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Together with body - 8,242 polygons, 16,330 triangles and 8,725 vertexes.\n\nBattle suite: battle suite, shoulders, belt, gloves, boots, armor plates, helmet, jet-pack. Together with body - 10,187 polygons, 20,194 triangles and 10,709 vertexes.\n\nWeapons: Animated steam revolver and animated steam sword - 3,586 polygons, 7,050 triangles and 3,737 vertexes.\n\nTextures: diffuse, specular, opacity and normals maps. \nTextures are TIF file format 2048x248 -  1024x1024 and 512x512 \n \n\nSkeleton has 60 bones.\n\nCharacter has 37 general and 52 combat animations.\nAlso there is 22 duplicates of walking, running, swimming... animations with \"root motion\" data. 111 animations in total.\n\n1) Captain_S_IDLE: 0 - 100 fr.,\n 2) Captain_S_arm_kick_right: 101 - 126 fr.,\n 3) Captain_S_boring: 127 - 252 fr.,\n 4) Captain_S_Drinking: 253 - 308 fr.,\n 5) Captain_S_Eating: 309 - 429 fr.,\n 6) Captain_S_Explanation: 430 - 475 fr.,\n 7) Captain_S_Jump_standing: 476 - 551 fr.,\n 8) Captain_S_looking_around: 552 - 728 fr.,\n 9) Captain_S_Pick_object: 729 - 769 fr.,\n 10) Captain_S_pointing_A: 770 - 830 fr.,\n 11) Captain_S_salute: 831 - 891 fr.,\n 12) Captain_S_Say_No: 892 - 942 fr.,\n 13) Captain_S_Shrugs: 943 - 988 fr.,\n 14) Captain_S_sit_down: 989 - 1014 fr.,\n 15) Captain_S_Sitting: 1015 - 1065 fr.,\n 16) Captain_S_Came_up: 1066 - 1092 fr.,\n 17) Captain_S_Talking: 1093 - 1138 fr.,\n 18) Captain_S_Talking_B: 1139 - 1274 fr.,\n 19) Captain_S_Use_object: 1275 - 1315 fr.,\n 20) Captain_S_warning: 1316 - 1376 fr.,\n 21) Captain_S_waving: 1377 - 1422 fr.,\n 22) Captain_M_Climbing_abyss_idle: 1427 - 1502 fr.,\n 23) Captain_M_Climbing_abyss_left: 1507 - 1532 fr.,\n 24) Captain_M_Climbing_abyss_right: 1537 - 1562 fr.,\n 25) Captain_M_Climbing_ladder_down: 1567 - 1607 fr.,\n 26) Captain_M_Climbing_ladder_up: 1612 - 1652 fr.,\n 27) Captain_M_Climbing_rope: 1657 - 1687 fr.,\n 28) Captain_M_falling_down: 1692 - 1732 fr.,\n 29) Captain_M_fly_forward: 1737 - 1837 fr.,\n 30) Captain_M_fly_left: 1842 - 1942 fr.,\n 31) Captain_M_fly_right: 1947 - 2047 fr.,\n 32) Captain_M_making_item: 2053 - 2082 fr.,\n 33) Captain_M_Moving_left: 2087 - 2107 fr.,\n 34) Captain_M_Moving_right: 2108 - 2128 fr.,\n 35) Captain_M_sleeping: 2134 - 2207 fr.,\n 36) Captain_M_Sneaking: 2213 - 2263 fr.,\n 37) Captain_M_Swimming: 2269 - 2298 fr.,\n 38) Captain_F_Puting_Weapons_back: 2303 - 2353 fr.,\n 39) Captain_F_Taking_weapons_out: 2354 - 2399 fr.,\n 40) Captain_F_COMBAT_mode_staynig: 2400 - 2450 fr.,\n 41) Captain_F_FromStand_toSquat_A: 2451 - 2491 fr.,\n 42) Captain_F_COMBAT_mode_squat: 2492 - 2542 fr.,\n 43) Captain_F_fire_Squat: 2547 - 2584 fr.,\n 44) Captain_F_lookingAround_Squat: 2585 - 2670 fr.,\n 45) Captain_F_Reload_squat: 2671 - 2756 fr.,\n 46) Captain_F_FromSquatA_toStaing: 2761 - 2798 fr.,\n 47) Captain_F_dodge_to_left: 2799 - 2834 fr.,\n 48) Captain_F_dodge_to_right: 2835 - 2870 fr.,\n 49) Captain_F_duck_below_high_swing: 2871 - 2906 fr.,\n 50) Captain_F_Hit_from_back: 2907 - 2942 fr.,\n 51) Captain_F_Hit_from_front: 2943 - 2978 fr.,\n 52) Captain_F_Hit_from_left: 2979 - 3014 fr.,\n 53) Captain_F_Hit_from_righ: 3015 - 3050 fr.,\n 54) Captain_F_L_parry_from_stright_down: 3051 - 3086 fr.,\n 55) Captain_F_L_parry_high_left: 3087 - 3122 fr.,\n 56) Captain_F_L_parry_mid_front: 3123 - 3158 fr.,\n 57) Captain_F_L_swing_high_left: 3159 - 3194 fr.,\n 58) Captain_F_L_swing_high_right: 3195 - 3230 fr.,\n 59) Captain_F_L_swing_high_straight_down: 3231 - 3266 fr.,\n 60) Captain_F_L_swing_low_left: 3267 - 3302 fr.,\n 61) Captain_F_L_swing_low_right: 3303 - 3338 fr.,\n 62) Captain_F_L_thrust_high: 3339 - 3374 fr.,\n 63) Captain_F_L_thrust_low: 3375 - 3410 fr.,\n 64) Captain_F_L_thrust_mid: 3411 - 3446 fr.,\n 65) Captain_F_LeftFoot_Kick: 3447 - 3477 fr.,\n 66) Captain_F_Looking_around_staying: 3478 - 3563 fr.,\n 67) Captain_F_RightFoot_kick: 3564 - 3594 fr.,\n 68) Captain_F_fire_staying: 3599 - 3636 fr.,\n 69) Captain_F_Reload_gun_staying: 3637 - 3722 fr.,\n 70) Captain_F_Knocked_backward: 3727 - 3767 fr.,\n 71) Captain_F_Down_back: 3768 - 3808 fr.,\n 72) Captain_F_Recover_from_knocked_backward: 3809 - 3849 fr.,\n 73) Captain_F_Knocked_forward: 3850 - 3878 fr.,\n 74) Captain_F_Down_forward: 