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The daggers were snakes from hell , mythological creatures that have divine powers, some dark shamans travelled to the underworld to find these snakes and sealed their souls and deadly powers in the daggers, only one shaman returned but died the next day. These daggers poison anyone but the wielder.\n\nnote: the human shadow is just to appreciate the weapon in a humanoid hands\n\n512x512 texture\n========================================== In this file you will find:\n\n*The Blender file with the high and low versions of the game asset.\n\n*FBX file, I tried the file in windows 3d viewer and textures are working, I have included a picture.\n\n*Included the _low and _high fbx versions, so you can also make changes in Substance Painter.\n\n*I added the .ssp (substance painter file)\n\nBlender texture files: If the textures are not showing (pinkish color) remember you can upload them by: unzip the Blender textures, in the folder you will find the maps you need, Then just go to Blender, File \u003e External Data \u003e Find Missing files\u003e and choose the folder you just unzipped.\n\nUnreal Engine texture files: when you bring the fbx file to unreal engine, unzip the unreal engine textures I provided, then in the nodes system connect Base Color to Base Color, Emmisive to Emmisive color, Normal to Normal, and because in Unreal engine uses one one for the other 3 textures, just take the red to Ambient Occlussion, green to Roughness, and blue to Metallic, save it, I uploaded pictures as reference.","imageAlt":"Evilish Dagger 3D model","url":"https://www.cgtrader.com/3d-models/military/melee/evilish-dagger","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6JGqf3c8Mf55ReSGygfJy3G9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cycles.jpg","gridUrl":"https://media.cgtrader.com/variants/6JGqf3c8Mf55ReSGygfJy3G9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cycles.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/evilish-dagger","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/5025305/9a91e07dc5/evilish-dagger-3d-model-9a91e07dc5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5022528","type":"listingItem","attributes":{"id":5022528,"title":"Evilish Sword","price":3.99,"description":"Lore:\n\nAn Evilish sword that contains the soul of a Paladin that is trapped inside, suffering for life because it killed children in order to save the world. He is a hero for some but a villain for others. It will bleed in pain and can’t die, it is said that whoever wields this sword obtains the power of this Paladin but also his rage and sadness. Only worthy people can wield it .\n\nnote: the human shadow is just to appreciate the weapon in a humanoid hands\n\n512x512 texture\n========================================\nIn this file you will find:\n\n *The Blender file with the high and low versions of the game asset.\n\n *FBX file, I tried the file in windows 3d viewer and textures are working, I have included a picture.\n\n *Included the _low and _high fbx versions, so you can also make changes in Substance Painter.\n\n *I added the .ssp (substance painter file) \n\n\nBlender texture files:\nIf the textures are not showing (pinkish color) remember you can upload them by: unzip the Blender textures, in the folder you will find the maps you need, Then just go to Blender, File \u003e External Data \u003e Find Missing files\u003e and choose the folder you just unzipped.\n\n\nUnreal Engine texture files:\nwhen you bring the fbx file to unreal engine, unzip the unreal engine textures I provided, then in the nodes system connect Base 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