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Sniper Pack","price":30.0,"description":"Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.\n\nMaterials found in the Blender, Unreal and Unity files.\n\nUnity and Unreal files are set up with textures and materials already, all you have to do is load up the scene found under 'scene' for Unity and 'contents' for Unreal.\n\nCorrect parent hierachies set up in all scenes.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'Semi-Auto Sniper Pack 02' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nHigh quality, low poly models. The normals are baked from high poly models for increased details while using less space.\n\nNo Ngons\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nModels:\n\n-Sniper Rifle: 7 parts for ease of animation (Chassis; mag; charging handle; bolt; dust cover; front iron sight; rear iron sight); 4K or 2K textures to choose from; black, tan and muddy green; Iron sights have their own seperate 1K texture pack; 13 398 tris; 7 379 verts.\n\n-Scope: 2K textures; black, tan and green; 3 396 tris; 1 767 verts. (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n-4X/1X Red dot/cross Scope: 2 parts for ease of animation (sight and lever); 2K textures; red dot, red cross and no emission; 8 806 tris; 4 636 verts.\n\n-Bipod: 11 seperate parts for ease of animation (Clamp, hinge, plates, left leg upper and lower, right leg upper and lower, left spring upper and lower, right spring, upper and lower); 2K textures; 11 022 tris; 5 648 verts.\n\n-Angled Foregrip: 1K textures; black and tan; 1 774 tris; 921 verts.\n\n-Vertical Foregrip: 1K textures; black, tan and olive green; 632 tris; 320 verts.\n\n-Stubby Grip: 1K textures; black, tan and olive green; 1 568 tris; 838 verts.\n\n-Silencer: 1K textures; black, muddy green and tan; 1 038 tris; 537.\n\n-7.62X51mm bullet: 2 parts for ease of animation (head and shell); 512 X 512 pixel textures; 540 tris; 279 verts.\n\nTextures: Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; (the Red dot/cross sight also has Emissive and Opacity maps) Also textures tailored for and tested in Unity 5 and Unreal Engine 4.\n\nHope you like it. Kerj-3D","imageAlt":"3D model low-poly Semi-Automatic Sniper Pack","url":"https://www.cgtrader.com/3d-models/military/gun/semi-automatic-sniper-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wx2twdbCQEqvpSrTgkjKR8Xz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signiture%20Image%20CG%20Trader.jpg","gridUrl":"https://media.cgtrader.com/variants/wx2twdbCQEqvpSrTgkjKR8Xz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signiture%20Image%20CG%20Trader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/semi-automatic-sniper-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2114917/c12a803da9/semi-automatic-sniper-pack-3d-model-c12a803da9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1923135","type":"listingItem","attributes":{"id":1923135,"title":"Semi-Automatic Sniper Package","price":30.0,"description":"Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.\n\nMaterials found in the Blender, Unreal and Unity files.\n\nUnity and Unreal files are set up with textures and materials already, all you have to do is load up the scene found under 'assets'.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named \"Semi-Auto Sniper Pack\" in 'Documents' and place the Blender file and \"Textures\" file in it. This is the 'path' set for the blender textures.\n\nHigh quality, low poly models. The normals are baked from high poly models for increased details while using less space.\n\nNo Ngons\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nModels:\n- Sniper rifle (suppressed); 4 seperate parts for ease of animation (body; mag; charging handle; bolt); has both 4K and 2K textures; black and tan; 11 482 tris, 6 126 verts.\n- Sniper rifle; 4 seperate parts for ease of animation (body; mag; charging handle; bolt); has both 4K and 2K textures; black and tan; 11 434 tris, 6 060 verts.\n- Scope; 1K textures; 2 624 tris, 1 332 verts. (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n- Holographic sight; 2K textures; black and tan; 6 652 tris, 3 527 verts.\n- Bipod; 5 seperate parts for ease of animation (body; left leg, upper and lower; right leg, upper and lower); 1K textures; 6 206 tris, 3 171 verts.\n- Grip-pod; 4 seperate parts for ease of animation (body; left leg; right leg; hinge); 1K textures; black and tan; 1 602 tris, 825 verts.\n- Angled foregrip; 1K textures; black and tan; 1 774 tris, 921 verts.\n- Foregrip; 1K textures; black and tan; 604 tris, 315 verts.\n- 7.62X51mm bullet; 2 parts for ease of animation (head and shell); 512 X 512 pixel textures; 540 tris; 279 verts.\n\nTextures: Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; (the holographic sight also has Emissive and Opacity maps)\nAlso textures tailored for and tested in Unity 5 and Unreal Engine 4.\n\nHope you like it.\nKerj-3D","imageAlt":"3D model realtime Semi-Automatic Sniper Package","url":"https://www.cgtrader.com/3d-models/military/gun/semi-automatic-sniper-package","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AuQBvEFA6rFdRcZkpLv4bAQG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/semi-automatic-sniper-package-3d-model-low-poly-obj-mtl-fbx-blend-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/AuQBvEFA6rFdRcZkpLv4bAQG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/semi-automatic-sniper-package-3d-model-low-poly-obj-mtl-fbx-blend-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/semi-automatic-sniper-package","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/1923135/40f21bb6ec/semi-automatic-sniper-package-3d-model-40f21bb6ec.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2346048","type":"listingItem","attributes":{"id":2346048,"title":"Modular Combat Rifle-Designated Marksman Variant","price":30.0,"description":"**Modular Combat Rifle (Designated Marksman Variant)**\n\n\u003e The intermediate sniper rifle. Not as powerful, or far reaching as it's bigger .308 brother, but makes up for it in follow-up shots and manoeuvrability.