{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"facerig","file_types":null},"browser_attributes":{"title":" Animated Facerig 3D Models","description":"Explore fully animated Facerig 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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If you prefer, you can remove all the clothing entirely.\n- Private parts are not modeled and do not have morphs or rigging. They are applied as textures.\n- To avoid intersections between the body and clothing, the body is segmented into multiple pieces.\n- Parts covered by clothing should be turned off or hidden to reduce polygon count.\n- Full body included\n- Underwear included\n- Weapons included\n\n### **Unity**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n- Project compatible with HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline)\n\n### **Unreal**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n\n### **4K Textures**\n- High-quality textures in 4K resolution for enhanced detail\n- Textures are compressed for better optimization\n- Each texture set contains:\n  - BaseColor\n  - Normal\n  - Roughness\n  - Metallic\n  - Opacity\n\n---\n\n**Is it possible to use this model in Blender, Cinema 4D, AutoCAD, and other programs?**  \nYes, you can. Files in .fbx format are compatible with various platforms. However, the rig and blendshapes were created in Blender, so some software may not recognize them correctly. I'm sorry, but I can't provide support for those programs, as I don't have experience with them. The only software I provide support for are Blender, Unreal Engine, and Unity.\n\n**If I need assistance with the model, how can I get in touch with you?**  \nFeel free to send me any questions using the messaging system on CGTrader!\n\n**Is it possible to request customization? Do you accept commissions?**  \nYes, we accept customization requests! Feel free to send me your ideas, and let's discuss what you need.\n\nThank you!!\n","imageAlt":"Snow Girl - Game Ready 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/snow-girl-game-ready-4314dc45-89ed-4a2b-b8bb-59a63a27797c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T8A3CjTB4gSj8YJcTk83nfYP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader%20ThumbNail.jpg","gridUrl":"https://media.cgtrader.com/variants/T8A3CjTB4gSj8YJcTk83nfYP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader%20ThumbNail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/snow-girl-game-ready-4314dc45-89ed-4a2b-b8bb-59a63a27797c","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5731281/41e147f7d4/snow-girl-game-ready-3d-model-41e147f7d4.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5778388","type":"listingItem","attributes":{"id":5778388,"title":"Healer fairy - GameReady","price":12.0,"description":"\n### **Key Features:**\n- Low-poly model\n- Fully modular\n- Completely rigged\n- Adjustable body parts\n\n### **Polygon Count | The character does not have an LOD system**\n-Triangles: 299.3k -Vertices: 142.7k\n\n\n### **Rigging**\n- Created in Blender without the use of external plugins\n- Physics can be applied to various parts of the model\n\n### **Animations**\n- Includes animations for:\n  - Idle\n  - Walk\n  - Run\n  - Jump\n  - Fall\n\n### **Blendshapes**\n- Facial expressions configured with blendshapes\n- Compatible for facial animations in live streams\n- Support for LiveLinkFace\n\n### **Modularity**\n- The model is completely modular!\n- Add or remove any body part or clothing. If you prefer, you can remove all the clothing entirely.\n- Private parts are not modeled and do not have morphs or rigging. They are applied as textures.\n- To avoid intersections between the body and clothing, the body is segmented into multiple pieces.\n- Parts covered by clothing should be turned off or hidden to reduce polygon count.\n- Full body included\n- Underwear included\n- Weapons included\n\n### **Unity**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n- Project compatible with HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline)\n\n### **Unreal**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n\n### **4K Textures**\n- High-quality textures in 4K resolution for enhanced detail\n- Textures are compressed for better optimization\n- Each texture set contains:\n  - BaseColor\n  - Normal\n  - Roughness\n  - Metallic\n  - Opacity\n\n---\n\n**Is it possible to use this model in Blender, Cinema 4D, AutoCAD, and other programs?