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Armored Gunner","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Armored Gunner in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 74 animations. BIP (Character Studio) files are included.\n\nModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \n\nRig has 72 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024  and 512x512 \nThere are 3 different ratkin body, armor color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 11,190 (LOD 5,721 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 74 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body and armor included\n                            I used Character Studio 3D MAX to make animations\n                            There are 3 different ratkin for body and for armor color textures\n\nAnimation list:\n\n1) RGunner_IDLE: 0 - 100 fr.,\n 2) RGunner_anger: 101 - 151 fr.,\n 3) RGunner_Eating: 152 - 272 fr.,\n 4) RGunner_Looking_around: 273 - 449 fr.,\n 5) RGunner_Pick_object: 450 - 490 fr.,\n 6) RGunner_pointing_A: 491 - 551 fr.,\n 7) RGunner_Shrugs: 552 - 597 fr.,\n 8) RGunner_Stretching: 598 - 698 fr.,\n 9) RGunner_Talking_A: 699 - 739 fr.,\n 10) RGunner_Talking_B: 740 - 890 fr.,\n 11) RGunner_Jump_standing: 891 - 966 fr.,\n 12) RGunner_Climbing_wall: 971 - 1001 fr.,\n 13) RGunner_Crawling: 1006 - 1036 fr.,\n 14) RGunner_falling_down: 1041 - 1081 fr.,\n 15) RGunner_Gun_out: 1086 - 1116 fr.,\n 16) RGunner_Combat_Mode_Standing: 1117 - 1167 fr.,\n 17) RGunner_Butt_kick: 1168 - 1193 fr.,\n 18) RGunner_Dodge_Jump_Backward: 1194 - 1219 fr.,\n 19) RGunner_Dodge_Jump_Left: 1220 - 1245 fr.,\n 20) RGunner_Dodge_Jump_Right: 1246 - 1271 fr.,\n 21) RGunner_Knocked_backward: 1272 - 1312 fr.,\n 22) RGunner_Down_back: 1313 - 1353 fr.,\n 23) RGunner_Recover_from_knocked_backward: 1354 - 1394 fr.,\n 24) RGunner_Knocked_forward: 1395 - 1423 fr.,\n 25) RGunner_Down_forward: 1424 - 1464 fr.,\n 26) RGunner_Recover_from_knocked_forward: 1465 - 1497 fr.,\n 27) RGunner_Grenade_throw: 1497 - 1537 fr.,\n 28) RGunner_Hit_from_back: 1539 - 1574 fr.,\n 29) RGunner_Hit_from_front: 1575 - 1610 fr.,\n 30) RGunner_Hit_from_left: 1611 - 1646 fr.,\n 31) RGunner_Hit_from_righ: 1647 - 1682 fr.,\n 32) RGunner_Moving_left: 1683 - 1703 fr.,\n 33) RGunner_Moving_right: 1704 - 1724 fr.,\n 34) RGunner_Tracking: 1725 - 1900 fr.,\n 35) RGunner_warning: 1901 - 1961 fr.,\n 36) RGunner_From_standing_to_squat: 1962 - 1977 fr.,\n 37) RGunner_Combat_Mode_Squat: 1978 - 2028 fr.,\n 38) RGunner_LookingAround_Squat: 2029 - 2159 fr.,\n 39) RGunner_Fire_squat: 2164 - 2204 fr.,\n 40) RGunner_From_squat_to_standing: 2209 - 2234 fr.,\n 41) RGunner_Fire_Belt: 2235 - 2255 fr.,\n 42) RGunner_Pointing_standing: 2260 - 2400 fr.,\n 43) RGunner_Fire_standing: 2401 - 2441 fr.,\n 44) RGunner_Die_squat: 2446 - 2479 fr.,\n 45) RGunner_Die_knocked_backward: 2484 - 2500 fr.,\n 46) RGunner_Die_knocked_forward: 2506 - 2523 fr.,\n 47) RGunner_Dying_A: 2528 - 2593 fr.,\n 48) RGunner_Dying_B: 2598 - 2638 fr.,\n 49) RGunner_Casual_walk: 2643 - 2679 fr.,\n 50) RGunner_Cautious_walk: 2684 - 2724 fr.,\n 51) RGunner_combat_run: 2729 - 2751 fr.,\n 52) RGunner_Fire_Runing: 2752 - 2774 fr.,\n 53) RGunner_Jump_runing: 2779 - 2819 fr.,\n 54) RGunner_run: 2824 - 2850 fr.,\n 55) RGunner_Fire_walking: 2855 - 2895 fr.,\n 56) RGunner_Fire_walking_back: 2900 - 2935 fr.,\n 57) RGunner_Walking_back_A: 2940 - 2975 fr.,\n 58) RGunner_Gun_back: 2980 - 3010 fr.,\n 59) RGunner_sword_out_01: 3011 - 3051 fr.,\n 60) RGunner_sword_COMBAT_mode: 3052 - 3102 fr.,\n 61) RGunner_sword_parry_high_left: 3103 - 3138 fr.,\n 