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Rogue Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations..\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue Light 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Hunter","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Elven Hunter in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and .OBJ are included.\u003cbr/\u003e .BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter includes 10 changeable parts: \u003cbr/\u003e 1.Panties, 2. Shoulder armor 3. Graves 4. Helmet 5. Hair 6. Gloves, 7. Chest armor 8. Skirt 9. Bow 10. Sword \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMain body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.\u003cbr/\u003e Model with all armor parts and weapons has 11,744 polygons, 23,154 triangles  and 12,329 vertexes.\u003c/p\u003e\u003cp\u003eAll this parts can be used together with any combination.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e Textures are TIF file format 2048x248 - body, 1024x1024 and 512x512 - for other parts.\u003c/p\u003e\u003cp\u003eSkeleton has 74 bones.\u0026#x27;\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations. \u003c/p\u003e\u003cp\u003eCharacter has 29 general, and 45 fight animations. 74 animations in total.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, animated bow, armor...\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,329 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 12 Materials 8 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 74 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;).\u003c/p\u003e\u003cp\u003eSkirt has clothes simulation setup. \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eGeneral animations:\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e2) ElvenDrinkingpotion: 151 – 231 fr.,\u003cbr/\u003e 3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e6) Elvenlookingaround: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e7) Elvenmakingpotion: 663 – 691 fr.,\u003cbr/\u003e 8) Elvenpickobject: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e9) ElvenpointingA: 734 – 794 fr.,\u003cbr/\u003e 10) ElvenReject: 795 – 895 fr.,\u003cbr/\u003e 11) Elvenspeaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e12) Elvenwarning: 1047 – 1107  fr.,\u003cbr/\u003e 13) ElvenwavingB: 1108 – 1153 fr.,\u003cbr/\u003e 14) Elvenyawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e15) Elvensitdown: 1240 – 1270 fr.,\u003cbr/\u003e 16) Elvensitting: 1271 – 1421 fr.,\u003cbr/\u003e 17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e18) ElvenGoingasleep: 1458 – 1528 fr.,\u003cbr/\u003e 19) Elvensleeping: 1531 – 1602 fr.,\u003cbr/\u003e 20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e21) ElvenClimbingladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e22) ElvenRun: 1711 – 1737 fr.,\u003cbr/\u003e 23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e24) ElvenMovingleft: 1783 – 1803 fr.,\u003cbr/\u003e 25) ElvenMovingright: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e28) Elvenwalk: 1913 – 1963 fr.,\u003cbr/\u003e 29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFight animations:\u003c/p\u003e\u003cp\u003e1) EHswordcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e2) EHsworddodgebackwards: 2055 – 2090 fr.,\u003cbr/\u003e 3) EHsworddodgetoleft: 2091 – 2126 fr.,\u003cbr/\u003e 4) EHsworddodgeto_right: 2127 – 2162 fr.,\u003c/p\u003e\u003cp\u003e5) EHswordduckbelowhigh_swing: 2163 – 2198 fr.,\u003c/p\u003e\u003cp\u003e6) EHswordHitfromback: 2199 – 2234 fr.,\u003cbr/\u003e 7) EHswordHitfromfront: 2235 – 2270 fr.,\u003cbr/\u003e 8) EHswordHitfromleft: 2271 – 2306 fr.,\u003cbr/\u003e 9) EHswordHitfromrigh: 2307 – 2342 fr.,\u003c/p\u003e\u003cp\u003e10) EHswordRparryfromstrightdown: 2343 – 2378 fr.,\u003cbr/\u003e 11) EHswordRparryfront: 2379 – 2414 fr.,\u003cbr/\u003e 12) EHswordRparryright: 2415 – 2450 fr.,\u003c/p\u003e\u003cp\u003e13) EHswordRswingleft: 2451 – 2486  fr.,\u003cbr/\u003e 14) EHswordRswingright: 2487 – 2522 fr.,\u003cbr/\u003e 15) EHswordR_thrust: 2523 – 2558 fr.,\u003c/p\u003e\u003cp\u003e16) EHswordDying_A: 2559 – 2624 fr.,\u003c/p\u003e\u003cp\u003e17) EHarchercombat_mode: 2627 – 2702 fr.,\u003c/p\u003e\u003cp\u003e18) EHarcherdodgetoleft: 2703 – 2738 fr.,\u003cbr/\u003e 19) EHarcherdodgetoright: 2739 – 2774 fr.,\u003c/p\u003e\u003cp\u003e20) EHarcherduckbelowswing: 2775 – 2810 fr.,\u003c/p\u003e\u003cp\u003e21) EHarchergetarrowfromBack: 2811 – 2861 fr.,\u003c/p\u003e\u003cp\u003e22) EHarchercharging: 2862 – 2902 fr.,\u003cbr/\u003e 23) EHarcheraim: 2903 – 3003 fr.,\u003cbr/\u003e 24) EHarchershoting: 3004 – 3039 fr.,\u003c/p\u003e\u003cp\u003e25) EHarchertakinghit: 3040 – 3075 fr.,\u003cbr/\u003e 26) EHarcher_Dying: 3076 – 3116 fr.,\u003c/p\u003e\u003cp\u003e27) EHarcheraimfromUptoDown: 3122 – 3142 fr.,\u003c/p\u003e\u003cp\u003e28) EHThrowingAxethrowing: 3147 – 3182 fr.,\u003cbr/\u003e 29) EHThrowingSpearthrowing: 3183 – 3218 fr.,\u003c/p\u003e\u003cp\u003e30) EHwalktrust: 3223 – 3258 fr.,\u003cbr/\u003e 31) EHwalkRswingright: 3259 – 3294 fr.,\u003cbr/\u003e 32) EHwalkRswingleft: 3295 – 3330 fr.,\u003cbr/\u003e 33) EHstriferight: 3335 – 3370 fr.,\u003cbr/\u003e 34) EHstrifeleft: 3375 – 3410 fr.,\u003c/p\u003e\u003cp\u003e35) Elvenswordback: 3415 - 3455 fr.,\u003cbr/\u003e  36) Elvenswordout: 3456 - 3496 fr.,\u003cbr/\u003e  37) EHarchertakeBowout: 3497 - 3532 fr.,\u003cbr/\u003e  38) EHarcherputBowback: 3533 - 3568 fr.,\u003cbr/\u003e  39) ElvenwalkCombat: 3573 - 3618 fr.,\u003cbr/\u003e  40) ElvenwalkgetarrowfromBack: 3619 - 3664 fr.,\u003cbr/\u003e  41) Elvenwalkcharging: 3665 - 3710 fr.,\u003cbr/\u003e  42) ElvenwalkAimforward: 3711 - 3756 fr.,\u003cbr/\u003e  43) ElvenwalkAimleftRight: 3761 - 3851 fr.,\u003cbr/\u003e  44) ElvenwalkAimUpDown: 3856 - 3946 fr.,\u003cbr/\u003e  45) Elvenwalk_shoting: 3951 - 3996 fr.,\u003c/p\u003e","imageAlt":"3D asset Elven 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Rigged Jalen Williams Oklahoma","price":50.0,"description":"Jalen Devonn Williams (born April 14, 2001), nicknamed J-Dub, is an American professional basketball player for the Oklahoma City Thunder of the National Basketball Association (NBA). \n\nDownload sample: https://3dpassion.net/product/t-pose-rigged-jalen-williams-oklahoma/\n\nModel’s created by 3dsmax, export to FBX file. \n\nVery simple to import FBX file into C4D, Blender, Maya, Sketchup…\n\nFormat\n   \n-  3DSMax 2020 standard materials\n\n-  Fbx\n\n-  Obj\n\n-  C4D r19\n\n-  Blender 3.4\n\n-  Gltf 2.0\n\n-  Glb 2.0\n","imageAlt":"3D model T-Pose Rigged Jalen Williams Oklahoma","url":"https://www.cgtrader.com/3d-models/character/man/t-pose-rigged-jalen-williams-oklahoma","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4n3crcmwvzpv15qj3f4xp916ol6m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a0.jpg","gridUrl":"https://media.cgtrader.com/variants/4n3crcmwvzpv15qj3f4xp916ol6m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/t-pose-rigged-jalen-williams-oklahoma","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6184917/0efd808b81/t-pose-rigged-jalen-williams-oklahoma-3d-model-0efd808b81.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3331050","type":"listingItem","attributes":{"id":3331050,"title":"AUDI TT Drivable Car Vehicle Transport for Unreal Engine","price":209.0,"description":"3D model of Audi TT Car 2001 year.\n\nThis model is ready for Unreal Engine 5 / 4. Drivable pawn in game engine.\n\nDrivable orange coupe car.\n\nStop signals lights on / off when use handbreaks.\n\nDoors not opening.\n\nNo sounds.\n\nFeatures:\n\nWorking stop signals when use handbreaks.\n\nNice chameleon material (orange - violet).\n\nRealistic glass material.\n\nDoors not opening.\n\nNo sounds.\n\nNumber of Blueprints: 1\n\nNumber of Meshes: 1\n\nNumber of Materials: 19\n\nNumber of Textures: 2\n\nNumber of Vertices: 285895\n\nInput: Keyboard, Mouse, Gamepad\n\nNetwork Replicated: No\n\nSupported Development Platforms:\n\nWindows: Yes\n\nMac: Yes\n\n204545 vertices, 192428 faces, 382968 tris.\n\nThis is one single mesh, but parts can be easily separated by pressing 'Separate by loose parts' in blender or other 3D software.\n\nRigged wheels and glass washers.\n\nSome parts have PBR texture for decals on bumpers and numbers.\n\nAll other parts have Principled BSDF Shader materials.\n\nVery high quality 3D model. \n\nI tried for more than a month, put my soul into it and did it with love! \n\nAlso exists STL format ready for 3D printing.\n\nThe mesh is beautifully even, polygons have streams. \n\nAs for the license, you can easily use this model in games. \n\nThe only thing that will need to be to reduce the number of polygons for the game, this is done easily using the Decimate / Un-Subdivide modifier.","imageAlt":"3D AUDI TT Drivable Car Vehicle Transport for Unreal 1","url":"https://www.cgtrader.com/3d-models/car/car/audi-tt-2001-car-vehicle-transport","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WaMya6Rgosu98rYzPjbHQqVb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/WaMya6Rgosu98rYzPjbHQqVb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/audi-tt-2001-car-vehicle-transport","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3331050/f2ba5f9587/audi-tt-drivable-car-vehicle-transport-for-unreal-engine-3d-model-f2ba5f9587.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1992881","type":"listingItem","attributes":{"id":1992881,"title":" Toon Chest - PBR","price":3.99,"description":"Have treasure? Need a chest to put it in? Then look no further.\n\nHere is a nice simple High quality PBR chest to put all your plunder in.\n\n![](https://www.dropbox.com/s/l96f39md7g8evxr/PBR%20Chest%2001.png?raw=1)\n\nIt is skinned and ready to crack open in game, being bundled with standard PBR textures as well as texture for unity and unreal. \n\nThe download contains.\n\n- 3 fbx files. A static mesh, A rigged mesh and an opening animation.\n- 4k textures consisting of export for standard pbr and also specifically for unity and unreal\n\nfollow me on on twitter at https://twitter.com/Kris_Hammes for updates of new Products. \n\nIf you need help, have suggestions or just want to say hello join me on my discord server https://discord.gg/tCv4JWz\n\n\n\n\n","imageAlt":"3D model animated Toon Chest - PBR","url":"https://www.cgtrader.com/3d-models/furniture/other/simple-toon-chest-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8zte6fCBUcSq5ihN2gjsVjZN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview06.jpg","gridUrl":"https://media.cgtrader.com/variants/8zte6fCBUcSq5ihN2gjsVjZN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview06.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/other/simple-toon-chest-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"furniture","subcategorySlug":"other","categoryTitle":"Furniture","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1992881/8afa1f95e4/toon-chest-pbr-3d-model-8afa1f95e4.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"749218","type":"listingItem","attributes":{"id":749218,"title":"Missus Vampire","price":50.0,"description":"Low polygonal game ready animated model of female vampire in 3D Max file version 2009.\n\nUnreal Asset Included.\nUnity Asset included.