{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"rigged-maya","file_types":["11"]},"browser_attributes":{"title":"Free \u0026 Premium Rigged maya 3D Models","description":"17,175 3D Rigged maya models available for download. 3D Rigged maya models are ready for animation, games and VR / AR projects. Use filters to find rigged, animated, low-poly or free 3D models. Available in any file format including FBX, OBJ, MAX, 3DS, C4D","free_to_premium":{"prefix":"Do you need something special? 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Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918980","type":"listingItem","attributes":{"id":6918980,"title":"Chimpanzee Rigged - Maya VFX Grace","price":468.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chimpanzee model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \nFeatures\u003cbr\u003e\nIt consists of the body, pupils, sclerae, oral cavity and teeth.\u003cbr\u003e\nTextures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 66,752; polygons 66,688\u003cbr\u003e\nTotal: vertices 109,283; polygons 109,206\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity;\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_M_neck: Middle neck controller;\u003cbr\u003e\nCTR_crv_B_neck: IK controller for the neck root, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers;\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following rotation.\u003cbr\u003e\n\nCTR_crv_butt: Controls the hip;\u003cbr\u003e\nCTR_crv_L/R_chest: Controls the chest;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw_1, CTR_crv_D_jaw_2: Control the opening of the mouth;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue;\u003cbr\u003e\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_presets_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_L/R_presets_brown: Preset controllers for the infraorbital furrow;\u003cbr\u003e\nCTR_crv_presets_mouth: Preset controllers for puckering the lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_hand, CTR_crv_L/R_F/B_foot: Controllers for the arms and legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nToe_Curl controls the flexion of the toes;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_B_foot_poll: Controllers for both feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toe abduction;\u003cbr\u003e\nCTR_crv_L/R_F_toe_motion: Controllers for abduction of the toes and fingers;\u003cbr\u003e\nCTR_crv_L/R_F_hand_W: Walking motion presets for the arms;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Chimpanzee Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918980/e633922203/chimpanzee-rigged-maya-vfx-grace-3d-model-e633922203.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923557","type":"listingItem","attributes":{"id":6923557,"title":"Duckling Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality duckling model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, Tears, sclerae, Pupil and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nThere are two sets of texture materials for the duck's body and feet, one is yellow and the other is red. The red material is used by default in the scene. You can switch to the yellow material as needed. The yellow material is named \" Duckling_Body02_Shader\" and \"Duckling_Foot02_Shader\".\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nTears: vertices 80; polygons 56\u003cbr\u003e\nSclerae: vertices 548; polygons 544\u003cbr\u003e\nPupil: vertices 644; polygons 656\u003cbr\u003e\nTongue: vertices 1087; polygons 1072\u003cbr\u003e\n\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_Tail_a, CTR_Tail_b, CTR_Tail_c... are controllers of the tail.\u003cbr\u003e\nCTR_spine_1, CTR_spine_2 and CTR_spine_3 are controllers of the spine.\u003cbr\u003e\nCTR_IK_neck_1 and CTR_IK_neck_2 are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1 and CTR_FK_neck_2 are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_blink_L and CTR_blink_R control the blinking of the eyes.\u003cbr\u003e\nCTR_jaw_b and CTR_jaw_a are controllers of the jaw, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_Pelvis_L, CTR_Pelvis_R, CTR_Shoulders_R and CTR_Shoulders_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_L and CTR_setting_leg_R switch between IK/FK of the legs.\u003cbr\u003e\nCTR_Foot_R and CTR_Foot_L are IK controllers of the legs\u003cbr\u003e\nCTR_wing_a_L, CTR_wing_b_L, CTR_wing_a_R, CTR_wing_b_R ... are controllers of the wings.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Duckling Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.jpg","gridUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6923557/53321384d2/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920480","type":"listingItem","attributes":{"id":6920480,"title":"Goat 04 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 04 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920480/6315127dbf/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920497","type":"listingItem","attributes":{"id":6920497,"title":"Akita Dog Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality akita dog model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lower teeth, upper teeth, and nails.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 88,930; polygons: 88,922\u003cbr\u003e\nEyes: vertices: 12,376; polygons: 12,368\u003cbr\u003e\nLower teeth: vertices: 22,840; polygons: 22,800\u003cbr\u003e\nUpper teeth: vertices: 21,788; polygons: 21,752\u003cbr\u003e\nToe nails: vertices: 12,260; polygons: 12,224\u003cbr\u003e\nTotal: vertices: 158,194; polygons: 158,066\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with two customized attributes:\u003cbr\u003e\n“Neck_IK_FK” Switches between IK/FK of the neck.\u003cbr\u003e\n“Tail_IK_FK” Switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_belly: Abdomen controller.\u003cbr\u003e\nCTR_neck: Overall neck controller.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.\u003cbr\u003e\nCTR_IK_head: Head controller.\u003cbr\u003e\nCTR_eye: Eye controller.\u003cbr\u003e\nCTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.\u003cbr\u003e\nCTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.\u003cbr\u003e\nCTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Akita Dog Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.jpg","gridUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920497/a065171add/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920490","type":"listingItem","attributes":{"id":6920490,"title":"Brown Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality brown horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nTwo pupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nTwo sclerae: vertices 13,004; polygons 13,000\u003cbr\u003e\nTwo lacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 280,669; polygons 278,270\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"horse Brown Horse Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.jpg","gridUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920490/a9af0d9315/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918971","type":"listingItem","attributes":{"id":6918971,"title":"Jaguar Rigged - Maya VFX Grace","price":505.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality panthera onca model with maps, fur and rigging . The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae, lacrimal glands, tears and tongue.\u003cbr\u003e\nTextures and materials: There are 5 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 27,284; polygons 27,262\u003cbr\u003e\nPaws: vertices 6,112; polygons 6,080\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nSclerae: vertices 3,972; polygons 3,968\u003cbr\u003e\nLacrimal glands: vertices 744; polygons 736\u003cbr\u003e\nTears: vertices 1,008; polygons 960\u003cbr\u003e\nTongue: vertices 2,265; polygons 2,240\u003cbr\u003e\nTotal: vertices 46,381; polygons 46,238\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine: Control the anterior and posterior spine.\u003cbr\u003e\nCTR_crv_belly: Controls the abdomen.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation.\u003cbr\u003e\nCTR_crv_neck: Neck controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with one customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the head;\u003cbr\u003e\nCTR_crv_jaw_1, CTR_crv_jaw_2: Controllers for the mouth and jaw.\u003cbr\u003e\nCTR_crv_FK_tongue: Root controller for the tongue, with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"IK_Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_FK_shoulder, CTR_crv_L/R_B_FK_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Toe_Curl\" that controls toe flexion;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, these controllers also control heel raise, toe raise, foot eversion, foot inversion.\u003cbr\u003e\nCTR_crv_L_B_toe_spread: Controllers for the toe abduction and adduction.\u003cbr\u003e\nCTR_crv_UI_control_grp is the facial UI control group, which contains many expression controllers of the facial UI panel;\u003cbr\u003e\nAdditionally, there are more facial controllers, other UI controllers and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Jaguar Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N8300_PantheraOnca_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918971/575093c2b1/jaguar-rigged-maya-vfx-grace-3d-model-575093c2b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Wolf Rigged - Maya VFX Grace howl 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.jpg","gridUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920491/5abb09a669/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918982","type":"listingItem","attributes":{"id":6918982,"title":"Giraffe Rigged - Maya VFX Grace","price":461.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality giraffe model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tear, left pupil, right pupil, sclerae, alveolar ridge, tongue, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\"\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 69,512; polygons 69,410\u003cbr\u003e\nLarimal glands: vertices 244; polygons 240\u003cbr\u003e\nTear: vertices 1,778; polygons 1,772\u003cbr\u003e\nLeft pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nRight pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nLeft sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nRight sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nTongue: vertices 2,081; polygons 2,040\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nUpper teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nLower teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nTotal: vertices 82,783; polygons 82,590\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall movement.\u003cbr\u003e\nCTR_gravity controls the center of gravity, it comes with a custom attribute \"\"Neck FK IK\"\" which switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_01, CTR_IK_neck_02... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_mouth_Down controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L, CTR_eye are controllers of the eyes. CTR_eye comes with a customized attribute \"\"Blink\"\" to control blinking animation.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L, CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L, CTR_roll_ear_R are controllers for the overall rotation of the ears.\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L and CTR_setting_leg_B_R switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_setting_leg_F_L and CTR_setting_leg_F_R switches between IK/FK of the front legs.\u003cbr\u003e\nCTR_Foot_F_L, CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L, CTR_Foot_B_R are IK controllers of the hind legs\u003cbr\u003e\nCTR_FK0_Leg_R_L, CTR_FK01_Leg_B_R, CTR_FK0_Leg_F_L, CTR_FK01_Leg_B_L... are FK controllers of the feet.\u003cbr\u003e\nCTR_knee_rotation_L, CTR_IK_B_shin_a_L, CTR_knee_rotation_R, CTR_IK_B_shin_a_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_knee_rotation_L and CTR_knee_rotation_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Giraffe Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0K307A0_Giraffe_Display_B_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0K307A0_Giraffe_Display_B_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918982/979c412e24/giraffe-rigged-maya-vfx-grace-3d-model-979c412e24.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923553","type":"listingItem","attributes":{"id":6923553,"title":"Bison Male Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male bison model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, horns, teeth, oral cavity, pupils, sclerae, lacrimal glands, tears, and skeleton.\u003cbr\u003e\nTextures and materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 38,727; polygons: 38,658\u003cbr\u003e\nHorns: vertices: 342; polygons: 328\u003cbr\u003e\nTeeth: vertices: 20,499; polygons: 20,444\u003cbr\u003e\nOral cavity: vertices: 11,642; polygons: 11,640\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal glands: vertices: 456; polygons: 432\u003cbr\u003e\nTears: vertices: 1,476; polygons: 1,472\u003cbr\u003e\nSkeleton: vertices: 23,325; polygons: 23,198\u003cbr\u003e\nTotal: vertices: 98,779; polygons: 98,604\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding hooves).\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine has customized attributes:\u003cbr\u003e\n\"Spine IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the controller.\u003cbr\u003e\nCTR_crv_abdomen: Controls the abdomen.\u003cbr\u003e\nCTR_crv_neck_spine and CTR_crv_neck_main: Root controllers for the neck. CTR_crv_neck_spine comes with multiple customized attributes:\u003cbr\u003e\n\"Neck IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Neck Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller with customized attribute:\u003cbr\u003e\n\"TailFollow Target\" controls tail following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: Tail FK rotation controller.