{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"eyebrow","file_types":null},"browser_attributes":{"title":" Animated Eyebrow 3D Models","description":"Explore fully animated Eyebrow 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Thank you!","imageAlt":"3D asset toon male man caracter created for animation","url":"https://www.cgtrader.com/3d-models/character/man/toon-men","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aM7Qfocv2VxwHZzA8ky6JEu7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/toon-male-man-caracter-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/aM7Qfocv2VxwHZzA8ky6JEu7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/toon-male-man-caracter-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/toon-men","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1884461/94552f477c/toon-male-man-caracter-created-for-animation-3d-model-94552f477c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high quality red fox model with UDIM 4K maps, fur, riggings and three realistic animations. The model also has realistic muscle structure and an oral cavity, and a complex fur system is created in Blender to make it realistic. There is also a detailed facial expression control system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, paws, eyelid01, eyelid02, eyes, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Head_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the front, middle and rear center of gravity.\u003cbr\u003e\nCTR_gravity_b comes with customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity of the body;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the front spine; CTR_neck_a controls the root of neck; CTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following CTR_spine_f.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller, it only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the belly.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.R is the IK controller of the right hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nThere are complex controllers of the face and tongue, which can create plenty of facial expressions.\u003cbr\u003e\nThe body comes with more detailed controllers which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-242\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Snow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Snow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4436799/31a7bcf570/red-fox-animation-vfx-grace-3d-model-31a7bcf570.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6521372","type":"listingItem","attributes":{"id":6521372,"title":"Cartoon Giraffe Character model pack","price":45.0,"description":"This cartoon giraffe character model is perfect for animation, games, and educational content. Its playful design and expressive features make it ideal for children's media and interactive experiences. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), allowing for production rendering in software like 3ds Max, Maya, and Blender. It's also compatible with game engines like Unity and Unreal. The model's textures include PBR, Diffuse, NormalMap, and reflection/roughness/metallic, all at 4096x4096 resolution, suitable for modern rendering engines. All models are accurately unwrapped with no overlapping UVs. Please like and leave a comment if you enjoyed the model!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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5532 (POLY) 5532(TRI) 2853(VERT)\n- LOD-1 MEDIUM                  - 4402(POLY) 4402(TRI) 2282(VERT\n- LOD-2 LOW                           - 2724 (POLY) 2724(TRI) 1426(VERT)\n- LOD-3 VERY LOW             - 1593(POLY) 1593(TRI) 855(VERT)\n   \n\n**_TEXTURE RESOLUTION_**\n\n- DIFFUSE                     4096X4096\n- NORMAL_MAP      4096X4096\n- SPECULAR                4096X4096\n- ROUGHNESS             4096X4096","imageAlt":"Woman 3 in dress 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/woman-3-fce73251-818e-420f-8258-a9c75a5edad3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gJ4KiiTRDtcSqxGigJ5hhu2q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WOMAN_03_SQUARE_DP_COLOR.jpg","gridUrl":"https://media.cgtrader.com/variants/gJ4KiiTRDtcSqxGigJ5hhu2q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WOMAN_03_SQUARE_DP_COLOR.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/woman-3-fce73251-818e-420f-8258-a9c75a5edad3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3515863/409032829a/woman-3-in-dress-3d-model-409032829a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6917299","type":"listingItem","attributes":{"id":6917299,"title":"Expressive Cartoon Hat Character","price":2.0,"description":"Expressive Funny Cartoon Hat Character - with Eyes \u0026 Eyebrows\n\nBring personality to your projects with this Stylized Cartoon Hat Character Pack. Each hat is designed with expressive facial features — wide eyes, bold eyebrows, and playful expressions — making them ideal for games, animations, mascots, advertising, or collectibles\n\n- Unique anthropomorphic design: everyday hats turned into fun characters\n- Perfect for cartoon projects, stylized environments, or character props\n- Ready for use in CGI, AR/VR, and creative storytelling\n\nFile Formats: FBX, OBJ, STL, BLEND \u0026 GLB.\n\n#hat #cartoon","imageAlt":"Expressive Cartoon Hat Character 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/expressive-cartoon-hat-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ui59e9v4dkwn7jsevhgb5xgwrlao/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R-0.jpg","gridUrl":"https://media.cgtrader.com/variants/ui59e9v4dkwn7jsevhgb5xgwrlao/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R-0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/expressive-cartoon-hat-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6917299/8f00b0c3ff/expressive-cartoon-hat-character-3d-model-8f00b0c3ff.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4105939","type":"listingItem","attributes":{"id":4105939,"title":"Afro Kid 3DS Max","price":50.0,"description":"Afro Kid\n\n|Model|\nCharacter created in 3ds Max 2020. Editable Poly Objects with TurboSmooth Modifier.  Hair \u0026 Fur modifier for afro and eyebrows.\n\n|Texture|\nTextured mostly with procedural maps, except for the clothing which is textured with tileable JPG maps. Bump and Displacement.\n\n|Render|\nRedshift 3d 2.6.41. All 3ds Max files have lights and render setup settings. Redshift SSS Materials for skin and eyes.\n\n|Rig|\nRigged with Character Studio Biped, binded with Skin Modifier. Simple facial rig setup controlled by value spinners on an attribute holder modifier.\n\n|Animation|\n3 BIP files included. Walk cycle, Run, Idle. All looped animations\n\n|Formats|\n3ds Max 2020 file Redshift 3d 2.6.41. FBX file with skinned mesh. 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Poly Count : 62,323 Verts Count : 66,964 Clean Topology and Low Poly Model.\n\n\n**— UNITY —**\n\n- Rigged skeleton included\n- Humanoid compatible\n- Includes blendshapes for facial expressions\n- PBR textures provided\n- Customizable color material\n- Render pipelines: Built-in, URP, HDRP\n\n**-— UNREAL —**\n\n- Rigged to Epic Skeleton\n- Ready for retargeting with all Epic animations\n- For facial animations use Morph Targets\n- Complete scene with animations and materials\n- Customizable materials\n- High-quality asset\n\n**Blender**\n\nFeatures:\n\nClean topology.\n\n- 37 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 3 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\nRig:\n\nCharacter is Rigged for Blender.\n\n================================================\n\nAnimation:\n\n- Idle,\n- Walk\n- Run,\n\n3 Animation are included.\n\n================================================\n\nHair:\n\nrealistic Game HairTexture and shader:\n\nHigh Res PBR Textures. File Included.\n\n================================================\n\nFile Format:\n\n- Blend ( Blender 4.3 )\n- Unity Package\n- Unreal\n- FBX\n- OBJ , MTL\n- DAE\n\n================================================\n\nFor More Visit Profile. For Contact Email.","imageAlt":"Cartoon Teen girl-Sarah Rigged 3D model animated","url":"https://www.cgtrader.com/3d-models/character/woman/cartoon-teen-girl-sarah-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n1y7zf51hky6mz44thc7aer0u41u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumnail.jpg","gridUrl":"https://media.cgtrader.com/variants/n1y7zf51hky6mz44thc7aer0u41u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/cartoon-teen-girl-sarah-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5958735/5d63723e7e/cartoon-teen-girl-sarah-rigged-3d-model-5d63723e7e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4667140","type":"listingItem","attributes":{"id":4667140,"title":"Parrot Ponderings The Journey of the Thinking Bird Mascot","price":20.0,"description":"\"Perched in Thought: The Green Parrot Mascot's Journey\" delves into the curious world of our green parrot bird mascot, who stands out not just for its vibrant plumage but also for its contemplative demeanor. With a thoughtful expression and an ever-questioning eye, this isn't your typical mascot.\n\nThis green parrot bird, often seen with its hand on its chin, embodies an endearing blend of wisdom, curiosity, and intelligence. As if always in deep thought, it engages in the world around it in a unique, contemplative manner.\n\nJourney alongside our parrot mascot as it navigates various scenarios and challenges, offering a fresh perspective and insightful solutions. From riddles to complex problems, watch as this bird uses its 'thinking feathers' to make sense of the world.\n\nThrough the tale of our thinking parrot bird, this story presents a delightful way to encourage critical thinking, curiosity, and a love for learning in readers of all ages. Join the green parrot mascot on its contemplative journey, and you might find yourself seeing the world in a whole new light.","imageAlt":"3D asset Parrot Ponderings The Journey of the Thinking 1","url":"https://www.cgtrader.com/3d-models/animal/bird/parrot-ponderings-the-journey-of-the-thinking-bird-mascot","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/757MNp9o14z5TrKehUHmzT4v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thinking%20Bird.jpg","gridUrl":"https://media.cgtrader.com/variants/757MNp9o14z5TrKehUHmzT4v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thinking%20Bird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/parrot-ponderings-the-journey-of-the-thinking-bird-mascot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4667140/6f01f7d884/parrot-ponderings-the-journey-of-the-thinking-bird-mascot-3d-model-6f01f7d884.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4725388","type":"listingItem","attributes":{"id":4725388,"title":"Gentleman with Monocle Emoticon Emoji or Smiley","price":9.0,"description":"**Gentleman with Monocle Emoticon Emoji or Smiley 3D Model Made in Blender 4.2**\n\n**This model does include a TEXTURE, DIFFUSE, and ROUGHNESS MAP, but if you want to change the color you can change it in the blend file, just use the principled bsdf and play with the rough and base color parameter**\n\n**This model does include a Rigged Model with Animation and Unrigged Model**\n\n**in the blender file i just included the lighting setting for rendering just like the preview image**","imageAlt":"Gentleman with Monocle Emoticon Emoji or Smiley 3D model","url":"https://www.cgtrader.com/3d-models/character/other/gentleman-with-monocle-emoticon-emoji-or-smiley","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SZyVooQfULMrvZSTsh2RGJgN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/SZyVooQfULMrvZSTsh2RGJgN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/gentleman-with-monocle-emoticon-emoji-or-smiley","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4725388/c1fefef55a/gentleman-with-monocle-emoticon-emoji-or-smiley-3d-model-c1fefef55a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2543069","type":"listingItem","attributes":{"id":2543069,"title":"Jedi-rigged and animated","price":40.0,"description":"Rigged and animated model of a jedi character\n\nThe model comes with a lot of animations especially for saber fighting. A playtrough of all animations can be seen in the video.\n(Video was rendered realtime in Unity 3D)\n\n\nTextures:\n\n-Human skin: Diffuse 2048x2048\n-Human hair: Diffuse (alpha channel for transparency) 2048x2048\n-Human eyebrow: Diffuse (alpha channel for transparency) 512x512\n-Human eyes: Diffuse 1024x1024\n-Human cloth: Diffuse, Normal, Roughness 4096x4096\n\n-ready to render in Blender Cycles and Eevee\n- real world scale\n- works great with Subdivision Surface Modifier\n\nAll images were rendered in Blender Cycles\n\nNote that there is also another Version of this character available, dressed with a long coat and hood","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/jedi-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ReSYRTpLy2vKcPmSLg9hWXkq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/h1render3.jpg","gridUrl":"https://media.cgtrader.com/variants/ReSYRTpLy2vKcPmSLg9hWXkq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/h1render3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/jedi-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2543069/784e04b473/jedi-rigged-and-animated-3d-model-784e04b473.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2400388","type":"listingItem","attributes":{"id":2400388,"title":"nurse","price":20.0,"description":"Nurses with face shield glass\nInclude \nLighwave object \nScenes : Setup IK Motionmixer Stand and Walk \n                T_Pose\nMorph Mixer : Eye,Eyebrow,Mouth for animate facial expression","imageAlt":"nurse 3D model animated","url":"https://www.cgtrader.com/3d-models/character/woman/nurses","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BDi3oPcSTipER6cJMhWv9P2E/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Nurses_T_Pose.jpg","gridUrl":"https://media.cgtrader.com/variants/BDi3oPcSTipER6cJMhWv9P2E/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Nurses_T_Pose.