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The model has edge-loops based topology with rational polygon count.\nModifiers History allows you to deeply customize the model, each modifier is properly named after its effect on the model.\nThe scene is organized in properly named Layers.\n\n\n**SOFTWARE**\n-\t3dsMax [Vray \u0026 Scanline]\n-\tMaya [Vray, Arnold \u0026 Maya Software]\n-      Cinema 4D [Default Render]\n-      Blender – Cycles Render – _**only Flight Loop animation**_\n-\tFBX (Geometry, UV's, Animation)\n-\tOBJ (Geometry, UV's)\n-\tCollada (Geometry, UV's)\n\n**TEXTURES / SHADERS**\n-\tVery detailed 8K textures.\n-\t3dsmax and Maya versions include Vray materials/shaders and scene setup.\n\n**POLYS/VERTEX**\n- Dove\t3.514 / 4.695\n\n**SCENE SETUP**\n\n**_*Blender version only Wings spread and Flight Loop_**\n\nFrames\n- -5\t\tWings spread\n- 0\t        \tWings folded\n- 10\t\t        Wings folded pose\n- 20\t\t        Wings open\n- 40\t\t        Flight pose\n- 50 – 69\t\tFlight loop\n- 100\t\tLanding pose","imageAlt":"3D White Dove Animated bird","url":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YSxQU1vsicpf2HADWHDHmhAB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dove_White_00.jpg","gridUrl":"https://media.cgtrader.com/variants/YSxQU1vsicpf2HADWHDHmhAB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dove_White_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/689131/d94424e5d1/white-dove-animated-3d-model-d94424e5d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4892768","type":"listingItem","attributes":{"id":4892768,"title":"Columbidae White Dove Bird","price":40.0,"description":"- Better with smooth corrective Turn on\n- White Dove ( Columbidae Birds )Dove And Pigeon\n- Stout-Bodied Birds  Animal   (Squab,Squeaker) animalia\n- Canis aureus\n- 1 Draw Calls\n- Lowpoly\n- GameReady\n- 9 Animations\n- 4K PBR Textures Material\n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Glb File \n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- Triangles : 10306\n- Vertices  : 5261\n- Faces     : 5314\n- Edges     : 10578\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO,\n\nAnimations \n\nAll_Reel\n\nFlapping\n\nGlide-Falp\n\nGroom\n\nLanding\n\nMid-Flight\n\nTake-off\n\nWalk_Forward\n\nWalk_Backward\n\nThank you.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/columbidae-white-dove-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ojG5q5g12kPsQH5Kv3Kiww8b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pigeon_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/ojG5q5g12kPsQH5Kv3Kiww8b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pigeon_0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/columbidae-white-dove-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4892768/cc65be3821/columbidae-white-dove-bird-3d-model-cc65be3821.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1862971","type":"listingItem","attributes":{"id":1862971,"title":"Background Birds Pigeon Flock Updated V5 -Animated - Low Poly","price":30.0,"description":"This asset contains a simplified and animated flock of Low Poly pigeons. Intended for efficient use in film or visualization as a perfect background detail to bring your scene to life and add a sense of scale. It contains Diffuse, Glossiness, Roughness, Alpha and Translucency. All 1024*1024px textures . \n\n**Used in the Steam saga A Whisper In The Twilight**\n\nAnimation:\nIn 1200 frames the flock circles the space in an irregular path, each bird with subtle variations, loopable. \n25 Bones per bird.\n\nAssets:\nThere are 7 birds containing 220 faces (374 tris) each. \nPathControl (parent). Also contains a flight path preview mesh.\nBirdsComponent (child). Stationary until contrained to parent.\n\nSubdivision smoothing: \nMaya use Catmull-Clark UV smoothing method. \nBlender, do not smooth UVs\n\nTested and working in Blender, Maya, 3DS max, Unity, Unreal Engine, Cinema 4D. \n\nGame Engines:\nTwo files are provided. BirdsLoopedForGames.fbx 370 frames, PathCtrlLoopedForGames.fbx 1200 frames. The birds ctrl should be made a child of the paths ctrl in your software. \nUnity 2020 Package included (update coming soon). \nUnreal 5, use unique bone-names fbx.\nGLTF coming soon...","imageAlt":"3D asset Background Birds Pigeon Flock Updated V5 4","url":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.jpg","gridUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1862971/d2e2c28551/background-birds-pigeon-flock-updated-v5-animated-low-poly-3d-model-d2e2c28551.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"909353","type":"listingItem","attributes":{"id":909353,"title":"Angel Wings ","price":50.0,"description":"Great wings pair for your model.\n\n3D realistic model of a pair of wings low poly created in maya 2018 and rendered with arnold render.\n\nRigged with skin and bones\n\nPoses and animation included.\n\ntexture included.\n\nThe model was only tested in maya 2018.\n\nThis model is suitable for use in broadcast, high-res film close-up, advertising.\n\nBLENDER SETTING LINK : \n\nhttps://youtu.be/_nw3-vUTn5U\n\n|| ADDITIONAL NOTES || Please rate the model it if you like it.Thank you for your visit.\n\n","imageAlt":"3D Angel Wings","url":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/909353/90f7096574/angel-wings-3d-model-90f7096574.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3642207","type":"listingItem","attributes":{"id":3642207,"title":"Indian Peafowl Animated VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is an Indian peafowl model with multiple 4K maps, fur, rigging and 3 realistic animations. The fine rigging controls each feather separately. And there is a controller that folds the wings and a controller that folds/unfolds the tail. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body feathers, body, shoulder feathers, tail feather shaft, feather crown, eyes, third eyelids, feathers, tail feathers, lacrimal glands, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody Feathers: vertices 120,855; polygons 82,872\u003cbr\u003e\nBody: vertices 36,163; polygons 36,130\u003cbr\u003e\nShoulder Feathers: vertices 10,338; polygons 7,720\u003cbr\u003e\nConspicuous Eyespots: vertices 11,242; polygons 9,856\u003cbr\u003e\nTail Feathers Shaft: vertices 33,870; polygons 32,830\u003cbr\u003e\nFeather crown: vertices 960; polygons 896\u003cbr\u003e\nEyes:vertices 2,376; polygons 2,496\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nFeathers: vertices 5,393; polygons 4,918\u003cbr\u003e\nTail Feathers: vertices 1,540; polygons 1,200\u003cbr\u003e\nLacrimal Glands: vertices 572; polygons 480\u003cbr\u003e\nTongue: vertices 122; polygons 120\u003cbr\u003e\nTotal: vertices 223,945; polygons 180,030\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_ID.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_ID.png, 1024*1024\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nThere are four skeletons:\u003cbr\u003e\nIndianPeafowl_Rig_grp is the main skeleton that controls the body and drives the other skeletons;\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are tail feather skeletons that control the tail feathers.\u003cbr\u003e\nIndianPeafowl_TailPile_Rig_grp is the skeleton of downy feathers on the tail.\u003cbr\u003e\nCTR_Root_a and CTR_Root_b control the entire model, and CTR_Root_a has multiple customized attributes:\u003cbr\u003e\nHead_LocateFollow controls whether the head moves following the center of gravity of the body in IK mode;\u003cbr\u003e\nHead_RotateFollow controls whether the head moves following the center of gravity of the body in IK mode when Head_LocateFollow is enabled;\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the IK/FK switch of the legs;\u003cbr\u003e\nIKFK_neck controls the IK/FK switch of the neck;\u003cbr\u003e\nIK_Stretch_leg.L and IK_Stretch_leg.R control the IK stretch of the legs;\u003cbr\u003e\nIK_Stretch_neck controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nOpen_Screen controls tail unfolding.\u003cbr\u003e\nCTR_wing_fold.L and CTR_wing_fold.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding/unfolding of the feathers on the tail.\u003cbr\u003e\nCTR_screen_fold controls the folding/unfolding of tail feathers\u003cbr\u003e\nMCH_Axes controls the size of conspicuous eyespots on the tail feathers\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, fold multiple feathers in batches.\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are skeletons of tails feathers, IndianPeafowl_CovertsUP01_grp is the main controller, IndianPeafowl_CovertsUP02_grp is controlled by IndianPeafowl_CovertsUP01_grp.\u003cbr\u003e\nCTR_Root_CovertsUP_parent_a and CTR_Root_CovertsUP control the entire tail feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U.L and CTR_fold_CovertsUP_U.R fold and unfold the feathers in batches.\u003cbr\u003e\nCTR_Root_CovertsUP_U00, CTR_Root_CovertsUP_U00.R, CTR_Root_CovertsUP_U00.L, CTR_Root_CovertsUP_U4, CTR_Root_CovertsUP_U4.R and CTR_Root_CovertsUP_U4.L are main controllers of the feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U00.L, CTR_fold_CovertsUP_U00.R, CTR_fold_CovertsUP_U4.L and CTR_fold_CovertsUP_U4.R fold and unfold the feather shaft.\u003cbr\u003e\nEach feather shaft comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which control the shape of the feathers overall. Conspicuous eyespots on the tail feather can be controlled separately or entirely.\u003cbr\u003e\nIndianPeafowl_Body comes with customized attributes that control the size of the tip and root of every tail feather shaft and conspicuous eyespots on the tail feather separately; U0_Hair_CovertsUP_Root and U0_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U0 layer; U1_Hair_CovertsUP_Eye_Root and U1_Hair_CovertsUP_Eye_Tip control the size of the tip and root of all conspicuous eyespots of U1 layer; U1_Hair_CovertsUP_Root and U1_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U1 layer;\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped SpreadTail animation at 30 fps, frame range 0-155\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-315\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamic is baked according to the animation duration and is ready for use.