\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes\u003cbr\u003e\n\"Sec_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Follow Target\" controls whether the head follows neck movements;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the controllers.\u003cbr\u003e\nCTR_crv_lip_a/b and CTR_crv_chin_a/b: Controllers for opening the mouth and chin.\u003cbr\u003e\nCTR_crv_nose and CTR_crv_mouth_u: Controllers for the bridge of the nose and upper jaw.\u003cbr\u003e\nCTR_crv_L/R_nose_scale: Controls nostril breathing.\u003cbr\u003e\nCTR_crv_tongue_ro: FK rotation controller for the tongue with customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary tongue stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Eye controller.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder and CTR_crv_L/R_B_hip: FK root controllers for the scapulae and hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controller for each leg with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the foot controller;\u003cbr\u003e\n\"Toe Spread\" controls the toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for each hoof, which control the heel rising, toe rising, hoof eversion, hoof inversion, and hoof pivoting.\u003cbr\u003e\n\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Bison Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.jpg","gridUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923553/f371b467fa/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918973","type":"listingItem","attributes":{"id":6918973,"title":"Siberian Tiger Rigged - Maya VFX Grace","price":630.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality SiberianTiger model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\neyelids2:vertices:576 , polygons:512\u003cbr\u003e\nTongue:vertices:5,416 , polygons:5,350\u003cbr\u003e\nnail4:vertices:6,032 , polygons:5,888\u003cbr\u003e\nSclerae2: vertices 1,092; polygons 1,152\u003cbr\u003e\nPupils2: vertices 1,476; polygons 14,656\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_SiberianTiger_Root controls the entire model.\u003cbr\u003e\n\nCTR_body_root controls the center of gravity;\u003cbr\u003e\nCTR_body is the controller of the posterior spine.;\u003cbr\u003e\nCTR_spine is the controller of the middle spine;\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ;\u003cbr\u003e\nCTR_neck_0、CTR_neck_1..are controllers of the neck;\u003cbr\u003e\nCTR_head controls the head;\u003cbr\u003e\nCTR_sight1 control the eyes;CTR_blink_L、CTR_blink_R controls the winking animation;\u003cbr\u003e\nCTR_Mouth controls the jaw and the opening and closing of the lower jaw;\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue;\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears;\u003cbr\u003e\nCTR_tail_01、CTR_tail_02……control the tail;\u003cbr\u003e\nCTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae;\u003cbr\u003e\nCTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone;\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen;\u003cbr\u003e\nCTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs;\u003cbr\u003e\nCTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs;\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Siberian Tiger Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.jpg","gridUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918973/b8c5b4f4c2/siberian-tiger-rigged-maya-vfx-grace-3d-model-b8c5b4f4c2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923559","type":"listingItem","attributes":{"id":6923559,"title":"Chipmunk Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, skull, teeth, and tongue.\u003cbr\u003e\nTextures and materials: There are 19 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkull: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nChipmunk_CTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity. Has 1 custom attribute: Tail_IKFK for tail IK/FK switching.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2...: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_eye_L, CTR_eye_R: Control the eyes.\u003cbr\u003e\nCTR_jaw, CTR_chin: Control the jaw and chin for mouth opening.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b...: Control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Control the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3...: IK controllers for the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_R, CTR_Shoulders_F_L: Control the scapula.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: IK/FK switching controllers for the feet.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_b_R, CTR_Foot_b_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1...: FK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1...: FK controllers for the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L, CTR_IK_Ankle_F_1_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"xgen Chipmunk Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.jpg","gridUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923559/6b6d693f1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3208430","type":"listingItem","attributes":{"id":3208430,"title":"GUNDAM MK-II 3D Realistic Texture Rigged MAYA 3DS MAX Blender","price":6.0,"description":"realistic, high-quality model of rx-178 gundam mk2 with realistic decal The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The level of detail is suitable for the most extreme close-up renderings.\n\nMain features -rigged for animation -includes blender native file -un unwraped -high resolution texture -height,normal,roughness,metalic,albedo,ao, maps included\n\n\n\n\nKEYWORDS : game-ready game asset unrealengine blender maya 3ds max realistic robot mech mechanical hard-surface gundam transformers unreal engine substance painter si-fi character starwars military ガンダム","imageAlt":"animated GUNDAM MK-II 3D Realistic Texture Rigged MAYA 2","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/gundam-mk-ii-3d-realistic-texture-rigged-maya-3ds-max-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/L14tGoKwaRyZxegeSWPbincA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%5Bsize%5DRX-178%20GUNDAM%20MK-II22.jpg","gridUrl":"https://media.cgtrader.com/variants/L14tGoKwaRyZxegeSWPbincA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%5Bsize%5DRX-178%20GUNDAM%20MK-II22.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/gundam-mk-ii-3d-realistic-texture-rigged-maya-3ds-max-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3208430/68ee8b8a97/gundam-mk-ii-3d-realistic-texture-rigged-maya-3ds-max-blender-3d-model-68ee8b8a97.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918983","type":"listingItem","attributes":{"id":6918983,"title":"Red Fox Rigged - Maya VFX Grace","price":550.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality red fox model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918983/0f0586065e/red-fox-rigged-maya-vfx-grace-3d-model-0f0586065e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920468","type":"listingItem","attributes":{"id":6920468,"title":"Goat 02 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Goat 02 Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.jpg","gridUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920468/7555ef38be/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918976","type":"listingItem","attributes":{"id":6918976,"title":"Cicada Rigged - Maya VFX Grace","price":174.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality cicada model with maps, hair and rigging. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, forewings and hindwings.\u003cbr\u003e\nTextures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 17,004; polygons: 17,002\u003cbr\u003e\nForewings: vertices: 11,204; polygons: 11,134\u003cbr\u003e\nHindwings: vertices: 6,166; polygons: 6,080\u003cbr\u003e\nTotal: vertices: 34,374; polygons: 34,216\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_ROOT: cControls the entire model.\u003cbr\u003e\nCTR_crv_root_body: Body controller.\u003cbr\u003e\nCTR_crv_tail_root: Lower body root controller.\u003cbr\u003e\nCTR_crv_tail_roll: Lower body rotation controller.\u003cbr\u003e\nCTR_crv_tail_attr: Lower body attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_toe1: Root controllers for foot.\u003cbr\u003e\nCTR_crv_FK_L/R_F/M/B_toe: Toe controllers.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Cicada Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JD0KB27A8_Cicada_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/6918976/89b789a929/cicada-rigged-maya-vfx-grace-3d-model-89b789a929.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918972","type":"listingItem","attributes":{"id":6918972,"title":"Martes Americana Rigged - Maya VFX Grace","price":384.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality martes americana model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, lacrimal glands, pupils, sclerae, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 22 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Foot_F_L and CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L and CTR_Foot_B_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_B_L and CTR_RORL_foot_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_b_F_L and CTR_roll_foot_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Martes Americana Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918972/be6d56e543/martes-americana-rigged-maya-vfx-grace-3d-model-be6d56e543.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918978","type":"listingItem","attributes":{"id":6918978,"title":"Green Sea Turtle Rigged - Maya VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chelonia mydas model with maps, fur and rigging. The textures are rendered with Arnold renderer for realistic effects, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the eyes and body.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character are rendered with Arnold renderer to present the realistic effects. The UV of the body is in multiple quadrants.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 50,498; polygons 50,496\u003cbr\u003e\nEyes: vertices 2,824; polygons 2,784\u003cbr\u003e\nTotal: vertices 53,322; polygons 53,280\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_Twich_02 and CTR_spine_Twich_01 are controllers of the anterior spine.\u003cbr\u003e\nCTR_neck_01, CTR_neck_02... are controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\u003cbr\u003e\nCTR_palate is a group of auxiliary controllers of the head, which is seldom used in animation.\u003cbr\u003e\nCTR_eye_R and CTR_eye_L control the eyes.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_Reg_F01_L, CTR_Leg_F01_L, CTR_Leg_B01_L, CTR_Reg_B02_L are controllers of the limbs with a few controllers of the toes.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Green Sea Turtle Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/fish/green-sea-turtle-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z6ara4rdmq7zpc7i370w26q4bjdw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0P7D0C_CheloniaMydas_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/z6ara4rdmq7zpc7i370w26q4bjdw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0P7D0C_CheloniaMydas_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/green-sea-turtle-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/6918978/36b104d7ef/green-sea-turtle-rigged-maya-vfx-grace-3d-model-36b104d7ef.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918974","type":"listingItem","attributes":{"id":6918974,"title":"Male Elk Rigged - Maya VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male elk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, horns, oral cavity, tongue, sclerae, irises, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 1,680; polygons 1,632\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 57,673; polygons 56,856\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nNeck IK FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b… are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"\"Blink\"\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_tail_a and CTR_tail_b are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Leg_F_L and CTR_F_leg_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_leg_L and CTR_B_leg_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_IK_shin_B_L and CTR_IK_shin_B_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Male Elk Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918974/b5839462b2/male-elk-rigged-maya-vfx-grace-3d-model-b5839462b2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920476","type":"listingItem","attributes":{"id":6920476,"title":"Goat 03 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 20 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nEquipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:\u003cbr\u003e\nCTR_crv_MASTER – Controls the entire rig, with the following custom attributes:\u003cbr\u003e\n\"DEF_Jnt_Vis\" – Toggles visibility of deformation joints.\u003cbr\u003e\n\"MCH_Jnt_Vis\" – Toggles visibility of mechanism joints.\u003cbr\u003e\n\"GEO_Vis\" – Toggles visibility of geometry.\u003cbr\u003e\nCTR_crv_gravity – Controls the body movement (excluding the feet).\u003cbr\u003e\nCTR_crv_Spine_attr – Spine attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the spine.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Abdomen_Control_Vis\" – Toggles visibility of the abdomen controller.\u003cbr\u003e\n\"Udder_Control_Vis\" – Toggles visibility of the udder controller.\u003cbr\u003e\nCTR_crv_belly – Belly breathing controller.