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You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6 **(in the .blend file, all modules are in separate collections, in this way you can export any parts that are separate for you. For 3ds Max and Maya files, modules are displayed immediately. But you can hide the parts you don't need)**\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 60 438 and 30 468 - standart AUG A3 with barrel 510mm **( for other versions and individual parts, read those described below )**\n\n- Model is built in real scale (Europe cm).\n\n- 90 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 17 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n**These versions indicate the  polygons for a regular opaque magazine without ammunition in it. The transparent fully loaded magazine has many more polygons, see below in the description**\n\n1. Steyr_AUG_A3_standart_510mm - Tris: 60 436 , Verts: 30 468\n\n2. Steyr_AUG_A3_tactical_1_417mm - Tris: 71 402 , Verts: 35 946\n\n3. Steyr_AUG_A3_tactical_2_380mm - Tris: 81 510 , Verts: 40 990\n\n- Steyr_AUG_A3_body \\ Tris: 25 434\n\n- Steyr_AUG_A3_receiver \\ Tris: 10 802\n\n- Steyr_AUG_A3_barrel x 3 (510, 417 and 380mm) \\ Tris: 3 630\n\n- Steyr_AUG_A3_Flashhider \\ Tris: 2 172\n\n- Steyr_AUG_A3_tactical_grip \\ Tris: 2 760\n\n- Steyr_AUG_A3_scope_m1 \\ Tris: 5 560\n\n- Steyr_AUG_A3_sight_mount \\ Tris: 1 398\n\n- Steyr_AUG_A3_magazine_30 \\ Tris: 7 806.  Steyr_AUG_A3_magazine_30_transparent_without_ammo \\ Tris: 9 420. Steyr_AUG_A3_magazine_30_transparent_full_ammo  \\ Tris: 50 668\n\n- Steyr_AUG_A3_magazine_42 \\ Tris: 9 728. Steyr_AUG_A3_magazine_42_transparent_without_ammo\\ Tris: 11 590. Steyr_AUG_A3_magazine_42_transparent_full_ammo Tris: 69 486\n\n- Steyr_AUG_A3_vertical_grip_mount \\ Tris: 578\n\n- Steyr_AUG_A3_handguard \\ Tris: 5 720\n\n- suppressor_SL7i  \\ Tris: 1 280\n\n- Vertical_Grip_Stark_SE3_short \\ Tris: 4 548\n\n- adapter_AUG_RATworx556 \\ Tris: 868\n\n- Flash_hider_SureFire_SF3P556 \\ Tris: 2 252\n\n- silencer_SureFire_monster556 \\ Tris: 3 562\n\n- Red_dot_aimpoint_PRO \\ Tris: 13 702\n\n- ammo_556_m855a1 \\ Tris: 1 408\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\nAlbedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\nUnreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\nUnity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 17 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n**The same texture set is used for all barrels.\nFor the opaque and transparent magazine, 1 texture set is used, but for the internal parts of the magazine a separate set of textures is used, so you can adjust the transparency of the magazine yourself.**\n\n- Steyr_AUG_A3 - 4096×4096 ,texel Density: 77 pixels/cm\n\n- Steyr_AUG_A3_receiver - 4096×4096 ,texel Density: 102 pixels/cm\n\n- Steyr_AUG_A3_barrel -  2048×2048 ,texel Density: 71 pixels/cm\n\n- Steyr_AUG_A3_Flashhider -  1024×1024 ,texel Density: 64 pixels/cm\n\n- Steyr_AUG_A3_tactical_grip -  2048×2048 ,texel Density: 127 pixels/cm\n\n- Steyr_AUG_A3_scope_m1 -  2048×2048 ,texel Density: 60 pixels/cm\n\n- Steyr_AUG_A3_sight_mount -  1024×1024 ,texel Density: 60 pixels/cm\n\n- Steyr_AUG_A3_magazine_30 -  2048×2048 ,texel Density: 74 pixels/cm\n\n- Steyr_AUG_A3_magazine_42 -  2048×2048 ,texel Density: 65 pixels/cm\n\n\n- Steyr_AUG_A3_magazine_internal_parts -  1024×1024 ,texel Density: 69 pixels/cm\n\n- Steyr_AUG_A3_vertical_grip_mount -  1024×1024 ,texel Density: 64 pixels/cm\n\n- Steyr_AUG_A3_handguard -  2048×2048 ,texel Density: 62 pixels/cm\n\n- suppressor_SL7i -  2048×2048 ,texel Density: 97 pixels/cm\n\n- Vertical_Grip_Stark_SE3_short -  2048×2048 ,texel Density: 103 pixels/cm\n\n- adapter_AUG_RATworx556 -  1024×1024 ,texel Density: 101 pixels/cm\n\n- Flash_hider_SureFire_SF3P556 -  1024×1024 ,texel Density: 85 pixels/cm\n\n- silencer_SureFire_monster556 -  2048×2048 ,texel Density: 98 pixels/cm\n\n- Red_dot_aimpoint_PRO -  4096×4096 ,texel Density: 113 pixels/cm\n\n- ammo_5.56_m855a1 - 1024×1024 ,texel Density: 191 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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Modular Tactical SMG HK MP7A2","price":39.0,"description":"High quality low-poly model HK MP7A2 , with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model \"Tactical SMG HK MP7A2\" for  **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 27 111 and 13 726 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 54 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 8 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 54 separate parts in this model ready for rig and animation. Total value of tris - 27 111, verts - 13 726.\n\n- Heckler \u0026 Koch MP7 A2: body(with buttstock) - Tris: 12105 Verts: 6111\n\n- Suppressor: B\u0026T Rotex 2 4.6x30 - Tris: 1982 Verts: 1001\n\n- Red dot sight:  - Tris: 2752 Verts: 1449\n\n- Tactical fore grip: \"Strike Industries\" Cobra Tactical - Tris: 2676 Verts: 1336\n\n- Mechanical sight: Flip up front sight and flip up rear sight - Tris: 2686 Verts: 1358\n\n- Magazine 1 : MP7 20-round magazine - Tris: 1472 Verts: 740\n\n- Magazine 2 : MP7 40-round magazine - Tris: 2344 Verts: 1178\n\n- Ammo : 4.6x30mm AP SX - Tris: 864 Verts: 436\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have \nbeen unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general \nappearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- MP7A2 - 4096×4096 ,texel Density: 77 pixels/cm\n\n- MP7A2_suppressor - 2048x2048 ,texel Density: 79 pixels/cm\n\n- MP7A2_magazine_40round - 2048x2048 ,texel Density: 86 pixels/cm\n\n- MP7A2_mechanical_sight - 2048x2048 ,texel Density: 140 pixels/cm\n\n- red_dot_ - 4096×4096 ,texel Density: 210 pixels/cm\n\n- foregrip_cobra - 4096×4096 ,texel Density: 243 pixels/cm\n\n- MP7A2_magazine_20round - 2048x2048 ,texel Density: 126 pixels/cm\n\n- MP7A2_ammo - 1024x1024 ,texel Density: 241 pixels/cm\n\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have \nvery easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"Tactical Modular Tactical SMG HK MP7A2","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-smg-hk-mp7a2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mp7a2tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mp7a2tt1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/mp7a2tt1.webp","width":306},{"url":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mp7a2tt1.webp","width":612},{"url":"https://media.cgtrader.com/variants/BTMn4ZTECTTKQGLDFvHAnEwk/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/mp7a2tt1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-smg-hk-mp7a2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4130896/1a02ab131b/tactical-modular-tactical-smg-hk-mp7a2-3d-model-1a02ab131b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7327101","type":"listingItem","attributes":{"id":7327101,"title":"FREE MP7 Submachine Gun - 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Vulkan-M \"malyuk\" 7x62 - Tris: 76 138 , Verts: 38 582 \n\n2. Vulkan-M \"malyuk\" 5x56 - Tris: 75 936 , Verts: 38 483\n\n3. 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For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- vulkan_handguard_and_cover - 4096×4096 ,texel Density: 73 pixels/cm\n\n- vulkan_receiver_and_barrel (3x) - 4096×4096 ,texel Density: 73 pixels/cm\n\n- vulcan_mechanical_sight - 2048×2048 ,texel Density: 148 pixels/cm\n\n- vulkan_silencer - 2048×2048 ,texel Density: 85 pixels/cm\n\n- tactical_grip_FAB_DEFENSE_TFS - 2048×2048 ,texel Density: 97 pixels/cm\n\n- weaponlight_vulkan - 2048×2048 ,texel Density: 105 pixels/cm\n\n- Red_Dot_Sight_CompM4_aimpoint - 4096×4096 ,texel Density: 135 pixels/cm\n\n- magazine_pmag30_genM3_762AK - 2048×2048 ,texel Density: 70 pixels/cm\n\n- magazine_pmag30_genM3_556AK - 2048×2048 ,texel Density: 71 pixels/cm\n\n- magazine_pmag30_genM3_545AK - 2048×2048 ,texel Density: 71 pixels/cm\n\n- ammo_5.45x39_BP - 1024×1024 ,texel Density: 200 pixels/cm\n\n- ammo_5.56_m855a1 - 1024×1024 ,texel Density: 191 pixels/cm\n\n- ammo_7.62_BP - 1024×1024 ,texel Density: 181 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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Perfect for FPS games, military shooters, and weapon showcase renders.