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The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.\n\nAll items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 8,184\n- Verts: 8,122\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Jeans 125 - 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The combat weight of 50 tonnes; crew of 3 people; 125-mm gun, 12.7-mm anti-aircraft machine gun; built-in dynamic protection 'Doublet'; active defense 'Warta'; engine - diesel engine 6TD-2, power 1200 hp.\n    Extremely detailed, highly accurate in 1:1 scale. Coordinates of the location of the model in space (x0, y0, z0). Moving parts such as the tower and arms, the made separately for the possibility of creating animation. There is an opportunity to remove and dress the hinged equipment. There is no need for third-party plugin or something else. Light, materials and visualization is done in mental ray which is integrated into the program 3ds Max, so you will not need third-party plug-ins.\n   For the convenience of printing on a 3D printer, the model is divided into parts (body, tower, wheels, etc.).\nThe model in .stl (stereolithography) format is split into separate files (body, tower, wheels, etc.) for easy printing.\n   For correct rotation of the model elements in 3d max, it is necessary to activate the function 'Use Pivot Point Center'","imageAlt":"T-84BM Oplot 3D model","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/t-84bm-oplot","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vjtnnyszuVUiJuYk3RUcWyZo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0a_38.jpg","gridUrl":"https://media.cgtrader.com/variants/vjtnnyszuVUiJuYk3RUcWyZo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0a_38.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vjtnnyszuVUiJuYk3RUcWyZo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0a_38.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/t-84bm-oplot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/2550295/e55acf9f52/t-84bm-oplot-3d-model-e55acf9f52.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5207377","type":"listingItem","attributes":{"id":5207377,"title":"Ocean Monster Fish Pack 3 - Predator - Underwater Creatures - 38","price":94.99,"description":"**The_ pack includes products at a fixed price - save 40% OFF!**\n\n**Features:**\n\n- **PBR** material, **4k** Textures\n- This product is compatible with the **Built-in** Render Pipeline, Universal Render Pipeline (**URP**), (**HDRP**)\n\n- Ready to play **blueprint controller**, you can play with this model! (UE)\n- **Fully rigged** (project with attached rigs files 3DsMax, Maya, Cinema 4D in source folder)\n- Realistic 3D models with high-detail textures\n- Ideal for RPGs, games, educational models, and digital aquariums\n\n**Control Settings** (Unreal Engine 4.18, 5.0 and higher):\n\n**Fishes:**\n\n- W, A, S, D - Move\n- E/Q - Up/Down\n- Shift - Speed\n- Scroll Wheel - Turn\n- LBC – Attack\n\n**Turtle and Rider:**\n\n- W, A, S, D - Move\n- Space - Jump\n- E - Saddle on mount\n- Shift - Speed\n- Left-Right-Arrow - Rotate Camera\n- LBC – Attack\n\n**Warning! - Input file located in source folder and need to load in Project Settings - Input - Import**\n\n_Meet the Ocean Monster Fish Pack: Part 3, featuring stunning 3D models for your underwater projects: Spider Crab, Hammerhead Shark, Horseshoe Crab, Turtle With Rider, Whale, and Whale Calf. Dive into creativity with these captivating ocean dwellers._\n\n**Overview**\n\n_Introducing the Ocean Monster Fish Pack: Part 3 – a magnificent addition to our unparalleled collection of highly detailed and realistic 3D models, designed to elevate your underwater projects into realms of unimaginable beauty and wonder. Embark on a journey to discover a new roster of astonishing creatures that will enchant and inspire awe with every glance._\n\n_Plunge into the abyss with the graceful Spider Crab, a creature whose delicate appearance belies its survival skills in the deep. Marvel at the Hammerhead Shark, an iconic predator of the ocean, renowned for its unique head structure and keen senses. Encounter the Horseshoe Crab, a living fossil whose design has stood the test of time, offering a glimpse into the ancient past. Experience an enchanting voyage with the Turtle With Rider, a fantastical pairing that brings together the wonders of marine life and the allure of fantasy adventures. Witness the majestic Whale and its devoted Calf, a duo that symbolizes the profound bonds in the ocean's vast expanses._\n\n_These new additions to our 3D model collection invite you to create breathtaking aquarium scenes, intricate coral reef animations, or thrilling deep-sea adventures. With the Ocean Monster Fish Pack: Part 3, your underwater world will be enriched with a diversity of life and stories that capture the heart of the ocean’s mystery and beauty._\n\n_In the wake of our latest release, let's reminisce about the foundation of this extraordinary collection. The Ocean Monster Fish Pack: Part 1 introduced us to the elegant Stingray, the secretive Moray Eel, the regal Marlin Sailfish, the enigmatic Angler Fish, and the delightful Caridean Shrimp. Following this, the Ocean Monster Fish Pack: Part 2 brought forth the fierce Piranha, the updated Angler Fish with its mesmerizing lure, the camouflaged Porcupinefish Diodon, the formidable Shark Goblin, and the awe-inspiring Shark Megalodon, alongside a world of ancient predators and captivating creatures._\n\n_Whether you're crafting an enchanting marine scene, a detailed animation of coral reef life, or a narrative filled with the mysteries of the deep, the Ocean Monster Fish Packs: Parts 1, 2, and 3 offer an extraordinary palette of creatures and scenarios. With these 3D models, your artistic visions can dive into the depths of the ocean, bringing to life its beauty, diversity, and the captivating stories that lie beneath the waves. Don't let this opportunity sail by – enhance your projects with our mesmerizing marine models today and let your underwater worlds flourish in the most spectacular way possible!_\n\n**Technical Info:**\n\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine – 4.18, 5.0 and higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the models is not included in the asset\n\n**Polycount:**\n\n1. Hammerhead Shark - (Polycount: 13 983 Tris | 7 297 Points)\n2. Horseshoe Crab - (Polycount: 20 050 Tris | 10 229 Points)\n3. Turtle Mount Rider - (Polycount: Turtle - 24 856 Tris | 12 742 Points / Ryder - 5 728 Tris | 2 908 Points)\n4. Crayfish Spider Crab - (Polycount: 5 856 Tris | 2 970 Points)\n5. Whale and Whale Calf - (Polycount: 18 158 Tris | 9 125 Points / Whale Calf - 16 958 Tris | 8 525 Points)\n6. Fish Pack Total: (Polycount: 127 089 Tris | 78 188 Points)\n\n**AnimationsPack Horseshoe Crab:**\n\nattack, attack, swimmingstart/end, idle, run, walk, swim, idle swim, death, death swim loop\n\n**AnimationsPack Mount:**\n\nattack, death, get_hit, idle, walk, run, strafe-left, strafe-right, turn, walk-fast, walkback\n\n**AnimationsPack Rider:**\n\nattack, climb-down, climb-on, get-hit, idle-gr, idle-tr, idle-tr_adv, jump, run, saddle-up, walk\n\n**AnimationsPack Spider Crab:**\n\nAttack, Acid, Dodge, Fly, GetHit, Walk, Run, StrafeLeftRight, Swim, Idle, Death, WalkBack, TurnLeft, TurnRight\n\n**AnimationsPack Whale and Whale Calf:**\n\nattack, death, idle, swimming, turn left, right, up, down\n\n_Successful development to you!_\n","imageAlt":"Ocean Monster Fish Pack 3 - Predator - 3D asset 3","url":"https://www.cgtrader.com/3d-model-packs/ocean-monster-fish-pack-3-predator-underwater-creatures-38","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LTHUVWhCSA1oL5EgqDesWQRR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HammerheadShark_CGTrader%20White.jpg","gridUrl":"https://media.cgtrader.com/variants/LTHUVWhCSA1oL5EgqDesWQRR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HammerheadShark_CGTrader%20White.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/LTHUVWhCSA1oL5EgqDesWQRR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HammerheadShark_CGTrader%20White.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/ocean-monster-fish-pack-3-predator-underwater-creatures-38","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5207377/dd453b56e1/ocean-monster-fish-pack-3-predator-underwater-creatures-38-3d-model-dd453b56e1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7032263","type":"listingItem","attributes":{"id":7032263,"title":"CH-53E Super Stallion Blank Livery Complex Anmation --255--","price":199.0,"description":"This is **NOT RIPPED** model from any game. Watch video above\n\nRealistic 3d model of CH-53E Super Stallion Blank Livery\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Blender 3.1.0\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 818.320 polys\n- 1505.455 tris\n- 856.031 verts\n\nStatistics:\n- 125 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 38\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Refueling_Probe : 1600-1650\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nsuper,stallion,ch-53,ch-53e,ch,53e,blank,livery,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war || rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nsuper stallion ch-53 ch-53e ch 53e blank livery helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"CH-53E Super Stallion Blank Livery Complex Anm...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ch-53e-super-stallion-blank-livery-complex-anmation-255","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7q83gzp5leldbv3eawgw0dttsbwh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/7q83gzp5leldbv3eawgw0dttsbwh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7q83gzp5leldbv3eawgw0dttsbwh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ch-53e-super-stallion-blank-livery-complex-anmation-255","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7032263/ddc8a29b92/ch-53e-super-stallion-blank-livery-complex-anmation-255-3d-model-ddc8a29b92.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664415","type":"listingItem","attributes":{"id":664415,"title":"Skeleton Hero Knight","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity  Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero 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Reindeer Animated Rigged Model 3D Model","price":48.0,"description":"**Reindeer Rigged and Animated Model: Game ready low poly deer model**\n\n------------------------------------------------------------------------------------------------------------------\n\n**available texture high resolution**\n\n------------------------------------------------------------------------------------------------------------------\n\n**Model availble different formate** .....ma,mb,obj.fbx,3ds,max,Blender\n\n.............................................................\n\n**Rigging**\nMaya 2014\n\n------------------------------------------------------------------------------------------------------------------\n\n**animation available Formate**\nMaya,Max,FBX\n\n------------------------------------------------------------------------------------------------------------------\n\n**Render:**\nmaya 2014 mental ray\nno plugin use\nsimple setting in mental ray\nyou can use any other maya 2014,15,16\n\n------------------------------------------------------------------------------------------------------------------\n\n**Format:**\n3ds\nFbx\nMax\nMaya(mb,ma)\nObj\n\n------------------------------------------------------------------------------------------------------------------\n\n**Texture::**\nDiffuse map 4096X4096\nNormal Map 4096X4096\n\n------------------------------------------------------------------------------------------------------------------\n\n**LOW POW SIZE:**\nSize:\nVertex:5961\nEdges:12071\nFaces:6131\nTris:11910\nUvs:6846\n\n------------------------------------------------------------------------------------------------------------------\n\n**\u003e Animation frames:**\n\n\u003e 01: Run animation 1 to 48\n\n\u003e 02: walk animation 52 to 110\n\n\u003e 03: kick animation 125 to 160\n\n\u003e 04: Jump animation 160 to 200\n\n\u003e 05: attack animation 200 to 240\n\n\u003e 06: Idle Animation 240 to 400\n\n\u003e 07: Run attack 402 to 448\n\n................................................................\n\n**Here Attached more screen shot and video so please check all.............**","imageAlt":"Snow Reindeer Animated Rigged Model 3D 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Assasin","price":24.5,"description":"As it name, Ninja Assasin is a character who owns high speed and deathly strikes, suitable for fantasy or TD game. The character comes fully equipped and formatted for use with diffuse, normal, specular texture maps and 10 game-ready animations.