{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"eat","file_types":null,"printable":false},"browser_attributes":{"title":" Animated Eat 3D Models","description":"Explore fully animated Eat 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Cattle Animated VFX Grace","price":390.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. 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If you want to modify the animations, you need to disable the soft body dynamics.\u003cbr\u003e","imageAlt":"Black Cattle Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L219A4_BlackCattle_Display_DrinkWater_02.jpg","gridUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A4_BlackCattle_Display_DrinkWater_02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A4_BlackCattle_Display_DrinkWater_02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3797335/66fb4f40be/black-cattle-animated-vfx-grace-3d-model-66fb4f40be.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"642656","type":"listingItem","attributes":{"id":642656,"title":"Stax - OFE 006 Rocket Launcher","price":0.0,"description":"\"Stax - OFE 006 Rocket Launcher\"\n\nDesigned by Ridwan S ( https://www.instagram.com/ridwan.sept/ )\n\n\nModeled with SolidWorks 2014\n\nRendered \u0026 Animated with KeyShot 5 \n\nFile Types : .SLDPRT, .SLDASM, .IGS, .OBJ, .STL.\n\nVertices : 508388 \n\nPolygons : 1015812\n\n\nThe meaning of OFE is \"One Flow Eating\" and 006 mean the stax are devide as 6 stack on one segment.\n\"Stax - OFE 006 Rocket Launcher\" can be a new breakthrough in the culinary bussiness. \nIt can usable at the restaurant or ordinary people house.\n\"Stax - OFE 006 Rocket Launcher\" can be rotate on Y axis, so if there's many person at one table,\nit can be able to rotate and serve each person who will eating.\n\n\"Stax - OFE 006 Rocket Launcher\" devided as three segment.\n\n1.\tFirst Stax Eating Stuff \n\n2.\tSecond Stax Saosing \n\n3.\tThird Stax Cleaning \n\nWe can combine any eating stuff on the table for anyone or any restaurant needed.\n\n\nYou can download this model for \"Free\", but you should to hit \"♥\" button as the payment :). \n\n\nCatch us   :\n\nEmail         : onefuturesolutions@gmail.com\n\nInstagram : https://www.instagram.com/1futuresolution/\n\nYoutube    : http://bit.ly/ytc-onefuturesolution\n\nFB               : https://www.facebook.com/1futuresolution/\n\n\nCheers, \n\nRidwan S","imageAlt":"3D animated Stax - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3782993/c5f4db123f/aquila-nipalensis-animated-vfx-grace-3d-model-c5f4db123f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5100420","type":"listingItem","attributes":{"id":5100420,"title":"Realistic Apple","price":0.0,"description":"If You need an apple for you game or video animation, This is the right model for you.\nThis 3D model is optimized to be used in any game engin, It has 2 UV maps if needed, 1 for shading and 1 for Lightmapping.\nIt can also be transformed into high poly model just by using Subdivision surface modifier on it.","imageAlt":"Realistic Apple 3D asset animated","url":"https://www.cgtrader.com/free-3d-models/food/fruit/realistic-apple-24f7eab6-e47f-4f36-a907-fdd5d31fb782","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/J2hM7NmH3TttAQRwpuxcMuxc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Apple_3.jpg","gridUrl":"https://media.cgtrader.com/variants/J2hM7NmH3TttAQRwpuxcMuxc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apple_3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/J2hM7NmH3TttAQRwpuxcMuxc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apple_3.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/food/fruit/realistic-apple-24f7eab6-e47f-4f36-a907-fdd5d31fb782","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"food","subcategorySlug":"fruit","categoryTitle":"Food","subcategoryTitle":"Fruit","schemaImageUrl":"https://img-new.cgtrader.com/items/5100420/7ac246f141/realistic-apple-3d-model-7ac246f141.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Black Animated VFX 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Model","url":"https://www.cgtrader.com/free-3d-models/food/miscellaneous/donut-model-9106384e-591f-4cb1-afca-a5499c9b812e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/85jKvFgb8jFyef16E83VYLqt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/donut-1.jpg","gridUrl":"https://media.cgtrader.com/variants/85jKvFgb8jFyef16E83VYLqt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/donut-1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/85jKvFgb8jFyef16E83VYLqt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/donut-1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/food/miscellaneous/donut-model-9106384e-591f-4cb1-afca-a5499c9b812e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5012557/2a04888a43/donut-model-3d-model-2a04888a43.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"861582","type":"listingItem","attributes":{"id":861582,"title":"Panther 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Stripped Blue Color and Green Color! (Shown in Previews)\n\nFully Rigged! (Made in Cinema R18)\n\nThere's an interface for manipulate body parts, colors, hue/saturation and Pattern, tongue targets and morphs and more, making it easier to animate! See Previews to see de incredible User Interface.\n\nColor Changing take a few seconds to calculate your new color based on controllers\n\nThe Rigg is Originally made in Cinema 4D(Preview Images).\n\nAnimations :\n\nWalkcycle (Stick/Bamboo)\nWalkCycle (Ground)\n\nRender Engine Used Standard (Cinema 4d R18)\n\nThe Model is Subdividable\n\nMetric unit used: Centimeters\n\n*********************\n\nFirst and Last Previews are to show how the model can be in a composition (Does not contains the scene)\n\nThis pack includes all the following formats:\n\n.c4d (R18, Render Standard)\n.fbx(AnimatedBambooWalkcycle)\n","imageAlt":"3D model Panther Chameleon - Furcifer Pardalis","url":"https://www.cgtrader.com/3d-models/animal/reptile/furcifer-pardalis","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Muj5fTUiDLbYaAvsw8bQPp5z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/panther-chameleon-furcifer-pardalis-3d-model-animated-rigged-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/Muj5fTUiDLbYaAvsw8bQPp5z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/panther-chameleon-furcifer-pardalis-3d-model-animated-rigged-fbx-c4d.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Muj5fTUiDLbYaAvsw8bQPp5z/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/panther-chameleon-furcifer-pardalis-3d-model-animated-rigged-fbx-c4d.webp","width":306},{"url":"https://media.cgtrader.com/variants/Muj5fTUiDLbYaAvsw8bQPp5z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/panther-chameleon-furcifer-pardalis-3d-model-animated-rigged-fbx-c4d.webp","width":612},{"url":"https://media.cgtrader.com/variants/Muj5fTUiDLbYaAvsw8bQPp5z/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/panther-chameleon-furcifer-pardalis-3d-model-animated-rigged-fbx-c4d.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/furcifer-pardalis","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/861582/b922460142/panther-chameleon-furcifer-pardalis-3d-model-b922460142.