\n \nWHAT'S INSIDE\n- 1 game-ready asset\n- PBR textures (color, metallic, roughness, normal, AO)\n- Channel-packed textures for Unreal Engine \u0026 Unity — setup tutorial included\n- High-poly FBX (printing, sculpting, baking)\n- Low-poly in FBX + GLB (~11,495 tris)\n \nCompatible with Unreal Engine, Unity, Godot, Blender\n- Optimized for real-time — clean performance out of the box\n- Drop-in ready: import, place, play\n \nINCLUDED ASSETS:\n- Brass-Accent Custom SMG","imageAlt":"Brass-Accent Custom SMG","url":"https://www.cgtrader.com/free-3d-models/military/gun/brass-accent-custom-smg","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/22rg26622df6h81mwbfq8j59qhh6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001_cgtrader_thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/22rg26622df6h81mwbfq8j59qhh6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001_cgtrader_thumb.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/22rg26622df6h81mwbfq8j59qhh6/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/001_cgtrader_thumb.webp","width":306},{"url":"https://media.cgtrader.com/variants/22rg26622df6h81mwbfq8j59qhh6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001_cgtrader_thumb.webp","width":612},{"url":"https://media.cgtrader.com/variants/22rg26622df6h81mwbfq8j59qhh6/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/001_cgtrader_thumb.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/brass-accent-custom-smg","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/7698612/30472da59c/brass-accent-custom-smg-3d-model-30472da59c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4285806","type":"listingItem","attributes":{"id":4285806,"title":"Tactical modular SMG TDI Kriss Vector gen2","price":39.0,"description":"High quality low-poly model tactical kriss vector  , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. 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There are 53 separate parts in this model ready for rig and animation. Total value of tris - 44 636 , verts -  23 150.\n\n- kriss vector(with stock) : TDI Kriss Vector Gen.2  9x19   Tris: 20 884, Verts: 10 810\n\n- ammo : 9x19 ap 6.3   Tris: 1 440, Verts: 749\n\n- magazine 33rounds : big stick GLOCK 9x19   Tris: 3 179, Verts: 1 563\n\n- magazine 50rounds : SGMT Drum mag 9x19   Tris: 5 174, Verts: 2 766\n\n- vertical grip: TangoDown Vertical Fore Grip  Tris: 3 086, Verts: 1 581\n\n- silencer : SilencerCo Osprey 9mm: Tris: 1 863, Verts: 979\n\n- Red Dot Reflex Sight: Acro P-2 Tris: 6 032, Verts: 3 201\n\n- Mechanical Sight : MPX Iron Sights Tris: 2 978, Verts: 1 501\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- kriss_vector - 4096×4096 ,texel Density: 67 pixels/cm\n\n- ammo - 1024x1024  ,texel Density: 200 pixels/cm\n\n- magazine_33  - 4096×4096 ,texel Density: 183 pixels/cm\n\n- magazine_50 - 4096×4096 ,texel Density: 123 pixels/cm\n\n- vertical_grip - 4096×4096 ,texel Density: 260 pixels/cm\n\n- silencer - 4096×4096 ,texel Density: 184 pixels/cm\n\n- red_dot_sight - 4096×4096 , texel Density: 200 pixels/cm (red_dot_sight_reticle - 256x256)\n\n- red_dot_sight_reticle - 256x256\n\n- mechanical_sight - 2048x2048 ,texel Density: 141 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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It is optimized for performance while maintaining strong visual detail, making it suitable for both close-up shots and general in-game use.\n\nCreated in Blender, textured in Substance Painter, and rendered in Marmoset Toolbag, with minor post-processing in Photoshop. 4K textures are exported for General PBR use, Unity, and Unreal Engine.\n\nUV mapping is optimized to maximize texel density, providing sharp and consistent detail across the entire asset. The model is built with clean geometry, proper structure, and accurate real-world scale, making it easy to use and integrate into production.\n\nWell suited for next-gen and AAA games, indie projects, cinematics, commercials, personal work, and learning purposes. (Not intended for 3D printing.)\n\n**Quality \u0026 Structure**\n\n- Low poly, game-ready model\n- Clean and well-organized structure (objects, materials, and textures clearly named)\n- Ready for rigging or animation\n- Accurate real-world scale\n- High texel density for sharp texture detail\n- Consistent appearance across different lighting conditions (PBR tested)\n- Built following modern industry standards\n\n**Texture Information**\n\n**PBR Textures**\n\n- BaseColor\n- Metallic\n- Roughness\n- Normal\n- Ambient Occlusion\n\n**Unity**\n\n- Albedo, MetallicSmoothness, Normal- \n\n**Unreal Engine**\n\n- BaseColor\n- OcclusionRoughnessMetallic\n- Normal\n\n**Note**\n\nFor any questions, feel free to contact before purchasing.\n\ngvermacse@gmail.com\n\n**License**\n\n- Lifetime use in unlimited projects\n- Can be shared with team members working on those projects\n- Must be used as part of a larger project (not for redistribution as a standalone asset)\n- Modifications allowed\n- Resale or redistribution is prohibited","imageAlt":"3D model AKM Assault Rifle Game Ready 4K PBR","url":"https://www.cgtrader.com/free-3d-models/military/gun/akm-game-ready-low-poly","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d5pqkl29l1k500cwdwvyb6znrodg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render01%20%283%29.jpg","gridUrl":"https://media.cgtrader.com/variants/d5pqkl29l1k500cwdwvyb6znrodg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render01%20%283%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/d5pqkl29l1k500cwdwvyb6znrodg/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/render01%20%283%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/d5pqkl29l1k500cwdwvyb6znrodg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render01%20%283%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/d5pqkl29l1k500cwdwvyb6znrodg/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/render01%20%283%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/akm-game-ready-low-poly","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6997507/430f005c6b/akm-assault-rifle-game-ready-4k-pbr-weapon-3d-model-430f005c6b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4189704","type":"listingItem","attributes":{"id":4189704,"title":"Tactical Modular Anti materiel sniper rifle Barrett M107A1","price":49.0,"description":"The quality game-ready model Anti materiel sniper rifle Barrett M107A1 , created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines. I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Low-poly Barrett M107A1 for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 52 036 and 26 378 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 79 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 5 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 79 separate parts in this model ready for rig and animation. Total value of tris -52 036, verts - 26 378.\n\n- Barrett Firearms M107A1  - Tris: 35058  Verts: 17691\n\n- Suppressor: QDL SUPPRESSOR 50 BMG by barrett for M107A1 - Tris: 4542 Verts: 2299\n\n- Rifle Scope and rifle scope rings : Vortex Golden Eagle HD 15-60x52 and PRO SERIES 30 MM rings  - Tris: 10996  Verts: 5664\n\n- Ammo : 50 BMG  AP Black Tip - Tris: 1440  Verts: 724\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 5 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture depending on your needs!**\n\n- Barrett m107a1 : 2 texture atlases 4096×4096 , texel Density: 58 pixels/cm \n\n- supressor : 4096×4096, texel Density: 101 pixels/cm \n\n- rifle scope : 4096x4096  ,texel Density: 102 pixels/cm  (reticle in scope : 1024x1024)\n\n- ammo : 1024x1024 ,texel Density: 76 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, silencer, handguard ,flashhider, riflescope, ammo, bipod and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n\n- all parts (including one bullet ) has tris 72 264  and 36 736 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 62 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SWORD_Mk18_Mjolnir_receiver \\ Tris: 8 820\n\n- SWORD_Mk18_Mjolnir_barrel \\ Tris: 2 646\n\n- SWORD_Mk18_Mjolnir_handguard\\ Tris: 10 478\n\n- SWORD_Mk18_Mjolnir_magazine\\ Tris: 2 728\n\n- muzzle_brake_silencerco_338 \\ Tris: 2 732\n\n- AI_Sound_Moderator_338 \\ Tris: 4 298\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_PRS_GEN3 \\ Tris: 9590\n\n- pistol_grip_ERGO_PSG \\ Tris: 5102\n\n- scope_mount_34mm \\ Tris: 5578\n\n- reiflescope_Hensoldt_FF \\ Tris: 10 798\n\n- Magpul_Bipod \\ Tris: 10 180\n\n- ammo_338_LapuaMagnum \\ Tris: 1 456\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SWORD_Mk18_Mjolnir_receiver  - 4096×4096 ,texel Density: 75 pixels/cm\n\n- SWORD_Mk18_Mjolnir_barrel - 2048×2048 ,texel Density: 65 pixels/cm\n\n- SWORD_Mk18_Mjolnir_handguard - 4096×4096 ,texel Density: 115 pixels/cm\n\n- SWORD_Mk18_Mjolnir_magazine - 2048×2048 ,texel Density: 70 pixels/cm\n\n- muzzle_brake_silencerco_338 - 1024×1024 ,texel Density: 78 pixels/cm\n\n- AI_Sound_Moderator_338 - 2048×2048 ,texel Density: 61 pixels/cm\n\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n\n\n- stock_PRS_GEN3 - 4096×4096 ,texel