62) RGunner_sword_parry_high_right: 3139 - 3174 fr.,\n 63) RGunner_sword_parry_low_front: 3175 - 3210 fr.,\n 64) RGunner_sword_swing_high_left: 3211 - 3246 fr.,\n 65) RGunner_sword_swing_high_right: 3247 - 3282 fr.,\n 66) RGunner_sword_swing_high_straight_down: 3283 - 3318 fr.,\n 67) RGunner_sword_swing_low_left: 3319 - 3354 fr.,\n 68) RGunner_sword_swing_low_right: 3355 - 3390 fr.,\n 69) RGunner_sword_thrust_high: 3391 - 3426 fr.,\n 70) RGunner_sword_thrust_low: 3427 - 3462 fr.,\n 71) RGunner_sword_thrust_mid: 3463 - 3498 fr.,\n 72) RGunner_sword_back_01: 3499 - 3539 fr.,\n 73) RGunner_Aim_Left_and_Right_standing: 3544 - 3594 fr.,\n 74) RGunner_Aim_Up_and_Down_standing: 3599 - 3649 fr.,","imageAlt":"Ratkin Armored Gunner 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658211/667a400c99/ratkin-armored-gunner-3d-model-667a400c99.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1027919","type":"listingItem","attributes":{"id":1027919,"title":"RATKINS ARMY LIGHT VERSION","price":70.0,"description":"\u003cp\u003e8 animated fantasy characters in one pack.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX. MAX(rigged only), OBJ, DAE (collada) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Pack icluded.\u003cbr/\u003eUnreal Pack included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character versions (LODs) included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThere are 3 color for ratkins body and for each armor type.\u003c/p\u003e\u003cp\u003eRatkin Shaman have special body textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warlord - 66 animations, with all armor and weapons 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 9 character blueprints (5 body and armor in one FBX file and 4 body armor and helmet in different FBX files) 17 \u0026quot;characters\u0026quot; including skeleton, armors amd helmets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: from 10,695 to 12,270\u003c/p\u003e\u003cp\u003eNumber of Textures: 43 diffuse, specular, metallic opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024, 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 14 Materials and 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 139 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations and root motion\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, Physics Asset setup included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eThere are in YouTube preview pages animations list of each character.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model RATKINS ARMY LIGHT VERSION","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027919/e87f914e24/ratkins-army-light-version-3d-model-e87f914e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1027692","type":"listingItem","attributes":{"id":1027692,"title":"Ratkin Armored Gunner Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Armored Gunner with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,190 (LOD 5,721 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 74 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal character included \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 72 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 74 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePpeview: http://youtu.be/IJ0RpgSgkYc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RGunner_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RGunner_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RGunner_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RGunnerLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RGunnerPick_object: 