\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,483 vertexes (5,394 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MS_IDLE - 2 - 100 fr.,\n 2. MS_Pick_object - 101 - 141  fr.,\n 3. MS_pointing_A - 142 - 202 fr.,\n 4. MS_Shrugs - 203 - 248 fr.,\n 5. MS_Talking_A - 249 - 289 fr.,\n 6. MS_Talking_B - 290 - 440 fr.,\n 7. MS_COMBAT_mode - 445 - 495 fr.,\n 8. MS_2_Blows - 496 - 546 fr.,\n 9. MS_anger - 547 - 597 fr.,\n 10. MS_Blow_left_hand_A - 598 - 633 fr.,\n 11. MS_Blow_left_hand_B - 635 - 670 fr.,\n 12. MS_Blow_right_hand_A - 670 - 705 fr.,\n 13. MS_Blow_right_hand_B - 706 - 741 fr.,\n 14. MS_Cray - 742 - 822 fr.,\n 15. M_MS_Knocked_backward - 823 - 863 fr.,\n 16. MS_Down_back - 865 - 905 fr.,\n 17. MS_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. MS_Hit_from_back - 946 - 981 fr.,\n 19. MS_Hit_from_front - 982 - 1017 fr.,\n 20. MS_Hit_from_left - 1018 - 1053 fr.,\n 21. MS_hit_from_righ - 1054 - 1089 fr.,\n 22. MS_Looking_around - 1090 - 1266 fr.,\n 23. MS_Tracking - 1267 - 1442 fr.,\n 24. M_MS_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_MS_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_MS_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_MS_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_MS_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_MS_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_MS_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_MS_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_MS_Jump_standing - 1716 - 1791 fr.,\n 33. M_MS_Moving_left - 1792 - 1812 fr.,\n 34. M_MS_Moving_right - 1813 - 1833 fr.,\n 35. M_MS_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_MS_Turn_Right_90t - 1860 - 1885 fr.,\n 37. MS_Dying_A - 1886 - 1951 fr.,\n 38. MS_Dying_B - 1956 - 1996 fr.,\n 39. M_MS_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_MS_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_MS_Casual_walk - 2045 - 2081 fr.,\n 42. M_MS_Cautious_walk - 2086 - 2126 fr.,\n 43. M_MS_Climbing_wall - 2131 - 2161 fr.,\n 44. M_MS_combat_run - 2166 - 2188 fr.,\n 45. M_MS_Jump_runing - 2193 - 2233 fr.,\n 46. M_MS_run - 2238 - 2260 fr.,\n 47. M_MS_Walking_back_A - 2265 - 2300 fr.,\n 48. M_MS_falling_down - 2305 - 2345 fr.,\n 49. RM_MS_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_MS_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_MS_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_MS_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_MS_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_MS_Casual_walk - 2565 - 2601 fr.,\n 55. RM_MS_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_MS_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_MS_combat_run - 2686 - 2708 fr.,\n 58. RM_MS_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_MS_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_MS_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_MS_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_MS_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_MS_falling_down - 2847 - 2887 fr.,\n 64. RM_MS_Jump_runing - 2892 - 2932 fr.,\n 65. RM_MS_Jump_standing - 2937 - 3012 fr.,\n 66. RM_MS_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_MS_Moving_left - 3062 - 3082 fr.,\n 68. RM_MS_Moving_right - 3087 - 3107 fr.,\n 69. RM_MS_run - 3112 - 3134 fr.,\n 70. RM_MS_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_MS_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_MS_Walking_back_A - 3199 - 3234 fr.,","imageAlt":"Missus Vampire 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BgGe7pE1yV3oDEmsXvBZWbTh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missus-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/BgGe7pE1yV3oDEmsXvBZWbTh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missus-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749218/7f72cdc89d/missus-vampire-3d-model-7f72cdc89d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664060","type":"listingItem","attributes":{"id":664060,"title":"Ninja Otoko","price":90.0,"description":"Low polygonal game ready animated model of ninja in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\n\nUnity Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\n\nCharacter has 108 animations. \nI used Character Studio 3D MAX to make animations.\n\nModel with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,","imageAlt":"Ninja Otoko 3D model","url":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gqDzu1LNK6GbxZVq98Wzr9Fr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-otoko-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/gqDzu1LNK6GbxZVq98Wzr9Fr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-otoko-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664060/c825545af3/ninja-otoko-3d-model-c825545af3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"109307","type":"listingItem","attributes":{"id":109307,"title":"Fantasy Thief","price":48.76,"description":"Formats included: \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .dts (Torque engine) \r .fbx \r .max (3dsmax 7.0) \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .x (DirectX) \r .x (XNA)\n\nFantasy Thief character.\r Low poly 3d fantasy character pack ready for use in game engines.\n\n- 2048x2048 resolution high detailed texture\r - 2048x2048 normal map.\r Separate textures for body, head and weapons.\r Polygons count:\r High LOD - 6110 triangles\r Low LOD - 1204 triangles\n\nanimations:\n\n001 - 050 idle\\_01 \r 080 - 190 idle\\_02 \r 210 - 242 walk\\_f \r 272 - 304 walk\\_back \r 334 - 366 walk\\_45\\_r \r 396 - 428 walk\\_45\\_L \r 458 - 482 run \r 512 - 536 run\\_45\\_r \r 566 - 590 run\\_45\\_l \r 620 - 674 crouch \r 704 - 759 crouch\\_w\\_f \r 789 - 846 crouch\\_w\\_b \r 876 - 931 crouch\\_w\\_45\\_l \r 961 - 1016 \\_w\\_45\\_r \r 1046 - 1112 jump \r 1142 - 1232 jump\\_run \r 1262 - 1293 hit\\_01 \r 1323 - 1349 hit\\_02 \r 1379 - 1428 draw \r 1458 - 1523 withdraw \r 1553 - 1579 quick\\_stab \r 1609 - 1637 knife\\_throw \r 1667 - 1758 slashing\\_motions \r 1788 - 1961 Assassination\\_Stab \r 2001 - 2040 Defend \r 2070 - 2111 Take\\_out\\_the\\_bow \r 2141 - 2175 Put\\_away\\_the\\_bow \r 2205 - 2235 Draw\\_an\\_arrow \r 2265 - 2350 shot \r 2380 - 2489 Take\\_out\\_and\\_light \r 2519 - 2606 Douse\\_and\\_put\\_it\\_away\r 2636 - 2676 Throw\\_the\\_torch \r 2706 - 2850 Death01 \r 2880 - 2960 Death02 \r 2990 - 3058 Death03\n\n","imageAlt":"Fantasy Thief 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-thief","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1fK1bcDqJrmngZaLQgfwVzaw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fantasy-thief-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/1fK1bcDqJrmngZaLQgfwVzaw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fantasy-thief-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-thief","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/109307/d658a3f0c0/fantasy-thief-3d-model-d658a3f0c0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"749275","type":"listingItem","attributes":{"id":749275,"title":"Vampires Family Light Version","price":40.0,"description":"Light Version low-poly 3d models animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character versions (LOD) included.\n\nUnreal Asset Included.\nUnity Assets included.\n\nRigged version in 3D MAX files included.\n\nBaby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nPatriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nMister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nMissus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nEvery rig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacters have same number (72) of  animations. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. IDLE - 2 - 100 fr.,\n 2. Pick_object - 101 - 141  fr.,\n 3. pointing_A - 142 - 202 fr.,\n 4. Shrugs - 203 - 248 fr.,\n 5. Talking_A - 249 - 289 fr.,\n 6. Talking_B - 290 - 440 fr.,\n 7. COMBAT_mode - 445 - 495 fr.,\n 8. 2_Blows - 496 - 546 fr.,\n 9. anger - 547 - 597 fr.,\n 10. Blow_left_hand_A - 598 - 633 fr.,\n 11. Blow_left_hand_B - 635 - 670 fr.,\n 12. Blow_right_hand_A - 670 - 705 fr.,\n 13. Blow_right_hand_B - 706 - 741 fr.,\n 14. Cray - 742 - 822 fr.,\n 15. M_Knocked_backward - 823 - 863 fr.,\n 16. Down_back - 865 - 905 fr.,\n 17. Recover_from_knocked_backward - 906 - 946 fr.,\n 18. Hit_from_back - 946 - 981 fr.,\n 19. Hit_from_front - 982 - 1017 fr.,\n 20. Hit_from_left - 1018 - 1053 fr.,\n 21. hit_from_righ - 1054 - 1089 fr.,\n 22. Looking_around - 1090 - 1266 fr.,\n 23. Tracking - 1267 - 1442 fr.,\n 24. M_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_Jump_standing - 1716 - 1791 fr.,\n 33. M_Moving_left - 1792 - 1812 fr.,\n 34. M_Moving_right - 1813 - 1833 fr.,\n 35. M_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_Turn_Right_90t - 1860 - 1885 fr.,\n 37. Dying_A - 1886 - 1951 fr.,\n 38. Dying_B - 1956 - 1996 fr.,\n 39. M_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_Casual_walk - 2045 - 2081 fr.,\n 42. M_Cautious_walk - 2086 - 2126 fr.,\n 43. M_Climbing_wall - 2131 - 2161 fr.,\n 44. M_combat_run - 2166 - 2188 fr.,\n 45. M_Jump_runing - 2193 - 2233 fr.,\n 46. M_run - 2238 - 2260 fr.,\n 47. M_Walking_back_A - 2265 - 2300 fr.,\n 48. M_falling_down - 2305 - 2345 fr.,\n 49. RM_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_Casual_walk - 2565 - 2601 fr.,\n 55. RM_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_combat_run - 2686 - 2708 fr.,\n 58. RM_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_falling_down - 2847 - 2887 fr.,\n 64. RM_Jump_runing - 2892 - 2932 fr.,\n 65. RM_Jump_standing - 2937 - 3012 fr.,\n 66. RM_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_Moving_left - 3062 - 3082 fr.,\n 68. RM_Moving_right - 3087 - 3107 fr.,\n 69. RM_run - 3112 - 3134 fr.,\n 70. RM_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D model Vampires Family Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/csnU1mY3CxEYV5V3QwygKxUh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampires-family-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/csnU1mY3CxEYV5V3QwygKxUh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampires-family-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749275/9ecb782cdf/vampires-family-light-version-3d-model-9ecb782cdf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"745165","type":"listingItem","attributes":{"id":745165,"title":"Baby Vampire","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnity Asset Included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_BV_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"3D asset Baby Vampire","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cBwimQj9EEnKg1Hr2y5jspwG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baby-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/cBwimQj9EEnKg1Hr2y5jspwG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baby-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/745165/4a814e702f/baby-vampire-3d-model-4a814e702f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"734494","type":"listingItem","attributes":{"id":734494,"title":"Mister Vampire","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. BIP (Character Studio) files are included.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"Mister Vampire 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XoZchD2r93zFksfvwWF6dDCX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/XoZchD2r93zFksfvwWF6dDCX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734494/dba0a9e8f2/mister-vampire-3d-model-dba0a9e8f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4957400","type":"listingItem","attributes":{"id":4957400,"title":"Ghost","price":2.0,"description":"Un increible fantasma el cual puedes usar para tus proyectos con blender.\n\nThe Shining (1980)\nA Ghost Story (2017)\nPoltergeist (1982)\nThe Conjuring (2013)\nGhost (1990)\nCOLUMBIA PICTURES\nGhostbusters (1984)\nHOPPER STONE\nGhostbusters: Answer the Call (2016)\nThe Devil's Backbone (2001)\nA Tale of Two Sisters (2003)\nThe Sixth Sense (1999)\nThe Sixth Sense (1999)\nThe Sixth Sense (1999)\nThe Sixth Sense (1999)\nBeetlejuice (1988)\nBeetlejuice (1988)\nBeetlejuice (1988)\nBeetlejuice (1988)\n-Halloween \n-Pumpkin  \n-The Exorcist\n-The Prophecy\n-Alien, the eighth passenger\n-The Shining\n-Friday the 13th\n-The Devil's Seed\n-The Texas Chainsaw Massacre\n-Nightmare on Elm Street\n-Halloween Night\n-Poltergeist\n-Psychosis\n-The Thing\n-At the bottom of the stairs","imageAlt":"horror Ghost 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ghost-fe871670-66d2-439c-8193-807ed7a5d117","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5idyAEVTuE9QhbNSXVXcKxLB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Captura%20de%20pantalla%202023-12-10%20171811.jpg","gridUrl":"https://media.cgtrader.com/variants/5idyAEVTuE9QhbNSXVXcKxLB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Captura%20de%20pantalla%202023-12-10%20171811.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ghost-fe871670-66d2-439c-8193-807ed7a5d117","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4957400/bbcad828fc/ghost-3d-model-bbcad828fc.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1012953","type":"listingItem","attributes":{"id":1012953,"title":"Gnome Archer","price":45.0,"description":"\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset Included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 69 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 fr.,\u003c/p\u003e\u003cp\u003e 68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,\u003c/p\u003e\u003cp\u003e 69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Gnome Archer 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x1wMPS6e2q1pZjUxt5hvpQpo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-archer-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/x1wMPS6e2q1pZjUxt5hvpQpo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-archer-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012953/003306094c/gnome-archer-3d-model-003306094c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4875081","type":"listingItem","attributes":{"id":4875081,"title":"The Toyota Land Cruiser","price":30.0,"description":"The Toyota Land Cruiser (J40), is a series of Land Cruisers made by Toyota from 1960 until 2001. Traditional body on frame, most 40 series Land Cruisers were built as 2-door models with slightly larger dimensions than the similar Jeep CJ.