the product (Model file includes only the 3D model)\nModel Scale: real-world scale\nModel after 'reset xForm'\nModel centred at origin (0,0,0)\nall objects are named and logically grouped","imageAlt":"Modern cars 3D model animated","url":"https://www.cgtrader.com/3d-model-packs/modern-cars-4c825173-c0b7-4754-a14d-35b645af9e38","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/odsc6twlijl4jpy7jw7uyz83mbwx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/modern-cars-3d-model-971809a425.jpg","gridUrl":"https://media.cgtrader.com/variants/odsc6twlijl4jpy7jw7uyz83mbwx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/modern-cars-3d-model-971809a425.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/modern-cars-4c825173-c0b7-4754-a14d-35b645af9e38","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/6085971/971809a425/modern-cars-3d-model-971809a425.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"8806","type":"listingItem","attributes":{"id":8806,"title":"Toyota Avanza","price":70.0,"description":"\u003cp\u003e3d model of a Toyota Avanza with V-Ray 1.50 RC3 renders.\u003c/p\u003e","imageAlt":"3D Toyota Avanza","url":"https://www.cgtrader.com/3d-models/car/car/toyota-avanza","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ufacjUW7SWCRcoN3a4nJpxpX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/toyota-avanza-3d-model-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/ufacjUW7SWCRcoN3a4nJpxpX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/toyota-avanza-3d-model-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/toyota-avanza","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/8806/30b9073be3/toyota-avanza-3d-model-30b9073be3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3573536","type":"listingItem","attributes":{"id":3573536,"title":"Generic Future EV","price":159.0,"description":"Very high definition Generic Future EV model with detailed interior fully textured. Generic means this car does not exist in reality. Headlights and tail lights are modelled and doors including the trunk can be opened. The model includes detailed modelled tires.\nMost parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3ds Max or the Maya versions you can change the resolution/smoothness of the surface very easy. \nIf you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1111427 polygons.\n\nFor other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1111427 to 7582935 polygons.\n\n3ds Max 2016 Format:\nTurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. \nOne version with standard 3ds Max materials applied and one version with VRay materials applied is included.\n\nMaya 2018 Format:\nA selection set for all SubDivision surface parts is included so you can change the resolution easily.\nA display layer for the interior is included so you can hide it easily if needed.\n\nFBX/ Cinema 4D R19/ Lwo 6.0 / Obj/ 3ds Format:\nIn 2 different resolutions. 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Designed for both realism and flexibility, this model features a fully rigged structure, allowing easy animation of doors, hood, and trunk.\n\nThe model includes a detailed interior and engine bay, making it ideal for close-up renders, cinematic shots, and real-time applications like games or VR/AR.\n\nPerfect for:\n\nAutomotive visualizations\nGame development (Unity / Unreal Engine)\nAnimation \u0026 cinematics\nProduct showcases\nArchviz \u0026 commercials\n\n Features:\nFully rigged (doors, hood, trunk operational)\nClean topology \u0026 optimized geometry\nHigh-quality materials \u0026 reflections\nRealistic lighting-ready surfaces\nSeparate parts for easy customization\nStudio-render ready\n\nIncluded Formats:\n.BLEND (Blender 3.6 native)\n.FBX\n.GLTF\n.OBJ\n.STL\n\nRendering:\nPreview images rendered in Blender (Cycles)\nNo post-processing tricks — what you see is what you get","imageAlt":"Realistic Sport Hatchback Fully Rigged Detailed 3D model 1","url":"https://www.cgtrader.com/3d-models/car/sport-car/realistic-sport-hatchback-fully-rigged-detailed-interior-engine","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2owa1ox4a3oxxmu0ctaaaavxl07x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/int_studiorender_cyle10004.jpg","gridUrl":"https://media.cgtrader.com/variants/2owa1ox4a3oxxmu0ctaaaavxl07x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/int_studiorender_cyle10004.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/realistic-sport-hatchback-fully-rigged-detailed-interior-engine","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/7001084/f57e1c1caa/realistic-sport-hatchback-fully-rigged-detailed-interior-engine-3d-model-f57e1c1caa.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6880712","type":"listingItem","attributes":{"id":6880712,"title":"Generic pink hatchback","price":55.0,"description":"Polygonal model of a generic hatchback with a clean mesh and all quad (four sided polygons) construction. 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All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 4096x4096 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. 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All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 4096x4096 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. 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Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. \nOne version with standard 3ds Max materials applied and one version with VRay materials applied is included.\n\nMaya 2020 Format:\nA selection set for all SubDivision surface parts is included so you can change the resolution easily.\nA display layer for the interior is included so you can hide it easily if needed.\n\nBlender 4.0 Format:\nSubDivision surface is applied so you can set the object resolution as you like.\n\nFBX/ Cinema 4D R19/ Lwo 6.0 / Obj/ 3ds Format:\nIn 2 different resolutions. 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