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/nurses","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2400388/8f75e14691/nurse-3d-model-8f75e14691.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6268266","type":"listingItem","attributes":{"id":6268266,"title":"Bearded Explorer Rigged and Animated D Character Model","price":50.0,"description":"Included animation of Idle, Walking, Running etc. It's full compatible with Mixamo RIG. This character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!","imageAlt":"Bearded Explorer Rigged and Animated D Character animated","url":"https://www.cgtrader.com/3d-models/character/other/bearded-explorer-rigged-and-animated-d-character-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/egn581uthzmm1m7j0dlkcj4r3ypo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/egn581uthzmm1m7j0dlkcj4r3ypo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/bearded-explorer-rigged-and-animated-d-character-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6268266/e64b93a81f/bearded-explorer-rigged-and-animated-d-character-model-3d-model-e64b93a81f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3346057","type":"listingItem","attributes":{"id":3346057,"title":"Liz - Female Character Base Mesh Version 1","price":14.99,"description":"**----- Updates -----**\n\n- Mar 3, 2024: Support blender 4.0(Packed files and add-ons only). Please download \"blender4.0Scene.zip\".\n\n- Oct 26, 2023: Added Unreal Engine 5.2.1 .uasset files for third-person template already retargeted to UE5 skeleton.\nTo use it, please copy the \"FCLiz\" folder to C:\\Users\\YourUserName\\Documents\\Unreal Projects\\YourProject\\Content\n\n- Oct 11, 2023: Support blender 3.6(Packed files and add-ons only). Please download \"blender3.6Scene.zip\".\n\n- Mar 14, 2023: Support blender 3.4(Packed files and add-ons only). Please download \"blender3.4Scene.zip\".\n\n- Jun 24, 2022: Support blender 3.2 /3.1/ 2.93 (Packed files and add-ons only). Please download \"blender(version)Scene.zip\". \"Legacy.zip\" contains the original blender files.\n\n- Nov 5, 2021: Updated / Added a FBX file \"FC_Liz_FullFacial.fbx\" that includes a full facial rig. It contains all the parts, so please make unnecessary parts invisible. I use blender to export FBX files. It's customizable to suit your needs. If you have issues with it. Please feel free to contact me.\n\n**----- Features -----**\n\nHi there, this is my original female character base mesh “Liz” includes\n\n- The native format is blender for rendering in Eevee and rigging generated from Auto-Rig Pro Smart feature. There are 7 poses, 2 facial expressions, and 1 sample walk cycle animation.\n\n- rig tools add-on and proxy_picker.py for blender (only to ensure the IK snaps and other rig functions).\n\n- Marmoset Toolbag scene for look development.\n\n- Marvelous Designer avatar with arrangement points \u0026 garment files.\n\n- ZBrush .ztl file for sculpting retains subdivision levels (1to3).\n\n- Obj files for compatibility.\n\n- FBX files for compatibility (Bones are following UE4 naming convention).\n\n- 1 sample FBX file (FC_Liz_UE4.fbx) already triangulated is completely compatible with Unreal Engine 4.\n\n- Sample Unreal Engine 4.25.4 .uasset files for third person template already retargeted to UE4 skeleton.\nTo use it, please copy \"FCLiz\" folder to C:\\Users\\YourUserName\\Documents\\Unreal Projects\\YourProject\\Content\n\nUV unwrapped and PBR textures for\n\n- Body / BodyTattooed (Full) (25,201 verts) 4k normal, albedo, roughness. Recommended. The default for preview images.\n\n- BodyLow / BodyLowTattooed (Full) (6,845 verts) 4k normal, albedo, roughness. In case you need a model that has an extremely low amount of polygons.\n\n- Eyes (2,264 verts) 1k albedo.\n\n- TeethGumTongue (4,808 verts) 1k albedo, roughness.\n\n- Hair Pink / Blonde 2colors (10,950 verts) Eyebrow (2,238 verts) Eyelash (286 verts) 2k normal, albedo, alpha, ao.\n\n- Costume (total 20,892 verts) / Sunglasses 2 positions, Haltertop, Tubetop, Gloves, Shorts, Underwear, and Shoes. 4k normal, albedo, roughness, metalness, alpha.\n\n- BaseballBat (9,569 verts) 2k normal, albedo, roughness, metalness.\n\n(Total 76,208 verts / BodyLow version 57,852 verts)\n\nClean quad-based toplogy (only minor parts have tris).\n\n**----- Note -----**\n\n- If you use blender, just download \"blender(Version)Scene.zip\". It contains the native file packed all external data, unpacked version, textures and add-ons. No hassle!\n\n- Please download \"textures.zip\" if you use Obj or Fbx files. Those formats won't be able to maintain texture paths, rig, controllers, etc. You may have to reassemble textures. If you have issues with the FBX files. Please feel free to contact me. I'll do my best to suit your needs.\n\n- rig tools add-on and proxy_picker.py for blender you can use only to ensure the IK snaps and other rig functions. **It doesn't include Auto-Rig Pro add-on itself.** Here is the link to the product https://blendermarket.com/products/auto-rig-pro It's a great add-on for blender! Highly recommended! Rig is generated from ARP Smart feature. Although I did my best weight painting, you may need to tweak weight maps to achieve your desired result.\n\n- Costume is already retopologized, so they are different from those in Marvelous Designer.\n\n- All my models do not have genital areas modeled.\n\n**Comment and like are welcome! Please let me know if you have any questions or require further assistance. Thanks!**","imageAlt":"3D asset Liz - Female Character Base Mesh Version 1","url":"https://www.cgtrader.com/3d-models/character/woman/liz-female-character-base-mesh-version-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HnhNtCGw5fnno4omWNZ3sFFf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Title_blender.jpg","gridUrl":"https://media.cgtrader.com/variants/HnhNtCGw5fnno4omWNZ3sFFf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Title_blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/liz-female-character-base-mesh-version-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":137,"name":".tbscene","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":140,"name":".zpac","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3346057/2dedf784a6/liz-female-character-base-mesh-version-1-3d-model-2dedf784a6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"996773","type":"listingItem","attributes":{"id":996773,"title":"Regency Man 1811-1820 - Low poly - rigged - animated","price":50.0,"description":"human, person, character, regency, victorian, english, darcy, gentleman, Edwardian, rig, animated, walk cycle\n\nRegency Man 1811-1820\n\nRegency Man Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out\n\nBut if you have positioned the model by moving the bones, AND you try to use morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n10648 verticies\n10171 polys\n\nHat\n363 verticies\n330 polys\n\nCrop\n273 verticies\n260 polys\n\nGround\n8 verticies\n6 polys\n\nTotal:\n11,292 verticies\n10,767 polys\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)10648+\nMan, Hat, Crop, Ground\n34,996 verticies\n34,487 polys\n\nImage maps are 2k\n","imageAlt":"3D model Regency Man 1811-1820 - Low poly - rigged -","url":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/996773/6c43a8f90c/regency-man-1811-1820-low-poly-rigged-animated-3d-model-6c43a8f90c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4454598","type":"listingItem","attributes":{"id":4454598,"title":"Victorian Diplomat - Rigged and MOCAP - Victorian Tuxedoed Gent","price":65.0,"description":"All Quad - Rigged and Mocap\n\nThis model comes with several pre-animated scenes to get you started:\nThe “-B” version of the scenes are the Tuxedoed Gent without the medals.\nVictDip_SIG-01e.blend\nVictDip_Test Positions.blend\nVictDip_ZERO.blend\nVictDip-B_Test Positions.blend\nVictDip-B_ZERO.blend\nVictDip-B-Walk-BowAnim.blend\u003cBR\u003e\nVictDip-Walk-BowAnim.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - Rigged and MOCAP - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Swt5Tet9nAhYPo8F2aRp59SR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG-01i.jpg","gridUrl":"https://media.cgtrader.com/variants/Swt5Tet9nAhYPo8F2aRp59SR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG-01i.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4454598/a7f26e8ffc/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent-3d-model-a7f26e8ffc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1858590","type":"listingItem","attributes":{"id":1858590,"title":"Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated","price":50.0,"description":"Flyboy Barnstorm Pilot\n\nFlyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n8184 verticies\n7912 polys\n\nHelmit and Goggles\n1469 verticies\n1486 polys\n\nScarf\n683 verticies\n618 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan,Helmit and Goggles, Scarf, Ground\n16955 verticies\n15577 polys\n------------------------\n\nImage maps are 4k\n\u003chr\u003e\n**Go to this URL for more information on the model**\n\u003cbr\u003ehttp://graphic01.com/aaa/C3D/Flyboy/Flyboy.html\n\u003cbr\u003eAdditionally, there are models that I am contractually allowed to sell only on my site (Continuum3d.com) or Another site\nhttp://continuum3d.com will take you to my own site where you can see some other great models.\n\u003chr\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - aviator - Low poly - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1858590/09654d79f1/flyboy-barnstorm-pilot-aviator-low-poly-rigged-animated-3d-model-09654d79f1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266942","type":"listingItem","attributes":{"id":6266942,"title":"White Lion Animation - Blender","price":650.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Specular.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_Mask.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1002.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1001.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nLion_Rig_grp_ctrl_2_2 and Lion_Rig_grp_ctrl_2 control the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track uses its Location to control the direction when the head follows.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes:\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes:\u003cbr\u003e\nIK_ChainLength controls whether the ankle follows the rotation when the IK controller moves in IK mode;\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the adduction and abduction of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the retraction and extension of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled. You can display the fur by clicking the display button.\u003cbr\u003e\nThe hair dynamic is baked for the mane part, which can be used directly.\u003cbr\u003e","imageAlt":"3D White Lion Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-lion-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/luapfzrjnhvtee3dara4gm51bim6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-lion-animation-blender-3d-model-3d-model-3e9a860278.jpg","gridUrl":"https://media.cgtrader.com/variants/luapfzrjnhvtee3dara4gm51bim6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-lion-animation-blender-3d-model-3d-model-3e9a860278.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-lion-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6266942/3e9a860278/white-lion-animation-blender-3d-model-3e9a860278.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"708274","type":"listingItem","attributes":{"id":708274,"title":"Complete Low Poly People ","price":50.0,"description":"Complete character Office low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\nCollection of human characters who are already rig (biped) and ready for animation.\n\n|| SPECS ||\n\n- This model contains many type Character \n\n- Morph inculde ( Open mount, Sad, Angry, Blink,Eyebrow up) \n- 3Dsmax rig ( biped + Morph) \n- Blender ( object shape keys include, no rig)\n- Maya ( Rig+ blendshape)\n- BONUS BIPED CLIPS ANIMATION\n\n|| GENERAL || \nModel is built to real-world scale \nUnits used: Centimeters. Model is 175-180 centimeters tall. \nNo third-party renderer or plug-ins needed\n","imageAlt":"3D asset animated Complete Low Poly People","url":"https://www.cgtrader.com/3d-models/character/man/complete-people","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tNERzSuZU6LxrMJ1qre1jzzG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/complete-low-poly-people-3d-model-low-poly-animated-rigged-max-obj-fbx-ma-mb-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/tNERzSuZU6LxrMJ1qre1jzzG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/complete-low-poly-people-3d-model-low-poly-animated-rigged-max-obj-fbx-ma-mb-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/complete-people","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/708274/f0c127f941/complete-low-poly-people-3d-model-f0c127f941.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3660927","type":"listingItem","attributes":{"id":3660927,"title":"Female 3 - WITH 30 ANIMATIONS-36 MORPHS","price":3.0,"description":"**Female_03** \n \n\u003e FEMALE CHARACTER WITH  36 MORPHS + 30 ANIMATIONS\n\n\u003e YOU CAN ALSO DOWNLOAD A FREE DEMO PRODUCT TO CHECK THE QUALITY BEFORE PURCHASING THE PRODUCT. FROM THIS LINK - https://www.cgtrader.com/free-3d-models/character/woman/female-demo\n\nMODEL ID = #3660847\n\n**FEATURES**\n\n- UNREAL ENGINE EPIC SKELETON RIG\n- PBR 4K TEXTURES\n- 36 MORPH CONTROLS (LISTED IN PREVIEW)\n- 30 ANIMATIONS (LISTED IN PREVIEW)\n- 04 LOD GROUPS\n- SINGLE MESH\n- UV MAPPED\n- SINGLE MATERIAL FOR WHOLE BODY\n- 2 MATERIALS  (WEARED \u0026 NAKED\n \n\n\n  **AVAILABLE FILE FORMATS**  \n \n- UNREAL ENGINE    VERSION- 4.25\n- UNITY                             VERSION- 2019\n- 3DS MAX                       VERSION-2017\n- MAYA                              VERSION-2017\n- BLENDER                     VERSION- 2.9\n- CINEMA 4D                VERSION- R21\n- FBX                                BOTH Z-UP \u0026 Y-UP\n- OBJ   \n\n\u003e SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ, FORMATS                                          \n\n\n**NOTES**\n \n- CREATED WITH 3DS MAX SOFTWARE WITHOUT ANY ADDITIONAL PLUGIN.