\n\nFeatures:\n- Fully rigged, textured and animated. \n- Total 10 animations: attack 1-2-3-4, hit, die, jump, run, walk\n- Polygon count: character + armor + weapon: 3949 tris ,\n- Textures: 1024x1024 diffuse map, normal map, specular map\n\nAnimation key note: \n\n* attack01:   0-31\n* attack02:   32-82\n* attack03:   83-124\n* attack04:   125-178\n* Defend:    179-205\n* hit:        206-222\n* idle:       223-249\n* jump:       250-281\n* run:        282-302\n* walk:       303-339","imageAlt":"3D asset Ninja Assasin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ninja-assasin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LjTDeycvhoSJh2FvA19fSUEu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-assasin-3d-model-low-poly-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/LjTDeycvhoSJh2FvA19fSUEu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-assasin-3d-model-low-poly-animated-rigged-max-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/LjTDeycvhoSJh2FvA19fSUEu/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ninja-assasin-3d-model-low-poly-animated-rigged-max-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/LjTDeycvhoSJh2FvA19fSUEu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-assasin-3d-model-low-poly-animated-rigged-max-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/LjTDeycvhoSJh2FvA19fSUEu/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ninja-assasin-3d-model-low-poly-animated-rigged-max-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ninja-assasin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/724141/fdf73eda70/ninja-assasin-3d-model-fdf73eda70.png","saleOffDiscount":60,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"711699","type":"listingItem","attributes":{"id":711699,"title":"Dwarf Wizard Light Version","price":40.0,"description":"Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones. \n\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nCharacter has 125 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. 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113135\r\n\r\nAttached product files\r\n- Textures\r\nTexture Resolution\r\n4096x4096 Pixels","imageAlt":"Rock V29 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Watch video above\n\nRealistic 3d model of CH-53E Super Stallion U.S. Marines\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Blender 3.1.0\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 818.320 polys\n- 1505.455 tris\n- 856.031 verts\n\nStatistics:\n- 125 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 38\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Refueling_Probe : 1600-1650\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nsuper,stallion,ch-53,ch-53e,ch,53e,u.s.,marines,helicopter,transport,navy,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft || pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nsuper stallion ch-53 ch-53e ch 53e u.s. marines helicopter transport navy army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"CH-53E Super Stallion US Marines Complex Anima...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ch-53e-super-stallion-us-marines-complex-animation-256","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/klwk58r54pdmwh5qi99dfyzvwo01/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/klwk58r54pdmwh5qi99dfyzvwo01/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/klwk58r54pdmwh5qi99dfyzvwo01/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ch-53e-super-stallion-us-marines-complex-animation-256","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":217,"name":".psd","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7027025/1da7a65f7e/ch-53e-super-stallion-us-marines-complex-animation-256-3d-model-1da7a65f7e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2053962","type":"listingItem","attributes":{"id":2053962,"title":"T-80UK military tank","price":299.0,"description":"T-80UK - serial commander version of the T-80U. Object 630A\nCombat weight 46 tons; crew of 3 people; armament: 125 mm smoothbore gun 2A46M-1, 12.7 mm anti-aircraft machine gun; power plant: gas turbine engine power 1250 hp; complex optical-electronic suppression \"Blind-1\".\n\nExtremely detailed, highly accurate in 1:1 scale. Coordinates of the location of the model in space (x0, y0, z0).  Unit system is set to metric (millimeters). Moving parts such as the tower and arms, the made separately for the possibility of creating animation. There is an opportunity to remove and dress the hinged equipment. There is no need for third-party plugin or something else. \n\nThe model is made in separate parts, which makes it possible to produce it on a 3d printer. The model is divided into separate parts and converted into .STL (stereolithography) format so that it can be manufactured on a 3D printer. If you need to further separate the elements for ease of 3D printing, write to me.","imageAlt":"3D T-80UK military tank","url":"https://www.cgtrader.com/3d-models/military/armor/t-80uk","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RpzcrvmswhKhK12jHVAvqX3L/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%D0%A2-80%D0%A3%D0%9A%201l.jpg","gridUrl":"https://media.cgtrader.com/variants/RpzcrvmswhKhK12jHVAvqX3L/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A2-80%D0%A3%D0%9A%201l.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/RpzcrvmswhKhK12jHVAvqX3L/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A2-80%D0%A3%D0%9A%201l.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/t-80uk","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2053962/fa0ee5f8c4/t-80uk-military-tank-3d-model-fa0ee5f8c4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3227992","type":"listingItem","attributes":{"id":3227992,"title":"25 Sci-Fi Robot Mechas Library Blender Addon","price":59.0,"description":"**Sci-Fi Robocon** is a model pack with 25 high quality Sci-Fi models, and a quickly manage and import model add-on with many unique functions, which will help you easily import models to create awesome photorealistic, movies, video games, or more with your creativity.\n\n**This pack includes:**\n\n● Add-On With Unique Functions\n\n● 25 High Quality Sci-Fi Models\n\n● Models Full Rigged, Animated, PBR\n\n● 125 PBR Textures Sets 4K\n\n● 14 Different Animations\n\n● 24 HDRIs 4K\n\n**Total of size: 4.48 GB, and 5.89 GB After Extracting.**\n\n**Each model has 5 different textures sets in 4K:**\n\n● Diffuse Color\n\n● Emissive\n\n● Metallic\n\n● Roughness\n\n● Normal\n\n**For each Mecha model has 11 different animations:**\n\n● Backward\n\n● Forward\n\n● Idle\n\n● Look Left\n\n● Look Right\n\n● Missile\n\n● Move Left\n\n● Move Right\n\n● Run\n\n● Shoot\n\n**For each Spaceship model has 5 different animations:**\n\n● Defeat\n\n● Departing\n\n● Landing\n\n● Missile\n\n● Shooting\n\n**There are 24 HDRIs in 4K, and you can also easily use the unique feature of the add-on to customize them instead of having to use the Shader Editor:**\n\nGround Projection:\n\n● Ground Projection\n\n● Projection Scale\n\n● HDRI Rotation\n\nHDRI:\n\n● Background Strength\n\n● Gamma\n\n● Diffuse Strength\n\n● Sky Strength\n\n● Reflection Strength\n\n● Sun Multiplier\n\n**Or if you don't want to use HDRI, you can also use Background Color to customize colors to your favorite color.**\n\n● Background Replace\n\n**If you have any questions, please do not hesitate to let me know.\n\nThank you for taking a look. I appreciate.**","imageAlt":"25 Sci-Fi Robot Mechas Library Blender Addon 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/25-sci-fi-robot-mechas-library-blender-addon","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p8zUsz9ykduqY7V1gnWPxSA7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Pro_image01.jpg","gridUrl":"https://media.cgtrader.com/variants/p8zUsz9ykduqY7V1gnWPxSA7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Pro_image01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p8zUsz9ykduqY7V1gnWPxSA7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Pro_image01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/25-sci-fi-robot-mechas-library-blender-addon","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/3227992/4c7cf65005/25-sci-fi-robot-mechas-library-blender-addon-3d-model-4c7cf65005.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4078121","type":"listingItem","attributes":{"id":4078121,"title":"Eiffel Tower","price":21.0,"description":"The Eiffel Tower (/ˈaɪfəl/ EYE-fəl; French: tour Eiffel [tuʁ‿ɛfɛl] (listen)) is a wrought-iron lattice tower on the Champ de Mars in Paris, France. 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During its construction, the Eiffel Tower surpassed the Washington Monument to become the tallest human-made structure in the world, a title it held for 41 years until the Chrysler Building in New York City was finished in 1930. It was the first structure in the world to surpass both the 200-metre and 300-metre mark in height. Due to the addition of a broadcasting aerial at the top of the tower in 1957, it is now taller than the Chrysler Building by 5.2 metres (17 ft). Excluding transmitters, the Eiffel Tower is the second tallest free-standing structure in France after the Millau Viaduct.","imageAlt":"3D model animated Eiffel 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deer rigged animated black","price":48.0,"description":"**Reindeer Rigged and Animated Model: Game ready low poly deer model**\n\n------------------------------------------------------------------------------------------------------------------\n\n**available texture high resolution**\n\n------------------------------------------------------------------------------------------------------------------\n\n**Model availble different formate** .....ma,mb,obj.fbx,3ds,max,Blender\n\n.............................................................\n\n**Rigging**\nMaya 2014\n\n------------------------------------------------------------------------------------------------------------------\n\n**animation available Formate**\nMaya,Max,FBX\n\n------------------------------------------------------------------------------------------------------------------\n\n**Render:**\nmaya 2014 mental ray\nno plugin use\nsimple setting in mental ray\nyou can use any other maya 2014,15,16\n\n------------------------------------------------------------------------------------------------------------------\n\n**Format:**\n3ds\nFbx\nMax\nMaya(mb,ma)\nObj\n\n------------------------------------------------------------------------------------------------------------------\n\n**Texture::**\nDiffuse map 4096X4096\nNormal Map 4096X4096\n\n------------------------------------------------------------------------------------------------------------------\n\n**LOW POW SIZE:**\nSize:\nVertex:5961\nEdges:12071\nFaces:6131\nTris:11910\nUvs:6846\n\n------------------------------------------------------------------------------------------------------------------\n\n**\u003e Animation frames:**\n\n\u003e 01: Run animation 1 to 48\n\n\u003e 02: walk animation 52 to 110\n\n\u003e 03: kick animation 125 to 160\n\n\u003e 04: Jump animation 160 to 200\n\n\u003e 05: attack animation 200 to 240\n\n\u003e 06: Idle Animation 240 to 400\n\n\u003e 07: Run attack 402 to 448\n\n................................................................\n\n**Here Attached more screen shot and video so please check all.............**","imageAlt":"animated low-poly 3D deer rigged animated 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If you need to further separate the elements for ease of 3D printing, write to me.","imageAlt":"T-80UD 3D model animated","url":"https://www.cgtrader.com/3d-models/military/armor/t-80ud-contact-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mogsJtHrQhocSGSR3ZGoBDT4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%D0%A2-80%D0%A3%D0%94%200a38.jpg","gridUrl":"https://media.cgtrader.com/variants/mogsJtHrQhocSGSR3ZGoBDT4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A2-80%D0%A3%D0%94%200a38.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/mogsJtHrQhocSGSR3ZGoBDT4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A2-80%D0%A3%D0%94%200a38.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/t-80ud-contact-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/3688604/67a12830fe/t-80ud-3d-model-67a12830fe.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664425","type":"listingItem","attributes":{"id":664425,"title":"Skeleton Hero Warlord","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\". Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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Troll Golem","price":58.65,"description":"Troll golem animated character pack.\r - 1024x1024 .tga diffuse, normal and specular maps.\r - Triangles count: 3672-body, 262-weapon, 140-bracelet\r - weapon and bracelet are separate removable objects.\r - 24 animations.\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .ma (Maya) \r .max (3dsmax 9.0) \r .max (9.0 - bones) \r .ms3d (Milkshape3D) \r .psa .psk (UDK) \r .unitypackage \r .x (DirectX) \r .x (XNA)\n\nAnimations list:\n\n10 - 60 walk1\r 65 - 120 walk2\r 125 - 175 walk-45-left\r 180 - 230 walk-45-right\r 235 - 285 walk\\_back\r 290 - 340 strafe\\_left\r 345 - 395 strafe\\_right\r 400 - 430 run-1\r 435 - 455 run-2\r 460 - 490 jump\r 495 - 555 attack\\_01\r 560 - 615 attack\\_02\r 620 - 710 attack\\_03\r 715 - 785 attack\\_04\r 790 - 850 attack\\_05\r 855 - 890 hit\\_01\r 890 - 935 hit\\_02\r 935 - 975 hit\\_03\r 980 - 1180 idle\\_01\r 1190 - 1270 idle\\_02\r 1279 - 1590 idle\\_03\r 1600 - 1700 death\\_01\r 1705 - 1805 death\\_02\r 1810 - 1850 death\\_03\n\n","imageAlt":"3DRT - Troll Golem animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-troll-golem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iDxB5uwk9YghfYCmhsF1uAkm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-troll-golem-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/iDxB5uwk9YghfYCmhsF1uAkm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-troll-golem-3d-model-low-poly-animated-rigged.