{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"boa","file_types":null,"printable":false},"browser_attributes":{"title":" Animated Boa 3D Models","description":"Explore fully animated Boa 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nCrawling (looped, in-place / root motion)\nSmooth forward crawling with continuous wave motion running through the entire body, from head to tail. Duration: up to 6 seconds. Includes in-place and root motion variations for flexible use in different setups.\n\nStrike (looped, in-place)\nShort, sharp strike attack with a clear anticipation phase, fast forward lunge of the head and upper body, and return to the starting pose for seamless looping. Duration: up to 3 seconds.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nPython Snake Rigged For Blender Animated Set is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It accurately represents the royal python\u0026#39;s serene appearance. \n\nFor wildlife documentaries, zoology studies, reptile exhibitions, pet industry marketing, animation projects, and nature conservation awareness.\n\nDescription:\nThis animation set includes 1 snake locomotion animation designed for natural motion and behavioral variety. The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nCrawling (looped, in-place / root motion)\nSmooth forward crawling with continuous wave motion running through the entire body, from head to tail. Duration: up to 6 seconds. Includes in-place and root motion variations for flexible use in different setups.\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nReptile Python Snake Crawling Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Also, the path deform snake with no rig doesn´t move.  \n \n       Maps can be found inside 3ds max´s file folder. \n\n       Alembic (ABC) file contains all animation and mapping coordinates and the 3 snakes work well in blender, but it has no rig and        the animation cannot be edited in this format.\n\n       (Normal map should be uploaded with \"override 1 and not \"automatic\"). \n\n\n--------------------------------------------------------------------------------------- \n\n\n- you should not use too much normal and bump map value in other software -\n \n       \n---------------------------------------------------------------------------------------\n\n\n\n \n\n\n\n\n\nModeled in real world scale. \n\n\nReady to render. \n\n(no plugins required) \n\n\nApproved by VC standards.\n\n\n\n\n\n\n\n\nsnake cobra serpent viper reptile animal wild 3d model max crawl anacond anaconda scale scales slide sliding venom poisouness constrictor king creature","imageAlt":"animated Pro Green Boa Snake - 8k - 3d animated","url":"https://www.cgtrader.com/3d-models/animal/reptile/pro-green-boa-snake-8k-3d-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o4r2d2ndboy3xhiahnluleo46ura/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/o4r2d2ndboy3xhiahnluleo46ura/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o4r2d2ndboy3xhiahnluleo46ura/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/0.webp","width":306},{"url":"https://media.cgtrader.com/variants/o4r2d2ndboy3xhiahnluleo46ura/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","width":612},{"url":"https://media.cgtrader.com/variants/o4r2d2ndboy3xhiahnluleo46ura/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/0.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/pro-green-boa-snake-8k-3d-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/6507543/bead973fe4/pro-green-boa-snake-8k-3d-animated-3d-model-bead973fe4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3982839","type":"listingItem","attributes":{"id":3982839,"title":"Python Snake - Rigged - Game Ready - PBR ","price":20.0,"description":"This is a Python snake 3D model.\nMade with Blender 3.1 and Rendered in EEVEE.\nThis is a Low Poly and Game Ready model.\nPBR textures used in this.\nVery simple and unique 3D model.\nThe model has clean topology and non overlapping UVs. \nMost suitable for close up VFX shots and renders, animation and real time projects.\nThis Python model is fully rigged with Bones\n\nNo. of Faces: 5440\nNo. of Verts  : 5459\nNo third party plugins used.\n\nThis Python snake 3D model is available in 4 Formats:\n1. Blend\n2. OBJ\n3. FBX\n4. 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The cold eyes. The way you can get too close before being seen. The idea of one striking you with poisonous fangs or squeezing you to death. The slithery way they move, often more quickly than you would have imagined, dropping from a tree, striking out at you from a dark place. Snakes are cool and evil! They can infect and kill your players with their deadly poison. 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It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, gum, teeth, pupils, sclerae, tongue, scales.