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ONLY AVAILABLE AT MY FAB STORE.**\n\nFAB LINK: https://fab.com/s/77c26e3b3154\n\n**Rev 2025 Small Update - 9/11/2025**\n\n- 1.- Revised and fixed Normals for Racks 6 and Opacity Rack 6.\n- 2.- Revised Hole alignment and texture for Opacity Rack  6. Now holes align :]\n- 3.- Left old Opacity Rack 6 texture as an extra in the textures folder for each available pack resolution [Inside Folder RACK_6_VAR_OPACITY_OLD] if you liked that one. Just note, holes do not align unless you mirror the rack. So if you needed that just use the new texture.\n\n**Metal Rack JFG PACK**\n\n**IMPORTANT: ANY BLENDER RENDERS YOU SEE ARE MADE IN CYCLES! - LAST RENDERS ARE FROM V1 FOR REFERENCE**\n\n**IMPORTANT 2: ANY RACKS YOU SEE THAT ARE JOINED [MORE THAN 1 FULL RACK IN A ROW OR COLUMN IN ORDER TO MAKE A BIGGER ONE OF THE SAME STYLE] OR MADE TO MAKE MORE RACKS ARE ONLY FOR SHOWCASE EXAMPLE PURPOSES. THESE ARE INCLUDED BUT IT IS MORE TO SHOW YOU WHAT YOU CAN BUILD WITH THE PACK. THESE ARE EXTRA AND YOU HAVE PLENTY OF VARIATIONS TO CHOOSE FROM TO MAKE SOME LIKE THE ONES IN THE SCREENSHOTS.**\n\n- 2K [2048 x 2048] Texture Sizes - Default Size as you see in any screenshots or viewers.\n- 1024x1024 Resolution and 4096x4096 Resolution Textures included but only for V2 PBR and Unreal Engine Packed Texture profile contents. Not for the Old Original Rack 1 V1. \n- 2 materials and 1 mesh for HD and V1 versions\n- 1 material and 1 mesh for the 6 unique Racks - right area\n- PolyCount: Low Poly 216 Tris to about 1100 Tris - Full Racks\n- Dimensions of V1 rack 1 for reference: 3.13x1x2m\n- Note: Some variations have Overlapping UVs [only a few]. Main Meshes are non-overlapping.\n- Pivots placed generously.\n- OLD V1 Contents available. But these will be not updated anymore. V2 also has some variations of V1 rack in-case you wanted it or liked it. Thank you for your purchase! :)\n\n**3D Model formats included**\n- .Blend\n- .FBX\n\n**Files: Showcase \u0026 File with models at 0,0,0 + individual .FBX model exports for everything.**\n\n**Texture Maps Included**\n\n**PBR Textures**\n- BaseColor / Normal / Roughness / Metallic / Occlusion\n\n**UE4 - Unreal Engine 4 Texture Maps [Only at 2K Resolution]**\n- _BC / _N / _ORM [Packed]\n\n\n**CHECK MORE RENDERS IN MY ARTSTATION WEBPAGE:** https://www.artstation.com/artwork/v2oVex\n\n\n**A FEW NOTES BEFORE YOUR PURCHASE, READ PLEASE BEFORE YOUR PURCHASE SO YOU FULLY KNOW IF THIS PACK IS FOR YOU.**\n\n- 1.- SHOWCASE SCENES MAY INCLUDE MORE POLYCOUNT DUE TO TEXT. SO, IGNORE THAT EXTRA POLYCOUNT.\n- 2.- RENDER SHOWCASES .BLEND FILES ARE PROVIDED SAME AS YOU SEE IN THE RENDER SCREENSHOTS [I DO NOT FAKE OR MODIFY RENDERS SO YOU GET WHAT YOU SEE], USE ONLY ON CYCLES. THE RACKS DO NOT LOOK THAT GREAT ON EEVEE. MATERIAL AND REFLECTIONS JUST DO NOT LOOK THAT COOL ON EEVEE SORRY. THE RACKS SHOULD LOOK OK IN UNREAL ENGINE.\n- 3.- THERE IS AN EXTRA CYCLES RENDER .BLEND SHOWCASE WITH SOME MANUALLY GENERATED RACKS BY ME. THESE ARE JUST EXTRA, INCLUDED AS SHOWCASE FOR EXAMPLES OF WHAT YOU CAN BUILD WITH MY RACK PACK. NOW, IF YOU KNOW HOW TO USE THE SOFTWARE YOU CAN BUILD YOUR OWN RACKS AND THINGS IN MAYBE AROUND 5 MINUTES OR SO. THERE IS NO TUTORIAL THOUGH TO DO THAT, IT IS PRETTY SELF-EXPLANATORY. IF YOU DO NOT KNOW HOW TO USE THIS PACK CONTENTS, PLEASE GET SOMEONE THAT CAN BUILD THE RACKS FOR YOU, THE JOB SHOULD BE SOMEWHAT EASY.\n- 4.- **[THIS NOTE IS OUTDATED / FIXED]** NOTE, THE RACK 6 OPACITY VARIATION USES OPACITY ONLY. THE HOLES ARE NOT MANUALLY MODELED. NOW, IF YOU WANT TO BUILD RACKS THE HOLES MAY NOT MATCH ON THE LEFT AND RIGHT SIDE **[RENDERS REMAIN BUT DISCARD THIS NOTE SINCE THIS IS FIXED WITH NEW TEXTURING ON REV 2025 - LEFT THE OLD TEXTURE SET IN A FOLDER IN-CASE YOU WANTED OR LIKED THOSE, SAME AS THE RENDERS].** TO MATCH THEM PROPERLY IN-CASE YOU CARE ABOUT ACCURACY YOU NEED TO MIRROR THE SECOND RACK IN THE X AXIS. I MANUALLY ADDED THE HOLES IN SUBSTANCE PAINTER BUT IN ALL HONESTY, I DID NOT PUT MUCH ATTENTION TO ACCURACY SORRY. BUT IF YOU CARE OR NEED THAT PLEASE BE AWARE OF THIS SMALL TWEAK.\n- 5.- THIS PACK V2 DOES NOT INCLUDE ANY UNREAL ENGINE UASSETS, SO YOU NEED TO MANUALLY PUT EVERYTHING IN UNREAL ENGINE. 2K RESOLUTION TEXTURES WERE PROVIDED. DO NOT FORGET TO CHANGE THE _ORM IN-ENGINE TEXTURES TO MASKED COMPRESSION OR THE RACKS MAY LOOK WEIRD IN THEIR MATERIAL. BUT THIS IS USUALLY SOMETHING THAT NEEDS TO BE DONE TO ALL PACKED TEXTURES SO YOU GOOD.\n- 6.- THE PACK IS MOSTLY COMPOSED OF STATIC MESHES. I ADDED A FEW SEPARATED PARTS IN-CASE YOU NEED THEM TO BUILD SOMETHING ELSE. MOST THINGS SHARE THE SAME UV AND MATERIALS OR TEXTURES FROM THEIR PARENT OR MAIN MESH. SO, ANY VARIATIONS OF RACK 6 WILL SHARE THE SAME UVS AND TEXTURES OF RACK 6. MOST VARIATIONS ARE NAMED WITH THE WORDS _VAR_\n- 7.- PIVOTS ARE DIFFERENT IN THE SHOWCASE .BLEND AND .FBX FILES THAN THE EXPORTS AT 0,0,0. I RECOMMEND USING THE EXPORTS AT 0,0,0 EITHER ALL-IN-ONE OR ANY INDIVIDUAL .FBX EXPORTED FILE. THIS SINCE I MODIFIED THE PIVOTS OF EVERY MESH SO THEY TOUCH THE FLOOR AND ALLOW FOR AN EASIER RACK MESH PLACEMENT AND MOVEMENT. THIS SHOULD MAKE YOUR LIFE EASIER AND POSSIBLY SAVE YOU TIME. SEPARATED MESHES MAY HAVE THEIR PIVOTS WHEN NEEDED AT THE CENTER OF THEIR GEOMETRY.