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Ghost","price":30.0,"description":"Low-poly model of the character Lady_Ghost \n\nSuitable for games of different genres RPG, strategy, shooter etc.\n\nDouble shader is recommended for this model.\n\n\n\nThree skins\n\n1skin Forest\n\nfaces 16532 \n\nverts 17402 \n\ntris 32988 \n\nfour UV set\n\nFaсe (4096x4096)\n\nEye(4096x4096)\n\nCloth (4096x4096)\n\nHair(4096x4096)\n\n\n\n 2skin Dark\n\nfaces 9585 \n\nverts 9802 \n\ntris 19072 \n\nThree UV set\n\nFace (4096x4096)\n\nEye(4096x4096)\n\nCloth (4096x4096)\n\n3skin Lady\n\nfaces 16045\n\nverts 16643 \n\ntris 32043 \n\nSix UV set\n\nFace (4096x4096)\n\nEye(4096x4096)\n\nDress (4096x4096)\n\nDress_Up(4096x4096)\n\nLamp(4096x4096)\n\nHair(4096x4096)\n\n\n\nThe model contains 16 animations \n\n\n\nwalk(x2) \n\nattack (x3)\n\nidle(x4)\n\ndeath(x3)\n\nstrife L/R(x2)\n\nroaring(x2) \n\n\n\nlady, girl, woman, ghost, bride, curse, corpse, cemetery, grave, headstone, undead, skeleton, warrior, leader, monster, character, fantasy, horor,character, May Day, Witches, ","imageAlt":"3D asset Lady 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Boxer Unity And Unreal Animation Collection","price":35.0,"description":"Low polygonal game ready animated model of Thai boxer.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 1\nVertex counts of characters: 17,715 vertexes\nNumber of Textures: 6 \nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4\nNumber of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals.\nAnimation types: 145 \"on place\" animations, and 64 animations with root motion data.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCharacter: 17,198 polygons, 34,304 triangles, 17,715 vertexes. \nRig: 65 bones. \n\nDiffuse, normals and specular 4096X4096 \n\nAnimations\n BLOCKS AND EVASIONS\n\n1. Low_Kick_Avoid: 0 - 30 fr.,\n 2. BodyBlock_L: 35 - 65 fr.,\n 3. HookBlock_L: 70 - 105 fr.,\n 4. Evade_L: 110 - 150 fr.,\n 5. Evade_R: 155 - 192 fr.,\n 6. HookBlock_R: 197 - 232 fr.,\n 7. BodyBlock_R: 237 - 272 fr.,\n 8. HighKick_Block_R: 277 - 317 fr.,\n 9. HighKick_Block_L: 322 - 362 fr.,\n 10. Side_Block_L: 367 - 407 fr.,\n 11. FrontKickBlock_L: 412 - 452 fr.,\n 12. FrontKickBlock_R: 457 - 497 fr.,\n 13. Side_Block_R: 502 - 542 fr.,\n 14. Close_One_Block_L: 547 - 582 fr.,\n 15. Close_Both_Block: 587 - 627 fr.,\n 16. Close_One_Block_R: 632 - 667 fr.,\n 17. HighKick_Evasion: 672 - 722 fr.,\n 18. Low Block_L: 727 - 767 fr.,\n 19. Low Block_R: 772 - 812 fr.,\n\nCOMBOS\n\n 1. 1_2_3_Kick: 0 - 100 fr.,\n 2. 1_2_Kick: 105 - 190 fr.,\n 3. Cross_Kick: 195 - 255 fr.,\n 4. Jab_Kick: 260 - 325 fr.,\n 5. Kick_Combo_Torso: 330 - 400 fr.,\n 6. Kick_Combo_Head: 405 - 475 fr.,\n 7. Kick_Combo: 480 - 565 fr.,\n 8. Step_DoubleJab_Cross: 570 - 630 fr.,\n 9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,\n\nELBOWS\n\n1. Diagonal_Elbow_L: 0 - 35 fr.,\n 2. Diagonal_Elbow_R: 40 - 80 fr.,\n 3. Downward_Elbow_R: 85 - 125 fr.,\n 4. Elbow_R: 130 - 175 fr.,\n 5. Elbow_L: 180 - 225 fr.,\n 6. Upper_Elbow_L: 230 - 270 fr.,\n 7. Upper_Elbow_R: 275 - 320 fr.,\n\nGENERAL ANIMATIONS\n\n1. Idle_A: 0 - 100 fr.,\n 2. Idle_Combat: 105 - 135 fr.,\n 3. Combat_Mode_A: 140 - 225 fr.,\n 4. Clap_Leg: 230 - 400 fr.,\n 5. Clap_On_Arm: 405 - 545 fr.,\n 6. Clap_On_Head: 550 - 690 fr.,\n 7. Come_Here_1Hand: 695 - 785 fr.,\n 8. Come_Here_2Hands: 790 - 845 fr.,\n 9. Come_Here_Bruce_Li: 850 - 890 fr.,\n 10. Kill_You: 895 - 940 fr.,\n 11. Rize_Auditory: 945 - 1065 fr.,\n 12. Karate_Finish: 1070 - 1155 fr.,\n 13. Combat_Idle: 1160 - 1195 fr.,\n 14. Winn_battle: 1200 - 1510 fr.,\n 15. Losting_Battle: 1515 - 1815 fr.,\n 16. OSSUUU: 1820 - 1885 fr.,\n 17. Idle_B: 1890 - 2040 fr.,\n\nBLOWS\n\n1. Beating_1-2: 0 - 70 fr.,\n 2. Beating_1-2(loop): 75 - 89 fr.,\n 3. Cross: 95 - 130 fr.,\n 4. Cross_Body: 135 - 175 fr.,\n 5. Hook_L: 180 - 225 fr.,\n 6. Hook_R: 230 - 270 fr.,\n 7. Jab: 275 - 310 fr.,\n 8. Left Body Hook(liver punch): 315 - 360 fr.,\n 9. One_Two: 365 - 410 fr.,\n 10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,\n 11. Step_Hook_L: 470 - 540 fr.,\n 12. Step_Jab: 545 - 600 fr.,\n 13. UpperCut_L: 605 - 650 fr.,\n 14. UpperCut_R: 655 - 700 fr.,\n\nHITS\n\n1. Hit_Head_Left_A: 0 - 35 fr.,\n 2. Hit_Head_Left_B: 40 - 90 fr.,\n 3. Hit_Head_Left_C: 95 - 155 fr.,\n 4. Hit_Head_Leg_Left_A: 160 - 195 fr.,\n 5. Hit_Head_Leg_Left_B: 200 - 250 fr.,\n 6. Hit_Head_Leg_Left_C: 255 - 330 fr.,\n 7. Hit_Head_Leg_Right_A: 335 - 365 fr.,\n 8. Hit_Head_Leg_Right_B: 370 - 420 fr.,\n 9. Hit_Head_Leg_Right_C: 425 - 500 fr.,\n 10. Hit_Head_Right_A: 505 - 535 fr.,\n 11. Hit_Head_Right_B: 540 - 610 fr.,\n 12. Hit_Head_Right_C: 615 - 685 fr.,\n 13. Hit_Head_Stright_A: 690 - 720 fr.,\n 14. Hit_Head_Stright_B: 725 - 770 fr.,\n 15. Hit_Head_Stright_C: 775 - 810 fr.,\n 16. Hit_L_leg_In_A: 815 - 855 fr.,\n 17. Hit_L_leg_In_B: 860 - 920 fr.,\n 18. Hit_L_leg_In_C: 925 - 1000 fr.,\n 19. Hit_L_leg_Out_A: 1005 - 1045 fr.,\n 20. Hit_L_leg_Out_B: 1050 - 1085 fr.,\n 21. Hit_L_leg_Out_C: 1090 - 1180 fr.,\n 22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,\n 23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,\n 24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,\n 25. Hit_Torso_Left_A: 1365 - 1405 fr.,\n 26. Hit_Torso_Left_B: 1410 - 1455 fr.,\n 27. Hit_Torso_Left_C: 1460 - 1580 fr.,\n 28. Hit_Torso_Right_A: 1585 - 1625 fr.,\n 29. Hit_Torso_Right_B: 1630 - 1690 fr.,\n 30. Hit_Torso_Right_C: 1695 - 1805 fr.,\n 31. Hit_Torso_Stright_A: 1810 - 1845 fr.,\n 32. Hit_Torso_Stright_B: 1850 - 1895 fr.,\n 33. Hit_Torso_Stright_C: 1900 - 1950 fr.,\n\nKICKS\n\n1. Axe_Kick_R: 0 - 75 fr.,\n 2. Crane_Kick_R: 80 - 135 fr.,\n 3. Ful_High_Kik_L: 140 - 205 fr.,\n 4. Ful_Low_Kik_L: 210 - 275 fr.,\n 5. Ful_Mid_Kik_L: 280 - 345 fr.,\n 6. High_Kick_360_R: 350 - 425 fr.,\n 7. Kick_High_L: 430 - 490 fr.,\n 8. Kick_Mid_L: 495 - 555 fr.,\n 9. Low_Kick_360_R: 560 - 615 fr.,\n 10. Low_Kick_R: 620 - 675 fr.,\n 11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,\n 12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,\n 13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,\n 14. Middle_Kick_360_R: 850 - 925 fr.,\n 15. Middle_Sequence_R: 930 - 1080 fr.,\n 16. Middle_Sequence_R(loop): 1085 - 1110 fr.,\n 17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,\n 18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,\n 19. Push_Kik_High_L: 1230 - 1285 fr.,\n 20. Short_Low_Kick_L: 1290 - 1340 fr.,\n 21. Side_Kick_L: 1345 - 1410 fr.,\n 22. Side_Kick_R: 1415 - 1475 fr.,\n 23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,\n\nMOVES\n\n1. 