{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"boots","file_types":null,"printable":false},"browser_attributes":{"title":" Animated Boots 3D Models","description":"Explore fully animated Boots 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 109,423\n- Tris: 207,136\n- Verts: 105,120\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 31,119\n- Tris: 61,539\n- Verts: 31,452\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your female Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- UE 5.0  - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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You can check more pics in following Arstations and my CGtrader : https://www.artstation.com/fuadmelikov4","imageAlt":"3D asset Kayus - Ripped Man","url":"https://www.cgtrader.com/free-3d-models/character/man/kayus-ripped-man","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2HuRUPE9FiTjr1p9g3VYBgBm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/2HuRUPE9FiTjr1p9g3VYBgBm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2HuRUPE9FiTjr1p9g3VYBgBm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/2HuRUPE9FiTjr1p9g3VYBgBm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/2HuRUPE9FiTjr1p9g3VYBgBm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/man/kayus-ripped-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5143797/761b31c89e/kayus-ripped-man-3d-model-761b31c89e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4420577","type":"listingItem","attributes":{"id":4420577,"title":"Man - Military Outfit 5 - Modular - Rigged - Animated","price":127.2,"description":"\n100% compatible with Metahuman's Normal/Average body. \n\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n\nThere are 2 UE versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- The difference between the first version and the new version\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\nDownload the version you need. Enjoy :)\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n-  UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n-  OBJ - Static mesh (Only Clothing)\n\n___________________________________________________\n- Play (First version - 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Modular - Rigged - Animated","price":71.2,"description":"IMORTANT !\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n____________________________________\n\n- There are 2 UE versions of this character:\n- 1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n____________________________________\n\n- 2. (New version - UE 5.1) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n____________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n____________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n\n____________________________________\n\n- PLAY/MODULAR (New version - UE 5.1) https://www.youtube.com/watch?v=wclI4F0lLyE\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=wUak5gWNjEc\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n____________________________________\n\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n____________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n____________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n____________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes)\n- Cloth Simulation No)\n- Number of Animations:(35) - First Version\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n____________________________________\n\nGeometry Outfit\nLOD 0\n- Polys: 22,547\n- Tris: 44,134\n- Verts: 22,153\n\n____________________________________\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\n____________________________________\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n____________________________________\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 37\n\n____________________________________\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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We are releasing this base operative completely free so you can test our rigging, hidden mesh logic, and overall asset quality directly in your projects.\n\nThe massive Premium Expansion is currently in development! We are offering this core system to gather hands-on feedback from the dev community to ensure the final premium release is flawless.\n\nJoin our Discord Server: Get direct technical support, request bug fixes, share your feature ideas, and help us build the ultimate tactical asset. We take care of our community!\n\nDiscord support:  https://discord.gg/vySbhpqYuP\n\nVideo guide:  https://youtu.be/KccwDDFTRqg?si=0S-2Wvw9capnVPFS\n\n------------------------------ FEATURE ---------------------------------\n\n. Starter Pack Includes: Base Male, 1 Shirt, Vest, Pants, Boots, Gloves, and Hairstyle.\n\n. Performance Optimized: Game-ready topology with minimal physics overhead.\n\n. AAA Rigging: Custom Post-Process AnimBP with twist bones.\n\n. Zero-Clipping: Blueprint Hidden_Body_IDs array included.\n\n. 100% UE5 Rigged: Epic standard mannequinn skeleton\n. Ragdoll Ready: Custom Physics Asset optimized for stable collision.\n. Color Customization: Fully setup Material Instances for easy gear tinting.\n\nNote: Weapon in promo images is for display only and NOT included\n\n------------------------------ CONTACT ---------------------------------\n\nEmail: minh.pham@waveforce.studio\n\nAdditional information\nPhysics Asset: Pre-configured for realistic Ragdoll and bone simulation\n\nRigged to Epic skeleton: (Yes)\n\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nCollision: Yes\nLODs: Yes (Auto-generated)\n\nNumber of characters: 1\n\nModular System: Yes (9 Unique Meshes)\n\nVertex Counts of Characters: 39848 tris\n\nNumber of Materials and Material Instances: 15\n\nMaterials: 3\n\nMaterial Instances: 12\n\nNumber of Textures: 48\n\nTexture Resolutions: 4096 x 4096, 2048 x 2048, 1024 x 1024\n\nModular: Yes\n\nUV mapping: Yes\n\nTypes of materials and texture maps: PBR\n\nSupported Development Platforms:\n\nWindows: (Yes)\n\nMac: (Yes)\n\nNote: Weapon in promo images is for display only and NOT included","imageAlt":"FREE STARTER PACK Stylized Modular Mercenary ...","url":"https://www.cgtrader.com/free-3d-models/character/man/free-starter-pack-stylized-modular-mercenary-system","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9tqnfxjexwe56mbsdesmvzxt879p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Th%C3%AAm%20ti%C3%AAu%20%C4%91%E1%BB%81%20%281800%20x%201414%20px%29.jpg","gridUrl":"https://media.cgtrader.com/variants/9tqnfxjexwe56mbsdesmvzxt879p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Th%C3%AAm%20ti%C3%AAu%20%C4%91%E1%BB%81%20%281800%20x%201414%20px%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9tqnfxjexwe56mbsdesmvzxt879p/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Th%C3%AAm%20ti%C3%AAu%20%C4%91%E1%BB%81%20%281800%20x%201414%20px%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/9tqnfxjexwe56mbsdesmvzxt879p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Th%C3%AAm%20ti%C3%AAu%20%C4%91%E1%BB%81%20%281800%20x%201414%20px%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/9tqnfxjexwe56mbsdesmvzxt879p/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Th%C3%AAm%20ti%C3%AAu%20%C4%91%E1%BB%81%20%281800%20x%201414%20px%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/man/free-starter-pack-stylized-modular-mercenary-system","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7628318/80c4506430/free-starter-pack-stylized-modular-mercenary-system-3d-model-80c4506430.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4572049","type":"listingItem","attributes":{"id":4572049,"title":"Man - Winter Military Outfit - Modular - Rigged","price":127.2,"description":"Realistic 3D model of Man - Winter Military Outfit - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=t1k-cMe61yk\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. 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Tom was originally known as \"Jasper\" during his debut in that short, however, beginning from his next appearance in The Midnight Snack and onwards, he is known as \"Tom\" or \"Thomas\"\n\nThomas Cat is a fictional character and one of the two titular main protagonists (the other being Jerry Mouse) in Metro-Goldwyn-Mayer's series of Tom and Jerry theatrical animated short films. Created by William Hanna and Joseph Barbera, he is a grey and white anthropomorphic domestic short haired mute Tuxedo cat who first appeared in the 1940 MGM animated short Puss Gets the Boot.[1] The cat was known as \"Jasper\" during his debut in the short;[2] however, beginning with his next appearance in The Midnight Snack he was known as \"Tom\" or \"Thomas\".\nTom has changed over the years upon his evolution, especially after the first episodes. For example, in his debut, he was quadrupedal. 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Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=J3RxY_kmUMI\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=7A3gPP8MWuM\n- Live Link Face (For UE both versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_____________________________\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n__________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_______________________\nGeometry Outfit\nLOD 0\n- Polys: 42,513\n- Tris: 84,409\n- Verts: 42,882\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n_________________________\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 40\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"Man in Autumn Outfit 15 - Modular - Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/man-in-autumn-outfit-15-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/eZieYDhFG2vSwhxuBQP1CqWS/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-in-autumn-outfit-15-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4424540/b981679e65/man-in-autumn-outfit-15-modular-rigged-3d-model-b981679e65.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4281281","type":"listingItem","attributes":{"id":4281281,"title":"Male  Adventurer Low Poly Char","price":0.0,"description":"I'm giving away another one of my characters away. 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Tom was originally known as Jasper during his debut in that short, however, beginning from his next appearance in The Midnight Snack and onwards, he is known as Tom or Thomas","imageAlt":"animated Tom Free Rigged Free High-poly 3D model","url":"https://www.cgtrader.com/free-3d-models/textures/natural-textures/tom-free-rigged-free-high-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zC3Jt5vQKcXGziCxgi4eihyL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tom-free-rig-3d-model-c148a55442.jpg","gridUrl":"https://media.cgtrader.com/variants/zC3Jt5vQKcXGziCxgi4eihyL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tom-free-rig-3d-model-c148a55442.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zC3Jt5vQKcXGziCxgi4eihyL/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/tom-free-rig-3d-model-c148a55442.webp","width":306},{"url":"https://media.cgtrader.com/variants/zC3Jt5vQKcXGziCxgi4eihyL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tom-free-rig-3d-model-c148a55442.webp","width":612},{"url":"https://media.cgtrader.com/variants/zC3Jt5vQKcXGziCxgi4eihyL/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/tom-free-rig-3d-model-c148a55442.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/natural-textures/tom-free-rigged-free-high-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":189,"name":".ply","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/4941158/064e0cdccf/tom-free-rigged-free-high-poly-3d-model-3d-model-064e0cdccf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4581513","type":"listingItem","attributes":{"id":4581513,"title":"Woman - Autumn 2 - Modular - Rigged","price":103.2,"description":"Realistic 3D model of Woman - Autumn 2 - Modular - Rigged\n\n_________________________________\n\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n_________________________________\n\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=ODlMWUKtVC4\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Woman - Autumn 2 - Modular - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-autumn-2-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fsrSrye5wFEvLWaJtwDeB5Fy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/fsrSrye5wFEvLWaJtwDeB5Fy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fsrSrye5wFEvLWaJtwDeB5Fy/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/fsrSrye5wFEvLWaJtwDeB5Fy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/fsrSrye5wFEvLWaJtwDeB5Fy/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-autumn-2-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4581513/753f6afd91/woman-autumn-2-modular-rigged-3d-model-753f6afd91.