Motorcycle Concept Hell Missionary rigged 3D model
High quality hard surface model ready for render and animation.The concept is unique. All geometry is closed, polygons are quadrified. To smooth geometry Just select Geometry layer Child Nodes and apply TurboSmooth to it (2 iterations). 22 UV maps, 30 texture maps.
Controllers for animation:
Main controller (red) - controls all the geometry and other controllers. Use it to move and rotate the vehicle. If you move it, the wheels shall rotate automatically (it rotates correct in any direction of movement). Freezed to 0,0,0.
Direction_contr (purple) - move it left or right to control the helm rotation. It has an extra attribute Direction in the Modifier stack, that duplicates left-right movements. Right click on the arrows to align it to center back.
Roll_turn_contr (orange)- move it right or left to rotate the vehicle by the angle of heel. Freezed.
Susp_front_contr (green)- up-down movements to amortize front of the moto.
Susp_back_contr (pink) - the same for the back. Keep in mind that the tyres are going to be deformed either. All wires are rigged by the technology of lengthening bones and attached to necessary geometry parts for realistic deformations during rotations and amortizing.
stand_controller - use to it control the stand. All limits are ajusted.
Light_Light_Regular (blue) - turns on/off the lights. From up to down:Headlight, BackStop Light, LeftTurn Lights, RightTurnLights.
The unrigged version is here https://www.cgtrader.com/3d-models/vehicle/motorcycle/motocycle-concept-hell-missionary