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Lion Animation - Blender","price":650.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Specular.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_Mask.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1002.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1001.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nLion_Rig_grp_ctrl_2_2 and Lion_Rig_grp_ctrl_2 control the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track uses its Location to control the direction when the head follows.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes:\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes:\u003cbr\u003e\nIK_ChainLength controls whether the ankle follows the rotation when the IK controller moves in IK mode;\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the adduction and abduction of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the retraction and extension of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled. You can display the fur by clicking the display button.\u003cbr\u003e\nThe hair dynamic is baked for the mane part, which can be used directly.\u003cbr\u003e","imageAlt":"3D White Lion Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-lion-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/luapfzrjnhvtee3dara4gm51bim6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-lion-animation-blender-3d-model-3d-model-3e9a860278.jpg","gridUrl":"https://media.cgtrader.com/variants/luapfzrjnhvtee3dara4gm51bim6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-lion-animation-blender-3d-model-3d-model-3e9a860278.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-lion-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6266942/3e9a860278/white-lion-animation-blender-3d-model-3e9a860278.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5988029","type":"listingItem","attributes":{"id":5988029,"title":"Realistic Labrador Puppy Baby","price":95.0,"description":"Description\n\nThis is a high-quality Labrador Puppy(Baby) model with maps, rigging, fur. Faceial rig = Apple arkit+ emotions+letter.\nThe fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The model is created with Maya 2024 at real-world scale.\n\nFeatures it consists of the bodys,eye sclare, eye iris, oral,tongue,teeth and nails.\nTextures and materials: There are 23.tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the groom are rendered with Arnold renderer to present realistic effects. \nThere are 2 UV sets of the body, which support single quadrant or multiple quadrants.\nXGen hair: XGen interactive is used for presenting the details of the groom faster, and all maps of density and modifier masks for groom layering are included externally, all masks are in 4K resolution.\n\nPolygons\n\nBody: vertices: 18,912; polygons: 18,864\n\nEye Sclare: vertices: 820; polygons: 816\n\nEye Iris: vertices: 590; polygons: 568\n\nOral: vertices: 6,246; polygons: 6,110\n\nTongue: vertices: 730; polygons: 698\n\nTeeth: vertices: 14,152; polygons: 14,064\n\nTeeth: vertices: 4,188; polygons: 4,012\n\nTotal: vertices: 45,638; polygons: 45,132\n\nFormats\n\nThere is a Maya 2024 project and an FBX file(Everything is in the Rar file).\n\nTextures\n\nDA1_Labrador_Puppy_Body_BaseColor.1001 4096*4096\n\nDA1_Labrador_Puppy_Body_BaseColor.1002 4096*4096\n\nDA1_Labrador_Puppy_Body_DM.1001 4096*4096\n\nDA1_Labrador_Puppy_Body_DM.1002 4096*4096\n\nDA1_Labrador_Puppy_Body_NM.1001 4096*4096\n\nDA1_Labrador_Puppy_Body_NM.1002 4096*4096\n\nDA1_Labrador_Puppy_Body_Roughness.1001 4096*4096\n\nDA1_Labrador_Puppy_Body_Roughness.1002 4096*4096\n\nDA1_Labrador_Puppy_Body_Skin_BaseColor.1001 4096*4096\n\nDA1_Labrador_Puppy_Body_Skin_BaseColor.1002 4096*4096\n\nDA1_Labrador_Puppy_Body_Hair_BaseColor 4096*4096\n\nDA1_Labrador_Puppy_Ires_BaseColor 4096*4096\n\nDA1_Labrador_Puppy_Nails_BaseColor 4096*4096\n\nDA1_Labrador_Puppy_Nails_NM 4096*4096\n\nDA1_Labrador_Puppy_Nails_Roughness 4096*4096\n\nDA1_Labrador_Puppy_Oral_BaseColor 4096*4096\n\nDA1_Labrador_Puppy_Oral_NM.1002 4096*4096\n\nDA1_Labrador_Puppy_Oral_Roughness 4096*4096\n\nDA1_Labrador_Puppy_Oral-DM 4096*4096\n\nDA1_Labrador_Puppy_Teeth_BaseColor 4096*4096\n\nDA1_Labrador_Puppy_Teeth_Roughness 4096*4096\n\nLabrador_Puppy_Body_groom_Density_tex_a_BaseColor 4096*4096\n\nLabrador_Puppy_Body_groom_Density_tex_b_BaseColor 4096*4096\n\nSpecifications\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.Version supported: Created with Maya 2024 Maya 2024 or above is recommended for compatibility.","imageAlt":"3D Realistic Labrador Puppy