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 25,964; polygons 25,962\u003cbr\u003e\nGum: vertices 672; polygons 644\u003cbr\u003e\nTeeth: vertices 1,720; polygons 1,682\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nTongue: vertices 512; polygons 506\u003cbr\u003e\nScales(total): vertices 1,874,169; polygons 1,677,398\u003cbr\u003e\nTotal: vertices 1,905,221; polygons 1,708,496\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without animation, which is rotated 90 degrees over the X axis by default. \u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L908A2_RussellViper_Bell01Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell01Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell02Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Bell02Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_Specure.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale01_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_Specure.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BellScale02_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01Scale_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body01Scale_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02Scale_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Body02Scale_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Mask_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Mask_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Roughness_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_BodyScale_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head01Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head01Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head02Scale01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Head02Scale02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_Specular.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale01_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_Specular.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_HeadScale02_SSS.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L908A2_RussellViper_Teeth_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to handle. The features are as follows:\u003cbr\u003e\nCTR_Chin controls opening and closing of the mouth.\u003cbr\u003e\nCTR_Eye_Root controls the rotation of the eyes.\u003cbr\u003e\nCTR_Tongue_Route controls the sticking out of tongue.\u003cbr\u003e\nCTR_Tooth_Roll controls the teeth.\u003cbr\u003e\nCTR_Head controls the rotation of the head, and comes with the customized attributes: IK/FK Controller Switch.\u003cbr\u003e\nCTR_IK_Body_01~10 control the body.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nJU0L908A2_RussellViper_Animation_2.91.2.blend includes 10 unlooped animations at 30fps, and each contains 100 frames. \u003cbr\u003e\nNo scale is included in this project for running faster. \u003cbr\u003e\nJU0L908A2_RussellViper_Crawl_2.91.2.blend comes with scales and an animation: Unlooped crawling animation at 30fp, frame range 0-100.\u003cbr\u003e\nThe scales need to be enabled manually.\u003cbr\u003e\nNotice: The animation can be exchanged with JU0L908A2_RussellViper_Crawl_2.91.2.blend.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe scales of this character are real mesh models.\u003cbr\u003e\nSSS effect is lowered to improve rendering time. 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No extra plugins required to render fur.\n\nYou can increase the hair count.\n\nNon-native file ( .fbx, .obj) come without fur. \n\n\n\n«««««««««««««««««««««««««««««««««««««««««««\n\n\nPOLYCOUNTS :\n\n*.Max, .fbx, .obj :\n\n\n\n\nMoose: \n\n19384  polygons \n18818  vertices\n\n\n\nWolf: \n\n19554  polygons  \n18424  Vertices \n\n\n\nBison body:\n \n18960  polygons (in low poly)\n18195  vertices \n\n\n\nBlack Bear \n\n\nPolygons: 10878\nVertices: 10873 \n\n\n\nBrown Bear: \n\n\nPolygons: 9818\nVertices: 8746 \n\n\n\n\nBoar body: \n\n\nPolygons: 2130\nVertices: 2043  \n\n\n\n\n\n\n\nMountain Lion: \n\nPolygons: 33711 \nvertices: 34129 \n\n\n\n\nFox: \n \n\n\npolys  18356 \nverts  18215 \n\n\nCapybara: \n \n\n\npolys  40336 \nverts  20340 \n\n\n\nCassowary: \n\n\npolys  18871 \nverts  17897 \n\n\n\nDeer: \n\n\npolys  22000 \nverts  21451 \n\n\n\nGreen Boa body: \n\n\npolys  4067 \nverts  4050 \n\n\n \nRed Squirrel: \n\n\npolys  10052 - not including the nose hairs\nverts  9488  - not including the nose hairs  \n\n\n\n\nBrown Eagle: \n\n\npolys  19591 \nverts  25252  \n\n\n\nBald Eagle: \n\n\npolys  19591 \nverts  25252 \n\n\n\n\n\n\n\n««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««\n\n\n\nMORE NOTES: \n\nLow levels of bump and normal map are recommended. \n\n\nWhen opening max file, you should ignore any missing external files warning: it may say that one map \nis missing, but it is not; all maps are within max folder and applied to the models. Just click Continue. \n\nUse the maps in max zipped folder for fbx and obj. \n\nA few FBX files may appear with few objects a bit out of place. 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