\n\nThe model was available in short (J40/41/42), medium (J43/44/46) and long (J45/47) wheelbase versions, with petrol and diesel engines","imageAlt":"3D model animated The Toyota Land Cruiser","url":"https://www.cgtrader.com/3d-models/vehicle/other/the-toyota-land-cruiser","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yb9wBisy7RGfesze3Fuo2NUM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtrade1.jpg","gridUrl":"https://media.cgtrader.com/variants/yb9wBisy7RGfesze3Fuo2NUM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrade1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/the-toyota-land-cruiser","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4875081/3c4779c896/the-toyota-land-cruiser-3d-model-3c4779c896.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"745176","type":"listingItem","attributes":{"id":745176,"title":"Baby Vampire Light Vershion","price":15.0,"description":"Low-poly 3d model of animated vampire baby ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character version (LOD) included.\n\nUnreal asset included.\nUnity Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_BV_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"Baby Vampire Light Vershion 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/745176/324927fb9e/baby-vampire-light-vershion-3d-model-324927fb9e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3457746","type":"listingItem","attributes":{"id":3457746,"title":"Claire Redfield from Resident Evil 3D Model","price":5.0,"description":"+Low poly\n\n+Game ready\n\n+Rigged\n\n+Included nude body mesh\n\n+Included Marmoset files\n\n+Ready to import\n\n+Clean topology based on quads\n\n+All meshes are completely UV unwrapped\n\n+Rendered with Iclone\n\nClaire Redfield is a current member of the human rights organization, TerraSave. She is the younger sister of BSAA operative and former S.T.A.R.S. member Chris Redfield. Since her survival in the Raccoon City incident in 1998, Claire would become involved or end up in the midst of several Biohazard outbreaks around the world, prompting her, as well as Chris, to devote her career to combating the threat of Bio Organic Weapons.BIOHAZARD 2 TV-CM\t1997\tTV Commercial\t\t\nResident Evil 2\t1998\tVideo game - console\tPrime\tPlayable character\nResident Evil: The Official Comic Magazine\t1998\tLiterature - comics\tWildStorm\t\nBIO HAZARD 2\t1998\tLiterature - manhua\tKing's Fountain\t\nResident Evil: City of the Dead\t1999\tLiterature - novel\tPerry\t\nResident Evil 3: Nemesis\t1999\tVideo game - console\tPrime\tCameo\nBIOHAZARD 3 LAST ESCAPE\t1999\tLiterature - manhua\tSkyWalker\t\nResident Evil: Underworld\t1999\tLiterature - novel\tPerry\t\nSVC: Card Fighters Clash\t1999\tVideo game - console\t\tPlayable character\nTrick'N Snowboarder\t1999\tVideo game - console\t\tPlayable character\nBIOHAZARD 3 Supplemental Edition\t2000\tLiterature - manhua\tTinhangse Publishing\t\nResident Evil CODE:Veronica\t2000\tVideo game - console\tPrime\tPlayable character\nBIOHAZARD CODE:Veronica\t2000\tLiterature - manhua\tTinhangse Publishing\t\nWesker's Report\t2000\tMovie - mockumentary\tPrime\t\nResident Evil Survivor 2 CODE: Veronica\t2001\tVideo game - console\t\tPlayable character\nResident Evil CODE:Veronica\t2001\tLiterature - comics\tWildStorm\t\nCode: Veronica\t2001\tLiterature - novel\tPerry\t\nBIOHAZARD CODE: Veronica ORIGINAL STORY\t2001\tLiterature - novel\tMatsuyama\t\nResident Evil Outbreak\t2003\tVideo game - console\tPrime\tSpecial item\nCapcom Black Jack\t2003\tVideo game - mobile\t\tPlayable character\nResident Evil Outbreak File #2\t2004\tVideo game - console\tPrime\tSpecial item\nViewtiful Joe: Double Trouble]\t2005\tVideo game - console\t\tCameo\nResident Evil 4: Mobile Edition\t2005\tVideo game - mobile\t\tFile\nResident Evil The Umbrella Chronicles\t2007\tVideo game - console\tPrime\tFile\nResident Evil: Extinction\t2007\tMovie - live-action\tAnderson\t\nResident Evil: Extinction Novelization\t2007\tLiterature - novel\tDeCandido\t\nResident Evil: Degeneration\t2008\tMovie - CGI\tPrime\t\nResident Evil: Degeneration (game)\t2008\tVideo game - mobile\t\tPlayable character\nResident Evil 5\t2009\tVideo game - console\tPrime\tFile\nResident Evil 5 Viral Campaign\t2009\tLive-action trailer\t\tSupporting character\n\"Fear You Can't Forget\"\t2009\tLive-action film short\t\tSupporting character\nResident Evil: The Darkside Chronicles\t2009\tVideo game - console\tPrime\tPlayable character\nResident Evil: Uprising\t2010\tVideo game - mobile\t\tPlayable character\nResident Evil: Afterlife\t2010\tMovie - live-action\tAnderson\t\nResident Evil: The Deck Building Game\t2010\tTraditional game\t\tCard character\nResident Evil: The Mercenaries 3D\t2011\tVideo game - console\t\tPlayable character\nBIOHAZARD ZombieBuster\t2011\tVideo game - mobile\t\tPlayable character\nUltimate Marvel vs. Capcom 3\t2011\tVideo game - console\tEarth-30847\tSpecial card\nResident Evil: The Marhawa Desire\t2011\tLiterature - manga\tPrime\tCameo in picture\nREVELATIONS REPORT\t2012\tMovie - mockumentary\tPrime\t\nResident Evil: Operation Raccoon City\t2012\tVideo game - console\tORC\tPlayable character\nMinna to BIOHAZARD Clan Master\t2012\tVideo game - mobile\t\tPlayable character\nOnimusha Soul\t2012\tVideo game - console\t\tPlayable character\nResident Evil 6\t2012\tVideo game - console\tPrime\tMentioned and file\nResident Evil: Retribution\t2012\tMovie - live-action\tAnderson\tIntro-only\nResident Evil: Retribution - The Official Movie Novelization\t2012\tMovie - Live-action\tShirley\tMentioned\nStreet Fighter × All Capcom\t2013\tVideo game - mobile\t\tPlayable character, cameo in cards\nResident Evil: Revelations 2\t2015\tVideo game - console\tPrime\tPlayable character\nBIOHAZARD Heavenly Island\t2015\tLiterature - manga\tPrime\tProtagonist\nBIOHAZARD DRAGONPOKER\t2016\tVideo game - mobile\t\tPlayable character\nResident Evil: The Final Chapter\t2017\tMovie - live-action\tAnderson\tSupporting character\nResident Evil: The Final Chapter: The Movie Novelization\t2017\tLiterature - novel\tWaggoner\t\nCapcon Super League Online\t2018\tVideo game - mobile\t\tPlayable character\nResident Evil 2 (remake)\t2019\tVideo game - console\tPrime\tPlayable character\nPUBG Mobile X Resident Evil 2\t2019\tVideo game - mobile\t\t\nTEPPEN\t2019\tVideo game - mobile\t\tCameo in multiple cards\nMonster Hunter World: Iceborne\t2019\tVideo game - console\t\tPlayable character\nResident Evil 3 (remake)\t2020\tVideo game - console\tPrime\tMentioned\nFEVER BIOHAZARD REVELATIONS 2\t2020\tVideo game - panchiko\t\tPlayable character\nResident Evil: Infinite Darkness\t2021\tTV Series - CGI\t\tProtagonist\nResident Evil Re:Verse\t2021\tVideo game - console\t\tPlayable character\nDead by Daylight X Resident Evil 25th Anniversary\t2021\tVideo game - console\t\tPlayable character - Survivor (Legendary Outfit for Jill Valentine with personal voice set)\nResident Evil: Welcome to Raccoon City\t2021\tMovie - live-action\tRoberts\tMain character","imageAlt":"animated Claire Redfield from Resident Evil 3D","url":"https://www.cgtrader.com/3d-models/character/woman/claire-redfield-from-resident-evil-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nfgKM1PkToP3k34tdgzHv7aE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Claire2.jpg","gridUrl":"https://media.cgtrader.com/variants/nfgKM1PkToP3k34tdgzHv7aE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Claire2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/claire-redfield-from-resident-evil-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3457746/dd8e785c05/claire-redfield-from-resident-evil-3d-model-3d-model-dd8e785c05.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4383811","type":"listingItem","attributes":{"id":4383811,"title":"Rooster","price":60.0,"description":"**Rooster Low Poly 3D model Animated**\u003cbr\u003e\n\u003cbr\u003e\n17 Animations in Root Motion\u003cbr\u003e\n8 Animations In-place\u003cbr\u003e\n6 Textures (4096x4096)\u003cbr\u003e\n4 Materials\u003cbr\u003e\n1 Sample Level\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\nPolygons: 3286\u003cbr\u003e\nVertices: 3626\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nT_Rooster_D\u003cbr\u003e\nT_Rooster_N\u003cbr\u003e\nT_RoosterFeathers_D\u003cbr\u003e\nT_RoosterFeathers_N\u003cbr\u003e\nT_RoosterWings_D\u003cbr\u003e\nT_RoosterWings_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\ncrowing(1874-1926)\u003cbr\u003e\neat(1342-1871)\u003cbr\u003e\nfly(1958-1964)\u003cbr\u003e\nflyleft(2001-2007)\u003cbr\u003e\nflyright(2010-2016)\u003cbr\u003e\ngetup(1319-1339)\u003cbr\u003e\nidle(399-822)\u003cbr\u003e\nidle2(945-1318)\u003cbr\u003e\nlanding(1967-1998)\u003cbr\u003e\nlaydown(924-944)\u003cbr\u003e\nrandomwalk(90-398)\u003cbr\u003e\nscratch(899-921)\u003cbr\u003e\ntakeoff(1929-1955)\u003cbr\u003e\nturnleft(823-858)\u003cbr\u003e\nturnright(861-896)\u003cbr\u003e\nwalk(55-87)\u003cbr\u003e\nwalkslow(0-52)\u003cbr\u003e\n","imageAlt":"3D asset animated game-ready Rooster","url":"https://www.cgtrader.com/3d-models/animal/bird/rooster-5807ef14-ffb0-42b1-b6bb-6115cda7dd8b","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vrzXfPrHkyqZuQYu14SjsnKD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rooster_Screenshot_03.jpg","gridUrl":"https://media.cgtrader.com/variants/vrzXfPrHkyqZuQYu14SjsnKD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rooster_Screenshot_03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/rooster-5807ef14-ffb0-42b1-b6bb-6115cda7dd8b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4383811/61c34d17cc/rooster-3d-model-61c34d17cc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5776300","type":"listingItem","attributes":{"id":5776300,"title":"Realistic Animated Raven","price":197.4,"description":"Realistic Animated Raven Model With Realistic Animations, \n\nPlease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n\n- Polygons_LOD0: 36,280  (Verts_LOD0: 58,151)\n- Polygons_LOD1: 14,446  (Verts_LOD1: 14,661)\n- Polygons_LOD2: 5,630  (Verts_LOD2: 5,885)\n- Polygons_LOD3: 1,768  (Verts_LOD3: 1,916)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n- Alpha map \n\n**Available Formats:**\n- **Maya 2024** (Arnold Material)\n- **3DS-Max 2024** (Arnold Material + Default Physic Material)\n- **Cinema4D 2023** (Standard Material)\n- **Blender 4.3** (Cycles Material)\n- **FBX** \n- **Collada Dae**\n- **Unreal Engine 5.4.2**\n- **Unity 2022.3.10** (with a c# controller script)\n\n**38 different animations. Here is the list of the animations and the frames(30 fps):**\n\n-     walking: 2-65\n-     running: 67-94\n-     hopping: 96-109\n-     startFlying: 111-137\n-     soaring: 138-153\n-     soaringToFlyingTransition:154-169\n-     flying: 170-185\n-     gliding(GlidingWithTransitionFromFlying): 186-365\n-     gliding(notFlapping): 195-355\n-     gettingHit_Part1_DyingInTheAir: 366-397\n-     gettingHit_Part2_Falling: 398-411\n-     gettingHit_Part3_HittingTheFloor: 412-455\n-     flyingTransitionToDescending: 457-472\n-     descending: 473-488\n-     landing: 489-525\n-     jumping: 525-543\n-     eating: 544-706\n-     drinkingWater:707-800\n-     cawing: 801-880\n-     pooping: 881-978\n-     lookingAround: 979-1208\n-     yawning: 1209-1247\n-     sleeping_Part1_tendingToSleep: 1248-1440\n-     sleeping_Part2_loopSleeping: 1440-1480\n-     sleeping_Part3_wakingUp: 1481-1523\n-     stretching: 1524-1582\n-     cleaningItsWing: 1583-1646\n-     cleaningBackFeathers: 1647-1742\n-     cleaningChestFeathers: 1743-1860\n-     cleaningBeakWithFoot : 1861-2000\n-     attacking: 2001-2030\n-     gettingHit_DyingOnTheGround: 2031-2069\n-     dancing: 2073-2293//(2070-2306)\n-     flying_TurningLeft: 2310-2325\n-     flying_TurningRight: 2328-2343\n-     gliding_TurningLeft: 2346-2505\n-     gliding_TurningRight: 2507-2667\n-     huntingCatchingPrey: 2670-2722\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n\n","imageAlt":"Realistic Animated Raven 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-raven","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uLMCbW6WWsjqHcrqdK6vG9R3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Title.jpg","gridUrl":"https://media.cgtrader.com/variants/uLMCbW6WWsjqHcrqdK6vG9R3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Title.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-raven","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5776300/031557e67e/realistic-animated-raven-3d-model-031557e67e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4407853","type":"listingItem","attributes":{"id":4407853,"title":"T-P Rigged Bukayo Saka Arsenal","price":35.0,"description":"Bukayo Ayoyinka T. M. Saka (born 5 September 2001) is an English professional footballer who plays as a right winger for Premier League club Arsenal and the England national team.