\n\n**Extra info about the overall construction of my V2 pack in a nutshell:** ALL MODELS UV UNWRAPPED; SOME VARIATIONS MAY HAVE OVERLAPPING UVs. ALL SHARE SAME UV AND MATERIAL FROM PARENT MESH. EXAMPLE ALL VARIATIONS FROM RACK 6 WILL USE UVs AND MATERIAL OR TEXTURES FROM RACK 6. ALL TEXTURE SIZES IN RENDERS ARE 2048x2048. Entire Showcase has 11 materials for everything you see, and each rack usually will have one material unless it is V1 or HD labeled, these have two. Polycount focuses on Low-Poly so everything will be around 216 tris to 1.1K or 1.2K in Tris. Some individual separated parts may use less, and some rack variations may use more or less depending on geometry added or removed. But everything is Low-Poly. Thanks.\n\n\n**If you need more variations, check my profile. I have a total of 3 re-textured metal racks like this one.**\n\n\n_**IMPORTANT - READ BEFORE PURCHASE**_\n\nTHE EXTRA FORMATS SUCH AS .OBJ AND .DAE, ETC. WERE ONLY INCLUDED FOR THE ORIGINAL 2021 METAL RACK V1. V2 USES ONLY .BLEND AND .FBX. YOU CAN USE THE .BLEND TO EXPORT TO ANY FORMAT YOU LIKE THOUGH. THANK YOU.","imageAlt":"Metal Rack 1 Pack V2 JFG 3D asset","url":"https://www.cgtrader.com/3d-models/industrial/other/rack-black-color","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/79ja497w07x3hqonmi6x73ecmm6s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R_JesusFernandezGarcia_MetalRackPackJFGV2_JFG_COVER_2.jpg","gridUrl":"https://media.cgtrader.com/variants/79ja497w07x3hqonmi6x73ecmm6s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R_JesusFernandezGarcia_MetalRackPackJFGV2_JFG_COVER_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/other/rack-black-color","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"industrial","subcategorySlug":"other","categoryTitle":"Industrial","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3085789/c0be8a15a5/metal-rack-1-pack-v2-jfg-3d-model-c0be8a15a5.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3180822","type":"listingItem","attributes":{"id":3180822,"title":"Street Light and Props Pack 2 JFG","price":49.99,"description":"**Small Rev. Part of Rev 2025 - 1.**\n\n- Added a revised UE optimized batch. Same as before but with the lightmap tweaked for UV channel 1 [or second UV] for several small meshes. This in-case using these meshes for UE4 and light baking. Thanks!\n\n**Rev 2025 1 - 10/3/2025**\n\n- Added some extra variation meshes used in my Unreal Engine 4 and 5 pack from my Fab Store. \n- Also added an extra revised .BLEND and FBX exports with best pivots for Unreal Engine. **Note this purchase does not include my Unreal Engine pack. It is only available at FAB. Thanks!**\n\n**If interested here is my Fab store link with my pack. It includes support for Unreal Engine if bought from my Fab store directly.** My FAB product page Link: https://fab.com/s/548fc85983ee\n\n\n**Rev 2025. - 9/30/2025**\n\n- Added more texture resolution profile exports. Inside folder called EXTRA for anything not default. 2K is default, same as renders. \n- Texture exports range from 128x128 all the way to 4K.  [128,256,512,1024,2048,4096]\n- Note: During the years I lost the original substance painter lamp_2 file. But I recreated the lamp as close as possible [look 99% the same] for the extra exported texture profiles. 2K also has a new folder with the new lamp texture if you want that one. They look super similar to the original one.\n- Added extra Opacity texture map for all resolution exports for the glass material. This so the glass is not dependant if not needed from the Alpha channel from the BaseColor.\n- Added Unreal packed texture exports too for all resolutions available.  [BC_ / N_ / _ORM / E_]\n- Thanks for buying! :]\n\n\n**Street Light And Props Pack 2 JFG**\n\nIf you want more like this assets. Check Pack 1 on my profile models.\n\nA small pack with a few street models.\n\n* FBX [Scene + Individual Exports at origin 0, 0, 0]\n* Blend File Included [Scene + RENDER SET-UPS {CYCLES \u0026 EEVEE} Individual Exports at origin 0, 0, 0]\n* 2K [2048x2048] PBR Textures - Basecolor, Metallic, Normal, Roughness, Occlusion and Emissive\n* Note: Plants does not have Occlussion map, and only the lamp uses emissive.\n* UV Unwrapped\n* Model Polycount Range: 32-5064 Tris\n* Entire Scene polycount: [Repeats meshes]: 75,186 Tris / 39,345 Verts. \n\n**IMPORTANT NOTES! - PLEASE READ BEFORE PURCHASE!:**\n\n1. **The WineGlass \"SM _ Glass _ JFG\" FBX file may display a bug with opacity where the material looks off after importing into Blender. This is not affected in the source .BLEND file. To fix this if you re-import the .FBX file into Blender. Be sure to uncheck \"Backface Culling\" and \"Show Backface\" in the \"M_Glass_1_JFG\" material under the materials panel.**\n2. The plants are one sided.\n3. The plants mesh are made of the single plant mesh. UVs overlap for that model.\n4. Table Cloth is one sided.\n5. Any models in the scene file are marked as _Scene\n\n**IMPORTANT - READ BEFORE PURCHASE**\n\n**Note: Blender Shots marked as its Renderer. The .BLEND files you purchase are the same as you see in the screenshots. Thanks!