1_Steps_Back-Left: 0 - 25 fr.,\n 2. 1_Steps_Back-Right: 30 - 55 fr.,\n 3. 1_Steps_Backward: 60 - 85 fr.,\n 4. 1_Steps_Forward: 90 - 115 fr.,\n 5. 1_Steps_Forward-Left: 120 - 145 fr.,\n 6. 1_Steps_Forward-Right: 150 - 175 fr.,\n 7. 1_Steps_Left: 180 - 205 fr.,\n 8. 1_Steps_Right: 210 - 235 fr.,\n 9. 2_Steps_Back-Left: 240 - 320 fr.,\n 10. 2_Steps_Back-Right: 325 - 405 fr.,\n 11. 2_Steps_Backward: 410 - 480 fr.,\n 12. 2_Steps_Forward: 485 - 555 fr.,\n 13. 2_Steps_Forward-Left: 560 - 640 fr.,\n 14. 2_Steps_Forward-Right: 645 - 725 fr.,\n 15. 2_Steps_Left: 730 - 800 fr.,\n 16. 2_Steps_Right: 805 - 875 fr.,\n\nTURNS\n\n1. Turn_45_L: 0 - 35 fr.,\n 2. Turn_90_L: 40 - 85 fr.,\n 3. Turn_135_L: 90 - 140 fr.,\n 4. Turn_180_L: 145 - 225 fr.,\n 5. Turn_45_R: 230 - 265 fr.,\n 6. Turn_90_R: 270 - 315 fr.,\n 7. 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\n\n**Key Features**\n\nModel Details: Total vertex count is 77,915 and polygon count is 77,174, ensuring the model's intricacy and realism.\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\nGroom Fur: A complex fur system was created in Blender, and the american black bear's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\n\n**Size of Maps**\n\nJF0L811A1_AmericanBlackBear_Body_BaseColor.uasset, 4096 *4096\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.uasset, 1024 *1024\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.uasset, 4096 *4096\nJF0L811A1_AmericanBlackBear_Normal.uasset, 4096 *4096\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.uasset, 4096 *4096\nJF0L811A1_AmericanBlackBear_Nose_Normal.uasset, 4096 *4096\nJF0L811A1_AmericanBlackBear_Nose_Specular.uasset, 4096 *4096\n\n**Rigging**\n\nGlobal Control:\n\nAmericanBlackBear_Rig_grp_ctrl_2, AmericanBlackBear_Rig_grp_ctrl_3: Control the entire model's global movement and orientation.\nSpine Control:\n\nDEF_spine_f_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 74,490 and polygon count is 74,382, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the male bison's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nBison_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nBison_Body_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_Eye_BaseColor.uasset, 2048 *2048\u003cbr\u003e\nBison_Head_Normal.uasset, 4096 *4096\u003cbr\u003e\nBison_Head_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_Horn_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_Horn_Normal.uasset, 4096 *4096\u003cbr\u003e\nBison_ID.uasset, 2048 *2048\u003cbr\u003e\nBison_Male_Body_Hair_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_Male_Head_Hair_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_OralCavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nBison_OralCavity_Normal.uasset, 4096 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trotting animation at 30 fps,\u003cbr\u003e\nUnlooped eating animation at 30 fps,\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nGiven the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"3D Bison Male UE Character 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Blunt Bangs Groom Real-Time Hairstyle Unreal Engine 4 ","price":19.0,"description":"Pixie Blunt Bangs\n\nGroom hair For Game, is a standard women's hairstyle set optimized for video footage, movies or games. For your convenience, all hairstyles are already defined in the UE4 scene, but the materials can be defined according to your needs.\n\nThe pack includes:\n- Pixie Blunt Bangs Hairstyle uasset ;\n- Demo Body Mesh uasset ;\n- three different materials presets uasset;\n\nNote that you cannot resell or distribute the package or some of its content into a form that would expose it to reuse.\n\nYou are not allowed to:\n\n- Sub-license, resell or rent it.\n\n- Include it in any online or offline archive or database.\n\nYou are free to use:\n\n- For both personal and commercial projects\n\nWatch the video below for some extra information and real-time demonstration.","imageAlt":"Pixie Blunt Bangs Groom Real-Time Hairstyle 3D asset 2","url":"https://www.cgtrader.com/3d-models/character/clothing/pixie-blunt-bangs-groom-real-time-hairstyle-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5xRcCT4nsMe3ehte5czpKmQL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/file00.jpg","gridUrl":"https://media.cgtrader.com/variants/5xRcCT4nsMe3ehte5czpKmQL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5xRcCT4nsMe3ehte5czpKmQL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file00.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/pixie-blunt-bangs-groom-real-time-hairstyle-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/3120991/7c468812fe/pixie-blunt-bangs-groom-real-time-hairstyle-unreal-engine-4-3d-model-7c468812fe.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4948785","type":"listingItem","attributes":{"id":4948785,"title":"Horse White UE Character Asset","price":279.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic white horse character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\n\nModel Details: Total vertex count isand polygon count is 195,299, ensuring the model's intricacy and realism.\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\nGroom Fur: A complex fur system was created in Blender, and the white horse's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\n\n**Size of Maps**\n\nJW0N4600_Horse_White_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_AO.