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Use finalRender version for better lighting.\n|| TEXTURES ||\nModel use 5 materials 1 for the wing body and 4 for wing feathers. 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The model has edge-loops based topology with rational polygon count.\n\n**SOFTWARE**\n-\t3dsMax Scanline \u0026 Vray\n-\tMaya \n-\tFBX\n-\tOBJ (Geometry, UV's)\n\n**TEXTURES / SHADERS**\n-\t4K textures.\n-\t3dsmax versions include Scanline/Standard and Vray materials/shaders scene setups.\n-\tMaya version is Maya Software with standard shaders.\n\n**POLYS / VERTEX**\n\nStork\t12.015 / 7.778\n\n**SCENE SETUP**\n\nFrames\n\n- 80\t\tWings Rest\n- 100-150\t\tFlight Loop","imageAlt":"3D Animated Swan","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-swan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UF4DdSBR9LaKGS7ZUaGdHB45/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-swan-3d-model-animated-rigged-max-obj-fbx-c4d-ma-mb-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/UF4DdSBR9LaKGS7ZUaGdHB45/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-swan-3d-model-animated-rigged-max-obj-fbx-c4d-ma-mb-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-swan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/297/3cfd3dcb42/animated-swan-3d-model-3cfd3dcb42.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1834318","type":"listingItem","attributes":{"id":1834318,"title":"Mute swan","price":35.0,"description":"Blender(2.76) file of 3D model and animations of Mute Swan.  Bones count:228 Low Poly: Polygons:1634 Vertices:2046 Middle Poly: Polygons:6256 Vertices:7261 High Poly: Polygons:25234 Vertices:27206\n\nUpdate:June 2025\n-FBX Files were added\nSwanHighPolyAnimFBX.zip","imageAlt":"3D animated Mute swan","url":"https://www.cgtrader.com/3d-models/animal/bird/mute-swan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MjweNRkGM1FAjeHohXqbUkta/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mute-swan-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/MjweNRkGM1FAjeHohXqbUkta/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mute-swan-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/mute-swan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1834318/4a2dfdcc90/mute-swan-3d-model-4a2dfdcc90.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3535565","type":"listingItem","attributes":{"id":3535565,"title":"Mandarin Duck Female Animated VFX Grace","price":220.0,"description":"**Introduction**\u003cbr\u003e\nThis is a female mandarin duck model with textures, feathers, fine rigging and animation. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, sclerae, irises, lacrimal glands, nictitating membranes, tongue, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 23,030; polygons 22,998\u003cbr\u003e\nSclerae: vertices 292; polygons 320\u003cbr\u003e\nIrises: vertices 356; polygons 384\u003cbr\u003e\nLacrimal glands: vertices 1,024; polygons 1,024\u003cbr\u003e\nNictitating membranes: vertices 2,564; polygons 2,560\u003cbr\u003e\nTongue: vertices 7,096; polygons 7,144\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 436; polygons 388\u003cbr\u003e\nFeathers: vertices 632,980; polygons 404,582\u003cbr\u003e\nTotal: vertices 686,654; polygons 458,216\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nA .blend file, and a FBX model without rigging or animations.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_SubsurfaceAmount .png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Scapulars02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsUP_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Back_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Mask.png, 1024*1024\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Feather_Mask.png, 1024*1024\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Head_BaseColor.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nMandarinDuck_Female_Coverts_Rig_grp and MandarinDuck_Female_Remiges_Rig_grp are skeletons of feathers; MandarinDuck_Female_Body_Rig_grp is the main rigging that controls the model.\u003cbr\u003e\nCTR_gravity controls the movement of the body, and it has 5 customized attributes:\u003cbr\u003e\n1. head_IK_follow controls whether the head moves following it in IK mode;\u003cbr\u003e\n2. neck_FK switches to FK control of neck;\u003cbr\u003e\n3. neck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;\u003cbr\u003e\n4. neck_IK_Stretch controls the stretch limit of the neck in IK mode;\u003cbr\u003e\n5. neck_follow controls whether the root of the neck moves following the body in IK or FK mode;\u003cbr\u003e\n6. tongue_IKFK controls the switch of IK/FK of the tongue.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the switch of IK/FK of the legs by the customized attribute IK_FK, and control the stretch limit of the legs in IK mode by IK_stretch.\u003cbr\u003e\nCTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Fold_Rectrices folds tail feathers by the X-Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nA part of the feathers have two UVs for a better result.\u003cbr\u003e\nTo fix the intersection with body feathers, feathers on the neck apply Cloth, and the Cloth is baked to shape 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Set Total under Light Paths to 12, or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 65 at least;\u003cbr\u003e\n3. 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Texture maps are 4K and included.\n\nRig structure is very clean and animator-friendly and anatomically correct. \nBeside the 3DS Max file which includes everything, I included the animation file alone, ALSO as a gift, Included also a loadable rig file (Production_Avocet_MainRig.rg3) which you can call directly from 3DS Max and load the full textured rigged character as many copies as you want, also, an aimation clip(Production_Stilt_TakingOffFlying.clp) very easy.\nIf you wanna use the CAT rig file and the Animation file I mentioned above, please make sure to put both files in the below directory:\n(Production_Avocet_MainRig.rg3) in: (C:\\Users\\yourComputerName\\AppData\\Local\\Autodesk\\3dsMax\\2016 - 64bit\\ENU\\plugcfg_ln\\CAT\\CATRigs)\n(Production_Stilt_TakingOffFlying.clp) in: (C:\\Users\\yourComputerName\\AppData\\Local\\Autodesk\\3dsMax\\2016 - 64bit\\ENU\\plugcfg_ln\\CAT\\Clips)\nyou can also know the directories by checking where the similar clips and rig files in CAT folder.