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4892872","type":"listingItem","attributes":{"id":4892872,"title":"Animation of beautiful cookies in a blender","price":0.0,"description":"Journey Through the Milky Way,\" viewers are treated to a mouthwatering adventure in the world of delectable treats. 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Get all 30 team asset packs for just $720 instead of $2,250.\n\nPack Details\n\n- 2400 Textures for stunning realism.\n- 480 Materials optimized for PBR workflows.\n- 300 Prefabs, ready for seamless integration into Unity, Unreal, and other engines.\n- Atlas Textures for improved performance and easy rendering.\n- Low Vertex Count ensures smooth gameplay and VR performance.\n\nWhat’s Included\n\n- 30 Fully Rigged Player Characters:\n- Two uniform types per team:\n        - Plain Uniforms: Easily customizable.\n        - Named Uniforms: Featuring team stars with names and numbers.\n- High-Quality Baseball Gear:\n- Baseball Bat (realistic textures).\n- Baseballs (clean and weathered versions).\n- Gloves (fielder’s glove and catcher’s mitt).\n- Helmets (team-branded designs).\n- Catcher’s Set (chest protector, helmet, leg guards).\n\nKey Features\n\n- PBR Materials: Physically accurate textures for realism in lighting and rendering.\n- Performance Optimized: Atlas textures and low-poly models ensure smooth integration in Unity and Unreal Engine.\n- VR-Tested Compatibility: Ideal for immersive VR/AR baseball experiences.\n- Highly Detailed Textures: Perfect for cinematic close-ups and gameplay.","imageAlt":"Complete 30 MLB Baseball teams - Characters And 3D asset 1","url":"https://www.cgtrader.com/3d-model-packs/complete-30-mlb-baseball-teams-characters-and-equipments","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eRt9UqRrdCy32BCAXdtAL4zQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/complete-30-mlb-baseball-teams-characters-and-equipments-3d-model-277d595d55.jpg","gridUrl":"https://media.cgtrader.com/variants/eRt9UqRrdCy32BCAXdtAL4zQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/complete-30-mlb-baseball-teams-characters-and-equipments-3d-model-277d595d55.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/eRt9UqRrdCy32BCAXdtAL4zQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/complete-30-mlb-baseball-teams-characters-and-equipments-3d-model-277d595d55.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/complete-30-mlb-baseball-teams-characters-and-equipments","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5763522/277d595d55/complete-30-mlb-baseball-teams-characters-and-equipments-3d-model-277d595d55.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3517833","type":"listingItem","attributes":{"id":3517833,"title":"Monsters Bat and Tentacle","price":62.0,"description":"3D model Character Monster Bat. Low Poly. Game Ready.  \nThe model contains four skin options.  PBR texture 4k: color, roughness, normal map, emission.  \nAnimations in FBX and Blend file.  \nRig is based on Rigify and included in the Blend file.  \n\n4 materials. 15 texture map. 46 animation clips.\n\nPolygons 9616  \nVerts 9505  \nTris 18795 \n\n3D model Character Monster Tentacle. Low Poly. Game Ready.  \nThe model contains seven skin options. One skin out of seven has a glow map.  \nPBR texture 4k(PNG): color, roughness, normal map, emission(for one skin). If necessary, they can be easily reduced.  \nAnimations are included in FBX, Unitypackage and Blend file. \nMaterials are included in Unitypackage and Blend file.  \n\nidle x4, walk x7, run x6, attack x11, death x2, gethit x2, jump x3, steal x6, threat х1 \n\n7 materials . 22 texture maps.  42 animation clips.\n\n  Rig is based on Rigify and included in the Blend file.  \n\nPolygons 11460  \nVerts 11277  \nTris 22339\n","imageAlt":"3D model Monsters Bat and Tentacle","url":"https://www.cgtrader.com/3d-model-packs/monsters-bat-and-tentacle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nGhwbKD4he12wCStUUQ88Rtz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/for%20colection%20cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/nGhwbKD4he12wCStUUQ88Rtz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/for%20colection%20cgtrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nGhwbKD4he12wCStUUQ88Rtz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/for%20colection%20cgtrader.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/monsters-bat-and-tentacle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3517833/a87568e21d/monsters-bat-and-tentacle-3d-model-a87568e21d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5740731","type":"listingItem","attributes":{"id":5740731,"title":"Oriental Magpie Animation - Blender","price":385.0,"description":"**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, third eyelids, eyelids, feet, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 7,762; polygons: 7,714\u003cbr\u003e\nPupils: vertices: 4,228; polygons: 4,224\u003cbr\u003e\nEyeballs: vertices: 3,972; polygons: 3,968\u003cbr\u003e\nThird eyelids: vertices: 2,050; polygons: 1,984\u003cbr\u003e\nEyelids: vertices: 2,792; polygons: 2,592\u003cbr\u003e\nFeet: vertices: 18,924; polygons: 18,922\u003cbr\u003e\nTongue: vertices: 354; polygons: 352\u003cbr\u003e\nFeathers: vertices: 231,060; polygons: 150,714\u003cbr\u003e\nTotal: vertices: 271,142; polygons: 190,470\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Pupil_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot_a controls the rear center of gravity. It comes with 7 customized attributes:\u003cbr\u003e\nHead_Loc_Follow controls whether the head follows the parent location;\u003cbr\u003e\nHead_Rot_Follow controls whether the head follows the parent rotation;\u003cbr\u003e\nLeg_IK-FK_L switches between IK/FK for the left leg;\u003cbr\u003e\nLeg_IK-FK_R switches between IK/FK for the right leg;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK for the neck;\u003cbr\u003e\nNeck_Root_Follow controls whether the neck follows the body;\u003cbr\u003e\nTail_Root_Follow controls whether the tail follows the body;\u003cbr\u003e\nCTR_SpineRoot_b controls the front center of gravity.\u003cbr\u003e\nCTR_FeaFold is the root controller for folding wings.\u003cbr\u003e\nCTR_FeaFold_Shape controls the shape keys for folding wings.\u003cbr\u003e\nCTR_WingFold.L is the root controller for folding the left wing.\u003cbr\u003e\nCTR_WingFold_Shape.L controls the shape keys for folding the left wing.\u003cbr\u003e\nCTR_WingFold.R is the root controller for folding the right wing.\u003cbr\u003e\nCTR_WingFold_Shape.R controls the shape keys for folding the right wing.\u003cbr\u003e\nCTR_TailFeaFold controls the folding and extension for the tail.\u003cbr\u003e\nCTR_NictitatingMembrane.L controls the opening and closing of the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R controls the opening and closing of the right third eyelid.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the rotation of the jaw.\u003cbr\u003e\nCTR_openclaw_F.L controls the bending of the left claws.\u003cbr\u003e\nCTR_openclaw_F.R controls the bending of the right claws.