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You can find better quality","main":" 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"3D Models\" id=\"3858e7f292e7f8ee605c5fad094ed100\" href=\"https://www.cgtrader.com/3d-models\"\u003e\u003cspan itemprop=\"name\"\u003e3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/3d-models","validBrowserType":[],"relatedTagsUrlWithoutTag":"https://www.cgtrader.com/3d-models","currentProductType":"cg","searchingFree":false,"isTopBannerVisible":false},"tags":[["character",{"thumbnailUrl":"https://media.cgtrader.com/variants/xAE3Q8swmvTEE6U4wcayjcGh/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/cover_01.png"}],["exterior",{"thumbnailUrl":"https://media.cgtrader.com/variants/2S6jh6hyyJUvYSRHAe7rioSJ/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Casa_Gp_Sunset_hdri.jpg"}],["jewelry",{"thumbnailUrl":"https://media.cgtrader.com/variants/HH4YGAQTP2PR3nbPPsGMENid/bd05887eeff7ef4953f590568f2f2f487a1202a6ecdcd2266fe9306d7941ba97/1%20%281%29.JPG"}],["miniature",{"thumbnailUrl":"https://media.cgtrader.com/variants/yE2tUh6uehth7QGm7Tixs3Xu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/00_HS_Luna_F%2001.jpg"}],["art",{"thumbnailUrl":"https://media.cgtrader.com/variants/uZSJNKerj62SxHbszZs4h9go/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/diana-prince-wonder-woman-3d-model-stl-3.jpg"}],["car",{"thumbnailUrl":"https://media.cgtrader.com/variants/hwFLagL55QFLewETNs3gqY7o/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/1.485.jpg"}],["interior",{"thumbnailUrl":"https://media.cgtrader.com/variants/f5vq3fTXNZn1sPcQG1MGbZPR/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/edit%201.png"}],["animal",{"thumbnailUrl":"https://media.cgtrader.com/variants/a4XKRetEUwBcvBZVeJLLdXgD/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/JF0K801A0_GermanShepherd_Display_Stand_02.jpg"}],["vehicle",{"thumbnailUrl":"https://media.cgtrader.com/variants/wofWwPJr387S2QEdhdchCuek/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/rangerxx5.jpg"}],["architectural",{"thumbnailUrl":"https://media.cgtrader.com/variants/2S6jh6hyyJUvYSRHAe7rioSJ/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Casa_Gp_Sunset_hdri.jpg"}],["military",{"thumbnailUrl":"https://media.cgtrader.com/variants/P8QX7K3DTJVKfeSNfEF2yvHR/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Main4.jpg"}],["plant",{"thumbnailUrl":"https://media.cgtrader.com/variants/9C1ycJQLuC1EZMzQvTW56NA1/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/indoor-plants-3d-model-obj-mtl-3ds-fbx-blend-dae.jpg"}],["furniture",{"thumbnailUrl":"https://media.cgtrader.com/variants/odSxwAAzWkAgrdi4PJGDMtnP/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/1.jpg"}],["aircraft",{"thumbnailUrl":"https://media.cgtrader.com/variants/BLeV1EacPMH6FKygVk1sPXmF/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/piper-pa-18-supercub-3d-model-rigged-obj-fbx-blend-dae-mtl.jpg"}],["industrial",{"thumbnailUrl":"https://media.cgtrader.com/variants/3PN8D8y1b3nNdzesPZFk5qyn/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/2%20%28grey%29.jpg"}],["food",{"thumbnailUrl":"https://media.cgtrader.com/variants/fqKxkCrvaSob7GWyT44Qfeqj/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/BIG_2.jpg"}],["space",{"thumbnailUrl":"https://media.cgtrader.com/variants/Eyd4S8qsDeUMaKAdA9PjYdZw/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/RENDER_Thumbnail.jpg"}],["science",{"thumbnailUrl":"https://media.cgtrader.com/variants/PTyPMFYCX77HV9Gpo7cFvZnV/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/rr_01.jpg"}],["sport",{"thumbnailUrl":"https://media.cgtrader.com/variants/7DEnkZ7PFWseuqAG1GJgNqaH/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/thumbnail0.jpg"}],["watercraft",{"thumbnailUrl":"https://media.cgtrader.com/variants/g7NpMsgmg8KY2o3kQhyHnaok/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/0.jpg"}],["fashion",{"thumbnailUrl":"https://media.cgtrader.com/variants/reBB2VdPi8N5gi8zbHUZfS2w/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/16-fashion-girls-scan-vol-2-3d-model-low-poly-obj-fbx.jpg"}]],"seo_tags":null,"is_mobile_s_s_r":false,"data":[{"id":"1949059","type":"listingItem","attributes":{"id":1949059,"title":"Working Women - Eve","price":79.0,"description":"**3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n\n\n**_Recent updates / fixes:_**\n\n_Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2_\n\n_Update 2023.07.20. Added asset for Unreal Engine 5_\n\n_Update 2023.01.20. Added Blender format_\n\n_Fix 2021.07.21. (ma, mb formats) - / Fixed rig controls not being keyable /_\n\n**File Formats:**\n\nUnreal Engine 5 assets, Unity package, Maya 2017 (both mb, ma), Blender 3.3, FBX, OBJ, PNG textures\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!\n\nThe **Maya** files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Eve\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Eve folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Eve folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Eve. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model with Unity standard shaders set up.\n\nThe **Blender** file contains the mesh with fully set up control rig (created with human meta rig and Rigify).\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **OBJ** format contains the mesh, mtl and texture files.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048. \n\n**Model information:**\n\nModel is in A-pose.\nAll mesh pieces are UV unwrapped.\nNormal maps were exported from high poly meshes.\nAll nodes are named clearly.\nModel scale is real-world, units in Maya are centimeters.\nThe model's total height is 185 cm.\nIt has a full oral setup with teeth and tongue.\nThe maya file does not have a shader network set up, only has basic colors with Lambert material applied.\nPreview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Maya Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. \nThe control rig has IK leg setup. \nThe arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. \nThe spine has both FK and IK controls, second one working with a spline curve.\nFinger and feet movement is controlled by set driven keys.\nThe rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys.\nThe rig contains a reset switch to jump back to bindpose.\nAll pieces of the mesh are skinned to the skeleton joints.