{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"american-house","file_types":null},"browser_attributes":{"title":" Animated American house 3D Models","description":"Explore fully animated American house 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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(day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern contemporary villa with a furnished interior for Blender eevee and cycles. Its inspired by Modern Los Angeles mansions together with a orginal twist.\nThis is a orginal designed and modeled house and doesn’t exist in the real world.\n\n\n**Car**\n\nThis furnished version features one of my car designs for free\nBy default the car is turned off in the render layers, but can be switched on.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements, garden design and furniture is originally designed and modeled by me.\nThe artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).\n\n\n**Eevee**\n\nThis scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than older projects, the polycount is optimized\n\nHouse without furniture\n\n- Objects: 935\n- Verticles: 130,910\n- Edges: 249,196\n- Faces: 121,641\n- Triangles: 236,984\n\nFurniture only\n- Objects: 708\n- Verticles: 752,126\n- Edges: 1,464,588\n- Faces: 719,185\n- Triangles: 1,474,332\n\nHouse and furniture combined (whole scene by default)\n- Objects: 1643\n- Verticles: 879,857\n- Edges: 1,707,421\n- Faces: 837,558\n- Triangles: 2,242,936\n\nCar (disabled in the scene by default)\n- Objects: 52\n- Verticles: 1,176,386\n- Edges: 2,326,742\n- Faces: 1,151,878\n- Triangles: 2,316,176\n\n\n**Native file**\n\n- BLEND (native)\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Video**\n\nThe YouTube video on this page shows the furnished villa. The furniture is not included for this version.\n\n\n**Short description**\n\nThis is a modern contemporary villa with interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modelled house and doesn’t exist in the real world.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and garden design is originally designed and modelled by me.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n•\tObjects: 864\n\n•\tVertices: 111,456\n\n•\tEdges: 210,470\n\n•\tFaces: 100,904\n\n•\tTriangles: 201,313\n\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass and pool water not exported)\n•\tFBX\n\n•\tOBJ\n\n•\tDAE\n\n•\tGLB\n\n•\tSTL\n\n•\tABC\n\n•\tPLY\n\n•\tUSDC\n\n•\tX3D\n\n\n\n","imageAlt":"3D asset Modern villa 2021 Blender Eevee and Cycles 2 1","url":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-2-without-furniture","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Atj981rJ7X89k9iShSpdenqB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/Atj981rJ7X89k9iShSpdenqB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-2-without-furniture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3186381/0c260455ac/modern-villa-2021-blender-eevee-and-cycles-2-without-furniture-3d-model-0c260455ac.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3175511","type":"listingItem","attributes":{"id":3175511,"title":"Modern villa 2021 Blender Eevee and Cycles 2","price":39.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern contemporary villa with a furnished interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modeled house and doesn’t exist in the real world.\n\n\n**Car**\n\nThis furnished version features one of my car designs for free\nBy default the car is turned off in the render layers, but can be switched on.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements, garden design and furniture is originally designed and modeled by me.\nThe artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n- Objects: 862\n- Verticles: 111,456\n- Edges: 210,470\n- Faces: 100,904\n- Triangles: 201,313\n\nFurniture only\n- Objects: 444\n- Verticles: 500,700\n- Edges: 975,312\n- Faces: 478,161\n- Triangles: 983,148\n\nHouse and furniture combined (whole scene by default)\n- Objects: 1306\n- Verticles: 612,156\n- Edges: 1,185,782\n- Faces: 579,065\n- Triangles: 1,184,461\n\nCar (disabled in the scene by default)\n- Objects: 52\n- Verticles: 1,176,386\n- Edges: 2,326,742\n- Faces: 1,151,878\n- Triangles: 2,316,176\n\n\n**Native file**\n- BLEND (native)\n\n**Exports:**\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Video**\n\nThe youtube video on this page shows the furnished villa. The furniture is not included for this version.\n\n\n**Short description**\n\nThis is a modern contemporary villa with interior for Blender eevee and cycles. 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(although the rendered eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and garden design is originally designed and modeled by me.\n\n\n**Eevee**\n\nThis scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. 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reflections)\n- -Ambient occlusion with material bounces/light directions.\n- -Screen space reflections that mix with the baked probe reflections.\n- -Screen space refractions.