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**Blender** \n\n\n( **Animation not Supported** )\n\n\u003e - **OBJ** (.obj, .mtl) \n- **Collada** (.dae)\n- **stl**\n\n**Importing**:\n\n- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it  needs to do some adjustment.\n- **First** Copy/Paste the Textures to a **folder** beside the scene file . Rename the Folder to  **Textures**\n-  If this did not work ... **Then** Copy/Paste  the Textures beside the scene file . 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Except for UE4 Asset) \n - With **21** diffrent variation\n\nOther Notes :\n- Transformations are At **0.0.0**  (scene origin) \n- Y up\n- Z Froward\n\n\n**Objects**\n\n\u003e **Walls**\n- S _WallTM _**A** _01\n- S _WallTM _**B** _01   (**With a frame for custom Window**)\n- S _WallTM _**Cor** _A _01\n- S _WallTM _**Cor** _B _01\n- S _WallTM _**Crv** _A _01 (curved)\n- S _WallTM _**Crv** _B _01 (curved)\n- S _WallTM _**Tri** _A _01 (angled)\n- S _WallTM _**Tri** _B _01 (angled)\n- S _WallTM _**Door** _A _01 (With a frame for custom Door)\n- S _WallTM _**Small** _01  (  smaller wall that helps to build easier)\n- S _WallTM _**VSmall** _01 (  smallest wall or maybe asliding door that helps to build easier)\n- S _WallTM _**45** _01\n\n.\n\u003e **Short Walls**\n- S _WallTM _**AS** _01\n- S _WallTM _**Crv _AS** _01 (curved)\n- S _WallTM _**Crv _BS** _01 (curved)\n- S _WallTM _**Tri _AS** _01  (angled)\n- S _WallTM _**Tri _BS** _01  (angled)\n- S _WallTM _**SmallS** _01\n\n.\n\u003e **Other Parts**\n- S _WallTM _**G** _01 + S _WallTM _Ga _01 ( **Shield or  Guard post** )\n- S _WallTM _**F** _01 (**door frame**)\n- S _WallTM _**E1** _01\n- S _WallTM _**E2** _01\n- S _WallTM _**VC** _01  \n\n.\n\u003e **Vents**\n- S _WallTM _**VS _A** _01   (Straight)\n- S _WallTM _**VS _AS** _01 (Straight Short)\n- S _WallTM _**VS _BS** _01 (Straight Short)\n- S _WallTM _**VC _A** _01  (Curved)\n- S _WallTM _**VC _B** _01  (Curved)\n- S _WallTM _**VT _A** _01 (angled)\n- S _WallTM _**VT _B** _01 (angled)\n- S _WallTM _**VT _A2** _01 (angled)\n- S _WallTM _**VT _B2** _01 (angled)\n\n.\n**Materials Name** : M _Door _TM _01\n\n.\n**Textures**  :   4096/2048   8 bit  dithering PNG \n- T _WallTM _01 _**Base _Color**\n- T _WallTM _01 _**Roughness**\n- T _WallTM _01 _**Emissive**\n- T _WallTM _01 _**Normal _DirectX**\n- T _WallTM _01 _**Mixed _AO**\n- T _WallTM _01 _**Metallic**\n- T _WallTM _01 _**Displacement**\n- T _WallTM _01 _**Height**\n\n**3D Formats** : \n\n- **Unreal engine** asset (UE4)  **Separated files**\n-  **3ds Max** 2015\n- **Maya**\n-  **FBX** 2015 (Please Contact for other Versions )    + **Separated files**\n- **OBJ** (.obj, .mtl)     \n-  **3DS**   \n\nLow Poly - 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Except for UE4 Asset) \n- Pivots are located at the specific Spots for better and easier snapping.\n- Transformations are At **0.0.0** (scene origin) \n\n**Update** : \n- Foundation Sample (Pre Built combined Foundations) Meshes added\n\n\n\n\u003e **Names:**\n\n\u003e - **Objects Name** :  \n- S_ Foundation_ 01\n- S _BridgeFS1 _01\n- S _BridgeFS2 _01\n- S _BridgeS2 _01\n- S _BridgeS1 _01\n\n- **Material Name** :  \n- **M**_ Foundation_ 01\n- Sample _Empty _material\n\n\u003e **Textures** : 4096x4096 PNG \n\n\n\u003e \n- T_ Foundation_ 01_ **Base_ Color**\n- T_ Foundation_ 01_ **Height**\n- T_ Foundation_ 01_ **Normal**\n- T_ Foundation_  01_ **Metallic**\n- T_ Foundation_  01_  **Mixed_ AO**\n- T_ Foundation_ 01_  **Ambient_ occlusion**\n- T_ Foundation_  01_ **Normal_DirectX**\n- T_ Foundation_ 01_  **Roughness**\n\n**Formats:**\n- Unreal engine asset\n- Blender 2.80   (with complete **shading network** )\n- 3ds Max 2015 \n- Maya \n- Autodesk FBX (.fbx)  2006/2011/2016\n- Collada (.dae)\n- 3DS\n- OBJ (.obj, .mtl)\n- DWG 2010\n\n\n\n**Importing**:\n\n- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it  needs to do some adjustment.\n- **First** Copy/Paste the Textures to a **folder** beside the scene file . Rename the Folder to  **Textures**\n-  If this did not work ... **Then** Copy/Paste  the Textures beside the scene file . (Same Folder)\n\n**For unreal engine 4  Asset**\nJust Copy and Paste **Content Files** in to your **Content Folder** \n\nIf you need help... please send me a message :)\n\n\nLow-Poly  Foundation 3D Model for Sci-Fi design\n","imageAlt":"Cyberpunk bridge foundation - sci fi kit 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/engineering/sci-fi-foundation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ry7XTCC6yybSbZpakh9a4cmv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Previewb%20%282%29.jpg","gridUrl":"https://media.cgtrader.com/variants/ry7XTCC6yybSbZpakh9a4cmv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Previewb%20%282%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/sci-fi-foundation","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/2219015/f141cdd4cc/sci-fi-bridge-foundation-cyberpunk-kit-3d-model-f141cdd4cc.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1018710","type":"listingItem","attributes":{"id":1018710,"title":"sci fi Building - 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PNG - **Transparent** (Mask)\n- T _Building _01 _**Base _Color**\n- T _Building _01 _**Emissive**\n- T _Building _01 _ **Metallic**\n- T _Building _01 _**Mixed _AO**\n- T _Building _01 _**Normal _DirectX**\n- T _Building  _01 _**Roughness**\n\n\n.                                                                                                                                                                                                                                                                                                                                                                                                                                        \n**Importing**:\n\n- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it  needs to do some adjustment.\n- **First** Copy/Paste the Textures to a **folder** beside the scene file . 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