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She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy or dress-up game.\n\n\n**• Key Features**\n-  Low-poly\n-  Fully Rigged\n-  Wings and horns (removable)\n-  Apple Blendshapes\n-  Easy Color Change\n\n\n\n**• Polycount** |  The Character does not have LOD system\n\n**Succubus Lauren**\nFaces 40011 • Tris 63986 • Verts 33718\n\n**• Rig** |\nThis Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. \n\n\n**Character’s Rig has been tested with various animations, such as:**\n- ALSv4\n- 3rd person standard animations\n- Female Interactions Animations\n- Mocap Library\n- ARLS + Horse Animset\n- Succubus AnimSet\n- Valley of the Ancient\n- Close Combat: Swordsman\n- Lyra Starter Game\n\n\n\n\n\n\n\n**• Blendshapes** |\nPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.\nCan be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.\nBody morphs allow you to regulate breast and butt size, switch between human and elf ears, change the hair length, change the form of the lips, and change the size and form of the horns. Knee morph targets are also included.\n\n\n**• Different Outfits and Modularity** |\nThe model is completely modular, you can remove or add any part you want. \n\n**Please note that:**\n\nClothes can be taken off completely, and full-body is included. \nBody texture has censored and uncensored versions. \nAdult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. \nTo avoid body intersection through clothes the body is sliced into pieces.\nPieces that are hidden under the clothes must be turned off. It also reduces the polycount!\n\n\n\n**• Material ID Maps for**\n- Skin\n- Eyes\n- Hair\n- Outfit Parts\n\nA Material ID map is used for changing the colors of a BaseMap separately. \nUse the included Material Instances to change the colors easily.\n\n\n\n**• 4K Textures**\n- BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive\n- 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Wings\n- Textures are packed for better optimization\n\n**• Unity project**\n- Supported version: 2021.3.21f1\n- Render pipelines: Built-in, URP, HDRP\n- Humanoid rig with eye bones, but no jaw bone.\n- For facial animations use Blendshapes.\n- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.\n- Physics are not included.\n- AllPartsTogether.fbx file is included for customization.\n\n**• Unreal Engine Project**\n- Supported version: 4.19+\n- Epic Skeleton rig with additional bones\n- For facial animations use Morph Targets\n- Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results\n- Material Instances with MatID map for color change are included\n- 3rd person standard animations are included\n- Separated Meshes for Master Pose / Leader Component are included\n- Wind Simulation for Hair!\n- Blueprints are not included\n\n\n\n\n**• FAQ**\n\n**Need help with the model, how to contact you?**\nFeel free to ask me any questions using the messaging system on CGTrader.\n\n\n\n**Can I create an NFT with your model or sell it as a VRchat avatar?**\nNo, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.\n\n\n\n**Can I use this model in Blender / Cinema4D / 3dsMax / etc.?**\nYes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.\n\nMy customers have reported to me that my models work in Blender.\n\n\n**Can I request customization? 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