450 - 490 fr.,\u003c/p\u003e\u003cp\u003e 6) RGunnerpointing_A: 491 - 551 fr.,\u003c/p\u003e\u003cp\u003e 7) RGunner_Shrugs: 552 - 597 fr.,\u003c/p\u003e\u003cp\u003e 8) RGunner_Stretching: 598 - 698 fr.,\u003c/p\u003e\u003cp\u003e 9) RGunnerTalking_A: 699 - 739 fr.,\u003c/p\u003e\u003cp\u003e 10) RGunnerTalking_B: 740 - 890 fr.,\u003c/p\u003e\u003cp\u003e 11) RGunnerJump_standing: 891 - 966 fr.,\u003c/p\u003e\u003cp\u003e 12) RGunnerClimbing_wall: 971 - 1001 fr.,\u003c/p\u003e\u003cp\u003e 13) RGunner_Crawling: 1006 - 1036 fr.,\u003c/p\u003e\u003cp\u003e 14) RGunnerfalling_down: 1041 - 1081 fr.,\u003c/p\u003e\u003cp\u003e 15) RGunnerGun_out: 1086 - 1116 fr.,\u003c/p\u003e\u003cp\u003e 16) RGunnerCombatMode_Standing: 1117 - 1167 fr.,\u003c/p\u003e\u003cp\u003e 17) RGunnerButt_kick: 1168 - 1193 fr.,\u003c/p\u003e\u003cp\u003e 18) RGunnerDodgeJump_Backward: 1194 - 1219 fr.,\u003c/p\u003e\u003cp\u003e 19) RGunnerDodgeJump_Left: 1220 - 1245 fr.,\u003c/p\u003e\u003cp\u003e 20) RGunnerDodgeJump_Right: 1246 - 1271 fr.,\u003c/p\u003e\u003cp\u003e 21) RGunnerKnocked_backward: 1272 - 1312 fr.,\u003c/p\u003e\u003cp\u003e 22) RGunnerDown_back: 1313 - 1353 fr.,\u003c/p\u003e\u003cp\u003e 23) RGunnerRecoverfromknocked_backward: 1354 - 1394 fr.,\u003c/p\u003e\u003cp\u003e 24) RGunnerKnocked_forward: 1395 - 1423 fr.,\u003c/p\u003e\u003cp\u003e 25) RGunnerDown_forward: 1424 - 1464 fr.,\u003c/p\u003e\u003cp\u003e 26) RGunnerRecoverfromknocked_forward: 1465 - 1497 fr.,\u003c/p\u003e\u003cp\u003e 27) RGunnerGrenade_throw: 1497 - 1537 fr.,\u003c/p\u003e\u003cp\u003e 28) RGunnerHitfrom_back: 1539 - 1574 fr.,\u003c/p\u003e\u003cp\u003e 29) RGunnerHitfrom_front: 1575 - 1610 fr.,\u003c/p\u003e\u003cp\u003e 30) RGunnerHitfrom_left: 1611 - 1646 fr.,\u003c/p\u003e\u003cp\u003e 31) RGunnerHitfrom_righ: 1647 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 32) RGunnerMoving_left: 1683 - 1703 fr.,\u003c/p\u003e\u003cp\u003e 33) RGunnerMoving_right: 1704 - 1724 fr.,\u003c/p\u003e\u003cp\u003e 34) RGunner_Tracking: 1725 - 1900 fr.,\u003c/p\u003e\u003cp\u003e 35) RGunner_warning: 1901 - 1961 fr.,\u003c/p\u003e\u003cp\u003e 36) RGunnerFromstandingto_squat: 1962 - 1977 fr.,\u003c/p\u003e\u003cp\u003e 37) RGunnerCombatMode_Squat: 1978 - 2028 fr.,\u003c/p\u003e\u003cp\u003e 38) RGunnerLookingAround_Squat: 2029 - 2159 fr.,\u003c/p\u003e\u003cp\u003e 39) RGunnerFire_squat: 2164 - 2204 fr.,\u003c/p\u003e\u003cp\u003e 40) RGunnerFromsquatto_standing: 2209 - 2234 fr.,\u003c/p\u003e\u003cp\u003e 41) RGunnerFire_Belt: 2235 - 2255 fr.,\u003c/p\u003e\u003cp\u003e 42) RGunnerPointing_standing: 2260 - 2400 fr.,\u003c/p\u003e\u003cp\u003e 43) RGunnerFire_standing: 2401 - 2441 fr.,\u003c/p\u003e\u003cp\u003e 44) RGunnerDie_squat: 2446 - 2479 fr.,\u003c/p\u003e\u003cp\u003e 45) RGunnerDieknocked_backward: 2484 - 2500 fr.,\u003c/p\u003e\u003cp\u003e 46) RGunnerDieknocked_forward: 2506 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 47) RGunnerDying_A: 2528 - 2593 fr.,\u003c/p\u003e\u003cp\u003e 48) RGunnerDying_B: 2598 - 2638 fr.,\u003c/p\u003e\u003cp\u003e 49) RGunnerCasual_walk: 2643 - 2679 fr.,\u003c/p\u003e\u003cp\u003e 50) RGunnerCautious_walk: 2684 - 2724 fr.,\u003c/p\u003e\u003cp\u003e 51) RGunnercombat_run: 2729 - 2751 fr.,\u003c/p\u003e\u003cp\u003e 52) RGunnerFire_Runing: 2752 - 2774 fr.,\u003c/p\u003e\u003cp\u003e 53) RGunnerJump_runing: 2779 - 2819 fr.,\u003c/p\u003e\u003cp\u003e 54) RGunner_run: 2824 - 2850 fr.,\u003c/p\u003e\u003cp\u003e 55) RGunnerFire_walking: 2855 - 2895 fr.,\u003c/p\u003e\u003cp\u003e 56) RGunnerFirewalking_back: 