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers for creating more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-259\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-296\u003cbr\u003e\nUnlooped look-for-food animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-332\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-126\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden, with Render enabled. To display hair, simply click the display button.\u003cbr\u003e\nThe feathers on the ears are replaced with \"OrientalMagpie_Ear_Feather\", please do not remove or disable it, which will cause rendering to fail to be displayed.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Oriental Magpie Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.jpg","gridUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5740731/ce197d7f7c/oriental-magpie-animation-blender-3d-model-ce197d7f7c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5514758","type":"listingItem","attributes":{"id":5514758,"title":"White Pigeon Animation -  VFX Grace","price":480.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality white pigeon character with model, 4K maps, rigging and 4 animations. It comes with realistic muscle structure, plenty of details on the head and claws, and highly detailed feathers which are arranged after real references. The feathers are created as feather cards for better effect and faster rendering, as well as smooth operations. The rigging is created with reference to real bones, which makes the animation more lifelike and natural. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,968; polygons: 29,854\u003cbr\u003e\nEyes: vertices: 2,570; polygons: 2,688\u003cbr\u003e\nFeathers: vertices: 354,543; polygons: 242,595\u003cbr\u003e\nTotal: vertices: 387,081; polygons: 275,137\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_Height.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Eye_BaseColor.png(2048* 2048)\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_TailFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_roll: Controls the entire model.\u003cbr\u003e\nCTR_spine_root: Controls the rear center of gravity.\u003cbr\u003e\nCTR_spine_root_F: Controls the front center of gravity.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001: FK controllers for tail.\u003cbr\u003e\nCTR_neck_roll: Controller for neck root, with a customized attribute:\u003cbr\u003e\nNeckFollow: Controls whether the neck follows body movement.\u003cbr\u003e\nCTR_neck_stretch.002: Controls the movement of the middle neck, with one customized attribute:\u003cbr\u003e\nNeckStretch controls whether the neck is stretched.\u003cbr\u003e\nCTR_head_root: Head controller, with two customized attributes:\u003cbr\u003e\nEyelidRoll: Controls the rotation of eyelids;\u003cbr\u003e\nHeadFollow: Controls whether the head follows neck movement.\u003cbr\u003e\nCTR_shoulder.R, CTR_shoulder.L: Comes with two customized attributes:\u003cbr\u003e\nFeatherFollow Controls whether the feather follows wing rotation;\u003cbr\u003e\nWingFollow Controls whether the wing follows body rotation.\u003cbr\u003e\nCTR_leg_root.R, CTR_leg_root.L: IK controllers for legs, with one customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_Wing.L, CTR_Wing.R: Controllers for folding wings.\u003cbr\u003e\nCTR_mouth_roll: Controller for lower jaw.\u003cbr\u003e\nCTR_Tail: Controller for folding tail.\u003cbr\u003e\nCTR_eye: Controller for eyes.\u003cbr\u003e\nAdditionally, there are complex wing controllers, each feather can be bent or changed direction individually, which can create fine and rich feather animations. The body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"White Pigeon Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-pigeon-animation-vfx-grace-3d-model-566e508b97.jpg","gridUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514758/566e508b97/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7053358","type":"listingItem","attributes":{"id":7053358,"title":"Hammerhead Shark Eat Fish Animated Rigged For Maya","price":249.0,"description":"Hammerhead Shark Eat Fish Animated Rigged For Maya is a three-dimensional model of distinctive marine predator known for its unique hammer-shaped head structure.\n\nThe hammerhead shark is a marine animal with a distinct hammer-shaped head. It is found in tropical and temperate seas and often travels in groups. \n\nFor saltwater animals 3D visualization, CGI, marine biology simulations, educational content, video game development, underwater scenes, and 3D rendering projects.\n\nDescription:\nThis animation set includes 2 shark behavior animations designed for natural underwater movement and feeding behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Eat Fish (non-looped, in-place)\n    Targeted feeding action with approach, bite, and swallow motion, followed by body stabilization. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nHammerhead Shark Eat Fish Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nHammerhead Shark Eat Fish Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 9 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/hammerhead-shark-eat-fish-animated-rigged-for-maya-f639120d-9131-496f-8cc7-615c0de331dc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rbq47arq37zw1ucy9i6jv8r2iz5a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_001.jpg","gridUrl":"https://media.cgtrader.com/variants/rbq47arq37zw1ucy9i6jv8r2iz5a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rbq47arq37zw1ucy9i6jv8r2iz5a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/hammerhead-shark-eat-fish-animated-rigged-for-maya-f639120d-9131-496f-8cc7-615c0de331dc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/7053358/0911ed2f68/hammerhead-shark-eat-fish-animated-rigged-for-maya-3d-model-0911ed2f68.webp","saleOffDiscount":35,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6362921","type":"listingItem","attributes":{"id":6362921,"title":"Lutra Animation  Blender 3D Model","price":338.0,"description":"**Introduction**\u003cbr\u003e\nThis meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The model was built based on real anatomical references and features a detailed oral cavity. Most textures are in 4K resolution. The hair was carefully groomed to follow natural flow and volume, giving the otter a rich and dimensional appearance that fits seamlessly into natural environments. The character includes a comprehensive rigging system that ensures expressive performance, making it easy to integrate into various production pipelines while presenting a lifelike and vivid character.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 18,896; polygons: 18,854\u003cbr\u003e\nEyes: vertices: 1,992; polygons: 2,112\u003cbr\u003e\nOral cavity: vertices: 26,166; polygons: 25,512\u003cbr\u003e\nTotal: vertices: 47,054; polygons: 46,478\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1001.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1002.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1003.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1002.