Baby","url":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-labrador-puppy-baby","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vktgssuzm3akb3lwh5iene7ocv51/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Image_03.jpg","gridUrl":"https://media.cgtrader.com/variants/vktgssuzm3akb3lwh5iene7ocv51/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image_03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-labrador-puppy-baby","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5988029/dea6826d0e/realistic-labrador-puppy-baby-3d-model-dea6826d0e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266958","type":"listingItem","attributes":{"id":6266958,"title":"Bengal Tiger Animation - Blender 3D Model","price":650.0,"description":"**Description**\u003cbr\u003e\n\nIt consists of the body, eyelids * 2, tongue, nails * 4, sclerae * 2, irises * 2, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 38,629; polygons: 38,558\u003cbr\u003e\nEyelids: vertices: 576; polygons: 512\u003cbr\u003e\nTongue: vertices: 5,416; polygons: 5,350\u003cbr\u003e\nNails: vertices: 6,032; polygons: 5,888\u003cbr\u003e\nSclerae: vertices: 1,092; polygons: 1,152\u003cbr\u003e\nIrises: vertices: 1,476; polygons: 1,536\u003cbr\u003e\nTeeth: vertices: 14,712; polygons: 14,656\u003cbr\u003e\nTotal: vertices: 67,933; polygons: 67,652\u003cbr\u003e\n\n**Project Forma**t\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJW0P4G0A_BengalTiger_Tooth_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Tooth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P4G0A_BengalTiger_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P4G0A_BengalTiger_Hair_ID.jpg, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_root controls the entire model.\u003cbr\u003e\nMCH_spine_a.003 and CTR_gravity control the center of gravity of the body.\u003cbr\u003e\nCTR_spine_rool_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.\u003cbr\u003e\nCTR_spine_stretch_B is the controller of the rear spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail follows the body rotation.\u003cbr\u003e\nCTR_spine_F is the controller of the front spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck follows the body rotation.\u003cbr\u003e\nCTR_spine_stretch_M is the controller of the middle spine.\u003cbr\u003e\nCTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.\u003cbr\u003e\nCTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head follows the parent controller's rotation.\nCTR_chin_a and CTR_chin_b control the lower jaw.\u003cbr\u003e\nCTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.\u003cbr\u003e\nCTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.\u003cbr\u003e\nCTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulders and hip bone.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.\u003cbr\u003e\nCTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nLoopable running animation at 30 fps, Frame range 0-12\u003cbr\u003e\nUnlooped lying animation at 30 fps, Frame range 0-230\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-270\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. 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For your convenience, all hairstyles are already defined in the UE4 scene, but the materials can be defined according to your needs.\n\nThe pack includes:\n- Layered Bob  haircut uasset ;\n- Demo Body Mesh uasset ;\n- three different materials presets uasset;\n\nNote that you cannot resell or distribute the package or some of its content into a form that would expose it to reuse.\n\nYou are not allowed to:\n\n- Sub-license, resell or rent it.\n\n- Include it in any online or offline archive or database.\n\nYou are free to use:\n\n- For both personal and commercial projects\n\nFOR THE SHADER IN THE PICTURE CHECK : https://www.cgtrader.com/charly-1","imageAlt":"Layered Bob Grooming Unreal Engine 4 3D model","url":"https://www.cgtrader.com/3d-models/character/other/layered-bob-grooming-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wPpYQHarq54KZdMWum8BJiFh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SellRoom01_00132.jpg","gridUrl":"https://media.cgtrader.com/variants/wPpYQHarq54KZdMWum8BJiFh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SellRoom01_00132.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/layered-bob-grooming-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3438623/03116802ae/layered-bob-grooming-unreal-engine-4-3d-model-03116802ae.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6677695","type":"listingItem","attributes":{"id":6677695,"title":"Tiger rig model with muscle simulation and xgen grooming","price":650.0,"description":"Tiger model, Used Arnold materials. Contains low poly and highpoly body versions, muscle(with textures), skeleton, fascia models. unwrapped with UDIMs. realistic strypes one to one from real tiger references, 8K textures, Rigged without any plugins manually. Joints placed anatomically correct according to realistic bone model. Fully rigged: IK, FK, reverse foot attributes, stretch-squash(with save volume option) for legs and arms. IK, FK, stretch, anchor, tangent lenght options for spine.  