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D model Indian Peafowl Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A4_IndianPeafowl_Display_Fly_4K.jpg","gridUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A4_IndianPeafowl_Display_Fly_4K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3642207/dbe75d496c/indian-peafowl-animated-vfx-grace-3d-model-dbe75d496c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3768938","type":"listingItem","attributes":{"id":3768938,"title":"Honey bee Animated VFX Grace","price":156.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality honey bee model with 4K UDIM maps, fur, rigging and animations. The textures apply PBR and the vertex color controls the color which makes the result even more realistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, wings, mouthparts.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 27,357; polygons 27,316\u003cbr\u003e\nWings: vertices 9,998; polygons 9,992\u003cbr\u003e\nMouthparts: vertices 1,414; polygons 1,408\u003cbr\u003e\nTotal: vertices 38,769; polygons 38,716\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Head_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Leg_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Alpha.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Specular.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, and its customized attribute Abdomen_Follow controls whether the belly rotates following the body; Head_Follow controls whether the head controller rotates following the parent controller; Wing_Follow controls whether the wing controllers rotate following the parent controller.\u003cbr\u003e\nCTR_Root_abdomen_a is the belly controller which controls the contraction and distension of the belly.\u003cbr\u003e\nThe legs, wings and belly have more detailed controllers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Honey bee Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0K509A0_Honeybee_Display_Water_01.jpg","gridUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0K509A0_Honeybee_Display_Water_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3768938/2c338fe492/honey-bee-animated-vfx-grace-3d-model-2c338fe492.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3652586","type":"listingItem","attributes":{"id":3652586,"title":"Carrion Crow Animated VFX Grace","price":495.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3633208","type":"listingItem","attributes":{"id":3633208,"title":"Pigeon Animated VFX Grace","price":438.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, feathers, head feathers, and instance object.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,776; polygons 33,726\u003cbr\u003e\nEyes:vertices 2,570; polygons 2,688\u003cbr\u003e\nFeathers: vertices 226,801; polygons 157,096\u003cbr\u003e\nHead feathers: vertices 70; polygons 48\u003cbr\u003e\nInstance: vertices 45; polygons 24\u003cbr\u003e\nTotal: vertices 263,262; polygons 193,582\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.\u003cbr\u003e\nCTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.\u003cbr\u003e\nCTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.\u003cbr\u003e\nCTR_roll controls the entire model.\u003cbr\u003e\nCTR_spine_root controls the latter center of gravity of the model.\u003cbr\u003e\nCTR_spine_root_F controls the former center of gravity of the model.\u003cbr\u003e\nCTR_leg_root.R/CTR_leg_root.L control the paws.\u003cbr\u003e\nCTR_Wing.R/CTR_Wing.L control the wings folding by their Location.\u003cbr\u003e\nCTR_Tail controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-42\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-290\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-190\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D Pigeon Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L421A0_Pigeon_lake_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L421A0_Pigeon_lake_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3633208/88c65f0930/pigeon-animated-vfx-grace-3d-model-88c65f0930.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3762970","type":"listingItem","attributes":{"id":3762970,"title":"White Hen Animated VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a white hen model with multiple 4K maps, rigging and 3 animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body claws, lacrimal glands, pupils, feathers, corneas, third eyelid, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 3,884; polygons 3,880\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nFeathers: vertices 347,265; polygons 212,864\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelid: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nTotal: vertices 371,556; polygons 237,220\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L629A2_WhiteHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 has a customized attribute Follow_Hip that controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode, Neck_IKFK controls the non-seamless IK/FK switch of the neck.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless IK/FK switch of the leg; Leg_Stretch_L controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless IK/FK switch of the leg; Leg_Stretch_R controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the lower hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nctr_hip.R is the controller of the lower hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, and its Location controls the extension, flexion and bending of the claws.\u003cbr\u003e\nctr_fold_tail controls the tail feathers.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R controls the folding of wing feathers by Location.\u003cbr\u003e\nThere are FK controllers of the wings, and each feather has skinned bones and separate controllers, which make it possible to control the shape of every feather separately or some feathers in batches.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 40 or larger for there are too many feathers.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"3D White Hen Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_WhiteHen_LookEgg_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_WhiteHen_LookEgg_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3762970/c7e9efe25e/white-hen-animated-vfx-grace-3d-model-c7e9efe25e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4972214","type":"listingItem","attributes":{"id":4972214,"title":"Australian Cassowary Bird ","price":40.0,"description":"- Australian Cassowary flightless black bird (southern cassowary ) double-wattled Cassowary\n- Casuarius casuarius Animal Bird ( Animalia) two-wattled cassowary\n- 1 Draw Calls\n- Lowpoly\n- Game Ready Asset\n- Subdivision Surface Ready\n- 8 Animations\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer Ready)\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n- Triangles : 5180\n- Vertices  : 2613\n- Faces     : 2624\n- Edges     : 5232\n\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D asset Australian Cassowary Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/australian-cassowary-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n6CupLXX7P8HFDsNsVEdt1cE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/armature.jpg","gridUrl":"https://media.cgtrader.com/variants/n6CupLXX7P8HFDsNsVEdt1cE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/armature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/australian-cassowary-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4972214/398804f0c0/australian-cassowary-bird-3d-model-398804f0c0.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2593645","type":"listingItem","attributes":{"id":2593645,"title":"Realistic Animated Rock Pigeon","price":129.0,"description":"Realistic Animated Rock Pigeon Low Poly Model With Realistic Animations, \n\nPlease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n\n- Polygons_LOD0: 12,469 (Tris_LOD0: 23,096)\n- Polygons_LOD1: 10,131 (Tris_LOD1: 20,132)\n- Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)\n- Polygons_LOD3: 954 (Tris_LOD3: 1,752)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 3.3 (Eevee Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n**34 different animations. List of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     startFlying: 96-136\n-     flying: 177-196\n-     gliding: 197-411\n-     gliding(notFlapping): 232-371\n-     soaring: 137-156\n-     soaringToFlyingTransition: 157-176\n-     flyingTransitionToDescending: 512-531\n-     descending: 532-551\n-     landing: 552-621\n-     gettingHit_DyingInTheAir: 412-443\n-     falling: 444-458\n-     hittingTheFloor: 459-508\n-     startEating: 622-636\n-     eating: 637-891\n-     stopEating: 892-905\n-     pooping: 906-1046\n-     lookingAround: 1047-1251\n-     goingToSleep: 1252-1521\n-     sleeping: 1522-1541\n-     endingOfSleep: 1542-1591\n-     stretching: 1592-1651\n-     cleaningItsWing: 1652-1716\n-     cleaningItsBackWing: 1717-1826\n-     cleaningItself: 1827-1941\n-     scratchingHeadWithFoot : 1942-2081\n-     attack: 2081-2111\n-     gettingHit_DyingOnTheGround: 2111-2150\n-     dancing: 2167-2375\n-     turningLeft(flying): 2390-2409\n-     turningRight(flying): 2412-2431\n-     turningLeft(gliding): 2435-2573\n-     turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"3D asset Realistic Animated Rock Pigeon","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/PigeonTitle_.jpg","gridUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PigeonTitle_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2593645/5741b87fdc/realistic-animated-rock-pigeon-3d-model-5741b87fdc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1827930","type":"listingItem","attributes":{"id":1827930,"title":"Rock Dove Animated","price":99.0,"description":"Animated rock dove. The scene includes original mesh with full Modifiers History.\nDifferent 8K bitmaps including color, specular, glossiness, opacity, bump, displacement and translucency. The model has edge-loops based topology with rational polygon count.\n\n**SOFTWARE**\n-\t3dsMax [Vray \u0026 Standard]\n-\tMaya [Vray, Arnold \u0026 Maya Software]\n-      Cinema 4D [Default Render]\n-       Blender – Cycles Render – **_only Flight Loop animation_**\n-\tFBX (Geometry, UV's, animation)\n-\tOBJ (Geometry, UV's)\n-\tCollada (Geometry, UV's)\n\n**TEXTURES / SHADERS**\n-\tVery detailed 8K textures.\n-\t3dsmax version features Vray and Standard materials and scene setup.\n-\tMaya version features Standard shaders and scene setup.