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This is Girl 1 from Street Wear Girls Pack - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community:  https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/qDfLqsMw2nI**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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The missile was first tested in 1981, but the US Army, despite being in dire need of a replacement for the cancelled \"Sergeant York\" program (1985), hesitated. They ordered more testing, even contemplated mounting the system on a Bradley chassis, but finally declined the project in 1989.\n\nIt was finally Canada that selected it as it's versatile new low-altitude air-defense system in 1986, with 36 ADATS ordered. Delivery started in 1988 ... and one year later proved mostly useless, thanks to the end of the Cold War.\n\nThe two Airfield Defence Batteries which become 127 \u0026 128 Air Defence Batteries had four ADATS vehicles and eight radar-guided Oerlikon GDF twin 35mm guns. 4 CMBG had 129 Air Defence Battery which had twelve ADATS vehicles. A Canadian based battery 119 Air Defense Battery was formed equipped with ADATS.","imageAlt":"3D M-113 ADATS","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/m-113-adats","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nu55gpustalq5ldtn5neimye82pd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/M-113_ADATS_08.jpg","gridUrl":"https://media.cgtrader.com/variants/nu55gpustalq5ldtn5neimye82pd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/M-113_ADATS_08.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/m-113-adats","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/6190138/d6ca884a75/m-113-adats-3d-model-d6ca884a75.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6190221","type":"listingItem","attributes":{"id":6190221,"title":"M-113 APC Carrier","price":199.0,"description":"3D model M-113 APC Carrier is created in 3ds max2022, rendered in Unreal Engine 5.1.\n\nDoors, turret, domes, gun, wheels and other gears are seperated and be animatable.\n\nWorld scale unit: Centimeters\n\nProbably since ww2 and the Universal Carrier, no armored transport has been produced to the extent of the M113, and this remains a record until today at least for a tracked vehicle. Of both vehicles, the Universal carrier (also called \"Bren Carrier\") was even more prolific (113,000) but never approached the second in terms of versatility and overall performances. The M113 was a true modern \"battle wagon\", amphibious, NBC protected, and offering a full protection to its crew while the second was a light, cheap open-top tankette which left the crew largely unprotected. The M113 is no longer in use as an APC in the United States Forces and US Marines, but in specialized variants, now largely superseded by the M2/M3 Bradley IFVs.\n\nIt is still in use however in perhaps 50 armies worldwide, and will probably be still around in the next twenty years, not always as an APC as one of the numerous variants and derivatives of the model, also built under license or copied. It should be noted that the absolute record is now held by the practical successor of the Jeep and classed now as a wheeled APC, the Humvee and its 280,000 vehicles built.\n\nSuch production levels, still, are unusual for a Western tracked Armoured Vehicle. It is due to a concept validated over time by the Food and Machinery Corporation, and which was good overall in its basic version to be adapted in a large variety of configurations. It was bloodied in dozens of conflicts due to its large availability, and named \"The Green Dragon\" by the Viet-Cong, during the Vietnam war, where it became as familiar and iconic as the Huey helicopter. However contrary to the opinion of some, it was never, neither officially or unofficially called \"Gavin\". GIs used to call it simply the \"one-one-three\", \"track\" or \"ACAV\" by generalization in Viet-Nâm. The Australian called it the \"bucket\" and \"Bush taxi\" and the Germans the \"bathtub\" or \"elephant shoe\", which the Greek nicknamed it the \"Ducklings\".\nDevelopment history\nThe recipe for its success lay paradoxically in the relatively failed previous products of the Food Machinery Corp (FMC). The M75 was heavy and expensive, which prevented amphibious capability or prevented air transportation while the second was the opposite, too lightly armored to protect the crew with efficiency and tradeoffs in production due to cost savings caused reliability issues. The third APC addressed all these issues in a single package, called the \"Airborne Armored Multi-Purpose Vehicle Family\" or AAM-PVF.\n\nIt was already in project in the 1950s when the Kaiser Aluminum and Chemical Co. was approached to design a suitable hull, offering both weight-savings and protection. Two versions were engineered in 1959, the aluminum-skinned T113 and the steel T117. They were demonstrated to the US Army Ordnance and eventually the T113 was chosen and modified as the T113E1 in 1960. At the same time, the truncated nose was modified as a straight sloped front plate, which became its trademark. 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The first prototype of M113 was produced in 1957. The US Army adopted the vehicle in 1960. Kaiser Aluminum and Chemical produced the aluminium required for the development of M113.\n\nVariations of M113 APC\nThe vehicle has more than 40 variants. The basic variants include the M113A1, M113A2, M113A3 and M113 ACAV. M113A1 was introduced in 1964. It has a 215 hp (160 kW) diesel engine equipped with M106 mortar carrier.\n\nM113A2 was produced in 1979. It features cooling and suspension improvements. M113A3 was introduced in 1987. It features battlefield survival enhancements, a more powerful engine, external fuel tank and better protection than the basic model. The A3 fleet will feature vehicles with high-speed digital networks and data transfer systems under a digitisation programme that seeks to integrate appliqué hardware, software, and installation kits in the M113A3s.\n\nM113 armoured cavalry assault vehicle (ACAV) variant was introduced during the Vietnam War in 1966. 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Coat 113 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/yfTdKcZCL5k\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nadded bones:\n\n- skirt_front\n- skirt_back\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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