\u003cbr\u003e\nCTR_crv_neck_attr – Neck attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the neck.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the neck.\u003cbr\u003e\n\"Follow_Target\" – Determines whether the neck follows the movement of the upper spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary controllers.\u003cbr\u003e\nCTR_crv_head – Head controller with the following custom attributes:\u003cbr\u003e\n\"Head_Follow_Target\" – Determines whether the head follows the neck movement.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the head controller.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary facial controllers.\u003cbr\u003e\nCTR_crv_L/R_blink – Blink controller with the custom attribute \"Eye_Squeeze\", which adjusts eyelid muscle contraction during blinking.\u003cbr\u003e\nCTR_crv_L/R_eyebrow_center/corner_move – Preset expression controllers for eyebrow movement.\u003cbr\u003e\nCTR_crv_L/R_lip_U_center_move – Preset motion controller for the central upper lip on both sides.\u003cbr\u003e\nCTR_crv_L/R_lip_center_move – Preset motion controller for the corners of the mouth.\u003cbr\u003e\nCTR_crv_lip_U_lift – Preset motion controller for the upper lip.\u003cbr\u003e\nCTR_crv_L/R_nasal_breathing – Nostril breathing controller.\u003cbr\u003e\nCTR_crv_L_lip_D_protrusion – Lower lip protrusion controller.\u003cbr\u003e\nCTR_crv_mouth_U, CTR_crv_mouth_u_a, CTR_crv_mouth_tip, CTR_crv_nose_main – Overall controllers for the nose and upper jaw.\u003cbr\u003e\nCTR_crv_tongue_attr – Tongue attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the tongue.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the tongue.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_leg_attr – Leg attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the legs.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the legs.\u003cbr\u003e\n\"Pole_Vector_Follow\" – Determines whether the pole vector follows foot movement.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the foot controller.\u003cbr\u003e\n\"Heel_Raise\" – Raises the heel.\u003cbr\u003e\n\"Toes_Raise\" – Raises the toes.\u003cbr\u003e\n\"Foot_Eversion\" – Controls outward rotation of the foot.\u003cbr\u003e\n\"Foot_Inversion\" – Controls inward rotation of the foot.\u003cbr\u003e\n\"Foot_Pivot\" – Controls foot pivot rotation.\u003cbr\u003e\n\"Toes_Spread\" – Controls toe spreading.\u003cbr\u003e\nAdditionally, both the face and body include more auxiliary controllers for fine-tuned adjustments, along with many more detailed features.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 03 Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.jpg","gridUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920476/84feed0b9c/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920495","type":"listingItem","attributes":{"id":6920495,"title":"Young Lion Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nSclerae: vertices 8,456; polygons 8,448\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nLion_Young_CTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the movement of the entire body (except the feet), and comes with a customized attribute:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_IK_spine_a, b, c: Control the posterior, middle, and anterior parts of the spine.\u003cbr\u003e\nCTR_IK_spine_a: comes with customized attributes:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the stretch controller.\u003cbr\u003e\nCTR_IK_spine_c: comes with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the neck;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the neck follows the spine movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_FK_tail: Tail root controller, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the tail follows the pelvis movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the tail secondary stretch controller.\u003cbr\u003e\nCTR_chest: Controller for the abdomen, controls breathing.\u003cbr\u003e\nCTR_head: Head controller, with customized attributes:\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the head follows the neck movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_L_jawmaster and CTR_jaw_b, c: Mouth controllers.\u003cbr\u003e\nCTR_L/R_eye1: Eye controllers.\u003cbr\u003e\nCTR_L/R_U/D_eye_blink: Upper and lower eyelid controllers.\u003cbr\u003e\nCTR_setting_leg_F/B_L/R: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the legs;\u003cbr\u003e\n\"\"Pole_Vector_Follow\"\" controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the secondary stretch controller for the legs;\u003cbr\u003e\n\"\"Foot_Rotate_Order\"\" controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_foot_f/b_L/R: Controllers for the four feet, with customized attributes:\u003cbr\u003e\n\"\"Heel_Raise\"\" controls the heel raise;\u003cbr\u003e\n\"\"Toe_Raise\"\" controls the toe raise;\u003cbr\u003e\n\"\"Foot_Eversion\"\" controls the foot eversion;\u003cbr\u003e\n\"\"Foot_Inversion\"\" controls the foot inversion;\u003cbr\u003e\n\"\"Foot_Pivot\"\" controls the foot pivoting;\u003cbr\u003e\n\"\"Toe_Spread\"\" controls the toe abduction;\u003cbr\u003e\n\"\"Toe_Curl\"\" controls the toe flexion;\u003cbr\u003e\n\"\"Toenail_Curl\"\" controls the toenail pivoting;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nUI_L/R_eyebrow_angry_anim: UI controllers for eyebrow expressions.\u003cbr\u003e\nUI_L/R_eye_blink_anim: UI controllers for blinking.\u003cbr\u003e\nUI_L/R_breath_anim: UI controllers for nose breathing.\u003cbr\u003e\nUI_L/R_mouth_angry_anim: UI controllers for angry facial expressions.\u003cbr\u003e\nUI_L/R_mouth_T/M_anim: UI controllers for different positions of the lips.\u003cbr\u003e\nAdditionally, the face has more controllers and other UI controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Young Lion Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.jpg","gridUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920495/b99fa0a4d7/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923562","type":"listingItem","attributes":{"id":6923562,"title":"Lioness Rigged - Maya VFX Grace","price":530.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality lioness model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, nipples, paws, eyes, lacrimal caruncles, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nNipples: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal caruncles: vertices 324; polygons 320\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine_ro: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine_po: Control the anterior, posterior, and middle spine, respectively.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation;\u003cbr\u003e\n\"Follow Shoulder\" controls the intensity for the shoulder following the parent rotation.\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_F_torse_ro: Neck controller and neck rotation controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck_po, CTR_crv_M_neck_ro: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_B_torse: Controller for the buttock.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail.\u003cbr\u003e\nCTR_crv_IK_tail_1: IK controller for the root of the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nDRV_follow_F_belly and DRV_follow_B_belly: Customized attribute controllers for the chest and the rear abdomen, with customized attributes:\u003cbr\u003e\n\"Follow Pose\" controls whether the chest follows shoulder movement, or whether the rear abdomen follows hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the abdomen.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with customized attributes:\u003cbr\u003e\n\"Stretch_Control_Vis\" control the visibility of the head's secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order.\u003cbr\u003e\nCTR_crv_U_mouth, CTR_crv_F_jaw, CTR_crv_B_jaw and CTR_crv_D_mouth: Controllers for the upper mouth, chin, lower jaw, and lower mouth, respectively.\u003cbr\u003e\nCTR_crv_D_mouth: Comes with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"Tongue_IK_Stretch\" controls the IK switching;\u003cbr\u003e\n\"Tongue_Stretch_Vis\" controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_eyebrow: Controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_U/D_eye: Controllers for the upper and lower eyelids.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder_1, CTR_crv_L/R_F_shoulder_2, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, with a customized attribute \"Toe_Curl\" that controls toe flexion; these controllers also control heel raise, toe raise, foot eversion, foot inversion, foot pivoting, and toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_claw: Controllers for the toenails, mainly for rotating the toenails.\u003cbr\u003e\nAdditionally, there are more face controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Lioness Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.jpg","gridUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923562/a263c3b932/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918975","type":"listingItem","attributes":{"id":6918975,"title":"Puma Rigged - Maya VFX Grace","price":535.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality puma model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelids, pupils, sclerae, oral cavity, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPaws: vertices 8,028; polygons 7,816\u003cbr\u003e\nEyelids: vertices 1,184; polygons 1,184\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nOral cavity: vertices 6,014; polygons 5,920\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 44,754; polygons 44,200\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nPuma_CTR_Root controls the entire body,\u003cbr\u003e\nCTR_body_root and CTR_spine_F control the center of gravity;\u003cbr\u003e\nCTR_spine_a is the posterior spine controller; it has customized attributes that control whether the tail follows rotation and the tail IK/FK switching.\u003cbr\u003e\nCTR_spine_b is the middle spine controller;\u003cbr\u003e\nCTR_spine_c is the anterior spine controller, with customized attributes that control whether the neck and head follow rotation.\u003cbr\u003e\nCTR_FK_spine_M is the FK controller of the spine.\u003cbr\u003e\nCTR_IK_foot_F/B_L/R are foot controllers. They have customized attributes for rotation in four directions, IK/FK switching, IK stretch, and pole vector control, as well as toe controller visibility and toe abduction/adduction.\u003cbr\u003e\nCTR_L/R_F/B_hand_roll_a, b are the foot tiptoeing controllers.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b... are the FK controllers for the neck.\u003cbr\u003e\nCTR_L/R_eye_aim_control are the eye controllers.\u003cbr\u003e\nCTR_L/R_blink are the blink controllers.\u003cbr\u003e\nCTR_ear_d_L, CTR_ear_c_L, CTR_ear_d_R, CTR_ear_c_R… are the ear controllers;\u003cbr\u003e\nCTR_ear_R and CTR_ear_L control the overall rotation of the ears;\u003cbr\u003e\nCTR_jaw is the jaw controller, controlling the opening and closing of the jaw;\u003cbr\u003e\nCTR_tooth_U/D are the teeth controllers;\u003cbr\u003e\nCTR_tail_a, CTR_tail_b… are the tail controllers;\u003cbr\u003e\nCTR_L/R_F_shoulder are the scapula controllers;\u003cbr\u003e\nCTR_L/R_B_hip are the hip bone controllers;\u003cbr\u003e\nCTR_load_bearing_F_R, CTR_load_bearing_F_L, CTR_load_bearing_B_L, and CTR_load_bearing_B_R are the weight-bearing controllers for the four feet;\u003cbr\u003e\n...\u003cbr\u003e\nIn addition, there are detailed controllers for the face and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Puma Rigged - Maya VFX Grace canada 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0P7D0A_Puma_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0P7D0A_Puma_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918975/fe5bf3033c/puma-rigged-maya-vfx-grace-3d-model-fe5bf3033c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920466","type":"listingItem","attributes":{"id":6920466,"title":"Goat 01 Rigged - Maya VFX Grace","price":385.0,"description":"**Introduction**\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 01 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.jpg","gridUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920466/a58f6a1431/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920503","type":"listingItem","attributes":{"id":6920503,"title":"Red Squirrel Summer Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Summer Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.jpg","gridUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920503/3f220bee2e/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920483","type":"listingItem","attributes":{"id":6920483,"title":"White Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nPupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nSclerae: vertices 20,804; polygons 20,800\u003cbr\u003e\nLacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 288,469; polygons 286,070\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D White Horse Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.jpg","gridUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920483/8e119d1e3b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923555","type":"listingItem","attributes":{"id":6923555,"title":"Brown bear Female Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality female ursus arctos model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae and lacrimal glands.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 58,310; polygons 58,067\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\u003cbr\u003e\nLacrimal glands: vertices 1,124; polygons 1,040\u003cbr\u003e\nTotal: vertices 70,922; polygons 70,515\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nUrsusArctos_Female_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine. It comes with a customized attribute:\u003cbr\u003e\nIKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes.\u003cbr\u003e\nCTR_blink_R and CTR_blink_L control the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b, Twich_tongue_a, Twich_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Brown bear Female Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.jpg","gridUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923555/868c0edd09/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920506","type":"listingItem","attributes":{"id":6920506,"title":"Red Squirrel Winter Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Winter Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.jpg","gridUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920506/41669d1b17/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920485","type":"listingItem","attributes":{"id":6920485,"title":"Mule Deer Male Rigged - Maya VFX Grace","price":420.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male mule deer model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, Horns and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 201,044; polygons 201,040\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\n\nTotal: vertices 237,598; polygons 237,605\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... is the IK controller of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... is the FK controller of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin control the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L... are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Mule Deer Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oxjegihty2gqc62mu5so7h6fjuih/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mule-deer_male-rigged-maya-vfx-grace-3d-model-e3b035631e.jpg","gridUrl":"https://media.cgtrader.com/variants/oxjegihty2gqc62mu5so7h6fjuih/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mule-deer_male-rigged-maya-vfx-grace-3d-model-e3b035631e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920485/e3b035631e/mule-deer-male-rigged-maya-vfx-grace-3d-model-e3b035631e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"774560","type":"listingItem","attributes":{"id":774560,"title":"Spider-Man rigged maya","price":2.5,"description":"Model done in Maya, Zbrush and Mari.\nRigged and ready for animation, works even fine with mocap. Primary used Vray for my purpose, but works with other engines to ofc.\nEnjoy and spin your own web!","imageAlt":"Spider-Man rigged maya 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/spider-man-f8029736-215a-479a-99b6-b8b4a02d872a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KkoWU6qG5E9gW2ni2MjhZLFE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spider-man-3d-model-rigged-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/KkoWU6qG5E9gW2ni2MjhZLFE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spider-man-3d-model-rigged-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/spider-man-f8029736-215a-479a-99b6-b8b4a02d872a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/774560/f85016d9f0/spider-man-rigged-maya-3d-model-f85016d9f0.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"105982","type":"listingItem","attributes":{"id":105982,"title":"Book Rig for Maya ver 1","price":15.0,"description":"Materials: yes Textures: yes Animated: yes Rigged: yes Includes Normal Map: no Geometry: Polygonal Polygons: 30270 Vertices: 30720 Detail Level: medium Avg Texture Res: 2k\n\nFormats: Maya (.ma, .mb) - v2017, Maya (.ma, .mb) - v2015, Maya (.ma, .mb) - v2012, Maya (.ma, .mb) - v2011, Maya (.ma, .mb) - v2010\n\nbook rigged for Maya 2010/ 2011/ 2012 / 2015/2017 /2018:\n\n- textured high quality doublesided \n- page flip controls \n- bend page \n- bend corner \n- cover open/close \n- Arnold rendering configured\n\nThe book contains 2 animable pages.\n\nI did this rig some months ago for a TVC. - Animation sample included Now is available at a modest prize . Enjoy!\n\nLast update 22/11/2018 ver 1.1.3 - Scale features fixed , now with the root control you can scale it as you want without break anything.\n\nNote: the pages uv's are square, so keep in mind to adapt your textures.\n\nEnjoy\n\n","imageAlt":"3D model animated Book Rig for Maya ver 1","url":"https://www.cgtrader.com/3d-models/various/various-models/book-rig-for-maya-ver-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/D8nBU2JVNdKux8yJMo2toFZn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/book-rig-for-maya-ver-1-3d-model-animated-rigged-ma-mb-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/D8nBU2JVNdKux8yJMo2toFZn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/book-rig-for-maya-ver-1-3d-model-animated-rigged-ma-mb-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/book-rig-for-maya-ver-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/105982/e1c206fce1/book-rig-for-maya-ver-1-3d-model-e1c206fce1.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5360167","type":"listingItem","attributes":{"id":5360167,"title":"Folding Fan Rigged Maya PBR","price":5.0,"description":"This folding fan contains both open form and closed from models, PBR textures, and rigged with maya 2019.\n\nIf you like my models, don't forget to hit the likes buttom, it would mean a lot to me, thanks in advanced!","imageAlt":"3D asset Folding Fan Rigged Maya PBR","url":"https://www.cgtrader.com/3d-models/various/various-models/folding-fan-rigged-maya-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/P4yaFeLZB44XnvXDaZ6d5Cxi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202024-06-23%20215356.jpg","gridUrl":"https://media.cgtrader.com/variants/P4yaFeLZB44XnvXDaZ6d5Cxi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-06-23%20215356.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/folding-fan-rigged-maya-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5360167/c2b30a0440/folding-fan-rigged-maya-pbr-3d-model-c2b30a0440.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4930168","type":"listingItem","attributes":{"id":4930168,"title":"Rigged Maya Tank tracks or Continuous Tracks","price":15.0,"description":"A great quality rigged 3D model of some Tank tracks, or continuous tracks. (a system of vehicle propulsion used in tracked vehicles, running on a continuous band of treads or track plates driven by two or more wheels).\n\nWe've made the model/rig so it can be easily manipulated to suit your needs. You can move, or remove the circular discs / wheels / suspension, add your own 3D models into the correct layer, and the rig will still be 100% functional. You can also change the NURB's Curve path to alter the tracks path/shape, this means you can completely customise the model/rig to suit your needs.\n\nWe first created this model for an excavator rig that we used in a high-end 3D animation (you will soon be able to download the full excavator in our CGTrader Store). We have since used the rig on multiple other models, as well as on some machinary, by customising the tracks to conveyor belts.\n\nSome vehicles that use similar looking continuous tracks are:\n- Agricultural tractor\n- Bulldozers\n- Excavators (CAT, JCB, Caterpillar, Hitachi, Kubota, Bobcat, Komatsu, Deere \u0026 Company, Liebherr, New Holland, Case, Hyundai, Bucyrus International, Kato Works, LiuGong, Doosan)\n- Snowmobiles (Polaris, Arctic Cat, Ski-Doo, Yamaha, Moto-Ski, Sea-Doo, John Deere, Alpina, BRP, Lynx, Tiaga Motors, Roseau)\n- Tanks\n - Half-track military vehicles\n- Tracked robots‎\n- Crawler-transporter\n- Diggers\n- Military trucks\n- Tracked mowers\netc.\n\nThe model is great to use in your games, films as CGI, VR, or animations. It's low poly but holds enough detail to place into a scene for a realistic CGI element.\n\nTechnical Specifications: File Formats: MB, MA, OBJ, FBX, STL, VRSCENE\nPlease note that the rig may not work outside of Maya, however these other file versions have been uploaded for anyone that just wants to model itself.\n\nOther than Autodesk Maya, file types (OBJ, FBX, STL, VRSCENE) include only standard materials without advanced shaders or materials. If you would like to use the textures outside of Vray renderer, we have also uploaded .tif versions of the texture maps.\n\nWhether you're a student, educator, or designer aiming for simplicity in your projects, this Rigged Tank tracks or Continuous Tracks model/rig serves as an accessible and valuable resource.\n\nFor any enquiries or customisation requests, feel free to get in touch. 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Should you return a model please make sure to give us some constructive criticism about the model and why it failed to meet your needs. We are constantly updating our models based on customer feedback.\u003c/li\u003e\u003cli\u003eAll our models are original and not direct copies of others artist work.\u003c/li\u003e\u003cli\u003eYou may buy and use our models for your school and other projects so long as you include us in your credits and send us a link to your final products as we love to share in our customers success.\u003c/li\u003e\u003cli\u003eShould you decide to 3D print any of our models you can only do so for private use. You do not have permission to 3D print our models and sell them unless you choose to share 30 percent of your earnings with us.\u003c/li\u003e\u003c/ol\u003e\u003cp\u003ePackage includes: \u003c/p\u003e\u003cul\u003e\u003cli\u003eObj, Maya, blender and FBX\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAdditional Textures provided with the model: \u003c/p\u003e\u003cul\u003e\u003cli\u003eNormal Maps; no\u003c/li\u003e\u003cli\u003eDiffuse Maps; no\u003c/li\u003e\u003cli\u003eTextures; yes\u003c/li\u003e\u003cli\u003eMaterials; yes\u003c/li\u003e\u003cli\u003eU.V maps; yes\u003c/li\u003e\u003cli\u003eChecked that normals are facing correctly; yes\u003c/li\u003e\u003cli\u003eBlendshapes; yes\u003c/li\u003e\u003cli\u003eRigged; yes only works in Maya\u003c/li\u003e\u003cli\u003eAll quads no triangles ;yes\u003c/li\u003e\u003cli\u003e3D printable with STL. ; no\u003c/li\u003e\u003cli\u003eChecked in netfaab ; no\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eAdditional Scene provided with the model:\u003c/p\u003e\u003cul\u003e\u003cli\u003eHands for Adira as by default she comes with boxing gloves\u003c/li\u003e\u003cli\u003eIf you have any additional questions or requests about the model, don\u0026#x27;t hesitate to contact us with your inquiries.\u003c/li\u003e\u003c/ul\u003e","imageAlt":"3D model T pose rigged maya Boxer Girl","url":"https://www.cgtrader.com/3d-models/character/woman/girl-woman-lady-3d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kfJQemXes8ETDJredULev9m4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t-pose-rigged-maya-boxer-girl-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/kfJQemXes8ETDJredULev9m4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t-pose-rigged-maya-boxer-girl-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/girl-woman-lady-3d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/16220/ddb8109b86/t-pose-rigged-maya-boxer-girl-3d-model-ddb8109b86.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"124077","type":"listingItem","attributes":{"id":124077,"title":"Old Robot","price":20.0,"description":"\u003cp\u003eOld robot rigged and texture.\u003c/p\u003e\u003cp\u003eModels: downloadable model packages containing all necessary texture files. 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You can easily combine all these clothes as you like with just the controller.\nPersonage picked up a stylish swimsuit and beach shoes. On the abdomen tattoo. There are jewelry: necklaces, piercings, bracelets, earrings, sunglasses.\nIn a semi-realistic style made model, anatomically shaped body and figure. Fingers, hands and feet are executed in detail. Fully modeled mouth, teeth and tongue. The face is very accurately and beautifully made. There are tiny details such as tears on the eyelids and lacrimal glands. There is SSS on the skin material, teeth and whites of the eyes. The skin textures are at a high level without being too realistic, since the character is still a cartoon. The hair, eyebrows and eyelids are made with XGen, so it is very realistic.\n\nVertex 25387\nPoligons 25062\n\nPBR textures\n\nXGen hair\n\n**Redshift render**\n\n**Arnold render**\n\nRig body and face\n\n_**Quality body rig**_\n\nThe Rig was created with the \"advanced skeleton\" plugin, thanks to this, you can use all the features of the character control with this tool and explore its capabilities on the Internet. There are selector, switcher, mirror and the like.\nIn addition to the standard body controllers, IK/FK switches, rolling feet, and stretching limbs and the torso itself, the rig is equipped with additional features. It is controlled down to the smallest detail: the shoulders, shoulder blade, complex muscle groups on the chest and joints walk automatically. The chest is controlled, it moves mostly automatically, but has the necessary number of controllers. You can move in different directions, wrinkle and even change size. Elbows, knees and wrist are well adjusted. There are extra controllers on the abdomen to maintain volume while bending over, and also works automatically with the ability to correct. There are controllers on the buttocks that go automatically on the hips as well.\nThe toes and even the toes are controlled in detail. In addition there are controllers for the \"lazy\" to quickly find a pose for the fingers. It's especially nice when you don't have to bother with your toes. You can bend the sole on the heel of the slippers. You can also walk without them. There are several hand bindings. These are arm binding on the hip, on the pelvis, on the shoulders, free position and binding in the locator - this is needed to bind the arm to anything in the scene during animation.