2900 - 2935 fr.,\u003c/p\u003e\u003cp\u003e 57) RGunnerWalkingback_A: 2940 - 2975 fr.,\u003c/p\u003e\u003cp\u003e 58) RGunnerGun_back: 2980 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 59) RGunnerswordout_01: 3011 - 3051 fr.,\u003c/p\u003e\u003cp\u003e 60) RGunnerswordCOMBAT_mode: 3052 - 3102 fr.,\u003c/p\u003e\u003cp\u003e 61) RGunnerswordparryhigh_left: 3103 - 3138 fr.,\u003c/p\u003e\u003cp\u003e 62) RGunnerswordparryhigh_right: 3139 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 63) RGunnerswordparrylow_front: 3175 - 3210 fr.,\u003c/p\u003e\u003cp\u003e 64) RGunnerswordswinghigh_left: 3211 - 3246 fr.,\u003c/p\u003e\u003cp\u003e 65) RGunnerswordswinghigh_right: 3247 - 3282 fr.,\u003c/p\u003e\u003cp\u003e 66) RGunnerswordswinghighstraight_down: 3283 - 3318 fr.,\u003c/p\u003e\u003cp\u003e 67) RGunnerswordswinglow_left: 3319 - 3354 fr.,\u003c/p\u003e\u003cp\u003e 68) RGunnerswordswinglow_right: 3355 - 3390 fr.,\u003c/p\u003e\u003cp\u003e 69) RGunnerswordthrust_high: 3391 - 3426 fr.,\u003c/p\u003e\u003cp\u003e 70) RGunnerswordthrust_low: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e 71) RGunnerswordthrust_mid: 3463 - 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7,292 polygons, 13,676 triangles, 7,200 vertexes. \n\nRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \n\nRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \n\nRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \n\nRatkin Warlord - 66 animations, with all armor and weapons10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \n\nRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \n\nRatkin Marauder  - 66 animations, with all armor and weapons 13,751 (6,256 LOD) polygons, 26,994 11,505 LOD) triangles and 14,569 (6,428 LOD) vertexes. \n\nRatkin Rogue - 66 animations, with all armor and weapons 11,694 (5,035 LOD) polygons, 23,024 (9,710 LOD) triangles and 12,052 (5,144 LOD) vertexes. \n\nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \n\nUnreal pack included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nLods: Yes\nNumber of characters: 20 character blueprints (8 body and armor in one FBX file and 12 body armor and helmet in different FBX files) 52 \"characters\" including skeleton, armors amd helmets.\nVertex counts of characters: from 10,695 to 14,569\nNumber of Textures: 52 diffuse, specular, metallic, emission, opacity (in color alpha) and normals.\nTexture Resolutions: 1024x1024, 512x512, 2048x2048 and 4096x4096\nNumber of Materials and Material Instances: 17 Materials and 15 instances.\nNumber of Animations: 139 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included, 3D MAX rigged characters included.\n","imageAlt":"3D model RATKINS ARMY","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MGEhCwVTmc2hicMoL9X9YKRW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/MGEhCwVTmc2hicMoL9X9YKRW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658096/bd38dbfb8a/ratkins-army-3d-model-bd38dbfb8a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"658241","type":"listingItem","attributes":{"id":658241,"title":"Goblin Bandit","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003cbr/\u003e This character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003cbr/\u003e Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. 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If you need it, please contact me via email, and I will send you all the necessary files.\nSuitable for games of different genre: RPG, strategy, first-person, etc.\nin the archive basick mesh(fbx and maya).