\n\nDownload sample:\n\nhttps://3dpassion.net/product/t-p-rigged-bukayo-saka-arsenal/\n\nIt’s created by 3dsmax, export to FBX file. \n\nVery simple to import FBX file into C4D, Blender, Maya, Sketchup…\n\nFormat\n   \n-  3DSMax 2016 standard materials\n\n-  Fbx\n\n-  Obj\n\n-  C4D r19\n\n-  Blender 2.91\n\n-  Maya 2018\n\n-  glTF 2.0","imageAlt":"T-P Rigged Bukayo Saka Arsenal 3D model","url":"https://www.cgtrader.com/3d-models/character/man/t-p-rigged-bukayo-saka-arsenal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VXQ6HJbMUzcCDUVN3j3XsCMt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1a.jpg","gridUrl":"https://media.cgtrader.com/variants/VXQ6HJbMUzcCDUVN3j3XsCMt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/t-p-rigged-bukayo-saka-arsenal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4407853/f4d388be77/t-p-rigged-bukayo-saka-arsenal-3d-model-f4d388be77.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3081884","type":"listingItem","attributes":{"id":3081884,"title":"Animated Flag of Romania","price":5.0,"description":"3D model of animated pole with flag of Romania on it\n\nAnimation can be as long as you need\n\nMade in Blender\n\nLow/Medium poly, game ready, high-detailed.\n\nAvailable formats: Stl, Blend, Fbx, Obj, Dae, Mtl, Glb\n\nPolygons/Faces: 6 111\n\nVertices: 6 315\n\nTextures and materials included, UV-Unwrapped.\n\nFeel free to contact me\n\n\nThe national flag of Romania (Romanian: drapelul României) is a tricolor with vertical stripes, beginning from the flagpole: blue, yellow and red. It has a width-length ratio of 2:3.\nThe Constitution of Romania provides that \"The flag of Romania is tricolor; the colors are arranged vertically in the following order from the flagpole: blue, yellow, red\". The proportions, shades of color as well as the flag protocol were established by law in 1994 and extended in 2001.","imageAlt":"Animated Flag of Romania 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/other/animated-flag-of-romania","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1CCR7PUuhSbyviPAoj9DkjKz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10057.jpg","gridUrl":"https://media.cgtrader.com/variants/1CCR7PUuhSbyviPAoj9DkjKz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10057.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/animated-flag-of-romania","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3081884/10a3a0db97/animated-flag-of-romania-3d-model-10a3a0db97.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"664381","type":"listingItem","attributes":{"id":664381,"title":"Warlock Playable Character","price":65.0,"description":"Low polygonal game ready animated model of warlock with horse in 3D Max file version 2009 minimum.\n\n.FBX, DAE (Collada) and .OBJ are included\nUnity Asset included.\n\nCharacter includes 8 changeable parts: \n1.Cape, 2. Cape_on back, 3. Boots, 4. Robe 5. Hair \n6. Gloves, 7. Belt 8. Stuff \n\nMain body has 4,950 polygons, 9,854 triangles and 5,048 vertexes.\nModel with all armor parts and weapons has 9,311 polygons, 18,426 triangles  and 9,797 vertexes.\n\nAll this parts can be used together with any combination.\n\nCharacter has 5 hair color textures: white, yellow, foxy, brown and deep black.\nTextures: diffuse, specular, and normals maps. \nTextures are TIF file format 2048x248 - body and robe, 1024x1024 and 512x512 - armor parts and weapons.\n\n Skeleton has 58 bones.\n\nI used Character Studio MAX to make animations.\nBIP (Character Studio) files are included.\nCharacter has 24 general and 22 fight (magic spells and stuff), animations. 46 animations total.\n\nGeneral animations: \n\n1) Warlock_Standing_Free: 0 – 100 fr.,\n2) Warlock_arm_kick_right: 101 – 126 fr.,\n3) Warlock_Drinking: 127 – 182 fr.,\n4) Warlock_Eating: 183 – 303 fr.,\n5) Warlock_Explanation: 304 – 349 fr.,\n6) Warlock_making_item: 350 – 380 fr.,\n7) Warlock_pointing_A: 381 – 441 fr.,\n8) Warlock_Say_No: 442 – 492 fr.,\n9) Warlock_Talking: 493 – 538 fr.,\n10) Warlock_Use_object: 539 – 579 fr.,\n11) Warlock_looking_around: 580 – 756 fr.,\n12) Warlock_Climbing_ladder: 759 – 789 fr.,\n13) Warlock_Crouching: 792 – 892  fr.,\n14) Warlock_Digging_B: 895 – 940 fr.,\n15) Warlock_Jump_standing: 943 – 1018 fr.,\n16) Warlock_Moving_left: 1021 – 1041 fr.,\n17) Warlock_Moving_right: 1042 – 1062 fr.,\n18) Warlock_Run: 1065 – 1087 fr.,\n19) Warlock_Jump_runing: 1090 – 1130 fr.,\n20) Warlock_sleeping: 1133 – 1208 fr.,\n21) Warlock_Sneaking: 1211 – 1261 fr.,\n22) Warlock_Swimming: 1264 – 1297 fr.,\n23) Warlock_walk: 1300 – 1345 fr.,\n24) Warlock_walking_back: 1348 – 1383 fr.,\n\nMagic fight animations\n\n1) M_Warlock_combat_mode_A: 1386 – 1461 fr.,\n2) M_Warlock_dodge_to_left: 1462 – 1497 fr.,\n3) M_Warlock_dodge_to_right: 1498 – 1533 fr.,\n\n4) M_Warlock_Hit_from_back: 1534 – 1569 fr.,\n5) M_Warlock_Hit_from_front: 1570 – 1605 fr.,\n6) M_Warlock_Hit_from_left: 1606 – 1641 fr.,\n7) M_Warlock_Hit_from_righ: 1642 – 1677 fr.,\n8) M_Warlock_staf_block: 1678 – 1713 fr.,\n9) M_Warlock_staff_earthquake_spell: 1714 – 1749 fr.,\n10) M_Warlock_staff_Hit: 1750 – 1785 fr.,\n11) M_Warlock_straight_down_hit: 1786 – 1821 fr.,\n12) M_Warlock_swing_right: 1822 – 1857 fr.,\n13) M_Warlock_Death: 1856 – 1923  fr.,\n14) M_Warlock_combat_mode_B: 1926 – 2001 fr.,\n15) M_Warlock_duck_below_swing: 2002 – 2037 fr.,\n16) M_Warlock_magic_light_spell: 2038 – 2088 fr.,\n17) M_Warlock_magic_shot_stright: 2089 – 2124 fr.,\n18) M_Warlock_combat_mode_C: 2127 – 2202 fr.,\n19) M_Warlock_buff_spell_A: 2203 – 2253 fr.,\n20) M_Warlock_buff_spell_B: 2254 – 2344 fr.,\n21) M_Warlock_fire_ball_spell: 2345 – 2420 fr.,\n22) M_Warlock_spell_cast_A: 2421 – 2491 fr.,\n","imageAlt":"3D asset animated Warlock Playable Character","url":"https://www.cgtrader.com/3d-models/character/man/warlock-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8ovBxTyCmS9osTJDyinu1uAW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/warlock-playable-character-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/8ovBxTyCmS9osTJDyinu1uAW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/warlock-playable-character-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warlock-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664381/0d8adc3ccf/warlock-playable-character-3d-model-0d8adc3ccf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671066","type":"listingItem","attributes":{"id":671066,"title":"Ninja Otoko Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,\n","imageAlt":"Ninja Otoko Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/671066/bd4ab18c21/ninja-otoko-light-version-3d-model-bd4ab18c21.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016645","type":"listingItem","attributes":{"id":1016645,"title":"Gnome Archer Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Archer in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 69 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 fr.,\u003c/p\u003e\u003cp\u003e 68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,\u003c/p\u003e\u003cp\u003e 69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,\u003c/p\u003e","imageAlt":"Gnome Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016645/bba9ad2c66/gnome-archer-light-version-3d-model-bba9ad2c66.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"738550","type":"listingItem","attributes":{"id":738550,"title":"Vampire Patriarch Light Version","price":15.0,"description":"Animated model of vampire Light Version low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset Included.\nUnity Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,276 vertexes (5,507 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\nLow polygonal character version (LOD) included.\n\nCharacter: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. VP_IDLE - 2 - 100 fr.,\n 2. VP_Pick_object - 101 - 141  fr.,\n 3. VP_pointing_A - 142 - 202 fr.,\n 4. VP_Shrugs - 203 - 248 fr.,\n 5. VP_Talking_A - 249 - 289 fr.,\n 6. VP_Talking_B - 290 - 440 fr.,\n 7. VP_COMBAT_mode - 445 - 495 fr.,\n 8. VP_2_Blows - 496 - 546 fr.,\n 9. VP_anger - 547 - 597 fr.,\n 10. VP_Blow_left_hand_A - 598 - 633 fr.,\n 11. VP_Blow_left_hand_B - 635 - 670 fr.,\n 12. VP_Blow_right_hand_A - 670 - 705 fr.,\n 13. VP_Blow_right_hand_B - 706 - 741 fr.,\n 14. VP_Cray - 742 - 822 fr.,\n 15. M_VP_Knocked_backward - 823 - 863 fr.,\n 16. VP_Down_back - 865 - 905 fr.,\n 17. VP_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. VP_Hit_from_back - 946 - 981 fr.,\n 19. VP_Hit_from_front - 982 - 1017 fr.,\n 20. VP_Hit_from_left - 1018 - 1053 fr.,\n 21. VP_hit_from_righ - 1054 - 1089 fr.,\n 22. VP_Looking_around - 1090 - 1266 fr.,\n 23. VP_Tracking - 1267 - 1442 fr.,\n 24. M_VP_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_VP_Jump_standing - 1716 - 1791 fr.,\n 33. M_VP_Moving_left - 1792 - 1812 fr.,\n 34. M_VP_Moving_right - 1813 - 1833 fr.,\n 35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,\n 37. VP_Dying_A - 1886 - 1951 fr.,\n 38. VP_Dying_B - 1956 - 1996 fr.,\n 39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_VP_Casual_walk - 2045 - 2081 fr.,\n 42. M_VP_Cautious_walk - 2086 - 2126 fr.,\n 43. M_VP_Climbing_wall - 2131 - 2161 fr.,\n 44. M_VP_combat_run - 2166 - 2188 fr.,\n 45. M_VP_Jump_runing - 2193 - 2233 fr.,\n 46. M_VP_run - 2238 - 2260 fr.,\n 47. M_VP_Walking_back_A - 2265 - 2300 fr.,\n 48. M_VP_falling_down - 2305 - 2345 fr.,\n 49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_VP_Casual_walk - 2565 - 2601 fr.,\n 55. RM_VP_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_VP_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_VP_combat_run - 2686 - 2708 fr.,\n 58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_VP_falling_down - 2847 - 2887 fr.,\n 64. RM_VP_Jump_runing - 2892 - 2932 fr.,\n 65. RM_VP_Jump_standing - 2937 - 3012 fr.,\n 66. RM_VP_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_VP_Moving_left - 3062 - 3082 fr.,\n 68. RM_VP_Moving_right - 3087 - 3107 fr.,\n 69. RM_VP_run - 3112 - 3134 fr.,\n 70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_VP_Walking_back_A - 3199 - 3234 fr.,","imageAlt":"3D model Vampire Patriarch Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JSCUu98q6xhunLvsvPkexUFN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampire-patriarch-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/JSCUu98q6xhunLvsvPkexUFN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampire-patriarch-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/738550/e96271f878/vampire-patriarch-light-version-3d-model-e96271f878.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"735065","type":"listingItem","attributes":{"id":735065,"title":"Vampire Patriarch","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,276 vertexes (5,507 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. VP_IDLE - 2 - 100 fr.,\n 2. VP_Pick_object - 101 - 141  fr.,\n 3. VP_pointing_A - 142 - 202 fr.,\n 4. VP_Shrugs - 203 - 248 fr.,\n 5. VP_Talking_A - 249 - 289 fr.,\n 6. VP_Talking_B - 290 - 440 fr.,\n 7. VP_COMBAT_mode - 445 - 495 fr.,\n 8. VP_2_Blows - 496 - 546 fr.,\n 9. VP_anger - 547 - 597 fr.,\n 10. VP_Blow_left_hand_A - 598 - 633 fr.,\n 11. VP_Blow_left_hand_B - 635 - 670 fr.,\n 12. VP_Blow_right_hand_A - 670 - 705 fr.,\n 13. VP_Blow_right_hand_B - 706 - 741 fr.,\n 14. VP_Cray - 742 - 822 fr.,\n 15. M_VP_Knocked_backward - 823 - 863 fr.,\n 16. VP_Down_back - 865 - 905 fr.,\n 17. VP_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. VP_Hit_from_back - 946 - 981 fr.,\n 19. VP_Hit_from_front - 982 - 1017 fr.,\n 20. VP_Hit_from_left - 1018 - 1053 fr.,\n 21. VP_hit_from_righ - 1054 - 1089 fr.,\n 22. VP_Looking_around - 1090 - 1266 fr.,\n 23. VP_Tracking - 1267 - 1442 fr.,\n 24. M_VP_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_VP_Jump_standing - 1716 - 1791 fr.,\n 33. M_VP_Moving_left - 1792 - 1812 fr.,\n 34. M_VP_Moving_right - 1813 - 1833 fr.,\n 35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,\n 37. VP_Dying_A - 1886 - 1951 fr.,\n 38. VP_Dying_B - 1956 - 1996 fr.,\n 39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_VP_Casual_walk - 2045 - 2081 fr.,\n 42. M_VP_Cautious_walk - 2086 - 2126 fr.,\n 43. M_VP_Climbing_wall - 2131 - 2161 fr.,\n 44. M_VP_combat_run - 2166 - 2188 fr.,\n 45. M_VP_Jump_runing - 2193 - 2233 fr.,\n 46. M_VP_run - 2238 - 2260 fr.,\n 47. M_VP_Walking_back_A - 2265 - 2300 fr.,\n 48. M_VP_falling_down - 2305 - 2345 fr.,\n 49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_VP_Casual_walk - 2565 - 2601 fr.,\n 55. RM_VP_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_VP_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_VP_combat_run - 2686 - 2708 fr.,\n 58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_VP_falling_down - 2847 - 2887 fr.,\n 64. RM_VP_Jump_runing - 2892 - 2932 fr.,\n 65. RM_VP_Jump_standing - 2937 - 3012 fr.,\n 66. RM_VP_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_VP_Moving_left - 3062 - 3082 fr.,\n 68. RM_VP_Moving_right - 3087 - 3107 fr.,\n 69. RM_VP_run - 3112 - 3134 fr.,\n 70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_VP_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D asset Vampire Patriarch","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6Lwnhx5JweU4TmkEsjxGcpks/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampire-patriarch-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/6Lwnhx5JweU4TmkEsjxGcpks/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampire-patriarch-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/735065/9ecfbdb448/vampire-patriarch-3d-model-9ecfbdb448.