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_BaseColo.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_Roughness.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_Mask.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_Head_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_Roughness.uasset, 4096 *4096\n\n**Rigging**\n\nGlobal Control:\n\nHorse_White_Rig_grp_ctrl: Control the entire model's global movement and orientation.\nSpine Control:\n\nDEF_Spine_002_ctrl, DEF_Spine_003_ctrl, DEF_Spine_006_ctrl and DEF_Spine_007_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\nNeck and Head Control:\n\nDEF_Neck_001_ctrl, DEF_Neck_002_ctrl, DEF_Neck_003_ctrl...: Control different segments of the neck.\nDEF_Head_ctrl: Main controller for the head.\nDEF_Jaw_001_ctrl, DEF_Jaw_002_ctrl and DEF_Jaw_003_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\nFacial Features Control:\n\nWith a detailed facial controller to create more facial expressions.\nDEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye controllers.\nEar Control:\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl and DEF_Ear_004_L_ctrl: Controllers for the left ear.\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl and DEF_Ear_004_R_ctrl: Controllers for the right ear.\nLimbs Control:\n\nDEF_Shoulder_L_ctrl and DEF_Shoulder_R_ctrl: Left and right shoulder controllers respectively.\nDEF_Pelvis_L_ctrl and DEF_Pelvis_R_ctrl: Controllers for the left and right pelvic regions.\nDEF_Rong_Patern_F_R_ctrl_2, DEF_Long_Patern_F_L_ctrl_2, DEF_Rong_Patern_B_R_ctrl_3 and DEF_Long_Patern_B_L_ctrl_3: IK master controllers for the four limbs.\nTail Control:\n\nDEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_004_ctrl...: Controllers for various segments of the tail.\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the white horse.\n\n**Animation**\n\nLoopable running animation at 30 fps, frame range 0-24\nTechnical Specifications\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\nUE Version Compatibility: Specifically designed for UE5.2 and above.\nAsset Format: This asset is presented as a complete UE project package.\n\n**Usage Notes**\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\nSince the project's textures utilize virtual texturing, ensure the \"Virtual Texturing\" option is enabled in UE prior to use.\nGiven the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.","imageAlt":"3D model Horse White UE Character 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female hairstyles - pack 2","price":29.0,"description":"**We are absolutely thrilled to present to you the ultimate collection of our best hairstyles for men and women.\nWe hope you enjoy!**\n\nAs always, if you have any questions, we're happy to see you on our Discord channel. https://discord.gg/nUQ7TmQgCZ\n\n**This package includes:**\n\n- Low braid;\n- Double braids;\n- Twin braids.\n\n**Formats:**\n\n- UE5.6\n- Unity\n- FBX\n- mhpkg (Metahuman)\n- Textures\n\n**The full collection included:**\n\n**Men's:**\n\n- Long slick back;\n- Mid-length shag;\n- Quiff;\n- Longer bob;\n- Short messy hair;\n- Slick back;\n- Short fade;\n- Crop;\n- Messy slick back.\n\n**Women's:**\n\n- Low braid;\n- Side ponytail;\n- Low bun;\n- Top knot;\n- Double braids;\n- Twin braids;\n- Long hair;\n- Messy low bun;\n- Afro;\n- Pixie cut;\n- Undercut.\n\n**Features:**\n\n- The package includes two versions of hairstyles - compatible with MetaHuman and compatible with our characters.\n- The Metahuman version of hairstyles are tailored to the models of Victor and Vivian, meaning they are almost identical to the head models of the European characters.\n- The hairstyles are created using the traditional method with haircards, not a groom\n- Each hairstyle has own prefab in each pipilene for Unity\n- Low-poly, rigged, game-ready, PBR\n- Customized physics is included\n- Rig is included\n- 4K Textures - Normal, Albedo, Root, Depth, AO, ID\n- Advanced material shaders - create your own visual style with custom colors\n- You can also customize the roots and tips of most hairstyles separately\n- Some hairstyles have additional Albedo maps with a preset color\n- Gray Basecolor is included\n- Rendered in UE5.6\n\n**Polycount:**\n\n- Pixie cut:   Face 15466   Vert 31883\n- Afro:   Face 20088  Vert 30993\n- Messy low bun:   Face 16000  Vert 29801\n- Long hair:   Face 17667  Vert 36662\n- Twin braids:   Face 25849  Vert 49297\n- Double braids:   Face 23869  Vert 49730\n- Top knot:   Face 21072   Vert 40971\n- Low bun:  Face 12672 Vert 26854\n- Side ponytail:   Face 29206   Vert 52447\n- Low braid:   Face 15025   Vert 26604\n- Undercut:   Face 13317   Vert 26634\n- Slick back:   Face 17147   Vert 36186\n- Long slick back:   Face 14849   Vert 30576\n- Mid-length shag:   Face 15187   Vert 30370\n- Quiff:  Face 22756  Vert 49887\n- Longer bob:   Face 19445   Vert 38861\n- Short messy hair:   Face 13946   Vert 29071\n- Messy slick back:   Face 20799   Vert 41304\n- Short fade:   Face 12804   Vert 42220\n- Crop:   Face 17812   Vert 45530\n\nThank you, David Grette team\n\nSupport mail: help.davidgrette@gmail.com\n\nOur Discord: discord.gg/nUQ7TmQgCZ\n\nSite: davidgrette.com","imageAlt":"Realistic female hairstyles - pack 2 3D 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animations - Motion Cast27 Vol2","price":25.0,"description":"In this animation pack, we offer you an original moveset of strikes with the Gunshu-type stick, a carbon fiber stick used for competition in Kung Fu Wushu, which originated in China. Although based on a real martial art, we have sometimes taken liberties with the combos we offer. The animation pack consists of 61 animations. Among them are 10 movement animations, including 4 LOOPs, and 49 attack combos or single strikes. This original moveset consists of strikes that are sometimes quite realistic and sometimes more fanciful, with the main emphasis on the overall dynamism of the animations. All of the motion capture was performed by professional stuntwoman Ninon Clerc. In addition, each of the animations has been manually retouched and finalized, always with a view to their use in an action video game where combat is paramount and requires a certain level of responsiveness. All animations have been recorded and retouched in 60FPS.