\nImages displaying visual contents of the product are rendered in Unreal Engine 4 and Marmoset\nuv set 4096x4096(down to 1024x1024)\nAdditional bones that are added to Epic Skeleton: ball1, jaw1, joint2\nRigged: (Yes)\nRigged to Epic skeleton: (Yes)\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\nNumber of characters:1\nVertex counts of characters:18000\nNumber of Materials and Material Instances character:12\nNumber of Textures characters:25\nTexture Resolutions: (4096х4096)\nSupported Development Platforms:\nWindows: (Yes)\nMac: (Yes)\nDocumentation: Link No\nImportant/Additional Notes: No\nAttention\nThe model is loaded and works in Unreal Engine 5 , But the skeleton has a structure from Unreal Engine 4 , be careful and consider this point.","imageAlt":"Mafia Gangster Al Capone 3D model","url":"https://www.cgtrader.com/3d-models/character/man/mafia-gangster-al-capone","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fwvk11s82v6echl0jbn9frfl9618/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/fwvk11s82v6echl0jbn9frfl9618/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/mafia-gangster-al-capone","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6686303/af7d7a2f3c/mafia-gangster-al-capone-3d-model-af7d7a2f3c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6728720","type":"listingItem","attributes":{"id":6728720,"title":"Western Character Louise - Wild West Cowboy Cowgirl Woman Girl","price":89.0,"description":"**Welcome to Westworld!\nWhere danger meets passion, and the thirst for adventure is commonplace.**\n\n**FEEL FREE TO CHECK A VIDEO PREVIEW WITH GAMEPLAY, CINEMATIC, MODULARITY, LIVE LINK AND GUIDES**\n\nLots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demoscene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc!\n- Also packages include Volcanic Pistol (female and male versions) and Winchester 1873, ready for rigging :)\n- All characters are provided with chaps (women's and men's versions), neck scarves and underwear appropriate to the era.\n- As always, we are happy to invite you to our Discord https://discord.gg/nUQ7TmQgCZ channel - there we answer questions and help in working with models.\n\n**This is the second of two new Western style packages. It includes:**\n\nLouise \n\n- Appearance: A black mourning dress with several tiers of skirt, belts and a bandolier over the dress, a holster and bag on her hip, a wide dark hat—a widow whose grief is combined with a readiness for battle.\n- Personality: Cold, taciturn, observant; doesn't ask unnecessary questions and doesn't answer others'. \n- Goal: Find the people who made her a widow and settle old scores—legally or not. \n- Role: Avenger with a dark past; A mysterious gunslinger who appears when a problem needs to be solved. \n\n**Features:**\n\n- Two variants of the high quality skins - each character includes Basic and Survival skins.\n- Love for details - you can look at individual parts of characters for a long time.\n- Characters have their own set of weapons - Volcanic Pistol (female and male versions) and Winchester 1873, as well as a list of accessories (chaps, scarves, etc.)\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want. The clothing includes chaps (women's and men's versions) and period-appropriate underwear.