\n\nPlease, take a quick look at the explanation video which explains how to load the character and the animation (Loading Avocet rigs and animation) to get into it.\nThe Avocet is covered with feather (Ornatrix hair system), But also, there is another file with geometrical hair which you can render without Ornatrix (with any renderer)  which gives it very realistic look. \n\nContact me if you have any questions.","imageAlt":"Realistic Avocet rigged animated bird with feather 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/avocet-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jcvYX2vjGXrLRoRT2PW7kDLz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render%20Flying01.jpg","gridUrl":"https://media.cgtrader.com/variants/jcvYX2vjGXrLRoRT2PW7kDLz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render%20Flying01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/avocet-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2034857/a78f9ad4f4/realistic-avocet-rigged-animated-bird-with-feather-3d-model-a78f9ad4f4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2069751","type":"listingItem","attributes":{"id":2069751,"title":"Lowpoly Eagle","price":5.0,"description":"**Eagle game ready low-poly style model. **\n\nExecuted without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). \n\n**Included:**\n\n1. Eagle Mesh - 528 faces.\n2. Flying animation - 70 frames, 13 bones\n3. Color texture with 256x256 resolution.\n\nObject use one material and one texture.\nCreated in blender 2.8 for android game environment, works great with game engines.\n**Last update: 31.07.2021 (fix normals for eye)**","imageAlt":"Eagle 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/bird/eagle-1cdf58b1-143f-44d9-8b00-72ca98a378ba","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/upoqcPbQ4kXiy5mt7K45FXBM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/upoqcPbQ4kXiy5mt7K45FXBM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/eagle-1cdf58b1-143f-44d9-8b00-72ca98a378ba","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2069751/2a9dbcecf4/lowpoly-eagle-3d-model-2a9dbcecf4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1953712","type":"listingItem","attributes":{"id":1953712,"title":"Bald Eagle 2 Stars And Stripes","price":199.0,"description":"Bald Eagle 2 Stars And Stripes…\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\u003cbr\u003e\n17530 polygons\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\n\nAdditional Preview Links\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Anim HI\u003cbr\u003e\nhttps://youtu.be/PU4L8iejAP8\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Color HI\u003cbr\u003e\nhttps://youtu.be/S6RxBUzrSoE\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Grey HI\u003cbr\u003e\nhttps://youtu.be/_Z6AKglWKCw\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Grey LO\u003cbr\u003e\nhttps://youtu.be/CbesxdsHR4g\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes anim Wire\u003cbr\u003e\nhttps://youtu.be/OUE2oaz9a3w\u003cbr\u003e\n\u003cbr\u003e\nFlyLoopCam1 SandS\u003cbr\u003e\nhttps://youtu.be/_6aJfA1H5Y8\u003cbr\u003e\n\u003cbr\u003e\nFlyLoopCam2 SandS\u003cbr\u003e\nhttps://youtu.be/79CwdLz7QpQ\u003cbr\u003e\n\u003cbr\u003e\nLW LandTakeOff SandS\u003cbr\u003e\nhttps://youtu.be/YJo7WGLvOls\u003cbr\u003e","imageAlt":"3D model Bald Eagle 2 Stars And 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- Fully Rigged For Lightwave","price":70.0,"description":"CROW - RIGGED For Lightwave - completely rigged and morphed\n\nThe body is rigged with bones and has 4 morph targets\n-The wings have 31 morph targets\n-The eyes have 2 morph targets each.\n-The tail is boned with 2 morph targets to flare the feathers\n-The mouth has 9 phenome morph targets\n\n99050 verts  \n79581 polys\n\nwith 2 point poly 'Feathers\"  \n466606 verts  \n565808 polys\n-------  \nThe lightwave model utilizes 2 point polygon strands to simulate a soft feathery surface.\nThis increases the normal count from 79581 polys to 565808 ploys. But does not bog the program down and can be eliminated if desired.  \n-------\nCrows are thought to be among our most intelligent birds, and the success of the American Crow in adapting to civilization would seem to confirm this. Despite past attempts to exterminate them, crows are more common than ever in farmlands, towns, and even cities, and their distinctive caw! is a familiar sound over much of the continent. Sociable, especially when not nesting, crows may gather in communal roosts on winter nights, sometimes with thousands or even tens of thousands roosting in one grove.\n","imageAlt":"CROW - Fully Rigged For Lightwave 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off and Land\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets:\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailOpened\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use WingFold_06 or WingFold_09.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nMorphs: AI, CDGJKNSTYZ, E, F, LT, MBP, O, U, WQ, Body-Flight, Budy-Puffed 1a, Body Puffed 2a, Crest1, Crest2, Crest3, EyelidsOpened, TailClosed, TailOpened, WingFold_06, WingFold_09, WingTipsDN, WingTIpSpread_01, WingTipSpread_02\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBLENDER:\u003cbr\u003e\n20903 Verticie\u003cbr\u003e\n13988 Polygons\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nCardinala:\u003cbr\u003e\n20775 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nCardinal:\u003cbr\u003e\n20903 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi, 4096px X 4096px\u003cbr\u003e\u003cbr\u003e\n\nCardinal Morphs - https://youtu.be/nEt9XaSHtpM\u003cbr\u003e\nTurnTable Wire - https://youtu.be/620VN7fnKiw\u003cbr\u003e\nTurnTable Wire Low - https://youtu.be/ukxY1dYGt_k\u003cbr\u003e\nTurnTable Color - https://youtu.be/Px8G1OLrEj8\u003cbr\u003e\nFly-Loop - https://youtu.be/PU78Tv1N1Q8\u003cbr\u003e\nMorphs - https://youtu.be/Gk7J18X9wws\u003cbr\u003e\nLand Take Off - https://youtu.be/AnpAMB_cbFI\u003cbr\u003e","imageAlt":"3D model Northern Cardinal - rigged - animated","url":"https://www.cgtrader.com/3d-models/animal/bird/northern-cardinal-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bjvunZXEDKnaPfm58iQfSHJD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cardinal-SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/bjvunZXEDKnaPfm58iQfSHJD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cardinal-SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/northern-cardinal-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2647031/7ac3f67a19/northern-cardinal-rigged-animated-3d-model-7ac3f67a19.