\n\n**Please note that only the animations are sold; no backgrounds are provided with the purchase. The 3D model is for aesthetic and technical purposes only. You may need to make a few minor adjustments to ensure that the animation matches your characters correctly. Be sure to watch our “Close Look” video, which shows you all the animations, before making your purchase.**\n\nIn Cinema4D, the gunshu are already animated, and the skeleton has an additional bone, indicating the position of the baton and thus animating its rotation. You can use this when you need to use the animation on another character.\n\n**List of animations:**\n1 Idle\n1 animation where the character lies down, another where he stands up\n4 dashes (all directions)\n4 walks\n4 LOOP for movement\n49 strikes or combos\n\nThis gives us a total of 61 animations, all in C4D format.","imageAlt":"Gunshu animations - Motion Cast27 Vol2","url":"https://www.cgtrader.com/3d-models/character/other/gunshu-animations-motion-cast27-vol2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vmsn11dkndfeh9ddfq2v9ipvxmd4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Image%20principale-Pack27-OK.jpg","gridUrl":"https://media.cgtrader.com/variants/vmsn11dkndfeh9ddfq2v9ipvxmd4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image%20principale-Pack27-OK.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vmsn11dkndfeh9ddfq2v9ipvxmd4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image%20principale-Pack27-OK.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/gunshu-animations-motion-cast27-vol2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7502317/97550a307a/gunshu-animations-motion-cast27-vol2-3d-model-97550a307a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7452710","type":"listingItem","attributes":{"id":7452710,"title":"MHC Duke Bundle MetaHuman","price":59.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Duke Bundle MetaHuman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-duke-bundle-metahuman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wlxu9d8huw6s492vs86b3o6meguq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/wlxu9d8huw6s492vs86b3o6meguq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wlxu9d8huw6s492vs86b3o6meguq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-duke-bundle-metahuman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7452710/2abe5b2581/mhc-duke-bundle-metahuman-3d-model-2abe5b2581.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6656951","type":"listingItem","attributes":{"id":6656951,"title":"White Lady","price":140.0,"description":"**Unity project - HDRP URP Built-in (2022.3.27f1)**\n\n**UE project - support 5.0.3 and higher**\n\nThe model has a **UE5 Skeleton**\n\n-------------------------------------------------------------------------------\n\n_Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender_\n\n\nImages are rendered in UE5\n\n\n-------------------------------------------------------------------------------\n\n\n**Feature:**\n\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 9 ready-made facial emotions\n- Blood/Dirt mask: Face/Cloth\n- Color mask: Skin/Eyes/Hair/Cloth\n- The model has a UE5 Skeleton with additional bones\n- 18 animation\n\n**Polycount:**\n\n- Polygons: 38432\n- Vertices: 48931\n- Triangles: 76031\n\n**Animation list:**\n\n\u003e - Idle\n- Walk\n- Walk_Left\n- Walk_Right\n- Walk_Back\n- Scream\n- Run_1\n- Run_2\n- Run_3\n- Death_1\n- Death_2\n- Hit_1\n- Hit_2\n- Hit_3\n- Block\n- Attack_1\n- Attack_2\n- Attack_3\n- Attack_4\n\n-------------------------------------------------------------------------------\n\n**Unreal Engine Information:**\n\n\u003e - Number of Unique Meshes: 1\n- Vertex Count: 48931\n- Collision: (Yes)\n- LODs: (No)\n- Number of LODs: -\n- Rigged: (Yes)\n- Rigged to Epic or MetaHumans Skeleton: (Yes; UE5 Skeleton)\n- If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)\n- Number of Characters: 1\n- Vertex Counts of Characters: 48931\n- Animated: (Yes)\n- Number of Animations: 18\n- Animation Types (Root Motion/In-place): In-place\n- Number of Materials: 6\n- Number of Material Instances: 10\n- Number of Textures: 51\n- Texture Resolutions: (24x24,32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- Windows: (Yes)\n- Mac: (Yes)\n- Documentation Link:-\n- Important/Additional Notes:\n- Additional bones:\n- dress\n- dress2\n- dress3\n- dress4\n- dress5\n\n\n-------------------------------------------------------------------------------\n\n**Unity Information:**\n\n\u003e - Number of textures: 42\n- Texture dimensions: (1024x1024,2048x2048,4096x4096)\n- Polygon count :\n- Minimum polygon count: 38432\n- Maximum polygon count: 38432\n- Number of meshes/prefabs: 3x1\n- Rigging: Yes\n- Animation count: 19\n- Animation type list: \n- Idle\n- Walk\n- Walk_Left\n- Walk_Right\n- Walk_Back\n- Scream\n- Run_1\n- Run_2\n- Run_3\n- Death_1\n- Death_2\n- Hit_1\n- Hit_2\n- Hit_3\n- Block\n- Attack_1\n- Attack_2\n- Attack_3\n- UV mapping: Yes\n- LOD information: No LODs\n","imageAlt":"White Lady 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/white-lady","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/unf2om7kk0vqqxoioq6w48ila4sx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTraderPreview.jpg","gridUrl":"https://media.cgtrader.com/variants/unf2om7kk0vqqxoioq6w48ila4sx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTraderPreview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/unf2om7kk0vqqxoioq6w48ila4sx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTraderPreview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/white-lady","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6656951/d82d204033/white-lady-3d-model-d82d204033.