\n- RIGGED TO THE EPIC SKELETON.\n- CHARACTER IS A SINGLE MESH.\n- LOW POLY MODEL.\n- ONLY HAVE A SINGLE MATERIAL FOR THE  WHOLE BODY.\n- SUPPORT ANIMATIONS FROM THE UNREAL MANNEQUIN\n \n\n\n**POLY COUNT** \n\n\n- LOD-0 -HIGH QUALITY    -  5498 (POLY)  5498(TRI)   2822(VERT)\n- LOD-1 -MEDIUM                -  4374(POLY)   4374(TRI)   2257(VERT)\n- LOD-2 -LOW                       - 2704 (POLY)  2704(TRI)  1411(VERT)\n- LOD-3 -VERY LOW            - 1583 (POLY)    1583(TRI)    846(VERT) \n \n\n\n**TEXTURE RESOLUTION**\n\n- DIFFUSE                     4096X4096\n- NORMAL_MAP         4096X4096\n- SPECULAR                 4096X4096\n- ROUGHNESS             4096X4096\n\n\n","imageAlt":"Female 3 - WITH 30 ANIMATIONS-36 MORPHS 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/female-3-with-30-animations-36-morphs","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9RnzkSTnnu1pLNKyY3ayAkVP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Female_03_square_dp.jpg","gridUrl":"https://media.cgtrader.com/variants/9RnzkSTnnu1pLNKyY3ayAkVP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Female_03_square_dp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-3-with-30-animations-36-morphs","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3660927/b491129490/female-3-with-30-animations-36-morphs-3d-model-b491129490.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4040715","type":"listingItem","attributes":{"id":4040715,"title":"Male Lion Animated VFX Grace","price":549.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Specular.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Eye_Mask.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes: Head_follow controls whether the head follows; Neck_follow controls whether the neck follows; Tail_follow controls whether the tail follows; Tail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are tail controllers.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track controls the direction of the head by its Location.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes, the attribute IK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes, the attribute IK_ChainLength controls whether the ankle rotates following the IK controller in IK mode; IK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the extension of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the pushing out and in of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe hair dynamics of the mane for JF0LA12A9_Lion_Run_3.0 and JF0LA12A9_Lion_Walk_3.0 have been baked and are ready to be used.\u003cbr\u003e\n\n","imageAlt":"3D model Male Lion Animated VFX 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Character Collection- rigged and animated","price":80.0,"description":"Collection of 9 human characters\n\nPerfect for sci-fi or post-apocalyptic scenes.\n\nNote that this is the rigged and animated version of the collection there also a version with just the basic meshes.\n\nEach human comes with the 38 animations that can be seen in the video clip 1 (one of the collection characters is showcasing all animations).\nClip 2 is showcasing exactl the same except for two more animated bones that controle the sleeves of the coat.(only character in the collection with different bone setup(extra bones for sleeves))\n-\u003e Clips werde rendered in realtime in Unity5\n\n\nTextures for each model:\n\t\n\t-Human skin: Diffuse 2048x2048\n\t-Human hair: Diffuse (alpha channel for transparency) 2048x2048\n\t-Human eyebrow: Diffuse (alpha channel for transparency) 512x512\n\t-Human eyes: Diffuse 1024x1024\n-Clothes (all main cloth textures do have a resolution of 4096x4096, smaller parts like bags 2048x2048):Diffuse, Normal, Roughness,Metallic (only when metal elements are used)\n\n-\u003e all materials and Textures are set up and ready to render in blender cycles or eevee.\n-\u003e models do have real world scale\n-\u003e models work great with Subdividion Surface Modifier\n\nall rendered images are created in belnder cycles.","imageAlt":"3D asset Sci-Fi Character Collection- rigged and animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-charackter-collection-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5RyCmJjgV5t53nK7nMsCBSiB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/all_humans_idle.jpg","gridUrl":"https://media.cgtrader.com/variants/5RyCmJjgV5t53nK7nMsCBSiB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/all_humans_idle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-charackter-collection-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2541535/8ebb209ed1/sci-fi-character-collection-rigged-and-animated-3d-model-8ebb209ed1.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"692611","type":"listingItem","attributes":{"id":692611,"title":"Rooster chicken with golden hat","price":2.0,"description":"Rigged 3D model of Chinese Rooster Year Statue, mocking Donald Trump's hair","imageAlt":"3D asset animated Rooster","url":"https://www.cgtrader.com/3d-models/animal/other/rooster-48cf93f5-448f-4970-85bf-1944e09fc175","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tvS8PmwjnohVJPj7Skft16nJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rooster-3d-model-low-poly-animated-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/tvS8PmwjnohVJPj7Skft16nJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rooster-3d-model-low-poly-animated-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/rooster-48cf93f5-448f-4970-85bf-1944e09fc175","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/692611/10a94f4917/rooster-chicken-with-golden-hat-3d-model-10a94f4917.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3351649","type":"listingItem","attributes":{"id":3351649,"title":"Squid game cartoon charaters","price":10.0,"description":"Low poly/ game ready kids, baby, children\nModel has 5 loop animations:  Idle, Defeat\ntexture maps 2k: BaseColor, Roughness, Normal, Metallic\nig IK/FK body rig, face rig.\nFace rig allows: open the mouth (there are teeth in the mouth) smile, curve, move eyelids and eyebrows \nYou can use ready-made animaitons with Mixamo\nOne rig is used for the characters, my other sets use exactly the same rig, and you can use many characters with one rig! This is designed for ease of use and optimization.\nIf you liked this set, please leave a review! It will help me to create even more product and please you!\nthere will be a best experience with us try are models \nvisit my profile for more models\nthank you!","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/squid-game-cartoon-charaters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kyxPitAvfSnGgSutGdRjYQeT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/squid%20game%202.jpg","gridUrl":"https://media.cgtrader.com/variants/kyxPitAvfSnGgSutGdRjYQeT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/squid%20game%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/squid-game-cartoon-charaters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3351649/7ff8dfa18a/squid-game-cartoon-charaters-3d-model-7ff8dfa18a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2543076","type":"listingItem","attributes":{"id":2543076,"title":"Jedi with robe- rigged and animated","price":40.0,"description":"Rigged and animated model of a jedi character wearing a robe\n\nThe model comes with a lot of animations especially for saber fighting. A playtrough of all animations can be seen in the video.\n(Video was rendered realtime in Unity 3D)\n(Video shows a slightly modified version of this model but weights, animations and bone setup are exactly the same)\n\n\nTextures:\n\n-Human skin: Diffuse 2048x2048\n-Human hair: Diffuse (alpha channel for transparency) 2048x2048\n-Human eyebrow: Diffuse (alpha channel for transparency) 512x512\n-Human eyes: Diffuse 1024x1024\n-Human basic cloth: Diffuse, Normal, Roughness 4096x4096\n-Human robe: Diffuse, Normal, Roughness 4096x4096\n\n-ready to render in Blender Cycles or Eevee\n- real world scale\n- works great with Subdivision Surface Modifier\n\nAll images were rendered in Blender Cycles\n\nNote that there is also another Version of this character available without the robe","imageAlt":"3D model Jedi with robe- rigged and animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/jedi-with-robe-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DNV7TTwAnggWrN9wQGQmHDGB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/h1_coat_render4.jpg","gridUrl":"https://media.cgtrader.com/variants/DNV7TTwAnggWrN9wQGQmHDGB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/h1_coat_render4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/jedi-with-robe-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2543076/0030efcb2b/jedi-with-robe-rigged-and-animated-3d-model-0030efcb2b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5185666","type":"listingItem","attributes":{"id":5185666,"title":"Fantasy Female Valkyrie 3D Character","price":12.0,"description":"The Character is a Female Fantasy Valkyrie, it has Texture and Animation.\n\nVerticles 12,631\nPolygon 11,741\n\nMaterials 5\nBody\n - Color\n - Height\n - Normal Map\nEye\n - Color\n - Normal Map\nEyebrow\n - Color\n - Normal Map\nEyelash\n - Color\n - Normal Map\nCloth\n - Color\n - Metallic\n - Roughness\n - Height\n - Normal Map","imageAlt":"Fantasy Female Valkyrie 3D Character animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-female-valkyrie-3d-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/emTUNnkbt58CNPRm9w6t37Sk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Female%20Valkyrie0002.jpg","gridUrl":"https://media.cgtrader.com/variants/emTUNnkbt58CNPRm9w6t37Sk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Female%20Valkyrie0002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-female-valkyrie-3d-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5185666/c9a93e9eb4/fantasy-female-valkyrie-3d-character-3d-model-c9a93e9eb4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3331336","type":"listingItem","attributes":{"id":3331336,"title":"Teen Head","price":15.0,"description":"Lowpoly, teen head with PBR textures. \nVerts: 13 600 Tris: 21 000 \nHead has a facial rig. Mouth contains: tongue \u0026 teeths.\n\nTextures resolution: 2048x2048\n\nPackage contains: \n- Textures Pack 2048x2048, PNG, TGA-Format \n- Maya, Obj, Fbx, Blend, 3dMax, C4D, Glb - format file.","imageAlt":"3D model Teen Head","url":"https://www.cgtrader.com/3d-models/character/woman/teen-head","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8iNLsXUj7EFHkefTBmswEERM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tbrender_Viewport.jpg","gridUrl":"https://media.cgtrader.com/variants/8iNLsXUj7EFHkefTBmswEERM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrender_Viewport.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/teen-head","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3331336/711b5f0b40/teen-head-3d-model-711b5f0b40.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"788539","type":"listingItem","attributes":{"id":788539,"title":"Cartoon Worker","price":99.0,"description":"Excellent 3D model of a worker completed textured,  rigged and animated. Made in 3ds max and Zbrush. Model with great detail, very well constructed topology, almost with only quads polys.\n\n- Accompanying textures. Materials is all 3dsmax standard, and a version of skin material from finalrender for better results. Material include bump mapping. \n\n-Fully rigged using CAT (default animation tool from 3dsmax 2012)  and normal morpher for facial expressions and lipsinc. \n\n- A lot of ready to use animations. Its easy to make additional animations.\n\n- Available in MAX (2010 or above), FBX and OBJ file and 3DS.\n\n- Facial Setting (morpher): \nMouth open / Vogal A\nVogal U\nVogal O\nVogal E\nVogal I\nRight Eyebrow Up\nLeft Eyebrow Up\nLaughing\n\nTextures:\n- Bump Maps for:\nFace, Hairs, Cloths, Glasses, Hands e etc.\n\n- Color Maps for:\nFace, Hairs, Cloths, Glasses, Hands e etc.\n\n- Spec Maps for:\nFace, Hairs, Cloths, Glasses, Hands e etc.\n\n- Animations in this package:\nStand Talking Version A\nStand Talking Version B\nStand Talking Version C\nStand Talking Version D\nWalking and Talking Version A\nWalking and Talking Version B\nWalking and Talking Version C\nWalking and Talking Version D\nWalking and Talking Version E\n\n- Additional Objects:\nA steel cable.\n\nAll scenes in version for default scaneline render and Final Render. 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The model is completely ready for visualization in any 3d software and engine.\n\u003cbr\u003e\n\u003cbr\u003e\u003cstrong\u003eTechnical details:\u003c/strong\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eFile formats\u003c/strong\u003e included in the package are: \u003cstrong\u003eFBX, OBJ, ABC, DAE, GLB, PLY, STL, BLEND, UnityPackage\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNative software file format: BLEND\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRender engine: Eevee\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003ePolygons:\u003c/strong\u003e 55,102 (head) | 16,384 (eyes) | 2,320 (eyebrows) | 1,042 (eyelashes)\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eVertices:\u003c/strong\u003e 55,639 (head) | 16,132 (eyes) | 5,220 (eyebrows) | 2,416 (eyelashes)\u003c/li\u003e\n\u003cli\u003eThe model is \u003cstrong\u003erigged\u003c/strong\u003e and \u003cstrong\u003eanimated.\u003c/strong\u003e\n\u003cli\u003e\u003cstrong\u003e10 animations\u003c/strong\u003e are included: turn left, turn right, turn up, turn down, look left, look right, look up, look down, speak, blink. All animations are full cycles.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eThe model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions\u003c/strong\u003e: smile, sad, worried, angry.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eExpression can be combined\u003c/strong\u003e (e.g. 50% sad, 20% worried).