\nThe face rig is done in conjunction with the body. The details on the face on the lips and eyelids are controlled in detail. There are generic controllers for quicker and easier facial pose matching. There is an eyelid following of the gaze, a lip zipper. The pupils widen and narrow. There is the ability to control teeth and tongue. Has a set of ready-to-use emotions for the mix. There is a Roblox head and apple arkit mockup, a face mockup. You can read about these technologies on the Internet.\nYou can export to the game, but without the hair.\nIn the scene all the objects are arranged in groups and adequately named.\nHair, small parts, the main model are separated by layers for your convenience.\nThe model is clean of quadrangle polygons.\nThere is an exported model in FBX.\n\nEnjoy!\n","imageAlt":"3D model Jessica - female 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textures in 8192x8192 resolution:\n- HandLight_BaseColor.png\n\n- HandDark_BaseColor.png \n- Hand_Roughness.png\n\n- Hand_ScatteringColor.png\n- Hand_Normal.tif\n- Hand_Displacement.exr\n\n-------------------------------------------------------------------------------\n\n[POLYCOUNT]\n- Quads only\n- Subdivision level 0 - 3976 quads\n- Subdivision level 1 - 15904 quads\n- Subdivision level 2 - 63616 quads\n- Decimated - 179 930 quads\n\n-------------------------------------------------------------------------------\n\n[SUPPORT]\n- Please contact me with any questions or suggestions you might have ","imageAlt":"3D asset VR / AR ready Realistic Human Hand - 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(You can easly reset - key - save with picker)\n\nYou dont need any script or plugin to use this character in Maya. \n\nFor Picker\u0026Saving Poses\nYou can download MG-Picker and simply add the picker file to MG-Picker window. (Mg-Picker is Free for all users)\nYou can also download the studio library for save poses and create your own pose archive for this character (Studio Library is also Free)\n\n\nNotes:\nAll clothes are Rigged on the body and alternative cloth colors are in the texture folder.\n\n\nYOU CAN CHECK OTHER CHARACTERS İN MY PAGE ...","imageAlt":"3D Cartoon Afro Boy 2 - Toon Rigged Child Character Maya","url":"https://www.cgtrader.com/3d-models/character/child/cartoon-afro-boy-2-toon-rigged-child-character-maya-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VfNmXA7uL4D8vaWfu8oHpQ6b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Kapak_Kisa_Maya.jpg","gridUrl":"https://media.cgtrader.com/variants/VfNmXA7uL4D8vaWfu8oHpQ6b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Kapak_Kisa_Maya.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/cartoon-afro-boy-2-toon-rigged-child-character-maya-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/4769307/4ee37caf71/cartoon-afro-boy-2-toon-rigged-child-character-maya-3d-model-4ee37caf71.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5389599","type":"listingItem","attributes":{"id":5389599,"title":"Human Skeleton - Rigged","price":249.0,"description":"An artistically beautiful, detailed and accurate depiction of the very complex Human Skeletal System, which also includes Spine Ultimate - one of the best Spine model in the market which also includes all the important Spinal Ligaments.\n\nThis model is rigged and animation ready.\n\nFeatures:\n\n1. The complex Skeletal System is organized in layers so you can easily hide or isolate major components. All major bones \u0026 ligaments correctly named in the scene.\n\n2. Detailed Spine correctly depicts the Cervical Vertebrae ( C1 C7 ), Thoracic Vertebrae ( T1 - T12 ), Lumbar Vertebrae ( L1 - L5 ) and Intervertebral Discs.\n\n3. Detailed Spinal Ligament consisting of the Anterior Longitudinal Ligament, Posterior Longitudinal Ligament, Intertransverse Ligament, Facet Capsular Ligament, Interspinous Ligament, Supraspinous Ligament, Ligamentum Flavum and Nuchal Ligament.\n\n4. A transparent human model is included to give a sense of the skeleton's location, without cluttering the important details inside.\n\n5. All Spinal Ligaments are UV unwrapped \u0026 share a common 1024x1024 texture map. Materials are applied to the Skeleton and Human model. \n\n6. All the components and transparent Human Model are rigged ( using forward kinematics ) and ready for poses and animation.\n\n7. A sample animation is included inside the scene to demonstrate the possible poses and motions that can be achieved using the rig.\n\n8. A PDF document is included to explain how to correctly use the Model.\n\n9. Model contains mostly 4 sided polygons for efficiency and modeled to real world scale.\n\n10. Optimized and clean model topology that can be further subdivided for high detailed rendering.*\n\n*The original model is smoothened using Subdivision, which renders exactly like the preview images, yet preserving the original low mesh density like the wireframe preview. User only needs to crank up the subdivision to get a high poly and detailed mesh for rendering, OR crank down the subdivision for a low poly mesh while animating. \n\n====================================================================================\n\nNo special plugins needed.\nJust load and animate!\n\nAll formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.\n\nMotionCow is the publisher of high quality photorealistic 3D Models and we proudly stand behind all our products. 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Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.\n\nWe produce 3D models. This is our main activity. 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Features include selector, switcher, IK/FK switches, and advanced facial rig with detailed lip and eyelid control, eyelid following gaze, and facial pose presets.\n- **Animation Ready:** Rig includes controllers for natural movements, including purse ties for both hands, enhancing animation workflow.\n- **Export Options:** Supports export to games with polygonal hair and organized FBX and OBJ formats.\n\n**Specifications:**\n\n**Geometry:** \nBody - Vertices: 13544, Polygons: 13520. \nDress - Vertices: 4000-12000.\n\n**Textures: **\nPBR textures for realistic rendering. \nXGen for hair, eyebrows, and eyelashes.\n\n Enjoy creating with Diana in your cinematic projects!\n\n","imageAlt":"Low-poly Female 3D Model - Rigged for rigged","url":"https://www.cgtrader.com/3d-models/character/woman/diana-is-a-female-character-rigged-in-maya-arnold-and-redshift","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PfdxgySSnash3j1ahrvWUtwR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/FrontPage2.jpg","gridUrl":"https://media.cgtrader.com/variants/PfdxgySSnash3j1ahrvWUtwR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/FrontPage2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/diana-is-a-female-character-rigged-in-maya-arnold-and-redshift","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4328854/1b0db7a90f/low-poly-female-3d-model-rigged-for-maya-3d-model-1b0db7a90f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6756320","type":"listingItem","attributes":{"id":6756320,"title":"Breaking Bad RV Fleetwood Bounder 1986 Rigged for Maya","price":129.0,"description":"Breaking Bad RV Fleetwood Bounder 1986 Vintage Rigged for Maya is a three-dimensional model of Breaking Bad vintage RV Fleetwood Bounder 1986 used as a mobile laboratory for the production of prohibited substances.\n\nIt highlights the distinctive RV design that became a recognizable symbol of the show. This model reproduces the iconic vehicle from the television series with detailed exterior and interior features. \n\nFor film and television studies, media design, pop-culture exhibitions, collectible displays, model making, entertainment merchandising, thematic decor, and educational demonstrations about production design.\n\nBreaking Bad RV Fleetwood Bounder 1986 Vintage Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n*****\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n*****\nTextures Formats:\n- 11 png (8192x8192)\n- Dimensions 289,04 x 967,43 x H340,6cm\n\n*****\n(c) 3d_molier International - 2026\n","imageAlt":"3D model Breaking Bad RV Fleetwood Bounder 1986 Rigged for","url":"https://www.cgtrader.com/3d-models/vehicle/truck/breaking-bad-rv-fleetwood-bounder-1986-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9jr7zkimh3941v9wvp6o0p1vxvw5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Breaking_Bad_RV_Fleetwood_Bounder_1986_Vintage_Rigged_360_018.jpg","gridUrl":"https://media.cgtrader.com/variants/9jr7zkimh3941v9wvp6o0p1vxvw5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Breaking_Bad_RV_Fleetwood_Bounder_1986_Vintage_Rigged_360_018.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/breaking-bad-rv-fleetwood-bounder-1986-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/6756320/32c0c2ffc3/breaking-bad-rv-fleetwood-bounder-1986-rigged-for-maya-3d-model-32c0c2ffc3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4778562","type":"listingItem","attributes":{"id":4778562,"title":"Cartoon Afro Father Maya - Rigged - Teacher - Waiter ","price":97.0,"description":"TOON AFRICAN AMERICAN DAD - RIGGED MAN - Maya\n\nHigh Quality Low Poly Rigged Model\n\n================================================\n\nFile Format:\n\nMaya - FBX - OBJ\n\n================================================\n\nModel:\n\nAll nodes are named clearly.\n\nEach element is in the corresponding display layer.\n\nHeight of char - 177 CM\n\n================================================\n\nTexture:\n\n52 high Resulation textures (With Displacement,Bump,Roughness,Base Colors)\n\nThere are alternative Base Colors in Texture Folder you can easly switch them.\n\nTexture resolution is 2K or 4K.\n\n================================================\n\nRig:\n\nFace rig created with 64 Blendshapes \u0026 all added to control panel. (You can easly 'reset , key and save' with picker)\n\nYou dont need any script or plugin to use this character in Maya. (Only for Picker)\n\nFor Picker\u0026Saving Poses You can download MG-Picker and simply add the picker file to MG-Picker window.(Mg-Picker is Free for all users) \nYou can also download the studio library for save poses and create your own pose archive for this character (Studio Library is also Free)\n\nNotes: All clothes are Rigged on the body and alternative cloth colors are in the texture folder.\n\nYOU CAN CHECK OTHER CHARACTERS İN MY PAGE ...","imageAlt":"3D model Cartoon Afro Father Maya - Rigged - Teacher -","url":"https://www.cgtrader.com/3d-models/character/man/cartoon-afro-father-maya-rigged-teacher-waiter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xa1dKULcxFgMTuD1SoeVtt8v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/KAPAK_Maya.jpg","gridUrl":"https://media.cgtrader.com/variants/Xa1dKULcxFgMTuD1SoeVtt8v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/KAPAK_Maya.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cartoon-afro-father-maya-rigged-teacher-waiter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4778562/3893712f78/cartoon-afro-father-maya-rigged-teacher-waiter-3d-model-3893712f78.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212988","type":"listingItem","attributes":{"id":5212988,"title":"Ladybug Rig - MAYA","price":109.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality ladybug model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, wings, shell, legs, eyes and teeth.\u003cbr\u003e\nTextures and materials: There are 6 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 18,656; polygons 18,606\u003cbr\u003e\nWings: vertices 1,898; polygons 1,800\u003cbr\u003e\nShell: vertices 23,620; polygons 23,616\u003cbr\u003e\nLegs: vertices 18,302; polygons 18,248\u003cbr\u003e\nEyes: vertices 1,194; polygons 1,152\u003cbr\u003e\nTeeth: vertices 946; polygons 928\u003cbr\u003e\nTotal: vertices 64,616; polygons 64,350\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_abdomen_a, CTR_abdomen_b, CTR_abdomen_c, CTR_abdomen_d are controllers of the belly.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b are controllers of the spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are the IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are the FK controllers of the neck.\u003cbr\u003e\nCTR_jaw_a, CTR_jaw_b... are controllers of the chin, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_foot_L_a, CTR_foot_L_b, CTR_foot_L_c are left leg controllers.\u003cbr\u003e\nCTR_foot_R_a, CTR_foot_R_b, CTR_foot_R_c are left right controllers.\u003cbr\u003e\nCTR_shell_L and CTR_shell_R are controllers of the outer wings.\u003cbr\u003e\nCTR_wing_e_L, CTR_wing_d_L, CTR_wing_c_L, CTR_wing_b_L, and CTR_wing_a_L control the left inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nCTR_wing_e_R, CTR_wing_d_R, CTR_wing_c_R, CTR_wing_b_R, and CTR_wing_a_R control the right inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Ladybug Rig - MAYA 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ladybug-rig-maya-3d-model-a7740c5c20.jpg","gridUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ladybug-rig-maya-3d-model-a7740c5c20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212988/a7740c5c20/ladybug-rig-maya-3d-model-a7740c5c20.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6813311","type":"listingItem","attributes":{"id":6813311,"title":"Rat Fur Rigged Black","price":299.0,"description":"High detailed realistic Rat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly.\nMouth is openable and have all inside stuff.\nEyes, gum, teeth, claws and tongue are separated meshes.\n\nFur and whiskers made by Maya XGen.