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Bullpup Rifle- Standard Variant  ","price":30.0,"description":"**Modular Bullpup Rifle (Standard Variant)**\n\n\u003e The carbine sized battle rifle\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Rifle' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **MBR Rifle:** body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 9,362; Verts: 5,005) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Sunlazer Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)\n\n- **MBR Carry Handle Scope (4X Zoom):** (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 4,954; Verts: 2,663) (2K)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Stubby Grip:** (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)\n\n- **Grip-pod:** handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)\n\n- **Big Silencer:** (Tris: 1,680; Verts: 842) (1K)\n\n- **Square Silencer:** (Tris: 328; Verts: 166) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Sunlazer sight and MBR Carry Handle Scope also have Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. Kerj-3D","imageAlt":"Modular Bullpup Rifle- Standard Variant 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/modular-bullpup-rifle-standard-variant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sN8oiSDYTTS2eu8Np79mg5At/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover_Shot_Orange_Sash.jpg","gridUrl":"https://media.cgtrader.com/variants/sN8oiSDYTTS2eu8Np79mg5At/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover_Shot_Orange_Sash.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-bullpup-rifle-standard-variant","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2422642/de4d16057f/modular-bullpup-rifle-standard-variant-3d-model-de4d16057f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2433384","type":"listingItem","attributes":{"id":2433384,"title":"Modular Bullpup Rifle-Sniper Variant","price":30.0,"description":"**Modular Bullpup Rifle (DMR/Sniper Rifle Variant)**\n\n\u003e Some prefer sniper rifles, some prefer assault rifles. Why not have both in one?\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_DMR' in 'Documents' and place the Blender file and all Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **MBR DMR:**  body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 10,272; Verts: 5,484) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Low-Power Scope (4X zoom):** (Black; Tan; Olive Drab) (Tris: 8,558; Verts: 4,648) (2K)\n\n- **Short Scope (3-9X zoom):** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Grip-pod:** handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Bipod:** clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Low-Power Scope also has Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. Kerj-3D","imageAlt":"Modular Bullpup Rifle-Sniper Variant 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/modular-bullpup-rifle-sniper-variant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JDoLjWwiwqGbbUeD9R3M1u3F/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MBR_DMR_Cover_Shot_With_Symbols.jpg","gridUrl":"https://media.cgtrader.com/variants/JDoLjWwiwqGbbUeD9R3M1u3F/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MBR_DMR_Cover_Shot_With_Symbols.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-bullpup-rifle-sniper-variant","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2433384/388689c945/modular-bullpup-rifle-sniper-variant-3d-model-388689c945.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2452405","type":"listingItem","attributes":{"id":2452405,"title":"Modular Bullpup Rifle-Squad Automatic Weapon Variant","price":30.0,"description":"**Modular Bullpup Rifle (Squad Automatic Weapon Variant)**\n\n\u003e Giving you the ability to lay down a large amount of accurate fire... fast\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_SAW' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:**\n\n- **MBR SAW:**  body; charging handle; dust cover; selector switch; bipod legs (left and right). (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 12,840; Verts: 6,754) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Short Scope (3-9X zoom):** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)\n\n- **Hurricane Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Stubby Grip:** (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)\n\n- **Big Silencer:** (Tris: 1,680; Verts: 842) (1K)\n\n- **Ribbed Silencer:** (Tris: 576; Verts: 290) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Hurricane Holographic Sight also has Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Carbine' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)\n\n- **MBR Carbine:**  body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 7,724; Verts: 4,189) (4K and 2K Texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Hurricane Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)\n\n-  **Rhino Red Dot Sight:** (Black; Tan; Green) (Tris: 5,116; Verts: 2,713) (2K)\n\n- **Polymer Magazines:** 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **7.62X51mm bullet:** bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Stubby Grip:** (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)\n\n- **Big Silencer:** (Tris: 1,680; Verts: 842) (1K)\n\n- **Square Silencer:** (Tris: 328; Verts: 166) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:** Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Hurricane Holographic sight and Rhino Red Dot sight also have Opacity and Emissive maps).\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:** BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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