\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eOnly following formats contain rig and animation: BLEND, FBX, GLTF/GLB, UnityPackage\u003c/strong\u003e.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cbr\u003e\u003cstrong\u003eTextures details:\u003c/strong\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eEyelashes and eyebrows can be easily removed from the head (if needed).\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eEyes have 6 textures/colors:\u003c/strong\u003e amber, blue, brown, gray, green, hazel, red\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eEyelashes have 6 textures/colors:\u003c/strong\u003e black, brown, red/auburn, blonde, grey, white\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eEyebrows have 6 textures/colors:\u003c/strong\u003e black, brown, red/auburn, blonde, grey, white\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eBlender users can change colors (eyes, eyelashes, eyebrows) as they like, and are not limited to 6 (predefined) colors.\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eTextures: Color, Metallic, Roughness, Normal, Scattering, AO\u003c/strong\u003e\u003c/li\u003e\n\u003cli\u003eIncludes a subsurface scattering texture\u003c/li\u003e\n\u003cli\u003eAll \u003cstrong\u003etextures are 2k resolution.\u003c/strong\u003e\u003c/li\u003e\n\u003c/ul\u003e","imageAlt":"animated Realistic Female Head 3D Model Animated with 1","url":"https://www.cgtrader.com/3d-models/character/woman/realistic-female-head-3d-model-animated-with-facial-expressions","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m2xniWANqciaAxWy6LZSDLTT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00_01_front_with_text.jpg","gridUrl":"https://media.cgtrader.com/variants/m2xniWANqciaAxWy6LZSDLTT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00_01_front_with_text.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/realistic-female-head-3d-model-animated-with-facial-expressions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4686165/6c13aa58bc/realistic-female-head-3d-model-animated-with-facial-expressions-3d-model-6c13aa58bc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5140122","type":"listingItem","attributes":{"id":5140122,"title":"Pixar-Style Mother Character Rigged","price":45.0,"description":"Pixar-Style Mother is a Blender Rigify control rig, ready to be animated.\n\nMother is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 14,046 Verts Count : 14,164Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 36 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 11 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- Idle,\n- Happy Walk,\n- Jog,\n- Run,\n- Run Afraid,\n- Stand Afraid.\n- Stand Angry.\n- General Talk,\n- Scared,\n- Walk angry.\n- Walk Standard,\n\n11 Animation are included.\n\n================================================\n\n**Hair:**\n\nrealistic Game Hair\nTexture and shader:\n\nHigh Res PBR Textures. File Included.\n\n================================================\n\n**File Format:**\n\n- Blend ( Blender 3.4 )\n- FBX\n- OBJ , MTL\n- STL\n- GLB\n- DAE\n\n================================================\n\nFor More Visit Profile. For Contact Email.","imageAlt":"3D asset animated Pixar-Style Mother Character Rigged","url":"https://www.cgtrader.com/3d-models/character/woman/pixar-style-mother-character-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/78LZJ1yvjrJ12kBEpDdYop79/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Mom%20thumnail.jpg","gridUrl":"https://media.cgtrader.com/variants/78LZJ1yvjrJ12kBEpDdYop79/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Mom%20thumnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/pixar-style-mother-character-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5140122/3205103998/pixar-style-mother-character-rigged-3d-model-3205103998.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4984967","type":"listingItem","attributes":{"id":4984967,"title":"MGAB Lujan for Genesis 9","price":14.0,"description":"This is MGAB Lujan for Genesis 9, this is a beautiful Woman created by me and my wife. It was made using Foundry Modo, Hexagon 2.5, Zbrush and PhotoShop CS21.\nShe is a beautiful woman and I hope you enjoy to create your art with her.\n\n\nThis Product Contains:\n\nMorph List\n\t\n\tMGAB Lujan G9\n\t\n\tMGAB Lujan Eyelashes (Apply Lashes)\n\tMGAB Lujan Eyebrows (Fibermesh)\n\n\tMGAB Lujan Head Apply\n\tMGAB Lujan Head Remove\n\tMGAB Lujan Body Apply\n\tMGAB Lujan Body Remove\n\tMGAB Lujan Head G9 Apply\n\tMGAB Lujan Body G9 Apply\n\n\n\n**use the Remove for Genesis 9 too**\t\n\n***Leave the limits turned on.***\t\n\t\t\n\t\nMaterials List\n\n\tMGAB Lujan Full Skin Iray\n\t\t\n\tMGAB Lujan Lashes 1\n\t\t\t    \n\tMGAB Lujan Eyes\n\tMGAB Lujan Eyes 1\n\tMGAB Lujan Eyes 2\n\tMGAB Lujan Eyes 3\n\tMGAB Lujan Eyes 4\n\tMGAB Lujan Eyes 5\n\tMGAB Lujan Eyes 6\n\tMGAB Lujan Eyes 7\n\tMGAB Lujan Eyes 8\n\t\n\t\nThank you for purchasing OUR PROJECT.\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/woman/mgab-lujan-for-genesis-9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gg8UtYMsMjzdprMZSLVFdLGS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Lujan%20pIcon.jpg","gridUrl":"https://media.cgtrader.com/variants/gg8UtYMsMjzdprMZSLVFdLGS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Lujan%20pIcon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/mgab-lujan-for-genesis-9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":102,"name":".duf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4984967/8dfc3b9f8d/mgab-lujan-for-genesis-9-3d-model-8dfc3b9f8d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4430320","type":"listingItem","attributes":{"id":4430320,"title":"Female Kangaroo Animation VFX Grace","price":400.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the body, tongue, oral cavity, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 69,823; polygons 69,792\u003cbr\u003e\nEyes: vertices 2,120; polygons 2,240\u003cbr\u003e\nOral cavity: vertices 70,971; polygons 69,694\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 148,195; polygons 146,974\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT and CTR_ROOT.001 control the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:\u003cbr\u003e\nn controls whether the forelegs moves following the body in IK mode;\u003cbr\u003e\nTail_Follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.\u003cbr\u003e\nCTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_Head and CTR_Neck_c are head controllers.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.\u003cbr\u003e\nCTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nCTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_abdomen controls the size of the marsupium by Location.\u003cbr\u003e\nDetailed facial controllers are available for more varying facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-15 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Kangaroo Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N0V00_Kangaroo_Female_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N0V00_Kangaroo_Female_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4430320/99a92efafb/female-kangaroo-animation-vfx-grace-3d-model-99a92efafb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6293676","type":"listingItem","attributes":{"id":6293676,"title":"Cartoon Girl Rigged","price":45.0,"description":"This is a high-quality, stylized cartoon girl 3D Character, perfect for use in animation, games, cinematic projects, VR/AR, and real-time rendering. The model features clean topology and is fully rigged, ideal for facial expressions, body animation, and live face tracking (Unreal ARKit ready).\n\n**Model:**\n\n- Modeling in Blender 4.3.\n- Poly Count: 56,783 Verts Count: 58,536 Clean Topology and Low Poly Model.\n\n— BLENDER —\n\n- Rigged with Auto-Rig Pro Addon Using\n- IK/FK switch enabled for arms and legs\n- Clean topology for smooth deformations\n- Fully UV unwrapped\n\nIncludes:\n\n- 32 Poses\n- 18 Facial expressions\n- 7 Eyebrow shapes\n- 10 Mouth poses\n- 41 Hand gestures\n\n— UNREAL ENGINE —\n\n- Rigged to Epic Skeleton\n- Supports all Epic animations (retarget-ready)\n- Morph Targets enabled for facial animation\n- Comes with demo scene including materials and animations\n- High-quality, customizable PBR materials\n\n— UNITY —\n\nHumanoid rig compatible\nBlendshapes for facial expressions\nFully rigged skeleton\nPBR textures included\nWorks with Built-in HDRP render pipelines\nColor-customizable materials\nHair:\n\nrealistic Game HairTexture and shader:\n\nHigh Res PBR Textures. File Included.\n\n================================================\n\nFile Format:\n\n- Blend ( Blender 4.3 )\n- Unity Package(2022.3.62f1) LTS\n- Unreal(5.4.4)\n- Maya  2022\n- FBX\n- OBJ , MTL\n\n For more models, visit my profile. For inquiries, feel free to contact me via email.","imageAlt":"3D asset animated Cartoon Girl Rigged","url":"https://www.cgtrader.com/3d-models/character/woman/cartoon-girl-rigged-62dd065e-c03d-45fd-9137-15e2c675662f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eiwwtocuzvu3zqo7x14twdfw8okv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumnailPose%20.jpg","gridUrl":"https://media.cgtrader.com/variants/eiwwtocuzvu3zqo7x14twdfw8okv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumnailPose%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/cartoon-girl-rigged-62dd065e-c03d-45fd-9137-15e2c675662f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6293676/1b15059e54/cartoon-girl-rigged-3d-model-1b15059e54.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3660963","type":"listingItem","attributes":{"id":3660963,"title":"Female 7 - WITH 30 ANIMATIONS-36 MORPHS","price":3.0,"description":"**Female_07** \n \n\u003e FEMALE CHARACTER WITH  36 MORPHS + 30 ANIMATIONS\n\n\u003e YOU CAN ALSO DOWNLOAD A FREE DEMO PRODUCT TO CHECK THE QUALITY BEFORE PURCHASING THE PRODUCT. FROM THIS LINK - https://www.cgtrader.com/free-3d-models/character/woman/female-demo\n\nMODEL ID = #3660847\n\n**FEATURES**\n\n- UNREAL ENGINE EPIC SKELETON RIG\n- PBR 4K TEXTURES\n- 36 MORPH CONTROLS (LISTED IN PREVIEW)\n- 30 ANIMATIONS (LISTED IN PREVIEW)\n- 04 LOD GROUPS\n- SINGLE MESH\n- UV MAPPED\n- SINGLE MATERIAL FOR WHOLE BODY\n- 2 MATERIALS  (WEARED \u0026 NAKED\n \n\n\n  **AVAILABLE FILE FORMATS**  \n \n- UNREAL ENGINE    VERSION- 4.25\n- UNITY                             VERSION- 2019\n- 3DS MAX                       VERSION-2017\n- MAYA                              VERSION-2017\n- BLENDER                     VERSION- 2.9\n- CINEMA 4D                VERSION- R21\n- FBX                                BOTH Z-UP \u0026 Y-UP\n- OBJ   \n\n\u003e SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ, FORMATS                                          \n\n\n**NOTES**\n \n- CREATED WITH 3DS MAX SOFTWARE WITHOUT ANY ADDITIONAL PLUGIN.\n- RIGGED TO THE EPIC SKELETON.\n- CHARACTER IS A SINGLE MESH.\n- LOW POLY MODEL.\n- ONLY HAVE A SINGLE MATERIAL FOR THE  WHOLE BODY.\n- SUPPORT ANIMATIONS FROM THE UNREAL MANNEQUIN\n \n\n\n**POLY COUNT** \n\n\n- LOD-0 -HIGH QUALITY    -  5498 (POLY)  5498(TRI)   2822(VERT)\n- LOD-1 -MEDIUM                -  4374(POLY)   4374(TRI)   2257(VERT)\n- LOD-2 -LOW                       - 2705 (POLY)  2705(TRI)  1411(VERT)\n- LOD-3 -VERY LOW            - 1583 (POLY)    1583(TRI)    846(VERT) \n \n\n\n**TEXTURE RESOLUTION**\n\n- DIFFUSE                     4096X4096\n- NORMAL_MAP         4096X4096\n- SPECULAR                 4096X4096\n- ROUGHNESS             4096X4096\n\n\n","imageAlt":"Female 7 - WITH 30 ANIMATIONS-36 MORPHS 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/female-7-with-30-animations-36-morphs","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YuyBktUMLLuYAisqjw8Tawhy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Female_07_square_dp.jpg","gridUrl":"https://media.cgtrader.com/variants/YuyBktUMLLuYAisqjw8Tawhy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Female_07_square_dp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-7-with-30-animations-36-morphs","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":6,"name":".c4d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3660963/69a378ecf3/female-7-with-30-animations-36-morphs-3d-model-69a378ecf3.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2877297","type":"listingItem","attributes":{"id":2877297,"title":"Victorian Man 1 - five in one - Low Poly Rigged Animated","price":75.0,"description":"Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cbr\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - 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Poly count can be adjusted as needed, and the high-detail source files are included for premium quality.\"","imageAlt":"3D Woodland Hero Stylized Cartoon Character Game Ready","url":"https://www.cgtrader.com/3d-models/character/child/woodland-hero-stylized-cartoon-character-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m8hihyypotg5tdt708w883e5hrqx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/front.jpg","gridUrl":"https://media.cgtrader.com/variants/m8hihyypotg5tdt708w883e5hrqx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/front.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/woodland-hero-stylized-cartoon-character-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/6702145/bbd88a97d3/woodland-hero-stylized-cartoon-character-game-ready-3d-model-bbd88a97d3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4265382","type":"listingItem","attributes":{"id":4265382,"title":"Expressions for Genesis 9","price":17.99,"description":"**Expressions for Genesis 9 - faster expression change**\n\n**Required Products:  Genesis 9**\n**Required Software:  DAZStudio**\n\n_____________________________\n\nIf you have ever tried to animate a character's emotions during a large animation, you already know what this product is.\nWith this pack, you no longer have to search for your chosen bones in the scene or wade through morph parameters. You can apply emotions directly from the library. The pack includes options to reset selected emotions or all face poses. The reset files do not affect other model settings, such as the selected character and textures.