The model has been modeled in Blender 3.1. and Cover textures have been created in Photoshop, it contains 4 different cover textures (Original, Oceans, Musk, and Identity). Apart from cover textures, Aluminium PBR texture has been mixed with cover to create metallic structure on models. The models are low poly but the poly count can be decreased after baking the textures. Because of renders, the textures folder may contain more textures for walls, oak floors etc. Wall and oak walls have been created by using a simple plane and increasing the polygon size to apply displacement and because of the very high poly structure of both, they have been removed from the blend file.
Textures contain the photoshop files of covers, for the backside of the deodorant bottles, lorem ipsum text has been used, by using photoshop files, you can change the text on the back side or front side of the cover textures. Because of 3K PBR textures and Photoshop files, the zipped texture folder size is a little bit huge.
Caps of bottles have been parented to the bottle, they are not joint meshes.
All other formats have been exported from Blender 3.1 and in case of any problem in any format, please feel free to contact me.