**","imageAlt":"Street Light and Props Pack 2 JFG 3D asset realtime","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-light-black-gold-color","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/imME3kxobDgANMqkqzv1v4ny/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/RENDERS_BLENDER_JESUSFERNANDEZGARCIA_3DMODELPACK_Street_Light_And_Props_Pack_2_JFG_BLENDER_CYCLES_2.jpg","gridUrl":"https://media.cgtrader.com/variants/imME3kxobDgANMqkqzv1v4ny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/RENDERS_BLENDER_JESUSFERNANDEZGARCIA_3DMODELPACK_Street_Light_And_Props_Pack_2_JFG_BLENDER_CYCLES_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-light-black-gold-color","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/3180822/76c6dae71c/street-light-and-props-pack-2-jfg-3d-model-76c6dae71c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3193963","type":"listingItem","attributes":{"id":3193963,"title":"Wooden Ladder 2 and Variations","price":9.99,"description":"**Wooden Ladder 2**\n\n- .FBX and .BLEND files [Scene files with all models and Individual Exports at Origin 0,0,0] - All with textures attached for easy navigation\n- .Blend file with my Render Setup included as extra, same scene as the light background screenshots, uses Cycles GPU - Textures Attached\n- 2K and 4K PNG PBR Textures [ColorMap, Metallic, Roughness, Normal, Occlusion] and Unreal Engine Packed Profile [BC_ / N_ / ORM_]\n- Naming Conventions: SM_ / M_ / T_\n- Modeled using the Unreal Mannequin for scale reference [Not included, belongs to Epic Games]\n- Pivot placed at middle floor level for easy drag and drop\n- Manually UV Unwrapped\n- The model includes two texture variations. Main, Rough and Rough Variation. Each were sculpted by me and baked from a high into a low polygon mesh.\n- Poly Count: Wooden Ladder 2: 468 Tris, 252 Verts - Each ladder has the same polycount.\n\n**Note: Each ladder is one 3D mesh only, not separated in parts.**\n\n**Note 2: Black/Dark Background renders are not from Blender. The model is still the same, no changes, so you can recreate these as you need or better.**\n\n**Note 3: Renders with light background use 4K Textures and were rendered in Blender with Cycles GPU.**\n\n**Note 4: Model includes an additional texture variation [_BaseColor only] with less defined dust marks [rough var]. FBX \u0026 Blender files included too.**","imageAlt":"Wooden Ladder 2 and Variations 3D asset","url":"https://www.cgtrader.com/3d-models/furniture/outdoor-furniture/wooden-ladder-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t9E86sJZMVJjVqk1JGyyvYtK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/T_WoodenLadder_2_JFG_Render_31.jpg","gridUrl":"https://media.cgtrader.com/variants/t9E86sJZMVJjVqk1JGyyvYtK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/T_WoodenLadder_2_JFG_Render_31.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/outdoor-furniture/wooden-ladder-2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"furniture","subcategorySlug":"outdoor-furniture","categoryTitle":"Furniture","subcategoryTitle":"Outdoor","schemaImageUrl":"https://img-new.cgtrader.com/items/3193963/e4dc5c37bd/wooden-ladder-2-and-variations-3d-model-e4dc5c37bd.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3155065","type":"listingItem","attributes":{"id":3155065,"title":"Candle Holders JFG V2","price":149.99,"description":"**If you want further Unreal Engine 4 and 5 support please buy it in my Fab Store instead:** https://fab.com/s/ada299e4d6f1\n\nIn my Fab store I also have 3D viewers if you want to check the V2 assets.\n\n**Buy here mostly for the FBX files and .BLEND files only. Thanks! :]**\n\nAs an EXTRA/BONUS I included the Unreal Engine 4.26 content folder so you can merge it with your project. It doesn't have the demo rooms from Unreal Engine 5 from my fab store but it has all functionality either way. All Assets included. Same pack as my FAB store. Further support for it is not guaranteed... please buy it in my FAB store if you want FULL support for Unreal Engine and updates as they release. Thanks!\n\nPlease check my fab store for more unreal engine specifications and info, thanks.\n\nMore cool Unreal Engine 4 and 5 renders here: https://www.artstation.com/artwork/kDywQz\n\n\n**CANDLE HOLDER JFG V2 - UPDATE REV 2025**\n\nFor this update I decided to revise the old V1 contents while adding new stuff. Now marked as V1 REV 2025.\n\nIn this update you also get extra optional texture exports for all props. They go from 128x128 all the way to 4096 or 4K. By default this pack uses 2K or 2048x2048 textures.\n\nAdded some candle holders that I had been doing over the years on and off. There are five sections.\n\n- V2 - Batch 1 - Unique sculpted and textured props baked high to low. Use 1x PBR set each.\n- V2 - Batch 2 - Some new holders small and tall\n- V2 - TRIM based - Uses the same method as V1 but this time with a trim only. All models in this section vary in topology but share the same 1x PBR texture set.\n- Old V1 LEGACY still available too but that is as is. I left it in-case you liked the old version. But I strongly suggest using the new V1 REV 2025 since I fixed shading, re-baked the models and revised texturing. They look so much better now as they should.