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5178308","type":"listingItem","attributes":{"id":5178308,"title":"Pigeon Bird Breed","price":40.0,"description":"- Gascogne Pigeon Bird (domestic pigeon)Bleu de Gascogne,fitness pigeons,Columbidae\n- Columba livia Animal Bird Breed (Aves)Pet,Cute\n- 1 Draw Calls\n- MidPoly\n- Game Ready (Asset)\n- Subdivision Surface Ready\n- Single - Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4 Plus\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Gadot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n- \n- \n- Triangles -21094\n- Faces -13036\n- Edges -30803\n- Vertices -18022\n\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"Pigeon Bird Breed 3D asset animated","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-bird-breed","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4tS4cPfurg9xpVG6oCZ62Jg5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gascogne_pigeon_bird_breed.jpg","gridUrl":"https://media.cgtrader.com/variants/4tS4cPfurg9xpVG6oCZ62Jg5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gascogne_pigeon_bird_breed.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-bird-breed","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5178308/08848ae888/pigeon-bird-breed-3d-model-08848ae888.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2756733","type":"listingItem","attributes":{"id":2756733,"title":"Owl SKEL Animation","price":150.0,"description":"Owl SKEL Animation\nPresenting a highly detailed and anatomically accurate animated owl skeleton. This model is fully rigged and ready for immediate use in games, educational projects, VFX, or fantasy/horror scenes.\nThe bone structure is meticulously modeled based on real avian anatomy, offering realistic movement possibilities. The rig is flexible and user-friendly, allowing for complex animations beyond the included clips.","imageAlt":"Owl SKEL Animation 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/owl-skel-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4BeoXuX8dV9BdBZ8wz1vmGcF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/4BeoXuX8dV9BdBZ8wz1vmGcF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/owl-skel-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2756733/0c6011fb85/owl-skel-animation-3d-model-0c6011fb85.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4914504","type":"listingItem","attributes":{"id":4914504,"title":"Budgerigar Budgie Bird","price":30.0,"description":"- Budgerigar (common parakeet,Budgie)\n- Melopsittacus undulatus Animal Bird (Animalia)\n- 1 Draw Calls\n- Low Poly\n- Game Ready\n- 8 Animations\n- 4K PBR Textures Material\n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX\n- Blend File\n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n- Triangles : 4924\n- Vertices : 2617\n- Faces : 2494\n- Edges : 5097\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/budgerigar-budgie-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/raGJFBWVo31BfjjQMbQoyDoq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/budgie_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/raGJFBWVo31BfjjQMbQoyDoq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/budgie_0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/budgerigar-budgie-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4914504/f4a7f83d2a/budgerigar-budgie-bird-3d-model-f4a7f83d2a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5324009","type":"listingItem","attributes":{"id":5324009,"title":"American Woodcock Bird","price":50.0,"description":"- American woodcock Bird(Small Shorebird)North America,Timberdoodle,Bogsucker,Night Patridge,Labrador twister,Mudbat\n- Scolopax minor Animal Bird(Scolopacidae)Cute,Wildlife\n- 1 Draw Calls\n- Low-MidPoly(Subdidvided)\n- Game Ready(Character)\n- Subdivision Surface Ready\n- 11-Animations \n- 4K PBR Textures Material\n- Unreal-Unity FBX \n- Blend File(3.6.5 LTS/ 4+)\n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files\n- GLB/GlTF(Unreal-5 Plus Native Support,Godot,Spark AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Triangles-29843\n- Faces-17398\n- Edges-34494\n- Vertices-17376\n- \n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"American Woodcock Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/american-woodcock-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ui9DJmUGUyHzofrnz3S6Za18/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WoodCock_Bird.jpg","gridUrl":"https://media.cgtrader.com/variants/Ui9DJmUGUyHzofrnz3S6Za18/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WoodCock_Bird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/american-woodcock-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5324009/e90951cd17/american-woodcock-bird-3d-model-e90951cd17.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"288","type":"listingItem","attributes":{"id":288,"title":"Animated Parrots Pack","price":199.0,"description":"Rigged and animated high detailed Red, Blue and Wild parrots. Clean topology and high res 4K textures.\n\nFully rigged and animated:\n- 0 – Neutral Pose\n- 20 – Wings Folded\n- 100-360 – Flight Loop\n\n**SOFTWARE**\n- 3ds Max – Standard \u0026 Vray\n- Maya – Arnold \u0026 Vray\n- Cinema4D – Standard\n- Blender Cycles Render\n- Alembic\n- FBX\n- OBJ (Static Geometry, UV´s, Textures)\n\n**TEXTURES / SHADERS**\n- Hi-res and very detailed 4K textures \n- PBR Materials \u0026 Textures","imageAlt":"Animated Parrots Pack 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-parrots-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZUPgeuipLzgYnci9kyQVVFoW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Parrots_00_Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/ZUPgeuipLzgYnci9kyQVVFoW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Parrots_00_Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-parrots-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/288/cce0a92989/animated-parrots-pack-3d-model-cce0a92989.