Density: 100 pixels/cm\n\n\n- pistol_grip_ERGO_PSG - 2048×2048 ,texel Density: 87 pixels/cm \n\n- scope_mount_34mm - 2048×2048 ,texel Density: 101 pixels/cm \n\n- reiflescope_Hensoldt_FF  - 4096×4096  texel Density: 105 pixels/cm \n\n- Magpul_Bipod  - 2048×2048 ,texel Density: 82 pixels/cm \n\n- ammo_338_LapuaMagnum - 1024×1024 ,texel Density: 124 pixels/cm \n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n","imageAlt":"3D asset Tactical Modular Sniper Rifle MK 18","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-mk-18-mjolnir","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tt1.jpg","gridUrl":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tt1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/tt1.webp","width":306},{"url":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tt1.webp","width":612},{"url":"https://media.cgtrader.com/variants/qa2qBJGvfpGzysfazQaBxvQb/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/tt1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-mk-18-mjolnir","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4794071/4d9e5893b6/tactical-modular-sniper-rifle-mk-18-mjolnir-3d-model-4d9e5893b6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4054342","type":"listingItem","attributes":{"id":4054342,"title":"AK-47 3d model with tactical equipment","price":0.0,"description":"The model of one of the most famous weapons in history - **Ak-47**. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, receiver, red dot, silencer, handguard ,flashhider, riflescope, ammo, pistol grip, scope mount, tactical grip, barrel and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 76 010 and 38 410 verts. ( Version with  transparent full magazine has tris 105 732  and 53 482 verts )\n\n- Model is built in real scale (Europe cm).\n\n- 75 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- G28_receiver \\ Tris: 17 706\n\n- G28_magazine \\ Tris: 3 388\n\n- G28_full_transparent_magazine \\ Tris: 33 024\n\n- G28_adjustable_stock \\ Tris: 7 852\n\n- G28_barrel  \\ Tris: 3 624\n\n- G28_handguard \\ Tris: 7 548\n\n- Pistol_grip_HK_BGB \\ Tris: 3 516\n\n- HK_flashhider_prolong \\ Tris: 2 524\n\n- G28_silencer_BT_QD \\ Tris: 4 096\n\n- vertical_grip_HK  \\ Tris: 3 188\n\n- scope_mount_34mm_recknagel  \\ Tris: 5 148\n\n- riflescope_schmidtbender_PM2_3-20×50  \\ Tris: 11 428\n\n- Aimpoint_Micro_H-2_with_frame_recknagel  \\ Tris: 4 504\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G28_receiver - 4096×4096 ,texel Density: 65 pixels/cm\n\n- G28_magazine - 2048×2048 ,texel Density: 59 pixels/cm\n\n- G28_adjustable_stock - 4096×4096 ,texel Density: 98 pixels/cm\n\n- G28_barrel - 2048×2048 ,texel Density: 73 pixels/cm\n\n- G28_handguard - 4096×4096 ,texel Density: 74 pixels/cm\n\n-  Pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- HK_flashhider_prolong - 1024×1024 ,texel Density: 70  pixels/cm\n\n- G28_silencer_BT_QD - 2048×2048 ,texel Density: 75 pixels/cm\n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm\n\n- scope_mount_34mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm\n\n- riflescope_schmidtbender_PM2_3-20×50 - 4096×4096 ,texel Density: 100 pixels/cm\n\n- Aimpoint_Micro_H-2_with_frame_recknagel - 2048×2048 ,texel Density: 103 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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But had since been marketed for recreational sport shooting and hunting.\n\n**Please note that proportions may not be 100% correct. This model isn't made for 3D printing, it's a low poly asset made for use in games. **\n\nAttachments: Magpul CTR Buttstock, CMMG Ambi Selector, Ergo Grip Suregrip, Aero Precision Backup Ironsights, Tank Muzzle Break, Magpul Type 1 M-LOK covers, Magpul M-LOK rail adapter and Magul Gen M3 PMAGs.\n\n**Features:**\n\n- x1 .50 Beowulf Rifle\n- x1 Aero Precision Backup Sights\n- x1 Magazine (30 Rounds)\n- x1 Tank Muzzle Device\n\n**Skins:**\n- .50 Beowulf Rifle: Black, FDE\n- Aero Precision sights: Black, FDE\n- PMag: Black, FDE, OD Green\n- M-LOK Accessories: Black, FDE\n\n**Model Information:**\n\n- Model: FBX and OBJ formats\n- Normal Map: DirectX and OpenGL (both included)\n- Materials: 4K PBR (AO, Albedo, Roughness, Metalness, Normal Map). 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Hence had included the .50 Beowulf bullet and rubber band marker together on separate UV map.\n\n*Changelog: \n- 29th Dec 2025: Updated \"aa_50_beowulf_furniture\" Normal Maps to add in missing Magpul CTR Stock latch serrations.\n- 17th Jan 2026: Fixed Charging handle rigging.","imageAlt":"Alexander Arms 50 Beowulf Tactical AR-15 - Gam...","url":"https://www.cgtrader.com/3d-models/military/gun/alexander-arms-50-beowulf-tactical-ar-15-game-asset","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8wjsnnub24rqvt3i7m2731xv014t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render_main_TEXT.jpg","gridUrl":"https://media.cgtrader.com/variants/8wjsnnub24rqvt3i7m2731xv014t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render_main_TEXT.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8wjsnnub24rqvt3i7m2731xv014t/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/render_main_TEXT.webp","width":306},{"url":"https://media.cgtrader.com/variants/8wjsnnub24rqvt3i7m2731xv014t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render_main_TEXT.webp","width":612},{"url":"https://media.cgtrader.com/variants/8wjsnnub24rqvt3i7m2731xv014t/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/render_main_TEXT.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/alexander-arms-50-beowulf-tactical-ar-15-game-asset","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6648736/2d4958dd42/alexander-arms-50-beowulf-tactical-ar-15-game-asset-3d-model-2d4958dd42.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1995149","type":"listingItem","attributes":{"id":1995149,"title":"Cz 512 tactical","price":0.0,"description":"The CZ 512 Tactical is a new semi-automatic rifle from CZ, the tactical chassis of which was specially developed by the leading manufacturer of parts and accessories for small arms - Advanced Technology International (ATI) in the USA.","imageAlt":"Cz 512 tactical 3D asset","url":"https://www.cgtrader.com/free-3d-models/military/gun/cz-512-tactical","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8ZkdGnVA8Wx2qHeH2iCR8EDU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.15.jpg","gridUrl":"https://media.cgtrader.com/variants/8ZkdGnVA8Wx2qHeH2iCR8EDU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.15.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8ZkdGnVA8Wx2qHeH2iCR8EDU/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/untitled.15.webp","width":306},{"url":"https://media.cgtrader.com/variants/8ZkdGnVA8Wx2qHeH2iCR8EDU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.15.webp","width":612},{"url":"https://media.cgtrader.com/variants/8ZkdGnVA8Wx2qHeH2iCR8EDU/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/untitled.15.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/cz-512-tactical","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/1995149/41c4e09104/cz-512-tactical-3d-model-41c4e09104.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6811151","type":"listingItem","attributes":{"id":6811151,"title":"M16 Tactical Colt M16A1 AR 15","price":49.0,"description":"Game-Ready high-quality 3d model M16A1 rifle 5.56 × 45 caliber for **Unreal Engine, Unity and other PBR game engines, renderers, first Person Shooters, VR games, and your other projects**.\n\nCreated with precision, this asset features PBR textures, ensuring stunning realism and high-quality visuals. Fully ready for animation, it’s optimized for both Unreal Engine and Unity, making it easy to integrate into your projects. Whether you're working on a first-person shooter, military simulation, or any other game involving firearms, this model will enhance the authenticity of your scenes.\n\n\n**The modularity of the rifle is that all customizable parts, such as the muzzle, barrel, handguard rails, magazine, pistol grip, stock, etc., have a unique, separate atlas texture**. All parts are modeled according to real dimensions, and you can easily replace one part with another.\n\nThe 5.56x45 NATO (FMJ, M865A, M995) cartridge is included\n\nThe model is ready for rig and animation\n\n14 high-resolution texture sets\n\n70067 tris, 33526 vertices\n\n- Albedo\n- Metallic\n- MetallicSmoothness\n- Roughness\n- Smoothness\n- Normal\n- ORM\n- AO\n\nFile Types:\n\nFBX, OBJ, 3ds, blend file (for Blender 4.1)","imageAlt":"3D model PBR M16 Modular Colt M16A1 AR 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Modular assault rifle Mk47 mutant ar-15 modul","price":59.0,"description":"**UPDATE 2.0 - 24.04.2024** **All textures have been completely updated. The model received more modules (handguard and barrel 409 mm). Separate textured atlases of the handguard, barrel, buffet tube, flash hider.