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/iDxB5uwk9YghfYCmhsF1uAkm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/3drt-troll-golem-3d-model-low-poly-animated-rigged.webp","width":306},{"url":"https://media.cgtrader.com/variants/iDxB5uwk9YghfYCmhsF1uAkm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-troll-golem-3d-model-low-poly-animated-rigged.webp","width":612},{"url":"https://media.cgtrader.com/variants/iDxB5uwk9YghfYCmhsF1uAkm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/3drt-troll-golem-3d-model-low-poly-animated-rigged.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-troll-golem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":68,"name":".b3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129356/3b02e502ec/3drt-troll-golem-3d-model-3b02e502ec.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664418","type":"listingItem","attributes":{"id":664418,"title":"Skeleton Hero Lieutenant","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset included.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero Lieutenant 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664418/73dd97114e/skeleton-hero-lieutenant-3d-model-73dd97114e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"664407","type":"listingItem","attributes":{"id":664407,"title":"Skeleton Hero Captain ","price":40.0,"description":"Pack includes FBX file with LOD (low polygonal version).\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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suicide \r 1330 - 1430 idle\\_01 \r 1430 - 1630 idle\\_02 \r 1630 - 1830 idle\\_03 \r 1840 - 1940 Idle\\_sitting \r 1950 - 2050 idle\\_sleeping\n\n","imageAlt":"animated 3DRT - Fantasy 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League of legends Arcane","price":29.0,"description":"Vi Arcane League of legends\n\nif you want jinx you can check my collection :)\n\nadvance skeleton rig\nall Cloth are detachable work with live link\nall material used on characters are modular you can change color of hair ,eye ,skin ...\n\n-low Poly model for game mesh and Hight poly for render and AAA game\n\nFeatures:\n\n-material : you can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\n- High quality model, correctly scaled for an accurate representation of the original object.\n\n- Models resolutions are optimized for polygon efficiency.\n\n- Model is fully textured with all materials applied\n\n-all image with white BG are rendered with unreal engine\n\n- No special plugin needed to open scene\n\n-clean skin ,uv, and ready to anim\n\n- Units: cm\n\n-unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal scene contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-include FBX for unity and obj file\n\n-blender 3.0.1 eevee\n\n****************\n\nHope you like it!\n\nTo look at all my collection, just click on my user name to see complete gallery.\nyou can contact me for support\n\n","imageAlt":"3D model Vi League of legends 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While opening the file it may show some warning like, missing Xref and textures. Just ignore and open the file, uU will get a product as shown in the preview.\n","imageAlt":"Part of a City with Animated Aircraft 3D","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/part-of-a-city-with-animated-aircraft","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8TnaFMw5jMraQrELwVHmM4UL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/8TnaFMw5jMraQrELwVHmM4UL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8TnaFMw5jMraQrELwVHmM4UL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/part-of-a-city-with-animated-aircraft","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2726908/1b2ef242ea/part-of-a-city-with-animated-aircraft-3d-model-1b2ef242ea.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4947033","type":"listingItem","attributes":{"id":4947033,"title":"Whale and Whale Calf - Underwater Creature Animated Monster - 23","price":29.99,"description":"**Features:** \n\n- PBR material, 4k Textures\n- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) – Example tutorial switch RP\n- Ready to play blueprint controller, you can play with this model! (UE)\n- Fully rigged (project with attached rigs files 3DsMax, Maya, Cinema 4D in source folder)\n- Realistic 3D models with high-detail textures\n- Fully rigged for easy animation and integration\n- Ideal for RPGs, games, educational models, and digital aquariums\n \n_The \"Underwater Creatures\" collection features realistic 3D Whale and Whale Calf models, ideal for RPG games, animation, and 3D art. These lifelike, animated creatures are perfect for game developers, digital artists, and nature enthusiasts, adding realism and creativity to digital projects._\n\n**Overview**\n \n_Explore the Realistic 3D World of Underwater Creatures: Whale \u0026 Whale Calf_\n\n_Dive into our digital ocean with the \"Underwater Creatures\" collection, featuring stunningly realistic Whale and Whale Calf models. Perfect for RPG games, animation, and 3D art, these rigged and animated marine creatures bring a fantasy marine experience to your screen._\n\n_Control and Animate the Ocean's Majestic Beings_\n\n_Our Whale and Whale Calf are not just models; they are lifelike creatures in a virtual aquarium. They're ideal for game developers, digital artists, and nature enthusiasts, offering an engaging and realistic underwater adventure.\nExperience Marine Realism in Your Projects_\n\n_Elevate your digital art with our scientifically accurate and beautifully crafted Whale and Whale Calf. Their detailed textures and animations are perfect for adding a touch of nature and realism to your creative endeavors.\nEnhance Your Digital Portfolio with Underwater Realism_\n\n_Whether it's for a game, educational content, or digital animation, our \"Underwater Creatures\" collection provides an unmatched realistic and engaging experience. Get ready to ride the waves of creativity with these amazing marine animals!_\n \n**Technical Info:**\n  \n - Polycount: \n/ Whale - 18 158 Tris | 9 125 Points\n/ Whale Calf - 16 958 Tris | 8 525 Points\n/ Baleen - 10 750 Tris | 12 196 Points\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine – 4.18, 5.0 and higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the crab is not included in the asset\n\n**AnimationsPack consists of custom 28 animations:**\n\nWhale x14 | Whale Calf x14:\n- attack - inplace x2\n- death - inplace x2\n- idle - inplace x2\n- swimming - inplace x4\n- turn left, right, up, down - inplace x4\n\n_Successful development to you!_","imageAlt":"3D model Whale and Whale Calf - Underwater Creature 3","url":"https://www.cgtrader.com/3d-models/animal/mammal/whale-and-whale-calf-underwater-creature-animated-monster-23","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wGYwaZdM7tjLXfV6kA1mvQkB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AlienCGtraderWhite.jpg","gridUrl":"https://media.cgtrader.com/variants/wGYwaZdM7tjLXfV6kA1mvQkB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AlienCGtraderWhite.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wGYwaZdM7tjLXfV6kA1mvQkB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AlienCGtraderWhite.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/whale-and-whale-calf-underwater-creature-animated-monster-23","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4947033/385b61ce79/whale-and-whale-calf-underwater-creature-animated-monster-23-3d-model-385b61ce79.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"709939","type":"listingItem","attributes":{"id":709939,"title":"Dwarves Warriors","price":195.0,"description":"Low polygonal game ready animated model of 5 dwarves warriors in 3D Max file version 2009-2011.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nBIP (Character Studio) files are included.\n\nUnity Assets included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones","imageAlt":"Dwarves Warriors 3D 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rigged animated model model","price":48.0,"description":"**Reindeer Rigged and Animated Model: Game ready low poly deer model**\n\n------------------------------------------------------------------------------------------------------------------\n\n**available texture high resolution**\n\n------------------------------------------------------------------------------------------------------------------\n\n**Model availble different formate** .....ma,mb,obj.fbx,3ds,max,Blender\n\n.............................................................\n\n**Rigging**\nMaya 2014\n\n------------------------------------------------------------------------------------------------------------------\n\n**animation available Formate**\nMaya,Max,FBX\n\n------------------------------------------------------------------------------------------------------------------\n\n**Render:**\nmaya 2014 mental ray\nno plugin use\nsimple setting in mental ray\nyou can use any other maya 2014,15,16\n\n------------------------------------------------------------------------------------------------------------------\n\n**Format:**\n3ds\nFbx\nMax\nMaya(mb,ma)\nObj\n\n------------------------------------------------------------------------------------------------------------------\n\n**Texture::**\nDiffuse map 4096X4096\nNormal Map 4096X4096\n\n------------------------------------------------------------------------------------------------------------------\n\n**LOW POW SIZE:**\nSize:\nVertex:5961\nEdges:12071\nFaces:6131\nTris:11910\nUvs:6846\n\n------------------------------------------------------------------------------------------------------------------\n\n**\u003e Animation frames:**\n\n\u003e 01: Run animation 1 to 48\n\n\u003e 02: walk animation 52 to 110\n\n\u003e 03: kick animation 125 to 160\n\n\u003e 04: Jump animation 160 to 200\n\n\u003e 05: attack animation 200 to 240\n\n\u003e 06: Idle Animation 240 to 400\n\n\u003e 07: Run attack 402 to 448\n\n................................................................\n\n**Here Attached more screen shot and video so please check all.............**","imageAlt":"3D asset low-poly Deer rigged animated model 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boss character","price":3.99,"description":"this character can use for short movies,animated movies\n\nthis character using for game 3rd party characters and animated short film characters.\n\nfull rigged include facial rig with controller\n\nRealistic skin, PBR, SSS.\n\nyou can delete cloth or set invisible material on them to hide\n\nthe model have more than 6 material, eyes nail arm body ..\n\n-advance skeleton rig. good for animator to practice .\n\n-all material used on characters are modular you can change color of eye ,skin ...\n\nFeatures:\n\n-material : you can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\nHigh quality model, correctly scaled for an accurate representation of the original object. Models resolutions are optimized for polygon efficiency.\n\nModel is fully textured with all materials applied -all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim Units: cm -unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)","imageAlt":"3D asset animated mafia boss character","url":"https://www.cgtrader.com/3d-models/character/man/mafia-boss-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Z2rNTQNiZPM6LF3by5gRoM4h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202024-10-12%20184846.jpg","gridUrl":"https://media.cgtrader.com/variants/Z2rNTQNiZPM6LF3by5gRoM4h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-10-12%20184846.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Z2rNTQNiZPM6LF3by5gRoM4h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-10-12%20184846.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/mafia-boss-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5579940/018e551b5c/mafia-boss-character-3d-model-018e551b5c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2087640","type":"listingItem","attributes":{"id":2087640,"title":"Coelophysis dinosaur","price":35.0,"description":"A Coelophysis pack that includes 3 Lods, 4 skins; textures include pbr, unity 5 and unreal versions. Rigged and the total animation count is 55.\n\u003cbr\u003e\n\u003cbr\u003e\nShowcase: https://youtu.be/kcQSf6lqgAM\n\u003cbr\u003e\n\u003cbr\u003e\nTextures List (All 4096 x 4096 texture maps):\n\u003cbr\u003e\n- 4 Skins\n-  Normal\n- Roughness\n- Metallic\n- Height\n- Ambient Occlusion\n- Pbr Version\n- Unreal Version\n- Unity Version\n\u003cbr\u003e\n\u003cbr\u003e\nLODS:\n\u003cbr\u003e\n\u003cbr\u003e\n- LOD0: 7 850 verts, 14 720 tris.\n- LOD1: 5 125 verts, 9 451 tris\n- LOD2: 3 697 verts, 6 651 tris\n- LOD3: 2 030 verts, 3 561 tris\n\u003cbr\u003e\n\u003cbr\u003e\nAnimation List:\n\u003cbr\u003e\n\u003cbr\u003e\n- Idle\n- Bite1\n- Bite1_Full\n- Bite2\n- Bite2_Full\n- Roar1_H\n- Roar1_F\n- Eat\n- Drink\n- Run\n- Run Left\n- Run Right\n- Walk\n- Walk Left\n- Walk Right\n- Walk Back\n- Trot\n- Trot Left\n- Trot Right\n- Trot Back\n- Sit Down Start\n- Sit Down Idle\n- Sit Down End\n- Sneak Idle\n- Sneak Start\n- Sneak End\n- Sneak Walk\n- Sneak Walk Left\n- Sneak Walk Right\n- Sneak Walk Back\n- Jump\n- Landing\n- AirIdle\n- Roar2_H\n- Roar2_f\n- IdleAction1_LookAround\n- IdleAction2_SniffingFloor\n- IdleAction3_Scratch\n- IdleAction4_Scratch\n- Leap_NoRoot\n- Leap_Root\n- Hurt\n- Death\n- Sleep Start\n- Sleep Idle\n- Sleep End\n- Swim\n- Swim Left\n- Swim Right\n- Swim Idle\n- Swim Sprint\n- Swim Sprint Left\n- Swim Sprint Right\n- Knockout Start\n- Knockout End\n- Knockout Idle","imageAlt":"Coelophysis dinosaur 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/coelophysis-0ec10a50-a51e-4593-bd35-1e4ed6bb7eef","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HNc6dN9pwxZa1KBLPMZCRqnr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Coelophysis_1V2.jpg","gridUrl":"https://media.cgtrader.com/variants/HNc6dN9pwxZa1KBLPMZCRqnr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Coelophysis_1V2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/HNc6dN9pwxZa1KBLPMZCRqnr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Coelophysis_1V2.