Low poly game ready model of MAZ- 537 artillery tractor, created for using in games, and real time rendering 3d apps. Support PBR rendering, such as Unreal Engine 4. Model has a two different types of textures, new and old rusty.
Maz polycount: hull 55740 tris; 35071 verts. Wheels: 42912 tris; 23760 verts; old wheels the same. Total 97944 tris; 58399 verts.
Textures: hull, glass, interior and wheels have their own texture sets. All texture sets have albedo, normals ,roughness, metallic, ambient occlusion (AO). The maps sizes are 4096x4096 in tga format. Also included a source Substance painter project.
Normals and AO maps was baked from hi poly model, it making this model look very detailed without using many polygons. To correct displaying of normal map it may require invert a green chanel of a texture.
Model pretriangulated, to avoid errors that may occur when engines automatically triangulate the model. Renders and wireframes were done using Marmoset Toolbag 3. (marmoset scene also included)