Substance Designer Glass - Tools And Tutorials

Substance Designer Glass - Tools And Tutorials 3D model

Verification details of the FBX file
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FBX file format
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Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Intended Audience: Professionals in the fields of product visualization, architecture, industrial design and interior decoration.

This is a compilation of various kinds of materials for people who need to make high-quality renders of objects made of glass or that contain glass elements.

Six tutorials in the package describe --

  • - How to make a generic clear glass material whose color, transparency and shininess can be adjusted in another application, such as in a rendering engine.
    • - How to make simple surface imperfections for the glass, using scratches, smudges and raindrops as examples. The point of the tutorial is to create scratches, smudges and raindrops whose properties can be adjusted within the rendering engines or other applications.
    • - How to make more professional, subtle and complex surface imperfections, such as dust and lint for the glass material.
    • - How to use masks so that the position, color and gloss of surface imperfections can be adjusted in the rendering engine to exactly suit the requirements of a render.
    • - How to use the special “baking” process for an individual 3D object to take advantage of Substance Designer’s dedicated nodes for surface imperfections. How to use the Triplanar Projection Node to exactly position a surface imperfection, trademark or logo on a glass object.
    • - Decorative glasses - a little fun!

The tutorials assume no prior knowledge of Substance Designer - they are introductory and each builds upon the prior tutorial in a systematic way. These are purpose-driven tutorials. They assume your purpose in making glass materials is to display objects in a realistic manner, and that you will need subtle surface imperfections to make them as realistic as possible.

A Library of nineteen (19) specialty “Helper Nodes” is provided to speed the process of crafting glass, Construction of some of the Helper Nodes is described in the Tutorials, but others are unique. All are briefly documented.

The tutorials and the Helper Nodes Library can be applied to metals, plastics, and other kinds of semi-transparent materials, although the focus here is on glass.

A small Library of specialty glasses in *.sbs and *.sbsar file formats also is included in this compilation of materials,

There are four examples of converting glasses from Adobe Substance Source to display transparency.

Two background papers: the first discusses the general subject of glass in Substance Designer, and the second describes ways of Getting Glass Into The Rendering Engine.

Item rating
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Substance Designer Glass - Tools And Tutorials
$5.00
 
Royalty Free No Ai License 
Substance Designer Glass - Tools And Tutorials
$5.00
 
Royalty Free No Ai License 
Response 80% in 8.3h
3D Modeling
Rendering
UV mapping
Texturing
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Particles
PBR modeling
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3D Model formats

Format limitations
  • Substance Designer (.sbs, .sbsprs, .sbsar) (4 files)74.6 MB
  • PDF (.pdf) (3 files)66.1 MB
  • Substance Painter (.spp, .sbsar, .spsm) (4 files)74.6 MB
  • Autodesk FBX (.fbx)57.7 MB

3D Model details

  • Publish date2021-11-08
  • Model ID#3374438
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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