3879 - 3919 fr.,\n 75) Captain_F_Recover_from_knocked_forward: 3920 - 3952 fr.,\n 76) Captain_FM_Casual_walk: 3957 - 3993 fr.,\n 77) Captain_FM_Cautious_walk: 3998 - 4038 fr.,\n 78) Captain_FM_Fire_walk: 4043 - 4083 fr.,\n 79) Captain_FM_Combat_run: 4088 - 4114 fr.,\n 80) Captain_FM_Fire_run: 4119 - 4145 fr.,\n 81) Captain_FM_run: 4150 - 4176 fr.,\n 82) Captain_FM_Jump_runing: 4181 - 4221 fr.,\n 83) Captain_FM_Fire_walking_back: 4226 - 4261 fr.,\n 84) Captain_FM_Walking_back: 4266 - 4301 fr.,\n 85) Captain_FM_Die_knocked_backward: 4306 - 4323 fr.,\n 86) Captain_FM_Die_knocked_forward: 4328 - 4345 fr.,\n 87) Captain_FM_Die_on_back: 4350 - 4388 fr.,\n 88) Captain_FM_Die_on_belt: 4393 - 4500 fr.,\n 89) Captain_FM_Die_squat: 4505 - 4538 fr.,\n\n 90) RM_Captain_FM_Casual_walk: 4543 - 4579 fr.,\n 91) RM_Captain_FM_Cautious_walk: 4584 - 4624 fr.,\n 92) RM_Captain_FM_Combat_run: 4629 - 4655 fr.,\n 93) RM_Captain_FM_Die_knocked_backward: 4660 - 4677 fr.,\n 94) RM_Captain_FM_Die_knocked_forward: 4682 - 4699 fr.,\n 95) RM_Captain_FM_Fire_run: 4704 - 4730 fr.,\n 96) RM_Captain_FM_Fire_walk: 4735 - 4775 fr.,\n 97) RM_Captain_FM_Fire_walking_back: 4780 - 4815 fr.,\n 98) RM_Captain_FM_Jump_runing: 4820 - 4860 fr.,\n 99) RM_Captain_FM_run: 4865 - 4891 fr.,\n 100) RM_Captain_FM_Walking_back: 4896 - 4931 fr.,\n\n 101) RM_Captain_M_Climbing_abyss_left: 4936 - 4961 fr.,\n 102) RM_Captain_M_Climbing_abyss_right: 4966 - 4991 fr.,\n 103) RM_Captain_M_Climbing_ladder_down: 4996 - 5036 fr.,\n 104) RM_Captain_M_Climbing_ladder_up: 5041 - 5081 fr.,\n 105) RM_Captain_M_Climbing_rope: 5086 - 5116 fr.,\n 106) RM_Captain_M_Moving_left: 5121 - 5141 fr., \n 107) RM_Captain_M_Moving_right: 5146 - 5166 fr.,\n 108) RM_Captain_M_Sneaking: 5171 - 5221 fr.,\n 109) RM_Captain_M_Swimming: 5227 - 5256 fr.,\n\n 110) RM_Captain_F_Knocked_forward: 5261 - 5289 fr.,\n 111) RM_Captain_F_Knocked_backward: 5294 - 5334 fr.,\n\nI exported 2 animated weapons as independent FBX files.\n\nRevolver Asset animations:\n\n1) Idle: 0 – 1 fr.,\n2) Shoot: 1 – 16 fr.,\n3) Open: 17 – 33 fr.,\n4) Opened: 33 – 34 fr.,\n5) Closing: 34 – 50 fr.,\n\n\nSword Asset animations:\n\n1) Idle: 0 – 1 fr.,\n2) Close: 1 – 16 fr.,\n3) Compact: 17 – 18 fr.,\n4) Open: 18 - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality puma model with multiple 4K maps in the UDIM format, rigging, animation, and fur. All made with Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately to make a more realistic effect.\u003cbr\u003e\nIt consists of 7 objects: Body, pupils, sclerae, lacrimal glands, oral cavity, upper teeth, and lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons  1,024\u003cbr\u003e\nLacrimal glands: vertices 1,184; polygons 1,184\u003cbr\u003e\nOral cavity: vertices 9,420; polygons 9,044\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 40,132 polygons 39,508\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an obj file.\u003cbr\u003e\nP.S. when you export the obj file, you need to remove the body material. Or else errors will occur.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nPuma_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nPuma_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nPuma_Body_ID.png, 4096*4096\u003cbr\u003e\nPuma_Body_Mask.1001.png, 4096*4096\u003cbr\u003e\nPuma_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nPuma_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nPuma_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nPuma_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nPuma_Body_SSS.1001.png, 4096*4096\u003cbr\u003e\nPuma_Body_SSS.1002.png, 4096*4096\u003cbr\u003e\nPuma_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nPuma_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nPuma_Hair_Head_Mask.jpg, 2048*2048\u003cbr\u003e\nPuma_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nPuma_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith complete controllers. Postures and animations are easier to create. Features are as follows,\u003cbr\u003e\nThere is facial rigging.\u003cbr\u003e\nThe head is limited to follow the neck to rotate, the neck and the tail are limited to follow the body to rotate, which can be switched by the custom attribute of torso controller.