DESCRIPTION

David statue 3D copy. The model is made on the basis of a photo and a photogrammetry software data. David is a masterpiece of Renaissance sculpture, created in marble between 1501 and 1504 by the Italian artist Michelangelo. David is a 5.17-metre (17.0 ft) marble statue of the Biblical figure David, a favoured subject in the art of Florence.

Unreal Engine 4.26.2 project with marble material (PBR metal/roughness textures)Albedo - RGBA (A – thickness)Normal – RGB (Tangent normal map)ORM – RGB (R – Ambient Occlusion, G – Roughness, B - Metallic)All textures are 4096x4096 px10538 triangles (5265 verts)Real world scale 517 cm × 199 cm (17 ft × 6.5 ft)

File formats: fbx, obj, tga

UE4 Project Content

Michelangelo's David statue 3D (photogrammetry based) model for Unreal Engine 4.26.2

Technical information:David – statue model (4 LODs)lvl_david – scene with David’s statueMarbleSubsurfaceProfile – mat_david – marble master materialmat_david_Inst – instance of master material with next parameters you can adjust: - Rough_mult – roughness multiplier value - Specular – glossiness effect value - Color_mult – base color multipliermat_david_BaseColor – base color texturemat_david_Normal – normal mapmat_davis_OcclusionRoughnessMetallic – ORM composite map, RGB image where channels contain: R – Ambient Occlusion, G – Roughness, B – Metallic.

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David statue 3D model for real-time engines Low-poly 3D model

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File formats
OBJ
OBJ | 3 files<br />Version: 1<br />File Size: 70.2 MB
FBX
Autodesk FBX | 2 files<br />Version: 1<br />File Size: 69.9 MB
UASSET
UnrealEngine<br />File Size: 70.2 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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Square textures
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Power of 2 texture sizes
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PBR
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10538 polygons
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/ 5265 vertices
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