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/coelophysis-0ec10a50-a51e-4593-bd35-1e4ed6bb7eef","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/2087640/d931164f41/coelophysis-dinosaur-3d-model-d931164f41.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"664420","type":"listingItem","attributes":{"id":664420,"title":"Skeleton Hero Soldier","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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The canopy can \nalso be opened and closed. This model comes in a wide variety of formats for your immediate downloading and use.   \n\nThis model was produced in January 2018.  \n\nThe Johnston A-51A is an experimental single-engine single-seat  low wing mono-plane.  I is designed as a home built kit to be produced and sold to pilot home builders.  It would be powered by a 85 hp opposing inline reciprocating engine.  It has fuel capacity for 6 hours playing time.  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No additional treats, just open and render!Model has real scales (mm). Scene contains 2 objects (as on the 1st preview picture).No coincident vertices, scales are reset, no 6 and more poles, all parts of model are in one group.Model have many separate details, which are clearly named- easy to use.Scene is loaded without errors.Materials are named correctly.\n\nRenderer: MAX 2014: V-Ray Adv 3.20.03\n\n*I.Model is suited for high quality closeups and animation.*II.For great results you should use Turbosmooth modifier, which is instanced at all parts of model.*III.Thank you for buying","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/electronics/phone/motorola-edge-70-pro-white","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nks8196cv2gxuatwnlkkzl4abl2z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ME70Pw_0002.jpg","gridUrl":"https://media.cgtrader.com/variants/nks8196cv2gxuatwnlkkzl4abl2z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ME70Pw_0002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nks8196cv2gxuatwnlkkzl4abl2z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ME70Pw_0002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/phone/motorola-edge-70-pro-white","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"electronics","subcategorySlug":"phone","categoryTitle":"Electronics","subcategoryTitle":"Phone","schemaImageUrl":"https://img-new.cgtrader.com/items/7450712/852d9c0858/motorola-edge-70-pro-white-3d-model-852d9c0858.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3808354","type":"listingItem","attributes":{"id":3808354,"title":"Bank Terminal Finance Low Poly Animated","price":39.0,"description":"This is a great Low Poly Bank/Finance Concept 3D model for you projects. \n\nCreated in Cinema4D R25. No third party plugins needed. Standard Render with standard materials and lights.\n\nThe model is animated (125 frames) with dollar/percent coints jumping and twisting above the bank building, card is swiping the terminal, receipt is \"printing\" while card is being swiped, exchange arrows are moving as well as the golden bar.\n\nContact me if you need any help with animation/lights or 3rd party render.\n\nFormats included:\n\n.c4d .obj .fbx .3ds \n\nPoly Count: 348194, Points Count: 351184, Object Count: 766\n\nI hope you will like it. Also, make sure to check my other models. Don’t forget to leave the feedback and rate the models. Thank you","imageAlt":"Bank Terminal Finance Low Poly Animated 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/office/bank-terminal-finance-low-poly-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/By7JQ7TxSou1NVxhHCAtqSDC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bank1200.jpg","gridUrl":"https://media.cgtrader.com/variants/By7JQ7TxSou1NVxhHCAtqSDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bank1200.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/By7JQ7TxSou1NVxhHCAtqSDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bank1200.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/office/bank-terminal-finance-low-poly-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"office","categoryTitle":"Exterior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/3808354/72beab8bb9/bank-terminal-finance-low-poly-animated-3d-model-72beab8bb9.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4457297","type":"listingItem","attributes":{"id":4457297,"title":"Animated table fan","price":15.0,"description":"This is an animated fan that was modeled and animated in Blender. 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The animation sample is there for you to watch.","imageAlt":"Animated table fan 3D asset low-poly","url":"https://www.cgtrader.com/3d-models/electronics/other/animated-fan-ac44e58e-b661-49b5-9d82-145439d10c01","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7BJipgD7MP3tNKF7frqBhg3x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/renderd.jpg","gridUrl":"https://media.cgtrader.com/variants/7BJipgD7MP3tNKF7frqBhg3x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/renderd.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7BJipgD7MP3tNKF7frqBhg3x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/renderd.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/animated-fan-ac44e58e-b661-49b5-9d82-145439d10c01","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4457297/2c780feec7/animated-table-fan-3d-model-2c780feec7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2324780","type":"listingItem","attributes":{"id":2324780,"title":"T-90M military tank","price":149.0,"description":"Message me if you want to get a 30% discount!\n\nT-90М - concept\nCombat weight 48 tons; crew of 3 people; armament: 125 mm smoothbore gun 2A46M-5, additional armament 30mm automatic circular rotation gun; power plant: diesel engine V-92S2F power 1130 hp; built-in dynamic protection \"Relic\".\n\nExtremely detailed, highly accurate in 1:1 scale. Coordinates of the location of the model in space (x0, y0, z0). Moving parts such as the tower and arms, the made separately for the possibility of creating animation. There is an opportunity to remove and dress the hinged equipment. There is no need for third-party plugin or something else. \n\nThe model is made in separate parts, which makes it possible to produce it on a 3d printer. The model is divided into separate parts and converted into .STL (stereolithography) format so that it can be manufactured on a 3D printer. If you need to further separate the elements for ease of 3D printing, write to me.","imageAlt":"T-90M military tank 3D model","url":"https://www.cgtrader.com/3d-models/military/armor/t-90m","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ioxpaaJhTMRcqAW9uPDkTGvf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0a32a10.jpg","gridUrl":"https://media.cgtrader.com/variants/ioxpaaJhTMRcqAW9uPDkTGvf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0a32a10.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ioxpaaJhTMRcqAW9uPDkTGvf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0a32a10.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/t-90m","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":4,"name":".dwg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2324780/486e6970df/t-90m-military-tank-3d-model-486e6970df.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3992895","type":"listingItem","attributes":{"id":3992895,"title":"Animated Dark Knight","price":3.99,"description":"**Low poly animated Dark Knight with 126 animations edited in blender from mixamo.**\n\n**=\u003e Tris: 10900\n=\u003e Verts: 5582**\n\n**Textures:**\n\n**=\u003e For body:**\n\n3  albedos for the eye\nalbedo for the body \nnormal maps\nspecular\nAmbient Oclusion\n\n**=\u003e For armor:**\n\n14 substance textures \n(Albedo + Metallic + Normal Maps)\n\n**=\u003e For sword:**\n\n3 albedos \nAmbient Oclusion \nNormal Maps \nEmission \nMetallic\n\n**=\u003e For shield:**\n\n2 albedos\nmetallic\nroughness\n2 normal maps\n\n**Animations:**\n\n1. _Initial_Pose\n2. Crouching_Basic_Attack\n3. Crouching_Block\n4. Crouching_Damage_0\n5. Crouching_Damage_1\n6. Crouching_Idle\n7. Crouching_Idle_Only_Sword\n8. Crouching_To_Stand\n9. Crouching_To_Stand_Only_Sword\n10. Fall\n11. Float_Idle\n12. Float_Idle_No_Equipments\n13. Float_Idle_Only_Sword\n14. Float_Idle_Pose\n15. Float_To_Stand\n16. Float_To_Stand_No_Equipments\n17. Float_To_Stand_Only_Sword\n18. Fly_Forward\n19. Heal/Bless\n20. Jump\n21. Jump_No_Equipments\n22. Jump_Only_Sword\n23. Jump_Plus_Shield_Attack\n24. Land_Or_Fly_Pose\n25. Pick_Item\n26. Pray_No_Equipments\n27. Pray_To_Stand\n28. Resting_2\n29. Resting_No_Equipments\n30. Run\n31. Run_No_Equipments\n32. Run_Only_Sword\n33. Run_To_Fall\n34. Run_To_Fly\n35. Run_To_Spin_Attack\n36. Sit_To_Stand\n37. Sitting\n38. Stand_Attack_1\n39. Stand_Attack_2\n40. Stand_Attack_3\n41. Stand_Attack_4\n42. Stand_Attack_5\n43. Stand_Attack_6\n44. Stand_Attack_7\n45. Stand_Attack_8\n46. Stand_Attack_Night_Sword\n47. Stand_Block_0\n48. Stand_Block_1\n49. Stand_Block_2\n50. Stand_Combo_1\n51. Stand_Combo_2\n52. Stand_Combo_3\n53. Stand_Combo_4\n54. Stand_Damage_0\n55. Stand_Damage_1\n56. Stand_Damage_2\n57. Stand_Damage_3\n58. Stand_Damage_4\n59. Stand_Dash_Back\n60. Stand_Dash_Forward\n61. Stand_Dash_Left\n62. Stand_Dash_Right\n63. Stand_Death_0\n64. Stand_Death_1\n65. Stand_Death_2\n66. Stand_Death_3\n67. Stand_Idle_0\n68. Stand_Idle_1\n69. Stand_Idle_2\n70. Stand_Idle_No_Equipments\n71. Stand_Idle_No_Equipments_2\n72. Stand_Idle_Only_Sword_0\n73. Stand_Idle_Only_Sword_1\n74. Stand_Idle_Only_Sword_2\n75. Stand_Kick\n76. Stand_Light_Torch\n77. Stand_Noise\n78. Stand_Power_Up\n79. Stand_Power_Up_2_Only_sword\n80. Stand_Provoke\n81. Stand_Reverence\n82. Stand_Run_Jump_Attack\n83. Stand_Sheath_Sword_Sheatting_Part_I\n84. Stand_Sheath_Sword_Sheatting_Part_II\n85. Stand_Sheath_Sword_Wielding_Part_I\n86. Stand_Sheath_Sword_Wielding_Part_II\n87. Stand_Shield_Attack\n88. Stand_Shield_Attack_1\n89. Stand_Shield_Attack_2\n90. Stand_Shield_Attack_3\n91. Stand_Shield_To_Back\n92. Stand_Shield_To_Ground\n93. Stand_Somersault_Forward\n94. Stand_Spell_0\n95. Stand_Spell_1\n96. Stand_Spell_2\n97. Stand_Spell_3\n98. Stand_Spell_4\n99. Stand_Spell_5\n100. Stand_Spell_6\n101. Stand_Spell_7\n102. Stand_Spell_8\n103. Stand_Spell_9\n104. Stand_To_Crouch\n105. Stand_To_Fall\n106. Stand_Turn_Back_180\n107. Stand_Turn_Left\n108. Stand_Turn_Left_Empty_Hands\n109. Stand_Turn_Left_Only_Sword\n110. Stand_Turn_Right\n111. Stand_Turn_Right_Empty_Hands\n112. Stand_Turn_Right_Only_Sword\n113. Stand_Up_0\n114. Stand_Up_1\n115. Swimming\n116. Walk\n117. Walk_Back_Only_Sword\n118. Walk_Crouching_Empty_Hands\n119. Walk_Empty_Hands\n120. Walk_Left\n121. Walk_Left_Only_Sword\n122. Walk_Only_Sword\n123. Walk_Right\n124. Walk_Right_Only_Sword\n125. Walk_to_Back\n126. 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I invite you to take a look at our ‘A Closer Look’ video, which shows you all the animations before making your purchase.\n\n\n**List of animations :**\n5 idle animations\n2 warm-up animations\n13 service animations\n23 movement animations\n47 varied shots (forehand, backhand, etc.)\n9 smash shots\n9 reactions to a point won\n7 reactions to a lost point\n4 long game animations (RAW, i.e. unedited)\n\nWe have then a total of 125 animations, all in C4D format.\n\nWe'd like to improve and offer you the best animations possible, so we invite buyers to leave comments on this page, and also to follow us on social networks:\nhttps: //www.instagram.com/motion_cast_loic57/?hl=fr https: //www.facebook.com/profile.php? id = 100075973013840 https: //discord.gg/FPdHbAxC7n\n\nIf you have any queries or technical problems, you can contact us directly by e-mail:\nmotioncast.loic57@gmail.com\nWe'd also love to see your creations using our animations, so don't hesitate to use this e-mail address to show us your work.","imageAlt":"3D model Table Tennis animations - Motion Cast19 Vol2","url":"https://www.cgtrader.com/3d-models/character/other/table-tennis-animations-motion-cast19-vol2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NEmVcA5VTfLHQr1U9FjES7jy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Image%20principal-19.jpg","gridUrl":"https://media.cgtrader.com/variants/NEmVcA5VTfLHQr1U9FjES7jy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image%20principal-19.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/NEmVcA5VTfLHQr1U9FjES7jy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image%20principal-19.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/table-tennis-animations-motion-cast19-vol2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5852312/668a709bda/table-tennis-animations-motion-cast19-vol2-3d-model-668a709bda.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"817811","type":"listingItem","attributes":{"id":817811,"title":"Chef caricature ","price":29.0,"description":"Stylized low poly caricature of chef. 