\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility, also compatible with Adventure Series) without clipping and other typical problems - create unique combinations! Note - to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chests and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the Lyra or ALS4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more. (see our demo reel to check opportunities)\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\n**Models height: 185 cms male, 175 cms female**\n\n**Polycount:**\n\n- Louise: Face 203204 Vertex 208704\n\n**Weapons:**\n\n- Volcanic Pistol male: Face 10066 Vertex 5204\n- Volcanic Pistol female: Face 9820 Vertex 5511\n- Winchester 1873: Face 10816 Vertex 5663\n\n**Thank you, David Grette team!**\n\nSupport mail: help.davidgrette@gmail.com\n\nDiscord: https://discord.gg/nUQ7TmQgCZ**","imageAlt":"Western Character Louise - Wild West Cowboy 3D asset 2","url":"https://www.cgtrader.com/3d-models/character/woman/western-character-louise-wild-west-cowboy-cowgirl-woman-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gbdsixbkylrzl4af43u9mlrp00wh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader%20icon%20new3.jpg","gridUrl":"https://media.cgtrader.com/variants/gbdsixbkylrzl4af43u9mlrp00wh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader%20icon%20new3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/western-character-louise-wild-west-cowboy-cowgirl-woman-girl","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":228,"name":".json","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6728720/f977c08fee/western-character-louise-wild-west-cowboy-cowgirl-woman-girl-3d-model-f977c08fee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4783074","type":"listingItem","attributes":{"id":4783074,"title":"Ilyushin IL-4","price":69.0,"description":"Ilyushin IL-4 was a long-range Soviet bomber of the WW2 era. 3ds Max-2016, render Corona, materials for Corona, textures 2K. Full historical reconstruction - exterior, full interior, crew. Animation - canopy, pilot hatch, bomb hatch, gears. All objects are separated by layers - look carefully at all attached renders, they are accompanied by comments - everything is clear there - how to manage layers, animation, etc.\nHistory: the main long-range bomber (it was also called DB-3, DB-3F) of the Soviet AF of the WW2.It was used as a standard bomber and as a torpedo bomber in naval aviation.","imageAlt":"Ilyushin IL-4 3D","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/ilyushin-il-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6Saa5DBjvS5DUPxUQ9ueAzpH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A_RENDER%2000%20CT.jpg","gridUrl":"https://media.cgtrader.com/variants/6Saa5DBjvS5DUPxUQ9ueAzpH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_RENDER%2000%20CT.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/ilyushin-il-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/4783074/8aa2f6be1b/ilyushin-il-4-3d-model-8aa2f6be1b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5613349","type":"listingItem","attributes":{"id":5613349,"title":"Layla Energy Gunner","price":7.0,"description":"“\tThe backbone of the Eruditio Rangers who was also known as the Shining Star\t”\nIn Eruditio—the City of Scholars, there's hardly anyone who doesn't know of Layla. She's the \"daughter of Eruditio\", just like a bright star that shines over the streets of Eruditio in the darkness of night. Brave and selfless, she always had a bright and happy smile on her face while toting the gun handed to her by her grandfather, protecting Eruditio in her own way. As a child, Layla would always ask her grandfather about her parents, but his reluctance to tell her and his sad face told her it was something tragic. Because of that, Layla decided to never pain her grandfather anymore, so she stopped pursuing the matter. 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