**  \nYes, you can. Files in .fbx format are compatible with various platforms. However, the rig and blendshapes were created in Blender, so some software may not recognize them correctly. I'm sorry, but I can't provide support for those programs, as I don't have experience with them. The only software I provide support for are Blender, Unreal Engine, and Unity.\n\n**If I need assistance with the model, how can I get in touch with you?**  \nFeel free to send me any questions using the messaging system on CGTrader!\n\n**Is it possible to request customization? Do you accept commissions?**  \nYes, we accept customization requests! Feel free to send me your ideas, and let's discuss what you need.\n\nThank you!!\n","imageAlt":"Healer fairy - GameReady 3D 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Girl Game Ready UE4","price":35.0,"description":"Game Ready PBR character\n\nVertex : 85683\nEdges: 161953\nFaces: 76663\n\n- 4k textures used(same for hair)\n   36 textures in unreal project\n\n- Made for Unreal Engive v4.19\n  + 7 demo animation \n  2 scenes included: animation test and render\n  2 phycal asset for simulation\n  after downloading you will find 2 files for unreal with different cloth setup\n\n- Added skirt and hair physics\n\n- Character rigged in Maya based on Epic skeleton\n\n- Face rigged also\n\n- Blend shapes is not included\n\n- Added additional bones for hair and skirt\n\n- Maya and unreal scene files included","imageAlt":"3D model Vampire Girl Game Ready 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Crunchy","price":25.0,"description":"**Piggy Crunchy**\n\nCrunchy the piggy is a 3D Character Rigged in Low Poly resolution with High Quality Textures in PBR system.\nDesigned as cartoon model of a pig, this character was created to be animated in Maya, with advanced manipulators and face controls very versatile to create complex face expressions, also  has a Visemes control box with 15 letters to create visemes easily.\nThe Character could be used with very good performance in Movies or Games.\nIn addition the package include poses, selections sets and animations saved in freee plugin Studio Library, to be used in Maya, including visemes, face expressions, body poses and face poses.\n\n**Rig**\n\nThe rig was created with Advanced Skeleton.\nFace rig and Blendshapes with face controls for each one, exclusive of LA24 3D Factory.\nWere exported two different rig, one as Advanced Skeleton and another one as Unreal Engine Mannequin compatible\n\n- Advanced Skeleton Rig\n- Unreal Engine Mannequin Skeleton Rig\n- Advanced and Full Controls Manipulators\n- Advanced Full Face Controls \n- Controls box Visemes with 15 letters, compatible with Studio Library package of LA24\n- \"Rig\" folder contain the main rigging and all rigging features like reference files.\n \n**Model**\n\n- Low Poly mesh\n- UV map unwrapped\n\n**Textures**\n\nAll the textures are 4K and PBR System\nInclude for each material: Main Color, Roughness, AO, Normal, Metal and Specular.\n\n**Unreal  Package**\n\n- Two characters imported one as AdvSk and another one as UE mannequin skeleton.\n- All the materials instance were created using an advanced material from LA24 Factory.\n- All the materials were created for each textures.\n- The two characters are textured.\n- Also is included a sequence and a Map where was made the preview video.\n- In the content folder you will find the animations of visemes and also mixmao animations imported on the skeleton character.\n\n**Files**\n\nMaya files are the native files and contains all the features needed to make the animations or edit the mesh.\nAlso there are a fbx folder with fbx_master files and animations files.\nAll the textures are saved as .png as 4K and 2K\n\n\nI hope you can enjoy it.\nIf you have any questions about these assets, or If you want to make another character, or if you need another mesh design, I can do it for you, bringing your model or your concept to the life.\n\nI can do the same rig and controls for any character so if you need some character, feel free to contact me.\n\nI propose you responsibility and professionalism.