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Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (idle - walk - attack - salute)\n- Maps - png (2048 x 2048) - 18601 polygons 9939 triangles","imageAlt":"3D asset German Officer","url":"https://www.cgtrader.com/3d-models/character/man/german-officer-494171b1-8648-4181-9a0b-9da9bf8d1f1f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvwJttyf78DB1qrWXXCcbUDA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/wvwJttyf78DB1qrWXXCcbUDA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/german-officer-494171b1-8648-4181-9a0b-9da9bf8d1f1f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4551776/da00ae8ae8/german-officer-3d-model-da00ae8ae8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"829668","type":"listingItem","attributes":{"id":829668,"title":"Character Diver","price":24.99,"description":"Character Diver, works for any projects,\nas well as optimization for mobile games.\nAnimations on one timeline.Works with meсanim\n\nCharacter Diver Contains 11 animations \n\n-Walk\n-Run\n-Idle\n-Jump\n-Get Hit\n-Dead\n-Attack(1)\n-Attack(2)\n-Attack(3)\n-Attack(4)\n-Attack(5)\n\n\nPBR textures.\n\n-Albedo\n-AO\n-Metallic\n-Normal\n(all 4096-4096size)\n\nPolys: 15,032\n\nTris:  28,874\n\nVerts: 14,961","imageAlt":"3D model animated Character Diver","url":"https://www.cgtrader.com/3d-models/character/man/character-diver","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rJV3KwLYMhZLJecr4v4DyJtA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/character-diver-3d-model-low-poly-animated-rigged-fbx-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/rJV3KwLYMhZLJecr4v4DyJtA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/character-diver-3d-model-low-poly-animated-rigged-fbx-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/character-diver","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/829668/17952bdf9c/character-diver-3d-model-17952bdf9c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2865298","type":"listingItem","attributes":{"id":2865298,"title":"Assassin","price":50.0,"description":"Rigged and animated character . Great for RPG games. \nRigged with Epic Skeleton.\n\n**Unity** project - yes\n\n**UE4** project - yes\n\nRigged Low-poly game ready model\n\n**Polycount:**\n\n**Body**\n\n- Polygons: 10134\n- Vertices: 20240\n- Triangles: 11516\n\n**Weapon**\n\n- Polygons: 2053\n- Vertices: 1974\n- Triangles: 3020\n\n**Armor**\n\n- Polygons: 15615\n- Vertices: 24661\n- Triangles: 31302\n\n\n**Animation:** _20_\n- Attack(5)\n- Idle(2)\n- Walk(2)\n- Run (1)\n- Walk back (2)\n- Walk left (1)\n- Walk right (1)\n- Death (2)\n- Hit (3)\n- Jump(1)\n\n\nPBR Texture\n\nAlbedo, Normal,\n\nMetallness,Roughness,Alpha, AO \n\nin TGA Format\n\n**Unity information:**\n\nThe project is presented in three versions:\n- Powered by Default Rendering Pipeline\n- Powered by High Definition Rendering Pipeline\n- Powered by a Universal Render Pipeline\n\nFound in the \"Unity Projects\" archive.\n\n      Feature:\n- The skin has 4 color variations\n- Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n- has a **humanoid** setup\n\n**Unreal Engine information:**\n\n    Feature:\n- The skin has 4 color variations\n- Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n\n\n\nRigged: (Yes)\n\nRigged to Epic skeleton: (Yes)\n\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (Yes)\n\nNumber of Animations: 20\n\nAnimation types (Root Motion/In-place):\n\nRoot Motion: 7\n\nIn-place: 13\n\nNumber of characters: 1\n\nVertex counts of characters: 30027\n\nNumber of Materials and Material Instances: 28\n\nNumber of Textures: 62\n\nTexture Resolutions: (4096x4096)\n\nSupported Development Platforms:\n\nWindows: (Yes)\n\nMac: (Yes)\n\nDocumentation: no\n\nImportant/Additional Notes: no","imageAlt":"3D asset animated game-ready Assassin","url":"https://www.cgtrader.com/3d-models/character/man/assassin-666ecfb3-d27c-4ed2-a45a-f300a1b2f8cb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4LSqDX4S5GkRoCcgbYCfMANM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/trader.jpg","gridUrl":"https://media.cgtrader.com/variants/4LSqDX4S5GkRoCcgbYCfMANM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/trader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/assassin-666ecfb3-d27c-4ed2-a45a-f300a1b2f8cb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":135,"name":".cga","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2865298/29a3d41958/assassin-3d-model-29a3d41958.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Studio environment included in the set.\nIf you need any other formats we are more than happy to make them for you.\n\nThe model is provided seperated and grouped, therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts i am more than happy to give you qualified assistance.