\n- -Volumetric lighting\n- -HDRI\n- -Bloom\n\n-\n\nThe file that is used to create animations is also added to the files:\n\n- -Easier to render glass (without screen space reflections)\n- -Animated camera\n- -Automated exposure\n- -Animated doors\n- -Animated elevator\n- (4K animations are made using the viewport render function)\n\n-\n\n(verts/poly counts based on quad meshes in the blender file)\napartment building info:\n-number of objects: 3332\n-total verts: 8,721,377\n-total poly: 8,964,991 quads / 16,258,030 tris\n\nfurniture assets info:\n-number of objects: 291\n-total verts: 555,709\n-total poly: 549,552 quads / 1,099,104 tris\n\nconstructive assets info:\n-number of objects: 92\n-total verts: 41,123\n-total poly: 40,255 quads / 73,805 tris\n\n-\n\n- -All renders are made with a GTX960 (4gb) and took about 2 to 5 minutes (256 samples highest shadow settings)\n- -All materials with textures use normalmaps.\n- -Most furniture is using a subdivision modifier to add more detail to the mesh.\n- -The building itself it made out of triangles, all furniture assets use quad polygons\n- -Grass is generated as particles, so are not included in the exported files (like the FBX file for example)\n- -The constructive parts are designed to fit perfectly on a 1x1m grid.\n- -The wall parts are only 1 meter tall, this makes comples split level designs possible.\n- -all assets that use textures have a seamless generated UVmap by using a box projection method.\n- -Every asset is named\n- -The cars in the parking garage are existing cars of my other car projects and are added to this apartment building as a decorative bonus.\n- -The renders are made in Blender Eevee\n- -All files are exported from blender with default settings.\n- -All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects \n\n-\n\n-File extensions for all assets: (apartment building itself is only exported in FBX because other formats have a too big file size)\n\n- BLEND\n- FBX\n- OBJ\n- COLLADA/DAE\n- X3D\n- ABC\n- STL\n- GLB\n\n-\n\nFor any questions, help or information, feel free to contact me!","imageAlt":"animated SHC Modern Apartments Complete Asset 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This model is optimized and ready to use for video games or any rendering softwares, scaled to 1 meter real-world scale. Looks good in Unity or Unreal\n\nFeatures:\n\n• \tModels are separated into components:\n1. \tMain house\n2.\tInterior assets (floor, pillow, tatami, wooden box hakozen, and a tea pot suspended from the ceiling)\n3. \tTwo doors\n4. \tDoors are pivoted to the world’s zero axis for easy animation. (Note: doors do not include pre-made animations.)\n\n• \tTextures are PBR, sized at 2048×2048 (power of two), including:\n1. \tAlbedo\n2. \tAmbient Occlusion (AO)\n3. \tNormal\n4. \tRoughness\n5. \tSpecular\n\n• \tMaterials and textures share the same names, making them easy to identify within the FBX files.\n\n\n","imageAlt":"Traditional japanese house 3D model animated game-ready","url":"https://www.cgtrader.com/3d-models/exterior/house/traditional-japanese-house","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kQ4pg6WTZTeqmPUqEADubi5k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot000.jpg","gridUrl":"https://media.cgtrader.com/variants/kQ4pg6WTZTeqmPUqEADubi5k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/traditional-japanese-house","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/2381471/7e515d3b52/traditional-japanese-house-3d-model-7e515d3b52.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3231120","type":"listingItem","attributes":{"id":3231120,"title":"Classic villa 2021 Blender Eevee and Cycles 1","price":44.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete furnished villa with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic villa with a modern furnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount (whole scene excluding car)**\n\n•\tObjects: 2078\n\n•\tVertices: 1,357,809\n\n•\tEdges: 2,640,359\n\n•\tFaces: 1,304,136\n\n•\tTriangles: 2,621,702\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern apartment with a furnished interior for Blender Eevee and cycles. \nThis is a original designed and modeled apartment.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and furniture is originally designed and modeled by me.\nThe artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. 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Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas, Omniverse ) Compatible\n- \n- \n- \n- \n- Triangles -7840\n- Faces -3946\n- Edges -7894\n- Vertices -3951\n- \n- \n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map, AO","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/american-pika-rodent","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZueQnGf2JqZCSqqo7VBoaVrG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american_pika.jpg","gridUrl":"https://media.cgtrader.com/variants/ZueQnGf2JqZCSqqo7VBoaVrG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american_pika.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-pika-rodent","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5088962/6e8a89bf28/american-pika-rodent-3d-model-6e8a89bf28.