DESCRIPTION

This product is for 3D rendering.

This is a metal and procedural material for Vray Rendering in 3dsMax.

There is no texture. It's a standard and clean shader of Thallium.

You can see in the preview the time my computer took for rendering the scene and compared it with the preview render of the basic shader.

About the rendering

I have used a VrayLightMtl as light on a bend plane and a VRayHDRI on GI environment and Reflection/refraction environment ; primary engine : Irradiance map and Light cache as secondary engine ; Irradiance map High Preset ; Light Cache : Still, Subdivs : 1000, Sample Size : 0,01. No Caustics.

How to import ?

Simple to use, you have only to import the material library or merge the provided scene and pick the material from the shader ball.

  • For the first one, open your Material Editor (press M in 3DsMax), click on Get Material and in the Material/Map Browser option (the down arrow) select Open Material Library.
  • For the second one, select File > Import > Merge and select the provided 3DsMax file, then the shader ball mesh. Take the eyedropper and select the imported mesh to get the material in the selected slot of your Material Editor.

Other Informations

The scene contains only the material that I sell and the shader ball I used for the rendering. Not the studio with vray light and camera and not the other objects which are simple meshes except the sculpture. It's a free object that you can find here : https://www.cgtrader.com/free-3d-models/scanned/various/bust-of-baronesse-sipiere

ShaderBall : 37 644 poly.

Software : 3Dsmax 2018. Renderer : VRay 4.30.01

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VRAY SHADER---METAL---Thallium Texture

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MAX
Size: 6.8 MB
Renderer: V-Ray | 201
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OBJ<br />File Size: 4.85 MB
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mat<br />File Size: 32 KB
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