\n\n/Dartiste\n","imageAlt":"Megaman X mega man rigged and 3D asset VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/man/megaman-x","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CqwkNAin1J98Jqon4q9cTJVd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/megaman22.jpg","gridUrl":"https://media.cgtrader.com/variants/CqwkNAin1J98Jqon4q9cTJVd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/megaman22.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/megaman-x","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/650384/5bfc0b243c/megaman-x-mega-man-rigged-and-animated-3d-model-5bfc0b243c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5008129","type":"listingItem","attributes":{"id":5008129,"title":"Asian Doctor Character Man","price":28.0,"description":"1.The MAX2016 format model comes with Vray materials and a walking animation, using the Bip skeleton.\n2.The Maya2020 format model has Arnold materials, bindings and a walking animation. \n\nPlease note ：that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"Asian Doctor Character Man 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/asian-doctor-character-man","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4nDBWqXXxSwkqM6MTvVfGBFt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport_002.jpg","gridUrl":"https://media.cgtrader.com/variants/4nDBWqXXxSwkqM6MTvVfGBFt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/asian-doctor-character-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5008129/0b7094e2f4/asian-doctor-character-man-3d-model-0b7094e2f4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2827480","type":"listingItem","attributes":{"id":2827480,"title":"Modular Knight","price":39.0,"description":"**Low-Poly Rigged PBR Modular Character - Modular Knight**\n\n\u003cbr\u003e **UPDATE 04/15/25 Added 5.0+ versions of projects with UE5 Skeleton**\n\n\u003cbr\u003e Included Unity and Unreal Package\n\u003cbr\u003e Includes Maya and FBX file with Texture\n\u003cbr\u003e Unreal Video - https://youtu.be/9wH59BdH9kU\n\u003cbr\u003e Unity Video - https://youtu.be/dRycc1Pj8AA\n-     Epic Skeleton Rig (without additional bones)\n-     Modular structure\n-     3 Armor Skin (Silver,Gold,Black)\n-     2 Socket for Sword\n-     Morph Target(BlandShape) for opening Helmet Visor\n- 20 Animations (attack(x5),walk(x1),run(x1),death(x3),Idle(x4),getHit(x2),sneer(x1),jump(x4))\n\n4k Textures Unreal : BaseColor, OcclusionRoughnessMetallic, Normal, AO\n\u003cbr\u003e 4k Textures Unity : BaseColor, MetallSmoothness, Normal, AO \n\u003cbr\u003e Vertex : 22248","imageAlt":"Modular Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/modular-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/86rSnWPuPqoXVfMGe7TGMRQc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Unity%20and%20Unreal%202616X2049%20%280-00-00-01%29.jpg","gridUrl":"https://media.cgtrader.com/variants/86rSnWPuPqoXVfMGe7TGMRQc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Unity%20and%20Unreal%202616X2049%20%280-00-00-01%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/modular-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2827480/3e2913a215/modular-knight-3d-model-3e2913a215.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"642249","type":"listingItem","attributes":{"id":642249,"title":"CARTOON OFFICE MAN","price":100.0,"description":"Rigged Office character .\nSuitable for use in broadcast, high-res film close-ups, advertising, design visualization. Ready for animation!\n\n|| GENERAL ||\n\n- Model is built to real-world scale\n- 2 type cloth model\n- Units used: Centimeters. Model is 180 centimeters tall.\n- Scene objects are organized by layers.\n- Preview reder with vray, material use scanline so you can easy change render engine.\n- Biped Rig (3dsmax), include morph ( A,O,Smile,Angry,sad, blink eye)\n- HumanIK ( Maya), include blendshape  (A,O,Smile,Angry,sad, blink eye)\n\n **** BONUS ****\n- Offce Room\n- Book, computer, laptop, projector, chair, table etc\n- Biped Animation Clips\n","imageAlt":"CARTOON OFFICE MAN 3D model","url":"https://www.cgtrader.com/3d-models/character/man/cartoon-office-man","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/78UXZQWjQnuj1xrGjDdFy7ZL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cartoon-office-man-3d-model-animated-rigged-max-obj-fbx-ma-mb-mtl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/78UXZQWjQnuj1xrGjDdFy7ZL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cartoon-office-man-3d-model-animated-rigged-max-obj-fbx-ma-mb-mtl-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cartoon-office-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/642249/05fb311cc8/cartoon-office-man-3d-model-05fb311cc8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4521894","type":"listingItem","attributes":{"id":4521894,"title":"Arab man 2","price":25.0,"description":"3D model of a Arab man with kaftan, hijab and sandals. 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Low-poly models to be used easily in any project.