\n- For the REV 2025 there are two variations for the candle colors. Default one and a darker one. You can control the lighting via emissive or deactivate it via material instances.\n\n**Now the candles have VFX too. UNREAL ENGINE ONLY.**\n\nA basic VFX that simulates a flame. There are two versions an expensive marked one with a light cast module that pulsates light and looks very nice. But it can be quite intensive so use sparingly. If using in UE5 only use a few or use with Megalights. The other one is marked as \"Performance\" one and it doesn't have the light cast module so it is just the basic VFX render with no light. It is quite light and makes the same effect as the expensive one. \n\nFor the unreal pack info please check more specifications in my fab page, thanks! :]\n\n**For polycount and UVs.**\n\nPolycount increased in some instances for higher detail meshes. Most candle holders still remain around low-poly but some may enter mid poly range, etc. Some models will have overlapping UVs since they are textured trim-like or added faces here and there for separated parts.\n\n- Some models may include joined one mesh versions with lightmaps and also extra separated parts. Some may work out in-case you want to do your own designs or kit-bash like fun.\n- In average most unique candles are lowpoly to mid-poly. But this update I did not made thinking on making something exclusive lowpoly. I took some freedoms with topology and raised the count since I was going to make the scenes in UE5 too. \n- The ones that have overlapping UVs added geometry for trim texturing. They can go up to around 8.5k or so. In average most simple meshes are below 1.5k or so. \n- Complex candles can go around again 8.5k. \n- Decorative new meshes for the scene are mid to high poly. The dual door is about 28k verts. Chandelier assembled with all the parts can go to about 27k tris and 41.6k verts which is about the max. polycount of the pack but that is really pushing it. \n- Some dual doors have about 10k verts and tris. The default door though is just front-one. Included these dual doors, duplicated and welded. Normals checked. - As extras in-case the doors wanted to be used double sided for your own scenes. For my scene I just needed the front part so made that as the default one which uses basically half of that polycount. More info in the big 3D viewer and so. You can inspect the 3D models there and their topology, textures, etc.\n\nI had this update long due and finally it is here. Thank you so much for buying if you did before this update. I hope you enjoy the update.\n\n**NOTE: SCENE WILL MARK MORE POLYCOUNT DATA DUE TO SHOWCASE TEXT AND EXTRA SHOWCASE MESHES RESIZED. THE ACTUAL DATA INPUTTED IN THE PAGE IS THE SCENE WITHOUT THESE ELEMENTS. THESE CAN BE REMOVED SAFELY FROM THE SHOWCASE SCENE. YOU CAN ALWAYS USE THE INDIVIDUAL EXPORT .BLEND OR .FBX FILES IF YOU NEED TO DO SO TOO INSTEAD.**\n\n- DATA WITH TEXT AND SHOWCASE MESHES .BLEND: 1,121,458 TRIS / 654,369 VERTS\n- DATA WITHOUT THESE EXTRA SHOWCASE ELEMENTS: 711,366 TRIS / 441,689 VERTS\n\n\nOLD V1 INFORMATION - OUTDATED\n\nNote: V1 contents as they were are inside the main filed if you liked these contents. You get access to V1. If in future I need the space I may be deprecating V1. I strongly suggest using the V1 REV 2025 contents instead. It is the same candle designs but revised, tweaked and fixed. Shading is much better now, etc.\n\n**Candles and Holders Pack**\n\n* 2K Textures \n* Texture Profiles: \n    - PBR - [BaseColor, Metallic, Normal, Occlussion and Roughness]\n    - UE4 - [BC, N, ORM]\n* **UVs MIXED** [Note: Most Candle Holder models/variations overlap in UV Channel 1]\n* FBX [Scene + Individual Exports at origin 0, 0, 0]\n* Blend File Included [Scene + RENDER-SETUPS as seen in screenshots {CYCLES \u0026 EEVEE} Individual Exports at origin 0, 0, 0]\n* Two Material Sets for everything [1x Candle, 1x Holders]\n* Naming Conventions: SM_, M_, T_\n* Models Polycount Range: 104-5180\n\n*Note: Most Candle Holder models overlap in UV Channel 1*.\n\n*Models shown as examples of what you can build with the pack as showcased are marked as that [_Example]. Please use the Individual Exports at 0,0,0 for better usage. They have the pivots placed better vs scene.*\n\nUE4 Gamepack [Bonus] - [4.26]\n* Automatic LODs\n* Material Instances\n* Organization and Naming Conventions [SM_, M_, MI_ T_]\n\n**Note: UE4 Gamepack sold as is. Further support is not added with your purchase. Buy mainly for the FBX/Blend files. The gamepack is included as a bonus in all my for-sale-marketplace packages.**\n\n\n_**IMPORTANT - READ BEFORE PURCHASE**_\n\n**Render Set-Up file included .BLEND files as seen in screenshots marked as Blender Renders. Cycles and EEVEE included. What you see in the screenshots is what you get unless stated here in the description.