\n\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\n..............................................................................\n\nPOLYCOUNT: 15762 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\nBody mesh is 9720 polygons.\n\nAll other meshes (claws, eyeballs, mouth, teeth) is 6042 polygons.\n\nHidden meshes is 768 polygons. (Primitive eyes)\n\n\n..............................................................................\n\nTEXTURES: 8192x8192 JPG files. (Layered PSD file available in additonal files section)\n\nTextures for:\n- Body (8192x8192)\n\nTexture types:\n- Diffuse\n- Specular\n- Normal\n- Displacement\n- Occlusion\n\n........................................................................................................................\n\nRIG NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with options like toe roll, blink and so (can be founded in channelbox).\nThe rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.\nFull rig description available to free download in Additional Files section.\n\n*There is two body meshes:\n1. First body mesh with XGen descriptions.\n2. Second body mesh without descriptions but skinned (hidden).\nFirst one is driven by BlendShape, assigned from the second one. To avoid slow posing on weak PC you can hide mesh with descriptions and work with rigged one.\n\n*Separated scene with rigged mesh only is also available in main arhive\n\n..............................................................................\n\nHAIR n FUR:\n\nFur and whiskers are made with Maya 2019 XGen.\nFor better quality you can increase fur or hair primitives count in XGen description and AA count in render settings.\n\nThere is 6 differnt hair systems:\n-Fur made by 3 systems (Main, Undercoat and Long Strays) - groomable splines\n-Whiskers by 2 systems (Main and additional) - using guides\n-Tail little fur by 1 system - groomable splines\n\nAll Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019) files!\n\n..............................................................................\n\nMEASUREMENT UNITS: Centimeters.\n\nModel is a real world scale.\n\n..............................................................................\n\nFORMATS included:\n.mb (maya 2011 binary)\n.obj (alias wavefront)\n.FBX (Autodesk)\n\n..............................................................................\n\nModel provided in the standart rigging pose.\n\nNO PLUG-IN needed!\n\nNO POSTWORK on this renders.","imageAlt":"3D model mammal Rat Fur Rigged Black","url":"https://www.cgtrader.com/3d-models/animal/mammal/rat-fur-rigged-black-ce42486e-3e08-4dc1-a797-c3301d3c62e0","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9cfe0popm6r0tcuficj0tb3qt9dx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rat_Fur_Black_Main_05.jpg","gridUrl":"https://media.cgtrader.com/variants/9cfe0popm6r0tcuficj0tb3qt9dx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rat_Fur_Black_Main_05.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rat-fur-rigged-black-ce42486e-3e08-4dc1-a797-c3301d3c62e0","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6813311/6d0cd2759d/rat-fur-rigged-black-3d-model-6d0cd2759d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1938610","type":"listingItem","attributes":{"id":1938610,"title":"Mouse - grey - Cartoon style - rigged","price":69.0,"description":"3D model and rig of a grey mouse.\n\n- Textures made with Surface Painter 2\n- Maya file compatible in Maya 2024, version for 2020 included \n- Renders and shaders tested and compatible in Arnold 5.3.3.3, version for 4.2.1.1 included \n- Clean modelling: quads only, clean scene with a clear naming convention \n- Fur compatible in Yeti 4.0, version for Yeti 3.7.5 included \n- unit scale: cm, mouse height: 10 cm\n- rig is scalable\n- texture linked via relative paths\n\nabout the rig: \n* the tail has 3 controllers to flexibly move the tail to the preferred shape. \n* The arms and legs have an IK-FK switch \n* geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation\n* Facial rig with blendshapes (mouth, eyebrows and eyelids)\n* IK/FK spine and the possibility to blend inbetween the two\n\ntextures geometry: \n- mouse_DIF.1001.png: 2048 x 2048\n- mouse_NOR.1001.png: 2048 x 2048\n- mouse_SPEC.1001.png: 2048 x 2048\n- skydome_DIF.1001.jpg: 2048 x 1024\n\ntextures yeti: \n- fur_DIF.1001.png: 4096 x 4096\n- fur_MSK.1001.png: 4096 x 4096\n- wiskers_MSK.1001.png: 4096 x 4096\n\nPlease Note:\n- The displayed images are rendered from the native maya files. If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n- Updated after clients' feedback.\n- You need Peregrine Labs Yeti Plugin to render the scene correctly","imageAlt":"Mouse - grey - Cartoon style - rigged 3D asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-cartoon-style-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x8BgBYikL1vxTqDrq8dU2H39/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mouse_D_01.jpg","gridUrl":"https://media.cgtrader.com/variants/x8BgBYikL1vxTqDrq8dU2H39/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mouse_D_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-cartoon-style-rig","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/1938610/63d53fcc85/mouse-grey-cartoon-style-rigged-3d-model-63d53fcc85.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212991","type":"listingItem","attributes":{"id":5212991,"title":"Grey Tabby Cat Rig - MAYA","price":435.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality grey tabby cat model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left front paw, right front paw, left hind paw and right hind paw.\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nLeft sclera: vertices 641; polygons 624\u003cbr\u003e\nRight sclera: vertices 641; polygons 624\u003cbr\u003e\nLeft iris: vertices 769; polygons 752\u003cbr\u003e\nRight iris: vertices 769; polygons 752\u003cbr\u003e\nLeft lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nRight lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nLeft eyelid: vertices 171; polygons 144\u003cbr\u003e\nRight eyelid: vertices 171; polygons 144\u003cbr\u003e\nUpper teeth: vertices 7,388; polygons 7,360\u003cbr\u003e\nLower teeth: vertices 7,324; polygons 7,296\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nLeft front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nRight front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nLeft hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nRight hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nTotal: vertices 89,439; polygons 88,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a is the controller of the posterior spine. It comes with two custom attributes:\u003cbr\u003e\nNeck_IKFK switches between IK and FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK and FK of the tail;\u003cbr\u003e\nCTR_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_IKFK_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a custom attribute:\u003cbr\u003e\nBlink controls the blinking.\u003cbr\u003e\nCTR_jaw controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3 are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switches between IK and FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the forelegs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1、CTR_FK_Leg_F_L_2、CTR_FK_Leg_F_R_1... are FK controllers of the forelegs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the forelegs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Grey Tabby Cat Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.jpg","gridUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212991/57b94b5fa5/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4773356","type":"listingItem","attributes":{"id":4773356,"title":"Cartoon Afro Mother - Toon Rigged Woman - Maya Version","price":97.0,"description":"Cartoon Afro Mother - Toon Rigged Woman - Maya Version\n\nHigh Quality Low Poly Rigged Toon 3d African American Woman Character\n\n================================================\n\nFile Format:\n\nMaya - FBX - OBJ\n\n================================================\n\nModel:\n\nAll nodes are named clearly.\n\nEach element is in the corresponding display layer.\n\nHeight of char - 166 CM\n\n================================================\n\nTexture:\n\n51 high Resulation textures\n\nThere are alternative Base Colors in Texture Folder you can easly switch them.\n\nTexture resolution is 2K or 4K.\n\n================================================\n\nRig:\n\nFace rig created with 64 Blendshapes \u0026 all added to control panel. (You can easly 'reset , key and save' with picker)\n\nYou dont need any script or plugin to use this character in Maya. (Only for Picker)\n\nFor Picker\u0026Saving Poses You can download MG-Picker and simply add the picker file to MG-Picker window. (Mg-Picker is Free for all users)\nYou can also download the studio library for save poses and create your own pose archive for this character (Studio Library is also Free)\n\nNotes: All clothes are Rigged on the body and alternative cloth colors are in the texture folder.\n\nYOU CAN CHECK OTHER CHARACTERS İN MY PAGE ...","imageAlt":"3D model Cartoon Afro Mother - Toon Rigged Woman - Maya","url":"https://www.cgtrader.com/3d-models/character/woman/cartoon-afro-mother-toon-rigged-woman-maya-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UnjPEpkJ5yCWgSbcN5ZvWGtp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/KAPAK2-maya.jpg","gridUrl":"https://media.cgtrader.com/variants/UnjPEpkJ5yCWgSbcN5ZvWGtp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/KAPAK2-maya.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/cartoon-afro-mother-toon-rigged-woman-maya-version","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4773356/26a4a7d0a7/cartoon-afro-mother-toon-rigged-woman-maya-version-3d-model-26a4a7d0a7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3479373","type":"listingItem","attributes":{"id":3479373,"title":"Worker Black Uniform Rigged for Maya","price":149.0,"description":"Worker Black Uniform Rigged for Maya 3D Model is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders. Model rendered with V-Ray in 3ds Max 2012. Renders have no postprocessing.\nHope you like it!\n\nConstruction Worker fully rigged with bones and skin system in Maya 2012. \nYou can easily position it the way you need or animate..\nSee the renders to get an idea of how animation works.\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\nFile Formats:\n- Maya 2012 standard materials scene\n\nTextures Formats:\n- (15 .png) 4096 x 4096\n- (6 .png) 2048 x 2048\n- (1 .png) 512 x 512","imageAlt":"Worker Black Uniform Rigged for Maya 3D model","url":"https://www.cgtrader.com/3d-models/character/man/worker-black-uniform-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Yd6QcdzL4cv1PFr2eQL71nbB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Worker_Black_Uniform_Rigged_005.jpg","gridUrl":"https://media.cgtrader.com/variants/Yd6QcdzL4cv1PFr2eQL71nbB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Worker_Black_Uniform_Rigged_005.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/worker-black-uniform-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3479373/1ee21afb29/worker-black-uniform-rigged-for-maya-3d-model-1ee21afb29.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2392415","type":"listingItem","attributes":{"id":2392415,"title":"Baseball Player Rigged Twins 2 for Maya","price":149.0,"description":"Baseball Player Rigged Twins 2 for Maya is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders. Model rendered with V-Ray in 3ds Max 2012. Fidelity is optimal up to a 2k render. Renders have no postprocessing.\nHope you like it!\n\nBaseball Player Rigged Twins fully rigged with bones and skin system in Maya 2012. \nYou can easily position it the way you need or animate..\nSee the renders to get an idea of how animation works.\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n*********************************\nFile Formats:\n- Maya 2012 standard materials scene\n*********************************\nTextures Formats:\n- (13 .png) 4096 x 4096\n- (6 .png) 2048 x 2048\n- (1 .png) 256 x 256\n*********************************","imageAlt":"3D model Baseball Player Rigged Twins 2 for Maya","url":"https://www.cgtrader.com/3d-models/character/man/baseball-player-rigged-twins-2-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rHmJBMTrAtsEkdypbN4ciXB9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Baseball%20Player%20Rigged%20Twins%20Maya%20mb%203d%20model%2000.jpg","gridUrl":"https://media.cgtrader.com/variants/rHmJBMTrAtsEkdypbN4ciXB9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Baseball%20Player%20Rigged%20Twins%20Maya%20mb%203d%20model%2000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/baseball-player-rigged-twins-2-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2392415/44c1317494/baseball-player-rigged-twins-2-for-maya-3d-model-44c1317494.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5398190","type":"listingItem","attributes":{"id":5398190,"title":"Ultimate Human Anatomy - Rigged","price":899.0,"description":"A detailed \u0026 accurate 3D depiction of the Human Anatomy. \n( Rigged using FK and ready for animation \u0026 poses. Sample animation is included )\n\nThis product consists of the following systems:\n\n- Cardiovascular ( with pumping Heart )\n- Digestive\n- Respiratory\n- Urinary\n- Reproductive ( male )\n- Nervous ( with inner \u0026 outer Brain )\n- Skeletal ( with Spinal Ligaments )\n- Muscular\n\nFeatures:\n\n1. Rigged using FK and ready for animation \u0026 poses. Sample animation is included in the scene to demonstrate the possible poses \u0026 motions that can be achieved using the rig.