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character, with two customized attributes:\u003cbr\u003e\nFollow_Head: Controls whether the head follows the rotation of the body’s center of gravity\u003cbr\u003e\nFollow_Neck: Controls whether the neck follows the rotation of the body’s center of gravity\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with three customized attributes:\u003cbr\u003e\ntail_IK_FK: Switches tail between IK and FK modes\u003cbr\u003e\ntail_IK_follow: Controls whether the tail follows the controller of the center of gravity in IK mode\u003cbr\u003e\ntail_follow: Controls whether the tail follows the body rotation\u003cbr\u003e\nCTR_spine_a/b/c: Spine IK controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_roll_FK_tail_a–l: Tail FK controllers\u003cbr\u003e\nCTR_IK_foot_fr_a.L/R: Front leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_fr.L/R: Each has 3 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nfoot_follow_body: Control whether the foot follows the controller of the center of gravity\u003cbr\u003e\nCTR_IK_foot_bk_a.L/R: Rear leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_bk.L/R: Each has 2 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening\u003cbr\u003e\nFacial rig: Detailed facial controllers for expressive face animation\u003cbr\u003e\nAnd many more fine-tuned controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nUnlooped rolling animation at 30 fps, frame range 0-245 frames\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nTo make the body hair better blend with the model, vertex color is used in the project for color control.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"Lutra Animation Blender 3D Model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lutra-animation-blender-3d-model-3d-model-e1172f7560.jpg","gridUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362921/e1172f7560/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation  Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"animated omnivorous Baboon Animation Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.jpg","gridUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362926/a9bb4a3127/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7042513","type":"listingItem","attributes":{"id":7042513,"title":"Hammerhead Shark Eat Fish Animated Rigged For Maya","price":249.0,"description":"Hammerhead Shark Eat Fish Animated Rigged For Maya is a three-dimensional model of distinctive marine predator known for its unique hammer-shaped head structure.\n\nThe hammerhead shark is a marine animal with a distinct hammer-shaped head. It is found in tropical and temperate seas and often travels in groups. \n\nFor saltwater animals 3D visualization, CGI, marine biology simulations, educational content, video game development, underwater scenes, and 3D rendering projects.\n\nDescription:\nThis animation set includes shark behavior animations designed for natural underwater movement and feeding behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Eat Fish (non-looped, in-place)\n    Targeted feeding action with approach, bite, and swallow motion, followed by body stabilization. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 9 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"3D model Hammerhead Shark Eat Fish Animated Rigged For","url":"https://www.cgtrader.com/3d-models/animal/fish/hammerhead-shark-eat-fish-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gsd761jdcp64erbuiqc2lp063xqj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_003.jpg","gridUrl":"https://media.cgtrader.com/variants/gsd761jdcp64erbuiqc2lp063xqj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_003.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gsd761jdcp64erbuiqc2lp063xqj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hammerhead_Shark_Eat_Fish_Animated_Rigged_For_Maya_003.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/hammerhead-shark-eat-fish-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/7042513/f3acc77c8d/hammerhead-shark-eat-fish-animated-rigged-for-maya-3d-model-f3acc77c8d.webp","saleOffDiscount":35,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5855388","type":"listingItem","attributes":{"id":5855388,"title":"Racoon Animation  rigging  Blender","price":416.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality racoon model with multiple 4K UDIM textures, realistic hair, detailed rigging and 3 animations. It also comes with a realistic muscle structure and an accurate oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, nails, oral cavity, pupils and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 28,644; polygons: 28,660\u003cbr\u003e\nNails: vertices: 2,576; polygons: 2,456\u003cbr\u003e\nOral cavity: vertices: 41,412; polygons: 41,014\u003cbr\u003e\nPupils: vertices: 1,156; polygons: 1,216\u003cbr\u003e\nSclerae: vertices: 1,284; polygons: 1,344\u003cbr\u003e\nTotal: vertices: 75,072; polygons: 74,690\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity for the body. It comes with customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head controller follows the parent controller rotation;\u003cbr\u003e\nNeck_Follow controls whether the neck controller follows the parent controller rotation;\u003cbr\u003e\nTail_Follow controls whether the tail controller follows the parent controller rotation.\u003cbr\u003e\nTail_IKFK switches between IK/FK controllers for the tail.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the front, middle and rear spine.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_UI_blink.R and CTR_UI_blink.L control the blinking in the UI panel.\u003cbr\u003e\nCTR_UI_NoseBridge controls the wrinkles of the nose bridge in the UI panel, with a controller for angry expression.\u003cbr\u003e\nCTR_scapular_fr_a.L and CTR_scapular_fr_a.R control the shoulder blades.\u003cbr\u003e\nCTR_scapular_bk_a.L and CTR_scapular_bk_a.R control the hip bones.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_scapular_fr_a.L.001.L, CTR_scapular_fr_a.L.001.R, CTR_scapular_bk_a.L.001.L and CTR_scapular_bk_a.L.001.R are attribute controllers for the limbs, with customized attributes:\u003cbr\u003e\nIKFK_Switch switches between IK/FK for the limbs;\u003cbr\u003e\nIK_stretch controls the stretching effect in IK mode for the limbs.\u003cbr\u003e\nIn addition, there are plenty of facial controllers for creating facial expressions, and a UI panel for easier animation creation. There are more secondary controllers for the spine, neck and limbs for more detailed control.\nAnd more ...\u003cbr\u003e\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-255\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-198\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Racoon Animation rigging Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/racoon-animation-rigging-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BfNQhz3cy65uuxLX6c6MV5tN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/racoon-animation-3d-model-rigging-blender-model-3d-model-34b68ed039.jpg","gridUrl":"https://media.cgtrader.com/variants/BfNQhz3cy65uuxLX6c6MV5tN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/racoon-animation-3d-model-rigging-blender-model-3d-model-34b68ed039.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/BfNQhz3cy65uuxLX6c6MV5tN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/racoon-animation-3d-model-rigging-blender-model-3d-model-34b68ed039.