**","imageAlt":"3D asset Candle Holders JFG V2","url":"https://www.cgtrader.com/3d-models/furniture/lamp/candle-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tonmou1i9t7i3e47urbdq3ik4ldk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R_JFG_JESUSFERNANDEZGARCIA_Candle_Holders_Pack_JFG_V2_SHOT_UE4_7.jpg","gridUrl":"https://media.cgtrader.com/variants/tonmou1i9t7i3e47urbdq3ik4ldk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R_JFG_JESUSFERNANDEZGARCIA_Candle_Holders_Pack_JFG_V2_SHOT_UE4_7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/lamp/candle-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"furniture","subcategorySlug":"lamp","categoryTitle":"Furniture","subcategoryTitle":"Lamp","schemaImageUrl":"https://img-new.cgtrader.com/items/3155065/870716507f/candle-holders-jfg-v2-3d-model-870716507f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3180824","type":"listingItem","attributes":{"id":3180824,"title":"Street Light And Props Pack JFG 1","price":29.99,"description":"**IF YOU ARE INTERESTED IN UNREAL ENGINE PACK. YOU CAN BUY MY ASSET PACK ON FAB FOR SUPPORT WITH UNREAL ENGINE :] - MY FAB LINK:** https://fab.com/s/0a9f0c2d913f\n\n**Street Light And Props**\n\nIf you want more like this assets. Check Pack 2 on my profile models.\n\nA small pack with a few street models.\n\n* FBX [Scene + Individual Exports at origin 0, 0, 0]\n* Blend File Included [Scene + Individual Exports at origin 0, 0, 0]\n* DEFAULT TEXTURE PROFILE USED: 2K [2048x2048] PBR Textures - Basecolor, Metallic, Normal, Roughness, Occlusion and Emissive\n* Included Extra Optional 1K, 2K and 4K Texture Profile Exports for both PBR and Unreal Engine packed BC/N/ORM\n* _Note: Plants does not have Occlussion map, only lamp uses emissive._\n* UV Unwrapped\n* Model Polycount Range: 32-4984 Tris\n\nA few notes:\n\n- _The plants are one sided._\n- _The plants mesh are made of the single plant mesh. UVs overlap for that model._\n\n\n_**IMPORTANT - READ BEFORE PURCHASE**_\n\n_**Note: Renders shown in this page are for showcase purposes only. Render set-up [Illumination] is not from Blender but a live-viewer and is not included with your purchase. Any 3D model you see in the picture is exactly the same, no changes, so you can recreate these renders as you need or better. Renders are only or will be included if I state such thing in the description of the 3D model as for its contents. Often or whenever I can. I post a screenshot of the 3D model in Blender, so you see what the 3D model looks like out of the box. I want to be honest and sincere with you [client]. So just a heads up. Consider before purchasing. Thank you for your understanding.**_","imageAlt":"Street Light And Props Pack JFG 1 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-light-black-color","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0kusaeh890e2f05ckwvo4btabukh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SM_StreetPropsPackJFG_1_V1_Shot_COVER_1.jpg","gridUrl":"https://media.cgtrader.com/variants/0kusaeh890e2f05ckwvo4btabukh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SM_StreetPropsPackJFG_1_V1_Shot_COVER_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-light-black-color","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/3180824/54b333045b/street-light-and-props-pack-jfg-1-3d-model-54b333045b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3158808","type":"listingItem","attributes":{"id":3158808,"title":"Copalero JFG - V1","price":6.99,"description":"**IMPORTANT NOTE: THIS PACK DOES NOT INCLUDE THE UNREAL ENGINE PACKAGE. PLEASE BUY IT IN MY FAB STORE IF YOU WANT THE UNREAL ENGINE PACKAGE. MY FAB LINK:** https://fab.com/s/f95139d66fbd\n\n**More cool Unreal Engine 4 and 5 renders here:** https://www.artstation.com/artwork/QrvEJ3\n\nNote you may need to scroll down. Many products in that page.\n\nI ALSO HAVE 3D VIEWERS IN THERE IF YOU WANT TO TAKE A CLOSER LOOK TO THE 3D MODELS.\n\nBUY HERE MOSTLY FOR THE FBX FILES AND BLEND FILES. THANK YOU!\n\n_Note: Most of my green, white and red colored screenshots are from Rev 2025, the previous update. I left them there for reference. They have the model at 4K resolution. I changed all pack contents again to 2K and the detail loss is extremely minimal. You can still access 4K textures since I included as an optional thing. You get access to all assets optional textures [unless specified] from 128, 256, 512, 1024 and 4096._\n\n\n**This is a Mexican inspired Copalero with my own unique design. Originally made in 2021. Now revised in 2025.**\n\n**REV 2025 - 1**\n\n- Returned to revise the pack and added more 3D models that go with the design.\n- Now it includes proper copal meshes and charcoal. There several variations for many 3D models. Please check 3D viewer in my fab page linked above. All organized.\n- While I did not included the Unreal Engine package here. I included my vfx mask texture and my Unreal Engine optimized exports. Only the Unreal Engine pack includes basic VFX for smoke and fire.\n\n_Note: Some meshes may have custom lightmaps from Blender, most do not. The very small meshes throw a red color no matter what configuration I put in Unreal and custom lightmaps. The light bakes fine but just have that in mind. The separated rocks, but these are just extra you can always disable shadow cast. These are for the copal meshes but the copal comes in variants as joined prefab meshes so you should be good to go in any way._\n\nI added several extra meshes to represent a small environment for the copalero to sit, be showcased. That is included too in both Unreal and 3D models.