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This is useful if you want to have chef doing perpetual movements without transition for extended time. Background actions are good example. \nFor Unity pack: All in main animation folder are generic animations, which can be converted to humanoid if needed. Select animation, in inspector click to rig and under animation type convert to humanoid. \n\nAnother folder is with animations baked with props. Same as in video. Those are legacy animations. \n\nList of animations:\nCutting1 - 80\nCutting2 - 141\nFlipping pancake - 184\nGrilling - 240\nPouring - 190\nSalting - 125\nStirring - 70\nTasting good - 80\nTasting not good - 90\nDrinking - 270\nWaving - 90\n\nSome of the props you see in video are included. Big kitchen furniture from the video is NOT included in the pack! \nFull list of props which are included:\n\n-Knife - 768 tris\n-Pot - 492 tris\n-Spoon - 536 tris\n-Kitchen board - 268 tris\n-Pan - 162 tris\n-Pancake 68 tris\n\nIncluded in pack: \n- FBX files of rigged T-posed chef and animations, bout with baked props and without. \n -Maya 2017lot files of rigged T-posed chef and animations, bout with baked props and without.\n-Textures 4K pbr, color, normal and spec map. \n-OBJ file of Chef in T-pose if you want to rig him yourself. \n-Props\n\nTo complement this character, you might want to look my stylized waitress. She is made in same style as him: https://www.cgtrader.com/3d-models/character/woman/waitress-stylized-rigged-animated-game-ready-character \n\nBrowse my store  to see more of my work.\n\nIf you like my style and would need to have custom characters and animations created for your projects, feel free to contact me for freelance work\n\n","imageAlt":"3D model animated Chef 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2014,15,16\n\n------------------------------------------------------------------------------------------------------------------\n\n**Format:**\n3ds\nFbx\nMax\nMaya(mb,ma)\nObj\n\n------------------------------------------------------------------------------------------------------------------\n\n**Texture::**\nDiffuse map 4096X4096\nNormal Map 4096X4096\n\n------------------------------------------------------------------------------------------------------------------\n\n**LOW POW SIZE:**\nSize:\nVertex:5961\nEdges:12071\nFaces:6131\nTris:11910\nUvs:6846\n\n------------------------------------------------------------------------------------------------------------------\n\n**\u003e Animation frames:**\n\n\u003e 01: Run animation 1 to 48\n\n\u003e 02: walk animation 52 to 110\n\n\u003e 03: kick animation 125 to 160\n\n\u003e 04: Jump animation 160 to 200\n\n\u003e 05: attack animation 200 to 240\n\n\u003e 06: Idle Animation 240 to 400\n\n\u003e 07: Run attack 402 to 448\n\n................................................................\n\n**Here Attached more screen shot and video so please check all.............**","imageAlt":"animated Black Reindeer rigged animated 3D 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tris: 242 tex: 256*256\nhead06A/ verts: 350 tris: 242 tex: 256*256\nhead06B/ verts: 350 tris: 242 tex: 256*256\n\nlefthandweapon00 / verts: 144 tris: 128 tex: 256*256\nlefthandweapon01 / verts: 272 tris: 242 tex: 256*256\nlefthandweapon01A / verts: 272 tris: 242 tex: 256*256\nlefthandweapon01B / verts: 272 tris: 242 tex: 256*256\nlefthandweapon02 / verts: 142 tris: 120 tex: 256*256\nlefthandweapon02A / verts: 142 tris: 120 tex: 256*256\nlefthandweapon02B / verts: 142 tris: 120 tex: 256*256\nlefthandweapon03 / verts: 160 tris: 123 tex: 256*256\nlefthandweapon03A / verts: 160 tris: 123 tex: 256*256\nlefthandweapon03B / verts: 160 tris: 123 tex: 256*256\nlefthandweapon04 / verts: 232 tris: 321 tex: 256*256\nlefthandweapon04A / verts: 232 tris: 321 tex: 256*256\nlefthandweapon04B / verts: 232 tris: 321 tex: 256*256\nlefthandweapon05 / verts: 342 tris: 250 tex: 256*256\nlefthandweapon05A / verts: 342 tris: 250 tex: 256*256\nlefthandweapon05B / verts: 342 tris: 250 tex: 256*256\nlefthandweapon06 / verts: 204 tris: 159 tex: 256*256\nlefthandweapon06A / verts: 204 tris: 159 tex: 256*256\nlefthandweapon06B / verts: 204 tris: 159 tex: 256*256\nlefthandweapon07 / verts: 108 tris: 75 tex: 256*256\nlefthandweapon08 / verts: 126 tris: 93 tex: 256*256\nlefthandweapon09 / verts: 124 tris: 125 tex: 256*256\nlefthandweapon10 / verts: 166 tris: 127 tex: 256*256\nlefthandweapon11 / verts: 130 tris: 93 tex: 256*256\nlefthandweapon12 / verts: 172 tris: 127 tex: 256*256\nlefthandweapon13 / verts: 148 tris: 96 tex: 256*256\nlefthandweapon14 / verts: 96 tris: 68 tex: 256*256\nlefthandweapon15 / verts: 172 tris: 120 tex: 256*256\nlefthandweapon16 / verts: 170 tris: 121 tex: 256*256\nlefthandweapon17 / verts: 139 tris: 119 tex: 256*256\nlefthandweapon18 / verts: 224 tris: 182 tex: 256*256\n\nleg00 / verts: 260 tris: 190 tex: 128*128\nleg01 / verts: 316 tris: 246 tex: 128*128\nleg01A / verts: 316 tris: 246 tex: 128*128\nleg01B / verts: 316 tris: 246 tex: 128*128\nleg02 / verts: 460 tris: 440 tex: 128*128\nleg02A / verts: 460 tris: 440 tex: 128*128\nleg02B / verts: 460 tris: 440 tex: 128*128\nleg03 / verts: 421 tris: 410 tex: 128*128\nleg03A / verts: 421 tris: 410 tex: 128*128\nleg03B / verts: 421 tris: 410 tex: 128*128\nleg04 / verts: 452 tris: 441 tex: 128*128\nleg04A / verts: 452 tris: 441 tex: 128*128\nleg04B / verts: 452 tris: 441 tex: 128*128\nleg05 / verts: 396 tris: 298 tex: 128*128\nleg05A / verts: 396 tris: 298 tex: 128*128\nleg05B / verts: 396 tris: 298 tex: 128*128\nleg06 / verts: 468 tris: 326 tex: 128*128\nleg06A / verts: 468 tris: 326 tex: 128*128\nleg06B / verts: 468 tris: 326 tex: 128*128\n\nlower00/ verts: 474 tris: 344 tex: 128*128\nlower01/ verts: 448 tris: 310 tex: 128*128\nlower01A/ verts: 448 tris: 310 tex: 128*128\nlower01B/ verts: 448 tris: 310 tex: 128*128\nlower02/ verts: 314 tris: 198 tex: 128*128\nlower02A/ verts: 314 tris: 198 tex: 128*128\nlower02B/ verts: 314 tris: 198 tex: 128*128\nlower03/ verts: 331 tris: 178 tex: 128*128\nlower03A/ verts: 331 tris: 178 tex: 128*128\nlower03B/ verts: 331 tris: 178 tex: 128*128\nlower04 / verts: 496 tris: 354 tex: 128*128\nlower04A / verts: 496 tris: 354 tex: 128*128\nlower04B / verts: 496 tris: 354 tex: 128*128\nlower05 / verts: 734 tris: 512 tex: 128*128\nlower05A / verts: 734 tris: 512 tex: 128*128\nlower05B / verts: 734 tris: 512 tex: 128*128\nlower06 / verts: 772 tris: 514 tex: 128*128\nlower06A / verts: 772 tris: 514 tex: 128*128\nlower06B / verts: 772 tris: 514 tex: 128*128\n\nrighthandweapon00 / verts: 226 tris: 222 tex: 256*256\nrighthandweapon01 / verts: 226 tris: 222 tex: 256*256\nrighthandweapon01A/ verts: 226 tris: 222 tex: 256*256\nrighthandweapon01B/ verts: 226 tris: 222 tex: 256*256\nrighthandweapon02/ verts: 226 tris: 275 tex: 256*256\nrighthandweapon02A/ verts: 226 tris: 275 tex: 256*256\nrighthandweapon02B/ verts: 226 tris: 275 tex: 256*256\nrighthandweapon03/ verts: 326 tris: 284 tex: 256*256\nrighthandweapon03A/ verts: 326 tris: 284 tex: 256*256\nrighthandweapon03B/ verts: 326 tris: 284 tex: 256*256\nrighthandweapon04/ verts: 310 tris: 355 tex: 256*256\nrighthandweapon04A/ verts: 310 tris: 355 tex: 256*256\nrighthandweapon04B/ verts: 310 tris: 355 tex: 256*256\nrighthandweapon05/ verts: 560 tris: 519 tex: 256*256\nrighthandweapon05A/ verts: 560 tris: 519 tex: 256*256\nrighthandweapon05B/ verts: 560 tris: 519 tex: 256*256\nrighthandweapon06/ verts: 302 tris: 258 tex: 256*256\nrighthandweapon06A/ verts: 302 tris: 258 tex: 256*256\nrighthandweapon06B/ verts: 302 tris: 258 tex: 256*256\nrighthandweapon07/ verts: 302 tris: 258 tex: 256*256\nrighthandweapon08/ verts: 200 tris: 206 tex: 256*256\nrighthandweapon09/ verts: 186 tris: 221 tex: 256*256\nrighthandweapon10/ verts: 216 tris: 236 tex: 256*256\nrighthandweapon11/ verts: 146 tris: 143 tex: 256*256\nrighthandweapon12/ verts: 248 tris: 192 tex: 256*256\nrighthandweapon13/ verts: 182 tris: 164 tex: 256*256\nrighthandweapon14/ verts: 168 tris: 146 tex: 256*256\nrighthandweapon15/ verts: 234 tris: 252 tex: 256*256\nrighthandweapon16/ verts: 102 tris: 122 tex: 256*256\nrighthandweapon17/ verts: 170 tris: 140 tex: 256*256\nrighthandweapon18/ verts: 144 tris: 180 tex: 256*256\n\nshoulder01 /verts: 136 tris: 126 tex: 256*256\nshoulder01A /verts: 136 tris: 126 tex: 256*256\nshoulder01B /verts: 136 tris: 126 tex: 256*256\nshoulder02 /verts: 396 tris: 268 tex: 256*256\nshoulder02A /verts: 396 tris: 268 tex: 256*256\nshoulder02B /verts: 396 tris: 268 tex: 256*256\nshoulder03 /verts: 396 tris: 268 tex: 256*256\nshoulder03A /verts: 396 tris: 268 tex: 256*256\nshoulder03B /verts: 396 tris: 268 tex: 256*256\nshoulder04 /verts: 372 tris: 296 tex: 256*256\nshoulder04A /verts: 372 tris: 296 tex: 256*256\nshoulder04B /verts: 372 tris: 296 tex: 256*256\nshoulder05 /verts: 404 tris: 340 tex: 256*256\nshoulder05A /verts: 404 tris: 340 tex: 256*256\nshoulder05B /verts: 404 tris: 340 tex: 256*256\nshoulder06 /verts: 441 tris: 304 tex: 256*256\nshoulder06A /verts: 441 tris: 304 tex: 256*256\nshoulder06B /verts: 441 tris: 304 tex: 256*256\n\nupper00 /verts: 518 tris: 366 tex: 256*256\nupper01 /verts: 518 tris: 364 tex: 256*256\nupper01A /verts: 518 tris: 364 tex: 256*256\nupper01B /verts: 518 tris: 364 tex: 256*256\nupper02 /verts: 660 tris: 470 tex: 256*256\nupper02A /verts: 660 tris: 470 tex: 256*256\nupper02B /verts: 660 tris: 470 tex: 256*256\nupper03 /verts: 660 tris: 470 tex: 256*256\nupper03A /verts: 660 tris: 470 tex: 256*256\nupper03B /verts: 660 tris: 470 tex: 256*256\nupper04 /verts: 632 tris: 464 tex: 256*256\nupper04A /verts: 632 tris: 464 tex: 256*256\nupper04B /verts: 632 tris: 464 tex: 256*256\nupper05 /verts: 598 tris: 432 tex: 256*256\nupper05A /verts: 598 tris: 432 tex: 256*256\nupper05B /verts: 598 tris: 432 tex: 256*256\nupper06 /verts: 630 tris: 446 tex: 256*256\nupper06A /verts: 630 tris: 446 tex: 256*256\nupper06B /verts: 630 tris: 446 tex: 256*256\n\nExtra Costume\nbattlearm01 /verts: 306 tris: 408 tex: 128*128\nbattlehead01 /verts: 352 tris: 234 tex: 256*256\nbattlelefthandweapon01 /verts: 188 tris: 174 tex: 256*256\nbattleleg01 /verts: 532 tris: 398 tex: 128*128\nbattlelower01 /verts: 690 tris: 512 tex: 128*128\nbattlerighthandweapon01 /verts: 380 tris: 340 tex: 256*256\nbattleshoulder01 /verts: 270 tris: 200 tex: 256*256\nbattleupper01 /verts: 518 tris: 366 tex: 256*256\n\n\nAnimation list :\n Animation type_ Generic \u0026 Humanoid \nattack01\nattack02\nattack03\ndie\ndodge\nfree\nfreecycle\nheavenlyhammer\nhit\nholyguardian\nholylight\nholyshield\nHolySword\nidle\nknockback\nlightBarrier\nlightrush\nrun\nscnctuary\nstun\nVillage_free\nVillage_freecycle\nVillage_run\n\n\nIllustrations Size :\nCharacter Illustration(PNG \u0026 PSD) - 1238*1371\nPoster - 2560*1440\n\n178 Equipment Icons - 72*72\n\n40 Skill icons (includes 40 gray ver.) - 45*45\n\n24 Additional weapons.\n","imageAlt":"3D model Dark Fantasy Character pack - Guardian","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dark-fantasy-character-pack-guardian","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a8i1eDMMyT1gTVdmD3cqGqSP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/B-Key%20Images3.jpg","gridUrl":"https://media.cgtrader.com/variants/a8i1eDMMyT1gTVdmD3cqGqSP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/B-Key%20Images3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a8i1eDMMyT1gTVdmD3cqGqSP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/B-Key%20Images3.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dark-fantasy-character-pack-guardian","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3693199/31fa664743/dark-fantasy-character-pack-guardian-3d-model-31fa664743.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"911523","type":"listingItem","attributes":{"id":911523,"title":"Waitress stylized rigged animated game ready character ","price":29.0,"description":"Stylized low poly caricature of waitress. Perfect for restaurant games. Use it in your game, VR, AR, animation and similar projects royalty free. Suitable for mobile and other platforms. Concept and 3D model are mine, you are free to use this character in commercial purpose. She is not representing any actual person. I sculpted random face from my head, and stylized it. \n\nModel have 7090 polygons, 13792 triangles, 7271 vertices. \n\nTextures are 4K pbr. Color map, normal map and spec map are included. Textures can be reduced to 1K without significant loss in quality. 3 hair colors are included. \n\nIncluded in pack: \n\n-Maya 2016 files of waitress rigged in T pose (see rig among images) and maya file for each individual animation. \n-FBX files of waitress rigged in T-pose and FBX file for each individual animation. \n-OBJ file in T-pose in case you need to rig her yourself.