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4980125","type":"listingItem","attributes":{"id":4980125,"title":"Realistic Animated Hooded Crow","price":179.0,"description":"Realistic Animated Hooded Crow Model With Realistic Animations, \n\nPlease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n- Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)\n- Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)\n- Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)\n- Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n- Alpha map \n\n**Available Formats:**\n- **Maya 2024** (Arnold Material)\n- **3DS-Max 2024** (Arnold Material + Default Physic Material)\n- **Cinema4D 2023** (Standard Material)\n- **Blender 4.3** (Cycles Material)\n- **FBX** \n- **Collada Dae**\n- **Unreal Engine 5.4.2**\n- **Unity 2022.3.10** (with a c# controller script)\n\n**37 different animations. Here is the list of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     hopping: 96-109\n-     startFlying: 111-137\n-     soaring: 138-153\n-     soaringToFlyingTransition:154-169\n-     flying: 170-185\n-     gliding(GlidingWithTransitionFromFlying): 186-365\n-     gliding(notFlapping): 195-355\n-     gettingHit_Part1_DyingInTheAir: 366-397\n-     gettingHit_Part2_Falling: 398-411\n-     gettingHit_Part3_HittingTheFloor: 412-455\n-     flyingTransitionToDescending: 457-472\n-     descending: 473-488\n-     landing: 489-525\n-     jumping: 525-543\n-     eating: 544-706\n-     drinkingWater:707-800\n-     cawing: 801-880\n-     pooping: 881-978\n-     lookingAround: 979-1208\n-     yawning: 1209-1247\n-     sleeping_Part1_tendingToSleep: 1248-1440\n-     sleeping_Part2_loopSleeping: 1440-1480\n-     sleeping_Part3_wakingUp: 1481-1523\n-     stretching: 1524-1582\n-     cleaningItsWing: 1583-1646\n-     cleaningBackFeathers: 1647-1742\n-     cleaningChestFeathers: 1743-1860\n-     cleaningBeakWithFoot : 1861-2000\n-     attacking: 2001-2030\n-     gettingHit_DyingOnTheGround: 2031-2069\n-     dancing: 2073-2293//(2070-2306)\n-     flying_TurningLeft: 2310-2325\n-     flying_TurningRight: 2328-2343\n-     gliding_TurningLeft: 2345-2505\n-     gliding_TurningRight: 2507-2667\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n\n","imageAlt":"Realistic Animated Hooded Crow 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-hooded-crow","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FAUCMN2y65GbSdBFiErtrVTw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HoodedCrowTitle.jpg","gridUrl":"https://media.cgtrader.com/variants/FAUCMN2y65GbSdBFiErtrVTw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HoodedCrowTitle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-hooded-crow","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4980125/a5f19594c7/realistic-animated-hooded-crow-3d-model-a5f19594c7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129160","type":"listingItem","attributes":{"id":129160,"title":"3DRT - Fantasy Thief","price":48.76,"description":"Fantasy Thief character.\r Low poly 3d fantasy character pack ready for use in game engines.\n\n- 2048x2048 resolution high detailed texture\r - 2048x2048 normal map.\r Separate textures for body, head and weapons.\r Polygons count:\r High LOD - 6110 triangles\r Low LOD - 1204 triangles\n\nFormats included:\n\n.blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .dts (Torque engine) \r .fbx \r .max (3dsmax 7.0) \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .x (DirectX) \r .x (XNA)\n\nAnimations:\n\n001 - 050 idle\\_01 \r 080 - 190 idle\\_02 \r 210 - 242 walk\\_f \r 272 - 304 walk\\_back \r 334 - 366 walk\\_45\\_r \r 396 - 428 walk\\_45\\_L \r 458 - 482 run \r 512 - 536 run\\_45\\_r \r 566 - 590 run\\_45\\_l \r 620 - 674 crouch \r 704 - 759 crouch\\_w\\_f \r 789 - 846 crouch\\_w\\_b \r 876 - 931 crouch\\_w\\_45\\_l \r 961 - 1016 \\_w\\_45\\_r \r 1046 - 1112 jump \r 1142 - 1232 jump\\_run \r 1262 - 1293 hit\\_01 \r 1323 - 1349 hit\\_02 \r 1379 - 1428 draw \r 1458 - 1523 withdraw \r 1553 - 1579 quick\\_stab \r 1609 - 1637 knife\\_throw \r 1667 - 1758 slashing\\_motions \r 1788 - 1961 Assassination\\_Stab \r 2001 - 2040 Defend \r 2070 - 2111 Take\\_out\\_the\\_bow \r 2141 - 2175 Put\\_away\\_the\\_bow \r 2205 - 2235 Draw\\_an\\_arrow \r 2265 - 2350 shot \r 2380 - 2489 Take\\_out\\_and\\_light \r 2519 - 2606 Douse\\_and\\_put\\_it\\_away\r 2636 - 2676 Throw\\_the\\_torch \r 2706 - 2850 Death01 \r 2880 - 2960 Death02 \r 2990 - 3058 Death03\n\n","imageAlt":"animated game-ready 3DRT - Fantasy Thief","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-thief","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j9aZDGbhhncFWf96EcnVyMZJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-fantasy-thief-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/j9aZDGbhhncFWf96EcnVyMZJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-fantasy-thief-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-thief","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129160/b7833db571/3drt-fantasy-thief-3d-model-b7833db571.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027715","type":"listingItem","attributes":{"id":1027715,"title":"Ratkin Warlord Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warlord with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,470 (LOD 5,008 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead character version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RatkingW_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RatkingW_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RatkingW_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RatkingWLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RatkingWPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6) RatkingWpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7) RatkingW_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8) RatkingW_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9) RatkingWTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10) RatkingWTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11) RatkingW_warning: 892 - 952 fr.,\u003c/p\u003e\u003cp\u003e 12) RatkingWJump_standing: 953 - 1028 fr.,\u003c/p\u003e\u003cp\u003e 13) RatkingWClimbing_wall: 1033 - 1063 fr.,\u003c/p\u003e\u003cp\u003e 14) RatkingW_Crawling: 1068 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 15) RatkingWfalling_down: 1103 - 1143 fr.,\u003c/p\u003e\u003cp\u003e 16) Ratkin2Wwapons_back: 1148 - 1188 fr.,\u003c/p\u003e\u003cp\u003e 17) Ratkin2Wwapons_ready: 1189 - 1225 fr.,\u003c/p\u003e\u003cp\u003e 18) Ratkin2WCOMBAT_Mode: 1226 - 1276 fr.,\u003c/p\u003e\u003cp\u003e 19) Ratkin2W_moveTOblock: 1277 - 1283 fr.,\u003c/p\u003e\u003cp\u003e 20) Ratkin2W_block: 1284 - 1314 fr.,\u003c/p\u003e\u003cp\u003e 21) Ratkin2W_moveFROMblock: 1315 - 1321 fr.,\u003c/p\u003e\u003cp\u003e 22) Ratkin2WCombo360_Smash: 1322 - 1407 fr.,\u003c/p\u003e\u003cp\u003e 23) Ratkin2WDodgeJump_Backward: 1408 - 1433 fr.,\u003c/p\u003e\u003cp\u003e 24) Ratkin2WDodgeJump_Left: 1434 - 1459 fr.,\u003c/p\u003e\u003cp\u003e 25) Ratkin2WDodgeJump_Right: 1460 - 1485 fr.,\u003c/p\u003e\u003cp\u003e 26) Ratkin2Wduckbelowhigh_swing: 1486 - 1521 fr.,\u003c/p\u003e\u003cp\u003e 27) Ratkin2WHeavy_Smash: 1522 - 1562 fr.,\u003c/p\u003e\u003cp\u003e 28) Ratkin2WHitfrom_back: 1563 - 1598 fr.,\u003c/p\u003e\u003cp\u003e 29) Ratkin2WHitfrom_front: 1599 - 1634 fr.,\u003c/p\u003e\u003cp\u003e 30) Ratkin2WHitfrom_left: 1635 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 31) Ratkin2WHitfrom_righ: 1671 - 1706 fr.,\u003c/p\u003e\u003cp\u003e 32) Ratkin2WLparryhigh_left: 1707 - 1742 fr.,\u003c/p\u003e\u003cp\u003e 33) Ratkin2WLparrymid_front: 1743 - 1778 fr.,\u003c/p\u003e\u003cp\u003e 34) Ratkin2WLswinghighstraight_down: 1779 - 1814 fr.,\u003c/p\u003e\u003cp\u003e 35) Ratkin2WLswing_left: 1816 - 1851 fr.,\u003c/p\u003e\u003cp\u003e 36) Ratkin2WLswing_right: 1852 - 1887 fr.,\u003c/p\u003e\u003cp\u003e 37) Ratkin2WL_thrust: 1888 - 1923 fr.,\u003c/p\u003e\u003cp\u003e 38) Ratkin2WMoving_left: 1924 - 1944 fr.,\u003c/p\u003e\u003cp\u003e 39) Ratkin2WMoving_right: 1945 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 40) Ratkin2WRparryhigh_right: 1966 - 2001 fr.,\u003c/p\u003e\u003cp\u003e 41) Ratkin2WRparrymid_front: 2002 - 2037 fr.,\u003c/p\u003e\u003cp\u003e 42) Ratkin2WRswinghighstraight_down: 2038 - 2073 fr.,\u003c/p\u003e\u003cp\u003e 43) Ratkin2WRswing_left: 2074 - 2109 fr.,\u003c/p\u003e\u003cp\u003e 44) Ratkin2WRswing_right: 2110 - 2145 fr.,\u003c/p\u003e\u003cp\u003e 45) Ratkin2WRthrust_mid: 2146 - 2181 fr.,\u003c/p\u003e\u003cp\u003e 46) Ratkin2WScissors_Blow: 2182 - 2217 fr.,\u003c/p\u003e\u003cp\u003e 47) Ratkin2W_Smash Frenzy: 2218 - 2373 fr.,\u003c/p\u003e\u003cp\u003e 48) Ratkin2W_Tracking: 2374 - 2549 fr.,\u003c/p\u003e\u003cp\u003e 49) Ratkin2WTwojump_bows: 2550 - 2600 fr.,\u003c/p\u003e\u003cp\u003e 50) Ratkin2WWindmill_bow: 2601 - 2646 fr.,\u003c/p\u003e\u003cp\u003e 51) Ratkin2WKnocked_backward: 2647 - 2687 fr.,\u003c/p\u003e\u003cp\u003e 52) Ratkin2WDown_back: 2688 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 53) Ratkin2WRecoverfromknocked_backward: 2729 - 2769 fr.,\u003c/p\u003e\u003cp\u003e 54) Ratkin2WKnocked_forward: 2770 - 2798 fr.,\u003c/p\u003e\u003cp\u003e 55) Ratkin2WDown_forward: 2799 - 2839 fr.,\u003c/p\u003e\u003cp\u003e 56) Ratkin2WRecoverfromknocked_forward: 2840 - 2872 fr.,\u003c/p\u003e\u003cp\u003e 57) Ratkin2WDieknocked_backward: 2873 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 58) Ratkin2WDieknocked_forward: 2895 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 59) Ratkin2WDying_A: 2917 - 2982 fr.,\u003c/p\u003e\u003cp\u003e 60) Ratkin2WDying_B: 2987 - 3027 fr.,\u003c/p\u003e\u003cp\u003e 61) Ratkin2WCasual_walk: 3032 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 62) Ratkin2WCautious_walk: 3073 - 3113 fr.,\u003c/p\u003e\u003cp\u003e 63) Ratkin2Wcombat_run: 3118 - 3140 fr.,\u003c/p\u003e\u003cp\u003e 64) Ratkin2WJump_runing: 3145 - 3185 fr.,\u003c/p\u003e\u003cp\u003e 65) Ratkin2W_run: 3190 - 3216 fr.,\u003c/p\u003e\u003cp\u003e 66) Ratkin2WWalkingback_A: 3221 - 3256 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Warlord Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027715/2996e9144e/ratkin-warlord-light-version-3d-model-2996e9144e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"158970","type":"listingItem","attributes":{"id":158970,"title":"3DRT-Toon Yeti monster","price":38.76,"description":"Toon Yeti animated lowpoly 3d model.\r 2048x2048 .tga detailed texture + normal map.\r 3 colour skins.\r Facial animations.\r Mesh triangles: 3344-yeti + 204-club.\n\n40 animations:\n\n006 - 194 loop idle01\r 201 - 294 loop idle02\r 301 - 429 loop idle03\r 436 - 534 loop emo01\r 536 - 599 loop emo02\r 601 - 659 loop emo03\r 661 - 739 loop emo04\r 741 - 804 loop emo05\r 806 - 864 loop emo06\r 871 - 924 loop walk01\r 931 - 999 loop walk02\r 1006 - 1034 loop walk03\r 1041 - 1069 loop strafe-left\r 1071 - 1099 loop strafe-right\r 1106 - 1154 loop slice\r 1126 - 1154 loop strafe-right\r 1161 - 1189 loop walk\\_back\r 1196 - 1244 loop run01\r 1251 - 1269 loop run02\r 1276 - 1294 loop run03\r 1296 - 1329 loop run-jump\r 1296 - 1304 loop jump\\_start\r 1336 - 1379 loop jump\\_pose\r 1319 - 1329 loop jump\\_end\r 1386 - 1424 loop ready\\_to\\_action\r 1426 - 1444 loop hit01\r 1446 - 1464 loop hit02\r 1466 - 1484 loop hit03\r 1491 - 1519 loop attack01\r 1521 - 1544 loop attack02\r 1546 - 1574 loop attack03\r 1581 - 1629 loop death01\r 1636 - 1679 loop death02\r 1686 - 1744 loop death03\r 1751 - 1769 loop sit\\_start\r 1771 - 1869 loop sit\\_loop\r 1871 - 1899 loop sit\\_to\\_sleep\r 1871 - 1899 loop sleep\\_loop\r 1901 - 1999 loop sleep\\_loop\r 2001 - 2029 loop sleep\\_to\\_sit\r 2031 - 2059 loop standup\n\n","imageAlt":"3DRT-Toon Yeti monster animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-toon-yeti-monster","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1vZXF8E2ZMosbi4UGN5YyaZo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-toon-yeti-monster-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/1vZXF8E2ZMosbi4UGN5YyaZo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-toon-yeti-monster-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-toon-yeti-monster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/158970/6ece26e6e5/3drt-toon-yeti-monster-3d-model-6ece26e6e5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2405211","type":"listingItem","attributes":{"id":2405211,"title":"Hawker Siddeley 748 British Airways PBR","price":72.0,"description":"British Airways Hawker Siddeley 748 (1984-2001 Landor livery). High detail, low poly, rigged, fully UVW unwrapped model. Most detail comes from texturing.\n\n**MODEL**\n\nLow-poly model for exterior views and mid range close-ups. Includes simple cockpit and interior (no seats) to avoid inner face viewing.