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4486217","type":"listingItem","attributes":{"id":4486217,"title":"Low poly animated eagle","price":3.0,"description":"Eagle flying loop animation.","imageAlt":"3D asset game-ready Low poly animated eagle","url":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-animated-eagle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i6ECEXAJXnkefxBJasjUXq9W/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/i6ECEXAJXnkefxBJasjUXq9W/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-animated-eagle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4486217/8ff887bba3/low-poly-animated-eagle-3d-model-8ff887bba3.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1975382","type":"listingItem","attributes":{"id":1975382,"title":"Snowy Owl - rigged - animated","price":199.0,"description":"Snowy Owl\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2008 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘DBF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nDBF-FlyLoop.lws\u003cbr\u003e\nDBF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 31 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each and have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold1\u003cbr\u003e\nWingFold2\u003cbr\u003e\nWingFold3\u003cbr\u003e\nWingFold4\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingFold5-Inter\u003cbr\u003e\nWingFold6-Complete\u003cbr\u003e\nWingFold7-Complete\u003cbr\u003e\nWingFold7-Inter\u003cbr\u003e\nWingFold8-Complete\u003cbr\u003e\nWingFold9-Complete\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP-LT\u003cbr\u003e\nEyeBrowsUP-RT\u003cbr\u003e\nEyelidsOpened\u003cbr\u003e\nEye-Iris-Size\u003cbr\u003e\nEye-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nSnowy Owl:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n32621 vertices\u003cbr\u003e\n18665 polygons\u003cbr\u003e\n\u003cbr\u003e\nBoulder:\u003cbr\u003e\n114 verticies\u003cbr\u003e\n112 polygons\u003cbr\u003e\n\u003cbr\u003e\nGround:\u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/1H2-135lqyo\u003cbr\u003e\n\u003cbr\u003e\nSnOwL Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://youtu.be/i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL Phoneme\u003cbr\u003e\nhttps://youtu.be/26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Color HI\u003cbr\u003e\nhttps://youtu.be/GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Fold Color HI\u003cbr\u003e\nhttps://youtu.be/i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Grey HI\u003cbr\u003e\nhttps://youtu.be/RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl FlyLoop \u003cbr\u003e\nhttps://youtu.be/n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl LandTakeOff\u003cbr\u003e\nhttps://youtu.be/PKpe_a-3MxM\u003cbr\u003e","imageAlt":"3D Snowy Owl - 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Animated  \n  \nTo use as: Flock of Pigeons/ doves or seagull.  \nGreat scene-fillers!  \nEasily expandable.  \n  \nNot so much for close-up scenes, but more intended for medium to far distance use.  \n  \nGroup-control Helper object.  \nLeader-control Helper object.  \n(model can also be linked to a path spline)  \n  \nModel has beak, feet (waterbird) and eyes modeled, no separate feathers, no transparency used.  \n  \nTo keep render-times as low as possible, I used simple materials: Gradient Ramp, no Bump.  \nNo Motion-Blur needed.  \n  \nIncludes:  \n- PAL version Max scene: Flock  \n- NTSC version Max scene: Flock  \n- PAL version Max scene: Single bird  \n- NTSC version Max scene: Single bird  \n  \nFormats available:  \n- 3dsMAX 2010  \n  \nPolygons: 630  \nVertices: 627\n\n","imageAlt":"Flock of birds Animated 3D 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Robin Chat Bird","price":25.0,"description":"**v2 blend file Updated with 21 extra Animations as requested**\n\n- Cape Robin-Chat ( small passerine bird)Muscicapidae\n- Cossypha caffra Animal Bird    (flycatcher)  \n- 1 Draw Calls\n- Low Poly\n- Game Ready\n- Single Animation\n- 4K PBR Textures Material \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n\n\n\n- Triangles : 11430\n- Vertices  : 6354\n- Faces     : 6686\n- Edges     : 13028\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO,","imageAlt":"Cape Robin Chat Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/cape-robin-chat-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5m8tqs1mpu789pxebehtbl9op1q5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cape_Robin_v2.jpg","gridUrl":"https://media.cgtrader.com/variants/5m8tqs1mpu789pxebehtbl9op1q5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cape_Robin_v2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/cape-robin-chat-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4905080/280597c1f0/cape-robin-chat-bird-3d-model-280597c1f0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4892768","type":"listingItem","attributes":{"id":4892768,"title":"Columbidae White Dove Bird","price":40.0,"description":"- Better with smooth corrective Turn on\n- White Dove ( Columbidae Birds )Dove And Pigeon\n- Stout-Bodied Birds  Animal   (Squab,Squeaker) animalia\n- Canis aureus\n- 1 Draw Calls\n- Lowpoly\n- GameReady\n- 9 Animations\n- 4K PBR Textures Material\n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Glb File \n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- Triangles : 10306\n- Vertices  : 5261\n- Faces     : 5314\n- Edges     : 10578\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO,\n\nAnimations \n\nAll_Reel\n\nFlapping\n\nGlide-Falp\n\nGroom\n\nLanding\n\nMid-Flight\n\nTake-off\n\nWalk_Forward\n\nWalk_Backward\n\nThank you.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/columbidae-white-dove-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ojG5q5g12kPsQH5Kv3Kiww8b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pigeon_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/ojG5q5g12kPsQH5Kv3Kiww8b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pigeon_0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/columbidae-white-dove-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4892768/cc65be3821/columbidae-white-dove-bird-3d-model-cc65be3821.