\nThe old files remain. All new files have the ending _new. For new textures (textures_new), you definitely need a new model (Autodesk_FBX_new), (Blender_new), (separeted_FBX_new), (OBJ_new), all these files are present in the assembly.**\n\nHigh quality low-poly model tactical MK47 mutant , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel  or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model.  Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations .Game ready model MK47 mutant for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver, barrel, buffer tube, flsh hider, stock, handguard, pistol grip, silencer, mechanical sight, rifle scope and  magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k-2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- Model is built in real scale (Europe cm).\n\n- 79 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 15 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n1. mk47 mutant barrel 254mm \\ tris: 58 126 , verts: 29 320\n\n2. mk47 mutant barrel 409mm \\ tris: 63 468 , verts: 31 909\n\n- receiver : CMMG Mk47 Mutant  Tris: 10 299\n\n- mk47_CMMG_buffer_tube : Tris: 698\n\n- mk47_barrel_254mm : Tris: 1 700\n\n- mk47_barrel_409mm : Tris: 1 744\n\n- mk47_flash_hider  : Tris: 1 488\n\n- mk47_handguard_short  : Tris: 10 224\n\n- mk47_handguard_long : Tris: 15 522\n\n- mk47_picatinny_rail : Tris: 1 992\n\n- ammo : 7x62 BP  Tris: 1 080, Verts: 544\n\n\n- Buttstock : CMMG rip-stock Tris: 1 666, Verts: 823\n\n- Pistol grip: MOE GRIP  AR15 Tris: 2 630\n\n- Magazine : pmag30 genM3 7x62 Tris: 4 536 , Verts: 2 272\n\n- Silencer ( with muzzle devices) : Knights Armament 762 QDC/CRS Tris: 4 354 , Verts: 2 196\n\n- Tactical grip:  Magpul M-Lock AFG Tris: 1 896 , Verts: 954\n\n- mechanical sight: iron sight KRISS Tris: 4 472 , Verts: 2 234\n\n- rifle scope:  Leupold Mark 4 HAMR Scope and DeltaPoint Red Dot Sight Tris: 14 905\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 15  texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- MK47_receiver - 4096×4096 ,texel Density: 83 pixels/cm  \n\n- mk47_CMMG_buffer_tube -  2048x2048  ,texel Density: 86 pixels/cm\n\n- mk47_barrel -  2048x2048  ,texel Density: 84 pixels/cm\n\n- mk47_flash_hider - 1024×1024 ,texel Density: 95 pixels/cm\n\n-  mk47_picatinny_rail - 1024×1024 ,texel Density: 60 pixels/cm\n\n\n- mk47_handguard_short - 2048x2048  ,texel Density: 61 pixels/cm\n\n- mk47_handguard_long - 2048x2048  ,texel Density: 54 pixels/cm\n\n- pistol_grip_MOE -  2048x2048  ,texel Density: 125 pixels/cm\n\n- stock_CMMG -  2048x2048  ,texel Density: 84 pixels/cm\n\n- magazine_pmag30_genM3 - 2048x2048  ,texel Density: 68 pixels/cm\n\n- ammo_7.62_BP - 1024×1024 ,texel Density: 183 pixels/cm\n\n- mechanical_sight_kriss  - 1024×1024  ,texel Density: 81 pixels/cm\n\n- suppressor_KAC_PRS - 2048x2048 ,texel Density: 82 pixels/cm\n\n- tactical_grip_magpul_AFG - 2048x2048  ,texel Density: 144 pixels/cm\n\n- rifle_scope_HAMR - 4096×4096 ,texel Density: 149 pixels/cm \n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D model Tactical Modular assault rifle Mk47 mutant 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Please check out my realistic lifelike game characters perfect for the military, cyberpunk or life sim**\n\nhttps://www.cgtrader.com/3d-models/character/sci-fi-character/realistic-cyberpunk-base-male-character-game-ready\n\nhttps://www.cgtrader.com/3d-models/character/man/base-male-character-for-production-games\n\nhttps://www.cgtrader.com/3d-models/character/anatomy/realistic-athetic-male-character-5b4b55c5-e2df-4091-abbb-249062063d2c\n\n**FREE MODEL DETAILS:**\n\nZtl file. 4r7 p3 update\n\nObj.\n- low and hi poly\n2k textures with option of dirtyness, normal map. \n\nDAZ Studio Genesis 3 compatible scale the rigging it's up to you. 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High-quality textures exported from Substance painter (.spp included). \nTextures: Base color, metallic, roughness, normal map, height map, AO (4K for the pistol material and 2K for the mag and a bullet). \nNaming convention (All the textures and mesh parts are properly named and easy to use).\nThe gun is not rigged but easy to rig.\nSize: x: 45.9073 mm; y: 255.481 mm; z: 184 mm\nPolygon count: Oblects: 30 + Bullet (3 - objects); Vertices: 10.012; Edges: 20.790; Faces: 10.769; Triangles: 19.256;\nI hope you would like the model. Please contact me if you have any questions.\n\n\nBy purchasing you agree to these terms:\n\nAll content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.\n\nEach such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.\n\nUsers are free to modify any content they purchase.\n\nAll items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.","imageAlt":"3D asset STI 2011 Combat Master Taran Tactical John Wick","url":"https://www.cgtrader.com/3d-models/military/gun/sti-2011-combat-master-taran-tactical-john-wick-pistol","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j5fC6p95PsVFPSHxKhsaoVUk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview_01.jpg","gridUrl":"https://media.cgtrader.com/variants/j5fC6p95PsVFPSHxKhsaoVUk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/j5fC6p95PsVFPSHxKhsaoVUk/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Preview_01.webp","width":306},{"url":"https://media.cgtrader.com/variants/j5fC6p95PsVFPSHxKhsaoVUk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview_01.webp","width":612},{"url":"https://media.cgtrader.com/variants/j5fC6p95PsVFPSHxKhsaoVUk/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Preview_01.webp","width":918}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/sti-2011-combat-master-taran-tactical-john-wick-pistol","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":137,"name":".tbscene","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/3638550/02224ed94b/sti-2011-combat-master-taran-tactical-john-wick-pistol-3d-model-02224ed94b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6405680","type":"listingItem","attributes":{"id":6405680,"title":"M1911 Pistol Game-Ready skin","price":0.0,"description":"High-quality M1911 pistol 3D model, faithfully recreated with realistic proportions and details. 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Provided with both mid-poly and low-poly versions, along with PBR texture sets for true-to-life visuals.\n\nFeatures\n\nReal-world scale, historically accurate dimensions\n\nMid-poly ~20k tris, optimized low-poly ~9k tris\n\nSeparated parts: slide, trigger, hammer, magazine, sights\n\nCorrect pivots for slide recoil, trigger pull, hammer action, and mag reload\n\n4K/2K PBR textures: BaseColor, Normal, Metallic, Roughness, AO\n\nNon-overlapping UVs, optimized texel density\n\nFormats: FBX, OBJ, GLB, Blender source file\n\nCompatible with Unity, Unreal Engine, Blender, Maya, 3ds Max\n\nClean naming and hierarchy for animation-friendly integration","imageAlt":"M1911 Pistol Game-Ready skin","url":"https://www.cgtrader.com/free-3d-models/military/gun/m1911-pistol-game-ready-skin","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4f1h32fdze2h5fbh0ysg4a8hnkru/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screen_1920x1080_2025-03-02_16-35-43.jpg","gridUrl":"https://media.cgtrader.com/variants/4f1h32fdze2h5fbh0ysg4a8hnkru/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screen_1920x1080_2025-03-02_16-35-43.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4f1h32fdze2h5fbh0ysg4a8hnkru/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/screen_1920x1080_2025-03-02_16-35-43.webp","width":306},{"url":"https://media.cgtrader.com/variants/4f1h32fdze2h5fbh0ysg4a8hnkru/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screen_1920x1080_2025-03-02_16-35-43.webp","width":612},{"url":"https://media.cgtrader.com/variants/4f1h32fdze2h5fbh0ysg4a8hnkru/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/screen_1920x1080_2025-03-02_16-35-43.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/m1911-pistol-game-ready-skin","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6405680/85e7f035b6/m1911-pistol-game-ready-skin-3d-model-85e7f035b6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4272024","type":"listingItem","attributes":{"id":4272024,"title":"Tactical modular assault rifle Colt M4A1 Custom","price":49.0,"description":"High quality low-poly model Custom M4A1 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model M4A1 for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 62 293 and 31 125 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 71 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 10  texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 71 separate parts in this model ready for rig and animation. Total value of tris - 62 293 , verts - 31 125.