\nMost new models are still done with the same lowpoly mindset. Nothing in this pack is high polygon really.\nAdditional File Download will include exports for all textures from 128 to 4096. The only texture that is at a fixated resolution of 512x512 is the VFX smoke mask.\nAll meshes scaled appropriately to Unreal Mannequin.\nThere are several variations for the copalero which makes it look like it is lit or with embers from the fire. In Unreal you can control the level of emissive/glow via material instances. The UE pack again is not included but I included my masked emissive textures too.\n\n**IMPORTANT! The copalero textures used for all pack contents and blend, fbx files were reduced to 2048x2048. Previously it was using 4K textures but since the pack grew quite a bit managing that upload-wise can get annoying. You can still access the 4K textures in the additional file download. The copalero looks pretty similar at 2K, there is extremely minimal detail loss so I decided to go for 2K instead. Same for Unreal Engine pack contents too.**\n\nIMPORTANT 2: Some meshes like the charcoal which is made as a variant in a circular shape give issues out of the box with default LOD settings in Unreal. I tweaked the distances and reduction settings for it to look ok. But just have that into consideration. Since the mesh is lowpoly though you can always just remove the LOD if you need or want to.\n\n**IMPORTANT 3: There is no VFX for BLEND or FBX files. VFX only for Unreal Engine pack.**\n\n**Pack details 1: For game engines I suggest using the file I provide named exports_at_000. I always or 99% of the time provide this file in all my packs. It is meant to be more friendly or tweaked for Unreal and possibly other game engines. Sometimes if it qualifies I put custom lightmap channels in that file for assets and/or custom collisions if needed, etc.**\n\nThe old 3D renderer with 4K textures was left at the end of the preview images in my fab page [this may change in the future]. It may help to see single mesh too. Two new 3D viewers added to see pack contents. One with the 3D environment and one without and just the copalero meshes.\n\nThanks for reading and looking. Wish you an awesome day! :]\n\nAs for polycount nothing really tops the 5k tris or verts really. Most meshes lowpoly or midpoly.\n\nAs for mixed overlappings. The copaleros which are the main meshes are properly unwrapped. For everything else sometimes I textured things with trim or seamless based materials I made. So the UVs may be oftentimes unwrapped or sometimes overlapping. All done with care so it looks good. But yes, have this in mind. Also some meshes in the exports 0,0,0 file may have lightmap channel 1. Make sure to select the proper UV channel you want before modifiying UVs if using that file. Everything is organized so easy to find really.\n\n\n\n**REV 2025**\n\n- Added more textured exports for PBR and UNREAL ENGINE [Packed] / optional resolutions from 128, 256, 512, 1024 and 2048. [I suggest using 1024 upwards, textures lose a lot of detail below 1024x1024 but included lower resolutions in-case needed for any reason] Default Prop uses 4096 or 4K textures.\n- Re-exported PBR texture profile to proper profile. Removed unnecessary heightmap. Revised file contents and added .BLEND.\n\n**A prop inspired by a Mexican Copalero. Decorative.**\n\n- 4096x4096 Textures -\u003e PBR [BaseColor, Roughness, Metalness, Normal, Occlusion] and UNREAL ENGINE [BC_ / N_ / _ORM] exported profiles\n- Model uses 2 Materials. One for the Copalero and one for the copal [Charcoal-like mesh]\n- FBX AND BLEND\n- 2 meshes -\u003e Copalero and Copal-like mesh [top area]\n    - Includes the optional copal-like 3D model export with a different pivot and origin 0,0,0 if needed. The one with the copalero has a different pivot for easy handling with the copal-like mesh.\n- Mesh Main -\u003e 1384 Tris\n- Mesh Deco Copal/Charcoal-like -\u003e 60 Tris\n- Manually UV Unwrapped\n- Organized. Naming Conventions used: SM_ / M_ / T_\n- Dimensions X: 0.186086 m / Y: 0.148936 m / Z: 0.227861 m\n\n\n**A tip if you manually import the mesh into Unreal Engine. Do not forget to set the _ORM texture maps to compression setting: \"Masks\" in order for the Metalness [blue channel], Roughness [green channel] and Ambient Occlusion [red channel] to properly render when building the material.**\n\nCheck 3D models and packs I make in this link: https://www.artstation.com/artwork/QrvEJ3\n\nThanks for looking, have a nice day! :]\n","imageAlt":"3D model Mexican Inspired Copalero JFG","url":"https://www.cgtrader.com/3d-models/various/various-models/copalero","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nk5or356dtl779umnw8a0icmr0yo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R_JFG_JESUSFERNANDEZGARCIA_Copalero_JFG_V1_SHOT_3DVIEWER_1.jpg","gridUrl":"https://media.cgtrader.com/variants/nk5or356dtl779umnw8a0icmr0yo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R_JFG_JESUSFERNANDEZGARCIA_Copalero_JFG_V1_SHOT_3DVIEWER_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/copalero","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3158808/22660b1e89/copalero-jfg-v1-3d-model-22660b1e89.