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7452724","type":"listingItem","attributes":{"id":7452724,"title":"MHC Gunslinger Metahuman Mega Bundle","price":99.99,"description":"Compatible with Unreal Engine 5.8 or higher.\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this package, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-gunslinger-metahuman-mega-bundle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1ccedjjhhvv1fwo458shplngqmzb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/1ccedjjhhvv1fwo458shplngqmzb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1ccedjjhhvv1fwo458shplngqmzb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-gunslinger-metahuman-mega-bundle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7452724/717e2a3e16/mhc-gunslinger-metahuman-mega-bundle-3d-model-717e2a3e16.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3073457","type":"listingItem","attributes":{"id":3073457,"title":"chinise Chopstik HairStyle Groom For UE4","price":19.0,"description":"chinise Chopstik\n\nGroom hair For Game, is a standard women's hairstyle set optimized for video footage, movies or games. For your convenience, all hairstyles are already defined in the UE4 scene, but the materials can be defined according to your needs.\n\nThe pack includes:\n- chinise Chopstik Hairstyle uasset ;\n- Demo Body Mesh uasset ;\n- three different materials presets uasset;\n\nNote that you cannot resell or distribute the package or some of its content into a form that would expose it to reuse.\n\nYou are not allowed to:\n\n- Sub-license, resell or rent it.\n\n- Include it in any online or offline archive or database.\n\nYou are free to use:\n\n- For both personal and commercial projects\n\nWatch the video below for some extra information and real-time demonstration.\n\n","imageAlt":"3D asset chinise Chopstik HairStyle Groom For UE4","url":"https://www.cgtrader.com/3d-models/character/clothing/chinise-chopstik-hairstyle-groom-for-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rMu4QeoGwQjuZoQwccJbupSp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/file01.jpg","gridUrl":"https://media.cgtrader.com/variants/rMu4QeoGwQjuZoQwccJbupSp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rMu4QeoGwQjuZoQwccJbupSp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/chinise-chopstik-hairstyle-groom-for-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/3073457/8d66dc387a/chinise-chopstik-hairstyle-groom-for-ue4-3d-model-8d66dc387a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6689689","type":"listingItem","attributes":{"id":6689689,"title":"Black Backed Jackal FUR Animated","price":499.0,"description":"High detailed photo realistic Black Backed Jackal FUR Animated 3D model.\nReady to render exactly as you see above preview images in Maya 2018 with Arnold.\nCameras, lights and render settings are included in Maya file.\n\n******************\nFEATURES :\n\n - Originally created with Maya 2018. Using the Arnold v3.0.0.2 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to meters and correctly real world scale model. Location x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Jackal body, tongue, teeth, gum, cornea and iris are modeled separately.\n - Blender file come with color and displacement textures (Please check above preview image for blender screenshot)\n - Non-native file Blender and .obj come without Fur, Rig, skeleton.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : 18 high resolution textures (8192 x 8192)\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2018 :\n\n- Jackal FUR Animated Signature pose (Maya 2018 ascii)\n- Jackal FUR Animated T-pose (Maya 2018 ascii)\n\n- Blender 3.4 come with color and displacement textures.\n- .FBX file come with walk and Run animation. (No textures or fur)\n- .obj come with color texture. success fully open with textures in Maya and blender v3.4.\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 10,876\n\tVerts : 11,049\nTongue\t : 364\nEye\t : 192\n\nBackground plane: 1\n\n******************\nShave and Haircut NOTES :\n\nMaya files have been created hair with Shave and haircut 9.6v21.\nYou would need Maya 2018 with Shave and Haircut 9.6v21 for render the hair.\n14 different hair systems for a total of about 2 mil hair primitives. Easy to modifier hair for your suitable.\nFor an even better render quality you can increase the hair primitives and render settings.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. Come with smart controls.\nIndividual all foot fingers ctrls available.\nIKFK Controller available.\nTail come with IK/FK both ctrls.\nGlobal Scale.\nSpine Squeeze and Squash slider.\nBendy ctrls for all Legs.\nAll blend-shapes are included (eye blink, Aggressive01, Aggressive02, Mouth open etc...)\nChest and belly come with breath ctrl.\nAdded extra smart ctrl to Tongue, so you achieve tongue pose according to facial expressions.\nAdded smart jiggle, So you achieve some nice muscles deformation being animation.\n\n******************\nANIMATION NOTES :\n\nANIMATION NOTE:\nWalk and Run cycle is included and Ready to render exactly as you see in above preview. Hair dynamics are setup, you just need to save STAT files and run each hair descriptions dynamics from Shave menu.\nAlso motion blur setting is already set. you just need to enable from render setting.\nFBX file come with animation exported.