\n\nIn addition, you will find separate morphs of the full emotions here.\n\nThe package includes:\n\n-Eyebrow poses\n-Eye poses\n-Lip poses\n-Full emotion poses\n\n_____________________________\n_____________________________\n\nQ\u0026A\n* * * * * * * * * * * * * * *\nHow to use it?\n- Simply install the package in your library, launch DAZStudio and load the G9 figure into the scene.\n\nMorphs are located in Parameters/Pose Controls/Expressions/\nYou can use this product from the library: People/Genesis 9/Expressions/\n\n* * * * * * * * * * * * * * *\nCan I use this product for commercial projects?\n- Yes. This product is intended for commercial and non-commercial use.\n\n* * * * * * * * * * * * * * *\nDoes this product work with other products from your stores?\n- Yes. This product is compatible with other morphs authored by Luna_s20\u0026DisLike and AMV3D. (ArMa-Vision).\n\n* * * * * * * * * * * * * * *\nDoes this product work with other/my own characters?\n- Yes, this package should work perfectly with other characters for Genesis 9..\n\n_____________________________","imageAlt":"3D Expressions for Genesis 9","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/expressions-for-genesis-9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GjNin5viiCL3rWXHJZFCoYtR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/GjNin5viiCL3rWXHJZFCoYtR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/expressions-for-genesis-9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":102,"name":".duf","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/4265382/00ca545526/expressions-for-genesis-9-3d-model-00ca545526.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1915972","type":"listingItem","attributes":{"id":1915972,"title":"doctor toon male man caracter created for animation","price":50.0,"description":"doctor toon male man character created for animation.\n\nmencat 2015.max  cat rig and morp yes\n\nmenbiped 2015.max  biped rig and morp yes\n\nmenobj  rig and no morp\n\nmen fbx. bone rig and morp yes\n\nThe real world scale, Adam is 180 cm tall.\n\nhave uw maps\nstandard material\nCoatings: 2048 x 2048 picsel jpg\n\nmax, obj, fbx\n\ncat, biped and bone rigli\n\nmorp is there\neye, eyebrow and mouth apart morplu. you can make more morph by mixing\n\n3ds max 2015 version\n\n\nIf you like this product, vote! Thank you!","imageAlt":"3D model doctor toon male man caracter created for 1","url":"https://www.cgtrader.com/3d-models/character/man/doctor-toon-male-man-character-created-for-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8AjXvy53RX7Wp85g4AZbgxHc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/doctor-toon-male-man-caracter-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/8AjXvy53RX7Wp85g4AZbgxHc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/doctor-toon-male-man-caracter-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/doctor-toon-male-man-character-created-for-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1915972/6774eab3ef/doctor-toon-male-man-caracter-created-for-animation-3d-model-6774eab3ef.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1925166","type":"listingItem","attributes":{"id":1925166,"title":"toon boy basketball character created for animation","price":50.0,"description":"toon boy basketball character created for animation\n\nMAX cat rig and morp yes            max 2014 version\nMAX biped rig and morp yes        max 2014 version\nOBJ rig and no morp                    max 2017 version\nFBX. bone rig and morp yes        max 2017 version\n\nThe real world scale, Adam is 110 inches tall.\n\nhave uw maps\nstandard material\nCoatings: 2048 x 2048 picsel jpg\n\nmorp : eye, eyebrow and mouth apart morplu. you can make more morph by mixing","imageAlt":"3D asset toon boy basketball character created for","url":"https://www.cgtrader.com/3d-models/character/child/toon-boy-basketball-character-created-for-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WvhU6MNc585cnghXPKj1RXLW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/toon-boy-basketball-character-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/WvhU6MNc585cnghXPKj1RXLW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/toon-boy-basketball-character-created-for-animation-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/toon-boy-basketball-character-created-for-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/1925166/e1ce4d5185/toon-boy-basketball-character-created-for-animation-3d-model-e1ce4d5185.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2543093","type":"listingItem","attributes":{"id":2543093,"title":"Sith lord- rigged and animated","price":40.0,"description":"Rigged and animated model of a sith lord\n\nThe model comes with a lot of animations especially for saber fighting. A playtrough of all animations can be seen in the video.\n(Video was rendered realtime in Unity 3D)\n(The video shows the jedi version of this character but don't mind only materials and face were changed, weights, animations and bone setup are exactly the same)\n\n\nTextures:\n\n-Human skin: Diffuse 2048x2048\n-Human hair: Diffuse (alpha channel for transparency) 2048x2048\n-Human eyebrow: Diffuse (alpha channel for transparency) 512x512\n-Human eyes: Diffuse 1024x1024\n-Human cloth: Diffuse, Normal, Roughness 4096x4096\n\n-ready to render in Blender Cycles or Eevee\n- real world scale\n- works great with Subdivision Surface Modifier\n\nAll images were rendered in Blender Cycles","imageAlt":"3D model Sith lord- rigged and animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sith-lord-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CiJvkKBtPfF48KJ3k18QLyCt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/h2_render_prev.jpg","gridUrl":"https://media.cgtrader.com/variants/CiJvkKBtPfF48KJ3k18QLyCt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/h2_render_prev.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sith-lord-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2543093/85897649c9/sith-lord-rigged-and-animated-3d-model-85897649c9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2973294","type":"listingItem","attributes":{"id":2973294,"title":"Elite of classroom - Arisu","price":2.0,"description":"to see more of my model and art\nhttps://www.pixiv.net/en/users/9455508","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/woman/elite-of-classroom-arisu","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xQoMAm5hLxAGE1ZGEGR3uZTM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Atlas_69031.jpg","gridUrl":"https://media.cgtrader.com/variants/xQoMAm5hLxAGE1ZGEGR3uZTM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Atlas_69031.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/elite-of-classroom-arisu","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2973294/9a747dcd67/elite-of-classroom-arisu-3d-model-9a747dcd67.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2122865","type":"listingItem","attributes":{"id":2122865,"title":"Donkey cartoon","price":199.0,"description":"Donkey Realistic and Toon 3D Model\n\nDonkey is modeled in Zbrush and 3ds Max and final images rendered in 3ds max 2018 with V-Ray 3.60.03.\nModelled with animation friendly topology.(Edge loops, quad poly,) Full Rigged on 3Ds Max 2018 by CAT rig-bone and skin morph targets. (Smile,sad, angry,happy, eyebrow, suprise, eye, A, E, O M)\nModel is suitable for use in animation movies or tv series etc. In the file, you can  find idle and walk animation catclip.\n\nV-Ray Mtll set up as V-Ray shaders which are you can see in the pictures. There is a two type of material in the scene. One of them, vray_sss other vray_material with normal map. With vray_material, you can get the result you can see pictures which are witout hair\u0026fur. If you want to use hair and fur in an animation, you should do the animation in the Donkey_Fur_Mesh layer.\n\nModel at world center and real scale:\n       Metric in centimeter\n       1 unit= 1 centimeter\n\nGeneral Diffuse Textures Resolutions :\n4096x4096\n\nIn the main  3ds max Scene\n- 1 V-Ray Plane\n- 1 V-ray Lights (Dome with HDR)\n\nUsing 3dsMax Hair and Fur. In the Donkey_Mesh layer, you can see the splines to use the hair and fur  in other programs. (Maya, C4D, Houdini) You can check out the 3:22 in the video.\n\nif you need to ask anything just text me. Enjoy.","imageAlt":"3D model Donkey cartoon","url":"https://www.cgtrader.com/3d-models/animal/mammal/donkey-9c858fbf-f776-4adc-9e4f-bf8105ecf77f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/df2XAUzxWem3ewj48h6YF5PA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/donkey_00a.jpg","gridUrl":"https://media.cgtrader.com/variants/df2XAUzxWem3ewj48h6YF5PA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/donkey_00a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/donkey-9c858fbf-f776-4adc-9e4f-bf8105ecf77f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2122865/09df4ecc0e/donkey-cartoon-3d-model-09df4ecc0e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5324228","type":"listingItem","attributes":{"id":5324228,"title":"Fairy","price":12.0,"description":"Wings ;\n-----------\n- Wings are scalable and can be tilted.\n- Automated / Manual wing flaps with time / speed / angle controls.\n(see video \"instructional\")\n\n\nEyes;\n---------\n-Automated fleshy eyes with \"blink\" and \"open wide\" controls via \"Eyelid R\" and \"Eyelid L\" sliders .\n-Parent to World or free FK mode .\n(see video \"instructional\" and \"flesy eyes\")\n\n\nFoot ;\n---------\n-Reverse foot roll , banking , heel / toe pivots , toe swivel in IK mode .\n\n\n\nArms/Hands;\n------------------\n-controllers for each joint including metacarpal parts to provide gestures easily.\n-Arms can be pinned to World or Shoulder via \"Pin\" attribute under F_L_ArmkIK_Ctrl / F_R_IK_Ctrl .\n\n\nHead;\n----------\n-half smile , smile , kiss , blow , open mouth , lower teeth offset , A , E , O , B/M/P, U , V/F , blendshapes and eyebrow and eyelid controls.\n-FK / World (pins to world) modes are available via \"FK or World\" attribute under F_head_Ctrl.\n\n\nSpine;\n---------\nSpine has a hybrid FK/IK system and easy to use. Two controllers are available . One for the shoulders and one for the hip.\n\n\nIK/FK snap tool;\n----------------------\n-Available as MEL script to execute .Also by the \"S\" switchers (located on hands and feet ) you can manually switch between FK/IK .\n( see video \"instructional\" )\n\n\nLimitations ;\n----------------\n-Mesh is NON-scalable due to distance nodes and hair setup .\n-Spine is NON-stretchy.\n-Hand presets such as fist , curl or similar gestures are not available .\n","imageAlt":"flower 3D model animated Fairy","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fairy-fda2c2f5-08f5-4d8c-8fd2-d0446412f9f7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SxduXVosPnnPdU7Nim7y4gzA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dfs0015.jpg","gridUrl":"https://media.cgtrader.com/variants/SxduXVosPnnPdU7Nim7y4gzA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dfs0015.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fairy-fda2c2f5-08f5-4d8c-8fd2-d0446412f9f7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5324228/848998d642/fairy-3d-model-848998d642.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3524075","type":"listingItem","attributes":{"id":3524075,"title":"LowPoly Ninja","price":29.0,"description":"Cartoon Ninja Character\n\nLow poly gameready character created and animated in 3dsmax for use in game engines.\n\nComplete Model - Tris 5K\n- Verts 2.5K\n\nThe model has 2 versions, a single material model with original texture map or a customizable multimaterial model for customization of colours of the different parts of the mesh if needed.\nThe model also comes with a single material textured sword.\n\nThe model comes with 8 seperate game loop animations\n\nIdle\nShuffle\nWalk\nRun\nJump\nJump Attack\nJump Back\nAttack\nDeath\n\nThe unity package has a demo scene setup with a basic mecanim controller with the animations. \nFor 3dsmax users the BIP animations are in a seperate folder and can be loaded onto the character using the biped animation system inside 3dsmax.\nFor FBX users import the Tpose FBX model into your 3d software and load the FBX animations onto the Tpose.","imageAlt":"LowPoly Ninja 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/lowpoly-ninja-72b51e52-0125-4338-8931-24d32a3c7859","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/H1taGnsP3Jdcw85vyTV4Hz4i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/front.jpg","gridUrl":"https://media.cgtrader.com/variants/H1taGnsP3Jdcw85vyTV4Hz4i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/front.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/lowpoly-ninja-72b51e52-0125-4338-8931-24d32a3c7859","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":149,"name":".bip","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3524075/b506ddd785/lowpoly-ninja-3d-model-b506ddd785.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1899646","type":"listingItem","attributes":{"id":1899646,"title":"Victorian Gent - Rigged - 1 model 2 versions - Low Poly-rigged","price":65.0,"description":"Victorian Gent - Rigged - one model 2 versions\n\nVictorian Gent - one model 2 versions Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max 2017 and up\n\nOBJ Files include the base object and the 53 morph target objects.\n\n*************** MAX USERS***************\n2009 and 2017 versions are already setup and work correctly.\n\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - Rigged - 1 model 2 versions - Low","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1899646/596aa8c5f2/victorian-gent-rigged-1-model-2-versions-low-poly-rigged-3d-model-596aa8c5f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3414062","type":"listingItem","attributes":{"id":3414062,"title":"Fighting Girls Super Pack","price":89.99,"description":"This package contains 6 assets with many build variations.