\n\n**POLYS / VERTICES**\n- Rockdove\t3.514 / 4.695\n\n**SCENE SETUP**\n\n**_*Blender version only Wings spread and Flight Loop_**\n\nFrames\n- -10\t\tWings spread\n- 0\t\tWings folded\n- 10\t\tWings folded pose\n- 60\t\tWings open\n- 90\t\tFlight pose\n- 100 – 130\tFlight loop","imageAlt":"3D model Rock Dove Animated","url":"https://www.cgtrader.com/3d-models/animal/bird/rock-dove-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wxGXWUArmV5DPiEVgzrncBLj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rockdove-00.jpg","gridUrl":"https://media.cgtrader.com/variants/wxGXWUArmV5DPiEVgzrncBLj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rockdove-00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/rock-dove-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1827930/a61f67c2dd/rock-dove-animated-3d-model-a61f67c2dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5200796","type":"listingItem","attributes":{"id":5200796,"title":"White-winged Dove Bird ","price":29.0,"description":"- White-winged Dove Bird (Columbidae)Mourning-Dove,United States,Caribbean\n- Zenaida asiatica Animal Bird(White Bird )Pet,Cute\n- 1 Draw Calls\n- LowPoly\n- Game Ready (Character)\n- Subdivision Surface Ready\n- 5 -Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4 Plus\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Godot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat),Effector(Tiktok),Spline,Play Canvas,Omiverse)Compatible\n- Alembic File\n- \n- \n- Triangles -9336\n- Faces -5167\n- Edges -10837\n- Vertices -5694\n\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"White-winged Dove Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-winged-dove-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2TuW23yevPvQgbKU1s8bD9d7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/alembic_render__only_.jpg","gridUrl":"https://media.cgtrader.com/variants/2TuW23yevPvQgbKU1s8bD9d7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/alembic_render__only_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-winged-dove-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5200796/990407769b/white-winged-dove-bird-3d-model-990407769b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2119739","type":"listingItem","attributes":{"id":2119739,"title":"Seagull","price":60.0,"description":"Seagull low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n11 Animations in root motion\u003cbr\u003e\n4 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3740 quad polygons\u003cbr\u003e\n3969 vertices\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nSeagull_D\u003cbr\u003e\nSeagull_N\u003cbr\u003e\nSeagullEye_D\u003cbr\u003e\nSeagullFeathers_D\u003cbr\u003e\nSeagullFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\ntakeoff\u003cbr\u003e\nwalk\u003cbr\u003e\nwalkleft\u003cbr\u003e\nwalkright\u003cbr\u003e","imageAlt":"Seagull 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-d167d972-b904-450c-9cff-a6f26a7d6adf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bPgWb1ZQt61GhKmgmwFrtiRA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Seagull_Screenshot_01.jpg","gridUrl":"https://media.cgtrader.com/variants/bPgWb1ZQt61GhKmgmwFrtiRA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Seagull_Screenshot_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-d167d972-b904-450c-9cff-a6f26a7d6adf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2119739/7e58c0f5d2/seagull-3d-model-7e58c0f5d2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3672478","type":"listingItem","attributes":{"id":3672478,"title":"Sparrow Animated VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is a sparrow model with textures, realistic feathers and fur, very fine rigging, and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of the body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,170; polygons 25,136\u003cbr\u003e\nPupils*2: vertices 610; polygons 640\u003cbr\u003e\nThird eyelids*2: vertices 193; polygons 192\u003cbr\u003e\nSclerae*2: vertices 482; polygons 512\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nFeathers: vertices 9,819; polygons 6,772\u003cbr\u003e\nTotal: vertices 37,745; polygons 34,780\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.\u003cbr\u003e\nCTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.\u003cbr\u003e\nCTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.\u003cbr\u003e\nCTR_breath controls the breath of the body.\u003cbr\u003e\nCTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.\u003cbr\u003e\nCTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R fold the wings fast by the Location.\u003cbr\u003e\nCTR_tailfeather controls folds tail feathers by the location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-6\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-141\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Sparrow Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A4_Sparrow_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A4_Sparrow_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3672478/b535397061/sparrow-animated-vfx-grace-3d-model-b535397061.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3782993","type":"listingItem","attributes":{"id":3782993,"title":"Aquila Nipalensis Animated VFX Grace","price":329.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3782993/c5f4db123f/aquila-nipalensis-animated-vfx-grace-3d-model-c5f4db123f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4927290","type":"listingItem","attributes":{"id":4927290,"title":"Giant Ibis Bird","price":25.0,"description":"- Giant ibis(lowland bird) critically endangered\n- Thaumatibis gigantea Animal Bird (wading bird) \n- 1 Draw Calls\n- Low Poly\n- Subdivision Surface Ready\n- Single Animation\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n\n\n- Triangles : 8104\n- Vertices  : 4637\n- Faces     : 5125\n- Edges     : 9762\n\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D asset Giant Ibis Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/giant-ibis-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g6YeUQzGAAYKeuhLQyB5PkcP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gaint_ibis_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/g6YeUQzGAAYKeuhLQyB5PkcP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gaint_ibis_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/giant-ibis-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4927290/8d6da3cb8f/giant-ibis-bird-3d-model-8d6da3cb8f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Cock Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black cock model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_BlackCock_Display_Foraging_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_BlackCock_Display_Foraging_01.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3733360/0a9a5d20b2/black-cock-animated-vfx-grace-3d-model-0a9a5d20b2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2153803","type":"listingItem","attributes":{"id":2153803,"title":"Robin","price":90.0,"description":"Robin low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n13 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n4 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3037 quad polygons on this mesh\u003cbr\u003e\n3668 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRobin_D\u003cbr\u003e\nRobin_N\u003cbr\u003e\nRobinFeathers_D\u003cbr\u003e\nRobinUnderFeathers_D\u003cbr\u003e\nRobinFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\nfalling\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nhop\u003cbr\u003e\nhopleft\u003cbr\u003e\nhopright\u003cbr\u003e\nidle1\u003cbr\u003e\nidle2\u003cbr\u003e\nlanding\u003cbr\u003e\npeck\u003cbr\u003e\npreen\u003cbr\u003e\ntakeoff\u003cbr\u003e","imageAlt":"Robin 3D model animated low-poly","url":"https://www.cgtrader.com/3d-models/animal/bird/robin-e1438a68-7b03-4c80-bdbd-97f24e97da36","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jPWcHm4HJaVdaxsD7wGcoDuQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Robin_Screenshot_02.jpg","gridUrl":"https://media.cgtrader.com/variants/jPWcHm4HJaVdaxsD7wGcoDuQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Robin_Screenshot_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/robin-e1438a68-7b03-4c80-bdbd-97f24e97da36","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2153803/ca6d4eca9c/robin-3d-model-ca6d4eca9c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3332592","type":"listingItem","attributes":{"id":3332592,"title":"Mute Swan Animated VFX Grace","price":240.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Mute Swan model with multiple 4K maps, rigging, animation and fur. The model has an unlooped swimming animation, a looping flying animation. And it's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,065; polygons 18,058\u003cbr\u003e\nBody feathers: vertices 262,250; polygons 193,166\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nLens: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal caruncle: vertices 772; polygons 768\u003cbr\u003e\nTongue: vertices 5,358; polygons 5,288\u003cbr\u003e\nWing feathers: vertices 44,770; polygons 38,520\u003cbr\u003e\nTail feathers: vertices 5,540; polygons 4,702\u003cbr\u003e\nWing facets: vertices 62,369; polygons 51,582\u003cbr\u003e\nTotal: vertices 342,779; polygons 266,592\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003c\nctr_spine._b controls the entire model\u003cbr\u003e\nctr_spine._f controls the entire model\u003cbr\u003e\nctr_fold_wing.L/R controls the flexion of wings\u003cbr\u003e\nctr_stretch_neck controls the head\u003cbr\u003e\nctr_jaw_root controls the opening and closing of mouth\u003cbr\u003e\nctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall\nctr_fold_tail controls the flexion and extension of tail feathers\u003cbr\u003e\nctr_foot.L/R controls the position and rotation of feet\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nNeck_IKFK: switch the IK/FK of neck\u003cbr\u003e\nLeg_IKFK: switch the IK/FK of legs\u003cbr\u003e\nLeg_Stretch: extension of arms\u003cbr\u003e\nHip_Follow: bottom following\u003cbr\u003e\nFacial rigging available\u003cbr\u003e\nEvery feather is rigged with bones\u003cbr\u003e\nand more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 17-39;\u003cbr\u003e\nUnloopable swimming animation at 30 fps, frame range 0-450;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.\u003cbr\u003e\nIt's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.