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A seamless PBR wall material depicting time‑worn plaster with deep vertical cracks, pitted micro‑holes, and organic green moss/algae staining—ideal for abandoned interiors, seaside structures, and damp exterior facades in games and visualization. Authored for metal/rough workflows, the pack delivers calibrated 4K maps: Albedo/Base Color free of baked lighting for neutral shading, Normal to emphasize fine pitting and fracture edges, Roughness balanced for chalky plaster with damp streak variation, Height/Displacement for convincing crevice depth and subtle plaster swell, and Ambient Occlusion to ground micro detail and recesses. Power‑of‑two, square textures tile cleanly across large walls without repeats while preserving close‑up fidelity like pinholes, hairline cracks, and soft moss bloom. Use parallax or true displacement to push crack definition, blend with concrete or brick for layered decay, and art‑direct moisture by adjusting Roughness to shift from dry, dusty plaster to freshly soaked rain streaks under dynamic lighting. Listing previews follow marketplace best practices—sphere, tiled planes, and detail crops—paired with concise specs and SEO‑oriented naming to improve searchability and buyer confidence. Deliverables: 4096×4096 PNGs—BaseColor, Normal, Roughness, Height, AO—fully tileable and production ready for major DCCs and game engines.
REVIEWS & COMMENTS
accuracy, and usability.