\n\n-  Reciever(with buffer tube and barrel): M4A1 standart  Tris: 11 068, Verts: 5 565\n\n- Handguard(with picatinny rail): lvoa-s  Tris: 18 944, Verts: 9 180\n\n- Buttstock : Fab defense gl-core Tris: 4 917, Verts: 2 468\n\n- Pistol grip: F-1 Firearms Skeletonized Grip Tris: 4 774, Verts: 2 361\n\n- Silencer ( with muzzle devices) : Griffin armament M4SD II Tris: 4 128, Verts: 2 064\n\n-  RED DOT REFLEX SIGHT : Aimpoint Micro H-2 Tris: 6 630, Verts: 3 400\n\n- Magazine :  Magpul PMAG D-60 Tris: 3 334 , Verts: 1 720\n\n- Tactical grip: Stark SE-5 Express Forward Tris: 2 790 , Verts: 1 421\n\n- Flashlight : SureFire X400 Tris: 4 432 , Verts: 2 304\n\n- Ammo: 5.56 x 45(m855a1) Tris: 1 272 , Verts: 642\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 10 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- ar15_Reciever - 4096×4096 ,texel Density: 80 pixels/cm\n\n- Handguard - 4096×4096 ,texel Density: 120 pixels/cm\n\n- buttstock - 4096×4096 ,texel Density: 133 pixels/cm\n\n- pistol_grip - 4096×4096 ,texel Density: 223 pixels/cm\n\n- silencer - 4096×4096 ,texel Density: 160 pixels/cm\n\n- reflex_sight - 4096×4096 ,texel Density: 177 pixels/cm\n\n- magazine - 4096×4096 ,texel Density: 120 pixels/cm\n\n- tactical_grip - 4096×4096 ,texel Density: 222 pixels/cm\n\n- flashlight - 4096×4096 ,texel Density: 232 pixels/cm\n\n- ammo - 1024×1024 ,texel Density: 189 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"3D model Tactical modular assault rifle Colt M4A1 Custom","url":"https://www.cgtrader.com/3d-models/military/gun/custom-colt-m4a1-assault-rifle-4f0db2bf-9868-4181-bfe3-85861a5dd08b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t3.jpg","gridUrl":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/t3.webp","width":306},{"url":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t3.webp","width":612},{"url":"https://media.cgtrader.com/variants/XEqtfNztRgoQAL8bTK7ZmFXt/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/t3.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/custom-colt-m4a1-assault-rifle-4f0db2bf-9868-4181-bfe3-85861a5dd08b","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4272024/d5735b48c0/tactical-modular-assault-rifle-colt-m4a1-custom-3d-model-d5735b48c0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4232422","type":"listingItem","attributes":{"id":4232422,"title":"Shield SIS and Textures","price":0.0,"description":"Game ready mesh and textures for the Sight - Shield SIS for your project.\n\n! IMPORTANT !\n\nThe intended use for these model and its textures are shooters and any other project. You can downscale the textures from 4K to 2K or 1K depending on your needs. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included. High resolution textures created and exported out of Substance Painter in pbr metallic / roughness workflow.\n\n●available format: FBX, obj and blend\u003cbr\u003e\n●geometry (3398 verts, 6370 Tris)\u003cbr\u003e\n●texture in png and tiff format\u003cbr\u003e\n●texture size (4096x4096) (2048x2048) (1024x1024)\u003cbr\u003e\n●Unwrapped UVs Non-overlapping\u003cbr\u003e\n● VR / AR / Low-poly PBR\u003cbr\u003e\n\nIf you need some kind of helps, you can write me message and i will answer.","imageAlt":"3D model Shield SIS and Textures","url":"https://www.cgtrader.com/free-3d-models/military/gun/shield-sis-and-textures","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zhYBzHnUmpKRte4E5hMyJtJa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/zhYBzHnUmpKRte4E5hMyJtJa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zhYBzHnUmpKRte4E5hMyJtJa/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/zhYBzHnUmpKRte4E5hMyJtJa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/zhYBzHnUmpKRte4E5hMyJtJa/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/shield-sis-and-textures","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4232422/c0393db774/shield-sis-and-textures-3d-model-c0393db774.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4547048","type":"listingItem","attributes":{"id":4547048,"title":"Tactical Modular  SMG Brugger and Thomet MP9","price":49.0,"description":"High quality low-poly model MP9 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the receiver , magazine , vertical grip, silencer, waponlight, red dot sight  and ammo have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 36 106 and 18 318 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 37 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 7 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n\nAll parts of the model have correct names. There are 37 separate parts in this model ready for rig and animation. Total value of tris - 36 106 , verts - 18 318.\n\n- receiver (with bolt, dustcover, stock, ) Brugger \u0026 Thomet MP9  / Tris: 14 466, Verts: 7 316\n\n- magazine /  MP9  30rounds magazine / Tris: 1 286 , Verts: 643\n\n- fore vertical grip / ERGO POP BOTTLE VERTICAL FORWARD GRIP (short) / Tris: 4 254 , Verts: 2 127\n\n- silencer / MP9\\TP9 silencer / Tris: 2 354 , Verts: 1 179\n\n- weaponlight / Olight baldr PRO / Tris: 6 194 , Verts: 3 151\n\n- red dot sight / HOLOSUN OPEN REFLEX AEMS CORE / Tris: 6 016 , Verts: 3 130\n\n- ammo /9x19_AP6.3 / Tris: 1 536 , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\n\n\nModel unwrapping made on 7 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n\n- MP9_receiver - 4096×4096 ,texel Density: 73 pixels/cm\n\n- MP9_magazine30 - 2048×2048 ,texel Density: 93 pixels/cm\n\n- MP9_silencer - 2048×2048 ,texel Density: 66 pixels/cm\n\n- ERGO_vertical_grip - 2048×2048 ,texel Density: 151 pixels/cm\n\n- weapon_light_baldrPRO - 2048×2048 ,texel Density: 103 pixels/cm\n\n- red_dot_holosun_AEMSCORE - 4096×4096  ,texel Density: 191 pixels/cm\n\n- ammo_9x19_AP6.3 - 1024×1024 ,texel Density: 200 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"Tactical Modular SMG Brugger and Thomet MP9 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1-05b2f368-9465-414d-940c-ff0ac90022ad","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/Qa5mNEwwWHj8m8EKEgaR2vK6/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-smg-cz-scorpion-evo-3-a1-05b2f368-9465-414d-940c-ff0ac90022ad","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4547048/e07cb8e86c/tactical-modular-smg-brugger-and-thomet-mp9-3d-model-e07cb8e86c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4639021","type":"listingItem","attributes":{"id":4639021,"title":"Flash Hider Yankee Hill Annihilator for AR 15 5 56 and 9mm","price":0.0,"description":"High quality low-poly model flash hider , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 1k (you can downscale the textures depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- The models has a full UV unrapping.\n\n- Tris: 1 952 , Verts: 964\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, - 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I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model  for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, handguard, pistol grip, silencer, rifle scope and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet and magazine 33 rounds) has tris 65 658 and 33 782 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 85 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 11 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 85 separate parts in this model ready for rig and animation. Total value of tris - 65658 , verts - 33782.