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/racoon-animation-rigging-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5855388/34b68ed039/racoon-animation-rigging-blender-3d-model-34b68ed039.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5741094","type":"listingItem","attributes":{"id":5741094,"title":"Mountain Goat Animation - Blender","price":406.0,"description":"**Introduction**\nThis is a high-quality mountain goat model with multiple 4K UDIM textures, hair, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\n  \n**Description**\nIt consists of the body, eyes, horns, lacrimal glands, oral cavity, teeth and tongue.\n\n**Polygons**\nBody: vertices 79,919; polygons 79,918\nEyes: vertices 3,720; polygons 3,776\nHorns: vertices 6,820; polygons 6,816\nLacrimal glands: vertices 2,096; polygons 2,088\nOral cavity: vertices 18,598; polygons 18,378\nTeeth: vertices 56,854; polygons 55,960\nTongue: vertices 6,058; polygons 6,056\nTotal: vertices 174,065; polygons 172,992\n\n**Project Format**\nThere is a Blender project and an OBJ file.\n\n**Textures**\nJF0O4V0A_MountainGoat_Body_Hair_ID.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair_ID.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_Normal.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_Normal.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Hron_BaseColor.png, 4096* 4096\nJF0O4V0A_MountainGoat_Hron_Normal.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_BaseColor.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Normal.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Roughness.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Specular.png, 4096* 4096\nJF0O4V0A_MountainGoat_Eye_BaseColor.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density01.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density01.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density02.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density02.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_OralCavity_BaseColor.png, 2048* 2048\nJF0O4V0A_MountainGoat_OralCavity_Normal.png, 2048* 2048\n\n**Rigging**\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCTR_root controls the entire model.\nCTR_gravity controls the center of gravity for the body.\nCTR_IK_spine_F, CTR_IK_spine_M, CTR_IK_spine_B... are controllers for the front, middle and rear of the spine.\nCTR_IK_spine_F comes with three customized attributes:\nhead_follow controls whether the head follows the parent rotation;\nneck_IK_FK switches between IK/FK of the neck;\nneck_follow controls whether the neck follows the parent rotation.\nCTR_neck_a controls the neck.\nCTR_head controls the head.\nCTR_belly controls the abdomen.\nCTR_chest controls the chest cavity.\nCTR_mouth controls the lower jaw.\nCTR_eye.L and CTR_eye.R control the eyes.\nCTR_blink.L, CTR_blink.R control the eye blinking.\nCTR_IK_shoulder.L and CTR_IK_shoulder.R control the shoulder blades.\nIK_hip.L and IK_hip.R control the hips..\nCTR_IK_foot_F.L, CTR_IK_foot_F.R, CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers for the limbs.\nCTR_setting_F.L is the attribute controller for the front left leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode;\nrepair_jiggle fixes the knee jittering in IK mode.\nCTR_setting_F.R is the attribute controller for the front right leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode;\nrepair_jiggle fixes the knee jittering in IK mode.\nCTR_setting_B.L is the attribute controller for the hind left leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode.\nCTR_setting_B.R is the attribute controller for the hind right leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode.\nAdditionally, there are more facial controllers for creating rich facial expressions. The spine, neck and limbs have secondary controllers for finer control.\nAnd more.\n\n**Animations**\nUnlooped eating animation at 30 fps, frame range 0-240\nUnlooped watching animation at 30 fps, frame range 0-240\nLoopable running animation at 30 fps, frame range 0-15\nUnlooped running animation at 30 fps, frame range 0-225\nLoopable walking animation at 30 fps, frame range 0-152\n\n**Features**\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\nThe hair dynamics for the front legs of \"JF0O4V0A_MountainGoat_Run02_4.1.1.blend\", \"JF0O4V0A_MountainGoat_Run01_4.1.1.blend\" and the front legs and neck of \"JF0O4V0A_MountainGoat_Walk_4.1.1.blend\" have already been baked and cached, which can be used directly.","imageAlt":"3D model Mountain Goat Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/mountain-goat-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X3VjqStZzpEeZMYGWSMs9mkC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mountain-goat-animation-rigging-blender-3d-model-294dd0c393.jpg","gridUrl":"https://media.cgtrader.com/variants/X3VjqStZzpEeZMYGWSMs9mkC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mountain-goat-animation-rigging-blender-3d-model-294dd0c393.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/X3VjqStZzpEeZMYGWSMs9mkC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mountain-goat-animation-rigging-blender-3d-model-294dd0c393.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mountain-goat-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741094/294dd0c393/mountain-goat-animation-blender-3d-model-294dd0c393.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5514779","type":"listingItem","attributes":{"id":5514779,"title":"Big White Goose Male Animation - VFX Grace","price":276.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a beautiful and realistic male white goose model, featuring a model, textures, fur, rigging, and animations. The model has realistic muscle structure and uses multiple 4K resolution textures; complex feather models and textures were created in Blender, with a total of 360,000 polygons, making the effect very realistic. Very detailed rigging is available, allowing fine control of each feather for more precise animation adjustments. Additionally, it includes three realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eye sockets, claws, beak, teeth, eye corners, eyeballs, and feather models.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,031; polygons: 6,960\u003cbr\u003e\nEye sockets: vertices: 684; polygons: 608\u003cbr\u003e\nClaws: vertices: 7,256; polygons: 7,252\u003cbr\u003e\nBeak: vertices: 5,713; polygons: 5,650\u003cbr\u003e\nTeeth: vertices: 10,266; polygons: 9,440\u003cbr\u003e\nEye corners: vertices: 772; polygons: 768\u003cbr\u003e\nEyeballs: vertices: 3,252; polygons: 3,430\u003cbr\u003e\nFeather models: vertices: 510,116; polygons: 328,562\u003cbr\u003e\nTotal: vertices: 545,090; polygons: 362,670\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Body_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Bump.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Specular.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_WingSpot_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_Alpha.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_BaseColor.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nROOT controls the overall model.