\n\n2. The scene is organized into layers for easy management so you can easily hide or isolate individual systems. All components are correctly named \u0026 grouped appropriately in the scene.\n\n3. The Brain's outer Cerebrum extends to the inner halves to end at the Corpus Callosum. So you can remove 1 half of the brain to show the internals.\n\n4. Internal details of the Brain modeled as actual 3D components \u0026 fitted together nicely in an easy to understand manner. \n\n5. The Cerebrum is color coded into the 4 lobes: Frontal, Parietal, Temporal, Occipital. A single color version is also included ( hidden ).\n\n6. Detailed Nervous System consisting of the Central Nervous System, Peripheral Nervous System, \u0026 Autonomic Nervous System. \n\n7. Detailed Spine correctly depicts the Cervical Vertebrae ( C1 C7 ), Thoracic Vertebrae ( T1 - T12 ), Lumbar Vertebrae ( L1 - L5 ) \u0026 Intervertebral Discs.\n\n8. Detailed Spinal Ligament consisting of the Anterior \u0026 Posterior Longitudinal, Intertransverse, Facet Capsular, Interspinous, Supraspinous, Ligamentum Flavum \u0026 Nuchal Ligaments.\n\n9. Textures ( UV Unwrapped ):\nMuscular System - 4096 x 4096 pixels\nCardiovascular System - 2048 x 2048 pixels \nSpinal Ligaments - 1024 x 1024 pixels\n\n10. The Cardiovascular system is color coded blue \u0026 red to distinguish between vein \u0026 artery. Heart pumping is achieved by animating a single Heart Bone.\n\n11. A PDF document is included to explain how to correctly use the Model.\n\n12. Model contains mostly 4 sided polygons for efficiency \u0026 modeled to real world scale.\n\n13. Two transparent human models are included free, ( with / without male reproductive organ ) to give a sense of the organ's location, without cluttering the important details inside. \n\n14. Detailed \u0026 textured muscular system that attaches seamlessly to the skeletal model. The muscles are true 3d objects that can be select and hidden to reveal the internal anatomy inside.\n\n15. Optimized subdivision cage gives smooth edges even in high definition. The user only need to crank up the subdivision to get a high poly \u0026 detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating. \n \n====================================================================================\n\nNo special plugins needed.\nJust load and animate!\n\nMotionCow is the publisher of high quality photorealistic 3D Models \u0026 we proudly stand behind all our products. Contact us if you need help with our models.\n\nMotionCow\n","imageAlt":"3D model Ultimate Human Anatomy - Rigged","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultimate-human-anatomy-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AFRe2rPwRTLedWoqgsLukvE1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HD_Ultimate_Human_Anatomy_Rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/AFRe2rPwRTLedWoqgsLukvE1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HD_Ultimate_Human_Anatomy_Rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultimate-human-anatomy-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/5398190/c1c5b88327/ultimate-human-anatomy-rigged-3d-model-c1c5b88327.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4595236","type":"listingItem","attributes":{"id":4595236,"title":"Bloody Human Remains Rigged","price":39.99,"description":"High-quality realistic low-poly 3D models of different Bloody Human Remains ( Rigged )\nModels have skeleton rig and physical assets. 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You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 18 png (4096x4096)\n\n\n\n(c) 3d_molier International\n","imageAlt":"Lucid Air Electric Police Car Drone Launch Rigged for 3D","url":"https://www.cgtrader.com/3d-models/car/suv/lucid-air-electric-police-car-with-drone-launch-pad-rigged-for-maya-65ac1a05-9129-4a0c-b58d-c0660dfe1737","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e5x18z7kpo2qcnmzk82ybla7869t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Lucid_Air_Electric_Police_Car_with_Drone_Launch_Pad_Rigged_008.jpg","gridUrl":"https://media.cgtrader.com/variants/e5x18z7kpo2qcnmzk82ybla7869t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Lucid_Air_Electric_Police_Car_with_Drone_Launch_Pad_Rigged_008.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/lucid-air-electric-police-car-with-drone-launch-pad-rigged-for-maya-65ac1a05-9129-4a0c-b58d-c0660dfe1737","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/6944642/2cb3725273/lucid-air-electric-police-car-drone-launch-rigged-for-maya-3d-model-2cb3725273.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5714719","type":"listingItem","attributes":{"id":5714719,"title":"BAT Cartoon Maya Rigged","price":10.0,"description":"This model is available in MAYA Rigged, BLENDER, FBX and OBJ.\n\n\nFile Format:\n\nCompatible with 2018 and above.\n\nMaya 2023 - 25 | Arnold 5.1.0 \u0026 above Render.\n\nMaya 2023 - 25 | Arnold 5.1.0 \u0026 above IK/FK Rig.\n\nBLENDER 4.1 and above.\n\n\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly.\n\nReal-world scale, The unit in maya is centimeter.\n\nTexture and shader:\n\n2K textures.\n\nAll garment models are separate 2K textures.\n\nThe Arnold shader is used to model in arnold version.\n\nRig:\n\nFacial expressions.\n\nBasic body RIG to do the animation.\n\nRender:\n\nArnold 5.1.0 \u0026 above.\n\nThe preview images are rendered with Arnold \u0026 Cycles Render.","imageAlt":"3D model BAT Cartoon Maya Rigged","url":"https://www.cgtrader.com/3d-models/animal/bird/bat-maya-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MdNGHo16kMU2rJQgnAcqih84/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bat01.jpg","gridUrl":"https://media.cgtrader.com/variants/MdNGHo16kMU2rJQgnAcqih84/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bat01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bat-maya-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5714719/2a193b2da0/bat-cartoon-maya-rigged-3d-model-2a193b2da0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2243392","type":"listingItem","attributes":{"id":2243392,"title":"Female Robot Rigged 3D model","price":19.0,"description":"\n\n1. Model is modeled in maya2016 and rendered with redshift 2.5.\n2. Included redshift material\n3. Clean topology based on quads.\n4. Subdivdable geometry type .\n5. 2K texture .\n6. .ma,.fbx and .obj file formats included.\n7. Can be used for commercial purposes.Ready for your Movies, TV, advertising, etc\n\nI hope you like it! if you have any questions, please don't hesitate to contact me.\n\n","imageAlt":"rigged Female Robot Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/female-robot-rigged-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sr7b6pB7vL9ENJGZqq913C27/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/robot_b.jpg","gridUrl":"https://media.cgtrader.com/variants/sr7b6pB7vL9ENJGZqq913C27/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/robot_b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/female-robot-rigged-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2243392/41ae19d40f/female-robot-rigged-3d-model-3d-model-41ae19d40f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6944102","type":"listingItem","attributes":{"id":6944102,"title":"Lucid Gravity Electric Suv Gray with Lights Off Rigged for Maya","price":149.0,"description":"Lucid Gravity Electric Suv Gray with Lights Off Rigged for Maya is a three-dimensional model of Lucid Gravity that is a cutting-edge electric SUV (Sport Utility Vehicle) from Lucid Motors, known for blending luxury with advanced technology. \n\nLucid Motors’ Gravity is an electric SUV that merges luxury with state-of-the-art technology. It offers a long driving range, swift acceleration, and a beautifully designed interior filled with modern amenities. With a focus on sustainability and safety, Gravity stands out in the electric vehicle market, delivering a refined and eco-friendly driving experience for those who prioritize both performance and style.\n\nFor modern electric vehicles, futuristic electric transport, futuristic EV luxury cars, electrical transport items, modern sport utility vehicles, American global automobile brands, modern EV car equipment, EV car concepts, electric motors propulsion, EV transport, and fully-electric SUV cars.\n\nLucid Gravity Electric Suv Gray with Lights Off Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 14 png (4096x4096)\n- 6 png (8192x8192)\n\n\n(c) 3d_molier International\n","imageAlt":"Lucid Gravity Electric Suv Gray with Lights Off 3D model 2","url":"https://www.cgtrader.com/3d-models/car/suv/lucid-gravity-electric-suv-gray-with-lights-off-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lck00kdokioh3ebpwcih6ce6axxt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Lucid_Gravity_Electric_Suv_Gray_with_Lights_Off_Rigged_058.jpg","gridUrl":"https://media.cgtrader.com/variants/lck00kdokioh3ebpwcih6ce6axxt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Lucid_Gravity_Electric_Suv_Gray_with_Lights_Off_Rigged_058.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/lucid-gravity-electric-suv-gray-with-lights-off-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/6944102/024245f62d/lucid-gravity-electric-suv-gray-with-lights-off-rigged-for-maya-3d-model-024245f62d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6375424","type":"listingItem","attributes":{"id":6375424,"title":"Cartoon Elephant - MAYA Rigged and Blender Rigged","price":20.0,"description":"File Format:\n\nThis model is available in Rigged MAYA, Rigged BLENDER, FBX, and OBJ formats.\n\n• Maya Compatibility: Maya 2018 and above | Arnold 5.1.0 \u0026 above\n\n• Blender Compatibility: Blender 4.0 and above\n\nModel Details:\n\n• Clean, quad-based topology for optimal performance and editing\n\n• Fully UV unwrapped for seamless texturing\n\n• Clearly named nodes for easy navigation\n\n• Real-world scale (Maya units in centimeters)\n\nPolycount:\n\n• Vertices: 12422\n\n• Edges: 24059\n\n• Faces: 11776\n\n• Triangles: 23476\n\n• UVs: 13475\n\nTextures:\n\n• Includes 1K \u0026 2K texture maps for flexibility in rendering and performance\n\nRigging:\n\nAdvanced Rig with both IK \u0026 FK: The rig includes both Inverse Kinematics (IK) and Forward Kinematics (FK) controls.\n\nStretch Attribute for Legs: The rig has a stretch attribute for both the legs.\n\nSquash and stretch for chest part is added in IK controls of spine.\n\nFacial Expression Controls: The rig includes facial controls and an expression table for facial expressions.\n\nRendering:\n\n• Rendered using Arnold 5.1.0 (Maya)\n\n• Compatible with Blender Cycles Render\n\n• All preview images are rendered with Arnold for high-quality visualization\n\nCheck our Football Player Parker model here : https://www.cgtrader.com/3d-models/character/other/parker-rigged-maya-and-blender","imageAlt":"3D model Cartoon Elephant - MAYA Rigged and Blender Rigged","url":"https://www.cgtrader.com/3d-models/animal/mammal/cartoon-elephant-maya-rigged-and-blender-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xlbmfaut52klyaf8iw5u4mbpt5hu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CartoonicElephant_1080-1.jpg","gridUrl":"https://media.cgtrader.com/variants/xlbmfaut52klyaf8iw5u4mbpt5hu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CartoonicElephant_1080-1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cartoon-elephant-maya-rigged-and-blender-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6375424/cd9ee5a0f6/cartoon-elephant-maya-rigged-and-blender-rigged-3d-model-cd9ee5a0f6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5750201","type":"listingItem","attributes":{"id":5750201,"title":"Female Explorer Rigged","price":69.0,"description":"Female explorer\n\n==============================================================\n\nReady for your Movies, TV, advertising, etc.\n\n==============================================================\n\nFile Format:\n\nMaya 2024 (Arnold 5.3.4 Render)\n\nMax 2022\n\nFBX(Model with skeleton skin and expression BlendShape )\n\nOBJ\n\n==============================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes in the outliner and material have been clearly named\n\n================================================\n\nTexture and shader:\n\n66high res textures,the format is jpg ,png.\n\n================================================\n\nRig:\n\nAdvanced rigging for the face and body.\n\nYou can download the preview file to learn more about the rig.\n\n================================================\n\nRender:\n\nArnold 5.3.4","imageAlt":"3D asset Female Explorer Rigged","url":"https://www.cgtrader.com/3d-models/character/man/female-explorer-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/65tnNTN3Yovhc5sHFY9mcWko/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Explorer_18.jpg","gridUrl":"https://media.cgtrader.com/variants/65tnNTN3Yovhc5sHFY9mcWko/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Explorer_18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/female-explorer-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5750201/239a24108c/female-explorer-rigged-3d-model-239a24108c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4386316","type":"listingItem","attributes":{"id":4386316,"title":"Robot character transformer scooter classic scifi rigged in maya","price":33.0,"description":"Hello everyone! Meet the new character \"Robot Scooter Classic\". This is a robot-transformer who can transform his legs into his scooter! Added to our robot collection. It is designed as a delivery robot. It can be used in your advertising project, for websites and commercials. You can also use it for studies, animation in commercial and non-commercial projects.