\n\n- receiver(with cover, gas block, mechanical sight,flash hider and barrel) : SA-58 Tris: 14 491, Verts: 7 553\n\n- ammo : ammo_7.62_m993 Tris: 1 488, Verts: 748\n\n- handguard : Quad Rail for SA-58 Tris: 8 076 , Verts: 4 012\n\n- Buttstock : BRS for SA-58 Tris: 7 198, Verts: 3 664\n\n- Pistol grip: FAB Defense \"AG-FAL\"  Tris: 2 914, Verts: 1 459\n\n- Magazine 1 : standart magazine 20 rounds 7.62x51 for FAL  Tris: 1 752 , Verts: 880\n\n-  Magazine 2 :  Drum magazine x-product X-FAL Tris: 3 400 , Verts: 1 787\n\n- Silencer ( with muzzle devices) : AWC Thor PSR XL multi-caliber sound suppressor   Tris: 5 772 , Verts: 2 878\n\n- Tactical grip: Magpul RVG AFG Tris: 3 726 , Verts: 1 861\n\n- rifle scope : EOTech Vudu  riflescope Tris: 7 363, Verts: 4 107\n\n- scope mount 30mm : Geissele Super Precision Mount Tris: 8 096, Verts: 4 459\n\n- red dot sight :TRIJICON RMR : Tris: 3 662, Verts: 1 916\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 11 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- sa_58_receiver - 4096×4096 ,texel Density: 77 pixels/cm (Also in the blender and FBX files there is an additional standart flash hider (the textures for it belong to the atlas sa_58_receiver))\n\n- sa_58_handguard - 2048x2048 ,texel Density: 67 pixels/cm\n\n- sa_58_fab_defence_grip - 2048x2048 ,texel Density: 113 pixels/cm\n\n- sa_58_buttstock_BRS - 4096×4096 ,texel Density: 113 pixels/cm\n\n- sa_58_magazine_20 - 2048x2048 ,texel Density: 86 pixels/cm\n\n- magazine_X-fal - 4096×4096 ,texel Density: 131 pixels/cm\n\n- ammo_7.62_m993 -  1024×1024 ,texel Density: 155 pixels/cm\n\n- Thor_PSR_Suppressor -  2048x2048 ,texel Density: 74 pixels/cm\n\n- magpul_RVG -  2048x2048 ,texel Density: 134 pixels/cm\n\n- Geissele_scope_mount_with_RMR_redDOT -  4096×4096  ,texel Density: 188 pixels/cm  (Additionally, there is a texture for lens 512x512 and reticle 256x256)\n\n- optic_EOTech_Vudu -  4096×4096  ,texel Density: 152 pixels/cm  (Additionally, there is a texture for lens 512x512 and reticle x6 and x1  1024×1024)\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","imageAlt":"3D asset Tactical modular assault rifle DS Arms SA 58 FAL","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-ds-arms-sa-58-fal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t7.jpg","gridUrl":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t7.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/t7.webp","width":306},{"url":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t7.webp","width":612},{"url":"https://media.cgtrader.com/variants/h2aivjnTWJufxCdhwMS13rAn/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/t7.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-assault-rifle-ds-arms-sa-58-fal","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4358349/0f95a875a5/tactical-modular-assault-rifle-ds-arms-sa-58-fal-3d-model-0f95a875a5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6382665","type":"listingItem","attributes":{"id":6382665,"title":"MID POLY GUN MODEL ","price":0.0,"description":"this i s free to download asset , you can use it as you want \n\n                               ","imageAlt":"3D asset MID POLY GUN MODEL","url":"https://www.cgtrader.com/free-3d-models/military/gun/mid-poly-gun-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/01hvdc2kudq733rq4nkqmlce0ezv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/01hvdc2kudq733rq4nkqmlce0ezv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/01hvdc2kudq733rq4nkqmlce0ezv/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/3.webp","width":306},{"url":"https://media.cgtrader.com/variants/01hvdc2kudq733rq4nkqmlce0ezv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","width":612},{"url":"https://media.cgtrader.com/variants/01hvdc2kudq733rq4nkqmlce0ezv/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/3.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/mid-poly-gun-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6382665/6b454c70de/mid-poly-gun-model-3d-model-6b454c70de.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4424276","type":"listingItem","attributes":{"id":4424276,"title":"Tactical modular assault rifle FN SCAR-H mk 17","price":59.0,"description":"High quality low-poly model tactical SCAR-H, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel  or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model.  Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock,barrel, pistol grip, silencer, scope, Tactical  devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- 2 color options (black and FDE)\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 66 636 and 33 902 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 82 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 11 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 82 separate parts in this model ready for rig and animation. Total value of tris - 66636 , verts - 33902.\n\n- receiver (with cover, mechanical rear sight and bolt )  - SCAR-H / Tris: 18 165, Verts: 9 228\n\n- barrel (with flash hider ): FN SCAR-H 7.62x51 16 inch barrel / Tris: 7 070, Verts: 3 556\n\n- ammo : ammo_7.62_m993 / Tris: 1 488, Verts: 748\n\n- Buttstock : FN SCAR folding  stock /  Tris: 8 139, Verts: 4 137\n\n- Pistol grip: grip A-2 / Tris: 2 062, Verts: 1 033\n\n- Magazine :FN SCAR-H 7.62x51 20-round magazine 7.62x51 / Tris: 2 892 , Verts: 1448\n\n- Silencer : AAC 762 SDN-6  Sound Suppressor / Tris: 1 338 , Verts: 669\n\n- Tactical grip: Vertical Grip HK Style / Tris: 3 188  , Verts: 1 605\n\n- tactical device : EOTECH OGL / Tris: 13 142  , Verts: 6 822\n\n- Red Dot Sights  : /  Tris: 5 548, Verts: 2 848\n\n- weaponlight: Insight WMX200 /  Tris: 3 604, Verts: 1 808\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 11 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SCAR-H_receiver - 4096×4096 ,texel Density: 66 pixels/cm \n\n- SCAR-H_barrel - 2048×2048 ,texel Density: 60 pixels/cm \n\n- SCAR-H_buttstock - 4096×4096 ,texel Density: 94 pixels/cm \n\n- pistol_grip_A2 - 2048×2048 ,texel Density: 151 pixels/cm \n\n- SCAR-H_magazine_20 - 2048×2048 ,texel Density: 66 pixels/cm \n\n- vertical_grip_HK  - 2048×2048 ,texel Density: 125 pixels/cm \n\n- silencer_AAC_SDN - 2048×2048 ,texel Density: 100 pixels/cm \n\n- red_dot - 4096×4096 ,texel Density: 168 pixels/cm  (Additionally, there is a texture for lens 512x512 and reticle  512x512 )\n\n- EOTECH_OGL - 4096×4096 ,texel Density: 166 pixels/cm  \n\n- weapon_light_insight - 2048×2048 ,texel Density: 108 pixels/cm \n\n- ammo_7.62_m993 - 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, pistol grip, silencer, scope , vertical grip,handguard, cover  and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- **The whole model (including one bullet ) has tris 64 815 and 33 098 verts. Whole model (with full ammo in magazine tris 97 215 and 49 418 verts. The model also has internal mechanisms  (recoil_spring, hammer, trigger etc.) you can remove them if needed! internal mechanisms - tris 12 040  and 3 418 verts**\n\n- Model is built in real scale (Europe cm).\n\n- 63 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 10 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 63 separate parts in this model ready for rig and animation. Total value of tris - 64 815 , verts - 33 098.\n\n- receiver (with  bolt and barrel ) - rd-704 / Tris: 18 165, Verts: 9 228\n\n- internal parts( hammer, internal trigger, recoil spring / Tris: 12 040, Verts: 3 418\n\n- ammo : ammo_7.62_BP / Tris: 1 080, Verts: 544\n\n- Buttstock : MAGPUL zhukov / Tris: 5 703, Verts: 2 946\n\n- Pistol grip: AK Aeroknox Scorpius / Tris: 1 248, Verts: 626\n\n- Magazine :FAB Defense Ultimag AK 30R  / Tris: 6 230 , Verts: 3 244\n\n- Silencer :Daniel Defense \"WAVE QD\" / Tris: 4 168 , Verts: 2 092\n\n- Muzzle Brake 1 : Daniel Defense Wave  7.62x51 / Tris:2 632, Verts: 1 308\n\n- Muzzle Brake 1 : MuzzleBrake KeyMo 7.62x51 / Tris: 3 056 , Verts: 1 506\n\n- Tactical grip: Vertical Grip BCM_GUNFIGHTER  / Tris: 1 478 , Verts: 745\n\n- tactical rifle scope : SIG Sauer BRAVO4   / Tris: 5 272, Verts: 2 784\n\n- cover : AK PDC Fab Defense / Tris: 2 924 , Verts: 1 460\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 10  texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- rd_704_receiver  - 4096×4096 ,texel Density: 80 pixels/cm\n\n- rd_704_handguard - 2048×2048 ,texel Density: 63 pixels/cm\n\n- AK_cover_PDC - 2048×2048 ,texel Density: 83 pixels/cm\n\n- AK_grip_scorpius - 2048×2048 ,texel Density: 143 pixels/cm\n\n- stock_magpul_zhukov - 4096×4096 ,texel Density: 120 pixels/cm\n\n- magazine_FABdefense_ultimag30 - 4096×4096 ,texel Density: 135 pixels/cm (Additionally, there is a texture for glass 1k )\n\n- tactical_grip_BCM_GUNFIGHTER - 2048×2048 ,texel Density: 166 pixels/cm\n\n- Suppressors_WAWE_QD - 2048×2048 ,texel Density: 72 pixels/cm\n\n- scope_BRAVO4 - 4096×4096 ,texel Density:  158 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 1k )\n\n- ammo_7.62_BP - 1024x1024 ,texel Density: 181 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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There are 50 separate parts in this model ready for rig and animation. Total value of tris - 38032 , verts - 19197.