\u003cbr\u003e\nCTR_gravity is the center of gravity controller with several customized properties:\u003cbr\u003e\nFoot.L repairs the left foot shape;\u003cbr\u003e\nFoot.R repairs the right foot shape;\u003cbr\u003e\nhead_IK_follow controls whether the head follows body rotation;\u003cbr\u003e\nneck_FK switches between IK and FK controllers for the neck;\u003cbr\u003e\nneck_IK_IKSpline switches between overall IK control of the neck and segmented IK control of the neck with the spline;\u003cbr\u003e\nneck_IK_Stretch controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nneck_follow controls whether the neck follows body rotation.\u003cbr\u003e\nCTR_FK_spine_a to CTR_FK_spine_d control the spine.\u003cbr\u003e\nCTR_FK_tail_a to CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R control the feet.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R switch between IK/FK of the legs, with two customized properties:\u003cbr\u003e\nIK_FK switches between IK/FK of the feet;\u003cbr\u003e\nIK_stretch controls whether the lower feet can be stretched.\u003cbr\u003e\nCTR_IK_target.L and CTR_IK_target.R control the direction of the knees.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings.\u003cbr\u003e\nCTR_mouth_D controls the lower jaw.\u003cbr\u003e\nFK_tongue_a to FK_tongue_f control the tongue.\u003cbr\u003e\nCTR_eye_b controls the eyes.\u003cbr\u003e\nCTR_Roll_eyelid_u.L, CTR_Roll_eyelid_d.L, CTR_Roll_eyelid_u.R and CTR_Roll_eyelid_d.R control the eyelids.\u003cbr\u003e\nFK_belly controls the abdomen, used for breathing motion\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"Big White Goose Male Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.jpg","gridUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514779/398211a3be/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5514765","type":"listingItem","attributes":{"id":5514765,"title":"Porcupine Animation - VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality porcupine character featuring a model, textures, fur, rigging, and three animations. The model has a realistic muscle structure, with all textures created in 4K resolution. A complex hair system was created in Blender, along with realistic and detailed material, which makes the hair effects lifelike. A refined facial expression control system is also available. In addition, the model also supports the animation of porcupine quill erection. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, oral cavity, tongue, paws, and quills.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 26,428; polygons: 26,248\u003cbr\u003e\nEyes: vertices: 2,760; polygons: 2,880\u003cbr\u003e\nOral cavity: vertices: 5,046; polygons: 5,006\u003cbr\u003e\nTongue: vertices: 358; polygons: 356\u003cbr\u003e\nPaws: vertices: 420; polygons: 416\u003cbr\u003e\nQuills: vertices: 5,545; polygons: 5,501\u003cbr\u003e\nTotal: vertices: 40,557; polygons: 40,407\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_ID.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Displacement.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Eye_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Teeth_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Normal.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, and comes with multiple customized attributes:\u003cbr\u003e\nBodyThorn: Controls the quill erection effect on the body;\u003cbr\u003e\nTailThorn: Controls the quill erection effect on the tail;\u003cbr\u003e\nneck_follow: Controls whether the neck follows the body.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_B: Posterior spine controller.\u003cbr\u003e\nCTR_IK_spine_M: Middle spine controller.\u003cbr\u003e\nCTR_IK_spine_F: Anterior spine controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c: FK controllers for the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b: FK controllers for the neck.\u003cbr\u003e\nCTR_FK_head: Head controller with a customized attribute:\u003cbr\u003e\nneck_root_follow_head: Controls whether the neck root follows the head.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the front legs;\u003cbr\u003e\nIK_stretch: Controls whether the front legs can stretch.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the hind legs;\u003cbr\u003e\nIK_stretch: Controls whether the hind legs can stretch.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_eyeball_b.R and CTR_eyeball_b.L: Eye controllers.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L: Blinking controllers.\u003cbr\u003e\nAdditionally, there are complex facial controllers and a flexible facial UI control for creating a wide range of facial expressions. The body also has numerous auxiliary controllers.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped defending animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe porcupine's quills are created using a particle system in Blender. To facilitate importing the character into other software, the quills have been converted to a mesh and exported in OBJ format. As a result, the vertices, edges and faces in the Blender project may differ from those in the OBJ file.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.....\u003cbr\u003e\n","imageAlt":"3D Porcupine Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/porcupine-animation-vfx-grace-3d-model-1bb8975696.jpg","gridUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514765/1bb8975696/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7358910","type":"listingItem","attributes":{"id":7358910,"title":"Cute bread  with brand name on body","price":3.0,"description":"Detail as below:\n\n    -  Total vertices: 2,006 ( model was seperated into many parts)\n\n     - Topology: Mostly quad, number of triangulates in acceptable rate. Optimized for game assets\n\n     - UV unwrap: Manual unwrap, no UV overlapping, no stretch UV\n\n     - Dimension: not close to real life\n\n     - 4K textures: Diffuse, Metalness, Roughness, Normal. Materials were baked in texture maps already.\n\n     - Software to create textures: Blender Texture paint, GIMP.\n\n     - Rendering points of view: Good to render in close distance and all points of view.\n\n     - Render engine: Eevee\n\n     - Model building process: basic modeling technique in Blender\n\n     - Avaiable formats: obj, fbx. FBX file ( no embed textures), image textures are in zip files.\n","imageAlt":"Cute bread with brand name on body","url":"https://www.cgtrader.com/3d-models/food/miscellaneous/bread-in-human-shape-with-brand-name-on-body","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wfzt3wwzswk5mtxrlv7c94v40l0i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/6.jpg","gridUrl":"https://media.cgtrader.com/variants/wfzt3wwzswk5mtxrlv7c94v40l0i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wfzt3wwzswk5mtxrlv7c94v40l0i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/bread-in-human-shape-with-brand-name-on-body","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7358910/ace574f8d0/cute-bread-with-brand-name-on-body-3d-model-ace574f8d0.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7345846","type":"listingItem","attributes":{"id":7345846,"title":"Opossum Eating Animated Rigged","price":169.0,"description":"Opossum Eating Animated Rigged is a three-dimensional model of opossum, capturing the unique features and appearance of this nocturnal marsupial.