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Colorful and cool FX.\nReady for virtual reality, low poly games, high poly games, and other real-time apps\n\nMetaverse compatible\n\nLight and Shadow baked texture perfect for games that require that\n\nFBX\n\nObj\n\nTextures (Diffuse Map, Normal Map, Specular Map, AO Map, UV Map)\n\nNon-overlapping, clean, logical UV mapping\n\nCan also be rendered as PBR if needed\n\nAll Quads\n\nTerms and Conditions\n\nOur models' derivative versions (changing the texture or the form) can be used and resold on any platform providing it doesn't resemble the original (Minor tweaks are not accepted).\nOur shoes, hair, accessories, furniture, building kit type objects can be used as-is in your own creations and resold, providing; our model can't be the main object being sold \u0026 the price can not be any less than the selling price of our model \u0026 can't exceed any more than two of our model at a time.\nThe rest of the usage is subject to Royalty-Free Licensing. 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It took me sooo long to find a solution and when I got it, I stopped short of ordering pizza, LOL! Now, I get to share it with you guys!\n\nSimply put, this shader is deeply based in the reflective nature of metal and shape, despite not looking reflective - this does mean it's **_Eevee only - Shader to RGB_**.\n\n**_You can:_**\n - _Control the size of the specularity and it's opacity._\n - _Control the size of the diffuse and it's opacity._\n - _Control the size of the sheen diffuse mask and it's opacity over the material._\n - _Control reflection bands scale and opacity._\n - _Control true reflection opacity._\n - _The size of the reflection barriers on the inside and outside of the shape's silhouette._\n - _Fresnel sizes (forms masks and additional reflective behavior)._\n - _Normal maps are supported - image - normal map node - shader._\n - _Additional Darkening controls for low-light scenes. This is to help with world light and other issues._\n\n**_Included:_**\n - _Metal Shader + Turntable with Suzanne_\n\n**_Metal Shader_**  \n - **Color**  \n_Texture/Color input_\n - **Sheen Diffuse Size**  \n_Sheen refers to the fresnel elements that give the material extra bling. The sheen is limited by a diffuse mask and this controls the size of that mask._\n - **Sheen Diffuse Opacity**  \n_Sheen Diffuse mask opacity_\n - **Final Diffuse Size**  \n_Functions like any hard toon diffuse_\n - **Final Diffuse Opacity**  \n_Determines the darkness of the darker side of the diffuse_\n - **Dark Spec Size**  \n_Dark spec refers to the black underside of the material, this is based on dark reflections that give highly reflective materials their signature look, simplified! This control scales the size of the values included._\n - **Dark Spec Mask Outer (Fresnel)**  \n_The Dark Spec Size above is masked by this and the next with Fresnel borders, to create that signature cutoff black section._\n - **Dark Spec Mask Inner (Fresnel)**  \n - **Dark Spec Opacity**  \n_This gives you the option to have that black or not have it. Personally, it should stay there, regardless._\n - **Spec Size**  \n_Typical specularity and it's size_\n - **Spec Opacity**  \n_Typical Specularity and it's opacity_\n - **Reflection Bands Opacity**  \n_A personal stylistic favorite, but I know not always appropriate, so you can turn it off here._\n - **Reflection Bands Texture Scale**  \n_Self-explanatory_\n - **Reflection Opacity**  \n_True reflection opacity masked with Fresnel edges to maintain some of the metal shader._\n - **Normal**  \n_Normal Map input_\n - **Normal Influence - Reflection Bands**  \n_Sometimes they should get influenced, and sometimes they should not. This gives you that option._\n - **Additional Black Influence (Diffused Based)**  \n_When a scene gets too dark, the material can respond to an above 0 level of brightness - ie, still visible. This, as well as the Final Diffuse Opacity and other controls, will help make it dark if it doesn't go dark enough._\n\nThis is fantastic for various uses - not just robots! It'll work on ornaments and other more organic shapes as well! I tested it with quite the variety as you can see!\n\nSave yourself the hassle! 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