\n\nWalk : 1-23\nRun : 26-41\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. (Come with separate maya file)\n- The T-pose included in separate Maya file.","imageAlt":"Black Backed Jackal FUR Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-fur-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0r4uh3jp1fq6kyc2u6548mij0qm5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signature.jpg","gridUrl":"https://media.cgtrader.com/variants/0r4uh3jp1fq6kyc2u6548mij0qm5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0r4uh3jp1fq6kyc2u6548mij0qm5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-fur-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6689689/bbe1085cac/black-backed-jackal-fur-animated-3d-model-bbe1085cac.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7543304","type":"listingItem","attributes":{"id":7543304,"title":"200 Stylized Hairstyles - Male and Female Hair Asset Library","price":114.99,"description":"A complete production library of 200 stylized hairstyles for character creation: 100 male and 100 female assets in one organized Blender-ready collection.\n\nThe pack is designed for fast visual browsing and reuse. Add the extracted folder as a Blender Asset Library, select a hairstyle through its custom preview and drag it directly into your scene. 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features** \u003cbr\u003e\n\nModel Details: Total vertex count is 44,250‬ and polygon count is 44,130, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the male moose's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nMoose_Male_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Body_Hair02_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Body_Hair03_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Body_ID.uasset, 2048 *2048\u003cbr\u003e\nMoose_Male_Eye_BaseColor.uasset, 2048 *2048\u003cbr\u003e\nMoose_Male_Head_Hair02_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Head_Hair03_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Head_Hair_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Head_ID.uasset, 2048 *2048\u003cbr\u003e\nMoose_Male_Head_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_Horn01_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nMoose_Male_OralCavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nMoose_Male_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_spine_d_ctrl, DEF_spine_c_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_c_ctrl, DEF_neck_e_ctrl and DEF_neck_g_ctrl: Control different segments of the neck.\u003cbr\u003e\nDEF_head01_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_mandible_a_ctrl and DEF_mandible_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye 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You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Althea Bundle MetaHuman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-althea-bundle-metahuman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uzot4tvz4o9fzhmjhf7qb0yyi42u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/uzot4tvz4o9fzhmjhf7qb0yyi42u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/uzot4tvz4o9fzhmjhf7qb0yyi42u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-althea-bundle-metahuman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7232377/224c6b6aeb/mhc-althea-bundle-metahuman-3d-model-224c6b6aeb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7524022","type":"listingItem","attributes":{"id":7524022,"title":"Feral Hog Wild Boar","price":69.0,"description":"- Wild Boar Feral Hog (Wild Hog)wild swine, common wild pig, Eurasian wild pig,Digital 3D\n- Sus scrofa Animal Mammal (Eurasian)Cute,Wildlife,\n- Game Ready,Low-Poly\n- Unreal Engine Asset package (Groom Optional)\n- Fab Plugin Compatible\n- Subdivision Surface Ready\n- 10 -Animations (30FPS) \n- 4K PBR Textures Single Material\n- Unreal Engine FBX  (FBX Separate Files)  \n- FBX Native (Unity)\n- Obj File (Rest Pose)\n- Blend File(3.6.5 LTS-5.1 LTS Above)Any Versions (Asset-Type)\n- USDZ ,GLB,GLTF - Files\n- Textures Files (4K_PNG)\n\n- Modelling Tools Editor Mode - Yes (by default ) \n- Number of Blueprint: 1\n- Alembic Groom Importer Plugin- Yes (Optional)\n- Groom Asset:  (Yes)\n- Number of Unique Meshes: 1\n- Vertex Count:  12891\n- Collision: No\n- Physics Asset: (Yes)\n- Number of LODs: (No)\n- Rigged: (Yes)\n- Rigged to Epic or MetaHumans Skeleton: (No)\n- If rigged to the Epic or MetaHumans skeleton, IK bones are included: (No)\n- Number of Characters: 1\n- Vertex Counts of Characters: 12891\n- Animated: (Yes)\n- Number of Animations: 10\n- Animation Types :    (In-place)\n- Number of Materials: 1\n- Number of Material Instances: 1\n- Number of Textures: 5\n- Texture Resolutions: (4096)\n- Supported Development Platforms:\n- Windows: (Yes) Mac: (Yes)\n- Documentation Link:\n- Important/Additional Notes:\n- You May Download the 3D Asset Model Via Fab Plugin For Any Unreal Engine Version.\n- For Stable ,Review Pass Version \n- -Verified Unreal Engine 5.8  Assets Package (Groom Optional)\n- \n\n- Vertices-12891\n- Faces-13779\n- Edges-26653\n- Triangles-25577\n\nThe wild boar, also known as the wild swine, common wild pig, Eurasian wild pig, or simply wild pig, is a suid native to much of Eurasia and North Africa and has been introduced to the Americas and Oceania. 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 UE Character Asset","price":264.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic fennec character asset, crafted specifically for Unreal Engine 5.2 and above. 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Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the summer donkey's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L902A0_Donkey_Head_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_Normal.uasset, 4096  *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nDonkey_Summer_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_spine_i_ctrl, DEF_spine_g_ctrl, DEF_spine_c_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_d_ctrl and DEF_neck_f_ctr: Control different segments of the neck.\u003cbr\u003e\nDEF_head_ctrl: Main controller for the head.