\n\nThe opossum is a small to medium-sized marsupial native to the Americas, known for its grayish fur, pointed snout, and long prehensile tail. 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It is appreciated for its mild temperament, intelligence, and social instincts. \n\nFor pest animals, rodent pest prevention equipment, rodent pet veterinary medicine, mouse pest control, and zoology science.\n\nThis animation set includes animation designed for a white lab mouse, capturing its natural locomotion, feeding behavior, and idle actions.\n\nAnimations included:\n\n    Run (looped, in-place / root motion)\n    Fast, springy running motion with stretched posture and quick limb cycling. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. 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It includes various plant layers, from tall trees to low shrubs, offering protection and nesting space.\n\nFor 3D visualization, CGI, 3D animation, wildlife advertising, video game development, nature simulations, and detailed forest scene rendering projects.\n\nThis animation set includes chipmunk behavior focused on feeding. Ideal for games, simulations, and cinematic scenes requiring lively and natural small-animal motion.\n\n    Eating (looped, in-place)\n    Seated feeding cycle with rapid nibbling, head turns, and natural hand adjustments. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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It has a streamlined body with metallic blue and green stripes along its back.\n\nFor marine biology studies, ocean ecology, fishery science, seafood production, commercial fishing, food industry, culinary arts, supermarket distribution, and dietary research.\n\nThis animation set includes animation designed for realistic mackerel behavior, covering natural swimming and convulsive movement on land. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Swim (looped, in-place / root motion)\n    Smooth wave-like swimming motion driven by the tail and rear body, with a stable front section and natural pelagic rhythm. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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Designed in a cartoon-casual style, this friendly and lively farm companion is perfect for games, animations, AR/VR experiences, and stylized scenes that need a charming and lovable character.\n\n**3 Unique Donkey Texture Variations Included. Grey, Dark Grey and Light Grey for More Customization and Variety.**\n\n**Included Animations (5):**\n\nBray\n\nEat\n\nIdle\n\nTrot\n\nWalk\n\n**Important Notes:**\n\nFeel free to use and edit this scene for your games or for your own learning, but please don’t share it with others or resell it.\n\nPlease note that each animation should be seamless and perfectly loopable. This can be achieved by setting the correct frame range and FPS; otherwise, the animation may get cut during playback.\n\n**For every animation:**\n\nKeep a consistent frame rate of 24 FPS\n\nThe number of frames varies depending on the animation (see below, Maya files, or product description)\n\nManually set both the FPS (24) and total frame count in your software to ensure correct playback\n\n**Animation Frame Ranges:**\n\nBray — 24 FPS, Frames 1–49\n\nEat — 24 FPS, Frames 1–62\n\nIdle — 24 FPS, Frames 1–65\n\nTrot — 24 FPS, Frames 1–25\n\nWalk — 24 FPS, Frames 1–31\n\nAll animations are clean and optimized, with loop-ready cycles suitable for real-time engines. 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Pig Fur Set Animated Rigged For Maya","price":399.0,"description":"Guinea Pig Fur Set Animated Rigged For Maya is a three-dimensional model of guinea pig (cavy or cavia porcellus), that is a small rodent known for its gentle nature and social behavior.\n\nSet of guinea pigs (cavies or Cavia porcellus), which are small domesticated rodents known for their social and non-aggressive behavior. \n\nFor pet care 3D visualization, CGI, 3D animation, video game development, and veterinary studies 3D rendering projects. \n\nDescription:\nThis animation set includes 3 essential guinea pig animations designed for natural behavior, idle motion, locomotion, and feeding. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Idle (looped, in-place / root motion)\n    Subtle breathing motion with active nose twitching, whisker vibration, small head turns, and occasional micro-movements. Duration: up to 6 sec.\n    Walk (looped, in-place / root motion)\n    Slow and natural walking cycle with short steps, gentle body sway, and synchronized head movement. Duration: up to 6 sec.\n    Eating (non-looped, in-place / root motion)\n    Realistic chewing animation with active jaw movement, subtle head tilts, and front paw interaction. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nGuinea Pig Fur Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGuinea Pig Fur Set Animated Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nGuinea Pig Fur Set Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. 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This model features clean topology, optimized geometry, and multiple animations ready to use.\n\n**Features**\n\n- Fully **rigged** horse\n- Includes **multiple animations** (idle, eat, walk, trot, trot fast, trot proudly, run, run fast, run and turn left/right, etc.)\n- Clean **topology** suitable for real-time and rendering\n- **Optimized** mesh: 16223 vertices ( without hair/tail = 8103)\n- High-quality **textures included**\n- Detailed eyes\n- Two mane variations: Base mane and Overlay mane (for extra detail and customization)\n\n**File Formats included**\n- BLEND \n- FBX\n- OBJ\n- GLB\n\n\n\n**Perfect for**\n- Video games (Unity, Unreal Engine)\n- Cinematics and animations\n- VR / AR projects\n- Simulation and visualization\n\n**Additional Notes**\n- Model is ready for integration into most 3D pipelines. A ready-to-use **Unreal Engine** asset is avilable on fab : https://www.fab.com/listings/9541aa94-e4f6-4954-bd96-78fd6b4800dd\n- Clean and organized files\n- Easy to customize and extend\n\nKeep Visiting our store **https://www.cgtrader.com/designers/itechvision** for more amazing 3d models.If you have any questions or suggestions, feel free to contact us. Thank you.\n","imageAlt":"Low Poly Rigged and Animated Black Stallion","url":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-and-animated-black-stallion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/41ozsqcjfjjo9648x3282f1njppi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/04c26155-8363-423c-8a6e-7fb9c10762a2.jpg","gridUrl":"https://media.cgtrader.com/variants/41ozsqcjfjjo9648x3282f1njppi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/04c26155-8363-423c-8a6e-7fb9c10762a2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/41ozsqcjfjjo9648x3282f1njppi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/04c26155-8363-423c-8a6e-7fb9c10762a2.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-and-animated-black-stallion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6937283/d7c99aa115/low-poly-rigged-and-animated-black-stallion-3d-model-d7c99aa115.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5701591","type":"listingItem","attributes":{"id":5701591,"title":"Anabel Armchair","price":9.0,"description":"Hello, We present you our new chair design as an original design for the needs of modern life. 