{"listingPage":true,"listingPagePreloaded":true,"params":{"collection_slug":"assault-rifles-smg-sniper-rifles-dmr-big-weapon-gun-pack","locale":"en","controller":"listing_page","action":"index","file_types":null},"browser_attributes":{"title":"3D Models","description":"This view-all page contains 3D models from every category on CGTrader. You can refine the product selection to show Animated, Rigged, PBR or Low Poly models in the most popular file formats using available filters. Sort 3d assets by price, popularity or newness to find exactly what you are looking for.","free_to_premium":{"prefix":"Do you need something special? You can find better quality","main":" 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"3D Models\" id=\"3858e7f292e7f8ee605c5fad094ed100\" href=\"https://www.cgtrader.com/3d-models\"\u003e\u003cspan itemprop=\"name\"\u003e3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/3d-models","validBrowserType":[],"relatedTagsUrlWithoutTag":"https://www.cgtrader.com/3d-models","currentProductType":"cg","searchingFree":false,"isTopBannerVisible":false},"tags":[["character",{"thumbnailUrl":"https://media.cgtrader.com/variants/xAE3Q8swmvTEE6U4wcayjcGh/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/cover_01.png"}],["exterior",{"thumbnailUrl":"https://media.cgtrader.com/variants/2S6jh6hyyJUvYSRHAe7rioSJ/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Casa_Gp_Sunset_hdri.jpg"}],["jewelry",{"thumbnailUrl":"https://media.cgtrader.com/variants/HH4YGAQTP2PR3nbPPsGMENid/bd05887eeff7ef4953f590568f2f2f487a1202a6ecdcd2266fe9306d7941ba97/1%20%281%29.JPG"}],["miniature",{"thumbnailUrl":"https://media.cgtrader.com/variants/yE2tUh6uehth7QGm7Tixs3Xu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/00_HS_Luna_F%2001.jpg"}],["art",{"thumbnailUrl":"https://media.cgtrader.com/variants/uZSJNKerj62SxHbszZs4h9go/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/diana-prince-wonder-woman-3d-model-stl-3.jpg"}],["car",{"thumbnailUrl":"https://media.cgtrader.com/variants/hwFLagL55QFLewETNs3gqY7o/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/1.485.jpg"}],["interior",{"thumbnailUrl":"https://media.cgtrader.com/variants/f5vq3fTXNZn1sPcQG1MGbZPR/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/edit%201.png"}],["animal",{"thumbnailUrl":"https://media.cgtrader.com/variants/a4XKRetEUwBcvBZVeJLLdXgD/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/JF0K801A0_GermanShepherd_Display_Stand_02.jpg"}],["vehicle",{"thumbnailUrl":"https://media.cgtrader.com/variants/wofWwPJr387S2QEdhdchCuek/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/rangerxx5.jpg"}],["architectural",{"thumbnailUrl":"https://media.cgtrader.com/variants/2S6jh6hyyJUvYSRHAe7rioSJ/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Casa_Gp_Sunset_hdri.jpg"}],["military",{"thumbnailUrl":"https://media.cgtrader.com/variants/P8QX7K3DTJVKfeSNfEF2yvHR/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Main4.jpg"}],["plant",{"thumbnailUrl":"https://media.cgtrader.com/variants/9C1ycJQLuC1EZMzQvTW56NA1/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/indoor-plants-3d-model-obj-mtl-3ds-fbx-blend-dae.jpg"}],["furniture",{"thumbnailUrl":"https://media.cgtrader.com/variants/odSxwAAzWkAgrdi4PJGDMtnP/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/1.jpg"}],["aircraft",{"thumbnailUrl":"https://media.cgtrader.com/variants/BLeV1EacPMH6FKygVk1sPXmF/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/piper-pa-18-supercub-3d-model-rigged-obj-fbx-blend-dae-mtl.jpg"}],["industrial",{"thumbnailUrl":"https://media.cgtrader.com/variants/3PN8D8y1b3nNdzesPZFk5qyn/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/2%20%28grey%29.jpg"}],["food",{"thumbnailUrl":"https://media.cgtrader.com/variants/fqKxkCrvaSob7GWyT44Qfeqj/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/BIG_2.jpg"}],["space",{"thumbnailUrl":"https://media.cgtrader.com/variants/Eyd4S8qsDeUMaKAdA9PjYdZw/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/RENDER_Thumbnail.jpg"}],["science",{"thumbnailUrl":"https://media.cgtrader.com/variants/PTyPMFYCX77HV9Gpo7cFvZnV/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/rr_01.jpg"}],["sport",{"thumbnailUrl":"https://media.cgtrader.com/variants/7DEnkZ7PFWseuqAG1GJgNqaH/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/thumbnail0.jpg"}],["watercraft",{"thumbnailUrl":"https://media.cgtrader.com/variants/g7NpMsgmg8KY2o3kQhyHnaok/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/0.jpg"}],["fashion",{"thumbnailUrl":"https://media.cgtrader.com/variants/reBB2VdPi8N5gi8zbHUZfS2w/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/16-fashion-girls-scan-vol-2-3d-model-low-poly-obj-fbx.jpg"}]],"seo_tags":null,"is_mobile_s_s_r":false,"data":[{"id":"4189704","type":"listingItem","attributes":{"id":4189704,"title":"Tactical Modular Anti materiel sniper rifle Barrett M107A1","price":49.0,"description":"The quality game-ready model Anti materiel sniper rifle Barrett M107A1 , created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines. I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Low-poly Barrett M107A1 for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 52 036 and 26 378 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 79 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 5 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 79 separate parts in this model ready for rig and animation. Total value of tris -52 036, verts - 26 378.\n\n- Barrett Firearms M107A1 - Tris: 35058 Verts: 17691\n\n- Suppressor: QDL SUPPRESSOR 50 BMG by barrett for M107A1 - Tris: 4542 Verts: 2299\n\n- Rifle Scope and rifle scope rings : Vortex Golden Eagle HD 15-60x52 and PRO SERIES 30 MM rings - Tris: 10996 Verts: 5664\n\n- Ammo : 50 BMG AP Black Tip - Tris: 1440 Verts: 724\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 5 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture depending on your needs!**\n\n- Barrett m107a1 : 2 texture atlases 4096×4096 , texel Density: 58 pixels/cm \n\n- supressor : 4096×4096, texel Density: 101 pixels/cm \n\n- rifle scope : 4096x4096 ,texel Density: 102 pixels/cm (reticle in scope : 1024x1024)\n\n- ammo : 1024x1024 ,texel Density: 76 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"Tactical Modular Anti materiel sniper rifle 3D asset 1","url":"https://www.cgtrader.com/3d-models/military/gun/anti-materiel-sniper-rifle-barrett-m107a1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8t4Gtc6nwbT1PUKqDbN29ZUL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/8t4Gtc6nwbT1PUKqDbN29ZUL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tt1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/anti-materiel-sniper-rifle-barrett-m107a1","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4189704/32035ff33c/tactical-modular-anti-materiel-sniper-rifle-barrett-m107a1-3d-model-32035ff33c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4285806","type":"listingItem","attributes":{"id":4285806,"title":"Tactical modular SMG TDI Kriss Vector gen2","price":39.0,"description":"High quality low-poly model tactical kriss vector , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model criss vector for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet and magazine 33 rounds) has tris 44 636 and 23 150 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 53 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 8 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 53 separate parts in this model ready for rig and animation. Total value of tris - 44 636 , verts - 23 150.