\u003cbr\u003e\nSpine IK/FK can be switched by the custom attributes of the torso controller, which is non-seamless.\u003cbr\u003e\nLegs IK/FK can be switched by the custom attributes, which is non-seamless.\u003cbr\u003e\nLegs limited stretch can be switched by the custom attributes.\u003cbr\u003e\nTo get better animations, multiple shape keys controlled by drivers are applied to the body model to fix deformation.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable animation at 30 FPS, frame range 0-13;\u003cbr\u003e\nUnlooped walking animation at 30FPS, frame range 0-280;\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nThe hair dynamics have been baked. If models need to be moved, please toggle off Hair Dynamics, or else hair comes out abnormally.\u003cbr\u003e\nNo light or camera.\u003cbr\u003e\nHair introduction:\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"Puma Animated 3D model cat","url":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigging-and-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jAgU3juMsWrryEy7rv8GgjWN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/jAgU3juMsWrryEy7rv8GgjWN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigging-and-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2676511/35abdbbf2e/puma-animated-3d-model-35abdbbf2e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664407","type":"listingItem","attributes":{"id":664407,"title":"Skeleton Hero Captain ","price":40.0,"description":"Pack includes FBX file with LOD (low polygonal version).\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., ","imageAlt":"Skeleton Hero Captain 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664407/6d4ccb6770/skeleton-hero-captain-3d-model-6d4ccb6770.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2353363","type":"listingItem","attributes":{"id":2353363,"title":"Great Blue Heron - Ardea Herodias","price":70.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a near-realistic 3D character with full maps, rigging, fur, animation. The model is made with Blender 2.79b and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blend file, an ABC file, a FBX file, an obj and a stl file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nArdea herodias_BigFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nArdea herodias_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nArdea herodias_Body_Height.png, 4096*4096\u003cbr\u003e\nArdea herodias_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nArdea herodias_MiddleFeather01_BaseColor.png, 6000*6000\u003cbr\u003e\nArdea herodias_MiddleFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nArdea herodias_SailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nArdea herodias_WingFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nArdea herodias_WingFeatherPlane_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith a complete controller, it can be deformed well.\u003cbr\u003e\nLeg IK/FK, can be switched by custom attributes.\u003cbr\u003e\nThe neck is limited to follow the head to rotate. The limit can be switched by custom attributes. \u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flighting animation, frame range 0-211\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nThere are no lights and cameras.\u003cbr\u003e\n","imageAlt":"3D Great Blue Heron - Ardea Herodias","url":"https://www.cgtrader.com/3d-models/animal/bird/ardea-herodias","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sha7XoF5biaLaLnzgQToS1s4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ardea%20herodias.jpg","gridUrl":"https://media.cgtrader.com/variants/sha7XoF5biaLaLnzgQToS1s4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ardea%20herodias.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ardea-herodias","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2353363/7bb570cada/great-blue-heron-ardea-herodias-3d-model-7bb570cada.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2732141","type":"listingItem","attributes":{"id":2732141,"title":"P51 Mustang","price":15.0,"description":"Package contains one game-ready P51 Mustang aircraft that has been saved in three formats. First one is standard FBX file, second OBJ and third is Unity package, so you can simply import those into your scene. Preview images were rendered in setup imitating game engine, so results are quite similar to those which you may achieve in game.