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This Model was not intended for subdivision. Normal maps are baked from a high poly model to add greater detail while using less memory. The textures contain no licensed markings. The weapon is separated into separate parts for ease of animation (M32_Front, M32_Rear, Sight, Mount, Grenade and Shell). The textures for the front and rear come in both 4096 X 4096 and 2048 X 2048, the sight and mount are 2048 X 2048 and the grenade and shell are 1024 X 1024. Model and Textures tested in Unity 5 and Unreal Engine 4. This package includes general textures, and also textures tailored to Unity 5, Unreal Engine 4, and Blender 2.79. Polygons: Front; 4604 tris; back; 4822 tris; sight; 1942 tris; mount; 1032 tris; grenade; 360 tris (X 6); shell; 216 tris (X 6)\n\nThis Product includes: Fbx file; Obj file; Textures for each mesh; The Blender file of the rendered scene The files from the Unreal Engine 4 render and the files from the Unity 5 render.\n\nMaterials found in the Unity and Unreal scenes.","imageAlt":"M32 MGL 3D model","url":"https://www.cgtrader.com/3d-models/military/rocketry/m32-mgl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TNJFvcrjWt4aDHi78iDFzuxc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/m32-mgl-3d-model-low-poly-obj-mtl-fbx-blend-unitypackage-prefab-mat-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TNJFvcrjWt4aDHi78iDFzuxc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/m32-mgl-3d-model-low-poly-obj-mtl-fbx-blend-unitypackage-prefab-mat-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/rocketry/m32-mgl","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"military","subcategorySlug":"rocketry","categoryTitle":"Military","subcategoryTitle":"Rocketry","schemaImageUrl":"https://img-new.cgtrader.com/items/1871537/5b2718314e/m32-mgl-3d-model-5b2718314e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2322748","type":"listingItem","attributes":{"id":2322748,"title":"Modular Combat Rifle-Squad Automatic Weapon Variant ","price":30.0,"description":"**Modular Combat Rifle (Squad Automatic Weapon Variant)**\n\n\u003e _For those who prefer to achieve accuracy through volume._\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_SAW' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** _(Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)_\n\n- **MCR SAW:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,247; Verts: 7,370) (4K and 2K texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)\n\n- **Ghost Sight:** Scope; Zoom lever. (Red Cross; Red Dot; No Emission) (Tris: 8,806; Verts: 4,636) (2K)\n\n- **Polymer Magazines:** 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **Angled Forefrip:** (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Silencer:** (Tris: 1,680; Verts: 842) (1K)\n\n- **Ribbed Silencer:** (Tris: 576; Verts: 290) (1K)\n\n- **Bipod:** clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic sight also has Opacity and Emissive maps).\n\n- **Unity:**AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:**BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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This Model was not intended for subdivision.\nNormal maps are baked from a high poly model to add greater detail while using less memory. The textures contain no licensed markings.\nThe weapon is separated into separate parts for ease of animation (Body, Bipod hinge, Bipod leg left and right, Bolt, Magbox, Topcover and bullets).\nThe textures for the Body are 4096x4096.\nAll other parts are 2048x2048.\nThe bullets textures are 512x512.\nModel and Textures tested in Unity 5 and Unreal Engine 4.\nThis package includes general textures, and also textures tailored to Unity 5, Unreal Engine 4, and Blender 2.79.\n\nThis Product includes:\nFbx file;\nObj file;\nTextures for each mesh;\nThe Blender file of the rendered scene\nThe files from the Unreal Engine 4 render\nThe files from the Unity 5 render.\n\nMaterials found in the Unity and Unreal scenes.","imageAlt":"M249 Squad Automatic Weapon 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/m249-squad-automatic-weapon-193c914f-6818-4877-a0f8-b1ed0809362d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b4cDZGpYrjKZxmXJiQDU9VTb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/m249-squad-automatic-weapon-3d-model-low-poly-obj-mtl-fbx-blend-mat-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/b4cDZGpYrjKZxmXJiQDU9VTb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/m249-squad-automatic-weapon-3d-model-low-poly-obj-mtl-fbx-blend-mat-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/m249-squad-automatic-weapon-193c914f-6818-4877-a0f8-b1ed0809362d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/1861246/84aa07a18a/m249-squad-automatic-weapon-3d-model-84aa07a18a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2452405","type":"listingItem","attributes":{"id":2452405,"title":"Modular Bullpup Rifle-Squad Automatic Weapon Variant","price":30.0,"description":"**Modular Bullpup Rifle (Squad Automatic Weapon Variant)**\n\n\u003e Giving you the ability to lay down a large amount of accurate fire... fast\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_SAW' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:**\n\n- **MBR SAW:**  body; charging handle; dust cover; selector switch; bipod legs (left and right). (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 12,840; Verts: 6,754) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Short Scope (3-9X zoom):** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n- **Hurricane Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Stubby Grip:** (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)\n\n- **Big Silencer:** (Tris: 1,680; Verts: 842) (1K)\n\n- **Ribbed Silencer:** (Tris: 576; Verts: 290) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Hurricane Holographic Sight also has Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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The rifle equivalent  to a multi-tool._\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine file; Unity file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'ASR-16' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **ASR-16:** body; selector switch; bolt; dust cover. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 14,848; Verts: 8,021) (4K and 2K texture options)\n\n- **Venom Red Dot Sight:** (Black; Tan; Digitan; Digicam; Snow) (Tris: 4,316; Verts: 2,314) (2K)\n\n- **Dragon Scope (4X/1X Zoom):** Scope body; scope lever (Tris: 5,516; Verts: 3,049) (2K textures for scope body; 1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)\n\n- **Polymer Magazines:** 30rd mag (5.45x39mm); 30rd mag (7.62x39mm); 45rd bakelite mag (5.45x39mm); 95rd mag (5.45x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 545: Tris: 2,408; Verts: 1,414) (30rd 762: Tris: 2,404; Verts: 1,390) (45rd 545: Tris: 1,214; Verts: 618) (95rd 545: Tris: 5,286; Verts: 2,937) (2K)\n\n- **Steel Magazines:** 30rd mag (7.62x39mm); 40rd mag (7.62x39mm); 75rd mag (7.62x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 762: Tris: 5,268; Verts: 3,013) (40rd 545: Tris: 5,680; Verts: 3,251) (75rd 762: Tris: 3,693; Verts: 2,030) (2K)\n\n- **5.45mmX39mm Bullet:** bullet head; bullet shell. (Tris: 672; Verts: 340) (512x512)\n\n- **7.62mmX39mm Bullet:** bullet head; bullet shell. (Tris: 768; Verts: 388) (512x512)\n\n- **Stub Grip:** (Black; Tan; Green) (Tris: 1,670; Verts: 855) (1K)\n\n- **Hooked Foregrip:** (Black; Tan; Green) (Tris: 1,824; Verts: 929) (1K)\n\n- **Silencer:** (Tris: 1,680; Verts: 840) (1K)\n\n- **Flash Hider:** (Black; Gold) (Tris: 5,292; Verts: 2,646) (1K)\n\n- **Muzzle Break:** (Black; Gold) (Tris: 392; Verts: 192) (1K)\n\n- **Sniper Flash Hider:** (Black; Gold) (Tris: 264; Verts: 132) (1K)\n\n- **Bipod:** clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)\n\n**Textures:**\n\n- **Blender (Default):**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. (Venom sight and Dragon Scope also contain Opacity and Emissive maps)\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\n_All HDRI's found on HDRI Haven_\n\nHope you like it. 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