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360 degree 16k full sphere panoramic space background with starfield and nebula, equirectangular projection, environment map. HDRI spherical panorama.
- File formats:
- exr. 16k (345 Mb)
- hdr. 16k (383 Mb)
- jpg. 16k (18,1 Mb)
- blend. (The Blender file is set up to use an HDRI texture as the world environment. The sample 3D model is included to demonstrate object lighting, but you can remove it and replace it with your own model).
- Additional HDR files: Three individual HDR files (for the nebula, stars, and light source) for adjustments such as exposure and color grading settings.
Features:
- Full 360 spherical HDRI panorama, equirectangular projection
- Resolution: (16384 x 8192 px)
- Environment lighting
- Perfect for space and Sci-fi games
- CGI, Animation, VFX
- Compatible with 3D software like Blender, Unreal Engine, Unity, Maya, 3Dsmax, etc.
- Import an EXR or HDR texture into your scene and use it as an environment map
(Blender) - HDR or EXR files are imported as environment textures into the shader type called World. The attached ZIP file also contains a pre-configured Blender (.blend) file.
Additional HDR files are separate files of the complete project (two to three), such as a separate nebula, star foreground, and light sources-if they are not included in the star foreground or nebulae. (I decided to include them for greater flexibility and easier adaptation to individual projects)
You can use a bitmap editor for editing, such as Photoshop, Affinity Photo, or any other that supports 32-bit working space.
Load all Additional HDR files into the editor.
The Nebula file should be placed at the bottom, and the Stars and Light source files at the top, both set to the 'Add' blend mode.
Now each layer can be edited separately-adjustments via exposure, and color grading using the channel mixer.
After making the desired corrections, export the result as HDR or EXR.
REVIEWS & COMMENTS
accuracy, and usability.