\n-Unity 2017.3.1f1 pack\n-Textures\n-Props in OBJ formats and their textures \n\nFor Unity mecanim animations use prefabs in \"prefabs\" folder in Unity pack provided. \n\n7 custom waitress job related animations are included. You can preview some of the animations and character in video \n\nAnimations are separated in two folders. One is with animations without any props attached. This is useful if you wish to attach different props to her and still use those animations. \n\nAnother folder is with animations baked with props. Same as in video. Animations are legacy (Unity pack). \n\nList of animations (30 fps): \n\nWalk cycle - 31 \n\nWalk cycle with tray - 31 \n\nWalk cycle with tray no blink - 31 \n\nGreeting - 55 \n\nCoffee making - 268 \n\nTray pickup - 53 \n\nTaking order - 125 \n\nFull list of props which are included in pack: \n\n-Coffee maker - 6945 \n\n-Coffee cup - 307 \n\n-Coffer cup plate - 96 \n\n-Bottle - 1126 \n\n-Bar - 120 \n\n-Bar chair - 1408 \n\n- 25 different types of glasses and cups. Total polygons combined - 28710 \n\n-Tray - 152 \n\n-phone - 158 \n\n-pen - 132 \n\nTo complement this character, check out my stylized chef. Character is made in same style. Chef caricature: https://www.cgtrader.com/3d-models/character/man/chef-caricature\n\nBrowse my store to see more of my work. \n\nIf you like my style and would need to have custom characters and animations created for your projects, feel free to contact me for freelance work","imageAlt":"Waitress stylized rigged animated game ready 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/waitress-stylized-rigged-animated-game-ready-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XqghKBFcg1xwqMYwzQfWuSY7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/waitress-stylized-rigged-animated-game-ready-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/XqghKBFcg1xwqMYwzQfWuSY7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/waitress-stylized-rigged-animated-game-ready-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/XqghKBFcg1xwqMYwzQfWuSY7/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/waitress-stylized-rigged-animated-game-ready-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","width":306},{"url":"https://media.cgtrader.com/variants/XqghKBFcg1xwqMYwzQfWuSY7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/waitress-stylized-rigged-animated-game-ready-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","width":612},{"url":"https://media.cgtrader.com/variants/XqghKBFcg1xwqMYwzQfWuSY7/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/waitress-stylized-rigged-animated-game-ready-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/waitress-stylized-rigged-animated-game-ready-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/911523/551f925163/waitress-stylized-rigged-animated-game-ready-character-3d-model-551f925163.webp","saleOffDiscount":60,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658986","type":"listingItem","attributes":{"id":658986,"title":"Dwarf Wizard","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Wizard in 3D Max file version 2009.\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nUnity Asset included.\n\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nCharacter has 125 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. M_Dying_A: 6004 - 6044fr.,","imageAlt":"Dwarf Wizard 3D 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with wings","price":45.0,"description":"**Bumblebee Low poly 3D model Animated**\u003cbr\u003e\n\u003cbr\u003e\n13 Animations In-place and RootMotion\u003cbr\u003e\n6 Textures (4096x4096)\u003cbr\u003e\n2 Materials\u003cbr\u003e\nThe fur is created with native tools, so no additional plugins are required\u003cbr\u003e\nThe 3D model is about 30 times bigger than reality\u003cbr\u003e\n\u003cbr\u003e\n**Low poly**\u003cbr\u003e\n2086 Polygons\u003cbr\u003e\n2137 Vertices\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nBumblebee_D\u003cbr\u003e\nBumblebee_N\u003cbr\u003e\nBumblebee_S\u003cbr\u003e\nBumblebee_Wings_D\u003cbr\u003e\nBumblebee_Wings_N\u003cbr\u003e\nBumblebee_Wings_S\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\nattack (85-101)\u003cbr\u003e\ndie (125-149)\u003cbr\u003e\nfly (70-82)\u003cbr\u003e\nflyinplace (564-576)\u003cbr\u003e\nflyleft (579-591)\u003cbr\u003e\nflyright (594-606)\u003cbr\u003e\nhit (104-122)\u003cbr\u003e\nidle (152-440)\u003cbr\u003e\nlanding (443-483)\u003cbr\u003e\ntakeoff (27-67)\u003cbr\u003e\nturnleft (486-522)\u003cbr\u003e\nturnright (525-561)\u003cbr\u003e\nwalk (0-24)\u003cbr\u003e\n","imageAlt":"Bumblebee with wings 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/bumblebee-b213064b-d74a-42eb-9ff2-a65188245063","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CP5Hkbi3GrcEE1TGc8QMnQ4q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bumblebee_screenshot_07.jpg","gridUrl":"https://media.cgtrader.com/variants/CP5Hkbi3GrcEE1TGc8QMnQ4q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bumblebee_screenshot_07.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CP5Hkbi3GrcEE1TGc8QMnQ4q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bumblebee_screenshot_07.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/bumblebee-b213064b-d74a-42eb-9ff2-a65188245063","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/993881/12ee7b0194/bumblebee-with-wings-3d-model-12ee7b0194.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"664423","type":"listingItem","attributes":{"id":664423,"title":"Skeleton Hero Veteran","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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Scene contains 2 objects (as on the 1st preview picture).\nNo coincident vertices, scales are reset, no 6 and more poles, all parts of model are in one group.\nModel have many separate details, which are clearly named- easy to use.\nScene is loaded without errors.Materials are named correctly.\n\nRenderer: MAX 2014: V-Ray Adv 3.20.03\n\n*I.Model is suited for high quality closeups and animation.\n*II.For great results you should use Turbosmooth modifier, which is instanced at all parts of model.\n*III.Thank you for buying","imageAlt":"Motorola Edge 70 Pro Coffee","url":"https://www.cgtrader.com/3d-models/electronics/phone/motorola-edge-70-pro-coffee","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9d9khhz8xyrvdaxzza9q1zsqw4ec/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ME70Pc_0002.jpg","gridUrl":"https://media.cgtrader.com/variants/9d9khhz8xyrvdaxzza9q1zsqw4ec/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ME70Pc_0002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9d9khhz8xyrvdaxzza9q1zsqw4ec/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ME70Pc_0002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/phone/motorola-edge-70-pro-coffee","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"electronics","subcategorySlug":"phone","categoryTitle":"Electronics","subcategoryTitle":"Phone","schemaImageUrl":"https://img-new.cgtrader.com/items/7450683/581c4840fa/motorola-edge-70-pro-coffee-3d-model-581c4840fa.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"129126","type":"listingItem","attributes":{"id":129126,"title":"3DRT - Realpeople Females","price":98.51,"description":"3D realpeople females collection. 3 female body meshes: fat, tall and style. +20 skin textures used for each mesh version (2048x2048 .jpg) +12 skin textures for version. Extreme lowpoly bonus versions are included. Just ~600 triangles. Pack is available in Realpeople Males + Females bundle with 50% discount on extra pack. Discount code \"realpeople1\". Triangles count: High LOD ~2800. Low LOD ~600. Formats included:\n\n.b3d (Blitz3D) .dae (Collada) .dts (Torque engine) .fbx .max (3dsmax 9.0) .mb (Maya) .ms3d (Milkshape3D) .unitypackage .x (DirectX) .x (XNA)\n\nAnimations: 000 - 040 walk 045 - 075 run 080 - 120 jump 125 - 245 scared 250 - 290 scared walk 295 - 325 scared run 330 - 375 action1 380 - 560 action2 565 - 665 Idle 670 - 1070 Idle wall 1075 - 1345 talk1 1350 - 1550 talk2 1551 - 1730 talk3 1735 - 1785 sit-g-start 1785 - 1885 sit-g-loop 1885 - 1950 sit-g-end 1951 - 1990 sit-s-start 1990 - 2090 sit-s-loop 2090 - 2140 sit-s-end 2145 - 2245 jumping happy 2250 - 2290 rock 2295 - 2395 dance happy 2400 - 2600 dance 2605 - 2655 swimming","imageAlt":"3DRT - Realpeople Females animated VR / AR 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Models resolutions are optimized for polygon efficiency.\n\nModel is fully textured with all materials applied -all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim Units: cm -unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)","imageAlt":"animation and game female character 3D","url":"https://www.cgtrader.com/3d-models/scanned/various/animation-and-game-female-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yTMk1ZErRikGdFormhdAFUvC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202024-10-11%20124340.jpg","gridUrl":"https://media.cgtrader.com/variants/yTMk1ZErRikGdFormhdAFUvC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-10-11%20124340.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yTMk1ZErRikGdFormhdAFUvC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-10-11%20124340.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/animation-and-game-female-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/5577810/b8a476541b/animation-and-game-female-character-3d-model-b8a476541b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"664387","type":"listingItem","attributes":{"id":664387,"title":"SKELETON HERO PLAYABLE CHARACTER","price":120.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset Included.\nUnreal Asset included.\n\nPrefect to create skeleton hero playable character or NPC skeleton army.\n\nPack includes FBX and 3D MAX files with all armors attached to one skeleton.\nPack includes FBX files for every independent armor type.\nPack includes FBX files with LODs (low polygonal version).\n\nBIP - Character Studio Animation clips included.\n\nThere are 7 different armor types, from \"soldier\" to \"king\" attached to one hero skeleton. Gives to the character be ablity to serve as main playable hero in the game.\n\nEvery set includes 8 changeable armors and weapons. So 56 unique parts, that can be used in any combination in order to provide character leveling during game or to create unique looking NPC character.\n\n\nArmor\\weapon sets:\n\n\"Soldier\" - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\"Veteran\" - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes\n\n\"Knight\" - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\n\"Lieutenant\" - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\n\"Captain\" - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\n\"Warlord\" - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\n\"King\" - 12,352(LOD 6,771) polygons, 23,499(LOD 13,123) triangles, 12,270(LOD 7,041) vertexes\n\nTextures: TIF, 512x512, 024x1024, 2048x2048. diffuse, specular and normals maps.\nRig has 39 bones.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and Anim_SH_ields.\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. Anim_Anim_SH__anger: 0 - 50., \n 2. Anim_SH_arm_kick_right: 51 - 76., \n 3. Anim_SH_Drinking: 77 - 177., \n 4. Anim_SH_Eating: 178 - 298., \n 5. Anim_SH_Ecstatic: 299 - 374., \n 6. Anim_SH_Hurray: 375 - 420., \n 7. Anim_SH_Idle: 421 - 521., \n 8. Anim_SH_Jump_standing: 522 - 597., \n 9. Anim_SH_Looking_around: 598 - 774., \n 10. Anim_SH_Pick_object: 775 - 815., \n 11. Anim_SH_pointing_A: 816 - 876., \n 12. Anim_SH_salute: 877 - 937., \n 13. Anim_SH_Say_No: 938 - 988., \n 14. Anim_SH_Talking: 989 - 1034., \n 15. Anim_SH_Talking_B: 1035 - 1185., \n 16. Anim_SH_thinking: 1186 - 1261., \n 17. Anim_SH_Throwing: 1262 - 1367., \n 18. Anim_SH_Tracking: 1368 - 1543., \n 19. Anim_SH_waving: 1544 - 1589., \n 20. Anim_SH_Climbing_ladder_down: 1594 - 1634., \n 21. Anim_SH_Climbing_ladder_up: 1639 - 1679., \n 22. Anim_SH_Digging_A: 1684 - 1719., \n 23. Anim_SH_Digging_B: 1724 - 1769., \n 24. Anim_SH_falling_down: 1774 - 1814., \n 25. Anim_SH_Jump_runing: 1819 - 1859., \n 26. Anim_SH_Run: 1864 - 1886., \n 27. Anim_SH_strafe_run_left: 1891 - 1917., \n 28. Anim_SH_strafe_run_right: 1922 - 1948., \n 29. Anim_SH_Strife_leftt: 1953 - 1988., \n 30. Anim_SH_Strife_right: 1993 - 2028., \n 31. Anim_SH_Swimming: 2033 - 2063., \n 32. Anim_SH_walking_back: 2068 - 2103., \n 33. Anim_SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. Anim_SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. Anim_SH_RM_falling_down: 2198 - 2238., \n 36. Anim_SH_RM_Jump_runing: 2243 - 2283., \n 37. Anim_SH_RM_Jump_standing: 2288 - 2363., \n 38. Anim_SH_RM_Run: 2368 - 2390., \n 39. Anim_SH_RM_strafe_run_left: 2395 - 2421., \n 40. Anim_SH_RM_strafe_run_right: 2426 - 2452., \n 41. Anim_SH_RM_Strife_leftt: 2457 - 2492., \n 42. Anim_SH_RM_Strife_right: 2497 - 2532., \n 43. Anim_SH_RM_Swimming: 2537 - 2567., \n 44. Anim_SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. Anim_SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. Anim_SH_2H_TookWeaponOut: 2653 - 2693., \n 47. Anim_SH_2H_combat_mode: 2694 - 2744., \n 48. Anim_SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. Anim_SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. Anim_SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. Anim_SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. Anim_SH_2H_Heavy_Smash_: 2860 - 2901., \n 53. Anim_SH_2H_Hit_from_back: 2902 - 2937., \n 54. Anim_SH_2H_Hit_from_front: 2938 - 2973., \n 55. Anim_SH_2H_Jump 360_Smash_: 2974 - 3084., \n 56. Anim_SH_2H_parry_high_front: 3085 - 3120., \n 57. Anim_SH_2H_parry_high_right: 3121 - 3156., \n 58. Anim_SH_2H_parry_low_front: 3157 - 3192., \n 59. Anim_SH_2H_parry_low_left: 3193 - 3228., \n 60. Anim_SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. Anim_SH_2H_Power_Trust: 3265 - 3300., \n 62. Anim_SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. Anim_SH_2H_swing_mid_left: 3337 - 3372., \n 64. Anim_SH_2H_swing_mid_right: 3373 - 3408., \n 65. Anim_SH_2H_thrust_mid: 3409 - 3444., \n 66. Anim_SH_2H_moveTOblock: 3445 - 3451., \n 67. Anim_SH_2H_block: 3452 - 3482., \n 68. Anim_SH_2H_moveFROMblock: 3483 - 3489., \n 69. Anim_SH_2H_Knocked_backward: 3490 - 3530., \n 70. Anim_SH_2H_Down_back: 3531 - 3571., \n 71. Anim_SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. Anim_SH_2H_Knocked_forward: 3613 - 3641., \n 73. Anim_SH_2H_Down_forward: 3642 - 3682., \n 74. Anim_SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. Anim_SH_2H_Casual_walk: 3720 - 3756., \n 76. Anim_SH_2H_Cautious_walk: 3761 - 3801., \n 77. Anim_SH_2H_combat_run: 3806 - 3828., \n 