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3047923","type":"listingItem","attributes":{"id":3047923,"title":"Diner Stools Pack JFG V3 - REV2","price":39.99,"description":"**V3 REV2 2024 Includes fixes for shading for PBR 3D models and re-exported texture in proper profile for PBR. Shading issues should now be gone/fixed for the metal parts of the Diner Stools in Software like Blender [Issue due to wrong profile export, now fixed]. I also provided PBR textures [BaseColor/Normal/Occlusion/Roughness/Metalness] at resolutions 1k, 2k and 4K if needed plus two extra new levers for the diner stools. The Default .Blender and .FBX files now use 2K textures instead of 4K. This helps a lot for scene performance. Thank you! :].**\n\n- **Video Showcase UE 4 Pack V4:** https://youtu.be/F31-D3rxSrg\n- **Video Showcase UE 4 Pack V3:** https://youtu.be/zmYaXp_HDRM\n- **Marmoset Viewer only shows [OLD] V1 version. Diner Stool Models 1 to 5.**\n- **UE4 Marketplace link:** https://www.unrealengine.com/marketplace/en-US/product/diner-stools-pack\n\n**GENERAL DESCRIPTION:**\n\nEXTRA Gamepacks Compatible with Unreal Engine 4 [4.26.0] and Unity [2019.2.21f1]\n\n**_Note: Gamepacks sold as is, no further support will be given if not bought from the Unreal or Unity Marketplaces. Buy mostly for my source files [FBX / BLEND / Textures]._**\n\n**YOUR PURCHASE INCLUDES:**\n\n**1) MODELS:**\n\n- * .FBX individual files [exports] for Models at Origin 0 with pivot placed in good location [geometry and/or origin]\n    - _Note, the models come in two folders -\u003e main folder includes the optimized for Unreal ones and the \"UNITY EXPORTS [FBX]\" folder includes the Unity imports as for V3._\n- * .Blend and FBX File with all the Individual Models at Origin 0,0,0 - **[2 Files]**\n- * .Blend and .FBX files for scene with all models [Same as viewer] - [2 Blend Files and 1 FBX file] - **[3 Files]**\n    - _Note: 1 of the Blend files includes textures embedded/attached._\n- * Access to previous version contents if available [This may change in the future if the packs get too big. Old versions or all previous may be removed from the store or package]. Any old files will be marked/noted in their main name file. Example: V1.\n\n**2) TEXTURES:**\n\n- * 4K Textures [PBR, UE4 and Unity]\n    - Texture Profiles: PBR [5x texture maps per mesh], UE4 [3x texture maps per mesh] \u0026 Unity [5x texture maps per mesh] Textures\n    - *PBR: BaseColor, Occlusion, Metallic, Normal and Roughness -\u003e **[197 Files]**\n    - *Unity: Albedo, AO, Height, Metallic and Normal -\u003e **[198 Files]**\n    - *UE4: BC, N, ORM - **[127 Files]**\n\n**3) GENERAL MODEL INFO:**\n\n- * Average Diner Stool Dimension [Blender]: X: 0.519m / 0.518m / 1.06m -\u003e Example scale: SM_Diner_Stool_1 -\u003e [left-most one screenshot]\n    - _Note: Used the Unreal Engine 4 Mannequin for scale reference. Model not included, property of Epic Games, same as Unreal Engine._\n- * About 37 unique meshes/models\n- * Red \u0026 Cyan stools and cushions + bases and lever\n- * All meshes less than 1500 tris each.\n- * General Naming Conventions Used: SM_ / M_ / T_\n\n**4) GAMEPACKS for Unity and Unreal***\n\n- Newest: V4 [Unreal Engine - 4.26.0] Only -\u003e Same as V3 but with plenty of upgrades or tweaks. Check V4 patch notes below for more info or my Unreal Engine 4 Marketplace Store page.\n- V3  -\u003e 20 Stools + Bases, Lever and Cushions\n- V1 -\u003e 10 Stools + Lever and Cushions - [Old]\n    - _Note: Packs made with Unreal Engine 4 [4.26.0] and Unity [2019.2.21f1]. Will not work on previous versions._\n- **Unreal Engine 4 [V1 and V3]**\n    - * .uassets for drag and drop into your Content folder\n    - * Automatic LODs\n    - * Naming Conventions + folder organization\n- **Unity [V1 and V3]**\n    - * .unitypackage with demo scene [assets inside]\n    - * Naming Conventions + folder organization\n\n**- IMPORTANT FOR GAMEPACKS: These packs are the same versions that I sell on the Unreal marketplace and Unity AssetStore. But note, no further support is added with your purchase if you do not purchase these in their respective marketplaces. I am selling the game-packages [Unreal Engine \u0026 Unity] here in any outside marketplace stores as they are.**\n\n**Buy mainly for the source files [FBX / Blend / Textures]. Gamepacks are included mostly as a bonus and as a demonstration that the assets work for the intended engines. Thanks!**\n\n\n**----------------NEWEST PATCH NOTES BELOW---------------**\n\n**VERSION 4 INFORMATION:**\n\nAdded the Unreal Engine [4.26.0] V4 - Gamepack. File name: \"Diner Stools Pack JFG - V4 - Unreal Engine 4_26 GamePack Only\"\n\nV4 Update [Unreal Engine 4 / 4.26.0 Only] Includes:\n\n*Reworked material system - 3 masters and 59 material instances\n*Color and other properties can be changed for each model via _MIs\n*Reduced in-engine 4K textures to 2K via LOD setting, general metallic texture reduced to 1K\n*Changed Model LODs from Deco setting to High Quality\n*Re-organized package\nMaterial Instance Update Video for how to change color and use material instances: https://youtu.be/F31-D3rxSrg\n\n\nIt is the same as the current package from my Unreal Engine Marketplace Store page. Only for version 4.26.0. Note, no further support will be given for the Unreal Package [if not purchased from the Unreal Engine Marketplace Store] or the Unity Packages. Gamepacks sold as is.