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5302857","type":"listingItem","attributes":{"id":5302857,"title":"American Margay Wild Cat","price":50.0,"description":"- American Margay Cat(Small Wild Cat)Spotted Cat \n- Leopardus wiedii Animal Mammal(Felidae)Cute,Wildlife,Nocturnal Cat\n- 1 Draw Calls\n- Low-MidPoly\n- Game Ready(Character)\n- Subdivision Surface Ready\n- 16-Animations \n- 4K PBR Textures Material\n- Unreal-Unity FBX \n- Blend File(3.6.5 LTS/ 4+)\n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files\n- GLB/GlTF(Unreal-5 Plus Native Support,Godot,Spark AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Triangles-24376\n- Faces-13199\n- Edges-25455\n- Vertices-12264\n\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"3D asset American Margay Wild Cat","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-margay-wild-cat","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/suV2dvi8rMjdrEr72C11gd2p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american_margay_cat.jpg","gridUrl":"https://media.cgtrader.com/variants/suV2dvi8rMjdrEr72C11gd2p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american_margay_cat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-margay-wild-cat","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5302857/038d466226/american-margay-wild-cat-3d-model-038d466226.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2261553","type":"listingItem","attributes":{"id":2261553,"title":"Low Poly American Footballer PBR","price":29.0,"description":"Low poly game character created in 3dsmax 2016.\n\nCharacter comprised of a base model object + ball.\n\nCharacter is rigged using 3dsmax Biped (sample animation included (RunWithBall cycle)\n\nUnity package setup can use the legacy/generic/humanoid rig.\nCan be used with Miximo animations.\n\nPBR materials include Albedo/Metallic/Normal/Occlusion (Metalic workflow) Unity Standard Shader.\n5 different Albedo sample Skins included.\n\nPhotoshop master PSD file included for your own texture designs.\n2 materials - FootballCharacter/Ball.\n\nTexture Size - character 2048 x 2048\n                          - ball 1024 x 1024\n\nPackage can be downloaded in - Max/FBX/Unity/Collada/OBJ.\n*OBJ fill will not be with any animation just Tpose character.\n\nIf other format needed get in touch and I'll see what I can do...\n\nAll screenshots are taken from inside Unity3D using the post processing effects package. (Camera Profile Included)","imageAlt":"3D model Low Poly American Footballer PBR","url":"https://www.cgtrader.com/3d-models/character/man/low-poly-american-footballer-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o4qLw9rVyxb7XLYMLnKsRbK3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pre.jpg","gridUrl":"https://media.cgtrader.com/variants/o4qLw9rVyxb7XLYMLnKsRbK3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pre.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/low-poly-american-footballer-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2261553/cd055cb9d9/low-poly-american-footballer-pbr-3d-model-cd055cb9d9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3239369","type":"listingItem","attributes":{"id":3239369,"title":"Classic villa 2021 Blender Eevee and Cycles 1 without furniture","price":29.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a villa with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic villa with an empty interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Video**\n\nThe video on this page shows the furnished version of this house\nThe furniture is not included in this house.\n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount **\n\n•\tObjects: 1180\n\n•\tVertices: 325,093\n\n•\tEdges: 631,249\n\n•\tFaces: 319,141\n\n•\tTriangles: 596,650\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass and pool water not exported)\n\n•\tFBX\n\n•\tOBJ\n\n•\tDAE\n\n•\tGLB\n\n•\tSTL\n\n•\tABC\n\n•\tPLY\n\n•\tUSDC\n\n•\tX3D\n\n\n","imageAlt":"3D asset Classic villa 2021 Blender Eevee and Cycles 1 1","url":"https://www.cgtrader.com/3d-models/exterior/house/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zGcdnJdgKtp2RCDRyUGKG2Jy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/zGcdnJdgKtp2RCDRyUGKG2Jy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3239369/82444c7abd/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture-3d-model-82444c7abd.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3959132","type":"listingItem","attributes":{"id":3959132,"title":"American Marten Animated VFX Grace","price":286.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Martes Americana model with textures, fur, rigging, and one animation. The body is made after real muscle structures and the fur maps and skin maps are made separately. The model is made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nThe model consists of the body, claws, lacrimal glands, pupils, corneas, upper teeth, and lower teeth.\u003cbr\u003e\nMartesAmericana_Landscape in the project is not exported.