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4598651","type":"listingItem","attributes":{"id":4598651,"title":"Woman - Autumn Outfit 8 - Modular - Rigged","price":79.2,"description":"- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available and rigged (based on the rigify addon).\n\n________________________________\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=W7hS6IBeitg\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\n_______________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 38,988\n- Tris: 77,230\n- Verts: 38,931\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=ILPBrJw5Ztc\u0026feature=youtu.be\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=7g5zo4ZwTIM\u0026feature=youtu.be\n- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 87,480\n- Tris: 173,598\n- Verts: 87,298\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 15\n- Number of Textures: 39\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Woman in Winter Outfit 4 - 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This is our creation.\n But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n______________________________\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly\nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_____________________________\nGENERAL:\n\n\u003e - Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(No)\n- Cloth Simulation (No)\n- Number of Animations:(Demo)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\n_____________________________\nGeometry Outfit\nLOD 0\n- Polys: 17,584\n- Tris: 33,929\n- Verts: 17,075\n\nGeometry only body\nLOD 0\n- Polys: 47,129\n- Tris: 94,244\n- Verts: 51,249\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n__________________________________\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 49\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n\n","imageAlt":"Woman - Military Outfit 6 - Modular - 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/woman-military-outfit-6-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gir1dSAKKXWvvVYgd9JTh17B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/Gir1dSAKKXWvvVYgd9JTh17B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Gir1dSAKKXWvvVYgd9JTh17B/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/Gir1dSAKKXWvvVYgd9JTh17B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/Gir1dSAKKXWvvVYgd9JTh17B/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/woman-military-outfit-6-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4433911/717a66b8cf/woman-military-outfit-6-modular-rigged-3d-model-717a66b8cf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4789464","type":"listingItem","attributes":{"id":4789464,"title":"Woman - Winter Outfit 7 - Modular - Rigged","price":79.2,"description":"IMORTANT !\n\n________________________________\n\n- This description is only for Unreal Engine project. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n________________________________\n\n- (UE 5.2-5.3) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your female Metahuman (Normal/Average)\n\n________________________________\n\n- PLAY/MODULAR (UE 5.2-5.3) - https://www.youtube.com/watch?v=jYigZv8Z7gM\n- Live Link Face - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.2-5.3 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________________\n\nGENERAL:\n\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 36,475\n- Tris:  72,400\n- Verts: 36,601\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 64,628\n- Tris: 128,178\n- Verts: 64,311\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 49\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=oN5MRPLSI_4\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=-cQS2kO6x2s\n- Live Link Face (For UE both versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n______________________________\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. 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A pair of excellent military boots should not only be durable and comfortable enough to meet the needs of soldiers in the harsh combat environment, but also be powerful and beautiful, which can reflect the military prestige and improve morale.\n\n- **FILES AND FORMATS**\n\n- MAYA\n\n- FBX\n\n- OBJ\n\n- ALEMBIC\n\n- BLENDER\n\n- GLB\n\n- STL\n\n- TEXTURES\n\n\n**If you have questions about my models or need any kind of help, feel free to contact me and i’ll do my best to help you.**\n\n\n**Thankyou**","imageAlt":"Boots Military Combat 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/military-combat-boots","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bJrNPRNsxirVAKZ6FpTNDeFy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Military%20Combat%20Boots%20%282%29.jpg","gridUrl":"https://media.cgtrader.com/variants/bJrNPRNsxirVAKZ6FpTNDeFy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Military%20Combat%20Boots%20%282%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bJrNPRNsxirVAKZ6FpTNDeFy/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Military%20Combat%20Boots%20%282%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/bJrNPRNsxirVAKZ6FpTNDeFy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Military%20Combat%20Boots%20%282%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/bJrNPRNsxirVAKZ6FpTNDeFy/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Military%20Combat%20Boots%20%282%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/military-combat-boots","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3725129/61157fa79d/boots-military-combat-3d-model-61157fa79d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4600010","type":"listingItem","attributes":{"id":4600010,"title":"Woman - Military