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1862971","type":"listingItem","attributes":{"id":1862971,"title":"Background Birds Pigeon Flock Updated V5 -Animated - Low Poly","price":30.0,"description":"This asset contains a simplified and animated flock of Low Poly pigeons. Intended for efficient use in film or visualization as a perfect background detail to bring your scene to life and add a sense of scale. It contains Diffuse, Glossiness, Roughness, Alpha and Translucency. All 1024*1024px textures . \n\n**Used in the Steam saga A Whisper In The Twilight**\n\nAnimation:\nIn 1200 frames the flock circles the space in an irregular path, each bird with subtle variations, loopable. \n25 Bones per bird.\n\nAssets:\nThere are 7 birds containing 220 faces (374 tris) each. \nPathControl (parent). Also contains a flight path preview mesh.\nBirdsComponent (child). Stationary until contrained to parent.\n\nSubdivision smoothing: \nMaya use Catmull-Clark UV smoothing method. \nBlender, do not smooth UVs\n\nTested and working in Blender, Maya, 3DS max, Unity, Unreal Engine, Cinema 4D. \n\nGame Engines:\nTwo files are provided. BirdsLoopedForGames.fbx 370 frames, PathCtrlLoopedForGames.fbx 1200 frames. The birds ctrl should be made a child of the paths ctrl in your software. \nUnity 2020 Package included (update coming soon). \nUnreal 5, use unique bone-names fbx.\nGLTF coming soon...","imageAlt":"3D asset Background Birds Pigeon Flock Updated V5 4","url":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.jpg","gridUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1862971/d2e2c28551/background-birds-pigeon-flock-updated-v5-animated-low-poly-3d-model-d2e2c28551.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3642207","type":"listingItem","attributes":{"id":3642207,"title":"Indian Peafowl Animated VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is an Indian peafowl model with multiple 4K maps, fur, rigging and 3 realistic animations. The fine rigging controls each feather separately. And there is a controller that folds the wings and a controller that folds/unfolds the tail. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body feathers, body, shoulder feathers, tail feather shaft, feather crown, eyes, third eyelids, feathers, tail feathers, lacrimal glands, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody Feathers: vertices 120,855; polygons 82,872\u003cbr\u003e\nBody: vertices 36,163; polygons 36,130\u003cbr\u003e\nShoulder Feathers: vertices 10,338; polygons 7,720\u003cbr\u003e\nConspicuous Eyespots: vertices 11,242; polygons 9,856\u003cbr\u003e\nTail Feathers Shaft: vertices 33,870; polygons 32,830\u003cbr\u003e\nFeather crown: vertices 960; polygons 896\u003cbr\u003e\nEyes:vertices 2,376; polygons 2,496\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nFeathers: vertices 5,393; polygons 4,918\u003cbr\u003e\nTail Feathers: vertices 1,540; polygons 1,200\u003cbr\u003e\nLacrimal Glands: vertices 572; polygons 480\u003cbr\u003e\nTongue: vertices 122; polygons 120\u003cbr\u003e\nTotal: vertices 223,945; polygons 180,030\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_ID.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_ID.png, 1024*1024\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nThere are four skeletons:\u003cbr\u003e\nIndianPeafowl_Rig_grp is the main skeleton that controls the body and drives the other skeletons;\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are tail feather skeletons that control the tail feathers.\u003cbr\u003e\nIndianPeafowl_TailPile_Rig_grp is the skeleton of downy feathers on the tail.\u003cbr\u003e\nCTR_Root_a and CTR_Root_b control the entire model, and CTR_Root_a has multiple customized attributes:\u003cbr\u003e\nHead_LocateFollow controls whether the head moves following the center of gravity of the body in IK mode;\u003cbr\u003e\nHead_RotateFollow controls whether the head moves following the center of gravity of the body in IK mode when Head_LocateFollow is enabled;\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the IK/FK switch of the legs;\u003cbr\u003e\nIKFK_neck controls the IK/FK switch of the neck;\u003cbr\u003e\nIK_Stretch_leg.L and IK_Stretch_leg.R control the IK stretch of the legs;\u003cbr\u003e\nIK_Stretch_neck controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nOpen_Screen controls tail unfolding.\u003cbr\u003e\nCTR_wing_fold.L and CTR_wing_fold.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding/unfolding of the feathers on the tail.\u003cbr\u003e\nCTR_screen_fold controls the folding/unfolding of tail feathers\u003cbr\u003e\nMCH_Axes controls the size of conspicuous eyespots on the tail feathers\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, fold multiple feathers in batches.\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are skeletons of tails feathers, IndianPeafowl_CovertsUP01_grp is the main controller, IndianPeafowl_CovertsUP02_grp is controlled by IndianPeafowl_CovertsUP01_grp.\u003cbr\u003e\nCTR_Root_CovertsUP_parent_a and CTR_Root_CovertsUP control the entire tail feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U.L and CTR_fold_CovertsUP_U.R fold and unfold the feathers in batches.\u003cbr\u003e\nCTR_Root_CovertsUP_U00, CTR_Root_CovertsUP_U00.R, CTR_Root_CovertsUP_U00.L, CTR_Root_CovertsUP_U4, CTR_Root_CovertsUP_U4.R and CTR_Root_CovertsUP_U4.L are main controllers of the feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U00.L, CTR_fold_CovertsUP_U00.R, CTR_fold_CovertsUP_U4.L and CTR_fold_CovertsUP_U4.R fold and unfold the feather shaft.\u003cbr\u003e\nEach feather shaft comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which control the shape of the feathers overall. Conspicuous eyespots on the tail feather can be controlled separately or entirely.\u003cbr\u003e\nIndianPeafowl_Body comes with customized attributes that control the size of the tip and root of every tail feather shaft and conspicuous eyespots on the tail feather separately; U0_Hair_CovertsUP_Root and U0_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U0 layer; U1_Hair_CovertsUP_Eye_Root and U1_Hair_CovertsUP_Eye_Tip control the size of the tip and root of all conspicuous eyespots of U1 layer; U1_Hair_CovertsUP_Root and U1_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U1 layer;\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped SpreadTail animation at 30 fps, frame range 0-155\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-315\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamic is baked according to the animation duration and is ready for use.