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nClaws: vertices 5,940; polygons 5,720\u003cbr\u003e\nLacrimal glands: vertices 496; polygons 496\u003cbr\u003e\nPupils: vertices 642; polygons 654\u003cbr\u003e\nCorneas: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 1,338; polygons 1,236\u003cbr\u003e\nUpper teeth: vertices 1,342; polygons 1,232\u003cbr\u003e\nTotal: vertices 32,839; polygons 32,350\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Mask.jpg, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Roughness.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_Follow controls whether the head moves following the parent controller; Neck_Follow controls whether the neck moves following the parent controller, and Head_Follow only works when Neck_Follow is on; Tail_Follow controls whether the tail moves following the parent controller; Neck_IKFK control the non-seamless switch of IK/FK of the neck; Tail_IKFK control the non-seamless switch of IK/FK of the tail; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless switch of IK/FK of the limbs.\u003cbr\u003e\nCTR_mat_open_F.L, CTR_mat_open_F.R, CTR_mat_open_B.L and CTR_mat_open_B.R control the flexion and extension of the toes by their Rotation.\u003cbr\u003e\nCTR_mat_F.L, CTR_mat_F.R, CTR_mat_B.L and CTR_mat_B.R control the squeeze of the foot pads and the flexion and extension of the toes by their Location.\u003cbr\u003e\nThere are facial controllers which support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-484\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"American Marten Animated VFX Grace 3D animals","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3959132/d3bd2494af/american-marten-animated-vfx-grace-3d-model-d3bd2494af.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4758198","type":"listingItem","attributes":{"id":4758198,"title":"American Bison Calf Animal","price":50.0,"description":"- **American Bison Bovinae (Bison Bison)\n- Baby Bison Calf Breed (Mammal)\n- LowPoly\n- Game Ready \n- 6 Animations\n- 4K PBR Textures Material\n- Unreal FBX\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- \n- Triangles: 9138\n- \n- Vertices: 4571\n\n Diffuse , Metallic, Roughness , Normal Map, AO \n\n\n\nAnimations \n\nDeath\n\nIdle\n\nEat\n\nRun\n\nWalk\n\nAttack\n\n                           Thank you .**","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/american-bison-calf-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xnUcG182MKLG9eD8StQomNKL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american_bison_calf__lowpoly_.jpg","gridUrl":"https://media.cgtrader.com/variants/xnUcG182MKLG9eD8StQomNKL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american_bison_calf__lowpoly_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-bison-calf-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4758198/cd2d08b022/american-bison-calf-animal-3d-model-cd2d08b022.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"138902","type":"listingItem","attributes":{"id":138902,"title":"House triangular plan","price":10.0,"description":"\u003cp\u003eWooden house\u003c/p\u003e","imageAlt":"House triangular plan 3D model animated","url":"https://www.cgtrader.com/3d-models/exterior/house/house-41","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JD8SeGaswYGhnPo4JtcTdVzF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/house-41-3d-model-low-poly-animated-3ds-c4d-stl-dae-skp.jpg","gridUrl":"https://media.cgtrader.com/variants/JD8SeGaswYGhnPo4JtcTdVzF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/house-41-3d-model-low-poly-animated-3ds-c4d-stl-dae-skp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/house-41","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":14,"name":".skp","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/138902/3252b1698c/house-triangular-plan-3d-model-3252b1698c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1950517","type":"listingItem","attributes":{"id":1950517,"title":"American Bald Eagle - rigged - animated","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nCinema 4D r13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and  all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\n\u003cbr\u003eThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\n\u003cbr\u003e\n\u003cbr\u003eThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\n\u003cbr\u003e\n\u003cbr\u003eThere are 23 Morph targets. (Lightwave)\n\u003cbr\u003eThere are 23 Morph targets. (Max)\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-\u003cbr\u003e------------\n\u003cbr\u003eThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px","imageAlt":"American Bald Eagle - rigged - animated 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hWFpXJ25Fc2mxnT3rTbxn3of/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig2Eagle-451%200n%20247.jpg","gridUrl":"https://media.cgtrader.com/variants/hWFpXJ25Fc2mxnT3rTbxn3of/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig2Eagle-451%200n%20247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1950517/12a5669181/american-bald-eagle-rigged-animated-3d-model-12a5669181.