This is a smart material of a diamond grate (expanded metal).
It contains the following parameters under the Grate_01 layer:
PATTERN: Tiling [ Horizontal and Vertical] Rotation Plate Thickness
NORMAL: Intensity Format [DirectX or OpenGL]
HEIGHT: Range Position
AMBIENT OCCLUSION: Height Depth Position Quality
To use this smart material go to SHADER SETTINGS and choose pbr-metal-rough-with-alpha-blending Then go to TEXTURE SET SETTINGS and add a Opacity Channel
What you get: Smart Material (.spsm) Substance Archive (.sbsar) - Only grate_01 pattern.
Substance Painter 6.2.2 was used to create this smart material.