78. Anim_SH_2H_Die_fall_backward: 3833 - 3966., \n 79. Anim_SH_2H_Die_fall_forward: 3971 - 4111., \n 80. Anim_SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. Anim_SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. Anim_SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. Anim_SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. Anim_SH_RM_2H_combat_run: 4246 - 4268., \n 85. Anim_SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. Anim_SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. Anim_SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. Anim_SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. Anim_SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. Anim_SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. Anim_SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. Anim_SH_1H_TookWeaponOut: 4553 - 4593., \n 93. Anim_SH_1H_360_Jump_swing: 4594 - 4639., \n 94. Anim_SH_1H_360_Right_Jump_SmaAnim_SH_: 4640 - 4710., \n 95. Anim_SH_1H_banging_Shield: 4711 - 4731., \n 96. Anim_SH_1H_COMBAT_mode: 4732 - 4782., \n 97. Anim_SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. Anim_SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. Anim_SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. Anim_SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. Anim_SH_1H_Heavy_Smash: 4897 - 4937., \n 102. Anim_SH_1H_Hit_from_back: 4938 - 4973., \n 103. Anim_SH_1H_Hit_from_front: 4974 - 5009., \n 104. Anim_SH_1H_Shield_block_high_left: 5010 - 5045., \n 105. Anim_SH_1H_Shield_block_high_right: 5046 - 5081., \n 106. Anim_SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. Anim_SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. Anim_SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. Anim_SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. Anim_SH_1H_sword_Shield_blow: 5227 - 5262., \n 111. Anim_SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. Anim_SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. Anim_SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. Anim_SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. Anim_SH_1H_moveTOblock: 5407 - 5413., \n 116. Anim_SH_1H_Shield_block_keeping: 5414 - 5444., \n 117. Anim_SH_1H_moveFROMblock: 5445 - 5451., \n 118. Anim_SH_1H_Knocked_backward: 5452 - 5493., \n 119. Anim_SH_1H_Down_back: 5494 - 5534., \n 120. Anim_SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. Anim_SH_1H_Knocked_forward: 5576 - 5604., \n 122. Anim_SH_1H_Down_forward: 5605 - 5645., \n 123. Anim_SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. Anim_SH_1H_Casual_walk: 5683 - 5719., \n 125. Anim_SH_1H_Cautious_walk: 5724 - 5764., \n 126. Anim_SH_1H_combat_run: 5769 - 5791., \n 127. Anim_SH_1H_Die_fall_backward: 5796 - 5929., \n 128. Anim_SH_1H_Die_fall_forward: 5934 - 6074., \n 129. Anim_SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. Anim_SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. Anim_SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. Anim_SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. Anim_SH_RM_1H_combat_run: 6209 - 6231., \n 134. Anim_SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. Anim_SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. Anim_SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. Anim_SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. Anim_SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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There is another version that adapts to the game gta san / gta vc and works wonderfully. It can also be inserted into gta v via well-known programs to modify the game)\n(This model was designed using 3d max program)\nBy: Ahmed Bebo Egypt\nThanks..","imageAlt":"3D asset PECHORA M2 - 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 M901 Launching Station","price":150.0,"description":"**Patriot  M901 Launching Station**\n\nTechnical detail:\n\n- Render: Vray Next Update 3.1\n\n- Originally modelled: 3ds Max 2020\n\n- Model: correctly scaled\n\n- Formats: 3DS Max 2017-2020\n\n- poly:  978 435\n\n- vert: 1 125 349\n\n- Animated and rigged several parts as support legs and missile canister.\n\n- all texture and material you will find in archive","imageAlt":"3D Patriot M901 Launching 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rigged animated Model 3D","price":48.0,"description":"**Reindeer Rigged and Animated Model: Game ready low poly deer model**\n\n------------------------------------------------------------------------------------------------------------------\n\n**available texture high resolution**\n\n------------------------------------------------------------------------------------------------------------------\n\n**Model availble different formate** .....ma,mb,obj.fbx,3ds,max,Blender\n\n.............................................................\n\n**Rigging**\nMaya 2014\n\n------------------------------------------------------------------------------------------------------------------\n\n**animation available Formate**\nMaya,Max,FBX\n\n------------------------------------------------------------------------------------------------------------------\n\n**Render:**\nmaya 2014 mental ray\nno plugin use\nsimple setting in mental ray\nyou can use any other maya 2014,15,16\n\n------------------------------------------------------------------------------------------------------------------\n\n**Format:**\n3ds\nFbx\nMax\nMaya(mb,ma)\nObj\n\n------------------------------------------------------------------------------------------------------------------\n\n**Texture::**\nDiffuse map 4096X4096\nNormal Map 4096X4096\n\n------------------------------------------------------------------------------------------------------------------\n\n**LOW POW SIZE:**\nSize:\nVertex:5961\nEdges:12071\nFaces:6131\nTris:11910\nUvs:6846\n\n------------------------------------------------------------------------------------------------------------------\n\n**\u003e Animation frames:**\n\n\u003e 01: Run animation 1 to 48\n\n\u003e 02: walk animation 52 to 110\n\n\u003e 03: kick animation 125 to 160\n\n\u003e 04: Jump animation 160 to 200\n\n\u003e 05: attack animation 200 to 240\n\n\u003e 06: Idle Animation 240 to 400\n\n\u003e 07: Run attack 402 to 448\n\n................................................................\n\n**Here Attached more screen shot and video so please check all.............**","imageAlt":"animated Deer rigged animated Model 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Warriors Light Version","price":98.0,"description":"I used Character Studio 3D MAX to make animations.\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Assets Included.\nUnreal Asset Included.\n\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Dwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\nDwarf Champion\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. ","imageAlt":"Dwarves Warriors Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711713/ee2d476909/dwarves-warriors-light-version-3d-model-ee2d476909.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7114521","type":"listingItem","attributes":{"id":7114521,"title":"Dairy Goat Animated Fur Rigged for Blender","price":179.0,"description":"Dairy Goat Animated Fur Rigged for Blender is a three-dimensional model of domestic goat, showcasing the unique features and characteristics of this farm animal.\n\nThe model accurately represents the goat\u0026#39;s distinct features, including its fur texture, horns, and overall anatomy. Its realistic design captures the essence of a goat, making it ideal for various applications. \n\nFor educational resources, agricultural simulations, animal anatomy studies, farm management applications, wildlife and animal pets, and livestock accessory promotions.\nDairy Goat Animated Fur Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nDairy Goat Animated Fur Rigged for Blender has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 5 png (4096x4096)\n- Dimensions 36,6 x 125 x H84,1cm\n\n\n(c) 3d_molier International\n","imageAlt":"Dairy Goat Animated Fur Rigged for Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/dairy-goat-animated-fur-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jvt833rt3gj1u1hbkahpq21rk0xr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dairy_Goat_Animated_Fur_Rigged_for_Blender_004.jpg","gridUrl":"https://media.cgtrader.com/variants/jvt833rt3gj1u1hbkahpq21rk0xr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dairy_Goat_Animated_Fur_Rigged_for_Blender_004.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jvt833rt3gj1u1hbkahpq21rk0xr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dairy_Goat_Animated_Fur_Rigged_for_Blender_004.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/dairy-goat-animated-fur-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7114521/c825892b74/dairy-goat-animated-fur-rigged-for-blender-3d-model-c825892b74.webp","saleOffDiscount":35,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"659429","type":"listingItem","attributes":{"id":659429,"title":"Dwarf Paladin","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Paladin in 3D Max file version 2009.\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\n\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\nUnity Asset included.\n\nCharacter includes 125 animations. \n\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, \n\nAnimation list\nGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\n\n1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\n\nWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. 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Several themed zones, beautiful lowpoly design and, of course, many palm trees - what better way to create your summer hot project! It’s is a huge collection of 125 lowpoly models among which you will find the necessary buildings, modular architectural elements and decorations, props, tropical foliage and tourist transport.\n\n**OUR COLLECTION INCLUDES:**\n- 16 Buildings\u0026Constructions;\n- 13 Vehicles;\n- 24 Types of Foliage;\n- 51 Props;\n- 17 Ground Surfaces + 9 Types of Terrain;\n- Particle systems (smoke from bonfires, burning torches).\n\n**Islandville is divided into several locations**, completely decorated in the spirit of tropical entertainment:\n1. **Jungle tour**. Your attention will see the famous faces of Easter Island, an active volcano, as well as mysterious caves next to a romantic waterfall.\n2. **Beach paradise**. Sandy beaches, bars with delicious drinks, outdoor activities such as catamaran rental, surfing and beach volleyball for a youth get-together.\n3. **Luxury relaxation**. Three types of hotels with different levels of service, as well as themed cafes, shops and recreation places for the laziest tourists.\n\n**Technical specifications:**\n- Number of unique models – 125;\n- Number of polygons – 27-3700;\n- Texture size – 1024x1024, 2048x2048;\n- Types of texture maps – Albedo, Emission.\n\n**DEMO SCENE included!** *_Please check the Showroom for a complete list of models for this asset. Asset promo images may demonstrate third-party assets that are not included in the project under the terms of Copyright Policy._\n\n**FEATURES:**\n- High quality models with low poly meshes, correctly scaled for an accurate representation of the original object;\n- Large number of tropical objects and foliage;\n- Models are grouped for easy selection, and objects are logically named for ease of scene management;\n- All areas are completely decorated and ready for use in projects;\n- Modular sections are super fast and easy to customize and to piece together in a variety of combinations.","imageAlt":"Resort 3D asset 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- Elemental Golems","price":98.4,"description":"Elemental golems 3d animated lowpoly pack.\r 4320 triangles mesh. \r 3 skins: stone, ice and fire golem. \r 2048x2048.tga texture maps: diffuse, albedo, glossiness, specular, ambient occlusion, normal and hight.\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .ma (Maya) \r .ms3d (Milkshape3D) \r .psa .psk (UDK) \r .unitypackage \r .unitypackage(5.x) \r .x (DirectX) \r .x (XNA)\n\n30 animations:\n\n1 - 1 t-pose\r 10 - 60 walk1\r 65 - 120 walk2\r 125 - 175 walk-45-left\r 180 - 230 walk-45-right\r 235 - 285 walk\\_back\r 290 - 340 strafe\\_left\r 345 - 395 strafe\\_right\r 400 - 430 run\\_01\r 432 - 458 run\\_02\r 460 - 495 jump\r 495 - 555 attack\\_01\r 560 - 615 attack\\_02\r 620 - 710 attack\\_03\r 715 - 785 attack\\_04\r 790 - 850 attack\\_05\r 855 - 895 hit\\_01\r 895 - 935 hit\\_02\r 935 - 975 hit\\_03\r 980 - 1180 idle\\_01\r 1190 - 1270 idle\\_02\r 1279 - 1590 idle\\_03\r 1600 - 1700 death\\_01\r 1705 - 1805 death\\_02\r 1810 - 1850 death\\_03\r 1860 - 1960 sitting-sleep\r 1970 - 2070 emo\\_01\r 2070 - 2130 emo\\_02\r 2130 - 2230 emo\\_03\r 2235 - 2320 walk\\_attack\r 2325 - 2380 run\\_attack\n\n","imageAlt":"3DRT - Elemental Golems 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Basic Man G1","price":24.0,"description":"notice : this package contain all texture and map you need for render as ao,metalic,micron,micronmask,position,wsnormal,rougness,sssmap,transmap and more\n\nas external resource to set them up for any render .\n\n**** any model in G1 Group can share the same cloth they have the same body shape and skin.\n\nif you don't know how to put Cloth on character you can search on YouTube for copyskin for any software *******\n\nthe model have more than 6 material, eyes nail arm body ..\n\n-advance skeleton rig. good for animator to practice .