\n\n- kriss vector(with stock) : TDI Kriss Vector Gen.2 9x19 Tris: 20 884, Verts: 10 810\n\n- ammo : 9x19 ap 6.3 Tris: 1 440, Verts: 749\n\n- magazine 33rounds : big stick GLOCK 9x19 Tris: 3 179, Verts: 1 563\n\n- magazine 50rounds : SGMT Drum mag 9x19 Tris: 5 174, Verts: 2 766\n\n- vertical grip: TangoDown Vertical Fore Grip Tris: 3 086, Verts: 1 581\n\n- silencer : SilencerCo Osprey 9mm: Tris: 1 863, Verts: 979\n\n- Red Dot Reflex Sight: Acro P-2 Tris: 6 032, Verts: 3 201\n\n- Mechanical Sight : MPX Iron Sights Tris: 2 978, Verts: 1 501\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- kriss_vector - 4096×4096 ,texel Density: 67 pixels/cm\n\n- ammo - 1024x1024 ,texel Density: 200 pixels/cm\n\n- magazine_33 - 4096×4096 ,texel Density: 183 pixels/cm\n\n- magazine_50 - 4096×4096 ,texel Density: 123 pixels/cm\n\n- vertical_grip - 4096×4096 ,texel Density: 260 pixels/cm\n\n- silencer - 4096×4096 ,texel Density: 184 pixels/cm\n\n- red_dot_sight - 4096×4096 , texel Density: 200 pixels/cm (red_dot_sight_reticle - 256x256)\n\n- red_dot_sight_reticle - 256x256\n\n- mechanical_sight - 2048x2048 ,texel Density: 141 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n","imageAlt":"Tactical modular SMG TDI Kriss Vector 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/tactical","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/USSurmdiyvKtXTvhgDXVASqg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Group%20240.jpg","gridUrl":"https://media.cgtrader.com/variants/USSurmdiyvKtXTvhgDXVASqg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Group%20240.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4285806/4e6028dfda/tactical-modular-smg-tdi-kriss-vector-gen2-3d-model-4e6028dfda.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4130896","type":"listingItem","attributes":{"id":4130896,"title":"Tactical Modular Tactical SMG HK MP7A2","price":39.0,"description":"High quality low-poly model HK MP7A2 , with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model \"Tactical SMG HK MP7A2\" for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 27 111 and 13 726 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 54 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 8 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 54 separate parts in this model ready for rig and animation. Total value of tris - 27 111, verts - 13 726.\n\n- Heckler \u0026 Koch MP7 A2: body(with buttstock) - Tris: 12105 Verts: 6111\n\n- Suppressor: B\u0026T Rotex 2 4.6x30 - Tris: 1982 Verts: 1001\n\n- Red dot sight: Sig Sauer Romeo5 - Tris: 2752 Verts: 1449\n\n- Tactical fore grip: \"Strike Industries\" Cobra Tactical - Tris: 2676 Verts: 1336\n\n- Mechanical sight: Flip up front sight and flip up rear sight - Tris: 2686 Verts: 1358\n\n- Magazine 1 : MP7 20-round magazine - Tris: 1472 Verts: 740\n\n- Magazine 2 : MP7 40-round magazine - Tris: 2344 Verts: 1178\n\n- Ammo : 4.6x30mm AP SX - Tris: 864 Verts: 436\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have \nbeen unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general \nappearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- MP7A2 - 4096×4096 ,texel Density: 77 pixels/cm\n\n- MP7A2_suppressor - 2048x2048 ,texel Density: 79 pixels/cm\n\n- MP7A2_magazine_40round - 2048x2048 ,texel Density: 86 pixels/cm\n\n- MP7A2_mechanical_sight - 2048x2048 ,texel Density: 140 pixels/cm\n\n- romeo5_red_dot_ - 4096×4096 ,texel Density: 210 pixels/cm\n\n- foregrip_cobra - 4096×4096 ,texel Density: 243 pixels/cm\n\n- MP7A2_magazine_20round - 2048x2048 ,texel Density: 126 pixels/cm\n\n- MP7A2_ammo - 1024x1024 ,texel Density: 241 pixels/cm\n\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have \nvery easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"Tactical Modular Tactical SMG HK MP7A2 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-smg-hk-mp7a2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mp7a2tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mp7a2tt1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-smg-hk-mp7a2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4130896/1a02ab131b/tactical-modular-tactical-smg-hk-mp7a2-3d-model-1a02ab131b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4794071","type":"listingItem","attributes":{"id":4794071,"title":"Tactical Modular Sniper Rifle MK 18 Mjolnir","price":59.0,"description":"High quality low-poly model tactical mk-18 Mjolnir , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, silencer, handguard ,flashhider, riflescope, ammo, bipod and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n\n- all parts (including one bullet ) has tris 72 264 and 36 736 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 62 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SWORD_Mk18_Mjolnir_receiver \\ Tris: 8 820\n\n- SWORD_Mk18_Mjolnir_barrel \\ Tris: 2 646\n\n- SWORD_Mk18_Mjolnir_handguard\\ Tris: 10 478\n\n- SWORD_Mk18_Mjolnir_magazine\\ Tris: 2 728\n\n- muzzle_brake_silencerco_338 \\ Tris: 2 732\n\n- AI_Sound_Moderator_338 \\ Tris: 4 298\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_PRS_GEN3 \\ Tris: 9590\n\n- pistol_grip_ERGO_PSG \\ Tris: 5102\n\n- scope_mount_34mm \\ Tris: 5578\n\n- reiflescope_Hensoldt_FF \\ Tris: 10 798\n\n- Magpul_Bipod \\ Tris: 10 180\n\n- ammo_338_LapuaMagnum \\ Tris: 1 456\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SWORD_Mk18_Mjolnir_receiver - 4096×4096 ,texel Density: 75 pixels/cm\n\n- SWORD_Mk18_Mjolnir_barrel - 2048×2048 ,texel Density: 65 pixels/cm\n\n- SWORD_Mk18_Mjolnir_handguard - 4096×4096 ,texel Density: 115 pixels/cm\n\n- SWORD_Mk18_Mjolnir_magazine - 2048×2048 ,texel Density: 70 pixels/cm\n\n- muzzle_brake_silencerco_338 - 1024×1024 ,texel Density: 78 pixels/cm\n\n- AI_Sound_Moderator_338 - 2048×2048 ,texel Density: 61 pixels/cm\n\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n\n\n- stock_PRS_GEN3 - 4096×4096 ,texel Density: 100 pixels/cm\n\n\n- pistol_grip_ERGO_PSG - 2048×2048 ,texel Density: 87 pixels/cm \n\n- scope_mount_34mm - 2048×2048 ,texel Density: 101 pixels/cm \n\n- reiflescope_Hensoldt_FF - 4096×4096 texel Density: 105 pixels/cm \n\n- Magpul_Bipod - 2048×2048 ,texel Density: 82 pixels/cm \n\n- ammo_338_LapuaMagnum - 1024×1024 ,texel Density: 124 pixels/cm \n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n","imageAlt":"3D asset Tactical Modular Sniper Rifle MK 18","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-mk-18-mjolnir","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tt1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-mk-18-mjolnir","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4794071/4d9e5893b6/tactical-modular-sniper-rifle-mk-18-mjolnir-3d-model-4d9e5893b6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4814721","type":"listingItem","attributes":{"id":4814721,"title":"Tactical modular sniper rifle Knights Armament SR 25","price":59.0,"description":"High quality low-poly model tactical SR 25 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, red dot, silencer, pistol grip, handguard , picatinny rail, riflescope, ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 58 975 and 29 784 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 60 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SR_25_receiver and barrel \\ Tris: 13 491\n\n- SR_25_handguard \\ Tris: 10 792\n\n- Picatinny_rail_MLOK \\ Tris: 930\n\n- foregrip_magpul_AFG \\ Tris: 4 766\n\n- pistol_grip_a2 \\ Tris: 2 206\n\n- KAC_PRS_flashhider \\ Tris: 1 308\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_LMT_SOPMOD \\ Tris: 2 930\n\n- silencer_gemtech_one \\ Tris: 5 108\n\n- scope_mount_30mm_burris \\ Tris: 3 786\n\n- reiflescope_burris_RT6 \\ Tris: 5 642\n\n- red_dot_burris_FastFire3 \\ Tris: 4 180\n\n- magazine_PMAG_20LRSR_GEN_M3 \\ Tris: 3 066\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SR_25_receiver(with barrel) - 4096×4096 ,texel Density: 74 pixels/cm\n\n- SR_25_handguard - 2048×2048 ,texel Density: 61 pixels/cm\n\n- Picatinny_rail_MLOK - 1024×1024 ,texel Density: 100 pixels/cm\n\n- foregrip_magpul_AFG - 2048×2048 ,texel Density: 114 pixels/cm\n\n- pistol_grip_a2 - 2048×2048 ,texel Density: 152 pixels/cm\n\n- KAC_PRS_flashhider - 1024×1024 ,texel Density: 86 pixels/cm\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n- stock_LMT_SOPMOD - 2048×2048 ,texel Density: 60 pixels/cm\n\n- magazine_PMAG_20LRSR_GEN_M3 - 2048×2048 ,texel Density: 70 pixels/cm\n\n- silencer_gemtech_one - 2048×2048 ,texel Density: 87 pixels/cm\n\n- scope_mount_30mm_burris - 2048×2048 ,texel Density: 106 pixels/cm\n\n- reiflescope_burris_RT6 - 4096×4096 ,texel Density: 128 pixels/cm\n\n- red_dot_burris_FastFire3 - 2048×2048 ,texel Density: 142 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"Tactical modular sniper rifle Knights Armament SR 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-knights-armament-sr-25","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LTUTU3f86d6dMdQc2VTutrVi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1.jpg","gridUrl":"https://media.cgtrader.com/variants/LTUTU3f86d6dMdQc2VTutrVi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-knights-armament-sr-25","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4814721/68724c8d33/tactical-modular-sniper-rifle-knights-armament-sr-25-3d-model-68724c8d33.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4328660","type":"listingItem","attributes":{"id":4328660,"title":"Tactical Modular assault rifle Mk47 mutant ar-15 modul","price":59.0,"description":"**UPDATE 2.0 - 24.04.2024** **All textures have been completely updated. The model received more modules (handguard and barrel 409 mm). Separate textured atlases of the handguard, barrel, buffet tube, flash hider.\nThe old files remain. All new files have the ending _new. For new textures (textures_new), you definitely need a new model (Autodesk_FBX_new), (Blender_new), (separeted_FBX_new), (OBJ_new), all these files are present in the assembly.**\n\nHigh quality low-poly model tactical MK47 mutant , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations .Game ready model MK47 mutant for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver, barrel, buffer tube, flsh hider, stock, handguard, pistol grip, silencer, mechanical sight, rifle scope and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k-2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- Model is built in real scale (Europe cm).\n\n- 79 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 15 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n1. mk47 mutant barrel 254mm \\ tris: 58 126 , verts: 29 320\n\n2. mk47 mutant barrel 409mm \\ tris: 63 468 , verts: 31 909\n\n- receiver : CMMG Mk47 Mutant Tris: 10 299\n\n- mk47_CMMG_buffer_tube : Tris: 698\n\n- mk47_barrel_254mm : Tris: 1 700\n\n- mk47_barrel_409mm : Tris: 1 744\n\n- mk47_flash_hider : Tris: 1 488\n\n- mk47_handguard_short : Tris: 10 224\n\n- mk47_handguard_long : Tris: 15 522\n\n- mk47_picatinny_rail : Tris: 1 992\n\n- ammo : 7x62 BP Tris: 1 080, Verts: 544\n\n\n- Buttstock : CMMG rip-stock Tris: 1 666, Verts: 823\n\n- Pistol grip: MOE GRIP AR15 Tris: 2 630\n\n- Magazine : pmag30 genM3 7x62 Tris: 4 536 , Verts: 2 272\n\n- Silencer ( with muzzle devices) : Knights Armament 762 QDC/CRS Tris: 4 354 , Verts: 2 196\n\n- Tactical grip: Magpul M-Lock AFG Tris: 1 896 , Verts: 954\n\n- mechanical sight: iron sight KRISS Tris: 4 472 , Verts: 2 234\n\n- rifle scope: Leupold Mark 4 HAMR Scope and DeltaPoint Red Dot Sight Tris: 14 905\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 15 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- MK47_receiver - 4096×4096 ,texel Density: 83 pixels/cm \n\n- mk47_CMMG_buffer_tube - 2048x2048 ,texel Density: 86 pixels/cm\n\n- mk47_barrel - 2048x2048 ,texel Density: 84 pixels/cm\n\n- mk47_flash_hider - 1024×1024 ,texel Density: 95 pixels/cm\n\n- mk47_picatinny_rail - 1024×1024 ,texel Density: 60 pixels/cm\n\n\n- mk47_handguard_short - 2048x2048 ,texel Density: 61 pixels/cm\n\n- mk47_handguard_long - 2048x2048 ,texel Density: 54 pixels/cm\n\n- pistol_grip_MOE - 2048x2048 ,texel Density: 125 pixels/cm\n\n- stock_CMMG - 2048x2048 ,texel Density: 84 pixels/cm\n\n- magazine_pmag30_genM3 - 2048x2048 ,texel Density: 68 pixels/cm\n\n- ammo_7.62_BP - 1024×1024 ,texel Density: 183 pixels/cm\n\n- mechanical_sight_kriss - 1024×1024 ,texel Density: 81 pixels/cm\n\n- suppressor_KAC_PRS - 2048x2048 ,texel Density: 82 pixels/cm\n\n- tactical_grip_magpul_AFG - 2048x2048 ,texel Density: 144 pixels/cm\n\n- rifle_scope_HAMR - 4096×4096 ,texel Density: 149 pixels/cm \n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D model Tactical Modular assault rifle Mk47 mutant 1","url":"https://www.cgtrader.com/3d-models/military/gun/modular-assault-rifle-mk47-mutant-ar-15-modul","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g31zXXscu65MNBiR8aoi4zXG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/g31zXXscu65MNBiR8aoi4zXG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-assault-rifle-mk47-mutant-ar-15-modul","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4328660/13067a215d/tactical-modular-assault-rifle-mk47-mutant-ar-15-modul-3d-model-13067a215d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4719849","type":"listingItem","attributes":{"id":4719849,"title":"Tactical modular sniper rifle Remington R11 RSASS ","price":59.0,"description":"High quality low-poly model tactical R11 RSASS , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . **Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, red dot, silencer, handguard ,flashhider, picatinny rail, riflescope, ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 58 453 and 29 758 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 57 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- R11_RSASS_receiver \\ Tris: 9 710\n\n- R11_RSASS_handguard \\ Tris: 8 264\n\n- R11_RSASS_handguard_Picatinny_rail \\ Tris: 2 754\n\n- TBA_30CB_muzzle \\ Tris: 1 560\n\n- TBA_Ultra_5_suppressor \\ Tris: 852\n\n- Pistol_grip_hogue_OMRG \\ Tris: 2 178\n \n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_defiance_DS150 \\ Tris: 4 940\n\n- magazine_PMAG_20LRSR_GEN_M3 \\ Tris: 3 066\n\n- Scope_Mount_Midwest_Industries \\ Tris: 5 912\n\n- riflescope_RAZOR_HD_GEN_II \\ Tris: 12 054\n\n- EOTech_EFLX_red_dot_sight \\ Tris: 5 076\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- R11_RSASS_receiver - 4096×4096 ,texel Density: 70 pixels/cm\n\n- R11_RSASS_handguard - 2048×2048 ,texel Density: 67 pixels/cm\n\n- R11_RSASS_handguard_Picatinny_rail - 1024×1024 ,texel Density: 86 pixels/cm\n\n- TBA_30CB_muzzle - 1024×1024 ,texel Density: 93 pixels/cm\n\n- TBA_Ultra_5_suppressor - 2048×2048 ,texel Density: 117 pixels/cm\n\n- Pistol_grip_hogue_OMRG - 2048×2048 ,texel Density: 114 pixels/cm\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n- stock_defiance_DS150 - 2048×2048 ,texel Density: 66 pixels/cm\n\n- magazine_PMAG_20LRSR_GEN_M3 - 2048×2048 ,texel Density: 70 pixels/cm\n\n- Scope_Mount_Midwest_Industries - 2048×2048 ,texel Density: 95 pixels/cm\n\n- riflescope_RAZOR_HD_GEN_II - 4096×4096 ,texel Density: 136 pixels/cm \n\n- EOTech_EFLX_red_dot_sight - 2048×2048 ,texel Density: 128 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n \n","imageAlt":"Tactical modular sniper rifle Remington R11 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-remington-r11-rsass","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/11rrX1Fmzvwc189vYtMjNjyP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1.jpg","gridUrl":"https://media.cgtrader.com/variants/11rrX1Fmzvwc189vYtMjNjyP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-remington-r11-rsass","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4719849/65583ff768/tactical-modular-sniper-rifle-remington-r11-rsass-3d-model-65583ff768.