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D model Indian Peafowl Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A4_IndianPeafowl_Display_Fly_4K.jpg","gridUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A4_IndianPeafowl_Display_Fly_4K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3642207/dbe75d496c/indian-peafowl-animated-vfx-grace-3d-model-dbe75d496c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3652586","type":"listingItem","attributes":{"id":3652586,"title":"Carrion Crow Animated VFX Grace","price":495.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3762970","type":"listingItem","attributes":{"id":3762970,"title":"White Hen Animated VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a white hen model with multiple 4K maps, rigging and 3 animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body claws, lacrimal glands, pupils, feathers, corneas, third eyelid, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 3,884; polygons 3,880\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nFeathers: vertices 347,265; polygons 212,864\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelid: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nTotal: vertices 371,556; polygons 237,220\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L629A2_WhiteHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 has a customized attribute Follow_Hip that controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode, Neck_IKFK controls the non-seamless IK/FK switch of the neck.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless IK/FK switch of the leg; Leg_Stretch_L controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless IK/FK switch of the leg; Leg_Stretch_R controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the lower hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nctr_hip.R is the controller of the lower hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, and its Location controls the extension, flexion and bending of the claws.\u003cbr\u003e\nctr_fold_tail controls the tail feathers.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R controls the folding of wing feathers by Location.\u003cbr\u003e\nThere are FK controllers of the wings, and each feather has skinned bones and separate controllers, which make it possible to control the shape of every feather separately or some feathers in batches.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 40 or larger for there are too many feathers.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"3D White Hen Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_WhiteHen_LookEgg_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_WhiteHen_LookEgg_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3762970/c7e9efe25e/white-hen-animated-vfx-grace-3d-model-c7e9efe25e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3633208","type":"listingItem","attributes":{"id":3633208,"title":"Pigeon Animated VFX Grace","price":438.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, feathers, head feathers, and instance object.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,776; polygons 33,726\u003cbr\u003e\nEyes:vertices 2,570; polygons 2,688\u003cbr\u003e\nFeathers: vertices 226,801; polygons 157,096\u003cbr\u003e\nHead feathers: vertices 70; polygons 48\u003cbr\u003e\nInstance: vertices 45; polygons 24\u003cbr\u003e\nTotal: vertices 263,262; polygons 193,582\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.\u003cbr\u003e\nCTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.\u003cbr\u003e\nCTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.\u003cbr\u003e\nCTR_roll controls the entire model.\u003cbr\u003e\nCTR_spine_root controls the latter center of gravity of the model.\u003cbr\u003e\nCTR_spine_root_F controls the former center of gravity of the model.\u003cbr\u003e\nCTR_leg_root.R/CTR_leg_root.L control the paws.\u003cbr\u003e\nCTR_Wing.R/CTR_Wing.L control the wings folding by their Location.\u003cbr\u003e\nCTR_Tail controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-42\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-290\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-190\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D Pigeon Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L421A0_Pigeon_lake_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L421A0_Pigeon_lake_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3633208/88c65f0930/pigeon-animated-vfx-grace-3d-model-88c65f0930.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3768938","type":"listingItem","attributes":{"id":3768938,"title":"Honey bee Animated VFX Grace","price":156.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality honey bee model with 4K UDIM maps, fur, rigging and animations. The textures apply PBR and the vertex color controls the color which makes the result even more realistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, wings, mouthparts.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 27,357; polygons 27,316\u003cbr\u003e\nWings: vertices 9,998; polygons 9,992\u003cbr\u003e\nMouthparts: vertices 1,414; polygons 1,408\u003cbr\u003e\nTotal: vertices 38,769; polygons 38,716\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Head_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Leg_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Alpha.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Specular.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, and its customized attribute Abdomen_Follow controls whether the belly rotates following the body; Head_Follow controls whether the head controller rotates following the parent controller; Wing_Follow controls whether the wing controllers rotate following the parent controller.\u003cbr\u003e\nCTR_Root_abdomen_a is the belly controller which controls the contraction and distension of the belly.\u003cbr\u003e\nThe legs, wings and belly have more detailed controllers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Honey bee Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0K509A0_Honeybee_Display_Water_01.jpg","gridUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0K509A0_Honeybee_Display_Water_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3768938/2c338fe492/honey-bee-animated-vfx-grace-3d-model-2c338fe492.