\u003cbr\u003e\nCTR_jaw_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_cheek_b_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl, DEF_ear_d_L_ctrl and DEF_ear_e_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl, DEF_ear_d_R_ctrl and DEF_ear_e_R_ctrl: Controllers for the right ear.\u003cbr\u003e\n\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_toe_f_a_L_ctrl_2, DEF_toe_f_a_R_ctrl_2, DEF_toe_b_a_L_ctrl_3 and DEF_toe_b_a_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_b_ctrl and DEF_tail_c_ctrl: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the summer donkey.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable Walk animation at 30 fps, frame range 0-360 frames\u003cbr\u003e\nUnlooped See animation at 30 fps, frame range 0-390 frames\u003cbr\u003e\nUnlooped Eat animation at 30 fps, frame range 0-389 frames\u003cbr\u003e\nLoopable Trot animation at 30 fps, frame range 0-384 framesKey Features\u003cbr\u003e\n\nModel Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. 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Rigged to Epic Skeleton (Manny \u0026 Quinn) with prop SKMs and Animation Blueprints included.\n\n**STEALTH \u0026 MOVEMENT**\n\n- Stealth crouch idle\n- Stealth crouch look around / waiting (×3)\n- Stealth idle stand\n- Stealth sneak walk lean\n- Thief looking suspiciously — idle (×3)\n- Thief looking suspiciously — walk (×3)\n\n**LOOTING \u0026 PICKPOCKETING**\n\n- Trying to pickpocket from another person (×3)\n- Pickpocket walk away (×3)\n- Stealth crouch trying to loot/grab (×2)\n- Putting heavy object carefully into bag (×2)\n- Dragging heavy object silently\n- Forcedly checking a person's bag\n- Looking at precious object — got surprised\n\n**THREATENING \u0026 CONFRONTATION**\n\n- Looting money by threatening with knife (×2)\n- Looting money by threatening with pistol (×1)\n- Throwing object to ground, pull up hands (×2)\n\n**CAUGHT \u0026 REACTION**\n\n- Unexpectedly caught by guard\n- Begging mercy after caught (×3)\n- Trying to stop hit/kick/slap after caught (×3)\n- Quick reaction after hearing sound — crouch\n- Quick reaction after hearing sound — stand\n- After hearing sound — trying to loot stand (×2)\n\n**PROP SKELETAL MESHES**\n\n- Bag, Basket, Sack, Big Sack\n- Knife (Dagger), Gun\n- Table Items, Item on Ground\n\n**PERFECT FOR**\n\n- RPG thief and rogue character systems\n- Stealth game mechanics and AI behaviors\n- Open world crime and heist games\n- Medieval, fantasy, and modern stealth games\n\n**TECHNICAL DETAILS**\n\n- Number of Animations: 41\n- Rigged to: Epic Skeleton (Manny + Quinn)\n- Animation Blueprint: Yes (ABP_Manny + ABP_Quinn)\n- Prop Skeletal Meshes: ~7\n- Animation Type: In-Place\n- Demo Map: Yes\n- Supported Platforms: Windows \u0026 Mac\n- Engine Version: Unreal Engine 5.3\n- Distribution: Asset Package","imageAlt":"Thief and Stealth Animation Pack","url":"https://www.cgtrader.com/3d-models/character/other/thief-and-stealth-animation-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/38rgh1i0rq09oa7n7q625gacuizt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thief_Stealth_Animation_Thumbnail_CGTrader_03.jpg","gridUrl":"https://media.cgtrader.com/variants/38rgh1i0rq09oa7n7q625gacuizt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thief_Stealth_Animation_Thumbnail_CGTrader_03.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/38rgh1i0rq09oa7n7q625gacuizt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thief_Stealth_Animation_Thumbnail_CGTrader_03.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/thief-and-stealth-animation-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7563743/c40bbb9d40/thief-and-stealth-animation-pack-3d-model-c40bbb9d40.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3889669","type":"listingItem","attributes":{"id":3889669,"title":"Afro Full Throttle Grooming Real-Time Hairstyle Unreal Engine 4","price":19.5,"description":"Afro Full Throttle\n\nGroom hair For Game, is a standard women's hairstyle set optimized for video footage, movies or games. 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For your convenience, all hairstyles are already defined in the UE4 scene, but the materials can be defined according to your needs.\n\nThe pack includes:\n- Layered Bob  haircut uasset ;\n- Demo Body Mesh uasset ;\n- three different materials presets uasset;\n\nNote that you cannot resell or distribute the package or some of its content into a form that would expose it to reuse.\n\nYou are not allowed to:\n\n- Sub-license, resell or rent it.\n\n- Include it in any online or offline archive or database.\n\nYou are free to use:\n\n- For both personal and commercial projects\n\nFOR THE SHADER IN THE PICTURE CHECK : https://www.cgtrader.com/charly-1","imageAlt":"Layered Bob Grooming Unreal Engine 4 3D model","url":"https://www.cgtrader.com/3d-models/character/other/layered-bob-grooming-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wPpYQHarq54KZdMWum8BJiFh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SellRoom01_00132.jpg","gridUrl":"https://media.cgtrader.com/variants/wPpYQHarq54KZdMWum8BJiFh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SellRoom01_00132.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wPpYQHarq54KZdMWum8BJiFh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SellRoom01_00132.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/layered-bob-grooming-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3438623/03116802ae/layered-bob-grooming-unreal-engine-4-3d-model-03116802ae.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6878372","type":"listingItem","attributes":{"id":6878372,"title":"Realistic female hairstyles - pack 1","price":19.0,"description":"**We are absolutely thrilled to present to you the ultimate collection of our best hairstyles for men and women.\nWe hope you enjoy!**\n\nAs always, if you have any questions, we're happy to see you on our Discord channel. https://discord.gg/nUQ7TmQgCZ\n\n**This package includes:**\n\n- Top knot;\n- Afro.