\n\nIf you have any questions or comments please don't hesitate to contact me.\nI am easily accessible online for any consultations.\n\nThanks !!\n\nLA24_3D FACTORY","imageAlt":"Piggy Crunchy 3D asset 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You can download the preview file to learn more about this advanced rigging system.\n\n**Rendering:**\n\nThe preview images are rendered with Cycles in Blender. 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And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.\n\n**_Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is breast controls are added to the female rig._**\n\n**_I'd love to get a feedback from you about this one or any other model from my Cinematic series. 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Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.\n\nCan be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.\n\nRig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for the critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc.\nFace Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included.\nGUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.\n\nGeometrical hair is done with Maya's native XGen interactive grooming toolset.\nFBX file contains fully skinned character. It does not contain the hair due to file format limitations.\n\nMaya scene is tuned for Arnold 5.  Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.\n\n**Polycount details:**\n\n- body - 16533 points, 16542 faces\n- eye - 3744 points, 3740 faces\n- eye water rim - 768 points, 768 faces\n- teeth - 13856 points, 13792 faces\n\n**Texture details:**\n- skin color - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin displacement - 8192x8192, TIFF, 32 bit, 3xUDIM\n- skin bump detail - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin normal - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin specular  - 8192x8192, TIFF, 16 bit, 3xUDIM\n- skin roughness - 8192x8192, TIFF, 16 bit, 3xUDIM\n\n**Asset types included:**\n- Clean character with shaders\n- Facial Rig with advanced body rig (for close-ups in cinematic animation)\n- Advanced body rig (for the fine body animation)\n- Basis body rig (for the background animation)\n- Basic body skeleton (for game development, crowds, etc)\n- Advanced body skeleton\n- Face joints with advanced body skeleton\n\nControl panel GUI includes tools for seamlessly transferring the animation from one rig type to another, or from rigged asset to a skinned character (in this case the animation will be applied directly to joints)\n\nFacial expressions are enhanced by displacement network with maps that are triggered automatically by face joints. And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.\n\n**_Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is breast controls are added to the female rig._**\n\n**_I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports._**\n\nIf you have any questions, please, don't hesitate to contact me.","imageAlt":"Cinematic Male 002 - Advanced Body Rig - Face 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-002-advanced-body-rig-face-rig-gui","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/male_002_cover_D.jpg","gridUrl":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/male_002_cover_D.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-002-advanced-body-rig-face-rig-gui","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1977937/abf83c3e31/cinematic-male-002-advanced-body-rig-face-rig-gui-3d-model-abf83c3e31.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1929529","type":"listingItem","attributes":{"id":1929529,"title":"Cinematic Male 001 - Advanced Body - Face Rig - GUI","price":299.0,"description":"Photorealistic highly detailed male character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.\n\nCan be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.\n\nRig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for the critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc.\nFace Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included.\nGUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.\n\nGeometrical hair is done with Maya's native XGen interactive grooming toolset.\nFBX file contains fully skinned character. It does not contain the hair due to file format limitations.