A set of 3 PBR Snow materials created within Substance Designer, created to be blended together seamlessly within a game engine for landscape painting.
Preview images are within Unreal Engine 4. To get these final results you would need to add Subsurface scattering for the subtle translucent effect.
A great tutorial series for creating landscape blended materials in Unreal 4: https://www.youtube.com/watch?v=NAJhppttJgI
All materials include: Albedo, Normal, Roughness, Ambient occlusion and Displacement, all in 4K