\n\n**Formats:**\n\n- UE5.6\n- Unity\n- FBX\n- mhpkg (Metahuman)\n- Textures\n\n**The full collection included:**\n\n**Men's:**\n\n- Long slick back;\n- Mid-length shag;\n- Quiff;\n- Longer bob;\n- Short messy hair;\n- Slick back;\n- Short fade;\n- Crop;\n- Messy slick back.\n\n**Women's:**\n\n- Low braid;\n- Side ponytail;\n- Low bun;\n- Top knot;\n- Double braids;\n- Twin braids;\n- Long hair;\n- Messy low bun;\n- Afro;\n- Pixie cut;\n- Undercut.\n\n**Features:**\n\n- The package includes two versions of hairstyles - compatible with MetaHuman and compatible with our characters.\n- The Metahuman version of hairstyles are tailored to the models of Victor and Vivian, meaning they are almost identical to the head models of the European characters.\n- The hairstyles are created using the traditional method with haircards, not a groom\n- Each hairstyle has own prefab in each pipilene for Unity\n- Low-poly, rigged, game-ready, PBR\n- Customized physics is included\n- Rig is included\n- 4K Textures - 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The same applies to the Blender_\n\n\nImages are rendered in UE5\n\n\n-------------------------------------------------------------------------------\n\n\n**Matron**\n\n**Feature:**\n\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 8 ready-made facial emotions\n- Cloth physics simulation\n- Hair wind simulation\n- Blood/Dirt mask: Face/Body/Cloth\n- Color mask: Skin/Eyes/Hair/Cloth\n- The model has a UE5 Skeleton\n- 2 Skins\n\n**Polycount:**\n\n- Polygons: 45049\n- Vertices: 62849\n- Triangles: 86789\n\n\n-------------------------------------------------------------------------------\n\n\n**Cursed Maid**\n\n\n**Feature:**\n\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 8 ready-made facial emotions\n- Blood/Dirt mask: Face/Cloth\n- Color mask: Skin/Eyes/Hair/Cloth\n- The model has a UE5 Skeleton\n- Possibility to hide the apron and cap\n\n**Polycount:**\n\n- Polygons: 46865\n- Vertices: 79873\n- Triangles: 92708\n\n\n-------------------------------------------------------------------------------\n\n**Drowned**\n\n\n**Feature:**\n\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 5 ready-made facial emotions\n- Cloth physics simulation\n- Hair wind simulation\n- Blood/Dirt mask: Face/Body/Cloth\n- Color mask: Skin/Eyes/Hair/Cloth\n\n**Polycount:**\n\n- Polygons: 26650\n- Vertices: 33770\n- Triangles: 35617\n\n-------------------------------------------------------------------------------\n\n**Silent Nurse**\n\n**Feature:**\n\n- 31 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 6 ready-made facial emotions\n- Blood/Dirt mask: Face/Cloth\n- Color mask: Skin/Hair/Cloth\n- The model has a UE5 Skeleton \n\n**Polycount:**\n\n- Polygons: 24188\n- Vertices: 28366\n- Triangles: 47123\n\n-------------------------------------------------------------------------------\n\n**Wicked Nun**\n\n**Feature:**\n\n- Blood/Dirt mask: Face/Cloth\n- Color mask: Cloth\n- The model has a UE5 Skeleton with additional bones\n- 19 animation\n\n**Polycount:**\n\n- Polygons: 29708\n- Vertices: 37957\n- Triangles: 58800\n\n**Animation list:**\n\n- Idle\n- Walk\n- Walk_Left\n- Walk_Right\n- Walk_Back\n- Scream\n- Run_1\n- Run_2\n- Run_3\n- Death_1\n- Death_2\n- Hit_1\n- Hit_2\n- Hit_3\n- Block\n- Attack_1\n- Attack_2\n- Attack_3\n- Attack_4\n\n-------------------------------------------------------------------------------\n\n**White Lady**\n\n**Feature:**\n\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 9 ready-made facial emotions\n- Blood/Dirt mask: Face/Cloth\n- Color mask: Skin/Eyes/Hair/Cloth\n- The model has a UE5 Skeleton with additional bones\n- 18 animation\n\n**Polycount:**\n\n- Polygons: 38432\n- Vertices: 48931\n- Triangles: 76031\n\n**Animation list:**\n\n- Idle\n- Walk\n- Walk_Left\n- Walk_Right\n- Walk_Back\n- Scream\n- Run_1\n- Run_2\n- Run_3\n- Death_1\n- Death_2\n- Hit_1\n- Hit_2\n- Hit_3\n- Block\n- Attack_1\n- Attack_2\n- Attack_3\n\n-------------------------------------------------------------------------------\n\n**Unreal Engine Information:**\n\n\u003e - Number of Unique Meshes: 10\n- Vertex Count: 28366-79873\n- Collision: (Yes)\n- LODs: (No)\n- Number of LODs: -\n- Rigged: (Yes)\n- Rigged to Epic or MetaHumans Skeleton: (Yes; 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Using the Arnold v4.2.1 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to centimeter and correctly real world scale model. Location x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Jackal body, tongue, teeth, gum, cornea and iris are modeled separately.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : High resolution textures (8192 x 8192)\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2022 :\n\n- Jackal Xgen Animated Signature pose (Maya 2022 ascii)\n- Jackal Xgen Animated T-pose (Maya 2022 ascii)\n\n- Blender 3.4 come with color and displacement textures.\n- .FBX file come with walk and Run animation. (No textures or fur)\n- .obj come with color texture. success fully open with textures in Maya and blender v3.4.\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 10,876\n\tVerts : 11,049\nTongue\t : 364\nEye\t : 192\n\nBackground plane: 1\n\n******************\nXgen NOTES :\n\nMaya files have been created hair with Xgen core. You would need Maya 2022 or above to render the hair.\nI used BakedGroomManager modifier for speed up the rendering.\nyou just need to enable BakedGroomManager in modifier panel and bake .XPD groom for each description and then start render, so you achieve exact render as you see preview.\nYou can easily translate xgen core to Xgen Interactive by one click without any problem.\nYou can easily modify hair, expressions, guide etc... for your suitable.\nUsed aiStandardHair arnold mtl for hair rendering.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. 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