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This game‑ready PBR material captures an old hand‑laid sandstone block wall with rounded, time‑worn edges, chipped corners, and realistic mortar depth for immersive environments, archviz, and VFX. Delivered as seamless, tileable 4K maps calibrated for physically based shading: BaseColor (sRGB), Normal (RGB), Roughness (linear), Ambient Occlusion (grayscale), and Height/Displacement for crisp parallax or tessellation. File naming follows clear conventions and power‑of‑two, 1:1 resolution for easy plug‑and‑play in Blender, Unreal, Unity, and major DCCs. Workflow avoids baked lighting or color casts to ensure consistent results under any HDRI or lighting rig. Ideal for castles, ruins, medieval streets, fantasy towns, museums, and historic sets where believable stone breakup and micro‑detail matter. Includes clean, non‑destructive maps suitable for further look‑dev. Mark the item as PBR and select relevant categories for maximum discoverability when publishing.
Key featuresPBR metalness workflow; physically correct map packing and gamma.
4096×4096 PNGs; seamless tiling without visible repeats.
Maps: BaseColor, Normal, Roughness, AO, Height/Displacement.
REVIEWS & COMMENTS
accuracy, and usability.