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4622317","type":"listingItem","attributes":{"id":4622317,"title":"Tactical modular custom SMG Sig Sauer MPX","price":55.0,"description":"High quality low-poly model SIG MPX , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model for PBR **game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the buffer tube, stock, pistol grip,hadguard, iron sight, flashhider, silencer, scope, Tactical devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (tactical variation) - has tris 53 383 and 27 046 verts. (standart variation)- tris 36 778 and 18 415 verts\n\n- Model is built in real scale (Europe cm).\n\n- 60 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 14 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 60 separate parts in this model ready for rig and animation. \n\n- receiver (with cover, barrel and bolt ) - SIG MPX / Tris: 13 618, Verts: 6 915\n\n- handguard - SIG MPX handguard gen1 (with rail x3) / Tris: 6 240, Verts: 3 044\n\n- mechanical sight - SIG MPX iron sight / Tris: 2 966 , Verts: 1 495\n\n- magazine 1 - MPX magazine with TTI Base pad (41rounds) / Tris: 3 080 , Verts: 1 554\n\n- magazine 2 - MPX F5 MFG 50round drum magazine / Tris: 2 346 , Verts: 1 194\n\n- pistol grip - Naroh Arms GRAL-S / Tris: 3 004 , Verts: 1 484\n\n- buffer tube - Strike Industries Advanced receiver extension buffer tube / Tris: 1 524 , Verts: 764\n\n- stock - Strike Industries viper mod 1 / Tris: 2 858 , Verts: 1 423\n\n- flashhider - Yankee Hill Annihilator flash hider / Tris: 1 952 , Verts: 964\n\n- tatcical deviace- Holosun LS321 Tactical device / Tris: 4 610 , Verts: 2 366\n\n- silencer - SIG SRD9 9mm Suppressor / Tris: 2 254 , Verts: 1 127\n\n- vertical grip - Tactical Dynamics \"Skeletonized Foregrip\" / Tris: 2 448 , Verts: 1 224\n\n- red dot sight - Vortex Razor AMG UH-1 Gen II Holographic Sight / Tris: 9 979 , Verts: 5 238\n\n- ammo - ammo 9x19 AP6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, ) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 14 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SIG_MPX_receiver - 4096×4096 ,texel Density: 78 pixels/cm\n\n- SIG_MPX_handguard_GEN1 - 2048×2048,texel Density: 79 pixels/cm\n\n- SIG_MPX_iron_sight - 2048×2048,texel Density: 168 pixels/cm\n\n- SIG_MPX_magazine_TTI_41rounds - 2048×2048,texel Density: 78 pixels/cm\n\n- magazine_mpx_F5_MFG - 2048×2048,texel Density: 82 pixels/cm\n\n- Buffer_tube_Strike_Industries - 2048×2048,texel Density: 100 pixels/cm\n\n- stock_Viper_MOD1 - 4096×4096 ,texel Density: 151 pixels/cm\n\n- flash_hider_Annihilator - 1024×1024 ,texel Density: 116 pixels/cm\n\n- tactical_device_holosun_LS321 - 2048×2048,texel Density: 108 pixels/cm\n\n- silencer_SIG_SRD9 - 2048×2048,texel Density: 103 pixels/cm\n\n- TD_Skeletonized_Vertical_Foregrip - 2048×2048,texel Density: 119 pixels/cm\n\n- Vortex_Razor_UH-1_GenII_Holographic_Sight - 4096×4096 ,texel Density: 150 pixels/cm\n\n- ammo_9x19_AP63 - 1024×1024 ,texel Density: 200 pixels/cm\n\n- pistol_grip_gral_s - 2048×2048,texel Density: 102 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D model Tactical modular custom SMG Sig Sauer","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-custom-smg-sig-sauer-mpx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vM38kEm4EdLdAkSUwd4oSYfk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1sigmpxt.jpg","gridUrl":"https://media.cgtrader.com/variants/vM38kEm4EdLdAkSUwd4oSYfk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1sigmpxt.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-custom-smg-sig-sauer-mpx","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4622317/6110370801/tactical-modular-custom-smg-sig-sauer-mpx-3d-model-6110370801.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4848289","type":"listingItem","attributes":{"id":4848289,"title":"Tactical Modular Sniper Rifle HK G28","price":59.0,"description":"High quality low-poly model tactical G 28 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, receiver, red dot, silencer, handguard ,flashhider, riflescope, ammo, pistol grip, scope mount, tactical grip, barrel and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 76 010 and 38 410 verts. ( Version with transparent full magazine has tris 105 732 and 53 482 verts )\n\n- Model is built in real scale (Europe cm).\n\n- 75 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- G28_receiver \\ Tris: 17 706\n\n- G28_magazine \\ Tris: 3 388\n\n- G28_full_transparent_magazine \\ Tris: 33 024\n\n- G28_adjustable_stock \\ Tris: 7 852\n\n- G28_barrel \\ Tris: 3 624\n\n- G28_handguard \\ Tris: 7 548\n\n- Pistol_grip_HK_BGB \\ Tris: 3 516\n\n- HK_flashhider_prolong \\ Tris: 2 524\n\n- G28_silencer_BT_QD \\ Tris: 4 096\n\n- vertical_grip_HK \\ Tris: 3 188\n\n- scope_mount_34mm_recknagel \\ Tris: 5 148\n\n- riflescope_schmidtbender_PM2_3-20×50 \\ Tris: 11 428\n\n- Aimpoint_Micro_H-2_with_frame_recknagel \\ Tris: 4 504\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G28_receiver - 4096×4096 ,texel Density: 65 pixels/cm\n\n- G28_magazine - 2048×2048 ,texel Density: 59 pixels/cm\n\n- G28_adjustable_stock - 4096×4096 ,texel Density: 98 pixels/cm\n\n- G28_barrel - 2048×2048 ,texel Density: 73 pixels/cm\n\n- G28_handguard - 4096×4096 ,texel Density: 74 pixels/cm\n\n- Pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- HK_flashhider_prolong - 1024×1024 ,texel Density: 70 pixels/cm\n\n- G28_silencer_BT_QD - 2048×2048 ,texel Density: 75 pixels/cm\n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm\n\n- scope_mount_34mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm\n\n- riflescope_schmidtbender_PM2_3-20×50 - 4096×4096 ,texel Density: 100 pixels/cm\n\n- Aimpoint_Micro_H-2_with_frame_recknagel - 2048×2048 ,texel Density: 103 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**","imageAlt":"3D asset Tactical Modular Sniper Rifle HK G28","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dpsBNGEcqDVBWjKEDkrBGzyt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/dpsBNGEcqDVBWjKEDkrBGzyt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tt1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4848289/f86500df5e/tactical-modular-sniper-rifle-hk-g28-3d-model-f86500df5e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4547048","type":"listingItem","attributes":{"id":4547048,"title":"Tactical Modular SMG Brugger and Thomet MP9","price":49.0,"description":"High quality low-poly model MP9 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver , magazine , vertical grip, silencer, waponlight, red dot sight and ammo have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 36 106 and 18 318 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 37 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 7 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n\nAll parts of the model have correct names. There are 37 separate parts in this model ready for rig and animation. Total value of tris - 36 106 , verts - 18 318.