\n\n**UVs**\n\nFully unwrapped, non overlapping, even texel density.\n\n**TEXTURES**\n\n8 texture sets fully developed in Substance Painter: \n- Fuselage, wings - 4K\n- Tail, motors, front landing gear, rear landing gear, cockpit, cabin - 2K\n\nVRayMtl shaders for each. Additional shaders for glass (V-Ray)\n\nIt is provided with 2 types of textures:\n\n- SpecGloss PBR for V-Ray use (diffuse, reflection, glossiness, IOR, normal, height)\n- MetalRough PBR for game engines (base color, metallic, roughness, height, normal)\n\n**RIGGING**\n\n- Fully hierarchely linked parts. Moving parts operated only by controllers.\n- Controller operated movable parts are: ailerons, flaps, rudder \u0026 trims, elevators \u0026 trims, front landing gear deploy, rear landing gear deploy and wing lights deploy. \n- All parts are move/rotate locked except fuselage for whole plane handling.\n- Wing lights turn on as deployed.\n- Both landing gears rigged with bones and IK chains.\n- Hydraulic actuators animated with trims and flaps.\n- Moving parts have restricted movement to operational ranges only (you can't go beyond!).\n- All parts have been Freeze transformed to \"Zero\" relative position. You can always return to original position by selecting the desired controllers or Fuselage by using Ctrl + Right click (Animation Quad Menu) ---\u003e Transform To Zero. See Usage video.\n\n**ANIMATION**\n\nAlready animated propellers have been included in a separate layer.\n\n**MODELS**\n\n- 3ds Max 2016 and V-Ray Next 4.20 \n- FBX 2016 (no rigging, no materials, keeps individual pivots, UVs and links)\n- OBJ for Blender, C4D and Modo (all in one object, keeps UVs)\n- STL only outside (no rigging, no links, no materials, no UVs, no individual pivots, keeps smoothing)\n\nFor usage, see YouTube video in https://youtu.be/tmc0hYRLztI\n\nRenders are made with 3ds Max and V-Ray (scenes not included).\n\nFile size:\n\n- 3ds Max 2016 - 13.4 MB\n- Textures V-Ray - 96.2 MB\n- Textures MetalRough - 94.8 MB","imageAlt":"Hawker Siddeley 748 British Airways PBR 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/hawker-siddeley-748-british-airways-low-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BUQTDRjvM6cnMrjr39QMmrDF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HS748%20BA%20001.jpg","gridUrl":"https://media.cgtrader.com/variants/BUQTDRjvM6cnMrjr39QMmrDF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HS748%20BA%20001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/hawker-siddeley-748-british-airways-low-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/2405211/907f443fd9/hawker-siddeley-748-british-airways-pbr-3d-model-907f443fd9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"841556","type":"listingItem","attributes":{"id":841556,"title":" Jessica Jones -Netflix-","price":40.0,"description":"Jessica Jones -Netflix-\n\nFacial Rig Included\n\nIncludes 2 Walk Cycle LoopedAnimations In FBX Format: Forward \u0026 In Place\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nJessica Campbell Jones Cage is a fictional superhero appearing in American comic books published by Marvel Comics. The character was created by writer Brian Michael Bendis and artist Michael Gaydos and first appeared in Alias #1 (November 2001), as part of Marvel's Max, an imprint for more mature content, and was later retroactively established to have first appeared in Amazing Spider-Man #4 (June 1963) in the Silver Age of Comic Books as an originally unnamed classmate of Peter Parker, created by writer-editor Stan Lee and artist Steve Ditko. Within the context of Marvel's shared universe, Jones is a former superhero who becomes the owner (and usually sole employee) of Alias Private Investigations. Bendis envisioned the series as centered on Jessica Drew and only decided to create Jones once he realized that the main character had a distinct voice and background that differentiated her from Drew. Since her debut, Jessica Jones has been labelled as one of Marvel's most notable and powerful female heroes.\nJones has since starred in three ongoing series: Alias, The Pulse, and Jessica Jones, the latter published as a tie-in with the self-titled television series.\nKrysten Ritter portrayed the character in the Marvel Cinematic Universe streaming television series Jessica Jones and The Defenders.\nJessica Campbell Jones is a private investigator from New York City. After becoming orphaned at a young age, Jones was taken in by Dorothy Walker and developed a deep friendship bond with her adoptive sister, Trish Walker. Shortly after being adopted, Jones discovered she possessed superhuman abilities due to the fatal car crash that took the lives of her parents and eventually decided to pursue a career as a superhero. However, a fateful encounter with Kilgrave, a vicious man with mind controlling powers, derailed her superhero career and she spent a torturous tenure as Kilgrave's sex slave before finally breaking free of his control. The experience left Jones suffering from post-traumatic stress disorder, prompting her to hang up her secret identity and open her own detective agency.\n","imageAlt":"Jessica Jones -Netflix- 3D animated","url":"https://www.cgtrader.com/3d-models/character/woman/jessica-jones-netflix","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Bpc2SNFbKahojAnybQNxzP83/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tf_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/Bpc2SNFbKahojAnybQNxzP83/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tf_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/jessica-jones-netflix","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/841556/9cf305b0fa/jessica-jones-netflix-3d-model-9cf305b0fa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"707567","type":"listingItem","attributes":{"id":707567,"title":"Hp pavilion 14 notebook","price":10.0,"description":"Ths is designed in solidworks änd rndered in keyshot.\nHP Pavilion is a line of personal computers produced by Hewlett-Packard and introduced in ... 15-r022tx / 15-d103tx / 15-p210tx/ 15-p209tx/15-p029tx/ 15-p028tx / 15-p207tx / 15-f233wm/15-n096sa; 14.5 inch: ENVY 14;\n\nHP Pavilion is a line of personal computers produced by Hewlett-Packard and introduced in 1995. The name is applied to both desktops and laptops for the Home and Home Office product range. The Pavilion mainly competes against computers such as Acer's Aspire, Dell's Inspiron and XPS, Lenovo's IdeaPad, Samsung's Sens and Toshiba's Satellite.\n\nWhen HP merged with Compaq in 2002, it took over Compaq's existing naming rights agreement. As a result, HP sold both HP and Compaq-branded machines until 2013.\n\n\nContents\n1\tHistory\n1.1\tThe first HP Pavilion PC\n2\tNotebooks\n2.1\tCurrent notebook models\n2.2\tPrevious notebook models\n2.3\tModel number suffixes\n2.4\tHP Imprint\n2.5\tNotebook artwork competitions\n2.6\tSpecialized features\n2.7\tOverheating issue\n3\tDesktops\n3.1\tCurrent desktop models\n3.2\tPast desktop models\n3.3\tModel number suffixes\n3.4\tSlimline overheating problems\n4\tReferences\n5\tExternal links\nHistory\n\nHP Pavilion 4450 (1999) Intel Celeron 366 MHz.\n\nHP Pavilion 8750 (2000/2001).\n\nHP Pavilion a367c (2003).\nIn 1995, HP introduced the Pavilion PC, an IBM-compatible computer of the desktop type, which marked the company's introduction into the home-computing market. Dave Packard published The HP Way, a book which chronicled the rise of Hewlett-Packard and gave consumers insight into its business practices, culture and management style. HP also produced a low-cost, high-speed infrared transceiver that allowed wireless data exchange in a range of portable computing applications; these included telephones, computers, printers, cash registers, automatic teller machines, and digital cameras.[1]","imageAlt":"Hp pavilion 14 notebook 3D model","url":"https://www.cgtrader.com/3d-models/electronics/computer/lamborghini-aventador-547e2c25-de14-4d06-bf7e-7324cc240df9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hwTEkqvsRtiYyaqeGUrqjuAG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hp-pavilion-14-notebook-3d-model-low-poly-animated-rigged-sldprt-sldasm-slddrw.jpg","gridUrl":"https://media.cgtrader.com/variants/hwTEkqvsRtiYyaqeGUrqjuAG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hp-pavilion-14-notebook-3d-model-low-poly-animated-rigged-sldprt-sldasm-slddrw.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/computer/lamborghini-aventador-547e2c25-de14-4d06-bf7e-7324cc240df9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":59,"name":".sldprt","is_native":true}],"categorySlug":"electronics","subcategorySlug":"computer","categoryTitle":"Electronics","subcategoryTitle":"Computer","schemaImageUrl":"https://img-new.cgtrader.com/items/707567/c50a18c27a/hp-pavilion-14-notebook-3d-model-c50a18c27a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"749230","type":"listingItem","attributes":{"id":749230,"title":"Missus Vampire Light Version","price":15.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset included.\nUnity Asset included.\n\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,483 vertexes (5,394 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. \n48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MS_IDLE - 2 - 100 fr.,\n 2. MS_Pick_object - 101 - 141  fr.,\n 3. MS_pointing_A - 142 - 202 fr.,\n 4. MS_Shrugs - 203 - 248 fr.,\n 5. MS_Talking_A - 249 - 289 fr.,\n 6. MS_Talking_B - 290 - 440 fr.,\n 7. MS_COMBAT_mode - 445 - 495 fr.,\n 8. MS_2_Blows - 496 - 546 fr.,\n 9. MS_anger - 547 - 597 fr.,\n 10. MS_Blow_left_hand_A - 598 - 633 fr.,\n 11. MS_Blow_left_hand_B - 635 - 670 fr.,\n 12. MS_Blow_right_hand_A - 670 - 705 fr.,\n 13. MS_Blow_right_hand_B - 706 - 741 fr.,\n 14. MS_Cray - 742 - 822 fr.,\n 15. M_MS_Knocked_backward - 823 - 863 fr.,\n 16. MS_Down_back - 865 - 905 fr.,\n 17. MS_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. MS_Hit_from_back - 946 - 981 fr.,\n 19. MS_Hit_from_front - 982 - 1017 fr.,\n 20. MS_Hit_from_left - 1018 - 1053 fr.,\n 21. MS_hit_from_righ - 1054 - 1089 fr.,\n 22. MS_Looking_around - 1090 - 1266 fr.,\n 23. MS_Tracking - 1267 - 1442 fr.,\n 24. M_MS_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_MS_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_MS_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_MS_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_MS_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_MS_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_MS_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_MS_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_MS_Jump_standing - 1716 - 1791 fr.,\n 33. M_MS_Moving_left - 1792 - 1812 fr.,\n 34. M_MS_Moving_right - 1813 - 1833 fr.,\n 35. M_MS_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_MS_Turn_Right_90t - 1860 - 1885 fr.,\n 37. MS_Dying_A - 1886 - 1951 fr.,\n 38. MS_Dying_B - 1956 - 1996 fr.,\n 39. M_MS_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_MS_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_MS_Casual_walk - 2045 - 2081 fr.,\n 42. M_MS_Cautious_walk - 2086 - 2126 fr.,\n 43. M_MS_Climbing_wall - 2131 - 2161 fr.,\n 44. M_MS_combat_run - 2166 - 2188 fr.,\n 45. M_MS_Jump_runing - 2193 - 2233 fr.,\n 46. M_MS_run - 2238 - 2260 fr.,\n 47. M_MS_Walking_back_A - 2265 - 2300 fr.,\n 48. M_MS_falling_down - 2305 - 2345 fr.,\n 49. RM_MS_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_MS_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_MS_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_MS_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_MS_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_MS_Casual_walk - 2565 - 2601 fr.,\n 55. RM_MS_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_MS_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_MS_combat_run - 2686 - 2708 fr.,\n 58. RM_MS_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_MS_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_MS_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_MS_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_MS_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_MS_falling_down - 2847 - 2887 fr.,\n 64. RM_MS_Jump_runing - 2892 - 2932 fr.,\n 65. RM_MS_Jump_standing - 2937 - 3012 fr.,\n 66. RM_MS_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_MS_Moving_left - 3062 - 3082 fr.,\n 68. RM_MS_Moving_right - 3087 - 3107 fr.,\n 69. RM_MS_run - 3112 - 3134 fr.,\n 70. RM_MS_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_MS_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_MS_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D model Missus Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749230/e5bea6d544/missus-vampire-light-version-3d-model-e5bea6d544.