\n\nKey features:\n\n- rigged gear with four animations that allow to deploy and retract front and rear landing gear,\n- key parts of aircraft are separated and rotated properly so they are easy to animate\n- high resolution 64Mpx textures\n- separate texture sets for body and interior\n- tested in Unity 3D\n- fits modern and WW2 scenes\n\nTextures folder contain color, normal, roughness, occlusion and metallic textures, so you can easly set up your material in game engine. Texture size is 8192x8192. 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Render images are from marmoset toolbag. Real time renders. Materials in maya will need to be created, textures for that are provided.  \n\nIf you want only one particular character i have them uploaded separately. Visit my profile and find them among my work, or click on link for individual model:\n\n-Donald Trump: https://www.cgtrader.com/3d-models/character-people/man/donald-trump-caricature-low-poly-rigged\n\n-Hillary Clinton: https://www.cgtrader.com/3d-models/character-people/woman/hillary-clinton-caricature-rigged-low-poly\n\n-Barack Obama: https://www.cgtrader.com/3d-models/character-people/man/obama-caricature-low-poly-rigged\n\n-George Bush: https://www.cgtrader.com/3d-models/character-people/man/geo\n\n-Bill Clinton: https://www.cgtrader.com/3d-models/character-people/man/bill-clinton-caricature-low-poly-rigged\n\nFeel free to browse my portfolio for more products i created.","imageAlt":"US politicician caricatures pack low 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/us-politicician-caricatures-pack-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UyYQ9Dpo7WYDj5YmJ1Njisez/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/us-politicician-caricatures-pack-low-poly-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/UyYQ9Dpo7WYDj5YmJ1Njisez/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/us-politicician-caricatures-pack-low-poly-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/us-politicician-caricatures-pack-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/653616/d8726ba1e3/us-politicician-caricatures-pack-low-poly-3d-model-d8726ba1e3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"919526","type":"listingItem","attributes":{"id":919526,"title":"Soccer Fan Girl International","price":40.0,"description":"\nIncludes Sets of Textures for Face, Shirt \u0026 Hat\n\nIncludes 29 Countries: \nArgentina\nAustralia\nBrazil\nCanada\nCosta Rica\nCroatia\nCuba\nDanmark\nEngland\nFinland\nFrance\nGermany\nIceland\nIreland\nItaly\nMexico\nNoway\nPeru\nPolska\nPortugal\nRussia\nScotland\nSlovakia\nSouth Africa\nSpain\nSweden\nSwitzerland\nUnited States\nWales\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 6 Animations In FBX Format: \nExcited, Cheering While Sitting, Standing Clap, Victory Idle, 2Sitting Clap ","imageAlt":"3D Soccer Fan Girl International","url":"https://www.cgtrader.com/3d-models/character/woman/sports-fan-girl-international","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/541PQZnVBJ2VWbCtUnc1Cf17/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/soccer-fan-girl-international-3d-model-animated-rigged-obj-mtl-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/541PQZnVBJ2VWbCtUnc1Cf17/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/soccer-fan-girl-international-3d-model-animated-rigged-obj-mtl-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/sports-fan-girl-international","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/919526/d274c60a62/soccer-fan-girl-international-3d-model-d274c60a62.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5638714","type":"listingItem","attributes":{"id":5638714,"title":"North american soldier","price":25.0,"description":"3D model North american soldier. 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The low poly flag was modeled and prepared for low-poly style renderings, background, general CG visualization presented as 2 meshes with quads only.\n\nVerts : 1.536 Faces : 1.459.\n\n1024x1024 textures included. Diffuse, roughness and normal maps available only for flag. The pole have simple materials with colors.