Uniform 2 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Woman - Military Uniform 2 - Modular - Rigged\n\n_____________________________________\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n_____________________________________\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=f14sA134zLc\n- Live Link Face https://www.youtube.com/watch?v=AWRWU3emthI\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Man - Military Uniform 3 - Modular - Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/man-military-uniform-3-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/REbnT4mMnbaxiLCMEHmeQeJu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/REbnT4mMnbaxiLCMEHmeQeJu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/REbnT4mMnbaxiLCMEHmeQeJu/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG_Blender.webp","width":306},{"url":"https://media.cgtrader.com/variants/REbnT4mMnbaxiLCMEHmeQeJu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612},{"url":"https://media.cgtrader.com/variants/REbnT4mMnbaxiLCMEHmeQeJu/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG_Blender.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-military-uniform-3-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4600909/4bb282574f/man-military-uniform-3-modular-rigged-3d-model-4bb282574f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4633432","type":"listingItem","attributes":{"id":4633432,"title":"Male and Female - Casual Collection 1 ","price":111.2,"description":"100% compatible with Metahuman's Normal/Average body. \n\n_______________________________________\n\nIMORTANT !\n- There are 2 versions of this character:\n- 1. (First version - UE 5.0) \n- The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- Man - https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n- Woman - https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n_______________________________________\n\n- 2. (New version - UE 5.1) 100% compatible with male/female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your male/female Metahuman (Normal/Average)\n\n_______________________________________\n\n- The difference between the first version and the new version\n- Man - https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Woman - https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n_______________________________________\n\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny/Quinn), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman male/female Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (First version - UE 5.0) \n- Man - https://www.youtube.com/watch?v=7LW7-v7irbM\n- Woman - https://www.youtube.com/watch?v=6MvqzWo3O_o\n\n_______________________________________\n\n- PLAY/MODULAR (New version - UE 5.1) \n- Man - https://www.youtube.com/watch?v=9Npl8Igpz78\n- Woman - https://www.youtube.com/watch?v=864pQo28i_U\u0026feature=youtu.be\n\n_______________________________________\n\n- Live Link Face (Both Version) \n- Man - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Woman - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_______________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic - https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones - https://www.youtube.com/watch?v=_I1ldRuAr74\n\n_______________________________________\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n_______________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 skeleton, Quinn: (Yes) First Version\n- Rigged: to MH skeleton: (Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 2\n\n\nGeometry Outfit\nLOD 0\nMan:\n- Polys: 65,414\n- Tris: 127,903\n- Verts: 66,121\n\n\nWoman:\nLOD 0\n- Polys: 47,293\n- Tris: 92,710\n- Verts: 47,095\n\n\nGeometry only body\nLOD 0\nMan:\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\n\nWoman:\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=_b1VIeMPmx8\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=rii4OrUWlEo\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 56,122\n- Tris:  111,078\n- Verts: 56,144\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 41\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 59,872\n- Tris: 117,143\n- Verts: 58,788\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your female Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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The model is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush. It has animation based low-poly topology (quads only, animation loops). \nPreview rendered in Cinema 4d and Redshift render. Tested in Unreal engine. \n\n**Animation styles applied:**\n\n- walk backward \n- idle aming \n- punching\n- side kick \n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map \n- non-overlapping UV map\n- ready for animation\n- rigged with Mixamo\n- PBR textures 8K/4K resolution: Normal, Displacement, Albedo maps\n\nDownload package includes OBJ and FBX files, which are applicable to 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Blender, etc.\n\n**BONUS:** in this package you will also get a high-poly (.ztl tool) of raw 3d scanned model in zBrush, thus you’ll be able to make a super-cool editing of the purchased product.\n\n**ABOUT US:** we are photogrammetry studio based in Kyiv, passionate about 3D world. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Mining Boots 95 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/D27es7rza8U\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Boots 64 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/5Q6TIAaGbbc\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 27,484\n- Verts: 27,516\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D model Boots 64 - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Dry Shoes 87 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/PGWsN3Yfd3M\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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Shoes 78 - All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Warrior Shoes 78 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/QNtJccmwzO8\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and 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