\n\n**► Key Features:**\n\n6 characters and about 100 variations of their assembly\n\nEpic Skeleton ( additionally includes 13 jaw bones, 2 breast bones, 12 eyebrow bones, 2 eye bones)\n\n20 animations (walk, 2 strafe, 3 run, 2 jump, 2 hit reaction, 4 death, 6 attack)\n\nSubsurface Scattering (SSS)\n\nFlexible instance materials\n\nFacial rigg\n\nBreasts morph target.\n\n**► Polycount:**\n\nFighting Girl 1: faces - 17 802; 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This game-ready asset is fully rigged, optimized, and perfect for real-time projects.\n\nHarry is equipped with a digital camouflage uniform, tactical vest, helmet, pouches, and side gear. All materials are PBR-based, delivering high realism with accurate fabric, metal, and leather details.\n\n**Model:**\n\n- Modeling in Blender 4.3.\n- Poly Count: 58,015 Verts Count: 57,071 Clean Topology and Low Poly Model.\n\n— BLENDER —\n\n- Rigged with Auto-Rig Pro Addon Using\n- IK/FK switch enabled for arms and legs\n- Clean topology for smooth deformations\n- Fully UV unwrapped\n\nAsset Library:\n\n- 18 Facial expressions\n- 7 Eyebrow shapes\n- 10 Mouth poses\n- 41 Hand gestures\n\n— UNREAL ENGINE —\n\n- Rigged to Epic Skeleton\n- Supports all Epic animations (retarget-ready)\n- Morph Targets enabled for facial animation\n- Comes with demo scene including materials and animations\n- High-quality, customizable PBR materials\n\n\nHigh Res PBR 2k Textures. File Included.\n\n================================================\n\nFile Format:\n\n- Blend ( Blender 4.3 )\n- Unreal(5.4.4)\n- Maya  2022\n- FBX\n- OBJ , MTL\n\n For more models, visit my profile. For inquiries, feel free to contact me via email.","imageAlt":"Rio UN Soldier Rigged 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/rio-un-soldier-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6phfwd9odmdjsz4tosl3t4ft10m6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rio1.jpg","gridUrl":"https://media.cgtrader.com/variants/6phfwd9odmdjsz4tosl3t4ft10m6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rio1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/rio-un-soldier-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6453691/c38ad13d9b/rio-un-soldier-rigged-3d-model-c38ad13d9b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3152167","type":"listingItem","attributes":{"id":3152167,"title":"Cyberpunk girl","price":25.0,"description":"**Cyberpunk girl**\n\nHigh-quality model focused on game development with PBR textures. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). **Nude renders can also be downloaded as a separate file.**\n\n**Included:**\n\n1. Body model - 15,915 verts 4096x4096 textures, eyebrow texture 512x512, eye texture 1024x1024\n2. Boots model - 5,645 verts 2k textures\n3. Earring model - 1,586 verts 256x256 textures\n4. Glasess model - 782 verts 2048x2048 textures\n5. Hair model - 7,497 verts 4096x4096 textures\n6. Handgun model - 3,295 verts 4096x4096 textures\n7. Jacket model - 4,126 verts 4096x4096 textures\n8. Shorts model - 1,029 verts 2048x2048 textures\n9. Shorts detail model  - 2,966 verts 2048x2048 textures\n10. Stocking model  - 1,034 verts 2048x2048 textures\n11. Top model  - 1,316 verts 4096x4096 textures (one material with \"Top detail\")\n12. Top detail  model  - 2,768 verts \n\nEach set of textures includes maps: color, metal, roughness, normal.\n\n**Animations:**\n\nThe model contains 17 animations:\nIdle, Break dance, Dancing, Death, Death2, Hit Reaction, Walking, Running, Sneaking, Pistol Idle, Pistol Jump, Pistol Walk, Pistol Run, Pistol Jump, Pistol Jump Movement, Pistol Whip, Pistol Shoot.\n\nIf you need new animations, I can help create them. Armature is also ideal for mixamo use.","imageAlt":"Cyberpunk girl 3D asset animated game-ready","url":"https://www.cgtrader.com/3d-models/character/woman/cyberpunk-girl-3a84d91f-eb01-441f-98c4-18aa8e2af9d2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M5rrAQydBXVk24UzkC5w6YMJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render12.jpg","gridUrl":"https://media.cgtrader.com/variants/M5rrAQydBXVk24UzkC5w6YMJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render12.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/cyberpunk-girl-3a84d91f-eb01-441f-98c4-18aa8e2af9d2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3152167/1f6998ac59/cyberpunk-girl-3d-model-1f6998ac59.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4126179","type":"listingItem","attributes":{"id":4126179,"title":"BLENDER - Victorian Gent - Rigged - one model 2 versions","price":65.0,"description":"**Victorian Gent - Rigged - one model 2 versions for Blender**\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nThere is one model, but two color maps, so there are two similar files one for each color map. \u003cBR\u003e\nThe “VG” is for the first version, the “VG2” is for the second version.\u003cBR\u003e\n\u003cBR\u003e\nPIX-VG-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nPIX-VG2-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nVG-3a-ManualPose.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\nVG2-3a-ManualPose.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN, UpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n440 polygons\u003cBR\u003e\n462 vertices\u003cBR\u003e\n\u003cBR\u003e\nVictorian Gent\u003cBR\u003e\n11226 polygons\u003cBR\u003e\n11711 vertices\u003cBR\u003e\n\u003cBR\u003e\nCane\u003cBR\u003e\n162 polygons\u003cBR\u003e\n176 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nBlender_VG_TT_Color.mp4 - https://youtu.be/M7dELpXHaEo\u003cBR\u003e\nBlender_VG_TT_WIRE.mp4 - 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Texture ","price":5.99,"description":"Hello friends,\n\n\nI'm sure this model very help full to you.\nIt has proper loops which are helpful for Rigging \u0026 Animation.\nAnd it also helps with the blend shape.\nIt will increase the speed of artwork.\nI'm sharing this model with you, who works very fast and efficient way.\nAttached file:\n\n                        --\u003e obj (Object file) file attached, which is open in any kind of software.\u003c--\n            \n            Contact me: If you want full model with Texturing ,Rigging And AAA Render.\n\nThanks for watching. \n                            ","imageAlt":"Face Texture 3D","url":"https://www.cgtrader.com/3d-models/character/woman/face-loops","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wCUJF8q5TQL8tXSQGtRwM6dE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Face_test_10.jpg","gridUrl":"https://media.cgtrader.com/variants/wCUJF8q5TQL8tXSQGtRwM6dE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Face_test_10.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/face-loops","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2101714/0d706e7038/face-texture-3d-model-0d706e7038.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5731890","type":"listingItem","attributes":{"id":5731890,"title":"Highwayman - Blender - Rigged and Animated","price":65.0,"description":"**Highwayman - Rigged and Animated for Blender 4.23 and up**\u003cbr\u003e\n\u003cbr\u003e\n*********************\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started\u003cbr\u003e\nHe has a Leather Cloak and a \"Redcoat\" Cloak:\u003cbr\u003e\n\u003cbr\u003e\n00-HWYMN-Lthr-Zero.blend\u003cbr\u003e\n00-HWYMN-RED-Zero.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend\u003cbr\u003e\n01b-TT-HWYMN-RED-NoMask.blend\u003cbr\u003e\n01b-TT-HWYMN-RED.blend\u003cbr\u003e\n01b-TT-HWYMN.blend\u003cbr\u003e\n02-HWYMN1-Deliver-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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jurassic pet","price":2.0,"description":"Jurassic Pet is a collection of Low-Poly animal theme! \nThese models are mobile friendly and ready to use in render \u0026 in-game purposes.\n\nThe current model is the Centrosaurus\nFeatures: \n- Low Polygon \n- Papercraft like style \n- Rigged \n-Animations: \n♦ run\n♦ eat\n♦ joyful\n♦ attack\n♦ smell\n♦ look around\n♦ sleep\n♦ lay down\n♦ sleep\n♦ lay down\n♦ walk\n♦ walk around\n♦ idle: breathing\n\n\nAbout Centrosaurus\n\n\n Centrosaurus acquired its named from the numerous bony projections that run along the edges of its frill.‭ ‬Aside from these a large nasal horn extends upwards from the top of the snout,‭ ‬and a pair of small horns project from the eyebrow.‭ ‬Two more hornlets hook down from the top of the frill,‭ ‬although how developed they are depends upon the species,‭ ‬being most pronounced in C.‭ ‬apertus.‭ ‬The nasal horn is also known to curve either forwards or backwards,‭ ‬and may be indicative of species.\n       Even though it was not large for a ceratopsian,‭ ‬Centrosaurus was not small either.‭ ‬Remains of numerous individuals including the remains of several hundred dinosaurs in a bone bed indicate that Centrosaurus was one of the most common dinosaurs of the time and location,‭ ‬and may have moved around in herds numbering hundreds of individuals.‭ ‬However,‭ ‬the herding theory is but one interpretation of the site ait may also indicate a doomed watering hole that vanished during a drought.‭ ‬Study of the bone bed has also revealed Styracosaurus remains on top of the Centrosaurus remains,‭ ‬leaving some to believe that Styracosaurus may have displaced Centrosaurus as the main herbivore of the area.\n       Centrosaurus has been used as the base of the ceratopsian group centrosaurinae.‭ ‬The ceratopsian dinosaurs of this group are noted for having short neck frills and single nasal horn,‭ ‬although some members do have brow horns,‭ ‬as well as further spikes that can and often do extend from the edges of the frill.‭ ‬Other ceratopsains of the centrosaurinae include Einiosaurus,‭ ‬Styracosaurus,‭ ‬Diabloceratops and Pachyrhinosaurus among others.\n       Centrosaurus was also at the centre of a naming controversy in‭ ‬1915‭ ‬with the discovery and naming of the stegosaurid Kentrosaurus.‭ ‬Although alternative names for Kentrosaurus were created,‭ ‬they were not needed as it was still spelled differently to Centrosaurus.‭ ‬On top of this they are also pronounced differently,‭ ‬Kentrosaurus with a kicking‭ '‬K‭'‬,‭ ‬and Centrosaurus with a soft‭ '‬C‭' ‬pronounced as‭ '‬See‭'‬.\n","imageAlt":"3D model Centrosaurus jurassic pet","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/centrosaurus-d8ca9455-9d2a-4ad6-8ee8-1b57e4fcb8d1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C3QUaJezX7DphVrFoqiPmsfd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/centrosaurus-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-stl-w3d.jpg","gridUrl":"https://media.cgtrader.com/variants/C3QUaJezX7DphVrFoqiPmsfd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/centrosaurus-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-stl-w3d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/centrosaurus-d8ca9455-9d2a-4ad6-8ee8-1b57e4fcb8d1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":47,"name":".w3d","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/894986/fea9e417b7/centrosaurus-jurassic-pet-3d-model-fea9e417b7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation  Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"animated omnivorous Baboon Animation Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.jpg","gridUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362926/a9bb4a3127/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4728756","type":"listingItem","attributes":{"id":4728756,"title":"Realistic Male Head 3D Model Animated with Facial Expressions","price":59.0,"description":" **Realistic Male Head 3D Model Animated with Facial Expressions** is completely ready to be used in your games, animations, films, designs etc.  \n  \nAll textures and materials are included and mapped in every format. The model is completely ready for visualization in any 3d software and engine.  \n  \n**Technical details:**  \n\n- **File formats** included in the package are: **FBX, OBJ, ABC, DAE, GLB, PLY, STL, BLEND, UnityPackage**\n- **Native software file format: BLEND**\n- **Render engine: Eevee**\n- **Polygons:** 70,947 (head) | 1,024 (eyes) | 2,272 (eyebrows) | 956 (eyelashes)\n- **Vertices:** 71,165 (head) | 964 (eyes) | 5,112 (eyebrows) | 2,216 (eyelashes)\n- The model is **rigged** and **animated.**\n- **10 animations** are included: turn left, turn right, turn up, turn down, look left, look right, look up, look down, speak, blink. All animations are full cycles.\n- **The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions** : smile, sad, worried, angry.\n- **Expression can be combined** (e.g. 50% sad, 20% worried).\n- **Only following formats contain rig and animation: BLEND, FBX, GLTF/GLB, UnityPackage**.\n  \n**Textures details:**  \n\n- **Eyelashes and eyebrows can be easily removed from the head (if needed).**\n- **Eyes have 6 textures/colors:** amber, blue, brown, gray, green, hazel, red\n- **Eyelashes have 6 textures/colors:** black, brown, red/auburn, blonde, grey, white\n- **Eyebrows have 6 textures/colors:** black, brown, red/auburn, blonde, grey, white\n- **Blender users can change colors (eyes, eyelashes, eyebrows) as they like, and are not limited to 6 (predefined) colors.**\n- **Textures: Color, Metallic, Roughness, Normal, Scattering, AO**\n- Includes a subsurface scattering texture\n- All **textures are 2k resolution.**\n","imageAlt":"animated Realistic Male Head 3D Model Animated with 1","url":"https://www.cgtrader.com/3d-models/character/man/realistic-male-head-3d-model-animated-with-facial-expressions","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HbKmz9xrQVcDNkb6B138hCtu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00_01_front_with_text.jpg","gridUrl":"https://media.cgtrader.com/variants/HbKmz9xrQVcDNkb6B138hCtu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00_01_front_with_text.