Realistic old wood planks seamless material created by 3D scanning.
All textures are 8192 x 8192, png.
Material and Textures have correct and unique names.
Available file formats:
1. PBR textures for metallic-roughness wokflow (AmbientOcclusion, BaseColor, Metallic, Roughness, Normal_DX, Normal_OGL). Normal map has DirectX and OpenGL versions. Located in Wood_Planks_Old_PBR_Textures.zip archive.
2. Vray Material. In the archive Wood_Planks_Old_Vray.zip you will find a scene for 3ds Max 2014, which contains a sample of the configured material for Vray 3.1+ and folder with textures. If the version of Vray you are using is lower than 3.1 then change the BRDF field in the material properties to Blinn or Ward or Phong.
3. Corona Material. In the archive Wood_Planks_Old_Corona.zip you will find a scene for 3ds Max 2014, which contains a sample of the configured material for Corona and folder with textures. For Corona render, a version of at least 1.5 is recommended, since the glossiness of the material is adjusted with PBR.
4. Cycles Material. In the archive Wood_Planks_Old_Blender_2_93_Cycles_EEVEE.zip you will find a scene for Blender 2.93, which contains a sample of the configured material for Cycles or EEVEE and folder with textures.
5. Unreal Engine 4 Material. In the archive Wood_Planks_Old_UnrealEngine_4.zip you will find project files for the Unreal Engine 4, which contain a sample of the configured material.
6. Unreal Engine 5 Material. In the archive Wood_Planks_Old_UnrealEngine_5.zip you will find project files for the Unreal Engine 5, which contain a sample of the configured material.
7. Unity Material. Located in Wood_Planks_Old_Unity.unitypackage.
8. Raw scan data from the scanning software that was used to create this material. Formats: FBX, OBJ, WRL, PLY. About 11.5 million polygons. Texture: 8k, PNG. Located in Wood_Planks_Old_Raw_Scan_FBX_OBJ_WRL_PLY_PNG.zip archive.