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This eliminates the need for traditional keyframe-by-keyframe animation, significantly improving production efficiency and controllability. It is especially suitable for showcasing, demonstrating, and extending complex mechanical structures.\n\nIn addition to the three primary controllers — Target Controller, Fire Controller, and Barrel Overheat Controller — all other mechanical motions and visual effects are automatically driven, forming a truly parameterized weapon system.\n\n--------------------------------------------------\nCore Driver System Overview\n--------------------------------------------------\n\n1. Target Controller\nThe Target Controller is responsible for the turret’s overall aiming and mechanical linkage behavior, including:\n1.1 Turret pitch and horizontal rotation control\n1.2 Bone-driven animation of the operator handles\n1.3 Synchronized mechanical motion of the drive gears\n\nBy adjusting target parameters, the entire mechanical linkage can be controlled without any manual keyframe animation.\n\n2. Fire Controller\nThe Fire Controller uses a two-state logic: Fire and Cease Fire.\nWhen switched to the Fire state, the following effects are automatically triggered:\n2.1 Sequential firing logic across four machine guns\n2.2 Barrel recoil motion\n2.3 Ammunition belt feeding\n2.4 Ammunition belt vibration\n2.5 Bolt recoil animation\n2.6 Sight shake effect\n2.7 Muzzle flash animation\n2.8 Bullet firing effects\n2.9 Shell ejection animation\n\nAll firing-related animations and visual effects are fully script-driven with no keyframes required.\n\n3. Barrel Overheat Controller\nThe Barrel Overheat Controller visually represents heat accumulation during sustained firing, including:\n3.1 Linear material transition from normal state to overheated red-hot appearance\n3.2 Clear visual feedback for sustained heavy machine gun firing\n\nThis system is entirely parameter-driven and requires no keyframe animation.\n\n--------------------------------------------------\nAsset Features\n--------------------------------------------------\n\n1. No keyframe animation workflow required\n2. Fully Python-driven mechanical and visual effect system\n3. Quad-mounted heavy machine gun turret (.50 caliber class)\n4. Sequential firing logic (non-simultaneous firing)\n5. Clean structure and clear logic, easy to study, modify, and extend\n6. Suitable for animation demos, game development, real-time rendering, and visualization\n7. Blender version asset, ready to use out of the box\n\n--------------------------------------------------\nTechnical Specifications\n--------------------------------------------------\n\n1. Software Version: Blender 3.6.1\n2. Workflow: PBR (Physically Based Rendering)\n3. UVs: Fully unwrapped\n4. Vertex Count: 80,930 | Polygon Count: 68,708\n5. Texture Count: 60 | Resolution Range: 512x512 to 8192x8192\n6. File Formats: .blend, .fbx\n7. Blend File Size: 224 MB | Texture Package Size: 202 MB\n\n--------------------------------------------------\nPackage Contents\n--------------------------------------------------\n\n1. Unrigged static turret model (.blend)\n2. Fully rigged and animation-ready turret model (.blend)\n3. 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Comes rigged and unrigged with basic animations in **FBX and OBJ** forms.\n\nIncludes 3 textures (Black, Khaki and White + the Ghost Armory Black/Gold) in clean and used versions. Exported from substance painter for PBR, Unreal engine and Unity in 4k (4096x4096). Alternate branding included. \n\nParts compatible with my other Beowulfs: Magazine, Scope and Bullet. Has the old style small 5 Rnd magazine as default and new style 7 Rnd magazine as an extra. Picatinny rails are modeled to real size so other attachments should be compatible (not tested).\n\nHas been test imported to Unreal Engine 5.1\n\nAnimations:\n\n- Fire\n- Selector\n- Reload both left and right. Empty and quick.\n- Bolt Release\n- Magazine Release Front button left and right\n- Magazine Release Back lever\n- Magazine drop/insert\n- Ejection Port Lid open/close\n\nTechnical data:\n\nLength 699 mm\n\nHeight 196 mm\n\nWidth 66,7 mm\n\nTris:\n\nScope: 4864\n\nNew magazine: 2156\n\nCasing: 600\n\nBullet: 334\n\nTotal with scope, ammo and small magazine: 38,451\n\n\n\nIncludes the Ghost 9mm: https://www.cgtrader.com/3d-models/military/gun/ghost-9mm\n\nCheck out my other Beowulfs:\n\nAK-50: https://www.cgtrader.com/3d-models/military/gun/50cal-ak\n\n50 Beowulf: https://www.cgtrader.com/3d-models/military/gun/50-beowulf-3d286a76-547b-42b6-a004-30535d600746\n\nAll Scopes, Magazines and Ammo are compatible with each other.","imageAlt":"MDR-50 gun","url":"https://www.cgtrader.com/3d-models/military/gun/mdr-50","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KykF4RnUvvCn64HwbuUG1m41/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tbrenderue.jpg","gridUrl":"https://media.cgtrader.com/variants/KykF4RnUvvCn64HwbuUG1m41/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrenderue.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/mdr-50","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4325585/aa9145ac77/mdr-50-gun-3d-model-aa9145ac77.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7265962","type":"listingItem","attributes":{"id":7265962,"title":"Stylized Sniper -5 Variations Game Ready","price":9.99,"description":"Set of 5 Sniper models optimized for real-time games and interactive projects. 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Designed with a clean and efficient topology, making them lightweight, performance-friendly, and easy to use in any game engine or 3D workflow.\n\n**Available in full bundle**\n\n**Available formats: 3ds, fbx, glb, mlt, obj, ply, blend**\n\nPerfect for:\n\nFPS and third-person shooters\n\nIndie games\n\nMobile games\n\nPrototyping\n\nEnvironment props\n\nStylized scenes and asset packs\n\nThis bundle includes 5 unique AVP sniper variations with a consistent stylized design language. 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