\n\nFor more info about what the Diner Stools Pack V4 Unreal Engine 4 [4.26.0] version, I invite you to check my Unreal Engine Marketplace page. Thanks!\n\nNo further changes were done to any of the previous contents from V3 beyond this.\n\nSomething important: I recommend to buy this package mainly for my source files [FBX / Blend / Textures]. I suggest that if you are interested only in the gamepack for either Unreal or Unity to buy in their respective stores. Thanks!\n\n**----------------OLDEST PATCH NOTES BELOW---------------**\n\n**VERSION 3.3 INFORMATION:**\n\n+Revised all V3 package contents and revised Diner Stool models 1 to 5 + Cyan Variations for proper loading into Blender. Removed old triangulated meshes from scenes and added original ones with quad topology.\n\n+Added instructions .txt file for texture data link into Blender if using non-textured .blend files.\n\n+Re-organized all files and made them into a single file for easier access.\n\n\n**General Desc:**\n\n_Compatible with Unreal Engine 4 [4.26.0] and Unity [2019.2.21f1]_\n\n* .FBX exports for Individual Models at 0,0,0\n\n* .BLEND and .FBX files for scene [Same as viewer]\n\n* About 37 unique meshes\n\n* 4K Textures [PBR, UE4 and Unity]\n\n* Red \u0026 Cyan stools and cushions + bases and lever\n\n* All meshes less than 1500 tris each.\n\n* Average Diner Stool Model Dimension [Blender]: X: 0.519m / 0.518m / 1.06m -\u003e Example scale used: SM_Diner_Stool_1 -\u003e [left-most one from the screenshot] -\u003e Added this so you can get a sense of the scale of the models.\n\n\n**Contains:**\n\n- Individual Model Files [FBX] \n- Unity Exports [FBX] \n- File with all models at 0 [.BLEND] + [.FBX]\n- Scene with all models [.FBX] and [.BLEND] - Made with Blender\n- Note: added an additional/secondary .BLEND version with textures attached\n- PBR [5x texture maps per mesh], UE4 [3x texture maps per mesh] \u0026 Unity [5x texture maps per mesh] Textures\n\n\n**Texture Profile:**\n\n- PBR: BaseColor, Height, Metallic, Normal and Roughness\n- UE4: BC, N, ORM\n- Unity: Albedo, AO, Height, Metallic and Normal\n\n\n*Game Packs for Unity / Unreal*\n\n- V1 -\u003e 10 Stools\n- V3  -\u003e 20 Stools\n\n_Note: Packs made with Unreal Engine 4 [4.26.0] and Unity [2019.2.21f1]. Will not work on previous versions._\n\n_These packs are the same versions that I sell on the Unreal marketplace and Unity assetstore_\n\n\n**Unreal Engine 4 [V1 and V3]**\n\n- * .uassets for drag and drop into your Content folder\n- * Automatic LODs\n- * Naming Conventions + folder organization\n\n\n**Unity [V1 and V3]**\n\n- * .unitypackage with demo scene [assets inside]\n- * Naming Conventions + folder organization\n\n\n---------------------------------------------------------------------------------------------------------------\n\n\n**[OLD/OUTDATED] Version 3.2 info:**\n\n**Note, the scene file is tweaked for showcase purposes. Please use individual exports instead if you run into any issues with the showcase scene since it may be quite heavy to load.**\n\n**Includes: FBX models [individual exports 0,0,0 and scene fbx export with all stools in a single file], textures, Unity gamepack [2019.4.28f1] and Unreal gamepack [4.26.0].**\n\nMore info below for patch notes and specifics of the pack.\n\n**PLEASE READ BELOW TO KNOW WHAT YOU WILL GET WITH YOUR PURCHASE, THANKS!**\n\n**VERSION 3.2 INFORMATION -\u003e 7/20/2021:**\n\nUnity 2019.4.28f1 Update: Added V3 Gamepack. \n\nIncludes everything you see in the screenshots, same as the Unreal version. \n\n**VERSION 3.1 INCLUDES:** Release: 7/19/2021\n\n**Added a heavy pack with individual FBX model exports + Scene with all diner stools exports. Check the screenshots for more info.**\n\n\n**Includes:**\n\n- 20 red stools\n\n- 20 cyan stools\n\n- 1 circular base with cross\n\n- 1 circular base\n\n- 12 individual stool stands/bases\n\n- 1 lever\n\n- 4 red cushions [1x metallic and 1x non metallic]\n\n- 4 cyan cushions [1x metallic and 1x non metallic]\n\n\n**Here:** https://www.artstation.com/artwork/XnLd8a\n\n- FBX Models\n- 57 models total\n- an All in One FBX export too\n- Scene model like what you see on the screenshots and similar to the screenshots in Unreal featuring all screenshots. Tested with Blender.\n\n**Note: Unity gamepack included is only V1 [The Old one with less stools, check the last screenshots please].** I added V3 UE4 here too after you buy this package here. Should be under the download items. I may drop support for the Unity gamepacks for big packages probably soon [unless specified]. If you want Unity/Unreal specific and most up to date, please check my store assetstore page under the links of my ArtStation profile. 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