\u003cbr\u003e\nWhen rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image\u003cbr\u003e\nThe initial pose needs to be reset manually if needed. 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List\u003cbr\u003e\ndive\u003cbr\u003e\nemersion\u003cbr\u003e\nflapping\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nidle\u003cbr\u003e\nidle2\u003cbr\u003e\ninmersion\u003cbr\u003e\nlanding\u003cbr\u003e\nswim\u003cbr\u003e\nswimleft\u003cbr\u003e\nswimright\u003cbr\u003e\ntakeoff\u003cbr\u003e\nturnleft\u003cbr\u003e\nturnright\u003cbr\u003e\nwalk\u003cbr\u003e","imageAlt":"Great Cormorant 3D model 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brush turkey bird ","price":40.0,"description":"- Australian brush-turkey  (  Sylvan Heights Bird Park) gweela, Scrub Turkey \n- Alectura lathami lathami Animal Bird  (Brush-Turkey) Megapodiidae ,Large Bird \n- 1 Draw Calls\n- Subsurface Division Ready\n- Low Poly\n- Game Ready\n- 8 Animations\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n\n\n- Triangles : 6486\n- Vertices  : 3476\n- Faces     : 3275\n- Edges     : 6786\n\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO\n\nAnimation \n\n- \n- Idle\n- \n- Eat\n- \n- Die\n- \n- Reborn\n- \n- Walk F\n- \n- Walk B\n- \n- Run F\n- \n- Run B\n\nThank you.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/australian-brush-turkey-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X9amFmBzKevmPSYEbuTYhaVb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/australian_brush-turkey_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/X9amFmBzKevmPSYEbuTYhaVb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/australian_brush-turkey_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/australian-brush-turkey-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4922815/2500066f4a/australian-brush-turkey-bird-3d-model-2500066f4a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3960475","type":"listingItem","attributes":{"id":3960475,"title":"Egret Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality egret model with 4K maps, realistic fur, rigging and a flying animation. The rigging follows real bones. The wings come with a folding controller, and can be switched between IK/FK. The legs and neck can also be switched between IK/FK. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 12,840; polygons 12,788\u003cbr\u003e\nEyes: vertices 2,500; polygons 2,496\u003cbr\u003e\nFeathers: vertices 7,366; polygons 5,088\u003cbr\u003e\nTongue: vertices 137; polygons 128\u003cbr\u003e\nTotal: vertices 22,843; polygons 20,500\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L811A3_Egret_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Feather_Normal.jpg, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Hair_Alpha.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Body controls the center of gravity of the body, and its customized attribute Head_Follow controls whether the head moves following it in IK mode; Neck_ikfk controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_SpineBack, CTR_Tail_.001, CTR_Tail_.002 and CTR_SpineMid are spine controllers of the body.\u003cbr\u003e\nCTR_neck.001 is the controller of the root of the neck.\u003cbr\u003e\nCTR_Head and CTR_Head.001 are head controllers.\u003cbr\u003e\nCTR_CloseWing.L and CTR_CloseWing.R control the folding of wings by Location.\u003cbr\u003e\nCTR_CloseTail controls the folding and unfolding of the feathers on the tail by Location.\u003cbr\u003e\nCTR_FootRoot.R and CTR_FootRoot.L are IK controllers of the legs, and its customized attribute L-Leg-IK-FK and R-Leg-IK-FK control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_ArmIK.L and CTR_ArmIK.R are IK controllers of the wings, and its customized attribute L-Wing-IK-FK and R-Wing-IK-FK control the non-seamless switch of IK/FK of the wings.\u003cbr\u003e\nEach feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately easily.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-271\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo reset the default pose of the model and recreate the animations, you need to set the shape key \"Repair_Fly\" to 0.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Egret Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A3_Egret_Display_Eating_02.jpg","gridUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A3_Egret_Display_Eating_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3960475/a1556fd14d/egret-animated-vfx-grace-3d-model-a1556fd14d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2478559","type":"listingItem","attributes":{"id":2478559,"title":"Chicken","price":45.0,"description":"Chicken 3D model\u003cbr\u003e\n\u003cbr\u003e\n16 Animations in root motion\u003cbr\u003e\n3 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n2600 Polygons\u003cbr\u003e\n2634 Vertices\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nT_Chicken_D\u003cbr\u003e\nT_Chicken_N\u003cbr\u003e\nT_ChickenEye_D\u003cbr\u003e\nT_ChickenWings_D\u003cbr\u003e\nT_ChickenWings_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\neat(1342-1871)\u003cbr\u003e\nfly(1903-1909)\u003cbr\u003e\nflyleft(1946-1952)\u003cbr\u003e\nflyright(1955-1961)\u003cbr\u003e\ngetup(1319-1339)\u003cbr\u003e\nidle(399-822)\u003cbr\u003e\nidle2(945-1318)\u003cbr\u003e\nlanding(1912-1943)\u003cbr\u003e\nlaydown(924-944)\u003cbr\u003e\nrandomwalk(90-398)\u003cbr\u003e\nscratch(899-921)\u003cbr\u003e\ntakeoff(1874-1900)\u003cbr\u003e\nturnleft(823-858)\u003cbr\u003e\nturnright(861-896)\u003cbr\u003e\nwalk(55-87)\u003cbr\u003e\nwalkslow(0-52)\u003cbr\u003e\n","imageAlt":"Chicken 3D asset animated game-ready","url":"https://www.cgtrader.com/3d-models/animal/bird/chicken-a34b3ec1-047c-409d-8190-be9c7d63ac0e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uwNiCwFkmWxqduG9p1efmLMz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Chicken_Screenshot_Arnold_06.jpg","gridUrl":"https://media.cgtrader.com/variants/uwNiCwFkmWxqduG9p1efmLMz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Chicken_Screenshot_Arnold_06.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/chicken-a34b3ec1-047c-409d-8190-be9c7d63ac0e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2478559/30f931edab/chicken-3d-model-30f931edab.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"897739","type":"listingItem","attributes":{"id":897739,"title":"Great Horned Owl - rigged - animated - PBR - VRAY - Standard","price":160.0,"description":"Great Horned Owl\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5\u003cbr\u003e\n3DS Max 2009\u003cbr\u003e\n3DS Max 2020 PBR Art Render\u003cbr\u003e\n3DS Max 2020 VRAY 4.10\u003cbr\u003e\nMAYA 2013\u003cbr\u003e\nC4D R16, and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold 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Swan","price":75.0,"description":"Mute Swan 3D model\u003cbr\u003e\n\u003cbr\u003e\n14 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n4670 quad polygons on this mesh\u003cbr\u003e\n5640 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nSwan_D\u003cbr\u003e\nSwan_N\u003cbr\u003e\nSwanEye_D\u003cbr\u003e\nSwanFeathers_D\u003cbr\u003e\nSwanFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\nfly (734-750)\u003cbr\u003e\nflyleft (974-990)\u003cbr\u003e\nflyright (993-1009)\u003cbr\u003e\nglide (891-971)\u003cbr\u003e\nidle (0-541)\u003cbr\u003e\nidle2 (1181-1921)\u003cbr\u003e\nlanding (753-888)\u003cbr\u003e\nswim (1082-1112)\u003cbr\u003e\nswimleft (1115-1145)\u003cbr\u003e\nswimright (1148-1178)\u003cbr\u003e\ntakeoff (579-731)\u003cbr\u003e\nturnleft (1012-1044)\u003cbr\u003e\nturnright 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Animated White Dove Low-poly","price":129.0,"description":"Realistic Animated White Dove Low Poly Model With Realistic Animations, \n\nplease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n\n- Polygons_LOD0: 12,469 (Tris_LOD0: 23,096)\n- Polygons_LOD1: 10,131 (Tris_LOD1: 20,132)\n- Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)\n- Polygons_LOD3: 954 (Tris_LOD3: 1,752)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 4.3 (Eevee Material + Cycle Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n**34 different animations. List of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     startFlying: 96-136\n-     flying: 177-196\n-     gliding: 197-411\n-     gliding(notFlapping): 232-371\n-     soaring: 137-156\n-     soaringToFlyingTransition: 157-176\n-     flyingTransitionToDescending: 512-531\n-     descending: 532-551\n-     landing: 552-621\n-     gettingHit_DyingInTheAir: 412-443\n-     falling: 444-458\n-     hittingTheFloor: 459-508\n-     startEating: 622-636\n-     eating: 637-891\n-     stopEating: 892-905\n-     pooping: 906-1046\n-     lookingAround: 1047-1251\n-     goingToSleep: 1252-1521\n-     sleeping: 1522-1541\n-     endingOfSleep: 1542-1591\n-     stretching: 1592-1651\n-     cleaningItsWing: 1652-1716\n-     cleaningItsBackWing: 1717-1826\n-     cleaningItself: 1827-1941\n-     scratchingHeadWithFoot : 1942-2081\n-     attack: 2081-2111\n-     gettingHit_DyingOnTheGround: 2111-2150\n-     dancing: 2167-2375\n-     turningLeft(flying): 2390-2409\n-     turningRight(flying): 2412-2431\n-     turningLeft(gliding): 2435-2573\n-     turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"Realistic Animated White Dove Low-poly 3D 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","price":170.0,"description":"About the model:\nModel of a hummingbird created in blender 3.2.1\nThe topology is optimal for animating, it has a system of hairs in which each one has a card assigned to the feathers, the feathers are made with a transparency map that I include in the files.\nThere are three hair systems, one for the feathers created with cars, others for filling, and others on the legs that would be the white feathers.\nFor a higher visual quality in the most exposed areas of the skin such as the beak, eyes and legs, it has a displacement map.\n\nRigging:\nThe rigin is created in Blender, it has controllers on the wings to be able to fold them, as well as controls on the legs, tail and rest of the body, the expression controllers are blend shapes that are activated manually since it has no bones in the face, you have to go manually to the blend shape tab.\nI recommend that to animate, turn off all hair systems and the displacement map in the modifiers tab.