Old mine Worker Carrier

Old mine Worker Carrier 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

OLD MINE WORKER CARRIER

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19

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DESCRIPTION:

This is a nice looking old mine worker carrier model. Very unique and nice one in its category. I have inspired from original cars and put some imagination on it. This will make your day if you use this in your games.

Source Cinema file has many objects which mostly were not connected or baked. Unlike this source file, others have connected objects and baked textures.

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I'm NOT PERFECT:

Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.

I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).

A little nice conversation is able to solve all problems in minutes. I know somehow :))

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FILE FORMATS:

mwcarrier(SOURCE).C4D is the main file for Cinema 4D users. This needs TEX folder for texturing.

mwcarrier.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.

mwcarrier.BLEND (2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials.

mwcarrier.FBX (v7.4) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

mwcarrier.DAE (v1.5)has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

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RAR ARCHIVES:

TEX.RAR has 9 texture JPG images for mwcarrier(SOURCE) file.

UVTEX.RAR has 4 UVW JPG images for other formats.

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TEXTURES:

UVW images are in 4096 pixel sizes. All they are high quality JPG images. Most objects baked in a single texture map for all cars and stuff.

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COUNTS:

  • 99 objects

  • 30,479 polygons

  • 30,157 points

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INFO:

-Follow my tutorials in youtube:

https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

-Need some photoshop brushes or images? I'm here:

https://shadedancer619.deviantart.com/

Enjoy!

See you...

Item rating
0 0
Old mine Worker Carrier
$25.00
 
Royalty Free License 
Old mine Worker Carrier
$25.00
 
Royalty Free License 
Response 100% in 1.2h
3D Modeling
Low-poly Modeling
Rendering
Rigging
UV mapping
Texturing
Post Production
Animating
PBR modeling
Hire me

3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (2 files)6.09 MBVersion: R19Renderer: Default R19Version: R19Renderer: Default R19
Exchange
  • Blender 2.82A (.blend)5.38 MBVersion: 2.82ARenderer: Default 2.82A
  • Collada 1.5 (.dae)3.64 MB
  • Autodesk FBX 7.5 (.fbx)1.59 MB
  • 3D Studio (.3ds)1.8 MB
  • OBJ (.obj, .mtl) (2 files)6.38 MB
  • Textures 20.9 MB

3D Model details

  • Publish date2022-05-12
  • Model ID#3753654
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 30,479
  • Vertices 30,157
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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