\n\n- receiver (with bolt, dustcover, stock, ) Brugger \u0026 Thomet MP9 / Tris: 14 466, Verts: 7 316\n\n- magazine / MP9 30rounds magazine / Tris: 1 286 , Verts: 643\n\n- fore vertical grip / ERGO POP BOTTLE VERTICAL FORWARD GRIP (short) / Tris: 4 254 , Verts: 2 127\n\n- silencer / MP9\\TP9 silencer / Tris: 2 354 , Verts: 1 179\n\n- weaponlight / Olight baldr PRO / Tris: 6 194 , Verts: 3 151\n\n- red dot sight / HOLOSUN OPEN REFLEX AEMS CORE / Tris: 6 016 , Verts: 3 130\n\n- ammo /9x19_AP6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\n\n\nModel unwrapping made on 7 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n\n- MP9_receiver - 4096×4096 ,texel Density: 73 pixels/cm\n\n- MP9_magazine30 - 2048×2048 ,texel Density: 93 pixels/cm\n\n- MP9_silencer - 2048×2048 ,texel Density: 66 pixels/cm\n\n- ERGO_vertical_grip - 2048×2048 ,texel Density: 151 pixels/cm\n\n- weapon_light_baldrPRO - 2048×2048 ,texel Density: 103 pixels/cm\n\n- red_dot_holosun_AEMSCORE - 4096×4096 ,texel Density: 191 pixels/cm\n\n- ammo_9x19_AP6.3 - 1024×1024 ,texel Density: 200 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"Tactical Modular SMG Brugger and Thomet MP9 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1-05b2f368-9465-414d-940c-ff0ac90022ad","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1-05b2f368-9465-414d-940c-ff0ac90022ad","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4547048/e07cb8e86c/tactical-modular-smg-brugger-and-thomet-mp9-3d-model-e07cb8e86c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4272024","type":"listingItem","attributes":{"id":4272024,"title":"Tactical modular assault rifle Colt M4A1 Custom","price":49.0,"description":"High quality low-poly model Custom M4A1 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model M4A1 for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 62 293 and 31 125 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 71 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 10 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 71 separate parts in this model ready for rig and animation. Total value of tris - 62 293 , verts - 31 125.\n\n- Reciever(with buffer tube and barrel): M4A1 standart Tris: 11 068, Verts: 5 565\n\n- Handguard(with picatinny rail): lvoa-s Tris: 18 944, Verts: 9 180\n\n- Buttstock : Fab defense gl-core Tris: 4 917, Verts: 2 468\n\n- Pistol grip: F-1 Firearms Skeletonized Grip Tris: 4 774, Verts: 2 361\n\n- Silencer ( with muzzle devices) : Griffin armament M4SD II Tris: 4 128, Verts: 2 064\n\n- RED DOT REFLEX SIGHT : Aimpoint Micro H-2 Tris: 6 630, Verts: 3 400\n\n- Magazine : Magpul PMAG D-60 Tris: 3 334 , Verts: 1 720\n\n- Tactical grip: Stark SE-5 Express Forward Tris: 2 790 , Verts: 1 421\n\n- Flashlight : SureFire X400 Tris: 4 432 , Verts: 2 304\n\n- Ammo: 5.56 x 45(m855a1) Tris: 1 272 , Verts: 642\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 10 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- ar15_Reciever - 4096×4096 ,texel Density: 80 pixels/cm\n\n- Handguard - 4096×4096 ,texel Density: 120 pixels/cm\n\n- buttstock - 4096×4096 ,texel Density: 133 pixels/cm\n\n- pistol_grip - 4096×4096 ,texel Density: 223 pixels/cm\n\n- silencer - 4096×4096 ,texel Density: 160 pixels/cm\n\n- reflex_sight - 4096×4096 ,texel Density: 177 pixels/cm\n\n- magazine - 4096×4096 ,texel Density: 120 pixels/cm\n\n- tactical_grip - 4096×4096 ,texel Density: 222 pixels/cm\n\n- flashlight - 4096×4096 ,texel Density: 232 pixels/cm\n\n- ammo - 1024×1024 ,texel Density: 189 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"3D model Tactical modular assault rifle Colt M4A1 Custom","url":"https://www.cgtrader.com/3d-models/military/gun/custom-colt-m4a1-assault-rifle-4f0db2bf-9868-4181-bfe3-85861a5dd08b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t3.jpg","gridUrl":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/custom-colt-m4a1-assault-rifle-4f0db2bf-9868-4181-bfe3-85861a5dd08b","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4272024/d5735b48c0/tactical-modular-assault-rifle-colt-m4a1-custom-3d-model-d5735b48c0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4467419","type":"listingItem","attributes":{"id":4467419,"title":"Tactical modular assault rifle Rifle Dynamics 704 AK system ","price":59.0,"description":"High quality low-poly model tactical RD-704, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, pistol grip, silencer, scope , vertical grip,handguard, cover and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- **The whole model (including one bullet ) has tris 64 815 and 33 098 verts. Whole model (with full ammo in magazine tris 97 215 and 49 418 verts. The model also has internal mechanisms (recoil_spring, hammer, trigger etc.) you can remove them if needed! internal mechanisms - tris 12 040 and 3 418 verts**\n\n- Model is built in real scale (Europe cm).\n\n- 63 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 10 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 63 separate parts in this model ready for rig and animation. Total value of tris - 64 815 , verts - 33 098.\n\n- receiver (with bolt and barrel ) - rd-704 / Tris: 18 165, Verts: 9 228\n\n- internal parts( hammer, internal trigger, recoil spring / Tris: 12 040, Verts: 3 418\n\n- ammo : ammo_7.62_BP / Tris: 1 080, Verts: 544\n\n- Buttstock : MAGPUL zhukov / Tris: 5 703, Verts: 2 946\n\n- Pistol grip: AK Aeroknox Scorpius / Tris: 1 248, Verts: 626\n\n- Magazine :FAB Defense Ultimag AK 30R / Tris: 6 230 , Verts: 3 244\n\n- Silencer :Daniel Defense \"WAVE QD\" / Tris: 4 168 , Verts: 2 092\n\n- Muzzle Brake 1 : Daniel Defense Wave 7.62x51 / Tris:2 632, Verts: 1 308\n\n- Muzzle Brake 1 : MuzzleBrake KeyMo 7.62x51 / Tris: 3 056 , Verts: 1 506\n\n- Tactical grip: Vertical Grip BCM_GUNFIGHTER / Tris: 1 478 , Verts: 745\n\n- tactical rifle scope : SIG Sauer BRAVO4 / Tris: 5 272, Verts: 2 784\n\n- cover : AK PDC Fab Defense / Tris: 2 924 , Verts: 1 460\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 10 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- rd_704_receiver - 4096×4096 ,texel Density: 80 pixels/cm\n\n- rd_704_handguard - 2048×2048 ,texel Density: 63 pixels/cm\n\n- AK_cover_PDC - 2048×2048 ,texel Density: 83 pixels/cm\n\n- AK_grip_scorpius - 2048×2048 ,texel Density: 143 pixels/cm\n\n- stock_magpul_zhukov - 4096×4096 ,texel Density: 120 pixels/cm\n\n- magazine_FABdefense_ultimag30 - 4096×4096 ,texel Density: 135 pixels/cm (Additionally, there is a texture for glass 1k )\n\n- tactical_grip_BCM_GUNFIGHTER - 2048×2048 ,texel Density: 166 pixels/cm\n\n- Suppressors_WAWE_QD - 2048×2048 ,texel Density: 72 pixels/cm\n\n- scope_BRAVO4 - 4096×4096 ,texel Density: 158 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 1k )\n\n- ammo_7.62_BP - 1024x1024 ,texel Density: 181 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"Tactical modular assault rifle Rifle Dynamics 3D model 2","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-rifle-dynamics-704-ak-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uPWsPGZEdEBuXb6cSxDTofyn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t1.jpg","gridUrl":"https://media.cgtrader.com/variants/uPWsPGZEdEBuXb6cSxDTofyn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-rifle-dynamics-704-ak-system","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4467419/2f26db86c6/tactical-modular-assault-rifle-rifle-dynamics-704-ak-system-3d-model-2f26db86c6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4424276","type":"listingItem","attributes":{"id":4424276,"title":"Tactical modular assault rifle FN SCAR-H mk 17","price":59.0,"description":"High quality low-poly model tactical SCAR-H, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock,barrel, pistol grip, silencer, scope, Tactical devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- 2 color options (black and FDE)\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 66 636 and 33 902 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 82 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 11 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 82 separate parts in this model ready for rig and animation. Total value of tris - 66636 , verts - 33902.