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4972214","type":"listingItem","attributes":{"id":4972214,"title":"Australian Cassowary Bird ","price":40.0,"description":"- Australian Cassowary flightless black bird (southern cassowary ) double-wattled Cassowary\n- Casuarius casuarius Animal Bird ( Animalia) two-wattled cassowary\n- 1 Draw Calls\n- Lowpoly\n- Game Ready Asset\n- Subdivision Surface Ready\n- 8 Animations\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer Ready)\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n- Triangles : 5180\n- Vertices  : 2613\n- Faces     : 2624\n- Edges     : 5232\n\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D asset Australian Cassowary Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/australian-cassowary-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n6CupLXX7P8HFDsNsVEdt1cE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/armature.jpg","gridUrl":"https://media.cgtrader.com/variants/n6CupLXX7P8HFDsNsVEdt1cE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/armature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/australian-cassowary-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4972214/398804f0c0/australian-cassowary-bird-3d-model-398804f0c0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2119739","type":"listingItem","attributes":{"id":2119739,"title":"Seagull","price":60.0,"description":"Seagull low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n11 Animations in root motion\u003cbr\u003e\n4 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3740 quad polygons\u003cbr\u003e\n3969 vertices\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nSeagull_D\u003cbr\u003e\nSeagull_N\u003cbr\u003e\nSeagullEye_D\u003cbr\u003e\nSeagullFeathers_D\u003cbr\u003e\nSeagullFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\ntakeoff\u003cbr\u003e\nwalk\u003cbr\u003e\nwalkleft\u003cbr\u003e\nwalkright\u003cbr\u003e","imageAlt":"Seagull 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-d167d972-b904-450c-9cff-a6f26a7d6adf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bPgWb1ZQt61GhKmgmwFrtiRA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Seagull_Screenshot_01.jpg","gridUrl":"https://media.cgtrader.com/variants/bPgWb1ZQt61GhKmgmwFrtiRA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Seagull_Screenshot_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-d167d972-b904-450c-9cff-a6f26a7d6adf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2119739/7e58c0f5d2/seagull-3d-model-7e58c0f5d2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3672478","type":"listingItem","attributes":{"id":3672478,"title":"Sparrow Animated VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is a sparrow model with textures, realistic feathers and fur, very fine rigging, and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of the body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,170; polygons 25,136\u003cbr\u003e\nPupils*2: vertices 610; polygons 640\u003cbr\u003e\nThird eyelids*2: vertices 193; polygons 192\u003cbr\u003e\nSclerae*2: vertices 482; polygons 512\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nFeathers: vertices 9,819; polygons 6,772\u003cbr\u003e\nTotal: vertices 37,745; polygons 34,780\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.\u003cbr\u003e\nCTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.\u003cbr\u003e\nCTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.\u003cbr\u003e\nCTR_breath controls the breath of the body.\u003cbr\u003e\nCTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.\u003cbr\u003e\nCTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R fold the wings fast by the Location.\u003cbr\u003e\nCTR_tailfeather controls folds tail feathers by the location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-6\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-141\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Sparrow Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A4_Sparrow_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A4_Sparrow_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3672478/b535397061/sparrow-animated-vfx-grace-3d-model-b535397061.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4927290","type":"listingItem","attributes":{"id":4927290,"title":"Giant Ibis Bird","price":25.0,"description":"- Giant ibis(lowland bird) critically endangered\n- Thaumatibis gigantea Animal Bird (wading bird) \n- 1 Draw Calls\n- Low Poly\n- Subdivision Surface Ready\n- Single Animation\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas,Omiverse ) Compatible\n\n\n- Triangles : 8104\n- Vertices  : 4637\n- Faces     : 5125\n- Edges     : 9762\n\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"3D asset Giant Ibis Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/giant-ibis-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g6YeUQzGAAYKeuhLQyB5PkcP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gaint_ibis_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/g6YeUQzGAAYKeuhLQyB5PkcP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gaint_ibis_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/giant-ibis-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4927290/8d6da3cb8f/giant-ibis-bird-3d-model-8d6da3cb8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3782993","type":"listingItem","attributes":{"id":3782993,"title":"Aquila Nipalensis Animated VFX Grace","price":329.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3782993/c5f4db123f/aquila-nipalensis-animated-vfx-grace-3d-model-c5f4db123f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Cock Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black cock model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX 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low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n13 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n4 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3037 quad polygons on this mesh\u003cbr\u003e\n3668 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRobin_D\u003cbr\u003e\nRobin_N\u003cbr\u003e\nRobinFeathers_D\u003cbr\u003e\nRobinUnderFeathers_D\u003cbr\u003e\nRobinFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\nfalling\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nhop\u003cbr\u003e\nhopleft\u003cbr\u003e\nhopright\u003cbr\u003e\nidle1\u003cbr\u003e\nidle2\u003cbr\u003e\nlanding\u003cbr\u003e\npeck\u003cbr\u003e\npreen\u003cbr\u003e\ntakeoff\u003cbr\u003e","imageAlt":"Robin 3D model animated 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Swan Animated VFX Grace","price":240.