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Please ensure that this plugin is enabled in your project before importing the vehicle.Additionally, remember to select vehicle_input_MOD in the game mode settings. **\n\n**Update Log April 1, 2026**\n\n1.For the Midgard Blender physics simulation animation model, the wheel bone’s “Copy Rotation” constraint blend mode has been changed to “After Original” to fix wheel wobbling issues on rough terrain.\n2.Added a user instruction manual.\n\n**Update Log December 3, 2025**\n\nAdded support for UE5.4, and the project no longer relies on the ModelingToolsEditorMode plugin.\n\n**Update Log October 30, 2025\nv1.02**\n\nUpdated to use the Enhanced Input System, replacing the previous axis mapping method.\nFixed the differential lock, now set to a full-time differential lock mode.\n\n**The Unreal Engine project files have been updated to December 24, 2024**\n\nI am proud to present the \"Midgard Explorer\" — a 3D model of an extraterrestrial exploration vehicle designed for brave explorers. The name is inspired by Midgard, the realm of humans in Norse mythology, symbolizing a bridge between Earth and distant planets. This 3D model embodies the aspiration to explore the unknown and connect our world with the far reaches of space.\n\nDesign Philosophy:\nFrom the outset, I aimed to create a 3D model of an extraterrestrial exploration vehicle with robust survival capabilities. The \"Midgard Explorer\" is designed to meet various needs in extreme environments, ensuring superior off-road performance, life support systems, and self-sustaining energy solutions. Here are some key design features:\n\nSuperior Off-Road Capability: Equipped with a 6-wheel independent double wishbone suspension system and all-terrain tires, the \"Midgard Explorer\" can easily navigate through complex terrains, from rugged mountains to soft sand dunes.\nEfficient Life Support System: The vehicle is designed with an oxygen conversion unit and plant cultivation chambers (the 3D model does not include plants; users can add them as needed), ensuring a comfortable, safe, and sustainable living environment for the crew.\nGreen Energy Solution: Fitted with solar panels and efficient energy storage units, the vehicle achieves self-sufficiency in energy, reducing dependence on external supplies.\nAdvanced Scientific Equipment: The vehicle is equipped with a range of advanced scientific instruments and devices, including ground-penetrating radar, life detectors, and high-definition cameras, to support comprehensive scientific missions.\nComprehensive Basic Living Facilities: In addition to its research functions, the \"Midgard Explorer\" includes essential living facilities such as a restroom, bunk beds, and food processing areas, ensuring that the crew can enjoy basic comforts during long-term missions.\n\nTechnical Details:\nTexturing: The \"Midgard Explorer\" 3D model was modeled and UV-unwrapped using Blender 3.21, with material textures created in Substance Painter. To address issues with UDIM UV mapping, which caused texture embedding problems in FBX files and inconvenience for users, I used a traditional UV unwrapping method. The UVs are divided into parts such as the suspension, body shell, external equipment, and interior facilities. Most major parts have 8K textures, while smaller parts have 4K textures. Two sets of textures, clean and dirty, are provided and embedded into the FBX file for easy use in other 3D software.\nSkeleton Rigging: The Blender file of the \"Midgard Explorer\" 3D model uses Blender's physics constraint system for rigging. A single controller is used to control the vehicle's movement, and the ground is given a \"passive rigid body\" physics constraint, allowing the vehicle to interact correctly with the terrain. Pits or \"passive rigid body\" objects on the ground will automatically provide physical feedback to the vehicle (see the video in the details for specific effects). Multiple doors, seats, and the restroom door can be controlled individually using separate controllers, making it very simple to animate.\nFor Unreal Engine:The specialized \"Midgard\" alien exploration rover for Unreal Engine has been completed. Within Unreal Engine, I have rigged the vehicle and programmed controllers to include features such as opening and closing various doors, turning on and off headlights, wheel smoke effects, and automatically adding dirt textures based on the total distance traveled.\n\nIncluded Files:\n1.No Rigging \"Midgard Explorer\" 3D model .blend file\n2.Physics Bone Rigged \"Midgard Explorer\" 3D model .blend file\n3.Clean and Dirty \"Midgard Explorer\" FBX files\n4.Texture package, including two sets of textures for clean and dirty versions\n\nNotes:\n1. Rendering may encounter out-of-memory errors. 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