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/realistic-male-head-3d-model-animated-with-facial-expressions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4728756/fb42e3bbdf/realistic-male-head-3d-model-animated-with-facial-expressions-3d-model-fb42e3bbdf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6265983","type":"listingItem","attributes":{"id":6265983,"title":"Animated Summer Dress Girl D Character Model Rigged and Animated","price":50.0,"description":"Included animation of Idle, Walking, Running etc. It's full compatible with Mixamo RIG. This character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!","imageAlt":"3D asset Animated Summer Dress Girl D Character Model 2","url":"https://www.cgtrader.com/3d-models/character/other/animated-summer-dress-girl-d-character-model-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mewf3gyfbcftkvje6w5vrhjb9p7w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/mewf3gyfbcftkvje6w5vrhjb9p7w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/animated-summer-dress-girl-d-character-model-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6265983/c63ba2dd60/animated-summer-dress-girl-d-character-model-rigged-and-animated-3d-model-c63ba2dd60.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4306387","type":"listingItem","attributes":{"id":4306387,"title":"Animated female charachter-waking up-","price":3.0,"description":"a compile of 6 animations\n-sit to stand\n-stand to walk\n-stand to turn\n-going down stairs\n-neck stretching\n-arm stretching\nand an additional 5 poses\nthe blend file includes the charachter as well as the place in the animation preview and pictures. all textures included in the blend file.\nthe extra formats besides the blend file only contain the charachter. And the hair, eye, lashes and eyebrow textures arent included because fbx wont include alpha maps. there will be a texture file if you want to use software besides blender.\nhave a nice day.","imageAlt":"Animated female charachter-waking up- 3D","url":"https://www.cgtrader.com/3d-models/character/woman/casual-female-charachter-waking-up","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5v856zBnNp7av7atM1ZqGiD6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0859.jpg","gridUrl":"https://media.cgtrader.com/variants/5v856zBnNp7av7atM1ZqGiD6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0859.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/casual-female-charachter-waking-up","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4306387/91f6b17078/animated-female-charachter-waking-up-3d-model-91f6b17078.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3352782","type":"listingItem","attributes":{"id":3352782,"title":"Victorian Gent Wizard - MOCAP Rig and Motion Capture Data","price":69.0,"description":"Victorian Gent Wizzard - MOCAP Rig and Motion Capture Data Rigged and Animated for Lightwave version 2020 and up and for 3DS Max version 2020 and up.\u003cBR\u003e\u003cBR\u003e\n\n-------ALL YOU NEED TO START-----------------------------------------------------\u003cBR\u003e\nThe following can get confusing - Just know that you can open:\u003cBR\u003e\u003cBR\u003e\n\nIn Lightwave\n\"00-VG1_Mocap_MASTER_BoneSetup_Rig.lws\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"02-HMOT 3 with coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws - To see a magic spell animation already created.\u003cBR\u003e\u003cBR\u003e\n\nMAX\u003cBR\u003e\n\"VGA1a-Mocap_SetUp_Rig-E5-ARNOLD.max\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"03-MAX xaf Anims Coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-FIN.max - To see a magic spell animation already created.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nMAX\u003cBR\u003e\nVGA1a-Mocap_SetUp_Rig-E5-ARNOLD,max\u003cBR\u003e\nVGA1a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-SIG--FRAME 37-FIN.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-DARK-FIN.max\u003cBR\u003e\nVGA2a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\u003cBR\u003e\n\nLIGHTWAVE\u003cBR\u003e\n00-VG1_Mocap_MASTER_Rig.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG.lws\u003cBR\u003e\n00-VG1_Mocap_SAMPLE.lws\u003cBR\u003e\u003cBR\u003e\n\nVictorian Gent (VG) - MOCAP Rig and Motion Capture Data\u003cBR\u003e\nVictorian Gent (VG)  Rigged and Animated for Lightwave 2020 and up and for 3DS Max version 2020 and up\u003cBR\u003e\u003cBR\u003e\n\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\u003cBR\u003e\n\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\u003cBR\u003e\n\nThis rig is designed primarily for the motion capture data to animate. 38 MOCAP sets in all\u003cBR\u003e\u003cBR\u003e\n\n-------MORPH MOTIONS-----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nOne important thing to bear in mind - in both Lightwave and Max, so long as the models are being animated from the MOCAP motion (hmot - Lightwave and xaf - Max)\u003cBR\u003e\nthe morphs in the model will not work.\u003cBR\u003e\n\nYou have to BAKE the MOCAP motions, and then the Morphs become available -  as well, all of the motions become keyframes and are now editable.\u003cBR\u003e\u003cBR\u003e\n\nThis Model includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\u003cBR\u003e\n\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \nSalute_85 \t\tT-Pose_10 \nSittingIdle_128 \tTalking-Seq2_364 \nSitToStand_68\t\tTalking0_113 \nStandingIdle_90\t\tTalking1_155 \nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\u003cBR\u003e\n\nand 13 MAGIC MOCAP poses:\u003cBR\u003e\u003cBR\u003e\n\nM_Crouch Idle_40_Coat \u003cBR\u003e\nM_Crouch To Standing Idle_30_Coat \u003cBR\u003e\nM_Stand 1H cast spell 01_90_Coat \u003cBR\u003e\nM_Stand 1H Magic Attack 01_69_Coat \u003cBR\u003e\nM_Stand 2H Magic Area Attack 02_95_Coat \u003cBR\u003e\nM_Stand 2H Magic Attack 01-77 \u003cBR\u003e\nM_Stand 2H Magic Attack 03S-129 \u003cBR\u003e\nM_Stand Block React Large_40_Coat \u003cBR\u003e\nM_Stand idle 02_150_Coat \u003cBR\u003e\nM_Stand idle_55_Coat\u003cBR\u003e \nM_Stand React Death Backward_109_Coat \u003cBR\u003e\nM_Stand Walk Back_36_Coat \u003cBR\u003e\nM_Stand Walk Forward_34._Coat \u003cBR\u003e\u003cBR\u003e\n\n---------THE SCENES---------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nFor both 3DS Max and Lightwave this model comes with the following scenes:\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG2 - Signature image (In it’s own folder)\u003cBR\u003e\u003cBR\u003e\n\nAnd the following folders:\u003cBR\u003e\n1b Import for MOCAP in MAX - The fbx to import into Max for MOCAP\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\u003cBR\u003e\n\n03-MAX xaf Anims Coat - Max xaf (MOCAP) files\u003cBR\u003e\n02-HMOT 3 with coat - Lightwave hmot (MOCAP) files\u003cBR\u003e\u003cBR\u003e\n\n03-MOCAPs-for VG Coat - Motionmixer files\u003cBR\u003e\u003cBR\u003e\n\n---------MOVE THE CHARACTER---------------------------------------------------\u003cBR\u003ev\n\nTo move the character:\nIn Lightwave simply select the Character and move\u003cBR\u003e\nThe Top hat has it's own master Null so you san move it separately\u003cBR\u003e\u003cBR\u003e\n\nIn Max \u003cBR\u003e\nThe Character has a \"0-Master\" dummy healper - use that to move the sharacter.\u003cBR\u003e\nThe Top hat has it's own dummy healper so you san move it separately\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\u003cBR\u003e\n\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\u003cBR\u003e\n\n--------THE MORPH TARGETS----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo, Mouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\u003cBR\u003e\u003cBR\u003e\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\u003cBR\u003e\n\n--------SPECs----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n11,619 verticies\u003cBR\u003e\n11,156 polys\u003cBR\u003e\u003cBR\u003e\n\nTop Hat\u003cBR\u003e\n462 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\u003cBR\u003e\n\nWalking Stick\u003cBR\u003e\n176 verticies\u003cBR\u003e\n162 polys\u003cBR\u003e\u003cBR\u003e\n\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\u003cBR\u003e\n\nTotal\u003cBR\u003e\n12,265 verticies\u003cBR\u003e\n11,764 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n15,906 verticies\u003cBR\u003e\n15,340 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\u003cBR\u003e\n\nImage maps are 4k\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\n\nYoutube links to the MOCAP files in this model:\u003cBR\u003e\nPIX-Magic Attack Dark-FIN Lightwave - https://youtu.be/_1TXF2217YM\u003cBR\u003e\nVG_Magic-MAX - https://youtu.be/uR6GG2MSYAM\u003cBR\u003e\u003cBR\u003e\n\nVG1-Color-TT -  https://youtu.be/sGcd8sLlopE\u003cBR\u003e\nVG1-Grey_HI-TT - https://youtu.be/o4Bfdtkgx-4\u003cBR\u003e\nVG2-Color-TT - https://youtu.be/1ksmahN8clY\u003cBR\u003e\na-SitStandWalk - https://youtu.be/nGfCVtPkq8o\u003cBR\u003e\na-Start-Walk-Stop-211 - https://youtu.be/OdsZSXrl5Ng\u003cBR\u003e\na-Walk_31 - https://youtu.be/wK2aRQEvdnE\u003cBR\u003e\nJogInPlace - https://youtu.be/5PcSoFFWDv8\u003cBR\u003e\nJump - https://youtu.be/ShUa2j1PCJw\u003cBR\u003e\nM_Crouch Idle - https://youtu.be/TG5RdAbAKEk\u003cBR\u003e\nM_Crouch To Standing Idle - https://youtu.be/cnq8vk047nA\u003cBR\u003e\nM_Stand 1H cast spell 01 - https://youtu.be/zCqqH0Bo8YUM_Stand 1H Magic Attack 01 - https://youtu.be/s2QdoTHNN00\u003cBR\u003e\nM_Stand 2H Magic Area Attack 02 - https://youtu.be/rlDvoU25mtk\u003cBR\u003e\nM_Stand 2H Magic Attack 01 - https://youtu.be/jOg0W6Bvk-E\u003cBR\u003e\nM_Stand 2H Magic Attack 03S - https://youtu.be/pYc_eA1Iu4c\u003cBR\u003e\nM_Stand Block React Large - https://youtu.be/25-U3ToMrSE\u003cBR\u003e\nM_Stand idle 02 - https://youtu.be/F8ZJKZ8bmKY\u003cBR\u003e\nM_Stand idle_55 - https://youtu.be/gy_VJBVhPKwM_Stand React M_Stand React Death Backward - https://youtu.be/E19yv7LTScU\u003cBR\u003e\nM_Stand Walk Back - https://youtu.be/eyYKbJcYXu0\u003cBR\u003e\nM_Stand Walk Forward - https://youtu.be/OojUmyqHq-Q\u003cBR\u003e\nRunInPlace - https://youtu.be/cegvFuJTHB4\u003cBR\u003e\nSit-To-Stand - https://youtu.be/N65F6k_Fgds\u003cBR\u003e\nSitting-Idle - https://youtu.be/WTlbYqOtUQM\u003cBR\u003e\nStand-To-Crouch - https://youtu.be/Q-AfOKmXvsg\u003cBR\u003e\nStand-To-Sit - https://youtu.be/EtOcwxVxWyw\u003cBR\u003e\nStanding-Idle - https://youtu.be/VC-kksSiLSc\u003cBR\u003e\nStart-Walk-In-Place - https://youtu.be/4qbD_98Zb-Q\u003cBR\u003e\nStart-Walk-Stop - https://youtu.be/yTkTJJrrF5M\u003cBR\u003e\nStopWalk-InPlace - https://youtu.be/2iu7bVU1CEQ\u003cBR\u003e\nTalking_0 - https://youtu.be/GtddV2JFb8I\u003cBR\u003e\nTalking_1 - https://youtu.be/YFtkSvtD0zg\u003cBR\u003e\nTalking_2 - https://youtu.be/qVMKqF3TS4s\u003cBR\u003e\nTurn Left 90 - https://youtu.be/fh-dfbh_rZk\u003cBR\u003e\nTurn Right 90 - https://youtu.be/U4v0XJcIQ8k\u003cBR\u003e\nWalk 1 InPlace - https://youtu.be/RZJkhUKAYEs\u003cBR\u003e\nWalk 2 InPlace - https://youtu.be/I1e_7w5QgBM\u003cBR\u003e\nWalk Backwards InPlace - https://youtu.be/SnpYZHR5BY8\u003cBR\u003e\nMorphs2 - https://youtu.be/y5WIcLeYDmM\u003cBR\u003e\n","imageAlt":"3D asset Victorian Gent Wizard - MOCAP Rig and Motion 1","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-wizzard-mocap-rig-and-motion-capture-data","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FsKVD37cmwP7DqokXEebXpcQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2-MagicAttack-frame%2028-light.jpg","gridUrl":"https://media.cgtrader.com/variants/FsKVD37cmwP7DqokXEebXpcQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2-MagicAttack-frame%2028-light.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-wizzard-mocap-rig-and-motion-capture-data","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":204,"name":".rps","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3352782/395fcc6621/victorian-gent-wizard-mocap-rig-and-motion-capture-data-3d-model-395fcc6621.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"908541","type":"listingItem","attributes":{"id":908541,"title":"Olaf - Frozen","price":12.0,"description":"Olaf is a set of body parts that forms the snowman, so you can scatter body parts for a crash. All the body parts still animate while they are separated or together. This version the eye lids close with the eye brow adjustment. \nThis image was a version showing expressions with the eyebrow adjustment, and I can change the rigging to get that back, but it can only do one thing with the eyebrows.","imageAlt":"Olaf - Frozen 3D","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/olaf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yyb9nX1iJLNSrQmXrAofREkp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/olaf%20I%20wished%20I%20thought%20of%20that1.jpg","gridUrl":"https://media.cgtrader.com/variants/yyb9nX1iJLNSrQmXrAofREkp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/olaf%20I%20wished%20I%20thought%20of%20that1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/olaf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":102,"name":".duf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/908541/d83b4d8ac7/olaf-frozen-3d-model-d83b4d8ac7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5692789","type":"listingItem","attributes":{"id":5692789,"title":"3D Characters Pro - Casual","price":150.0,"description":"Tools for hand accessories are only included in the pro version.\n\n\nUpgraded from the regular version, the pro version includes \na more diverse design of parts and hand accessories \nthat add to the character's personality.\n\nPlease check out the preview of Asset.\n\nThe regular version and the Pro version have different pack configurations.\n\n-----------------------------------------------------------\n\n\n**3D Characters Pro - Casual Web Demo** \nhttp://layerlab.io:3030/assetstore/3D_Characters_Pro_Casual/\n\n\n**Key Features**\n\n\nIt's a low-poly style Casual Character Modeling that can be applied to\ncasual genres of game production.\n\nA segmented part has been added to allow more diverse combinations of\ncharacters using facial expressions and various instruments.\n\nIt has come to provide various ways to create your own avatar.\n\n• Not compatible with other Casual Character packs!\n\n• Basic character FBX that you can use when you want\nto extract animations from Mixamo!