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3553076","type":"listingItem","attributes":{"id":3553076,"title":"American Black Bear Animated VFX Grace","price":650.0,"description":"**Introduction**\u003cbr\u003e\nThis is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,100; polygons ; 55,088\u003cbr\u003e\nClaws: vertices vertices 9240; polygons ; 9,040\u003cbr\u003e\nTear01: vertices 388; polygons ; 384\u003cbr\u003e\nTear02: vertices 784; polygons ; 704\u003cbr\u003e\nNose: vertices 1,023; polygons ; 996\u003cbr\u003e\nSclerae: vertices 1,796; polygons ; 1,732\u003cbr\u003e\nIrises: vertices 1,252; polygons ; 1,248\u003cbr\u003e\nTeeth: vertices 8,332; polygons ; 7,982\u003cbr\u003e\nTotal: vertices 77,915; polygons ; 77,174\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file withour rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.\u003cbr\u003e\nCTR_gravity controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.\u003cbr\u003e\nCTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.\u003cbr\u003e\nCTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.\u003cbr\u003e\nEach toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-330\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without any other adjustments.\u003cbr\u003e\n","imageAlt":"3D American Black Bear Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k43swskeJzGuYdAkLKaq6xCJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A1_AmericanBlackBear_Display_Walk_01.jpg","gridUrl":"https://media.cgtrader.com/variants/k43swskeJzGuYdAkLKaq6xCJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A1_AmericanBlackBear_Display_Walk_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-black-bear-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3553076/e560bbd0d0/american-black-bear-animated-vfx-grace-3d-model-e560bbd0d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1971760","type":"listingItem","attributes":{"id":1971760,"title":"House finch - rigged - animated - Standard PBR VRAY","price":150.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up standard maps\u003cbr\u003e\nRigged and Animated for Lightwave 2019 PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up standard maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up VRAY maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e","imageAlt":"3D model House finch - 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rigged - animated","price":160.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. 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This is a model of a watermill in a rustic or old style.\nAnimated waterwheel. UV and Unwrap UV map modifier applied. Without interior.\nThe model comes in four formats:\n- 3ds Max 2013 standart material\n- 3ds Max 2014 NVIDIA Mental Ray (render scene)\n- FBX (Multi Format)\n- OBJ\n\nFor any problems please feel free to contact me.\nThanks, have a nice day!","imageAlt":"Water mill 3D asset 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I will do my best to fix any problems or make adjustments.","imageAlt":"Stylized house on the water 3D asset","url":"https://www.cgtrader.com/3d-models/interior/house-interior/stylized-house-on-the-water","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JcKFcAkvy8kKM8UzRmd9bNFk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/005.jpg","gridUrl":"https://media.cgtrader.com/variants/JcKFcAkvy8kKM8UzRmd9bNFk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/005.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/stylized-house-on-the-water","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3271448/5ea74a6e27/stylized-house-on-the-water-3d-model-5ea74a6e27.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3115941","type":"listingItem","attributes":{"id":3115941,"title":"Candles Twin - Lowpoly with Animation","price":3.99,"description":"Hello!\n\nHere I offer a 3D model of a twin candle with a flame being animated. 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The US Navy and Marines sold these aircraft as surplus in the 1960s to civilian pilots and were used as advanced trainers, aerobatic trainers and for air show.  Now the AT-6, SNJ and T-6 are in the hands of hundreds of private owners who take great care in maintaining and flying these aircraft.  \n","imageAlt":"North American SNJ USN V08 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/north-american-snj-usn-v08","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oTNSY8VHjqCYEEv1ZRa9B1cK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/North%20American%20SNJ%20Harvard%20USN%20V080001.jpg","gridUrl":"https://media.cgtrader.com/variants/oTNSY8VHjqCYEEv1ZRa9B1cK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/North%20American%20SNJ%20Harvard%20USN%20V080001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/north-american-snj-usn-v08","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":185,"name":".mat","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2570820/ccc7f9eacc/north-american-snj-usn-v08-3d-model-ccc7f9eacc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2570794","type":"listingItem","attributes":{"id":2570794,"title":"North American SNJ USN V01","price":99.0,"description":"This model is built very near to actual scale. 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