\n\nMaya scene is tuned for Arnold 5.  Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.\n\nSkinny version of this character is also included. Use it as a blendshape to tweak the character's muscle weight to your liking.\n\n**Polycount details:**\n\n- body - 16533 points, 16542 faces\n- eye - 3744 points, 3740 faces\n- eye water rim - 768 points, 768 faces\n- teeth - 13856 points, 13792 faces\n\n**Texture details:**\n- skin color - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin displacement - 4096x4096, TIFF, 32 bit, 3xUDIM\n- skin bump detail - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin normal - 4096x4096, PNG, 8 bit, 3xUDIM\n- skin specular  - 4096x4096, TIFF, 16 bit, 3xUDIM\n- skin roughness - 4096x4096, TIFF, 16 bit, 3xUDIM\n\n**Asset types included:**\n- Clean character with shaders\n- Facial Rig with advanced body rig (for close-ups in cinematic animation)\n- Advanced body rig (for the fine body animation)\n- Basis body rig (for the background animation)\n- Basic body skeleton (for game development, crowds, etc)\n- Advanced body skeleton\n- Face joints with advanced body skeleton\n\nControl panel GUI includes tools for seamlessly transferring the animation from one rig type to another, or from rigged asset to a skinned character (in this case the animation will be applied directly to joints)\n\nFacial expressions are enhanced by displacement network with maps that are triggered automatically by face joints. And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.\n\n**_Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is breast controls are added to the female rig._**\n\n**_I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports._**\n\nIf you have any questions, please, don't hesitate to contact me.","imageAlt":"Cinematic Male 001 - Advanced Body - Face Rig - 3D model","url":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-character-advanced-body-face-rig-guy-001","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kKtMB2aqCgfcGHpaTXvAtF2B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/face_cover_face_W.jpg","gridUrl":"https://media.cgtrader.com/variants/kKtMB2aqCgfcGHpaTXvAtF2B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/face_cover_face_W.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-character-advanced-body-face-rig-guy-001","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1929529/5aa80b44f6/cinematic-male-001-advanced-body-face-rig-gui-3d-model-5aa80b44f6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5094445","type":"listingItem","attributes":{"id":5094445,"title":"T-Pose body - face rigged Aubameyang Marseille 23-24","price":60.0,"description":"Aubameyang (born 18 June 1989) is a professional footballer who plays as a striker for Ligue 1 club Marseille and serves as captain for the Gabon national team.\n\nDownload sample:\n\nhttps://3dpassion.net/product/t-pose-body-face-rigged-aubameyang-marseille-23-24/\n\nModel’s created by 3dsmax, export to FBX file. \n\nVery simple to import FBX file into C4D, Blender, Maya, Sketchup…\n\nFormat\n   \n-  3DSMax 2020 standard materials\n\n-  Fbx\n\n-  Obj\n\n-  C4D r19\n\n-  Blender 3.4","imageAlt":"T-Pose body - face rigged Aubameyang Marseille 23-24 3D","url":"https://www.cgtrader.com/3d-models/character/man/t-pose-body-face-rigged-aubameyang-marseille-23-24","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SKYQdqThYMAv4UwjrSRm76AS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a0.jpg","gridUrl":"https://media.cgtrader.com/variants/SKYQdqThYMAv4UwjrSRm76AS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/t-pose-body-face-rigged-aubameyang-marseille-23-24","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5094445/f4d1927c0c/t-pose-body-face-rigged-aubameyang-marseille-23-24-3d-model-f4d1927c0c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4620182","type":"listingItem","attributes":{"id":4620182,"title":"Victorian Female 01 - Body and Face Rigged - 3 versions","price":65.0,"description":"Victorian Female 01 - Body and Face Rigged - one model 3 versions\u003cbr\u003e\n\u003cbr\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cbr\u003e\nThere is one model, but three color maps, so there are two similar files one for each color map. \u003cbr\u003e\n\n11a-RB ZERO.blend\u003cbr\u003e\n1163-RB combo Anim-BAKED.blend\u003cbr\u003e\n11c-RB ShapeKeys.blend\u003cbr\u003e\n11d-RB Postion Tests.blend\u003cbr\u003e\n12a-BLU-ZERO.blend\u003cbr\u003e\n12b3-BLU combo Anim-BAKED.blend\u003cbr\u003e\n12c-Blue Postion Tests BLU.blend\u003cbr\u003e\n13a-BLK-ZERO.blend\u003cbr\u003e\n13b3-BLK combo Anim-BAKED.blend\u003cbr\u003e\n13c-BLK Postion Tests..blend\u003cbr\u003e\n\u003cbr\u003e\n-----------------------\u003cbr\u003e\nThe walk animation is not keyframed manually - it was created in the NLA editor. As such it cannot be easily edited in the basic key frame way.