Scapula rig has autorotate and limb lock option, global scale option, wrist, ankle, hip, elbow, knee deformations with corrective joints, breathing blendshapes, full face rig.\n\nThere are 3 scripts for more comfortable use of the rig:\n\n1. Reset all controls.\n2. Seamless switch between IK and FK kinematics with arm and leg controls.\n3. Mirror arm and leg controls from left side to right side and and vice versa.\n\nContains 5 maya scenes:\n1. rig scene\n2. walkcycle animation scene\n3. muscle simulation scene with ziva plugin\n4. fascia-fat simulation scene with ziva plugin\n5. groom(xgen interactive grooming) and final render scene(arnold renderer)\n\nbody lp - polygons: 304672 vertices: 304674\n\n\nI will be glad if you like it!\nPlease, No redistribution of any kind!","imageAlt":"animated Tiger rig model with muscle simulation and xgen","url":"https://www.cgtrader.com/3d-models/animal/mammal/tiger-rig-model-with-muscle-simulation-and-xgen-grooming","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/35zxijqp82ieg623ia9mr2ufhro9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pose_1.jpg","gridUrl":"https://media.cgtrader.com/variants/35zxijqp82ieg623ia9mr2ufhro9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pose_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/tiger-rig-model-with-muscle-simulation-and-xgen-grooming","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6677695/72440e947e/tiger-rig-model-with-muscle-simulation-and-xgen-grooming-3d-model-72440e947e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3889669","type":"listingItem","attributes":{"id":3889669,"title":"Afro Full Throttle Grooming Real-Time Hairstyle Unreal Engine 4","price":19.5,"description":"Afro Full Throttle\n\nGroom hair For Game, is a standard women's hairstyle set optimized for video footage, movies or games. 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This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJW0P390E_ArcticWolf_Head_Specular.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_BodySkin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_BodySkin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_BodySkin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_ID.1003.png, 1024* 1024\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_ID.1002.png, 1024* 1024\u003cbr\u003e\nJW0P390E_ArcticWolf_Body_ID.1001.png, 1024* 1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_hind controls the rear spine.\u003cbr\u003e\nCTR_spine_mid controls the middle spine.\u003cbr\u003e\nCTR_spine_front controls the front spine. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nNeck_Follow controls whether the neck follows;\u003cbr\u003e\nTail_Follow controls whether the tail follows.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_head controls the head.\u003cbr\u003e\nCTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. They come with multiple customized attributes:\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the forelegs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. They come with multiple customized attributes:\u003cbr\u003e\nIK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the hind legs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.\u003cbr\u003e\nCTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.\u003cbr\u003e\nCTR_chin_D controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_breathe is the abdomen controller, which controls the action of breath.\u003cbr\u003e\nComplex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. 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To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"animated Arctic Wolf Animation - Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/arctic-wolf-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xp8860eu3md5c4px3i7zpdls70hy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/arctic-wolf-animation-blender-3d-model-3d-model-86104273a4.jpg","gridUrl":"https://media.cgtrader.com/variants/xp8860eu3md5c4px3i7zpdls70hy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/arctic-wolf-animation-blender-3d-model-3d-model-86104273a4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/arctic-wolf-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6266960/86104273a4/arctic-wolf-animation-blender-3d-model-3d-model-86104273a4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3073398","type":"listingItem","attributes":{"id":3073398,"title":"Concave Bob Grooming Real-Time Hairstyle Unreal Engine 4","price":16.95,"description":"Concave Bob\nGroom hair For Game, is a standard women's hairstyle set optimized for video footage, movies or games. 