\n\n\nThis package contains total of 485 FBX Items \u0026 120 example characters\n\n• 485 FBX Items as 3D casual character modeling\n\n• 485 Sources as prefabs\n\n• Demo scene included with 120 example characters\n\n• Material and Atlas Texture\n\n• Support URP\n\n• Preview Demoscene\n\n\n**Asset Includes**\n\n• Axe (x3)\n• Bag (x18)\n• Body Part (x20)\n• Bottom (x55)\n• Bracelet (x5)\n• Earring (x20)\n• Eye (x12)\n• Eyebrow (x23)\n• Eyewear (x18)\n• Glove (x22)\n• Hair (x29)\n• HairAcc (x3)\n• HandAcc (x10)\n• Head (x1)\n• Headgear (x63)\n• Lips (x11)\n• Mask (x5)\n• Mustache (x29)\n• Shield (x4)\n• Shoes (x52)\n• Spear (x3)\n• Sword (x3)\n• Top (x71)\n• Watch (x5)\n• Example Characters (x120)\n\n**Animation Includes**\n\n• Action\n- Jump\n- Punch\n- Run\n- Walk\n\n• Dance\n- Dance1,2,3,4\n\n• Emoji\n- Aghast\n- Angry\n- Applaud\n- Be_Bashful\n- Cheer\n- Cry\n- Gas\n- Hi\n- Nice\n- Pester\n- Putter_Around\n- Showmanship\n- SideToSide\n- Sigh\n- Smile1,2\n\n• Interaction\n- Item_Put\n- Pickup\n- Shovel\n- Sickle\n\n• Reaction\n- Agonize\n- Knockout\n- Struck\n\n• Stand\n- Stand_Idle1,2,3,4,5,6\n\n\n\n**Material Includes**\n\nAll models use two materials\n\n- ColorA (Color)\n- ColorB (Transparent)\n- ColorC (Metalness)\n- ColorD (Emission)\n\n\n\n**Texture Includes**\n\n\nAll models use one texture (Color palette)\nRes: 128px\n\n\n-------------\n\n\n\nIf there any suggest or idea for improvement feel free to contact me, if it\npossible I will add your request in further updates.\n\n\n","imageAlt":"animated 3D Characters Pro - Casual","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3d-characters-pro-casual","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YUJi9ZK2kZME29Md23o88cAg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1920x1080.jpg","gridUrl":"https://media.cgtrader.com/variants/YUJi9ZK2kZME29Md23o88cAg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1920x1080.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3d-characters-pro-casual","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5692789/9c9f819e75/3d-characters-pro-casual-3d-model-9c9f819e75.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5141283","type":"listingItem","attributes":{"id":5141283,"title":"Cartoon Family Rigged V2","price":100.0,"description":"Description\nPixar-Style Family Pack Rigged 3D model\n\n================================================\n\nHigh-quality cartoon character collection\n\nEach character is a separate file, the pose is T-pose.\n\nIf you want to know each model in more detail or want to buy one of them separately,\n\nPlease check the product ID of each role or click my name to look in my homepage.\n\n**Baby:** https://www.cgtrader.com/3d-models/character/child/pixar-style-baby-character-rigged\n**Kid Boy:**https://www.cgtrader.com/3d-models/character/child/pixar-style-kid-boy-character-rigged\n**Father:**https://www.cgtrader.com/3d-models/character/man/pixar-style-father-character-rigged\n**Mother:**https://www.cgtrader.com/products/pixar-style-mother-character-rigged\n**Uncle:**https://www.cgtrader.com/products/pixar-style-uncle-character-rigged\n================================================\n\n**File Format:**\n\nBlend ( Blender 3.4 )\nFBX\nOBJ , MTL\nSTL\nGLB\nDAE\n================================================\n\n**Baby:**\nPixar-style Baby is a Blender Rigify control rig, ready to be animated.\n\nBaby character is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 48,039 Verts Count : 50,893 Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 46 Poses \n- 18 Face Expression \n- 7 Eye Brows \n- 10 Mouth Poses \n- 41 Hand Poses \n- 10 Animation \n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- BabyWalk,\n- Crawling,\n- HugWalk,\n- KneeSitting Idle,\n- Sit Flapping Legs,\n- Sit to Stand,\n- Stand Happy Swing,\n- Stand to Crawl,\n- Stand to Sit.\n- Swing Walk,\n\n10 Animation\nare included.\n\n**Kid Boy:**\nPixar-Style Kid Boy is a Blender Rigify control rig, ready to be animated.\n\nKid Boy is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 42,031 Verts Count : 56,040 Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 46 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 11 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- Idle,\n- Jog,\n- Run,\n- Run Escape,\n- Anxious Talk,\n- Freightened,\n- General Talk,\n- Scared,\n- Walk angry.\n- Walk Happy,\n- Walk Standard,\n\n11 Animation are included.\n\n================================================\n\n**Hair:**\n\nrealistic Game Hair Texture and shader:\n\nHigh Res PBR Textures. File Included.\n\n\n**Father:**\n\nPixar-style Father is a Blender Rigify control rig, ready to be animated.\n\nFather character is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 32,026 Verts Count : 46,044 Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 46 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 10 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- Idle,\n- Jog,\n- Run,\n- Run Escape,\n- Anxious Talk,\n- Freightened,\n- General Talk,\n- Scared,\n- Walk angry.\n- Walk Happy,\n- Walk Standard,\n\n11Animation are included.\n\n================================================\n\n**Hair:**\n\nrealistic Game Hair\n\n**Texture and shader:**\nHigh Res PBR Textures. File Included.\n\n**Mother:**\n\nPixar-Style Mother is a Blender Rigify control rig, ready to be animated.\n\nMother is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 14,046 Verts Count : 14,164Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 36 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 11 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- Idle,\n- Happy Walk,\n- Jog,\n- Run,\n- Run Afraid,\n- Stand Afraid.\n- Stand Angry.\n- General Talk,\n- Scared,\n- Walk angry.\n- Walk Standard,\n\n11 Animation are included.\n\n================================================\n\n**Hair:**\n\nrealistic Game Hair \n\n**Texture and shader:**\n\nHigh Res PBR Textures. File Included.\n\n**Uncle:**\n\nPixar-style Uncleis a Blender Rigify control rig, ready to be animated.\n\nUncle character is available for Blender 3.4 and above, and Blender 4.0.\n\n================================================\n\n**Model:**\n\nModeling into Blender 3.4. Poly Count : 37,335 Verts Count : 49,727 Clean Topology and Low Poly Model.\n\n================================================\n\n**Features:**\n\nClean topology.\n\n- 46 Poses\n- 18 Face Expression\n- 7 Eye Brows\n- 10 Mouth Poses\n- 41 Hand Poses\n- 11 Animation\n\nAll models is completely UVunwrapped.\n\n================================================\n\n**Rig:**\n\nCharacter is Rigged for Blender.\n\n================================================\n\n**Animation:**\n\n- Idle,\n- Jog,\n- Run,\n- Run Escape,\n- Anxious Talk,\n- Freightened,\n- General Talk,\n- Scared,\n- Walk angry.\n- Walk Happy,\n- Walk Standard,\n\n11 Animation are included.\n\n================================================\n\n**Hair:**\n\nrealistic Game Hair \n\n**Texture and shader:**\n\nHigh Res PBR Textures. File Included.\n\n================================================\n\nFor More Visit Profile. For Contact Email.","imageAlt":"3D model animated Cartoon Family Rigged V2","url":"https://www.cgtrader.com/3d-models/character/child/pixar-style-family-pack-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Euvcgaucd8BZnWbupcdZmGpq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Family%20pack%20%20thumnail.jpg","gridUrl":"https://media.cgtrader.com/variants/Euvcgaucd8BZnWbupcdZmGpq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Family%20pack%20%20thumnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/pixar-style-family-pack-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/5141283/4288d3db46/cartoon-family-rigged-v2-3d-model-4288d3db46.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1839020","type":"listingItem","attributes":{"id":1839020,"title":"Aviator WWI British Pilot - Low poly - rigged - animated","price":50.0,"description":"human, person, people, character, aviator, WWI, World war I, great war, Pilot, aviator, rig, animated, walk cycle, biplane, bi-plane, spad, fokker, sopwith camel\n\nAviator WWI British Pilot - includes Cap, Helmet with goggles, swaggerstick\n\nAviator WWI British Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 33DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\n\nThis model comes with several pre-animated scenes to get you started:\nAviator_8-Zero (base T-Pose and Rigged Scene)\nAviator_8-StartWalking\nAviator_8-Salute\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Aviator_8-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 48 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out, HandsLarger, Z-Thinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n13019 verticies\n12328 polys\n\nCap\n539 verticies\n496 polys\n\nHelmit and Goggles\n1505 verticies\n1484 polys\n\nSwaggerstick\n124 verticies\n108 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan, Cap,Helmit and Goggles, Swaggerstick, Ground\n21282 verticies\n20746 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"Aviator WWI British Pilot - Low poly - rigged - 3D","url":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1839020/dca13eeba1/aviator-wwi-british-pilot-low-poly-rigged-animated-3d-model-dca13eeba1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3660894","type":"listingItem","attributes":{"id":3660894,"title":"Female 2 - WITH 30 ANIMATIONS-36 MORPHS","price":3.0,"description":"**Female_02** \n \n\u003e FEMALE CHARACTER WITH  36 MORPHS + 30 ANIMATIONS\n\n\u003e YOU CAN ALSO DOWNLOAD A FREE DEMO PRODUCT TO CHECK THE QUALITY BEFORE PURCHASING THE PRODUCT. FROM THIS LINK - https://www.cgtrader.com/free-3d-models/character/woman/female-demo\n\nMODEL ID = #3660847\n\n**FEATURES**\n\n- UNREAL ENGINE EPIC SKELETON RIG\n- PBR 4K TEXTURES\n- 36 MORPH CONTROLS (LISTED IN PREVIEW)\n- 30 ANIMATIONS (LISTED IN PREVIEW)\n- 04 LOD GROUPS\n- SINGLE MESH\n- UV MAPPED\n- SINGLE MATERIAL FOR WHOLE BODY\n- 2 MATERIALS  (WEARED \u0026 NAKED\n \n\n\n  **AVAILABLE FILE FORMATS**  \n \n- UNREAL ENGINE    VERSION- 4.25\n- UNITY                             VERSION- 2019\n- 3DS MAX                       VERSION-2017\n- MAYA                              VERSION-2017\n- BLENDER                     VERSION- 2.9\n- CINEMA 4D                VERSION- R21\n- FBX                                BOTH Z-UP \u0026 Y-UP\n- OBJ   \n\n\u003e SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ, FORMATS                                          \n\n\n**NOTES**\n \n- CREATED WITH 3DS MAX SOFTWARE WITHOUT ANY ADDITIONAL PLUGIN.\n- RIGGED TO THE EPIC SKELETON.\n- CHARACTER IS A SINGLE MESH.\n- LOW POLY MODEL.\n- ONLY HAVE A SINGLE MATERIAL FOR THE  WHOLE BODY.\n- SUPPORT ANIMATIONS FROM THE UNREAL MANNEQUIN\n \n\n\n**POLY COUNT** \n\n\n- LOD-0 -HIGH QUALITY    -  5498 (POLY)  5498(TRI)   2822(VERT)\n- LOD-1 -MEDIUM                -  4374(POLY)   4374(TRI)   2257(VERT)\n- LOD-2 -LOW                       - 2705 (POLY)  2705(TRI)  1411(VERT)\n- LOD-3 -VERY LOW            - 1583 (POLY)    1583(TRI)    846(VERT) \n \n\n\n**TEXTURE RESOLUTION**\n\n- DIFFUSE                     4096X4096\n- NORMAL_MAP         4096X4096\n- SPECULAR                 4096X4096\n- ROUGHNESS             4096X4096\n\n\n","imageAlt":"3D asset Female 2 - WITH 30 ANIMATIONS-36 MORPHS","url":"https://www.cgtrader.com/3d-models/character/woman/female-2-with-30-animations-36-morphs","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tKbEgi4X7T9oqsMs8Xu3jXmg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Female_02_square_dp.jpg","gridUrl":"https://media.cgtrader.com/variants/tKbEgi4X7T9oqsMs8Xu3jXmg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Female_02_square_dp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-2-with-30-animations-36-morphs","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3660894/42b37bdde0/female-2-with-30-animations-36-morphs-3d-model-42b37bdde0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4149603","type":"listingItem","attributes":{"id":4149603,"title":"Victorian Man BLENDER - five in one Low Poly - Rigged Animated","price":65.0,"description":"**Victorian Man BLENDER - five in one**\u003cBR\u003e\n\u003cBR\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cBR\u003e\n3 different color maps and a regular or Fat man in one model\u003cBR\u003e\n\u003cBR\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Blender\u003cBR\u003e\nOBJ: including  the obj morphs.\u003cBR\u003e\nFBX from:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nVM-Dickens-6_SIG - Signature setup 3 men singing\u003cBR\u003e\nVM1-Dickens-6_FAT_Walk-03 -MOCAP Walk with the \"0-B_FatMan3\" shape key used\u003cBR\u003e\nVM1-Dickens-6_PoseTests-02 - Just a bunch of poses to see what he can do\u003cBR\u003e\nVM1-Dickens-6_SING 02a - Regular Man Singing\u003cBR\u003e\nVM1-Dickens-6_Walk-03 - Regular Man MOCAP Walk\u003cBR\u003e\nVM1-Dickens-6_ZERO - Base Man Ready for you to animate\u003cBR\u003e\nVM1-FatMan -Dickens-6_SING 02a - Fat Man Singing\u003cBR\u003e\nVM1-FatMan -Dickens-6_ZERO - Fat Man MOCAP Walk\u003cBR\u003e\nVM2-Dickens-6_ZERO - Man with Blue Great Coat\u003cBR\u003e\nVM3-Dickens-6_ZERO - Man with Mauve Great Coat\u003cBR\u003e\n\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not key framed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cBR\u003e\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\n\u003cBR\u003e\nMan \u003cBR\u003e\n18802 verticies\u003cBR\u003e\n15128 polys\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n446 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\n\u003cBR\u003e\nHolly Decoration on Hat\u003cBR\u003e\n1112 verticies\u003cBR\u003e\n902 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nSheet Music\u003cBR\u003e\n588 verticies\u003cBR\u003e\n576 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nMorphs Anim: https://youtu.be/-aiK6EkARnc\u003cBR\u003e\nVM FAT WALK BLENDER: https://youtu.be/9O7JTbdPqcE\u003cBR\u003e\nVM Walk BLENDER: https://youtu.be/H--DzBZ3LFc\u003cBR\u003e\nVM_FAT_TT_Color: https://youtu.be/C-fEWIJb3PY\u003cBR\u003e\nVM_TT_COLOR-1: https://youtu.be/jT0cjp5RSo0\u003cBR\u003e\nVM_TT_FAT_WIRE: https://youtu.be/EX2caPtbyj8\u003cBR\u003e\nVM_TT_WIRE: https://youtu.be/RLp-QKsrOwI\u003cBR\u003e","imageAlt":"Victorian Man BLENDER - five in one Low Poly - 3D model 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