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Mute Swan model with multiple 4K maps, rigging, animation and fur. The model has an unlooped swimming animation, a looping flying animation. And it's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,065; polygons 18,058\u003cbr\u003e\nBody feathers: vertices 262,250; polygons 193,166\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nLens: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal caruncle: vertices 772; polygons 768\u003cbr\u003e\nTongue: vertices 5,358; polygons 5,288\u003cbr\u003e\nWing feathers: vertices 44,770; polygons 38,520\u003cbr\u003e\nTail feathers: vertices 5,540; polygons 4,702\u003cbr\u003e\nWing facets: vertices 62,369; polygons 51,582\u003cbr\u003e\nTotal: vertices 342,779; polygons 266,592\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003c\nctr_spine._b controls the entire model\u003cbr\u003e\nctr_spine._f controls the entire model\u003cbr\u003e\nctr_fold_wing.L/R controls the flexion of wings\u003cbr\u003e\nctr_stretch_neck controls the head\u003cbr\u003e\nctr_jaw_root controls the opening and closing of mouth\u003cbr\u003e\nctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall\nctr_fold_tail controls the flexion and extension of tail feathers\u003cbr\u003e\nctr_foot.L/R controls the position and rotation of feet\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nNeck_IKFK: switch the IK/FK of neck\u003cbr\u003e\nLeg_IKFK: switch the IK/FK of legs\u003cbr\u003e\nLeg_Stretch: extension of arms\u003cbr\u003e\nHip_Follow: bottom following\u003cbr\u003e\nFacial rigging available\u003cbr\u003e\nEvery feather is rigged with bones\u003cbr\u003e\nand more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 17-39;\u003cbr\u003e\nUnloopable swimming animation at 30 fps, frame range 0-450;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.\u003cbr\u003e\nIt's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.\u003cbr\u003e\nWhen rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image\u003cbr\u003e\nThe initial pose needs to be reset manually if needed. Here are the steps: In pose mode, select all the controllers, then press Alt+R, Alt+G, and Alt+S. \u003cbr\u003eBesides, toggle off the surface deform modifiers of the single feathers.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D Mute Swan Animated VFX 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and Crows","price":79.99,"description":"They come with +55 AAA Animations.   \n You can check the models on S ke t ch f a b   \n https://s k e t c h f a b.com/models/74e6f5465b514b00b10e96a7f9960efa  \n INCLUDES POLY ART VERSION with Color Chart Shader for you to make your custom textures..!!   \n The Animal Controller includes these Animations\n\n-Locomotion\n\n-Terrain\n\n-Fall\n\n-Jump\n\n-Attack\n\n-Damage\n\n-Actions\n\n-Fly\n\nLOD0 : 3.8K Polygons\n\nLOD 0 : 3.8K Polygons\n\n4K Textures(Albine, Black, Gray, White spots, Yellow Beak\n\n3 LODS Included\n\nLOD0 : 3,482 Polys\n\nLOD1 : 1,850 Polys\n\nLOD2 : 652 Polys\n\nPoly Art:2,760 Polys\n\n","imageAlt":"Ravens and Crows 3D 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Horned Owl - rigged - animated - PBR - VRAY - Standard","price":160.0,"description":"Great Horned Owl\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5\u003cbr\u003e\n3DS Max 2009\u003cbr\u003e\n3DS Max 2020 PBR Art Render\u003cbr\u003e\n3DS Max 2020 VRAY 4.10\u003cbr\u003e\nMAYA 2013\u003cbr\u003e\nC4D R16, and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Phonemes\u003cbr\u003e\nhttps://www.youtube.com/watch?v=26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey LO\u003cbr\u003e\nhttps://www.youtube.com/watch?v=vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=1H2-135lqyo\u003cbr\u003e","imageAlt":"3D model Great Horned Owl - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality egret model with 4K maps, realistic fur, rigging and a flying animation. The rigging follows real bones. The wings come with a folding controller, and can be switched between IK/FK. The legs and neck can also be switched between IK/FK. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 12,840; polygons 12,788\u003cbr\u003e\nEyes: vertices 2,500; polygons 2,496\u003cbr\u003e\nFeathers: vertices 7,366; polygons 5,088\u003cbr\u003e\nTongue: vertices 137; polygons 128\u003cbr\u003e\nTotal: vertices 22,843; polygons 20,500\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L811A3_Egret_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Feather_Normal.jpg, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Hair_Alpha.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Body controls the center of gravity of the body, and its customized attribute Head_Follow controls whether the head moves following it in IK mode; Neck_ikfk controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_SpineBack, CTR_Tail_.001, CTR_Tail_.002 and CTR_SpineMid are spine controllers of the body.\u003cbr\u003e\nCTR_neck.001 is the controller of the root of the neck.\u003cbr\u003e\nCTR_Head and CTR_Head.001 are head controllers.\u003cbr\u003e\nCTR_CloseWing.L and CTR_CloseWing.R control the folding of wings by Location.\u003cbr\u003e\nCTR_CloseTail controls the folding and unfolding of the feathers on the tail by Location.\u003cbr\u003e\nCTR_FootRoot.R and CTR_FootRoot.L are IK controllers of the legs, and its customized attribute L-Leg-IK-FK and R-Leg-IK-FK control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_ArmIK.L and CTR_ArmIK.R are IK controllers of the wings, and its customized attribute L-Wing-IK-FK and R-Wing-IK-FK control the non-seamless switch of IK/FK of the wings.\u003cbr\u003e\nEach feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately easily.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-271\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo reset the default pose of the model and recreate the animations, you need to set the shape key \"Repair_Fly\" to 0.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Egret Animated VFX Grace 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