\n\n**Blender Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. The rig is based on Blender's human meta rig, the controls are created with Rigify.\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._\n\n\n_If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!_\n\n\n\n\n","imageAlt":"3D model Working Women - Eve","url":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_eve.jpg","gridUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_eve.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1949059/9a36eb840a/working-women-eve-3d-model-9a36eb840a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2262676","type":"listingItem","attributes":{"id":2262676,"title":"Working Women - Nia","price":79.0,"description":"**3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**_Recent updates / fixes:_**\n\n_Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2_\n\n_Fix 2023.07.20. FBX format now has textures embedded_\n\n_Update 2023.07.20. added Unreal Engine 5 asset_\n\n_Fix 2021.07.21. (ma, mb formats) Fixed rig controls not being keyable_\n\n_Fix 2021.07.21. (ma, mb formats) Fixed face rig not deforming properly when not in bindpose_\n\n\n\n**File Formats:**\n\nUnreal Engine 5 asset, Unity package, Maya 2017 (both mb, ma), FBX, OBJ, PNG textures\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Nia\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Nia folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Nia folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Nia. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model with Unity standard shaders set up.\n\nThe **Maya** files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. \n\nThe **FBX** format contains the rigged mesh only.\n\n The **OBJ** format contains the mesh, mtl and texture files. \n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.\n\n**Model information:**\n\nModel is in A-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 185 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has basic colors with Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. The rig contains a reset switch to jump back to bindpose. All pieces of the mesh are skinned to the skeleton joints.\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._\n\n\n_If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!_","imageAlt":"3D model Working Women - Nia","url":"https://www.cgtrader.com/3d-models/character/woman/working-women-nia","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TfefR4Wa1eiNXjryd5zASF11/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_nia.jpg","gridUrl":"https://media.cgtrader.com/variants/TfefR4Wa1eiNXjryd5zASF11/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_nia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/working-women-nia","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2262676/0a0f134a68/working-women-nia-3d-model-0a0f134a68.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2678843","type":"listingItem","attributes":{"id":2678843,"title":"Working Men - James","price":79.0,"description":"**3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**File Formats:**\n\nUnreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures\n\n_**Recent updates and fixes:**_\n\n_Fix 2024.02.20. (MA, MB format) - Fixed the parent constrain in left shoulder that caused faulty rotation_\n\n_Update 2023.12.07. - Added asset for Unreal Engine 5_\n\n_Fix 2021.07.29. (FBX format) - /fixed faulty rig detail on right thumb/_\n\n_Fix 2021.07.29. (unity package) - /created prefab file, fixed scaling issue which distorts imported animations on the model/_\n\n_Fix 2021.07.22. (fbx format) - /Fixed glasses not being skinned to the skeleton, textures are now embedded to the fbx file/_\n\n_Fix 2021.03.27. (all formats) - /Fixed wrist's bending to be more realistic/_\n\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!\nThe Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.\n\n**Model information:**\n\nModel is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:** (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)\n\nThe model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"James\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the James folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the James folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with James. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model with Unity standard shaders set up.\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048. \n\nIf you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._","imageAlt":"3D asset Working Men - James","url":"https://www.cgtrader.com/3d-models/character/man/working-men-james","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a91n7nJTUpJaQfjyXgGZRmCf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_james_2.jpg","gridUrl":"https://media.cgtrader.com/variants/a91n7nJTUpJaQfjyXgGZRmCf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_james_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/working-men-james","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2678843/dc7c96862c/working-men-james-3d-model-dc7c96862c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3698231","type":"listingItem","attributes":{"id":3698231,"title":"Working Men - Darryl","price":79.0,"description":"**3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**File Formats:**\n\nUnreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures\n\n_**Recent updates and fixes:**_\n\n_Update 2023.12.07. - Added asset for Unreal Engine 5_\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!\nThe Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.\n\n**Model information:**\n\nModel is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:** (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)\n\nThe model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Darryl\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Darryl folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Darryl folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with Darryl. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model with Unity standard shaders set up.\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048. \n\n\nIf you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._","imageAlt":"Working Men - Darryl 3D 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