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SMG CZ Scorpion EVO 3 A1","price":39.0,"description":"High quality low-poly model scorpion evo 3 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\nThe modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver, stock, iron sight and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 27 336 and 1 762 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 36 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 5 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 36 separate parts in this model ready for rig and animation. Total value of tris - 27336 , verts - 13762.\n\n- receiver (with bolt, handguard, pistol grip, compensator and barrel ) CZ SCORPION EVO 3 A1 / Tris: 15 068, Verts: 7 601\n\n- magazine / MAGPUL PMAG 35 EV9 / Tris: 2 632, Verts: 1 302\n\n- buttstock / standart CZ SCORPION EVO 3 A1 stock / Tris: 3 058 , Verts: 1 511\n\n- iron sight / standart CZ SCORPION EVO 3 A1 mechanical sight / Tris: 5 042 , Verts: 2 540\n\n- ammo / 9x19 AP 6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 5 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- Scorpion_EVO3_A1_receiver - 4096×4096 ,texel Density: 74 pixels/cm\n\n- Scorpion_EVO3_A1_buttstock - 4096×4096 ,texel Density: 118 pixels/cm\n\n- Scorpion_EVO3_A1_magazine_magpul35 - 2048×2048 ,texel Density: 80 pixels/cm\n\n- Scorpion_EVO3_A1_iron_sight - 2048×2048 ,texel Density: 117 pixels/cm\n\n- ammo_9x19_AP6.3 - 1024×1024 ,texel Density: 200 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"Modular SMG CZ Scorpion EVO 3 A1 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/modular-smg-cz-scorpion-evo-3-a1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dqHgJeYvKqWsnwv92C6PQmAT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scorp%20standart%201.jpg","gridUrl":"https://media.cgtrader.com/variants/dqHgJeYvKqWsnwv92C6PQmAT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scorp%20standart%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-smg-cz-scorpion-evo-3-a1","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4541931/b78df44da4/modular-smg-cz-scorpion-evo-3-a1-3d-model-b78df44da4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4630724","type":"listingItem","attributes":{"id":4630724,"title":"Modular custom SMG Sig Sauer MPX","price":35.0,"description":"High quality low-poly model SIG MPX , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the buffer tube, stock, pistol grip,hadguard, iron sight, flashhider and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model - tris 36 778 and 18 415 verts\n\n- Model is built in real scale (Europe cm).\n\n\n- 40 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 9 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 40 separate parts in this model ready for rig and animation.\n\n- receiver (with cover, barrel and bolt ) - SIG MPX / Tris: 13 618, Verts: 6 915\n\n- handguard - SIG MPX handguard gen1 (with rail x3) / Tris: 6 240, Verts: 3 044\n\n- mechanical sight - SIG MPX iron sight / Tris: 2 966 , Verts: 1 495\n\n- magazine  - MPX magazine with TTI Base pad (41rounds) / Tris: 3 080 , Verts: 1 554\n\n- pistol grip - Naroh Arms GRAL-S / Tris: 3 004 , Verts: 1 484\n\n- buffer tube - Strike Industries Advanced receiver extension buffer tube / Tris: 1 524 , Verts: 764\n\n- stock - Strike Industries viper mod 1 / Tris: 2 858 , Verts: 1 423\n\n- flashhider - Yankee Hill Annihilator flash hider / Tris: 1 952 , Verts: 964\n\n- ammo - ammo 9x19 AP6.3 / Tris: 1 536 , Verts: 772\n\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, ) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\n\nModel unwrapping made on 9 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SIG_MPX_receiver - 4096×4096 ,texel Density: 78 pixels/cm\n\n- SIG_MPX_handguard_GEN1 - 2048×2048,texel Density: 79 pixels/cm\n\n- SIG_MPX_iron_sight - 2048×2048,texel Density: 168 pixels/cm\n\n- SIG_MPX_magazine_TTI_41rounds - 2048×2048,texel Density: 78 pixels/cm\n\n- Buffer_tube_Strike_Industries - 2048×2048,texel Density: 100 pixels/cm\n\n- stock_Viper_MOD1 - 4096×4096 ,texel Density: 151 pixels/cm\n\n- flash_hider_Annihilator - 1024×1024 ,texel Density: 116 pixels/cm\n\n- ammo_9x19_AP63 - 1024×1024 ,texel Density: 200 pixels/cm\n\n- pistol_grip_gral_s - 2048×2048,texel Density: 102 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.\n**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D model Modular custom SMG Sig Sauer MPX","url":"https://www.cgtrader.com/3d-models/military/gun/modular-custom-smg-sig-sauer-mpx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nHufGms8ifYryP7LC92xYGqu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1sigmpxs.jpg","gridUrl":"https://media.cgtrader.com/variants/nHufGms8ifYryP7LC92xYGqu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1sigmpxs.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-custom-smg-sig-sauer-mpx","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4630724/f3b7dbc23a/modular-custom-smg-sig-sauer-mpx-3d-model-f3b7dbc23a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4310485","type":"listingItem","attributes":{"id":4310485,"title":"Modular SMG  Kriss Vector gen2","price":29.0,"description":"High quality low-poly tactical kriss vector , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model criss vector for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.\n\n**Another version of this model with Silencer, Scope, Tactical fore grip and 50-round magazine -** https://www.cgtrader.com/3d-models/military/gun/tactical\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- 5 color options (black, standart, olive, white, sand)\n\n- High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet ) has tris 28 481 and 14 623 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 31 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 4 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 31 separate parts in this model ready for rig and animation. Total value of tris - 28 481 , verts - 14 623.\n\n- kriss vector(with stock) : TDI Kriss Vector Gen.2 9x19 Tris: 20 884, Verts: 10 810\n\n- ammo : 9x19 ap 6.3 Tris: 1 440, Verts: 749\n\n- magazine 33rounds : big stick GLOCK 9x19 Tris: 3 179, Verts: 1 563\n\n- Mechanical Sight : MPX Iron Sights Tris: 2 978, Verts: 1 501\n\n**Textures and UV mapping info:**\n\n**High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:**\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion,  - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 4 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- kriss_vector - 4096×4096 ,texel Density: 67 pixels/cm\n\n- ammo - 1024x1024 ,texel Density: 200 pixels/cm\n\n- magazine_33 - 4096×4096 ,texel Density: 183 pixels/cm\n\n- mechanical_sight - 2048x2048 ,texel Density: 141 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver , magazine , vertical grip  and ammo have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\nAnother version of this model with Silencer, Scope, Tactical fore grip and weaponlight - **https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1-05b2f368-9465-414d-940c-ff0ac90022ad**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 17 288 and 8 731 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 21 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 3 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 21 separate parts in this model ready for rig and animation. Total value of tris - 17 288 , verts - 8 731.\n\n- receiver (with bolt, dustcover, stock, ) Brugger \u0026 Thomet MP9 / Tris: 14 466, Verts: 7 316\n\n- magazine / MP9 30rounds magazine / Tris: 1 286 , Verts: 643\n\n- ammo /9x19_AP6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 3  texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. 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There are 30 separate parts in this model ready for rig and animation. Total value of tris - 17 127, verts -  8 645.\n\n- Heckler \u0026 Koch MP7 A2: body(with buttstock) - Tris: 12105 Verts: 6111\n\n- Mechanical sight: Flip up front sight and flip up rear sight - Tris: 2686 Verts: 1358\n\n- Magazine : MP7 20-round magazine - Tris: 1472 Verts: 740\n\n- Ammo : 4.6x30mm AP SX - Tris: 864 Verts: 436\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion,  - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 4 texture atlases. 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