\n\n-the model work with live link\n\n-all material used on characters are modular you can change color of eye ,skin ...\n\nFeatures:\n\n-material : you can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\n- High quality model, correctly scaled for an accurate representation of the original object.\n\n- Models resolutions are optimized for polygon efficiency.\n\n- Model is fully textured with all materials applied\n\n-all image with white BG are rendered with unreal engine\n\n- No special plugin needed to open scene\n\n-clean skin ,uv, and ready to anim\n\n- Units: cm\n\n-unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-include FBX for unity\n\n-Blender\n\n****************\n\nHope you like it!\n\nTo look at all my collection, just click on my user name to see complete gallery.\n\n","imageAlt":"animated model Basic Man 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The canopy can \nalso be opened and closed. This model comes in a wide variety of formats for your immediate downloading and use.   \n\nThis model was produced in January 2018.  \n\nThe Johnston A-51A is an experimental single-engine single-seat  low wing mono-plane.  I is designed as a home built kit to be produced and sold to pilot home builders.  It would be powered by a 85 hp opposing inline reciprocating engine.  It has fuel capacity for 6 hours playing time.  It also has retractable landing gear reducing drag when flying to allow a cruise speed of 125 mph.\n","imageAlt":"3D Johnston A-51A V15","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/johnston-a-51a-v15","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6M9VzMbXmj18UyZUjwCJyH43/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/johnston-a-51a-v15-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/6M9VzMbXmj18UyZUjwCJyH43/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnston-a-51a-v15-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/6M9VzMbXmj18UyZUjwCJyH43/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/johnston-a-51a-v15-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":306},{"url":"https://media.cgtrader.com/variants/6M9VzMbXmj18UyZUjwCJyH43/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnston-a-51a-v15-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":612},{"url":"https://media.cgtrader.com/variants/6M9VzMbXmj18UyZUjwCJyH43/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/johnston-a-51a-v15-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/johnston-a-51a-v15","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/882280/93ae693cac/johnston-a-51a-v15-3d-model-93ae693cac.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"882275","type":"listingItem","attributes":{"id":882275,"title":"Johnston A-51A V12","price":89.0,"description":"Johnston A-51A V12   This model was built very near to scale.  it is very detailed and fully textured.  it comes with all materials and textures as shown.  \nIt has a fairly detailed cockpit, very detailed landing gear, fairly detailed and realistic engine, radio antennas, beacon and nav lights.  \nThis model has many animateable parts including Flaps ailerons, elevators, rudder,propeller, and landing gear and doors.  The canopy can \nalso be opened and closed. This model comes in a wide variety of formats for your immediate downloading and use.   \n\nThis model was produced in January 2018.  \n\nThe Johnston A-51A is an experimental single-engine single-seat  low wing mono-plane.  I is designed as a home built kit to be produced and sold to pilot home builders.  It would be powered by a 85 hp opposing inline reciprocating engine.  It has fuel capacity for 6 hours playing time.  It also has retractable landing gear reducing drag when flying to allow a cruise speed of 125 mph.","imageAlt":"3D animated Johnston A-51A V12","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/johnston-a-51a-v12","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aZwZdGttpCtM6mH6AyJrKFRP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/johnston-a-51a-v12-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/aZwZdGttpCtM6mH6AyJrKFRP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnston-a-51a-v12-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/aZwZdGttpCtM6mH6AyJrKFRP/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/johnston-a-51a-v12-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":306},{"url":"https://media.cgtrader.com/variants/aZwZdGttpCtM6mH6AyJrKFRP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/johnston-a-51a-v12-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":612},{"url":"https://media.cgtrader.com/variants/aZwZdGttpCtM6mH6AyJrKFRP/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/johnston-a-51a-v12-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dae.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/johnston-a-51a-v12","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/882275/5e9cc52a3d/johnston-a-51a-v12-3d-model-5e9cc52a3d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"824261","type":"listingItem","attributes":{"id":824261,"title":"Thai Boxer Unity And Unreal Animation Collection","price":35.0,"description":"Low polygonal game ready animated model of Thai boxer.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 1\nVertex counts of characters: 17,715 vertexes\nNumber of Textures: 6 \nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4\nNumber of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals.\nAnimation types: 145 \"on place\" animations, and 64 animations with root motion data.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCharacter: 17,198 polygons, 34,304 triangles, 17,715 vertexes. \nRig: 65 bones. \n\nDiffuse, normals and specular 4096X4096 \n\nAnimations\n BLOCKS AND EVASIONS\n\n1. Low_Kick_Avoid: 0 - 30 fr.,\n 2. BodyBlock_L: 35 - 65 fr.,\n 3. HookBlock_L: 70 - 105 fr.,\n 4. Evade_L: 110 - 150 fr.,\n 5. Evade_R: 155 - 192 fr.,\n 6. HookBlock_R: 197 - 232 fr.,\n 7. BodyBlock_R: 237 - 272 fr.,\n 8. HighKick_Block_R: 277 - 317 fr.,\n 9. HighKick_Block_L: 322 - 362 fr.,\n 10. Side_Block_L: 367 - 407 fr.,\n 11. FrontKickBlock_L: 412 - 452 fr.,\n 12. FrontKickBlock_R: 457 - 497 fr.,\n 13. Side_Block_R: 502 - 542 fr.,\n 14. Close_One_Block_L: 547 - 582 fr.,\n 15. Close_Both_Block: 587 - 627 fr.,\n 16. Close_One_Block_R: 632 - 667 fr.,\n 17. HighKick_Evasion: 672 - 722 fr.,\n 18. Low Block_L: 727 - 767 fr.,\n 19. Low Block_R: 772 - 812 fr.,\n\nCOMBOS\n\n 1. 1_2_3_Kick: 0 - 100 fr.,\n 2. 1_2_Kick: 105 - 190 fr.,\n 3. Cross_Kick: 195 - 255 fr.,\n 4. Jab_Kick: 260 - 325 fr.,\n 5. Kick_Combo_Torso: 330 - 400 fr.,\n 6. Kick_Combo_Head: 405 - 475 fr.,\n 7. Kick_Combo: 480 - 565 fr.,\n 8. Step_DoubleJab_Cross: 570 - 630 fr.,\n 9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,\n\nELBOWS\n\n1. Diagonal_Elbow_L: 0 - 35 fr.,\n 2. Diagonal_Elbow_R: 40 - 80 fr.,\n 3. Downward_Elbow_R: 85 - 125 fr.,\n 4. Elbow_R: 130 - 175 fr.,\n 5. Elbow_L: 180 - 225 fr.,\n 6. Upper_Elbow_L: 230 - 270 fr.,\n 7. Upper_Elbow_R: 275 - 320 fr.,\n\nGENERAL ANIMATIONS\n\n1. Idle_A: 0 - 100 fr.,\n 2. Idle_Combat: 105 - 135 fr.,\n 3. Combat_Mode_A: 140 - 225 fr.,\n 4. Clap_Leg: 230 - 400 fr.,\n 5. Clap_On_Arm: 405 - 545 fr.,\n 6. Clap_On_Head: 550 - 690 fr.,\n 7. Come_Here_1Hand: 695 - 785 fr.,\n 8. Come_Here_2Hands: 790 - 845 fr.,\n 9. Come_Here_Bruce_Li: 850 - 890 fr.,\n 10. Kill_You: 895 - 940 fr.,\n 11. Rize_Auditory: 945 - 1065 fr.,\n 12. Karate_Finish: 1070 - 1155 fr.,\n 13. Combat_Idle: 1160 - 1195 fr.,\n 14. Winn_battle: 1200 - 1510 fr.,\n 15. Losting_Battle: 1515 - 1815 fr.,\n 16. OSSUUU: 1820 - 1885 fr.,\n 17. Idle_B: 1890 - 2040 fr.,\n\nBLOWS\n\n1. Beating_1-2: 0 - 70 fr.,\n 2. Beating_1-2(loop): 75 - 89 fr.,\n 3. Cross: 95 - 130 fr.,\n 4. Cross_Body: 135 - 175 fr.,\n 5. Hook_L: 180 - 225 fr.,\n 6. Hook_R: 230 - 270 fr.,\n 7. Jab: 275 - 310 fr.,\n 8. Left Body Hook(liver punch): 315 - 360 fr.,\n 9. One_Two: 365 - 410 fr.,\n 10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,\n 11. Step_Hook_L: 470 - 540 fr.,\n 12. Step_Jab: 545 - 600 fr.,\n 13. UpperCut_L: 605 - 650 fr.,\n 14. UpperCut_R: 655 - 700 fr.,\n\nHITS\n\n1. Hit_Head_Left_A: 0 - 35 fr.,\n 2. Hit_Head_Left_B: 40 - 90 fr.,\n 3. Hit_Head_Left_C: 95 - 155 fr.,\n 4. Hit_Head_Leg_Left_A: 160 - 195 fr.,\n 5. Hit_Head_Leg_Left_B: 200 - 250 fr.,\n 6. Hit_Head_Leg_Left_C: 255 - 330 fr.,\n 7. Hit_Head_Leg_Right_A: 335 - 365 fr.,\n 8. Hit_Head_Leg_Right_B: 370 - 420 fr.,\n 9. Hit_Head_Leg_Right_C: 425 - 500 fr.,\n 10. Hit_Head_Right_A: 505 - 535 fr.,\n 11. Hit_Head_Right_B: 540 - 610 fr.,\n 12. Hit_Head_Right_C: 615 - 685 fr.,\n 13. Hit_Head_Stright_A: 690 - 720 fr.,\n 14. Hit_Head_Stright_B: 725 - 770 fr.,\n 15. Hit_Head_Stright_C: 775 - 810 fr.,\n 16. Hit_L_leg_In_A: 815 - 855 fr.,\n 17. Hit_L_leg_In_B: 860 - 920 fr.,\n 18. Hit_L_leg_In_C: 925 - 1000 fr.,\n 19. Hit_L_leg_Out_A: 1005 - 1045 fr.,\n 20. Hit_L_leg_Out_B: 1050 - 1085 fr.,\n 21. Hit_L_leg_Out_C: 1090 - 1180 fr.,\n 22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,\n 23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,\n 24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,\n 25. Hit_Torso_Left_A: 1365 - 1405 fr.,\n 26. Hit_Torso_Left_B: 1410 - 1455 fr.,\n 27. Hit_Torso_Left_C: 1460 - 1580 fr.,\n 28. Hit_Torso_Right_A: 1585 - 1625 fr.,\n 29. Hit_Torso_Right_B: 1630 - 1690 fr.,\n 30. Hit_Torso_Right_C: 1695 - 1805 fr.,\n 31. Hit_Torso_Stright_A: 1810 - 1845 fr.,\n 32. Hit_Torso_Stright_B: 1850 - 1895 fr.,\n 33. Hit_Torso_Stright_C: 1900 - 1950 fr.,\n\nKICKS\n\n1. Axe_Kick_R: 0 - 75 fr.,\n 2. Crane_Kick_R: 80 - 135 fr.,\n 3. Ful_High_Kik_L: 140 - 205 fr.,\n 4. Ful_Low_Kik_L: 210 - 275 fr.,\n 5. Ful_Mid_Kik_L: 280 - 345 fr.,\n 6. High_Kick_360_R: 350 - 425 fr.,\n 7. Kick_High_L: 430 - 490 fr.,\n 8. Kick_Mid_L: 495 - 555 fr.,\n 9. Low_Kick_360_R: 560 - 615 fr.,\n 10. Low_Kick_R: 620 - 675 fr.,\n 11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,\n 12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,\n 13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,\n 14. Middle_Kick_360_R: 850 - 925 fr.,\n 15. Middle_Sequence_R: 930 - 1080 fr.,\n 16. Middle_Sequence_R(loop): 1085 - 1110 fr.,\n 17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,\n 18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,\n 19. Push_Kik_High_L: 1230 - 1285 fr.,\n 20. Short_Low_Kick_L: 1290 - 1340 fr.,\n 21. Side_Kick_L: 1345 - 1410 fr.,\n 22. Side_Kick_R: 1415 - 1475 fr.,\n 23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,\n\nMOVES\n\n1. 1_Steps_Back-Left: 0 - 25 fr.,\n 2. 1_Steps_Back-Right: 30 - 55 fr.,\n 3. 1_Steps_Backward: 60 - 85 fr.,\n 4. 1_Steps_Forward: 90 - 115 fr.,\n 5. 1_Steps_Forward-Left: 120 - 145 fr.,\n 6. 1_Steps_Forward-Right: 150 - 175 fr.,\n 7. 1_Steps_Left: 180 - 205 fr.,\n 8. 1_Steps_Right: 210 - 235 fr.,\n 9. 2_Steps_Back-Left: 240 - 320 fr.,\n 10. 2_Steps_Back-Right: 325 - 405 fr.,\n 11. 2_Steps_Backward: 410 - 480 fr.,\n 12. 2_Steps_Forward: 485 - 555 fr.,\n 13. 2_Steps_Forward-Left: 560 - 640 fr.,\n 14. 2_Steps_Forward-Right: 645 - 725 fr.,\n 15. 2_Steps_Left: 730 - 800 fr.,\n 16. 2_Steps_Right: 805 - 875 fr.,\n\nTURNS\n\n1. Turn_45_L: 0 - 35 fr.,\n 2. Turn_90_L: 40 - 85 fr.,\n 3. Turn_135_L: 90 - 140 fr.,\n 4. Turn_180_L: 145 - 225 fr.,\n 5. Turn_45_R: 230 - 265 fr.,\n 6. Turn_90_R: 270 - 315 fr.,\n 7. Turn_135_R: 320 - 370 fr.,\n","imageAlt":"3D asset Thai Boxer Unity And Unreal Animation Collection","url":"https://www.cgtrader.com/3d-models/character/man/thai-boxer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/thai-boxer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/824261/6dc990791e/thai-boxer-unity-and-unreal-animation-collection-3d-model-6dc990791e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"711686","type":"listingItem","attributes":{"id":711686,"title":"Dwarf Paladin Light Vershion","price":40.0,"description":"\u003cp\u003eCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\n\u003c/p\u003e\u003cp\u003eBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\u003c/p\u003e\u003cp\u003e.FBX are included.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048,\u003c/p\u003e\u003cp\u003eCharacter includes 125 animations. \nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\u003c/p\u003e\u003cp\u003eAnimation list\u003c/p\u003e\u003cp\u003eGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\u003c/p\u003e\u003cp\u003e1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\u003c/p\u003e\u003cp\u003eWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Dwarf Paladin Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711686/cd2aa0fea1/dwarf-paladin-light-vershion-3d-model-cd2aa0fea1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7450705","type":"listingItem","attributes":{"id":7450705,"title":"Motorola Edge 70 Pro Tea","price":39.0,"description":"High detailed and realistic Motorola Edge 70 Pro Tea, modeled from official data (no concepts or leaks) in 3ds Max 2014 and rendered with V-Ray 3.20.03.\n\n-4 official wallpapers in editable .psd file,\n\nLowpoly- 15 678 polygons; 17 080 vertices; Turbosmooth 1- 125 392 polygons; 65 479 vertices; Turbosmooth 2- 501 568 polygons; 256 313 vertices;\n\nResolutions of JPG and PNG textures (in pixels): 6473x3001~516x516 HDR: 10 240x5120\n\nProduct contains all materials, maps and textures, . 3ds file, .obj file, .fbx file and 3ds Max scenes (3ds Max 2014).Product contains HDR map, which was used in rendering process and complete lighting setup with lights. No additional treats, just open and render!Model has real scales (mm). 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