\n\n- receiver (with cover, mechanical rear sight and bolt ) - SCAR-H / Tris: 18 165, Verts: 9 228\n\n- barrel (with flash hider ): FN SCAR-H 7.62x51 16 inch barrel / Tris: 7 070, Verts: 3 556\n\n- ammo : ammo_7.62_m993 / Tris: 1 488, Verts: 748\n\n- Buttstock : FN SCAR folding stock / Tris: 8 139, Verts: 4 137\n\n- Pistol grip: grip A-2 / Tris: 2 062, Verts: 1 033\n\n- Magazine :FN SCAR-H 7.62x51 20-round magazine 7.62x51 / Tris: 2 892 , Verts: 1448\n\n- Silencer : AAC 762 SDN-6 Sound Suppressor / Tris: 1 338 , Verts: 669\n\n- Tactical grip: Vertical Grip HK Style / Tris: 3 188 , Verts: 1 605\n\n- tactical device : EOTECH OGL / Tris: 13 142 , Verts: 6 822\n\n- Red Dot Sights : ROMEO8T / Tris: 5 548, Verts: 2 848\n\n- weaponlight: Insight WMX200 / Tris: 3 604, Verts: 1 808\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 11 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SCAR-H_receiver - 4096×4096 ,texel Density: 66 pixels/cm \n\n- SCAR-H_barrel - 2048×2048 ,texel Density: 60 pixels/cm \n\n- SCAR-H_buttstock - 4096×4096 ,texel Density: 94 pixels/cm \n\n- pistol_grip_A2 - 2048×2048 ,texel Density: 151 pixels/cm \n\n- SCAR-H_magazine_20 - 2048×2048 ,texel Density: 66 pixels/cm \n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm \n\n- silencer_AAC_SDN - 2048×2048 ,texel Density: 100 pixels/cm \n\n- ROMEO8T_red_dot - 4096×4096 ,texel Density: 168 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 512x512 )\n\n- EOTECH_OGL - 4096×4096 ,texel Density: 166 pixels/cm \n\n- weapon_light_insight - 2048×2048 ,texel Density: 108 pixels/cm \n\n- ammo_7.62_m993 - 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n","imageAlt":"Tactical modular assault rifle FN SCAR-H mk 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-fn-scar-h-mk-17","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jQyWJg8kA3hMXWPB1RHuN5P1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t9.jpg","gridUrl":"https://media.cgtrader.com/variants/jQyWJg8kA3hMXWPB1RHuN5P1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-fn-scar-h-mk-17","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4424276/630d6b931d/tactical-modular-assault-rifle-fn-scar-h-mk-17-3d-model-630d6b931d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4463349","type":"listingItem","attributes":{"id":4463349,"title":"Tactical modular assault rifle FN SCAR-L mk 16","price":59.0,"description":"High quality low-poly model tactical SCAR-L, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock,barrel, pistol grip, silencer, scope, Tactical devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- 2 color options (black and FDE)\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 66 158 and 33 659 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 82 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 12 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 82 separate parts in this model ready for rig and animation. Total value of tris - 66 158 , verts - 33 659\n\n- receiver (with cover, mechanical rear sight and bolt ) - SCAR-L / Tris: 18 011, Verts: 9 153\n\n- barrel: FN SCAR-L 5.56x45 14 inch barrel / Tris: 5 192, Verts: 2 611\n\n- flash hider : AR-15 AAC Blackout 51T 5.56x45 / Tris: 2 076, Verts: 1 038\n\n- ammo : ammo_5.56_m855a1 / Tris: 1 408, Verts: 708\n\n- Pistol grip: grip A-2 / Tris: 2 062, Verts: 1 033\n\n- Magazine :FN SCAR-L 5.56x45 30-round magazine / Tris: 2 450 , Verts: 1 227\n\n- Buttstock : FN SCAR folding stock / Tris: 8 139, Verts: 4 137\n\n- Silencer : AAC 762 SDN-6 Sound Suppressor / Tris: 1 338 , Verts: 669\n\n- Tactical grip: Vertical Grip HK Style / Tris: 3 188 , Verts: 1 605\n\n- tactical device : EOTECH OGL / Tris: 13 142 , Verts: 6 822\n\n- Red Dot Sights : ROMEO8T / Tris: 5 548, Verts: 2 848\n\n- weaponlight: Insight WMX200 / Tris: 3 604, Verts: 1 808\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 12 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SCAR-L_receiver - 4096×4096 ,texel Density: 70 pixels/cm\n\n- SCAR-L_barrel - 2048×2048 ,texel Density: 70 pixels/cm\n\n- SCAR-L_buttstock - 4096×4096 ,texel Density: 94 pixels/cm\n\n- Flashhider_AAC_BLACKOUT 1024×1024 ,texel Density: 83 pixels/cm\n\n- SCAR-L_magazine_30 - 2048×2048 ,texel Density: 69 pixels/cm\n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm\n\n- silencer_AAC_SDN - 2048×2048 ,texel Density: 100 pixels/cm\n\n- ROMEO8T_red_dot - 4096×4096 ,texel Density: 168 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 512x512 )\n\n- EOTECH_OGL - 4096×4096 ,texel Density: 166 pixels/cm\n\n- weapon_light_insight - 2048×2048 ,texel Density: 108 pixels/cm\n\n- ammo_5.56_m855a1 - 1024x1024 ,texel Density: 191 pixels/cm\n\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D asset Tactical modular assault rifle FN SCAR-L mk 16","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-fn-scar-l-mk-16","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KSUfXRLgdctNSKDhNTsJXyDw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t101.jpg","gridUrl":"https://media.cgtrader.com/variants/KSUfXRLgdctNSKDhNTsJXyDw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t101.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-fn-scar-l-mk-16","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4463349/d2fff33a28/tactical-modular-assault-rifle-fn-scar-l-mk-16-3d-model-d2fff33a28.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4894096","type":"listingItem","attributes":{"id":4894096,"title":"Tactical Modular Sniper Rifle HK G28 patrol","price":49.0,"description":"High quality low-poly model tactical G 28 patrol , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, receiver, handguard ,flashhider, riflescope, ammo, pistol grip, scope mount, barrel and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 59 750 and 30 131 verts. ( Version with transparent full magazine has tris 105 732 and 53 482 verts )\n\n- Model is built in real scale (Europe cm).\n\n- 57 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 10 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- G28_receiver \\ Tris: 17 706\n\n- G28_magazine \\ Tris: 3 388\n\n- G28_full_transparent_magazine \\ Tris: 33 024\n\n- G28_stock_E2 \\ Tris: 9 052\n\n- G28_barrel \\ Tris: 3 624\n\n- G28_handguard_patrol \\ Tris: 6766\n\n- Pistol_grip_HK_BGB \\ Tris: 3 516\n\n- HK_flashhider_prolong \\ Tris: 2 524\n\n- scope_mount_30mm_recknagel \\ Tris: 5 148\n\n- riflescope_schmidtbender_PM2_1-8×24 \\ Tris: 6 538\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 10 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G28_receiver - 4096×4096 ,texel Density: 65 pixels/cm\n\n- G28_magazine - 2048×2048 ,texel Density: 59 pixels/cm\n\n- G28_stock_E2 - 4096×4096 ,texel Density: 117 pixels/cm\n\n- G28_barrel - 2048×2048 ,texel Density: 73 pixels/cm\n\n- G28_handguard_patrol - 4096×4096 ,texel Density: 117 pixels/cm\n\n- Pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- HK_flashhider_prolong - 1024×1024 ,texel Density: 70 pixels/cm\n\n- scope_mount_30mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm\n\n- riflescope_schmidtbender_PM2_1-8×24 - 4096×4096 ,texel Density: 133 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**","imageAlt":"3D asset Tactical Modular Sniper Rifle HK G28 patrol","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28-patrol","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tp1.jpg","gridUrl":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tp1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28-patrol","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4894096/f1f6d09657/tactical-modular-sniper-rifle-hk-g28-patrol-3d-model-f1f6d09657.