\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_DMR' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** _(Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)_\n\n- **MCR DMR:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Short Scope:** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K)\n\n- **Big Scope:** (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K)\n\n- **Polymer Magazines:** 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **Angled Forefrip:** (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Ribbed Silencer:** (Tris: 576; Verts: 290) (1K)\n\n- **Square Silencer:** (Tris: 328; Verts: 166) (1K)\n\n- **Bipod:** body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness.\n\n- **Unity:**AlbedoTransparency; MetallicSmoothness; Normal.\n\n- **Unreal:**BaseColor; Normal; OcclusionRoughnessMetallic.\n\n**_Note:_** For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.\n\nHope you like it. Kerj-3D\n","imageAlt":"3D asset Modular Combat Rifle-Designated Marksman Variant","url":"https://www.cgtrader.com/3d-models/military/gun/modular-combat-rifle-designated-marksman-variant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E4M1yBMQeNPF52BJCHE5zDrj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover_Shot_With_Symbols.jpg","gridUrl":"https://media.cgtrader.com/variants/E4M1yBMQeNPF52BJCHE5zDrj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover_Shot_With_Symbols.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-combat-rifle-designated-marksman-variant","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2346048/1b1b2a1a17/modular-combat-rifle-designated-marksman-variant-3d-model-1b1b2a1a17.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2832394","type":"listingItem","attributes":{"id":2832394,"title":"ASR-18 Camouflaged SVD Based Sniper Rifle","price":30.0,"description":"**Adaptable Situational Rifle 18 (Sniper Rifle)**\n\n\u003e _The big brother with a bigger punch._\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine file; Unity file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'ASR-18' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **ASR-18:** body; selector switch; bolt. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 13,306; Verts: 7,241) (4K and 2K texture options)\n\n- **Side-Mounted Scope (4X Zoom):** (Tris: 8,813; Verts: 4,766) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n- **Dragon Scope (4X/1X Zoom):** Scope body; scope lever (Tris: 5,516; Verts: 3,049) (2K textures for scope body; 1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)\n\n- **10 Round Steel Magazine:** (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 3,736; Verts: 2,076) (1K)\n\n- **7.62mmX54mm Rimmed Bullet:** bullet head; bullet shell. (Sniper Load; Tracer; Armour Piercing; Armour Piercing Incendiary) (Tris: 576; Verts: 292) (512x512)\n\n- **Hooked Foregrip:** (Black; Tan; Green) (Tris: 1,824; Verts: 929) (1K)\n\n- **Angled Grip:** (Black; Tan; Green) (Tris: 1,148; Verts: 615) (1K)\n\n- **Silencer:** (Tris: 1,680; Verts: 840) (1K)\n\n- **Sniper Flash Hider:** (Black; Gold) (Tris: 264; Verts: 132) (1K)\n\n- **Flash Hider:** (Black; Gold) (Tris: 5,292; Verts: 2,646) (1K)\n\n- **Muzzle Break:** (Black; Gold) (Tris: 392; Verts: 192) (1K)\n\n- **Bipod:** body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)\n\n**Textures:**\n\n- **Blender (Default):**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. (Dragon Scope also contains Opacity and Emissive maps)\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sight)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sight)\n\n_All HDRI's found on HDRI Haven_\n\nHope you like it. 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Why not have both in one?\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_DMR' in 'Documents' and place the Blender file and all Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **MBR DMR:**  body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 10,272; Verts: 5,484) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Low-Power Scope (4X zoom):** (Black; Tan; Olive Drab) (Tris: 8,558; Verts: 4,648) (2K)\n\n- **Short Scope (3-9X zoom):** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Grip-pod:** handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Bipod:** clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Low-Power Scope also has Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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This is the path set for the blender textures. Note: if the texture folders have a '(1)' at the end of the name, delete the brackets and 1 for the path to work correctly.\n\nHigh quality, low poly models. The normals are baked from high poly models for increased details while using less space.\n\nNo Ngons\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nMy own fictional AK design inspired by models such as the AK-12, AK-74, AK-107 , the airsoft RK-74e, and an AK chambered in 7.62X54mm.\n\nModels:\n\n-AK DMR: 4 seperate parts for ease of animation (body, mag, bolt, selecter switch); has both 4K and 2K textures; black, tan and camoflauge; 18 409 tris; 9 588 verts.\n\n-Scope: 2K textures; 1 680 tris; 872 verts. (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n-Red Dot Sight: 2K textures; black and tan, each with both a red and green dot; 5 116 tris; 2 713 verts.\n\n-Bipod: 11 seperate parts for ease of animation (Clamp, hinge, plates, left leg upper and lower, right leg upper and lower, left spring upper and lower, right spring, upper and lower); 2K textures; 11 022 tris; 5 648 verts.\n\n-Angled Grip: 1K textures; black, tan and olive green; 1 794 tris; 926 verts.\n\n-Folding Foregrip: 2 seperate parts for ease of animation (Clamp and handle);  2K textures; black, tan and olive green; 2 732 tris; 1 446 verts.\n\n-Stubby Grip: 1K textures; black, tan and olive green; 1 568 tris; 838 verts.\n\n-Silencer: 1K textures; 1 008 tris; 506 verts.\n\n-7.62X54mm bullet: 2 parts for ease of animation (head and shell); 512 X 512 pixel textures; 540 tris; 279 verts.\n\nTextures: Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; (the red dot sight also has Emissive and Opacity maps) Also textures tailored for and tested in Unity 5 and Unreal Engine 4.\n\nHope you like it. 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