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Xgen (CORE) for grooming.\nThis model has a clean geometry based on loops and ‘only’ quads.\n\nIt is FULLY RIGGED and ANIMATED, and comes with Maya settings for Arnold renderer.\n(Ready to render exactly as you see above)\n\n– eyes, corneas, gum, teeth, tongue are modeled separately.\n\nThe model is provided in the standard rigging pose. The sitting pose is included.\n——————–\nHigh resolution 8k textures\n\n4 color variants included\n\n-black\n-black\u0026tan\n-fawn\n-cream\n———————–\nMeasurement units: centimeters\n————————-\nFormats included:\n\n-Maya 2025-\n-Maya 2023-\n- fbx (rig exported from Maya - Unreal compatible)\n- alembic (exported fur)\n\n———————-\nTwo mesh resolutions included:\nPolycount (quads): 33966\nbody (fur nodes attached): 14914\neyeballs/corneas: 224\ngum/teeth: 18300\ntongue: 528\n\n***********************\n\nRIG NOTES:\nThe rig is completely flexible and has smart Ctrls, for good deformations.\nBelow are some features of the rig:\n\nRight Click Menu\nMirror pose for selected Ctrl\nSpace Switching\nIKFK Controller\nAuto Clavicle\nGlobal Scale\nStretch Arm/Leg\nElbow/Knee Pin\nBendy Arm/Leg\nFootRoll with options IK+FK Spine with smart Controller\nSqueeze+Squash Spine\nColored Ctrls.\nSkin Jiggles around body and head to help with skin deformation and to create custom expression.\nAnd more..\nBlendShapes included:\n-eye Blinking\n\nloopable animation included:\n\n-trot (80 frames)\n\nNote:\n1001-1010 (standard trot)\n1001-1080 (longer trot + head moving aside)\n\nANIMATION EXAMPLE:\n\nTurntable(Black)\nTurntable (Tan)\nTrot\n\n\n\n\n***********************\nXGEN NOTES:\n\nXgen (core) has been used for the grooming. If needed it can be easily translated to Xgen Interactive Spline just by a click.\nThe main fur description is actually baked (BakedGroomManager modifier) to ger faster rendering, but can always be edited and modified.\n\nARNOLD NOTES:\nThe actual rendering settings are for a medium/high quality output. 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It follows accurate proportions of an adult orange cat, making it a high-quality, production-efficient asset that blends realism with functionality.\u003cbr\u003e\n \n**Description**\u003cbr\u003e\nThe models consists of the body, paws, eyelids2, lacrimal glands2, oral cavity, lens2, irises2, tongue, teeth*2.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nPaws: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids2: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands2: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nLens2: vertices 964; polygons 1,024\u003cbr\u003e\nIrises2: vertices 1,538; polygons 1,504\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 89,695; polygons : 89,134\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_Msak_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_Msak_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_Normal.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_Specular.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Mask.1001.jpg, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Mask.1002.jpg, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers including IK/FK switch and facial rigging, it's easier to create animations, the features are as follows:\u003cbr\u003e\nCTR_leg_f/b.L/R come with three customized attributes:\u003cbr\u003e\nIK-FK switches between IK/FK of the legs;\u003cbr\u003e\nPole_target switches between different control methods of the pole vector;\u003cbr\u003e\nstretch_CTR controls the stretch limit of the legs.\u003cbr\u003e\nCTR_gravity_b comes with a customized attribute:\u003cbr\u003e\nTail_roll controls whether the tail follows the parent controller's movement.\u003cbr\u003e\nCTR_gravity_f comes with two customized attributes:\u003cbr\u003e\nRoll_Head controls whether the head follows the parent controller's movement;\u003cbr\u003e\nRoll_Neck controls whether the neck follows the parent controller's movement;\u003cbr\u003e\nCTR_head comes with a customized attribute:\u003cbr\u003e\nEye_follow controls whether the eyes follow the parent controller's movement.\u003cbr\u003e\nCTR_eye_a.L comes with a customized attribute:\u003cbr\u003e\npupil controls the dilation and constriction of the pupil.\u003cbr\u003e\nCTR_ROLL_foot_b/f.L/R control the squeezing effect of the foot pad by Z-location.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-301\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. 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