\n\nFiles:\nWith the purchase you can get\nthe blend file with the hummingbird already animated in a flight cycle\nFormats for other software:\nOBJ\nfbx\nabc\nTextures of body and wing feathers\n\nI hope you like my model, if you have any technical questions or any other type of doubt with the files, please feel free to contact me and I will gladly solve it.","imageAlt":"3D asset animated 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- rigged - animated - Standard - PBR - VRAY Low-poly ","price":70.0,"description":"CROW\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nCinema4D R-13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\nThere are 25 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\nThere are 25 Morph targets. (C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 01\u003cbr\u003e\nhttps://youtu.be/At7gTPDf9Q8\u003cbr\u003e","imageAlt":"Crow - rigged - animated - Standard - PBR - VRAY 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/crow-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g87Kwr6PddctFQf588aToazm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SignatureNoType.jpg3c0f9a3d-7e9f-49a9-a4a6-58f24d82bb9fZoom.jpg","gridUrl":"https://media.cgtrader.com/variants/g87Kwr6PddctFQf588aToazm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SignatureNoType.jpg3c0f9a3d-7e9f-49a9-a4a6-58f24d82bb9fZoom.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/crow-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954492/681aca5208/crow-rigged-animated-standard-pbr-vray-low-poly-3d-model-681aca5208.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5652314","type":"listingItem","attributes":{"id":5652314,"title":"Golden Eagle Bird","price":40.0,"description":"- Golden Eagle(Accipitridae)Northern Hemisphere\n- Aquila chrysaetos Animal Bird(Large Eagle)Wildlife\n- 1 Draw Calls\n- Low-Poly \n- Game Ready(Character)\n- Subdivision Surface Ready\n- 4-Animations \n- 4K PBR Textures 1 Materials\n- Unreal-Unity FBX\n- Unity2022_346f1.unitypackage\n- Obj File \n- Marmoset_5 .mview\n- Blend File(3.6.5 LTS/ 4.2 +) \n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files (.PNG)\n- GLB/GLTF,Any importer Such-(Unreal-5 Plus,Unity_GLTF Native Support,Godot,Adobe,AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Vertices-18547\n- Faces-14039\n- Edges-32330\n- Triangles-22195\n\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"3D asset Golden Eagle Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4GpFKuFq7ePjfA3vujL8B2sK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Golden_Eagle.jpg","gridUrl":"https://media.cgtrader.com/variants/4GpFKuFq7ePjfA3vujL8B2sK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Golden_Eagle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5652314/6dddc96d08/golden-eagle-bird-3d-model-6dddc96d08.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4157287","type":"listingItem","attributes":{"id":4157287,"title":"Red Hen Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red hen model with 4K PBR maps, rigging and three animations. The body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal glands, pupils, corneas, third eyelids, tongue, feathers.\u003cbr\u003e\nRedHen_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelids: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nFeathers: vertices 348,928; polygons 214,810\u003cbr\u003e\nTotal: vertices 371,969; polygons 237,814\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A2_RedHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Hip_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 comes with a customized attribute Follow_Hip which controls whether the tail rotates following it.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_EyeMembrane.L and CTR_EyeMembrane.R control the third eyelids.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_L controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_R controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the bones can be stretched when moving.\u003cbr\u003e\nctr_hip.R is the controller of the hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the bones can be stretched when moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, the Location controls the extension and flexion of the claws.\u003cbr\u003e\nctr_fold_tail controls the feathers on the tail.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body comes with more assistant controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped LookAround animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12;\u003cbr\u003e\n2. Set Transparency under Light Paths to 40;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12;\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Red Hen Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_RedHen_Display_Nest_01.jpg","gridUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_RedHen_Display_Nest_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4157287/f78b717df1/red-hen-animated-vfx-grace-3d-model-f78b717df1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5213771","type":"listingItem","attributes":{"id":5213771,"title":"Bald Eagle BIrd","price":35.0,"description":"- Bald Eagle Bird(Sea Eagle)United-States\n- Haliaeetus leucocephalus Animal Bird(Largest-Bird)Pet,White-headed sea eagle\n- 1 Draw Calls\n- Low-MidPoly\n- Game Ready (Character)\n- Subdivision Surface Ready\n- 4-Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4 Plus\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Godot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat),Effector(Tiktok),Spline,Play Canvas,Omiverse)Compatible\n\n\n- Triangles -22585\n- Faces -14282\n- Edges -32812\n- Vertices -18780\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D Bald Eagle BIrd","url":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-bird-8f18e150-f8cb-41e2-9b5b-28ced8380892","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XYrSMCvCPXCcZm4wv8KLQF1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bald_eagle_bird%20%2817%29.jpg","gridUrl":"https://media.cgtrader.com/variants/XYrSMCvCPXCcZm4wv8KLQF1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bald_eagle_bird%20%2817%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-bird-8f18e150-f8cb-41e2-9b5b-28ced8380892","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5213771/56367cd9ae/bald-eagle-bird-3d-model-56367cd9ae.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1886454","type":"listingItem","attributes":{"id":1886454,"title":"Pigeon - Medium Detail Animated ","price":29.0,"description":"Intended for efficient use in film, animation or visualization as a perfect background detail to bring your scene to life and add a sense of scale. It contains Diffuse, Normal(OpenGL), Roughness and Translucency 2048px textures .\nIt contains a naturalon the spot flying animation. Source file also contains a sitting pose. \n\n**UPDATED**: Blender source file, allowing adjustments of animation and full control included retracted wings pose. \n\n**FBX**: There are 3 levels of geometry detail: HIGH-26912 faces,  MEDIUM- 6728 faces. LOW-2726faces\n\n**Tested and working in**: Blender 2.79-4.2, Maya 2018, 3DS max 2019 and Unity 5.6, Cinema 4D S22\n\n**Notes:**\nTo avoid texture seams on low poly version-  Maya, enable UV smoothing method, 3dsMAX use openSubdiv, Blender used open SubDiv with subdivided UV's enabled. \n\n","imageAlt":"Pigeon - Medium Detail Animated 3D model 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Animated Golden Eagle","price":78.8,"description":"Realistic Animated Golden Eagle Low Poly Model With Realistic Animations, \n\nplease take a look at the preview videos, you can see the animations and how it works in different software.\n_____________________________________\n\n**The model's mesh has 4 levels of details**, **LOD information (count, number of levels):**\n\n- Polygons_LOD0: 19,350 (Tris_LOD0: 38,470)\n- Polygons_LOD1: 11,150(Tris_LOD1: 22,054)\n- Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)\n- Polygons_LOD3: 1,713(Tris_LOD3: 3,276)\n\n_____________________________________\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n_____________________________________\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 3.3 (Eevee Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n_____________________________________\n\n**27 different animations**, **list of the animations and the frames(30 fps):**\n\n-     takingOff: 0-20\n-     soaring: 21-40\n-     soaringToFlyingTransition: 41-60\n-     flying: 61-80\n-     gliding: 117-256\n-     flyingToDescendingTransition: 299-318\n-     descending: 319-338\n-     landing: 339-378\n-     walking: 379-413\n-     eating: 415-625\n-     lookingAround: 625-802\n-     turningLeft(flying): 804-823\n-     turningRight(flying): 828-847\n-     turningLeft(gliding): 863-1007\n-     turningRight(gliding): 1023-1167\n-     gettingHit_DyingInTheAir: 1170-1201\n-     gettingHit_falling: 1202-1215\n-     gettingHit_hittingTheFloor: 1216-1259\n-     hunting(catchingPrey): 1260-1299\n-     soaring(catchingPrey): 1300-1319\n-     flying(catchingPrey): 1340-1359\n-     gliding(catchingPrey): 1396-1535\n-     descending(catchingPrey): 1598-1617\n-     flyingTurningLeft(catchingPrey): 1623-1642\n-     flyingTurningRight(catchingPrey): 1648-1667\n-     glidingTurningLeft(catchingPrey): 1683-1827\n-     glidingTurningRight(catchingPrey): 1843-1987\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\nplease contact me if you need help or more animations.\n\n","imageAlt":"Realistic Animated Golden Eagle 3D 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bird","price":75.0,"description":"Atlantic puffin low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n18 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n4862 quad polygons on this mesh\u003cbr\u003e\n5592 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nPuffin_D\u003cbr\u003e\nPuffin_N\u003cbr\u003e\nPuffinEye_D\u003cbr\u003e\nPuffinFeathers_D\u003cbr\u003e\nPuffinFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\ndivedown\u003cbr\u003e\ndiveup\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\ngetup\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\nsitdown\u003cbr\u003e\nsitting\u003cbr\u003e\nswim\u003cbr\u003e\nswimleft\u003cbr\u003e\nswimright\u003cbr\u003e\ntakeoff\u003cbr\u003e\nturnleft\u003cbr\u003e\nturnright\u003cbr\u003e\nwalk\u003cbr\u003e","imageAlt":"3D asset animated Puffin bird","url":"https://www.cgtrader.com/3d-models/animal/bird/puffin-df9d1236-0532-4f20-a0a2-6ed384267c8f","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Tqja41kBZ95Fiif6YQwkkYwU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/puffin_screenshot_01.jpg","gridUrl":"https://media.cgtrader.com/variants/Tqja41kBZ95Fiif6YQwkkYwU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/puffin_screenshot_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/puffin-df9d1236-0532-4f20-a0a2-6ed384267c8f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2309931/f4a1e5678b/puffin-bird-3d-model-f4a1e5678b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1834313","type":"listingItem","attributes":{"id":1834313,"title":"Red-crowned crane","price":39.0,"description":"️Important Notes about FBX Files:\n\nThis product is based on the included Blender file (.blend).