{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"edwardian","file_types":null},"browser_attributes":{"title":" Animated Edwardian 3D Models","description":"Explore fully animated Edwardian 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Man 1811-1820 - Low poly - rigged - animated","price":50.0,"description":"human, person, character, regency, victorian, english, darcy, gentleman, Edwardian, rig, animated, walk cycle\n\nRegency Man 1811-1820\n\nRegency Man Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. 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The set includes 60 detailed assets designed for old libraries, study rooms, archives, mansion interiors, academic halls, detective offices, museums, dark academia scenes, and vintage game environments.\n\nThe collection includes large wooden bookshelves, filled bookcases, reading tables, chairs, benches, desks, card catalog cabinets, book displays, library lamps, loose books, decorative furniture, and additional props for building a complete period-inspired interior. With dark polished wood, worn surfaces, varied book colors, brass details, and classic 1900s shapes, the pack helps create a believable old library atmosphere with strong visual consistency.\n\nIt also includes 5 blueprint tools created to speed up library scene production. These blueprints let you adjust the number, position, spacing, and arrangement of books inside shelves or display setups, making it easier to fill large rooms without manually placing every book. A desk-opening animation is also included for interactive scenes, close-up details, or storytelling moments.\n\nThis \u003cb\u003egame ready 3D asset pack\u003c/b\u003e is suitable for real-time environments, cinematic renders, level dressing, historical interiors, and marketplace-ready game projects. Use it as a complete \u003cb\u003evintage library kit\u003c/b\u003e, a modular furniture collection, or a set of individual props for Victorian, Edwardian, mystery, horror, fantasy, university, office, and mansion environments.\n\n**Assets :**\n\n- Library 1\n- Library 2\n- Table\n- Card cabinet\n- Office\n- Office curtain\n- Chair\n- Bench\n- Armchair\n- Table bookcase\n- Vent\n- Brass student\n- Brass glass\n- Book alone x6 ( 8materials)\n- Book packages x41\n\n- 5 Blueprints\n- 1 animation alembic\n\n\n**To add with :**\n\n    - Clocks 1900s - 17 assets 3D Model Pack (https://www.cgtrader.com/3d-model-packs/clocks-1900s-17-assets-3d-model-pack)\u003cbr\u003e\n    - Chapel 1900s - 50 assets - Unreal Engine 5 : (https://www.cgtrader.com/3d-models/exterior/historic-exterior/chapel-1900s-unreal-engine-5)\u003cbr\u003e\n    - Clocks 1900s - 15 assets - Unreal Engine 5 : (https://www.cgtrader.com/3d-models/interior/other/clocks-1900s-15-unique-meshes-unreal-engine-5) \u003cbr\u003e\n\n**Technical details :**\n\u003cbr\u003e\n        Number of Unique Meshes: 60 assets\u003cbr\u003e\n        Collision: Yes\u003cbr\u003e\n        LODs: (Yes/No)\u003cbr\u003e\n        Nanite : Yes\u003cbr\u003e\n        Number of Materials and Material Instances: 3 materials / 19 materials instance\u003cbr\u003e\n        Number of Textures: 57 (45 virtual textures)\u003cbr\u003e\n        Texture Resolutions: 4096x4096/ 8192x4096\u003cbr\u003e\n        Supported Development Platforms:\u003cbr\u003e\n        Windows: Yes\u003cbr\u003e\n        Mac: Yes\u003cbr\u003e\n        \u003cbr\u003e\n        Important/Additional Notes: Don't forget to enable virtual textures support in your project settings\u003cbr\u003e\n\n**Important :**\n\n        For Unreal : \u003cbr\u003e\n        - UDIM Textures\u003cbr\u003e\n        - Enable virtual textures in Unreal Engine to use UDIM textures.\u003cbr\u003e\n\n**Contact our support :**\u003cbr\u003e\n\n\u003eBy Discord : https://discord.gg/74GXWysfCk\u003cbr\u003e\n\n\u003eBy mail : support@breakuntgames.com\u003cbr\u003e\n\n**Tags :**\u003cbr\u003e\nlibrary furniture, 1900s library, vintage library props, old library 3d model, library furniture pack, library props pack, realistic\nlibrary assets, antique library furniture, bookshelves 3d model, bookshelf pack, bookcase 3d model, filled bookcase, old books,\nbook props, reading room furniture, study room props, archive room props, archive furniture, card catalog cabinet, library\ncatalog, wooden desk, writing desk, antique desk, roll top desk, desk opening animation, library table, reading table, library\nchair, wooden chair, vintage bench, library bench, antique bookshelves, dark wood furniture, historical interior props, Victorian\nlibrary, Edwardian library, 1900s interior, classic library interior, academic interior, university library, museum library, mansion\nlibrary, detective office props, mystery game props, horror library props, dark academia assets, gothic library, old mansion\ninterior, realistic wooden furniture, brass library lamp, library lamp, book display, book stand, modular library, blueprint library\nsystem, Unreal blueprint tools, book placement blueprint, bookshelf blueprint, procedural book placement, game ready library,\nreal time props, level dressing, environment props, cinematic interior, interior design 3d assets, period furniture, historical\nfurniture, mansion props, archive props, vintage furniture collection","imageAlt":"Library Furniture Props 1900s - 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Oliver \u0026 Sons) with **PBR** textures.\n\nNumber of tris: **44 066 tris**\n\nNumber of texture sets (Material Elements): **8**\n\nTexture Dimensions: **2K - 4K**\n\nTexture formats: **Vray, UE4**\n\nModel Formats: **FBX, OBJ**, **3DS MAX** scene files for **2020** and **2017** (saved with compatibility)\n\nMax scene files are included in the **Vray_Setup.zip** along with the Vray Textures.\nUnreal Engine 4 textures are exported from Substance Painter with the Unreal Engine 4 preset. **Base Color, OcclusionRoughnessMetallic** in their respective channels(RGB), **Normal map** .\n\nNote: In 3Ds Max scenes, lighting will differ a littlle because I used an additional HDR image which is not included in the files.","imageAlt":"Antique Writers Desk 3D 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