\n\n- receiver (with bolt, handguard, pistol grip, compensator and barrel ) CZ SCORPION EVO 3 A1 / Tris: 15 068, Verts: 7 601\n\n- magazine / MAGPUL PMAG 35 EV9 / Tris: 2 632, Verts: 1 302\n\n- buttstock  / standart CZ SCORPION EVO 3 A1 stock / Tris: 3 058 , Verts: 1 511\n\n- iron sight / standart CZ SCORPION EVO 3 A1 mechanical sight  / Tris: 5 042 , Verts: 2 540\n\n- fore tactical grip / fortis shift (short)  / Tris: 2 090  , Verts: 1 067\n\n-  silencer / BANISH 45 / Tris: 3 524   , Verts: 1 762\n\n- red dot sight  / Tris: 5 082   , Verts: 2 642\n\n- ammo / 9x19 AP 6.3 / Tris: 1 536   , Verts: 772\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- Scorpion_EVO3_A1_receiver - 4096×4096 ,texel Density: 74 pixels/cm\n\n- Scorpion_EVO3_A1_buttstock - 4096×4096 ,texel Density: 118 pixels/cm\n\n- Scorpion_EVO3_A1_magazine_magpul35 - 2048×2048 ,texel Density: 80 pixels/cm\n\n- Scorpion_EVO3_A1_iron_sight - 2048×2048 ,texel Density: 117 pixels/cm\n\n- ammo_9x19_AP6.3 - 1024×1024 ,texel Density: 200 pixels/cm \n\n-  silencer_BANISH_45 - 2048×2048 ,texel Density: 105 pixels/cm \n\n- fore_grip_shift  - 2048×2048 ,texel Density: 164 pixels/cm \n\n- red_dot - 4096×4096 ,texel Density: 205 pixels/cm (reticle - 256x256)\n \n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel  or any other small details of the weapon. Then this model is exactly for your project. Maximum \"manifold\" geometry in model.  Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock,barrel, pistol grip, silencer, scope, Tactical devices , vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- 2 color options (black and FDE)\n\n- Optimized and clean topology\n\n- The whole model (including one bullet ) has tris 66 158 and 33 659 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 82 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 12 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 82 separate parts in this model ready for rig and animation. Total value of tris - 66 158 , verts - 33 659\n\n- receiver (with cover, mechanical rear sight and bolt ) - SCAR-L / Tris: 18 011, Verts: 9 153\n\n- barrel: FN SCAR-L 5.56x45 14 inch barrel / Tris: 5 192, Verts: 2 611\n\n- flash hider : AR-15 AAC Blackout 51T 5.56x45   / Tris: 2 076, Verts: 1 038\n\n- ammo : ammo_5.56_m855a1 / Tris: 1 408, Verts: 708\n\n- Pistol grip: grip A-2 / Tris: 2 062, Verts: 1 033\n\n- Magazine :FN SCAR-L 5.56x45 30-round magazine / Tris: 2 450 , Verts: 1 227\n\n- Buttstock : FN SCAR folding stock / Tris: 8 139, Verts: 4 137\n\n- Silencer : AAC 762 SDN-6 Sound Suppressor / Tris: 1 338 , Verts: 669\n\n- Tactical grip: Vertical Grip HK Style / Tris: 3 188 , Verts: 1 605\n\n- tactical device : EOTECH OGL / Tris: 13 142 , Verts: 6 822\n\n- Red Dot Sights :  / Tris: 5 548, Verts: 2 848\n\n- weaponlight: Insight WMX200 / Tris: 3 604, Verts: 1 808\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 12 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SCAR-L_receiver - 4096×4096 ,texel Density: 70 pixels/cm\n\n- SCAR-L_barrel - 2048×2048 ,texel Density: 70 pixels/cm\n\n- SCAR-L_buttstock - 4096×4096 ,texel Density: 94 pixels/cm\n\n- Flashhider_AAC_BLACKOUT 1024×1024 ,texel Density: 83 pixels/cm\n\n- SCAR-L_magazine_30 - 2048×2048 ,texel Density: 69 pixels/cm\n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm\n\n- silencer_AAC_SDN - 2048×2048 ,texel Density: 100 pixels/cm\n\n- red_dot - 4096×4096 ,texel Density: 168 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 512x512 )\n\n- EOTECH_OGL - 4096×4096 ,texel Density: 166 pixels/cm\n\n- weapon_light_insight - 2048×2048 ,texel Density: 108 pixels/cm\n\n- ammo_5.56_m855a1 - 1024x1024 ,texel Density: 191 pixels/cm\n\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, receiver, handguard ,flashhider, riflescope, ammo, pistol grip, scope mount, barrel and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 59 750 and 30 131 verts. 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For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G28_receiver - 4096×4096 ,texel Density: 65 pixels/cm\n\n- G28_magazine - 2048×2048 ,texel Density: 59 pixels/cm\n\n- G28_stock_E2 - 4096×4096 ,texel Density: 117 pixels/cm\n\n- G28_barrel - 2048×2048 ,texel Density: 73 pixels/cm\n\n- G28_handguard_patrol - 4096×4096 ,texel Density: 117 pixels/cm\n\n- Pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- HK_flashhider_prolong - 1024×1024 ,texel Density: 70 pixels/cm\n\n- scope_mount_30mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm\n\n- riflescope_schmidtbender_PM2_1-8×24 - 4096×4096 ,texel Density: 133 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**","imageAlt":"3D asset Tactical Modular Sniper Rifle HK G28 patrol","url":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28-patrol","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tp1.jpg","gridUrl":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tp1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/tp1.webp","width":306},{"url":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tp1.webp","width":612},{"url":"https://media.cgtrader.com/variants/493XbnzEoo9gt3sw3kRNqnUS/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/tp1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/tactical-modular-sniper-rifle-hk-g28-patrol","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4894096/f1f6d09657/tactical-modular-sniper-rifle-hk-g28-patrol-3d-model-f1f6d09657.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5200178","type":"listingItem","attributes":{"id":5200178,"title":"Military and Tactical Waist Bag","price":0.0,"description":"Military/Tactical game prop.\n\nHigh-quality textures.\n\nTexture Size: 4096x4096","imageAlt":"3D model Military and Tactical Waist Bag other","url":"https://www.cgtrader.com/free-3d-models/military/other/military-and-tactical-waist-bag","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GML3DmugtgSmCBjBSK1fXaAB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10%20d%C4%B1fferent%20textures%20%288%29.jpg","gridUrl":"https://media.cgtrader.com/variants/GML3DmugtgSmCBjBSK1fXaAB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10%20d%C4%B1fferent%20textures%20%288%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/GML3DmugtgSmCBjBSK1fXaAB/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/10%20d%C4%B1fferent%20textures%20%288%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/GML3DmugtgSmCBjBSK1fXaAB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10%20d%C4%B1fferent%20textures%20%288%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/GML3DmugtgSmCBjBSK1fXaAB/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/10%20d%C4%B1fferent%20textures%20%288%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/other/military-and-tactical-waist-bag","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5200178/1a6aa376d0/military-and-tactical-waist-bag-3d-model-1a6aa376d0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7689207","type":"listingItem","attributes":{"id":7689207,"title":"Firearm Attachments Magazines Grenades And Explosives Set","price":15.0,"description":"This 3D asset is a collection of textured military and firearm-related equipment presented against a plain white background. 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These assets are designed to work perfectly together:\n\n[Colt Pistol]: Fully rigged and animation-ready.\n\n[KA-BAR Knife]: Includes 3 texture variations and protective cover.\n\n[Military Ammo Pack]: Ammo box and bullet belt for environmental detailing.\n\n[Bullet Caliber Set]: 10 different types of professional ammunition.","imageAlt":"Silencer Tactical Suppressor Pack Variant 02 3D 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It is optimized as a low-poly model with PBR textures, suitable for Unity, Unreal Engine, digital films, game modding, and other interactive projects.\n\n**This asset is a visually realistic 3D model created exclusively for use in games and similar interactive digital projects (including AR/VR). It is intended for visual representation only and is not designed to function as a real weapon, simulate real mechanical behavior, or replicate exact real-world dimensions, proportions, internal structures, or engineering specifications.**\n\nThe asset includes **3 unique texture sets** for each individual part, representing different **wear levels**: original, low, and high. Each part also features **3 marking variations**: original, no markings, and fictional custom markings. Additionally, there are **4 color variations** available for specific components — the magazine, flash hider, pistol grip, and stock.\n\nThis assembly is unique due to its **modularity, allowing parts to be replaced or integrated into other projects**. Full compatibility with M4A1 components from other authors cannot be guaranteed, but it is fully compatible with my own components.\n\nThis asset is sold **exclusively under the rules of this platform and cannot be distributed or resold in any other form**. It is licensed under a **Royalty Free License (no AI)**. Please review the license details carefully before purchasing. All purchased content cannot be redistributed, sublicensed, or shared with others for use in other projects, regardless of modifications.