\n\n- Rendered in Arnold 3D Studio Max 2020 and 2022\n- Including MAX 2022 Scanline and 2021, 2020 and 2019\n- FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations Example (gun idle 1 - gun idle 2 - Yelling - walk)\n- Maps - png (1024 x 1024)\n- 7939 polygons 4641 triangles","imageAlt":"Bandit 1 man wearing hoodie and holding gun 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/bandit-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gNv2NXS8RTPCdfn9bmttrkE4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/gNv2NXS8RTPCdfn9bmttrkE4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/bandit-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3713736/916e7964b6/bandit-1-man-wearing-hoodie-and-holding-gun-3d-model-916e7964b6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2383891","type":"listingItem","attributes":{"id":2383891,"title":"Arab animated character with blendshapes","price":49.0,"description":"Arab male character animated lowpoly 18.000 polygons\n\u003cbr\u003e\n3 materials (skin,cloth,scarf)\u003cbr\u003e\n3 textures (skin,cloth,scarf)\u003cbr\u003e\n\u003cbr\u003e\nAnimations\u003cbr\u003e\nIdle: 0 - 250\u003cbr\u003e\nTalk: 255 - 1252\u003cbr\u003e\nWalk: 1257 - 1292\u003cbr\u003e\n\nBlendshapes:\n9 - phonems (second screenshot)\nBlink\nSad\nBrow Up\nBrow Down\n\n","imageAlt":"Arab animated character with blendshapes 3D model","url":"https://www.cgtrader.com/3d-models/character/man/arab-male-character-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8rhEeJfLw8pgQN7jr2HKFpnX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot003.jpg","gridUrl":"https://media.cgtrader.com/variants/8rhEeJfLw8pgQN7jr2HKFpnX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/arab-male-character-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2383891/a80a49b67c/arab-animated-character-with-blendshapes-3d-model-a80a49b67c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5432325","type":"listingItem","attributes":{"id":5432325,"title":"man avatar","price":35.0,"description":"1.The MAX2016 format model comes with Vray materials , using the Bip skeleton. \n\n2.The Maya2020 format model has Arnold materials, have bindings . \n\n3.The C4D format model has default materials,have bindings .\n\n 4.The Blender2.83 format model has default materials,no bindings ,have TPOS \n\nPlease note :that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings. The FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations. The binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"man avatar 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/man-avatar-628f6d85-2d96-4479-8acb-612a0052f1f9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ny4dEr5h3EYAxFCrAgqW4zfN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport_016.jpg","gridUrl":"https://media.cgtrader.com/variants/Ny4dEr5h3EYAxFCrAgqW4zfN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport_016.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/man-avatar-628f6d85-2d96-4479-8acb-612a0052f1f9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5432325/f9bf635c1d/man-avatar-3d-model-f9bf635c1d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"139351","type":"listingItem","attributes":{"id":139351,"title":"Walking 3D People - model","price":79.45,"description":"THESE MODELS WORK ON 3DS MAX 9 AND ANY VERSION HIGHER!\n\n17 pre-textured, rigged and animated low-poly people. Just place them on a real street or something and that place will come to life. Watch the animations below!\n\nIf you rotate the red rectangle in the top view, the red wireframed people will walk in any direction you want!\n\nYou can also select them all and clone them. this way you´ll have a huge walking crowd. Thanks.\n\n","imageAlt":"animated Walking 3D People - model","url":"https://www.cgtrader.com/3d-models/character/man/walking-3d-people-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/URE5KpnVc98KHMSAkoeYPDR1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/walking-3d-people-model-3d-model-animated-rigged-max-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/URE5KpnVc98KHMSAkoeYPDR1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/walking-3d-people-model-3d-model-animated-rigged-max-3ds-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/walking-3d-people-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/139351/4682ea0592/walking-3d-people-model-3d-model-4682ea0592.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4582558","type":"listingItem","attributes":{"id":4582558,"title":"British Allied Soldier","price":25.0,"description":"3D model of a british allied soldier of the second world war. 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Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (idle - walk - attack - salute)\n- Maps - png (1024 x 1024) - 16465 polygons 9627 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Basic Man G1","price":24.0,"description":"notice : this package contain all texture and map you need for render as ao,metalic,micron,micronmask,position,wsnormal,rougness,sssmap,transmap and more\n\nas external resource to set them up for any render .\n\n**** any model in G1 Group can share the same cloth they have the same body shape and skin.