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"734495","type":"listingItem","attributes":{"id":734495,"title":"Mister Vampire Light Version","price":15.0,"description":"Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"3D asset Mister Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734495/7fea0fa2e9/mister-vampire-light-version-3d-model-7fea0fa2e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"749267","type":"listingItem","attributes":{"id":749267,"title":"Vampires Family","price":80.0,"description":"4 low polygonal game ready animated models of vampires in 3D Max file version 2009.\n\n.FBXs included.\nLow polygonal character versions (LOD) included.\n\nUnreal assets included.\nUnity Asset included.\nRigged version in 3D MAX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 4 character blueprint, 4 \"skeletal meshes\" \nVertex counts of characters:  every one around 17,000 vertexes (around 5,000 LOD)\nNumber of Textures: 8 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4 Materials \nNumber of Animations: 72 for each character\nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged files included.\n\nBaby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nPatriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nMister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nMissus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nEvery rig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacters have same number (72) of  animations. 48 \"on place and 24 with root motion.\nBIP (Character Studio) files are included. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. IDLE - 2 - 100 fr.,\n 2. Pick_object - 101 - 141  fr.,\n 3. pointing_A - 142 - 202 fr.,\n 4. Shrugs - 203 - 248 fr.,\n 5. Talking_A - 249 - 289 fr.,\n 6. Talking_B - 290 - 440 fr.,\n 7. COMBAT_mode - 445 - 495 fr.,\n 8. 2_Blows - 496 - 546 fr.,\n 9. anger - 547 - 597 fr.,\n 10. Blow_left_hand_A - 598 - 633 fr.,\n 11. Blow_left_hand_B - 635 - 670 fr.,\n 12. Blow_right_hand_A - 670 - 705 fr.,\n 13. Blow_right_hand_B - 706 - 741 fr.,\n 14. Cray - 742 - 822 fr.,\n 15. M_Knocked_backward - 823 - 863 fr.,\n 16. Down_back - 865 - 905 fr.,\n 17. Recover_from_knocked_backward - 906 - 946 fr.,\n 18. Hit_from_back - 946 - 981 fr.,\n 19. Hit_from_front - 982 - 1017 fr.,\n 20. Hit_from_left - 1018 - 1053 fr.,\n 21. hit_from_righ - 1054 - 1089 fr.,\n 22. Looking_around - 1090 - 1266 fr.,\n 23. Tracking - 1267 - 1442 fr.,\n 24. M_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_Jump_standing - 1716 - 1791 fr.,\n 33. M_Moving_left - 1792 - 1812 fr.,\n 34. M_Moving_right - 1813 - 1833 fr.,\n 35. M_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_Turn_Right_90t - 1860 - 1885 fr.,\n 37. Dying_A - 1886 - 1951 fr.,\n 38. Dying_B - 1956 - 1996 fr.,\n 39. M_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_Casual_walk - 2045 - 2081 fr.,\n 42. M_Cautious_walk - 2086 - 2126 fr.,\n 43. M_Climbing_wall - 2131 - 2161 fr.,\n 44. M_combat_run - 2166 - 2188 fr.,\n 45. M_Jump_runing - 2193 - 2233 fr.,\n 46. M_run - 2238 - 2260 fr.,\n 47. M_Walking_back_A - 2265 - 2300 fr.,\n 48. M_falling_down - 2305 - 2345 fr.,\n 49. RM_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_Casual_walk - 2565 - 2601 fr.,\n 55. RM_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_combat_run - 2686 - 2708 fr.,\n 58. RM_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_falling_down - 2847 - 2887 fr.,\n 64. RM_Jump_runing - 2892 - 2932 fr.,\n 65. RM_Jump_standing - 2937 - 3012 fr.,\n 66. RM_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_Moving_left - 3062 - 3082 fr.,\n 68. RM_Moving_right - 3087 - 3107 fr.,\n 69. RM_run - 3112 - 3134 fr.,\n 70. RM_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"3D asset Vampires Family","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2tijnjxHBs44phQ1pYXzK1Ti/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampires-family-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/2tijnjxHBs44phQ1pYXzK1Ti/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampires-family-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749267/f0058ed231/vampires-family-3d-model-f0058ed231.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671061","type":"listingItem","attributes":{"id":671061,"title":"Ninja Onna Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,","imageAlt":"3D model animated Ninja Onna Light Version","url":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zxdKNqpSfp5WnTYyptZKLw7T/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-onna-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/zxdKNqpSfp5WnTYyptZKLw7T/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-onna-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/671061/f3942f7379/ninja-onna-light-version-3d-model-f3942f7379.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664054","type":"listingItem","attributes":{"id":664054,"title":"Ninja Onna","price":90.0,"description":"Low polygonal game ready animated model of ninja girl in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\n\nUnity  Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\nCharacter has 108 animations. \nI used Character Studio 3D MAX to make animations.\n\nModel with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,","imageAlt":"3D asset animated Ninja Onna","url":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TLyFEwfaZadPLZ5y5csTPaA1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-onna-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/TLyFEwfaZadPLZ5y5csTPaA1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-onna-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/664054/9cd227bcbb/ninja-onna-3d-model-9cd227bcbb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5319014","type":"listingItem","attributes":{"id":5319014,"title":"VAZ 2106","price":25.0,"description":"VAZ_2106 3D model / game-ready cars /  VR/AR Low-poly   \nAdditionally, the version VAZ_2106_animeUE5 (3D max 2024)  is for import in UE 5 (with ready animation keys).\n\nThe VAZ-2106 Zhiguli (alternatively Zhiguli 2106) is a sedan produced by the Soviet (later Russian) automaker VAZ, and later, after the breakup of the Soviet Union, also by Russian Izhevsk Avto and Ukrainian Anto-Rus (UK). In export markets, it was known simply as Lada 1600 or alternatively as Lada 2106. A hugely popular car and one of the most successful Lada models, it was in serial production for 30 years (from 1976 to 2006), although production in the VAZ\nplant ended after 25 years, in 2001, with manufacture continuing at Izhevsk for the final five years.\n\nRender done in program KeyShot. Render size: 1920X1400. The material used in the model renders is standard in KeyShot program.\n\nThe archive contains Bodypaint of textures and standard materials.\n\nNumber of polygons and vertices: Polys: 77585 / Verts: 57643\n\nArchive included file formats:\n\n3D Max 2020 st - 9.68 Mb\n3D Max 2017 st - 9.68 Mb\nFBX (Multi Format) - 3.91 Mb\nOBJ - 6.66 Mb\n3ds - 2.30 Mb\nbip (KeyShot) - 7,91 mb\n\nRigged elements:\n- capot front\n- capot back\n- doors X all 4 \n- wheels X all 4\n- steering wheel\n\nFor any problems please feel free to contact me. Thanks.","imageAlt":"3D model animated VAZ 2106","url":"https://www.cgtrader.com/3d-models/car/car/vaz-2106-9ff51663-f439-494c-b905-290c552b6142","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XCLbDUnJNqmx6t2YKbYzPr8U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VAZ_2106_010.jpg","gridUrl":"https://media.cgtrader.com/variants/XCLbDUnJNqmx6t2YKbYzPr8U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VAZ_2106_010.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/vaz-2106-9ff51663-f439-494c-b905-290c552b6142","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/5319014/ca26a41cdc/vaz-2106-3d-model-ca26a41cdc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664383","type":"listingItem","attributes":{"id":664383,"title":"Warlock with Horse","price":110.0,"description":"Low polygonal game ready animated model of warlock with horse in 3D Max file version 2009 minimum.\n\n.FBX, DAE (Collada) and .OBJ are included\nUnity Asset included.\n\nWARLOCK\n\nCharacter can be used with horse. To use warlock with horse in 3D MAX align warlock main bone \"Bip01\" to \"horse HORSEMAN_BONE\" and link it.\nIn Unity you need to parent main Warlock node to \"horse HORSEMAN_BONE\"\n\nCharacter includes 8 changeable parts: \n1.Cape, 2. Cape_on back, 3. Boots, 4. Robe 5. Hair \n6. Gloves, 7. Belt 8. Stuff \n\nMain body has 4,950 polygons, 9,854 triangles and 5,048 vertexes.\nModel with all armor parts and weapons has 9,311 polygons, 18,426 triangles  and 9,797 vertexes.\n\nAll this parts can be used together with any combination.\n\nCharacter has 5 hair color textures: white, yellow, foxy, brown and deep black.\nTextures: diffuse, specular, and normals maps. \nTextures are TIF file format 2048x248 - body and robe, 1024x1024 and 512x512 - armor parts and weapons.\n \nI used Character Studio MAX to make animations.\n\nBIP (Character Studio) files are included.\nSkeleton has 58 bones.\n\nThis character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.\n\nHORSE\n\nModel combined from 6 objects and has 2,129 polygons, 2,508 verts or 4,234 triangls:\n\nHorse body - 795 polygons, 1,540 verts or 1,540 triangles\nHorse saddle - 92 polygons, 105 verts or 184 triangles\nHorse mask - 256 polygons, 300 verts or 500 triangles\nHorse armor - 790 polygons, 1,610 verts or 1,610 triangles\nHorse stirrups - 40 polygons, 48 verts or 80 triangles\nHorse reins - 156 polygons, 232 verts or 320 triangles\n\nIts possible to use horse with any combination of his equipment.\n\nHorse has 52 bones which includes 34 body bones and 18 additional bones for armor, and horseman.\nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character proportions.\n\nTextures are 3 different color textures for the horse body, opacity, normals and specular maps.  \nI included 3 backed complete textures of the horse into the pack.\nAll textures in .TIF file format and have 2048x2048px. size, except opacity texture -  512x512px.\n\nanimations\n\nThis character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.\n\nWarlock animations: \n\n1) Warlock_Standing_Free: 0 – 100 fr.,\n2) Warlock_arm_kick_right: 101 – 126 fr.,\n3) Warlock_Drinking: 127 – 182 fr.,\n4) Warlock_Eating: 183 – 303 fr.,\n5) Warlock_Explanation: 304 – 349 fr.,\n6) Warlock_making_item: 350 – 380 fr.,\n7) Warlock_pointing_A: 381 – 441 fr.,\n8) Warlock_Say_No: 442 – 492 fr.,\n9) Warlock_Talking: 493 – 538 fr.,\n10) Warlock_Use_object: 539 – 579 fr.,\n11) Warlock_looking_around: 580 – 756 fr.,\n12) Warlock_Climbing_ladder: 759 – 789 fr.,\n13) Warlock_Crouching: 792 – 892  fr.,\n14) Warlock_Digging_B: 895 – 940 fr.,\n15) Warlock_Jump_standing: 943 – 1018 fr.,\n16) Warlock_Moving_left: 1021 – 1041 fr.,\n17) Warlock_Moving_right: 1042 – 1062 fr.,\n18) Warlock_Run: 1065 – 1087 fr.,\n19) Warlock_Jump_runing: 1090 – 1130 fr.,\n20) Warlock_sleeping: 1133 – 1208 fr.,\n\n21) Warlock_Sneaking: 1211 – 1261 fr.,\n22) Warlock_Swimming: 1264 – 1297 fr.,\n23) Warlock_walk: 1300 – 1345 fr.,\n24) Warlock_walking_back: 1348 – 1383 fr.,\n\nMagic fight animations\n\n1) M_Warlock_combat_mode_A: 1386 – 1461 fr.,\n2) M_Warlock_dodge_to_left: 1462 – 1497 fr.,\n3) M_Warlock_dodge_to_right: 1498 – 1533 fr.,\n4) M_Warlock_Hit_from_back: 1534 – 1569 fr.,\n5) M_Warlock_Hit_from_front: 1570 – 1605 fr.,\n6) M_Warlock_Hit_from_left: 1606 – 1641 fr.,\n7) M_Warlock_Hit_from_righ: 1642 – 1677 fr.,\n8) M_Warlock_staf_block: 1678 – 1713 fr.,\n9) M_Warlock_staff_earthquake_spell: 1714 – 1749 fr.,\n10) M_Warlock_staff_Hit: 1750 – 1785 fr.,\n11) M_Warlock_straight_down_hit: 1786 – 1821 fr.,\n12) M_Warlock_swing_right: 1822 – 1857 fr.,\n13) M_Warlock_Death: 1856 – 1923  fr.,\n14) M_Warlock_combat_mode_B: 1926 – 2001 fr.,\n15) M_Warlock_duck_below_swing: 2002 – 2037 fr.,\n16) M_Warlock_magic_light_spell: 2038 – 2088 fr.,\n17) M_Warlock_magic_shot_stright: 2089 – 2124 fr.,\n18) M_Warlock_combat_mode_C: 2127 – 2202 fr.,\n19) M_Warlock_buff_spell_A: 2203 – 2253 fr.,\n20) M_Warlock_buff_spell_B: 2254 – 2344 fr.,\n21) M_Warlock_fire_ball_spell: 2345 – 2420 fr.,\n22) M_Warlock_spell_cast_A: 2421 – 2491 fr.,\n\nHorse riding animations:\n\n1) H_Warlock_Dismounting: 2494 – 2541 fr.,\n2) H_Warlock_Mounting_up: 2542 – 2599 fr.,\n3) H_Warlock_Idle: 2600 – 2700 fr.,\n4) H_Warlock_looking_around: 2701 – 2877 fr.,\n5) H_Warlock_Riding_Walkig_Horse: 2878 – 2912 fr.,\n6) H_Warlock_Riding_Troting_Horse: 2915 – 2939 fr.,\n7) H_Warlock_Riding_Galloping_Horse: 2942 – 2957 fr.,\n8) H_Warlock_Jumping_on_Horse: 2958 – 2993 fr.,\n9) H_Warlock_Getting_Hit: 2994 – 3029 fr.,\n10) H_Warlock_Death: 3030 – 3059 fr.,\n11) H_Warlock_death_with_Horse: 3062 – 3084 fr.,\n\nHorse animations\n\n1) horse_Idle: 0 -- 100 fr.,\n2) horse_looking_around: 101 -- 226 fr.,\n3) horse_sniff: 227 -- 287 fr.,\n4) horse_rear_up: 288 -- 373 fr.,\n5) horse_kick: 374 -- 400 fr.,\n6) horse_bite: 401 -- 441 fr.,\n7) horse_death: 442 -- 468 fr.,\n8) horse_kick_ground: 473 -- 507 fr.,\n9) horse_eating: 512 -- 612 fr.,\n10) horse_walk: 617 -- 651 fr.,\n11) horse_trot: 656 -- 680 fr.,\n12) horse_galloping: 685 -- 700  fr.,\n13) horse_jump: 701 -- 736 fr.,\n14) horse_running_death: 737 -- 777 fr.,\n\nIf you want horse_running_death animation will look natural, just move horse forward in 2 horse bodies distance from the start animation to the end. Just like you moving horse when playing gallop or trot animations.","imageAlt":"Warlock with Horse 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/warlock-with-horse","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kckzgRVrca7rV8qQxBVEEfnv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/warlock-with-horse-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/kckzgRVrca7rV8qQxBVEEfnv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/warlock-with-horse-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warlock-with-horse","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664383/cb23b5e640/warlock-with-horse-3d-model-cb23b5e640.