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Ready for your Personal Websites, Movies, TV, advertising, etc.\n\n**File Formats:** Cinema 4d .c4d extension Fbx Version Blender .blend extension Maya .mb extension\n\n**Rig** It includes a fully bone rigged character including fingers and head rig. The facial rig has also been done through pose morphs and weight blends.","imageAlt":"Fat Kid Rigged Character 3D model animated","url":"https://www.cgtrader.com/3d-models/character/child/fat-kid-rigged-character-3d-model-low-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ndiTtU35PeMV8wsHjod2uegW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/POSE01.jpg","gridUrl":"https://media.cgtrader.com/variants/ndiTtU35PeMV8wsHjod2uegW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/POSE01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ndiTtU35PeMV8wsHjod2uegW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/POSE01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/fat-kid-rigged-character-3d-model-low-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/4455398/210b07e7dd/fat-kid-rigged-character-3d-model-3d-model-210b07e7dd.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4995355","type":"listingItem","attributes":{"id":4995355,"title":"Tibetan Antelope Animation - VFX Grace","price":428.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Tibetan antelope model with multiple 4K UDIM maps, fur, rigging, 4 animations and a realistic muscle structure. It comes with a complex hair system which presents a realistic hair effect. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n**Description**\u003cbr\u003e\n\nIt consists of the body, left horn, right horn, oral cavity, upper teeth, lower teeth, tongue, corneas, pupils and lacrimal caruncles.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,637; polygons 25,546\u003cbr\u003e\nLeft horn: vertices 6,442; polygons 6,440\u003cbr\u003e\nRight horn: vertices 6,442; polygons 6,440\u003cbr\u003e\nOral cavity: vertices 18,083; polygons 18,082\u003cbr\u003e\nUpper teeth: vertices 2,412; polygons 2,388\u003cbr\u003e\nLower teeth: vertices 5,616; polygons 5,576\u003cbr\u003e\nTongue: vertices 1,517; polygons 1,504\u003cbr\u003e\nCorneas: vertices 2,180; polygons 2,176\u003cbr\u003e\nPupils: vertices 2,468; polygons 2,464\u003cbr\u003e\nLacrimal caruncles: vertices 270; polygons 224\u003cbr\u003e\nTotal: vertices 71,067; polygons 70,840\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0U_TibetanAntelope_Male_Body_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_OralCavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_OralCavity_Normal.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_root_b controls the center of gravity. 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Designed with high fidelity and tested for compatibility in both traditional gameplay and immersive VR experiences, this pack offers everything you need to create realistic and engaging baseball environments. Perfect for game developers, sports enthusiasts, and simulation creators.\n\n**Exclusive Offer**\n\nSave 68% by purchasing the Full MLB Team Pack! Get all 30 team asset packs for just $720 instead of $2,250. 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If so, this tutorial is a perfect match for you!  In this in-depth Blender tutorial, we dive into the world of 3D modeling to recreate the iconic camel bat wielded by none other than the cricket sensation, Rashid Khan! \n\nJoin us on this immersive journey as we harness the power of Blender, an incredibly versatile 3D software, to bring this legendary cricket bat to life in mesmerizing 3D detail. From sketch to final render, we'll cover every step of the modeling process, providing expert tips and techniques along the way. \n\nWhether you're a seasoned Blender artist or just getting started, this tutorial is designed to challenge and inspire you, showcasing the true potential of 3D modeling in the realm of sports and beyond. \n\n What you'll learn in this tutorial:\n\nSetting up the reference images for precise modeling.\nUtilizing Blender's powerful modeling tools to sculpt the bat's unique shape.\nMastering techniques for smooth surfaces and realistic textures.\nAdding intricate details to make the bat truly stand out.\nLighting and rendering to create stunning visuals.\nBy the end of this tutorial, you'll not only have an impressive 3D model of Rashid Khan's camel bat but also gain valuable insights into Blender's capabilities and 3D modeling best practices. \n\n So, hit that play button and let's embark on this thrilling journey together! Don't forget to like, subscribe, and hit the bell icon to stay updated on future tutorials. Feel free to leave any questions or comments below, and I'll be more than happy to assist you. Happy modeling! \n\n#BlenderTutorial #3DModeling #CricketBat #RashidKhan #BlenderArt #3DAnimation #MasteringBlender\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/sports/game/rashid-khans-camel-bat-3d-modeling-in-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n81qECMXw24f4BnLKRViceSG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled12.jpg","gridUrl":"https://media.cgtrader.com/variants/n81qECMXw24f4BnLKRViceSG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled12.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/n81qECMXw24f4BnLKRViceSG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled12.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/rashid-khans-camel-bat-3d-modeling-in-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/4684126/71debf8282/cricket-bat-leather-rashid-khans-camel-bat-3d-blender-3d-model-71debf8282.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5541034","type":"listingItem","attributes":{"id":5541034,"title":"Batwoman","price":49.0,"description":"Batwoman 3d Model\n\nGame ready \n\nAnimated/ Rigged \n\nNative - Cinema 4D \nFormats : OBJ, FBX, STL, 3DS, DAE...\n\nTexture : 4K All Maps\n\n\nIn the aftermath of Batman's disappearance, Kate Kane must overcome her demons to protect Gotham City by donning the avatar of Batwoman.\nBatwoman (Katherine Rebecca Kate Kane) is a superheroine appearing in American comic books published by DC Comics. Created by writers Greg Rucka, Geoff Johns, Grant Morrison, Mark Waid, and artist Alex Ross, Kane is a wealthy heiress who becomes inspired by the superhero Batman and chooses, like him, to put her wealth and resources toward a campaign to fight crime as a masked vigilante in her home of Gotham City as Batwoman.\n\nThis current version of Batwoman, who shares the same name as her counterpart from the Silver Age of comics, debuted in 2006 in the seventh week of the publisher's year-long 52 weekly comic book. Introduced as Kate Kane, the modern Batwoman began operating in Gotham City in Batman's absence following the events of the company-wide crossover Infinite Crisis (2005). The modern Batwoman is written as being of Jewish descent and as a lesbian. During the New 52, it is established that Kate Kane is a cousin of Batman's alter-ego Bruce Wayne, being a niece of his mother Martha Wayne. 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