\n\nif you don't know how to put Cloth on character you can search on YouTube for copyskin for any software *******\n\nthe model have more than 6 material, eyes nail arm body ..\n\n-advance skeleton rig. good for animator to practice .\n\n-the model work with live link\n\n-all material used on characters are modular you can change color of eye ,skin ...\n\nFeatures:\n\n-material : you can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\n- High quality model, correctly scaled for an accurate representation of the original object.\n\n- Models resolutions are optimized for polygon efficiency.\n\n- Model is fully textured with all materials applied\n\n-all image with white BG are rendered with unreal engine\n\n- No special plugin needed to open scene\n\n-clean skin ,uv, and ready to anim\n\n- Units: cm\n\n-unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-include FBX for unity\n\n-Blender\n\n****************\n\nHope you like it!\n\nTo look at all my collection, just click on my user name to see complete gallery.\n\n","imageAlt":"animated model Basic Man 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- 3D animated man athlete model ","price":29.78,"description":"Athleticus - 3D animated man athlete model \n\n\n\n\n\n\n\n\n\n\nRealistic, rigged and animated man character. This model comes with high detailed textures (8192 x 8192). \nThe character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.\n\nReal-world scale model with around 180cm barefoot.\n\n\n\n\n\n- All objects named and organized in layer explorer\n- rigged and animated with biped\n- walk, run and wrestling position animations. \n- Skin modifier\n- Eye orientation constraint\n- Jaw bone lowers lower teeth for use with morph expressions\n- Eye-lash geometry and bones\n- Eye reflection\n- Various face expressions accomplished with Morpher modifier\n- compatible with Mocap data\n- no genitals \n- also mapped beneath the shorts\n- gums, tongue and teeth shape and texture\n- real-world scale in cm \n- possibility to subdivide geometry\n\n\n\n\nPolygon Faces: \n\n\nbody: 30278\nsingle upper eye-lashes: 1750\nsingle lower eye-lashes: 1650\nupper teeth: 5862 \nlower teeth: 5496\ntongue: 856\ngums: 6064\n\n\n\n\nBody maps:\n\n\n- diffuse TIFF map\n- normal map\n- bump map\n- specular map\n- displacement map \n\n\n(Displacement map is not active \nin material editor and has not been tested) \n\n\n\n\n\n\n\nAvailable file formats:\n\n- 3ds Max 2017\n- FBX 2016/2017\n- OBJ \n(blender possibility - see notes)\n\n\n\nNotes: \n\nFBX files have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files. \nObj file has shapes and mapping coordinates. They both open in Blender and I could see smooth envelopes \nand man animation in fbx files in Blender, but other objects appear oversized and dislocated. \nBoth formats should be placed inside max´s maps and files folder because the maps are there to apply.\n\nIn 3d max the specular map is set to level 30, and bump and normal maps are set to level 7. It would be good to use the same kind of levels with other softwares. \n\nSome model instructions within max file.\n\n\n\n\n\nReady to render!\n\n \n\n\n\n\n\nman human male boy 3d max fbx obj blender animated model people character anatomy head face muscular athletic muscle hand foot guy photorealistic realistic body","imageAlt":"Athleticus - 3D animated man athlete model animated","url":"https://www.cgtrader.com/3d-models/character/man/nunamoto-3d-man","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x3n2HH7MPtbDz2RhUmxZ3Lod/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/nunamoto-3d-man-3d-model-animated-rigged-max-obj-mtl-fbx-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/x3n2HH7MPtbDz2RhUmxZ3Lod/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/nunamoto-3d-man-3d-model-animated-rigged-max-obj-mtl-fbx-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/nunamoto-3d-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1016448/0994682d82/athleticus-3d-animated-man-athlete-model-3d-model-0994682d82.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3797335","type":"listingItem","attributes":{"id":3797335,"title":"Black Cattle Animated VFX Grace","price":390.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Tail comes with customized attribute Tail_Follow which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_Neck comes with customized attribute: Head_Follow controls whether the head moves following the parent controller; Neck_Follow ontrols whether the neck moves following the parent controller; Head_Follow only works when Neck_Followis set to 1; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-190\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-367\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamics have been baked and are ready to be used.\u003cbr\u003e\nThe soft body dynamics of the body in four projects have been baked and are ready to be used. 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