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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Number of Objects: 185 separate objects
Polygons (MeshSmooth OFF): The object consists of 73,063polygons
Polygons with MeshSmooth: Each mesh is ready for subdivision, excluding small or unimportant pieces
Format: 3ds Max 2017 version for V-Ray 5
Topology: 99% quadrilateral polygons; no Ngons or poles
Renderings
Engine: Vray 5.1 for 3ds Max, Marmoset
Details: Marmoset renderings with Subdivision level 0; Turntable made with Marmoset
Vray 5 Scene Totals
Objects: 186
Cameras: 1
Lights: 5
Helpers: 2
Total: 194 objectsMesh Totals
Vertices: 296967
Faces: 92267
Textures
Resolution: 4096 x 4096
Quantity: 11 maps
Type: PBR - Includes Metallic, Roughness, Base Color, Normal, Opacity, Transmissive and AO maps
General
Scale: Model is built to real-world scale
Units: Centimeters
Model Width : 199 cm
Organization: Scene objects are organized by layers and groups