\n\nThe FBX file that appears by default on CGTrader is automatically generated and may not reflect the full functionality or animation.\n\nIf you are using Unity, a properly exported FBX file is included in the zip file:\n\nRedCrownedCraneFBXForGameEngine.zip\n\nInside this zip, the model and animation FBX files are separated as is common in game engine workflows. \nPlease import both into your project and assign the animation manually as needed. \nUse the textures from the included Blender file for best visual quality.\n\nBlender(2.76) file of 3D model and animations of Red-crowned crane. Bones count:205 Low Poly: Polygons:1616 Vertices:2286 Middle Poly: Polygons:6378 Vertices:7837\n\nI have described a method for dividing actions as an example of a solution to the problems pointed out in the review.\n\nEfficient Use of Blender Assets:\n\nhttps://eizouasobi.blogspot.com/2024/04/efficient-use-of-blender-assets.html\n\nHow to bake action:\n\nhttps://eizouasobi.blogspot.com/2024/04/how-to-bake-actions-in-blender.html\n\nHow to split action:\n\nhttps://eizouasobi.blogspot.com/2024/04/how-to-split-actions-in-blender.html\n\nI've added a file(RedCrownedCraneAnimBakeSplitAction.zip) that has undergone this splitting procedure (November 2025)","imageAlt":"3D model Red-crowned crane","url":"https://www.cgtrader.com/3d-models/animal/bird/red-crowned-crane-7cdf7953-1c15-48c5-a222-11e0c632c402","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1kBjtpaFHg1MbNTJtt7cqBMT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-crowned-crane-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/1kBjtpaFHg1MbNTJtt7cqBMT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-crowned-crane-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-crowned-crane-7cdf7953-1c15-48c5-a222-11e0c632c402","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1834313/25ec8f1da5/red-crowned-crane-3d-model-25ec8f1da5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3639358","type":"listingItem","attributes":{"id":3639358,"title":"Yellow Warbler Animated VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\nThis is a yellow warbler model with 4K maps, fur, rigging and animations, and each feather comes with a separate controller. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, sclerae, irises, all feathers, shoulder feathers, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,108; polygons 10,087\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nAll Feathers: vertices 3,000; polygons 1,920\u003cbr\u003e\nShoulder Feathers: vertices 244; polygons 200\u003cbr\u003e\nTongue: vertices 594; polygons 592\u003cbr\u003e\nTotal: vertices 16,130; polygons 15,103\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A3_YellowWarbler_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Body_Mask.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_TailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A3_YellowWarbler_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity and FK-Vertebral-Stretch.003 control the center of gravity of the body.\u003cbr\u003e\nFK-Coccyx.001, FK-Vertebral-Rotations.001 and FK-Vertebral-Rotations.002 are FK controllers of the body.\u003cbr\u003e\nFK-Neck-Rotations.001, FK-Neck-Rotations.002 and FK-Skull-Rotations.001 control the neck and the head.\u003cbr\u003e\nFK-Eye, FK-Eye.L and FK-Eye.R control the eyes.\u003cbr\u003e\nFK-Wing-rotation.L and FK-Wing-rotation.R control the root of the wings.\u003cbr\u003e\nFK-WingA-rotation.L, FK-WingB-rotation.L, FK-WingC-rotation.L, FK-WingA-rotation.R, FK-WingB-rotation.R and FK-WingC-rotation.R are FK controllers of the wings.\u003cbr\u003e\nFK-Thigh.L, FK-Thigh.R, FK-Calf.L, FK-Calf.R, FK-foot-Rotations.L and FK-foot-Rotations.R are FK controllers of the legs.\u003cbr\u003e\nIK-FKConvert.L and IK-FKConvert.R switch between IK/FK of the legs by Location, which is non-seamless.\u003cbr\u003e\nCTR_IK.L and CTR_IK.R are IK controllers of the legs.\u003cbr\u003e\nCTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_FoldTail controls folding/unfolding tail feathers by Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-145\u003cbr\u003e\nLoopable tweet01 animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable tweet02 animation at 30 fps, frame range 0-560\u003cbr\u003e\nUnlooped tweet03 animation at 30 fps, frame range 0-270\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. 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Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Gadot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n- \n- \n- Triangles -21094\n- Faces -13036\n- Edges -30803\n- Vertices -18022\n\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"Pigeon Bird Breed 3D asset animated","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-bird-breed","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4tS4cPfurg9xpVG6oCZ62Jg5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gascogne_pigeon_bird_breed.jpg","gridUrl":"https://media.cgtrader.com/variants/4tS4cPfurg9xpVG6oCZ62Jg5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gascogne_pigeon_bird_breed.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-bird-breed","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5178308/08848ae888/pigeon-bird-breed-3d-model-08848ae888.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2058092","type":"listingItem","attributes":{"id":2058092,"title":"Woodpecker in flight","price":60.0,"description":"Woodpecker 3D model\u003cbr\u003e\n\u003cbr\u003e\n15 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n3162 quad polygons on this mesh\u003cbr\u003e\n3624 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nWoodpecker_D\u003cbr\u003e\nWoodpecker_N\u003cbr\u003e\nWoodpeckerEye_D\u003cbr\u003e\nWoodpeckerWings_D\u003cbr\u003e\nWoodpeckerWings_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\nclimb\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nhop\u003cbr\u003e\nhopleft\u003cbr\u003e\nhopright\u003cbr\u003e\nidle\u003cbr\u003e\nidle2\u003cbr\u003e\nlanding\u003cbr\u003e\nlanding2\u003cbr\u003e\ntakeoff\u003cbr\u003e\ntakeoff2\u003cbr\u003e","imageAlt":"Woodpecker in flight 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/woodpecker-c2b8cd14-60c9-48d4-9471-7da21c4afc56","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j5ELiNS9vYkdoU5argcBuAaL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_Woodpecker_01.jpg","gridUrl":"https://media.cgtrader.com/variants/j5ELiNS9vYkdoU5argcBuAaL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_Woodpecker_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/woodpecker-c2b8cd14-60c9-48d4-9471-7da21c4afc56","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2058092/3e69ac61e3/woodpecker-in-flight-3d-model-3e69ac61e3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5203691","type":"listingItem","attributes":{"id":5203691,"title":"Guam Micronesian Kingfisher Wild Bird","price":35.0,"description":"- Guam Micronesian Kingfisher Wild Bird(Endangered)Texas\n- Todiramphus cinnamominus cinnamominus Animal Bird(Houston Zoo)Pet,Cute\n- 1 Draw Calls\n- MidPoly\n- Game Ready (Asset)\n- Subdivision Surface Ready\n- Single-Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4 Plus\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Godot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat),Effector(Tiktok),Spline,Play Canvas,Omiverse)Compatible\n- Alembic File\n- \n- Triangles -27782\n- Faces -18272\n- Edges -32858\n- Vertices -14618\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D Guam Micronesian Kingfisher Wild Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/guam-micronesian-kingfisher-wild-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dAhbz6CDNhKeGKBYQ5T8fXy4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/guam_micronesian_kingfisher_rig_0006.jpg","gridUrl":"https://media.cgtrader.com/variants/dAhbz6CDNhKeGKBYQ5T8fXy4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/guam_micronesian_kingfisher_rig_0006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/guam-micronesian-kingfisher-wild-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5203691/e69476a812/guam-micronesian-kingfisher-wild-bird-3d-model-e69476a812.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4901241","type":"listingItem","attributes":{"id":4901241,"title":"Red Lory Parrot Flamboyant Bird","price":40.0,"description":"- Red Lory Parrot ( Parrot_Birds)Flamboyant ,Theatrical and Pungnacious Birds\n- Eos bornea Animal Birds    (Cute,Pet) \n- 1 Draw Calls\n- Low-Mid Poly\n- GameReady \n- 8 Animations\n- 4K PBR Textures Material \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality white cock model with textures, fur, rigging and animations. The textures apply PBR, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal caruncles, pupils, corneas, feathers.\u003cbr\u003e\nWhiteCock_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal caruncles: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nFeathers: vertices 228,987; polygons 120,901\u003cbr\u003e\nTotal: vertices 252,925; polygons 144,751\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Mask.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Pupil_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Normal.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller and its different rotation action.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller and its different rotation action.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body and the neck come with detailed controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. 