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There's a male and female version. \n\nCharacters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.\n\nBow is rigged and has custom rig in Unreal Engine.\n\nCharacter does not have LOD system.\n\nThe renders were made in Unreal Engine 5 using Lumen.\n\n\u003e 4K Textures\n\u003e \n\u003e BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity\n\u003e \n\u003e \n\u003e Polycount\n\u003e \n\u003e Male (most complex variation)\n\u003e \n\u003e Faces 59,116 ・ Tris 114,661 ・ Verts 69,890\n\u003e \n\u003e Female (most complex variation)\n\u003e \n\u003e Faces 52,625 ・ Tris 101,635 ・ Verts 58,645\n\u003e \n\u003e \n\u003e Tested with\n\u003e \n\u003e - Advanced Locomotion System v4\n\u003e - Standard 3rd person animations\n\nUnreal Engine 5\n\n\u003e Key Features\n\u003e \n\u003e - Rigged with UE4 mannequin skeleton\n\u003e - Advanced materials with easily customizable colors and layers\n\u003e - Includes full-body mesh and modular parts\n\u003e - 52 Apple Arkit Blendshapes for facial animation\n\u003e - Physics asset is configured\n\u003e - Hair and cloth physics are configured\n\u003e - Modular rig is configured\n\u003e - Render scene included\n\u003e \n\u003e \n\u003e Materials\n\u003e \n\u003e Each outfit part supports three independently customizable color regions, controlled via a Material ID map. 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There's a male and female version. \n\nCharacters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.\n\nBook is rigged and has custom rig in Unreal Engine.\n\nCharacter does not have LOD system.\n\nThe renders were made in Unreal Engine 5 using Lumen.\n\n\u003e 4K Textures\n\u003e \n\u003e BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity\n\u003e \n\u003e \n\u003e Polycount\n\u003e \n\u003e Male (most complex variation)\n\u003e \n\u003e Faces 59,116 ・ Tris 114,661 ・ Verts 69,890\n\u003e \n\u003e Female (most complex variation)\n\u003e \n\u003e Faces 52,625 ・ Tris 101,635 ・ Verts 58,645\n\u003e \n\u003e \n\u003e Tested with\n\u003e \n\u003e - Advanced Locomotion System v4\n\u003e - Standard 3rd person animations\n\nUnreal Engine 5\n\n\u003e Key Features\n\u003e \n\u003e - Rigged with UE4 mannequin skeleton\n\u003e - Advanced materials with easily customizable colors and layers\n\u003e - Includes full-body mesh and modular parts\n\u003e - 52 Apple Arkit Blendshapes for facial animation\n\u003e - Physics asset is configured\n\u003e - Hair and cloth physics are configured\n\u003e - Modular rig is configured\n\u003e - Render scene included\n\u003e \n\u003e \n\u003e Materials\n\u003e \n\u003e Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region. \n\u003e \n\u003e There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls. \n\u003e \n\u003e Outfit and skin materials include configurable layers for dirt and blood effects. \n\u003e \nPatterns and surface layers can use UV or Tri-planar projections.\n\u003e \n\u003e All materials are easily extendable, allowing the addition or removal of layers if needed.\n\u003e \n\nUnity\n\n\u003e Key Features\n\u003e \n\u003e - Supports Built-in, URP, and HDRP\n\u003e - Fully Rigged with Humanoid Rig\n\u003e - Advanced materials with easily customizable colors and layers\n\u003e - Includes full-body mesh and modular parts\n\u003e \n\u003e Materials\n\u003e \n\u003e Materials are made in Shader Graph. 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