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4541852","type":"listingItem","attributes":{"id":4541852,"title":"Tactical Modular SMG CZ Scorpion EVO 3 A1","price":49.0,"description":"High quality low-poly model scorpion evo 3 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\nThe modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, fore grip, iron sight, red dot sight and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 38 032 and 19 197 verts. \n\n- Model is built in real scale (Europe cm).\n\n- 50 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 8 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 50 separate parts in this model ready for rig and animation. Total value of tris - 38032 , verts - 19197.\n\n- receiver (with bolt, handguard, pistol grip, compensator and barrel ) CZ SCORPION EVO 3 A1 / Tris: 15 068, Verts: 7 601\n\n- magazine / MAGPUL PMAG 35 EV9 / Tris: 2 632, Verts: 1 302\n\n- buttstock / standart CZ SCORPION EVO 3 A1 stock / Tris: 3 058 , Verts: 1 511\n\n- iron sight / standart CZ SCORPION EVO 3 A1 mechanical sight / Tris: 5 042 , Verts: 2 540\n\n- fore tactical grip / fortis shift (short) / Tris: 2 090 , Verts: 1 067\n\n- silencer / BANISH 45 / Tris: 3 524 , Verts: 1 762\n\n- red dot sight / BANISH 45 / Tris: 5 082 , Verts: 2 642\n\n- ammo / 9x19 AP 6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- Scorpion_EVO3_A1_receiver - 4096×4096 ,texel Density: 74 pixels/cm\n\n- Scorpion_EVO3_A1_buttstock - 4096×4096 ,texel Density: 118 pixels/cm\n\n- Scorpion_EVO3_A1_magazine_magpul35 - 2048×2048 ,texel Density: 80 pixels/cm\n\n- Scorpion_EVO3_A1_iron_sight - 2048×2048 ,texel Density: 117 pixels/cm\n\n- ammo_9x19_AP6.3 - 1024×1024 ,texel Density: 200 pixels/cm \n\n- silencer_BANISH_45 - 2048×2048 ,texel Density: 105 pixels/cm \n\n- fore_grip_shift - 2048×2048 ,texel Density: 164 pixels/cm \n\n- red_dot_SigSauer_Romeo4 - 4096×4096 ,texel Density: 205 pixels/cm (reticle - 256x256)\n \n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n \n\n\n","imageAlt":"3D asset Tactical Modular SMG CZ Scorpion EVO 3 A1","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NLR2cRS1LRCmR12Vrn9iApz7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scorp%20tactic%201.jpg","gridUrl":"https://media.cgtrader.com/variants/NLR2cRS1LRCmR12Vrn9iApz7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scorp%20tactic%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4541852/991152e379/tactical-modular-smg-cz-scorpion-evo-3-a1-3d-model-991152e379.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4358349","type":"listingItem","attributes":{"id":4358349,"title":"Tactical modular assault rifle DS Arms SA 58 FAL ","price":59.0,"description":"High quality low-poly model tactical SA-58 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, handguard, pistol grip, silencer, rifle scope and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet and magazine 33 rounds) has tris 65 658 and 33 782 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 85 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 11 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 85 separate parts in this model ready for rig and animation. Total value of tris - 65658 , verts - 33782.\n\n- receiver(with cover, gas block, mechanical sight,flash hider and barrel) : SA-58 Tris: 14 491, Verts: 7 553\n\n- ammo : ammo_7.62_m993 Tris: 1 488, Verts: 748\n\n- handguard : Quad Rail for SA-58 Tris: 8 076 , Verts: 4 012\n\n- Buttstock : BRS for SA-58 Tris: 7 198, Verts: 3 664\n\n- Pistol grip: FAB Defense \"AG-FAL\" Tris: 2 914, Verts: 1 459\n\n- Magazine 1 : standart magazine 20 rounds 7.62x51 for FAL Tris: 1 752 , Verts: 880\n\n- Magazine 2 : Drum magazine x-product X-FAL Tris: 3 400 , Verts: 1 787\n\n- Silencer ( with muzzle devices) : AWC Thor PSR XL multi-caliber sound suppressor Tris: 5 772 , Verts: 2 878\n\n- Tactical grip: Magpul RVG AFG Tris: 3 726 , Verts: 1 861\n\n- rifle scope : EOTech Vudu riflescope Tris: 7 363, Verts: 4 107\n\n- scope mount 30mm : Geissele Super Precision Mount Tris: 8 096, Verts: 4 459\n\n- red dot sight :TRIJICON RMR : Tris: 3 662, Verts: 1 916\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 11 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- sa_58_receiver - 4096×4096 ,texel Density: 77 pixels/cm (Also in the blender and FBX files there is an additional standart flash hider (the textures for it belong to the atlas sa_58_receiver))\n\n- sa_58_handguard - 2048x2048 ,texel Density: 67 pixels/cm\n\n- sa_58_fab_defence_grip - 2048x2048 ,texel Density: 113 pixels/cm\n\n- sa_58_buttstock_BRS - 4096×4096 ,texel Density: 113 pixels/cm\n\n- sa_58_magazine_20 - 2048x2048 ,texel Density: 86 pixels/cm\n\n- magazine_X-fal - 4096×4096 ,texel Density: 131 pixels/cm\n\n- ammo_7.62_m993 - 1024×1024 ,texel Density: 155 pixels/cm\n\n- Thor_PSR_Suppressor - 2048x2048 ,texel Density: 74 pixels/cm\n\n- magpul_RVG - 2048x2048 ,texel Density: 134 pixels/cm\n\n- Geissele_scope_mount_with_RMR_redDOT - 4096×4096 ,texel Density: 188 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 256x256)\n\n- optic_EOTech_Vudu - 4096×4096 ,texel Density: 152 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle x6 and x1 1024×1024)\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D asset Tactical modular assault rifle DS Arms SA 58 FAL","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-ds-arms-sa-58-fal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t7.jpg","gridUrl":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-ds-arms-sa-58-fal","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4358349/0f95a875a5/tactical-modular-assault-rifle-ds-arms-sa-58-fal-3d-model-0f95a875a5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}}],"meta":{"totalCount":17,"currentPage":1,"totalPages":1,"perPage":120},"extractingCoreStyles":false,"priceFilter":null,"licenseFilter":null,"sortByValue":"best_match","sortByOptions":[{"value":"best_match","label":"Best Match"},{"value":"sales","label":"Top Selling"},{"value":"newest","label":"Newest"},{"value":"oldest","label":"Oldest"},{"value":"lowest_price","label":"Lower price"},{"value":"highest_price","label":"Higher price"},{"value":"trending","label":"Trending"}],"itemListId":"category_3dmodels","gaList":null,"filtersOptions":{"pricing":{"label":"Price","filters":[{"value":"premium","label":"Translation missing: en.browser.filters.premium","tagColorClass":"metaverse-listing__count-tag"},{"value":"free","label":"Free","tagColorClass":"metaverse-listing__count-tag"},{"value":"collection","label":"Translation missing: en.browser.filters.collection","tagColorClass":"metaverse-listing__count-tag"},{"value":"sale_off","label":"On sale","tagColorClass":"metaverse-listing__count-tag"},{"value":"subscribed","label":"Subscription","tagColorClass":"metaverse-listing__count-tag"},{"value":"exclude_free","label":"Exclude free","count":null}]},"modelType":{"label":"Type","filters":[{"value":"print_ready","label":"3D print","tagColorClass":"metaverse-listing__count-tag"},{"value":"animated","label":"Animated","tagColorClass":"metaverse-listing__count-tag"},{"value":"pbr","label":"PBR","tagColorClass":"metaverse-listing__count-tag"},{"value":"rigged","label":"Rigged","tagColorClass":"metaverse-listing__count-tag"},{"value":"low_poly","label":"Low-poly","tagColorClass":"metaverse-listing__count-tag"}]},"polygons":{"label":"Poly count","filters":[{"value":"range_0_5000","label":"Up