\n\nThe animation is based on shapekeys, 248 frames and seamless, no rig included.\n\nThe original file was created in blender. You will receive a  OBJ, FBX, blend, DAE, Stl, gLTF, abc.\n**PLEASE NOTE Animation icluded only in blend, abc and glTF files**\n\nWarning: Depending on which software package you are using, the exchange formats (.obj , .dae, .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.\n\nAll preview images were rendered with Blender Cycles. Product is ready to render out-of-the-box. Please note that the lights, cameras, and background is only included in the .blend file. The model is clean and alone in the other provided files, centred at origin and has real-world scale.","imageAlt":"Low Poly Seamless Animated USA Flag 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/decoration/low-poly-seamless-animated-usa-flag","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hYP2H4hju7jj79AtoqGEEhz4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/usa_flag_01.jpg","gridUrl":"https://media.cgtrader.com/variants/hYP2H4hju7jj79AtoqGEEhz4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/usa_flag_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/decoration/low-poly-seamless-animated-usa-flag","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"architectural","subcategorySlug":"decoration","categoryTitle":"Architectural","subcategoryTitle":"Decoration","schemaImageUrl":"https://img-new.cgtrader.com/items/3069042/015ab16d4d/low-poly-seamless-animated-usa-flag-3d-model-015ab16d4d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"191140","type":"listingItem","attributes":{"id":191140,"title":"Tyrannosaurus  Rex","price":329.0,"description":"High Detailed Photorealistic Tyrannosaurus Rex UVunwrapped and smoothable, made with 3dsmax 2014\n\nThis model has a clean geometry based on quads and loops. 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For the next 14 years this 24 stars flag would proudly wave over the United States until 1836. \n\nThe model includes 2 materials for 2 variations of surface (clean \u0026 dirty). \n\nThis model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.\n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\nOriginally created with Blender 2.80 and rendered with Eevee.\n\nLow poly model\n\n**SPECIFICATIONS**\n\n- Objects : 1\n- Polygons : 36\n- Subdivision ready : Yes\n- Render engine : Eevee (Cycles ready)\n\n**ANIMATIONS**\n\n- Rigged : Yes (including armature and bones, no physics animations)\n- Actions : 2 (Simple in 138 frames - Natural in 575 frames)\n- Loop : Yes\n\n**TEXTURES**\n\n- Materials in scene : 2\n- Textures sizes : 2K\n- Textures types : Diffuse, Metallic, Roughness, Normal (DirectX \u0026 OpenGL), Heigh and AO\n- Textures format : PNG\n\n**GENERAL**\n\n- Real scale : Yes\n- Scene objects are organized by groups\n\n**ADDITIONAL NOTES**\n\nFile formats do not include textures. 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Materials will have to be re-applied in non-native formats\n\n|Formats| \n- Files include BLEND, FBX, OBJ, DAE (Collada) \n- No plugins used\n\n__________________________________________\n\nVisit http://xepphire.weebly.com/\n\nEnjoy the model! Any questions feel free to email me :)","imageAlt":"3D asset animated Cowboy Character - Game Ready","url":"https://www.cgtrader.com/3d-models/character/man/cowboy-character-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/K1zpqeDsapKPHA6fChtYnPn1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cowboy-character-game-ready-3d-model-low-poly-animated-rigged-obj-fbx-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/K1zpqeDsapKPHA6fChtYnPn1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cowboy-character-game-ready-3d-model-low-poly-animated-rigged-obj-fbx-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cowboy-character-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/732918/35c0b9a837/cowboy-character-game-ready-3d-model-35c0b9a837.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"763859","type":"listingItem","attributes":{"id":763859,"title":"Animated Nato Flag","price":19.0,"description":"A very accurate model of an Animated Flag Pole. 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