\u003cbr\u003e\n\u003cbr\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 phonemes and 56 facial morphs - Built on Apple’s ARKit\u003cbr\u003e\n\u003cbr\u003e\nBasis, Breast-Size, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRi., eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthRight, mouthLeft, mouthSmileLeft, mouthSmileLeft, mouthSmileRight, mouthFrownRight, mouthFrownLeft, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDow.., mouthLowerDown, mouthUpperUpLeft, mouthUpperUpR..., browDownLeft, browDownRight, browinnerUp-both, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut, aa_ah_ax_01, aa_02 ,ao_03, ey_eh_uh_04, er_05 ,y_iy_ih_ix_06, w_uw_07, ow_08, aw_09, oy_10, ay_11, h_12, r_13, |_14, J_s_z_15, sh_ch_ih_zh_16, th_dh_17, If_v_18, d_t_n_19, k_g_ng_20, p_b_m_21\u003cbr\u003e\n\u003cbr\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nVictorian Female 01\u003cbr\u003e\n32375 polygons\u003cbr\u003e\n37391 vertices\u003cbr\u003e\n\u003cbr\u003e\nGround Plane\u003cbr\u003e\n1 polygon\u003cbr\u003e\n4 verices\u003cbr\u003e\n\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples are here:\u003cbr\u003e\nVictFem01 Postion Tests - https://youtu.be/IjQ-5iNaRCQ\u003cbr\u003e\nVictFem01-Color-TT - https://youtu.be/r6LveBbL7Nc\u003cbr\u003e\nVictFem01-Wire-TT - https://youtu.be/Ly-1hn-MyeU\u003cbr\u003e\nVictFem01Combo - https://youtu.be/31whGEKOMVk\u003cbr\u003e\nVictFem01ShapeKeyAnim - https://youtube.com/shorts/xipkjEoOpT8\u003cbr\u003e\nBlender_VG1-Gent-Walk-SEQ.mp4 - https://youtu.be/W9qoYGAQnJc\u003cbr\u003e\nBlender_VG2-Gent-Walk-SEQ.mp4 - https://youtu.be/vhcICAJ_c3s\u003cbr\u003e\nBlender_VG2-POSES.mp4 - https://youtu.be/OD0lzNWj2iw\u003cbr\u003e","imageAlt":"3D model Victorian Female 01 - Body and Face Rigged - 3","url":"https://www.cgtrader.com/3d-models/character/woman/victorian-female-01-body-and-face-rigged-3-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/P9zzNRbboQVSbuQq59xpTzcw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VictFem01_1920_SIG5-.jpg","gridUrl":"https://media.cgtrader.com/variants/P9zzNRbboQVSbuQq59xpTzcw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VictFem01_1920_SIG5-.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/victorian-female-01-body-and-face-rigged-3-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4620182/a55cc93dc3/victorian-female-01-body-and-face-rigged-3-versions-3d-model-a55cc93dc3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6741593","type":"listingItem","attributes":{"id":6741593,"title":"John Watson MD - Victorian Gentleman - Body and Face Rigged","price":75.0,"description":"John Watson, MD - Victorian Gentleman - Body and Face Rigged \u003cBR\u003e\n\u003cBR\u003e\nThe Included files:\u003cBR\u003e\nWatson19d-Anim.blend\u003cBR\u003e\nWatson19d-Anim_InSitu.blend\u003cBR\u003e\nWatson19d-ConsultingRoom-01a.blend\u003cBR\u003e\nWatson19d-ZERO.blend\u003cBR\u003e\nOBJ-Static\u003cBR\u003e\nGLTF-Static and Animated\u003cBR\u003e\nFBX-Static and Animated\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the straight lines coming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder to rotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThis Model Uses a FREE addon from GitHub called “Dynamic Parent” in order to hold or pick up and put down items:\u003cBR\u003e \nhttps://github.com/romanvolodin/dynamic_parent\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nJohn Watson, M.D.\u003cBR\u003e\n82785/125178 polygons\u003cBR\u003e\n116946/159555 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 vertices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 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