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A premium pack of carved wood mosaic materials featuring hexagonal, square, and faceted relief tiles with natural oak‑to‑walnut tones for warm architectural accents. Supplied as seamless textures with full PBR maps and multiple height intensities to cover subtle emboss to deep sculpted looks in walls, headboards, and reception features.
What’s includedVariants: Hex Smooth, Hex Faceted, Square Pillow‑Carve, Square Micro‑Mosaic, and Mixed Hex Set as seen in previews.
Resolutions: 4096×4096 and 8192×8192 PNG/TIFF; 2K JPG previews for quick look‑dev.
PBR maps per variant: BaseColor, Roughness, Normal (OpenGL), Ambient Occlusion; Height/Displacement 16‑bit with Low/Med/High relief options.
Look & styleRealistic wood grain direction and tone variation across tiles, with soft gloss suitable for oiled/satin finishes; ideal for modern, Scandinavian, and boutique hospitality spaces.
Balanced randomness in hue and roughness to avoid visible tiling, preserving handcrafted depth at close range.
Use casesInterior archviz: feature walls, reception desks, bed headboards, acoustic panels, and retail displays.
Product/backdrops: furniture mockups, packaging, and lifestyle scenes requiring tactile wooden relief.
Technical specsSeamless tiling; square 1×1 UV; suggested real‑world tile size 40–60 mm per piece for hex/square sets; adjust to project scale.
Workflow: BaseColor in sRGB; Roughness/AO/Normal/Height in Linear; Normal is OpenGL—flip Y for DirectX renderers if needed.
Finish presets: oiled satin (Roughness 0.35–0.50.35–0.5); semi‑gloss (Roughness 0.22–0.320.22–0.32); add Clearcoat for polyurethane sheen when desired.
CompatibilityBlender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance 3D, V‑Ray, Corona, Cycles, Arnold, Redshift, Octane using metal/rough PBR.
How to useConnect BaseColor, Roughness, Normal, AO, and Height; start with Medium height for balanced relief, increase for close‑ups or displacement tessellation.
Randomize UV rotation by chunks or use tri‑planar mapping on large walls to minimize pattern repetition in hero shots.
LicensingRoyalty‑free for renders, games, and films; redistribution or resale of texture files is prohibited per CGTrader policy.
REVIEWS & COMMENTS
accuracy, and usability.
