1/3
A photoreal seamless PBR material capturing weathered granite cliff plates draped with lush moss and lichen, perfect for mountain walls, ruins, and fantasy biomes. Broad slab formations, rounded boulders, and dense moss beds deliver strong macro breakup for hero shots while preserving crisp micro detail for closeups and tiling across large environments. The set includes 4096×4096 PNG maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—calibrated for metallic/roughness pipelines in Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or tessellated displacement, cleanly lifting slab edges, moss cushions, and pebble scatter for convincing depth under raking light. Color balance leans neutral granite with subtle green lichen overlays, enabling easy grading toward cold alpine or warm temperate palettes during look‑dev. Use it for cliff faces, cut‑rock terraces, fortress bases, or forest ravines; blend with soil or grass using height‑based mixing to create seamless transitions from vertical walls to ground planes. Included previews feature a shaded material sphere and top‑down tile to verify shading, scale, and repeat handling before deployment in production scenes.
REVIEWS & COMMENTS
accuracy, and usability.