to 5K"},{"value":"range_5000_10000","label":"5 - 10K"},{"value":"range_10000_50000","label":"10 - 50K"},{"value":"range_50000_100000","label":"50 - 100K"},{"value":"range_100000_250000","label":"100 - 250K"},{"value":"more_than_250000","label":"250K+"}]},"fileTypes":{"label":"File formats","isSearchable":true,"filters":[{"value":"21","label":"Blender (.blend)"},{"value":"12","label":"OBJ (.obj, .mtl)"},{"value":"51","label":"Stereolithography (.stl)"},{"value":"5","label":"Autodesk FBX (.fbx)"},{"value":"17","label":"Autodesk 3ds Max (.max)"},{"value":"6","label":"Cinema 4D (.c4d)"},{"value":"11","label":"Autodesk Maya (.ma, .mb)"},{"value":"117","label":"glTF (.gltf, .glb)"},{"value":"14","label":"Sketchup (.skp)"},{"value":"96","label":"UnrealEngine (.uasset)"},{"value":"83","label":"Unity 3D (.unitypackage, .prefab)"},{"value":"127","label":"USDZ (.usdz)"},{"value":"207","label":"USD (.usd)"},{"value":"13","label":"Rhinoceros 3D (.3dm)"},{"value":"2","label":"3D Studio (.3ds)"},{"value":"8","label":"Lightwave (.lwo, .lw, .lws)"},{"value":"25","label":"Collada (.dae)"},{"value":"15","label":"Autodesk Softimage (.hrc, .xsi)"},{"value":"7","label":"DXF (.dxf)"},{"value":"33","label":"Modo (.lxo, .lxl)"},{"value":"4","label":"AutoCAD (.dwg)"},{"value":"47","label":"Shockwave 3D (.w3d)"},{"value":"59","label":"SolidWorks (.sldprt, .sldasm, .slddrw)"},{"value":"54","label":"Vue (.vue)"},{"value":"29","label":"IGES (.ige, .igs, .iges)"},{"value":"28","label":"High-Res Renderings (.hrd)"},{"value":"55","label":"Zbrush (.ztl, .zbp)"},{"value":"40","label":"Poser (.pz3, .pp2)"},{"value":"23","label":"Bryce (.br5, .obp)"},{"value":"35","label":"Maxwell Render (.mxs)"},{"value":"42","label":"Renderman (.rib, .slc, .sl, .slo)"},{"value":"48","label":"Silo (.sia)"},{"value":"60","label":"Cheetah3D (.jas)"},{"value":"63","label":"Leaderwerks (.gmf)"},{"value":"66","label":"Torque 3D (.dts)"},{"value":"67","label":"MilkShape 3D (.ms3d)"},{"value":"68","label":"Blitz3d (.b3d)"},{"value":"70","label":"Solid Edge (.asm, .par, .psm, .dft)"},{"value":"71","label":"Autodesk Inventor (.iam, .ipt)"},{"value":"72","label":"STEP (.stp)"},{"value":"82","label":"JewelCAD (.jcad, .jcd)"},{"value":"89","label":"3D Coat (.3b)"},{"value":"90","label":"AC3D (.ac)"},{"value":"91","label":"Artlantis (.atl, .atla, .atlo)"},{"value":"98","label":"Terragen (.tgo)"},{"value":"99","label":"Houdini (.hda, .hip, .bgeo, .geo, .bclip, .clip, .hipnc)"},{"value":"100","label":"PDF (.pdf)"},{"value":"101","label":"Substance Painter (.spp, .sbsar, .spsm)"},{"value":"102","label":"DAZ Studio (.duf)"},{"value":"103","label":"iClone (.iprop, .iAcc, .iCloth, .iAvatar, .iEffect)"},{"value":"104","label":"Alembic (.abc)"},{"value":"107","label":"Autodesk Fusion 360 (.f3d)"},{"value":"108","label":"MDL Material (.mdl)"},{"value":"110","label":"3ds Max macroScript (.ms)"},{"value":"111","label":"ArchiCAD (.gsm)"},{"value":"113","label":"CATIA (.CATProduct, .CATMaterial, .CATAnalysis)"},{"value":"114","label":"Octane Render (.orbx)"},{"value":"115","label":"Mudbox (.mud)"},{"value":"116","label":"Adobe Dimension (.asd, .dn)"},{"value":"119","label":"Python Script (.py, .pyc)"},{"value":"120","label":"Maya Mel Script (.mel)"},{"value":"123","label":"Substance Designer (.sbs, .sbsprs, .sbsar)"},{"value":"129","label":"3D Manufacturing File (.3mf)"},{"value":"130","label":"Autodesk Alias (.wire)"},{"value":"131","label":"formZ (.fmz)"},{"value":"133","label":"Strata 3D (.s3d)"},{"value":"134","label":"trueSpace (.cob, .scn, .rsobj, .rsscn)"},{"value":"135","label":"CryEngine (.cga, .cgf, .chr, .skin)"},{"value":"137","label":"Marmoset Toolbag (.tbscene, .tbmat)"},{"value":"139","label":"Alibre/Geomagic (.ad_prt, .ad_asm, .ad_dwg, .ad_smp, .ad_pkg)"},{"value":"140","label":"Marvelous Designer (.zpac, .avt, .pos, .ZPrj)"},{"value":"141","label":"Autodesk Revit (.rfa, .rvt)"},{"value":"144","label":"Biovision Hierarchy (.bvh)"},{"value":"145","label":"Lumion (.ls8)"},{"value":"146","label":"Autodesk Inventor (.idw)"},{"value":"147","label":"3D ACIS (.sat)"},{"value":"149","label":"KeyShot (.bip, .ksp)"},{"value":"183","label":"Clarisse IFX (.project)"},{"value":"184","label":"Mari (.mra)"},{"value":"185","label":"mat (.mat)"},{"value":"187","label":"MCG Tool (.mcg)"},{"value":"188","label":"VRML (.wrl)"},{"value":"189","label":"Ply (.ply)"},{"value":"191","label":"amf (.amf)"},{"value":"192","label":"GrowFX (GrowFX)"},{"value":"196","label":"Lumion (.ls9)"},{"value":"197","label":"VDB (.vdb)"},{"value":"199","label":"Lumion (.ls10)"},{"value":"200","label":"ARTCam (.art)"},{"value":"201","label":"fbm (.fbm)"},{"value":"202","label":"Coordinate 3D (.c3d)"},{"value":"204","label":"3ds Max Render Preset Settings (.rps)"},{"value":"205","label":"Twinmotion (.tm)"},{"value":"206","label":"D5 Render (.drs)"},{"value":"208","label":"Vectorworks (.vwx)"},{"value":"209","label":"Blockbench (.bbmodel)"},{"value":"210","label":"Parasolid (.x_t, .x_b)"},{"value":"211","label":""},{"value":"212","label":"SVG (.svg)"},{"value":"213","label":"Adobe Illustrator (.ai)"},{"value":"214","label":"EPS (.eps)"},{"value":"215","label":"PNG (.png)"},{"value":"216","label":"JPG (.jpg)"},{"value":"217","label":"Adobe Photoshop (.psd)"},{"value":"218","label":"Machine Training Bundle (.mtb)"},{"value":"219","label":"EXR (.exr)"},{"value":"220","label":"G-code (.gcode,, .mpt,, .mpf,, .nc)"},{"value":"221","label":"LYC (.lyc)"},{"value":"222","label":"MP4 (.mp4)"},{"value":"223","label":"Lumion (.ls11)"},{"value":"224","label":"Lychee Slicer Project File (.lys)"},{"value":"225","label":"Chitubox Slicer Project File (.chitubox)"},{"value":"226","label":"Binary G-code (.bgcode)"},{"value":"227","label":"GSplat (.splat)"},{"value":"228","label":"JSON (.json)"},{"value":"229","label":"PyTorch (.pt, .pth)"},{"value":"230","label":"PyTorch Lightning (.ckpt)"},{"value":"231","label":"YAML (.yaml)"}]},"priceRange":{"filters":[{"value":"range_2_10","label":"$2 - $10"},{"value":"range_10_20","label":"$10 - $20"},{"value":"range_20_50","label":"$20 - $50"},{"value":"range_50_100","label":"$50 - $100"},{"value":"more_than_100","label":"$100+"}]},"designers":{"label":"Designer","filters":[]},"licenses":{"label":"Content filters","filters":[{"value":"collections_only","label":"Packs only"},{"value":"exclude_3d_print","label":"Exclude 3D Print"},{"value":"exclude_editorial","label":"Exclude editorial license"},{"value":"exclude_adult_content","label":"Exclude adult content"},{"value":"adult_content_only","label":"Adult content only"},{"value":"has_video","label":"Has video"},{"value":"has_marmoset","label":"Has 3D viewer"},{"value":"exclude_ai_generated","label":"Exclude AI generated content"},{"value":"cgt_standard_only","label":"CGT Standard"}]}},"score":[{"id":"4189704","score":null},{"id":"4285806","score":null},{"id":"4130896","score":null},{"id":"4794071","score":null},{"id":"4814721","score":null},{"id":"4328660","score":null},{"id":"4719849","score":null},{"id":"4622317","score":null},{"id":"4848289","score":null},{"id":"4547048","score":null},{"id":"4272024","score":null},{"id":"4467419","score":null},{"id":"4424276","score":null},{"id":"4463349","score":null},{"id":"4894096","score":null},{"id":"4541852","score":null},{"id":"4358349","score":null}],"tag_links":{"header":"","links":[]},"suggested_search":null,"isSimilarSearchPossible":true,"url":"/3d-models?collection_slug=assault-rifles-smg-sniper-rifles-dmr-big-weapon-gun-pack","saveSearchSettings":null,"isSalesBoostEnabled":true,"subscriptionBadgesEnabled":null,"hideSuggestionsSection":null,"is_user_logged_in":false,"should_show_all_items_on_mobile":false}