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You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model PBR White Chicken Animated VFX 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e","imageAlt":"3D model House finch - 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It's made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nIt consists of feathers, body, eyelids, pupils, corneas, shoulder feathers, and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nFeathers: vertices 38,916; polygons 29,440\u003cbr\u003e\nBody: vertices 25,996; polygons 25,944\u003cbr\u003e\nEyelids: vertices 386; polygons 384\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nShoulder feathers: vertices 268; polygons 222\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nTotal: vertices 67,936; polygons 58,478\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LA12A1_BarnSwallow_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_BigFeather_Height.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_BigFeather_Normal.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_BigFeather_Roughness.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Hair_Mask.png, 6144*6144\u003cbr\u003e\nJF0LA12A1_BarnSwallow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. The features are as follows:\u003cbr\u003e\nCTR_roll controls the entire model.\u003cbr\u003e\nCTR_spine_root_F and CTR_spine_root control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001, CTR_spine_roll_B.002, CTR_spine_roll_F and CTR_spine_roll_F.001 are FK controllers of the body.\u003cbr\u003e\nFK_neck_roll and CTR_neck_roll control the root of the neck.\u003cbr\u003e\nCTR_neck_roll comes with 2 customized attributes:\u003cbr\u003e\nNeckFollow controls whether the neck moves following the parent controller;\u003cbr\u003e\nCTR_spine_roll_F.001 controls the rotation.\u003cbr\u003e\nFK_neck_roll.001 is the FK controller of the neck.\u003cbr\u003e\nCTR_neck_stretch.002 is the controller of the neck, and its customized attribute NeckStretch controls whether the neck bones can be stretched.\u003cbr\u003e\nCTR_head_root is the controller of the head, and its customized attribute EyelidRoll controls the movement of the third eyelids; Head_Follow controls whether the head moves following the parent controller.\u003cbr\u003e\nCTR_mouth_roll and CTR_head_roll control the mouth.\u003cbr\u003e\nCTR_eye, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_leg_root.L and CTR_leg_root.R are IK controllers of the feet; and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_shoulder_roll.L and CTR_shoulder_roll.R are FK controllers of the shoulders, and its customized attribute WingFollow controls whether the wings rotate following the body.\u003cbr\u003e\nCTR_bigwing_roll.L, CTR_centrewing_roll.007.L, CTR_littlewing_roll.008.L, CTR_bigwing_roll.R, CTR_centrewing_roll.007.R, CTR_littlewing_roll.008.R... are FK controllers of the wings.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_tall_feather controls the tail feathers folding.\u003cbr\u003e\nEach feather comes with skinned bone and a separate controller. Besides, there are some controllers which are to rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8 frames\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-230\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-220\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"3D model Barn Swallow Animated VFX Grace animal","url":"https://www.cgtrader.com/3d-models/animal/bird/barn-swallow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2zXRyvbKu9x6SZwD2T1AZJHK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A1_BarnSwallow_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/2zXRyvbKu9x6SZwD2T1AZJHK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A1_BarnSwallow_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/barn-swallow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3676438/d39b511211/barn-swallow-animated-vfx-grace-3d-model-d39b511211.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"735534","type":"listingItem","attributes":{"id":735534,"title":"Seagull","price":60.0,"description":"Seagull\n\nA low poly model of a Seagull fully rigged and textured. Great for games and animations.\n\nAnimated files available in 3dsmax 2014-17 and FBX.\n\nOther files on request.\n\nFor texture, geometry and animation modifications please contact me through the web sight you purchased model from.\n\n\nAnimations: 25\n\npolys: 9545\nverts: 7093\n\nComes with a Diffuse map, normal and specular. \n","imageAlt":"3D model Seagull","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-8bee697a-5656-4277-a8df-d7ce102db2cb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QjApKU22ATL1ET7nG8DaaNLF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/seagull-3d-model-low-poly-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/QjApKU22ATL1ET7nG8DaaNLF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/seagull-3d-model-low-poly-animated-rigged-max-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-8bee697a-5656-4277-a8df-d7ce102db2cb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/735534/a1f83b63d9/seagull-3d-model-a1f83b63d9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3518312","type":"listingItem","attributes":{"id":3518312,"title":"Budgerigar Animated VFX Grace","price":494.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThese are two realistic 3D budgerigar models with multiple 4K maps, feathers, rigging and animations. The rigging allows users to control every feather. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nThe models consist of body, eyelids, films, pupils, irises, toes, tongue, body feathers, wing feathers and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,222; polygons 19,204\u003cbr\u003e\nEyelids: vertices 6,080; polygons 5,760\u003cbr\u003e\nFilms: vertices 514; polygons 512\u003cbr\u003e\nPupils: vertices 1,636; polygons 1,664\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nToes: vertices 3,128; polygons 3,112\u003cbr\u003e\nTongue: vertices 160; polygons 152\u003cbr\u003e\nBody feathers: vertices 217,587; polygons 172,748\u003cbr\u003e\nWing/tail feathers: vertices 14,310; polygons 10,880\u003cbr\u003e\nTotal: vertices 263,857; polygons 215,312\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_BK_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_BK_Height.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_ID.jpg, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_TailFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_TailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Tongue_BK_Normal.png, 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4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather06_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine rigging, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nThere are two sets of skeletons: one for the wings and one for the body.\u003cbr\u003e\nCTR_Root_a and CTR_Root_b control the entire body, and are scalable.\u003cbr\u003e\nCTR_Root_a has multiple customized attributes:\u003cbr\u003e\n1. a_IKFK_leg.L and b_IKFK_leg.R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\n2. c_IK_Stretch_leg.L and d_IK_Stretch_leg.R control whether the legs can be stretched in IK mode.\u003cbr\u003e\n3. e_IKFK_neck switches the IK/FK of the neck.\u003cbr\u003e\n4. g_head_follow controls whether the head rotates following CTR_BackGravity.\u003cbr\u003e\n5. h_CTR_Twich is to display/hide some small stretch controllers.\u003cbr\u003e\n6. i_head_independent controls whether the neck rotates following the CTR_BackGravity in IK mode.\u003cbr\u003e\n7. j_IK_neck_seldom is to display/hide infrequently used IK controllers of the neck.\u003cbr\u003e\n8. k_wing_follow controls whether the wings rotate following CTR_BackGravity.\u003cbr\u003e\n9. l_head_FollowRoot controls whether the neck rotates following CTR_Root_b in IK mode; when this is enabled, g_head_follow will be ignored.\u003cbr\u003e\nm_wing_FollowRoot controls whether the wings rotate following CTR_Root_a, when this is enabled, k_wing_follow will be ignored.\u003cbr\u003e\nCTR_right_wing_fold and CTR_left_wing_fold control the folding of the wings by Location.\u003cbr\u003e\nCTR_FeaTail_fold controls the extension and flexion of the feathers on the tail.\u003cbr\u003e\nThe toes have fine controllers to make subtle movements.\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. 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Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/toucan-bird-53b574b3-e1e4-4c31-82b6-d813e8d974ac","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7n1z3xJLSbtTnR5Ax52Hf5b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Toucan_Ramphastidae_Bird.jpg","gridUrl":"https://media.cgtrader.com/variants/m7n1z3xJLSbtTnR5Ax52Hf5b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toucan_Ramphastidae_Bird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/toucan-bird-53b574b3-e1e4-4c31-82b6-d813e8d974ac","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5578476/5a004a8101/toucan-bird-3d-model-5a004a8101.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"297","type":"listingItem","attributes":{"id":297,"title":"Animated 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Duck Female","price":90.0,"description":"**Mallard Duck Female Low poly 3D model Animated**\u003cbr\u003e\n\u003cbr\u003e\n23 Animations In-place and Root Motion\u003cbr\u003e\n9 Textures (4096x4096)\u003cbr\u003e\n4 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\nPolygons: 9070\u003cbr\u003e\nVertices: 9292\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nT_Mallard_D\u003cbr\u003e\nT_Mallard_N\u003cbr\u003e\nT_Mallard_S\u003cbr\u003e\nT_MallardWings_D\u003cbr\u003e\nT_MallardWings_N\u003cbr\u003e\nT_MallardWings_S\u003cbr\u003e\nT_MallardWingsBack_D\u003cbr\u003e\nT_MallardWingsBack_N\u003cbr\u003e\nT_MallardWingsBack_S\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\ndeath(753-783)\u003cbr\u003e\neat(203-263)\u003cbr\u003e\nfly(579-594)\u003cbr\u003e\nflyleft(924-939)\u003cbr\u003e\nflyright(942-957)\u003cbr\u003e\nglide(670-750)\u003cbr\u003e\nidle(27-200)\u003cbr\u003e\nidletolay(266-275)\u003cbr\u003e\nlanding(597-667)\u003cbr\u003e\nlay(332-505)\u003cbr\u003e\nlaytoidle(305-314)\u003cbr\u003e\nrun(317-329)\u003cbr\u003e\nrunleft(840-852)\u003cbr\u003e\nrunright(855-867)\u003cbr\u003e\nswim(278-302)\u003cbr\u003e\nswimleft(960-984)\u003cbr\u003e\nswimright(987-1011)\u003cbr\u003e\ntakeoff(508-576)\u003cbr\u003e\nturnleft(870-894)\u003cbr\u003e\nturnright(897-921)\u003cbr\u003e\nwalk(0-24)\u003cbr\u003e\nwalkleft(786-810)\u003cbr\u003e\nwalkright(813-837)\u003cbr\u003e\n","imageAlt":"Mallard Duck Female 3D 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Female Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a female mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, oral cavity, tongue, teeth, eyes, third eyelids, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 3,658; polygons 3,615\u003cbr\u003e\nOral cavity: vertices 13,996; polygons 13,912\u003cbr\u003e\nTongue: vertices 7,885; polygons 7,884\u003cbr\u003e\nTeeth: vertices 768; polygons 532\u003cbr\u003e\nEyes: vertices 616; polygons 656\u003cbr\u003e\nThird eyelids: vertices 356; polygons 392\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 1,992; polygons 1,920\u003cbr\u003e\nFeathers: vertices 203,249; polygons 146,001\u003cbr\u003e\nTotal: vertices 251,396; polygons 193,728\u003cbr\u003e\nThe objects are applied Mask and Solidify modifiers\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_Bump.