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5971030","type":"listingItem","attributes":{"id":5971030,"title":"M47 Dragon - Low Poly and Game-Ready","price":15.0,"description":"Gulf War iconic rocket launcher. Also known as FGM-77. Started service in 1975, retired in 2001 replaced by the Javelin.\nShoulder fired, man-portable anti-tank guided missile launcher, created to defeat russian tanks and armored vehicles.\nOn top, a uses the Tracking Control Assembly guidance system. With this system, all that is required of the infantryman is to look through an amplifying optical sight and keep it exactly aligned with the objective.\nFires a M222 missile, capable of penetrating up to 330mm armor.\n\n**_Inside:_**\n\n**M47 Dragon** \n- Model with full rig with 36 bones, 16 being for the strap.\n\n**2 Rocket types**\n- Common and Alternate. Each with 5 bones, 4 for wings.\n\n**5 Materials.**\n- Opaque for foam and leather.\n- Shiny for metallic and launcher parts.\n- Glass.\n- Rocket for Common Missile.\n- HEAT Rocket for alternate Missile.\n\n**4 textures.**\n- 9x9 solid color texture with 13 colors for the main model, \n- Common Rocket 9x6 solid color texture with 9 colors\n- HEAT Rocket 9x6 solid color texture with 9 colors\n- Reticle for ingame purpose.\n\n**Fully animated**\n- Comes with done animations with the main actions, like bipoding, pulling the strap out, scope settle and caps removal.\n\n*Different File formats*\n- All comes in .blend, .fbx, .obj with .mtl and .glb(animations not included in .glb)\n*not proper for printing.","imageAlt":"3D model M47 Dragon - Low Poly and Game-Ready","url":"https://www.cgtrader.com/3d-models/military/rocketry/m47-dragon-low-poly-and-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/17pfh5c58fudgmtc4ibg5rraqmny/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/17pfh5c58fudgmtc4ibg5rraqmny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/rocketry/m47-dragon-low-poly-and-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"rocketry","categoryTitle":"Military","subcategoryTitle":"Rocketry","schemaImageUrl":"https://img-new.cgtrader.com/items/5971030/81290e0a2b/m47-dragon-low-poly-and-game-ready-3d-model-81290e0a2b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"714744","type":"listingItem","attributes":{"id":714744,"title":"Ratkin Rogue","price":60.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset Included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vmGUYQV2WW2obSUsigBtsprC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-rogue-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/vmGUYQV2WW2obSUsigBtsprC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-rogue-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/714744/ea3dd56688/ratkin-rogue-3d-model-ea3dd56688.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663822","type":"listingItem","attributes":{"id":663822,"title":"Elven Assassin","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Elven Assassin in 3D Max file version 2009 minimum..\u003c/p\u003e\u003cp\u003e\u003cbr/\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFBX, DAE (Collada) and .OBJ are included.\u003cbr/\u003e .BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e Unreal Technical Details:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, armor...\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,298 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 12 Materials 8 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 57 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter includes 10 parts: \u003c/p\u003e\u003cp\u003e1.Panties, 2. Shoulder armor 3. Boots 4. Mask 5. Hair \u003c/p\u003e\u003cp\u003e6. Bracers, 7. Chest armor 8. Leg armor, 9. Earnings, 10. Swords \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMain body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.\u003c/p\u003e\u003cp\u003eModel with all armor parts and weapons has 10,854 polygons, 21,504 triangles  and 11,298 vertexes.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAll this parts can be used together with any combination.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) ElvenDrinking_potion: 151 – 231 fr.,\u003c/p\u003e\u003cp\u003e3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e6) Elvenlooking_around: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) Elvenmaking_potion: 663 – 691 fr.,\u003c/p\u003e\u003cp\u003e8) Elvenpick_object: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e9) Elvenpointing_A: 734 – 794 fr.,\u003c/p\u003e\u003cp\u003e10) Elven_Reject: 795 – 895 fr.,\u003c/p\u003e\u003cp\u003e11) Elven_speaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) Elven_warning: 1047 – 1107  fr.,\u003c/p\u003e\u003cp\u003e13) Elvenwaving_B: 1108 – 1153 fr.,\u003c/p\u003e\u003cp\u003e14) Elven_yawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) Elvensit_down: 1240 – 1270 fr.,\u003c/p\u003e\u003cp\u003e16) Elven_sitting: 1271 – 1421 fr.,\u003c/p\u003e\u003cp\u003e17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) ElvenGoing_asleep: 1458 – 1528 fr.,\u003c/p\u003e\u003cp\u003e19) Elven_sleeping: 1531 – 1602 fr.,\u003c/p\u003e\u003cp\u003e20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) ElvenClimbing_ladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e22) Elven_Run: 1711 – 1737 fr.,\u003c/p\u003e\u003cp\u003e23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e24) ElvenMoving_left: 1783 – 1803 fr.,\u003c/p\u003e\u003cp\u003e25) ElvenMoving_right: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e28) Elven_walk: 1913 – 1963 fr.,\u003c/p\u003e\u003cp\u003e29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eSwords fight animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) EAcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) EAwapons_back: 2055 – 2095 fr.,\u003c/p\u003e\u003cp\u003e3) EAwapons_ready: 2096 – 2131 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) EAdodge_backwards: 2132 – 2167 fr.,\u003c/p\u003e\u003cp\u003e5) EAdodgeto_left: 2168 – 2203 fr.,\u003c/p\u003e\u003cp\u003e6) EAdodgeto_right: 2204 – 2239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) EAduckbelowhigh_swing: 2240 – 2275 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e8) EAHitfrom_back: 2276 – 2311 fr.,\u003c/p\u003e\u003cp\u003e9) EAHitfrom_front: 2312 – 2347 fr.,\u003c/p\u003e\u003cp\u003e10) EAHitfrom_left: 2348 – 2383 fr.,\u003c/p\u003e\u003cp\u003e11) EAHitfrom_righ: 2384 – 2419 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) EALswing_left: 2420 – 2455 fr.,\u003c/p\u003e\u003cp\u003e13) EALswing_right: 2456 – 2491 fr.,\u003c/p\u003e\u003cp\u003e14) EAL_thrust: 2492 – 2527  fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) EARparryfromstright_down: 2528 – 2563 fr.,\u003c/p\u003e\u003cp\u003e16) EARparry_front: 2564 – 2599 fr.,\u003c/p\u003e\u003cp\u003e17) EARparry_right: 2600 – 2635 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) EARswing_left: 2636 – 2671 fr.,\u003c/p\u003e\u003cp\u003e19) EARswing_right: 2672 – 2707 fr.,\u003c/p\u003e\u003cp\u003e20) EAR_thrust: 2708 – 2743 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) EAscissors_bow: 2744 – 2779 fr.,\u003c/p\u003e\u003cp\u003e22) EAstrightdowble_bow: 2780 – 2825 fr.,\u003c/p\u003e\u003cp\u003e23) EAtwostrightjump_bows: 2826 – 2876 fr.,\u003c/p\u003e\u003cp\u003e24) EAwindmillbow_01: 2877 – 2927 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e25) EADying_A: 2928 – 2993 fr.,\u003c/p\u003e\u003cp\u003e26) EADying_B: 2996 – 3036 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) EAThrowingAxe_throwing: 3041 – 3076 fr.,\u003c/p\u003e\u003cp\u003e28) EAThrowingSpear_throwing: 3077 – 3112 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D asset Elven Assassin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/663822/9d51bc5703/elven-assassin-3d-model-9d51bc5703.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5280364","type":"listingItem","attributes":{"id":5280364,"title":"ANIMATED Boeing 777-200ER - United Airlines Livery","price":50.0,"description":"**Important**\n\n**Due to CGTrader's upcoming pricing policy change decreasing payouts for all artists, this model's new price will be $60.00 after June 2, 2025.**\n\nLightweight 3D exterior model of the American long-range jet airliner Boeing 777-200ER in United Airlines livery. Model created with official high-quality references and blueprints. Exterior model only.\n\n_N220UA was delivered new to United Airlines in 2001, where it has served ever since. Except for a period of inactive storage between 2020 and 2022, N220UA has continously flown for United to destinations as diverse as Munich, Shanghai, San Juan, and Sydney._\n\nTWO ANIMATIONS PRESET WITH NATIVE BLEND FILE!\n- Landing Gear Retraction: Frames 0-320; for deployment, reverse keyframes\n- Flap and Slat Retraction: Frames 270-340; for deployment, reverse keyframes\n\nVertices: 63,499\n\nFaces: 55,344\n\nAvailable in native .blend, .dae, .glb, .stl, .abc, .obj, .mtl formats. No .fbx format yet due to issues with export; coming soon.\n\nColor, Roughness, Metallic, Bump textures provided. All textures are of 2048 x 2048 resolution.\n\nCreated in Blender 3.1.\n\nIf you have any questions, comments or concerns, please don't hesitate to contact me. Thank you for your support.","imageAlt":"ANIMATED Boeing 777-200ER - United Airlines 3D","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/animated-boeing-777-200er-ua-livery","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1PoRR7AgedSFYLgBkm2KW55o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20drawing.jpg","gridUrl":"https://media.cgtrader.com/variants/1PoRR7AgedSFYLgBkm2KW55o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20drawing.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/animated-boeing-777-200er-ua-livery","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/5280364/f582dca336/animated-boeing-777-200er-united-airlines-livery-3d-model-f582dca336.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658222","type":"listingItem","attributes":{"id":658222,"title":"Ratkin Warlord","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Warlord in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nI used Character Studio 3D MAX to make animations.\n\nCharacter has 66 animations. BIP (Character Studio) files are included.\nModel with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \n\nRig has 69 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024  and 512x512 \nThere are 3 different ratkin body, armor and weapon color textures.\n\n1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 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Here is the list of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     hopping: 96-109\n-     startFlying: 111-137\n-     soaring: 138-153\n-     soaringToFlyingTransition:154-169\n-     flying: 170-185\n-     gliding(GlidingWithTransitionFromFlying): 186-365\n-     gliding(notFlapping): 195-355\n-     gettingHit_Part1_DyingInTheAir: 366-397\n-     gettingHit_Part2_Falling: 398-411\n-     gettingHit_Part3_HittingTheFloor: 412-455\n-     flyingTransitionToDescending: 457-472\n-     descending: 473-488\n-     landing: 489-525\n-     jumping: 525-543\n-     eating: 544-706\n-     drinkingWater:707-800\n-     cawing: 801-880\n-     pooping: 881-978\n-     lookingAround: 979-1208\n-     yawning: 1209-1247\n-     sleeping_Part1_tendingToSleep: 1248-1440\n-     sleeping_Part2_loopSleeping: 1440-1480\n-     sleeping_Part3_wakingUp: 1481-1523\n-     stretching: 1524-1582\n-     cleaningItsWing: 1583-1646\n-     cleaningBackFeathers: 1647-1742\n-     cleaningChestFeathers: 1743-1860\n-     cleaningBeakWithFoot : 1861-2000\n-     attacking: 2001-2030\n-     gettingHit_DyingOnTheGround: 2031-2069\n-     dancing: 2073-2293//(2070-2306)\n-     flying_TurningLeft: 2310-2325\n-     flying_TurningRight: 2328-2343\n-     gliding_TurningLeft: 2345-2505\n-     gliding_TurningRight: 2507-2667\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n\n","imageAlt":"Realistic Animated Carrion Crow 3D 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