Intended Audience: Professionals in the fields of product visualization, architecture, industrial design and interior decoration.
This is a compilation of various kinds of materials for people who need to make high-quality renders of objects made of glass or that contain glass elements.
Six tutorials in the package describe --
The tutorials assume no prior knowledge of Substance Designer - they are introductory and each builds upon the prior tutorial in a systematic way. These are purpose-driven tutorials. They assume your purpose in making glass materials is to display objects in a realistic manner, and that you will need subtle surface imperfections to make them as realistic as possible.
A Library of nineteen (19) specialty “Helper Nodes” is provided to speed the process of crafting glass, Construction of some of the Helper Nodes is described in the Tutorials, but others are unique. All are briefly documented.
The tutorials and the Helper Nodes Library can be applied to metals, plastics, and other kinds of semi-transparent materials, although the focus here is on glass.
A small Library of specialty glasses in *.sbs and *.sbsar file formats also is included in this compilation of materials,
There are four examples of converting glasses from Adobe Substance Source to display transparency.
Two background papers: the first discusses the general subject of glass in Substance Designer, and the second describes ways of Getting Glass Into The Rendering Engine.