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_OutsideFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_OutsideFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Mouth_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Mouth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather06_F_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather06_B_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather03_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_Scapulars03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Body_Feather_Mask.png, 2024*2024\u003cbr\u003e\nJF0L219A6_Mallard_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Neck_IK_FK controls the IK/FK switch of the neck; Neck_follow controls whether the neck moves following the parent controller.\u003cbr\u003e\nCTR_FoldTail controls the folding of the wings by Location.\u003cbr\u003e\nCTR_FoldTail controls the tail feather folding by the Location.\u003cbr\u003e\nCTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_leg_IKFK.L and CTR_leg_IKFK.R control the non-seamless IF/FK of the legs by their customized attributes.\u003cbr\u003e\nCTR_FoldClaw.L and CTR_FoldClaw.R control the flexion and extension of the feet by their Location.\u003cbr\u003e\nCTR_IK_head controls the head in IK mode, and its customized attribute Neck_IK_follow_Head_Roll controls whether the neck rotates following the head.\u003cbr\u003e\nFine rigging makes it possible to control every feather conveniently.\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-26\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-15\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped combing animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12 or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 8 or larger;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12 or larger;\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"Mallard Female Animated VFX Grace realistic 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/mallard-female-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8TL3VzHhuzQzCXUefv7moBCu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A6_Mallard_Female_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/8TL3VzHhuzQzCXUefv7moBCu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A6_Mallard_Female_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/mallard-female-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3606077/2633dca732/mallard-female-animated-vfx-grace-3d-model-2633dca732.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5631433","type":"listingItem","attributes":{"id":5631433,"title":"Secretary Bird","price":40.0,"description":"- Secretarybird(Endangered)Africa\n- Sagittarius serpentarius Animal Bird(Animalia)Wildlife\n- 1 Draw Calls\n- Low-Poly \n- Game Ready(Character)\n- Subdivision Surface Ready\n- Single-Animations \n- 4K PBR Textures 1 Materials\n- Unreal-Unity FBX\n- Unity2022_346f1.unitypackage\n- Obj File \n- Marmoset_5 .mview\n- Blend File(3.6.5 LTS/ 4.2) \n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files (.PNG)\n- GLB/GLTF,Any importer Such-(Unreal-5 Plus,Unity_GLTF Native Support,Godot,Adobe,AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Vertices-3728\n- Faces-3461\n- Edges-7169\n- Triangles-6826\n\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"Secretary Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/secretary-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FZhhrc7eEMMCmBzWMeEbd51i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Secretarybird.jpg","gridUrl":"https://media.cgtrader.com/variants/FZhhrc7eEMMCmBzWMeEbd51i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Secretarybird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/secretary-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5631433/ef83e9f5d0/secretary-bird-3d-model-ef83e9f5d0.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3669479","type":"listingItem","attributes":{"id":3669479,"title":"Mandarin Duck Male Animated VFX Grace","price":242.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a male mandarin duck model with textures, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, head, sclerae, pupils, lacrimal glands, tears, tongue, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 23,030; polygons 22,998\u003cbr\u003e\nHead: vertices 1,511; polygons 1,490\u003cbr\u003e\nSclerae: vertices 292; polygons 320\u003cbr\u003e\nPupils: vertices 356; polygons 384\u003cbr\u003e\nLacrimal glands: vertices 1,024; polygons 1,024\u003cbr\u003e\nTears: vertices 2,564; polygons 2,560\u003cbr\u003e\nTongue: vertices 7,096; polygons 7,144\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 436; polygons 388\u003cbr\u003e\nFeathers: vertices 326,603; polygons 217,372\u003cbr\u003e\nTotal: vertices 381,788; polygons 272,496\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Specular.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Normal.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Metallic.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Mask.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather06_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather05_F_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nMandarinDuck_Face03_Feather_Rig_grp controls the shape of the tassel.\u003cbr\u003e\nMandarinDuck_Coverts_Rig_grp and MandarinDuck_Remiges_Rig_grp are skeletons of feathers.\u003cbr\u003e\nMandarinDuck_Body_Rig_grp is the main rigging that controls the model.\u003cbr\u003e\nCTR_gravity controls the movement of the body, and it has 7 customized attributes:\u003cbr\u003e\nHead_hair_puff switches between fluffy hair and smooth hair;\u003cbr\u003e\nhead_IK_follow controls whether the head moves following the body in IK mode;\u003cbr\u003e\nneck_FK switches to FK control of neck;\u003cbr\u003e\nneck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;\u003cbr\u003e\nneck_IK_Stretch controls the stretch limit of the neck in IK mode;\u003cbr\u003e\nneck_follow controls whether the root of the neck moves following the body in IK or FK mode;\u003cbr\u003e\ntongue_IKFK controls the switch of IK/FK of the tongue.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R come with 2 customized attributes:\u003cbr\u003e\n\"IK_FK\" controls the IK/FK switch of the legs;\u003cbr\u003e\n\"IK_stretch\" controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Fold_Rectrices controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-378\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nA part of the feathers have two UVs for a better result.\u003cbr\u003e\nTo fix the intersection with swimming animation, an add-on, Hair_ShapeKey_v4_1 is applied, which supports Blender 2.93. Please install Hair_ShapeKey_v4_1 in advance.\u003cbr\u003e\nTo reset the model to the default posture:\u003cbr\u003e\n1. Disable all shape keys whose name includes \"Animation_Repair\" of the object MandarinDuck_Body;\u003cbr\u003e\n2. Disable all the hair shape keys whose name includes \"hair_shape\" under particle systems MandarinDuck_Hair_Chest\" and \"MandarinDuck_Hair_Head02\" of the object MandarinDuck_Body.\u003cbr\u003e\n3. Disable all the hair shape keys whose name includes \"hair_shape\" under the particle system \"MandarinDuck_Hair_Head01\" of the object \"MandarinDuck_Head\".\u003cbr\u003e\n4. Remove all animation data and key frames in the object \"MandarinDuck_Face03_Feather_Rig_grp\", set the Location and Rotation of the controllers to 0, and scale to 1;\u003cbr\u003e\n5. Remove all animation data and key frames in the object \"MandarinDuck_Body_Rig_grp\", set the Location and Rotation of the controllers to 0, and scale to 1;\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12 or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 25 or larger;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12 or larger;\u003cbr\u003e\n","imageAlt":"Mandarin Duck Male Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/mandarin-duck-male-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HCWyy2CsG1BdZqprLVLW3PC9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L522A3_MandarinDuck_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/HCWyy2CsG1BdZqprLVLW3PC9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A3_MandarinDuck_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/mandarin-duck-male-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3669479/22fb7365d0/mandarin-duck-male-animated-vfx-grace-3d-model-22fb7365d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1004940","type":"listingItem","attributes":{"id":1004940,"title":"Scarlet Macaw - Animated","price":10.0,"description":"Scarlet Macaw - Animated - Ready to be used in their projetcts that require low polycount. Only 1.119 triangles with 4 maps of 2048 x 2048 (diffuse, normal, specular and AO).\n\nIncludes 18 animations:\n\n- Stop\n\n- Idle 1\n\n- Idle 2\n\n- Scream\n\n- Walk\n\n- Eat branch\n\n- Eat ground\n\n- Take off\n\n- Landing\n\n- Flight\n\n- Fly still\n\n- Glide\n\n- Hit\n\n- Attack\n\n- Die on Fight\n\n- Die on Flight\n\n- Fall\n\n- Fall on the ground\n\n","imageAlt":"3D asset Scarlet Macaw - 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