\n\n\n**Technical Info:**  \n\nFormats:\n\n- FBX\n- OBJ\n- Blend (3.6.1)\n\nTextures:\n\n- PBR (AO, Roughness, Metallic, Base Color, Normal Map (DirectX \u0026 OpenGL)) .png\n- Unity (Albedo, Normal Maps, Metallic \u0026 Smoothness) .png\n- Unreal (Albedo, Occlusion-Roughness-Metallic, Normal) .png\n\nAdditional Technical Information:\n\n- No rigging (model is prepared for rigging and subsequent animation)\n- No animation\n- Not intended for 3D printing\n- Scale and overlapping of hidden parts are used to improve optimization and texture quality without affecting the visible appearance of the model.\n- Some verification status errors on CGTrader may occur, but the model matches the description and is a fully checked, game-ready product without any artifacts.\n- Substance Painter files are not included\n\n**Parts info:**\n\n- M4A1_low_receiver : Tris - 17472 / 4K / TD - 115 \n- M4A1_firing_mechanism_group : Tris -14304 / 2K / TD - 110\n- ammo_556_FMJ : Tris -1276 / 1K / TD - 190\n- m4a1_barrel_370mm : Tris - 2356 / 2K / TD - 92\n- m4a1_barrel_508_457_406_mm : Tris - 2164 / 2K / TD - 82\n- m4a1_barrel_305_260_mm : Tris - 2188 / 2K / TD - 100\n- M4A1_Charging_Handle : Tris - 2516 / 2K / TD - 150\n- M4A1_flash_hider_A2 : Tris - 1742 / 2K / TD - 200\n- M4A1_gasblock_MK12 : Tris - 1910 / 2K / TD - 230\n- M4A1_gasblock_front_sigh : Tris - 7662 / 2K / TD - 150\n- M4A1_pistol_grip_A2 : Tris - 3336 / 4K / TD - 210\n- M4A1_handhuard_carbine : Tris - 24768 / 4K / TD - 130\n- M4A1_handguard_KAC_RIS_7 : Tris - 12568 / 4K / TD - 125\n- M4A1_iron_sight_A2 : Tris - 9124 / 4K / TD - 226\n- M4A1_magazine_stanag30 : Tris - 9290 / 4K / TD - 141\n- M4A1_Rearsight_Carry_Handle : Tris - 9192 / 4K / TD - 180\n- M4A1_stock_M4SS : Tris - 6290 / 4K / TD - 140\n- M4A1_AR_carbine_buffer_tube : Tris - 4434 / 2K / TD - 100\n- M4A1_upper_receiver : Tris - 9652 / 4K / TD - 145\n\n- The original wear shows the texture and asset as initially intended. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you  need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . **Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the flashhider, adapter, barrel, receiver, handguard , ammo, stock, pistol grip, iron sight and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6 (in the .blend file, all modules are in separate collections, in this way you can export any parts that are separate for you. For 3ds Max , modules are displayed immediately. But you can hide the parts you don't need)\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- **See the description below for the exact number of polygons for the entire model and each part.**\n\n- Model is built in real scale (Europe cm).\n\n- 68 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 16 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n1. HK_416_505mm_1version - Tris: 62 745 , Verts: 31 526 \\ 2version - Tris: 61 171 , Verts: 30 625\n\n2. HK_416_419mm_1version - Tris: 60 243  , Verts: 30 301  \\ 2version - Tris: 58 259 , Verts: 29 211\n\n3. HK_416_368mm_1version - Tris: 60 243  , Verts: 30 301  \\ 2version - Tris: 58 259 , Verts: 29 211\n\n4. HK_416_279mm_1version - Tris: 60 077  , Verts: 30 180  \\ 2version - Tris: 57 351 , Verts: 28 757\n\n- HK_416_receiver  \\ Tris: 23 155\n\n- HK_Rearsight \\ Tris: 2 028\n\n- Pistol_grip_HK_BGB \\ Tris: 3 516\n\n- Pistol_grip_HK_BG \\ Tris: 4 062\n\n- stock_ar15_HK_E1 \\ Tris: 9 930\n\n- stock_ar15_HK_slim \\ Tris: 7 316\n\n- magazine_HK_standart_30 \\ Tris: 4 718\n\n- magazine_HK_GEN2_30 \\ Tris: 6 160\n\n- HK_416_barrel_group_505mm \\ Tris: 6 928\n\n- HK_416_barrel_group_419mm  \\ Tris: 6 928\n\n- HK_416_barrel_group_368mm \\ Tris: 6 928\n\n- HK_416_barrel_group_279mm \\ Tris: 4 318\n\n- flash_hider_USGI \\ Tris: 1 608\n\n- HK_416_handguard_quad_rail \\ Tris: 6 406\n\n- HK_416_handguard_quad_rail_extended \\ Tris: 8 908\n\n- HK_416_handguard_midwest_industries_long \\ Tris: 8 310\n\n- HK_416_handguard_midwest_industries_short \\ Tris: 5 398\n\n- iron_sight_kriss_defiance \\ Tris: 6 302\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion - .png / 8bit (normal - 16bit)\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\nModel unwrapping made on 16 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n**The same texture set is used for all barrels**\n\n- HK_416_receiver- 4096×4096 ,texel Density: 73 pixels/cm\n\n- HK_Rearsight - 1024×1024 ,texel Density: 74 pixels/cm\n\n- pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- pistol_grip_HK_BG - 2048×2048 ,texel Density: 106 pixels/cm\n\n- stock_ar15_HK_E1 - 4096×4096 ,texel Density: 115 pixels/cm\n\n- stock_ar15_HK_slim - 4096×4096 ,texel Density: 118 pixels/cm\n\n- magazine_HK_standart_30 - 2048×2048 ,texel Density: 71 pixels/cm\n\n- magazine_HK_GEN2_30 - 2048×2048 ,texel Density: 61 pixels/cm\n\n- HK_416_barrel_and_gas_system  -  2048×2048 ,texel Density: 65 pixels/cm\n\n- flash_hider_USGI - 1024×1024 ,texel Density: 95 pixels/cm\n\n- HK_416_handguard_quad_rail -  2048×2048 ,texel Density: 63 pixels/cm\n\n- HK_416_handguard_quad_rail -  4096×4096 ,texel Density: 96 pixels/cm\n\n- HK_416_handguard_midwest_industries_long  -  2048×2048 ,texel Density: 57 pixels/cm\n\n- HK_416_handguard_midwest_industries_short -  2048×2048 ,texel Density: 69 pixels/cm\n\n- iron_sight_kriss_defiance -  2048×2048 ,texel Density: 81 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . **Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, barrel, receiver, red dot, handguard ,flashhider , gas block, magwell, receiver picatinny rail, 3x carry handle, bipod , ammo\n  and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 75 373 and 38 117 verts.  **See the description below for more details.**\n\n- Model is built in real scale (Europe cm).\n\n- 69 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 20 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n1. G36 \\ 1version Tris: 42 939 , Verts: 21 716  \\ 2version - Tris: 43 350 , Verts: 21 945\n2. G36E  \\ 1version Tris: 38 197 , Verts: 19 228 \\ 2version - Tris: 38 608 , Verts: 19 457\n3. G36K  \\ 1version Tris: 32 011 , Verts: 16 081 \\ 2version - Tris: 34 184 , Verts: 17 260\n4. G36KE  \\ 1version Tris: 33 789 , Verts: 16 974 \\ 2version - Tris: 35 962 , Verts: 18 153\n5. G36C  \\ 1version - Tris: 31 463, Verts: 15 817 \\ 2version - Tris: 33 326, Verts: 16 832\n\n- G36 receiver with bolt \\ Tris: 9 578\n- G36_STANDART_magwell \\ Tris: 836\n- G36_standart_magazine_30rounds \\ Tris: 4 388\n- G36_STANAG_magwell \\ Tris: 1 570\n- G36_magazine_stanag30 \\ Tris: 2 166\n- G36_standart_buttstock \\ Tris: 3 071\n- G36_KV_Retractable_Stock \\ Tris: 4 970\n- G36_receiver_picatinny_rail \\ Tris: 4 398\n- G36_HKV_3x_carry_handle \\ Tris: 6 176\n- G36_Hensoldt_RV_red_dot_sight \\ Tris: 4 742\n- G36_handguard_with_barrel228mm \\ Tris: 5 750\n- G36_handguard_with_barrel318mm \\ Tris: 6 496\n- G36_handguard_with_barrel480mm \\ Tris: 3 920\n- G36_bipod \\ Tris: 4 326\n- G36_barrel228mm \\ Tris: 1 466\n- G36_barrel318mm \\ Tris: 1 578\n- G36_barrel480mm \\ Tris: 2 474\n- G36_gas_block \\ Tris: 528\n- G36_flashhider \\ Tris: 1 492\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 20  texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G36 receiver with bolt - 4096×4096 ,texel Density: 77 pixels/cm\n- G36_STANDART_magwell - 1024×1024 ,texel Density: 69 pixels/cm\n- G36_standart_magazine_30rounds - 2048×2048 ,texel Density: 71 pixels/cm\n- G36_STANAG_magwell - 2048×2048 ,texel Density: 84 pixels/cm\n- G36_magazine_stanag30 - 2048×2048 ,texel Density: 76 pixels/cm\n- G36_standart_buttstock - 2048×2048 ,texel Density: 64 pixels/cm\n- G36_KV_Retractable_Stock - 4096×4096 ,texel Density: 104 pixels/cm\n- G36_receiver_picatinny_rail  - 2048×2048 ,texel Density: 68 pixels/cm\n- G36_HKV_3x_carry_handle - 2048×2048 ,texel Density: 66 pixels/cm\n- G36_Hensoldt_RV_red_dot_sight - 2048×2048 ,texel Density: 91 pixels/cm\n- G36_handguard_with_barrel228mm - 2048×2048 ,texel Density: 80 pixels/cm\n- G36_handguard_with_barrel318mm - 2048×2048 ,texel Density: 66 pixels/cm\n- G36_handguard_with_barrel480mm - 2048×2048 ,texel Density: 60 pixels/cm\n- G36_bipod - 1024×1024 ,texel Density: 55 pixels/cm\n- G36_barrel228mm - 1024×1024 ,texel Density: 57 pixels/cm\n- G36_barrel318mm - 1024×1024 ,texel Density: 64 pixels/cm\n- G36_barrel480mm - 2048×2048 ,texel Density: 87 pixels/cm \n- G36_gas_block - 1024×1024 ,texel Density: 104 pixels/cm \n- G36_flashhider - 1024×1024 ,texel Density: 111 pixels/cm \n- G36_handguard_picatinny_rail - 1024×1024 ,texel Density: 70 pixels/cm \n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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