\n\nThe robot can run, walk, roll on its wheels as on roller skates and jump. It can transform on the fly with a single controller - it's both convenient and very easy! The robot itself sits as the driver and controls his scooter, while the scooter is divided into two parts and is on its feet (a la sit and go). On the back there is a movable trunk in the form of a backpack with an opening lid. The robot can turn its steering wheel, and there are hand stops for that. The wheels can be cushioned with two controllers, and you only need to lift the front of the scooter or the back. Not only the turning of the steering wheel is controlled, but also the brake levers, the mirrors are also turned and the muffler wobbles. There is automatic rotation of the wheels. Otherwise, the character moves like a normal human upright.\n\n1. The character is equipped with a simple and clear rig for animation in Autodesk Maya 2018. \n2. There is a manual on how to use the rig.\n3. There are two ready-made shadings for rendering: Arnold, Redshift.\n4. Presented three formats: Mb, Fbx, Obj.\n\n_Technical data:_\n\n- Maya 2018.\n- Rigging, simple and intuitive.\n- IK to FK switching in leg and arm control.\n- Character details are combined in 4 different UVs.\n- Shaders use mostly 4 textures: \n- Color\n- Metalness\n- Roughness\n- Normal\n- Transparency (in one case)\n- Warning! Rig works only in Maya!\n- Remember! That only model geometry, textures and skeleton are transferred to Fbx, but the rig cannot be exported to Fbx and other programs.\n- Transferring Fbx into Blender has its own difficulties (bad for beginners, it is recommended to study this issue first).\n\n Low Polygon Model. \n Quadrangle polygons.\n\n - vertex: 34305 \n- poligon: 32986 \n\n Quality UV mapping. \n Textures with 4k and 2k resolution .jpg \n\n There is a scene for rendering and poses: \n Classic_scooter_Bot_render.mb \n\n\n Two scenes with shading: \n\n- Robot_Classic_scooter_V_1_0_arnold.mb\n- Robot_Classic_scooter_V_1_0_redshift.mb\n\nExport files:\n\n- Robot_Classic_scooter_V_1_0.fbx\n- Robot_Classic_scooter_V_1_0.obj\n\n- Arnold 3.0.1.1 PBR\n- Redshift 2.5.48 PBR\n\nRedshift renders are shown in the preview. Arnold and Redshift on the render look identical, of course Redshift renders faster!\n\nFinally, I would like to say that the character animation is quite easy. You can quickly make any animation and render it at once. The result will be fast! Probably it is suitable for any of your projects where you need a delivery robot (eg, food delivery robot) or robot-transformer who can turn into a driver on a scooter.\n\n_Enjoy!_\n","imageAlt":"3D asset Robot character transformer scooter classic 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Cat Rigged","price":138.0,"description":"**Cartoon Cat Rigged**\n\n================================================\n\nHigh Quality Cartoon Cat Rigged Model.\n\nReady for your Movies, TV, advertising, etc.\n\n================================================\n\n**File Format:**\n\nMaya 2024 [Arnold 5.3 Render]\n\nFBX 2024 [Full body skeleton skin and expression blendshape included]\n\n================================================\n\n**Model:**\n\nClean topology based on quads. \n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nThe display layer has been clearly set up.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe cat is 52 centimeters tall.\n\n================================================\n\n**XGen Fur:**\n\n5 Descriptions:\n\nBody\n\nBeard\n\nEar\n\nPS: In order to load Xgen fur correctly,you need to set Maya project to unzip root folder then open Maya file.\n\nIf you don't see xgen fur, click the \"update the xgen preview\" 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Meet the new character \"Robot Scooter Future\". This is a robot-transformer who can transform his legs into his scooter! Added to our robot collection. It is designed as a delivery robot. It can be used in your advertising project, for websites and commercials. You can also use it for studies, animation in commercial and non-commercial projects.\n\nThe robot can run, walk, roll on its wheels as on roller skates and jump. It can transform on the fly with a single controller - it's both convenient and very easy! The robot itself sits as the driver and controls his scooter, while the scooter is divided into two parts and is on its feet (a la sit and go). On the back there is a movable trunk in the form of a backpack with an opening lid. The robot can turn its steering wheel, and there are hand stops for that. The wheels can be cushioned with two controllers, and you only need to lift the front of the scooter or the back. 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That only model geometry, textures and skeleton are transferred to Fbx, but the rig cannot be exported to Fbx and other programs.\n Transferring Fbx into Blender has its own difficulties (bad for beginners, it is recommended to study this issue first).\n\n Low Polygon Model. \n Quadrangle polygons.\n\n- vertex: 42640\n- poligon: 41276\n\n Quality UV mapping. \n Textures with 4k and 2k resolution .jpg\n\n There is a scene for rendering and poses: \n- Future_scooter_Bot_render.mb\n\n Two scenes with shading: \n- FutureScooterBot_V1_0_arnold.mb \n- FutureScooterBot_V1_0_redshift.mb \n\n Export files: \n- FutureScooterBot_V1_0.fbx \n- FutureScooterBot_V1_0.obj \n\n - Arnold 3.0.1.1 PBR \n- Redshift 2.5.48 PBR \n\n Redshift renders are shown in the preview. Arnold and Redshift on the render look identical, of course Redshift renders faster!\n\n Finally, I would like to say that the character animation is quite easy. You can quickly make any animation and render it at once. 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Check out our full range of 3d models.\n\n================================================\n\nThank you for buying or viewing our models\n\n================================================","imageAlt":"VR 4K Realistic Hands Multi-Skins Colors Rigged 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/vr-4k-realistic-hands-multi-skins-colors-rigged-hq","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xhdrf0ib7qh1oj6ka4dzawl4tivj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/xhdrf0ib7qh1oj6ka4dzawl4tivj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/vr-4k-realistic-hands-multi-skins-colors-rigged-hq","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/4489958/1da264b9b1/vr-4k-realistic-hands-multi-skins-colors-rigged-hq-3d-model-1da264b9b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"902985","type":"listingItem","attributes":{"id":902985,"title":"Car - rigged","price":44.0,"description":"A cartoon model of an car, inspired on the VW Beetle. \n\n- Textures made with Surface Painter 2\n- Modelled in Maya 2017, tested and compatible with Maya 2023\n- Renders and shaders made with Arnold 2.1.0.1, tested and compatible with mtoa 5.2.1.1\n- Clean modelling: quads only, clean scene with a clear naming convention\n- Unit scale: cm, car height: 140 cm. Rig can change the scale of the car.\n\nAbout the rig:\n- the full car squashes and stretches, its roof moves and rotates separately as well, ideal for cartoony animation [UPDATED after buyers' feedback]\n- open doors \n- move the steeringwheels, dashboard buttons, pedals, gearbox and wheels\n\nCar textures, linked via relative paths: \n- car_DIF.1001.png: 4096 x 4096\n- car_BUP.1001.png: 4096 x 4096\n- car_SPEC.1001.png: 4096 x 4096\n- car_METAL.1001.png: 4096 x 4096\n- car_MSK.1001.png: 4096 x 4096\n- car_DIS.1001.png: 4096 x 4096\n- skydome_DIF.1001.jpg: 2048 x 1024\n\n\nPlease Note:\n- The displayed images are rendered from the native maya files. If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n","imageAlt":"3D model Car - rigged","url":"https://www.cgtrader.com/3d-models/car/antique-car/car-beetle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iDdD7ncpWVsJSqSefPTrWbf7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/car.C.001.jpg","gridUrl":"https://media.cgtrader.com/variants/iDdD7ncpWVsJSqSefPTrWbf7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/car.C.001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/antique-car/car-beetle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"antique-car","categoryTitle":"Car","subcategoryTitle":"Antique","schemaImageUrl":"https://img-new.cgtrader.com/items/902985/fff7260589/car-rigged-3d-model-fff7260589.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2876249","type":"listingItem","attributes":{"id":2876249,"title":"Rigged Female Model with Facial Blend shapes","price":30.0,"description":"Arie is a high quality female 3D Model coming in 3 formats:\n\n1: Maya file and arnold scene file\n\n2: Fbx game ready low poly file with low poly hair.\n\n3: Obj file.\nAll file have over 40 facial and tongue blend shapes included along with\n\n4k diffuse, roughness, sss, specular, normal and AO Maps Included.","imageAlt":"Rigged Female Model with Facial Blend shapes 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/rigged-female-model-with-facial-blend-shapes-6f1fb8e2-1e72-4287-b3fc-45e679593837","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wbsbqaknD3E6R8xVKkeaJmSH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/4_00.jpg","gridUrl":"https://media.cgtrader.com/variants/wbsbqaknD3E6R8xVKkeaJmSH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/4_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/rigged-female-model-with-facial-blend-shapes-6f1fb8e2-1e72-4287-b3fc-45e679593837","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2876249/fea24e6a15/rigged-female-model-with-facial-blend-shapes-3d-model-fea24e6a15.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4199757","type":"listingItem","attributes":{"id":4199757,"title":"Cartoon Young Wolf Rigged","price":139.0,"description":"Cartoon Young Wolf Rigged\n\n================================================\n\nHigh Quality Cartoon Young Wolf   model.\n\n================================================\n\nFile Format:\n\nMaya 2020\n\nMaya 2023\n\nUnreal Engine 5.0.3\n\nFBX 2020-Contains body skeleton and Materials?\n\n================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe Young Wolf is 80 centimeters tall.\n\n================================================\n\nHair\u0026 Fur :\n\nThe hair in the preview images used maya Xgen system.\n\nThe display mode of hair can be switched by the control.\n\n================================================\n\nTexture and shader:\n\n6 high res textures,the format is tif and jpg.\n\nFace and body textures Res is 4K.\n\ncloth textures Res is 4K.\n\n\nThe Arnold shader is used to model in Arnold version.\n\n================================================\n\nRig:\n\nThe Rig Is support From Maya 2020 To 2023 Also Work on Maya 2018 With Ma File\n\nThe Maya format has all the rigging features.\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nAll Animation Can be Transfer To unreal Very Fast By only Skelton\n\nYou can download the preview file to learn more about the rig.\n\nPS:To speed up view manipulation, don't show hair when animating.\n\n================================================\n\nRender:\n\nArnold 6.1.0\n\nThe preview images are rendered with Arnold.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n----- Unreal Engine 5.0.3 Package -----\n\n• Complete UE5 project with all characters materials (including material instances) and textures.\n\n• You can just open up the project and migrate the character to your own project – no additional setup needed!\n\n• All nodes are named clearly in Unreal Content.\n\n-----Perfect For-------\n\n- Animation Projects\n- Commercials\n- Game Engine\n- Animation Practices\n- Self Learning","imageAlt":"3D model Cartoon Young Wolf Rigged","url":"https://www.cgtrader.com/3d-models/animal/mammal/cartoon-young-wolf-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6FC4Ue2GjQanYxxgYtK6jSFH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/poster.jpg","gridUrl":"https://media.cgtrader.com/variants/6FC4Ue2GjQanYxxgYtK6jSFH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/poster.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cartoon-young-wolf-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4199757/c663445336/cartoon-young-wolf-rigged-3d-model-c663445336.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6942217","type":"listingItem","attributes":{"id":6942217,"title":"Rigged Snow Leopard","price":129.0,"description":"## Rigged Snow Leopard 3D Model\n\n\u003e Snow Leopard is a high-quality 3d model to add more details and realism to your rendering projects. Maya Rigged Snow Leopard 3D Model for Download. Detailed enough for close-up renders. Comes with detailed textures.\n\n### Textures formats and resolution:\n\nThe model is provided with high-resolution texture (color maps are .JPG and .PNG):\n\n- Persian\\_Leopard\\_Diffuse (4096x4096)\n- Snow\\_Leopard\\_Displacement\\_Map (2048x2048)\n- Snow\\_Leopard\\_Gloss (4096x4096)\n- Snow\\_Leopard\\_Specular (4096x4096)\n- Snow\\_Leopard\\_Normal\\_Map (2048x2048)\n- Snow\\_Leopard\\_Ambient\\_Occlusion (2048x2048)\n- Snow\\_Leopard\\_Normal\\_Displacement (2048x2048)\n- Snow\\_Leopard\\_Vector\\_Displacement\\_vdm\n- Snow\\_Leopard\\_Mouth\\_Diffuse (2048x2048)\n- Snow\\_Leopard\\_Leopard\\_Eyes\\_Diffuse (1024x1024)\n\n### Features:\n\n- High-quality polygonal model - correctly scaled accurate representation of the original objects.\n- Display Unit Scale is set to Metric - Meters.\n- Model resolutions are optimized for polygon efficiency (in 3ds Max the Turbo Smooth function can be used to increase mesh resolution if necessary).\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- Max models grouped for easy selection objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary, just drop the model into your scene and start rendering.\n- No special plug-in needed to open the scene.\n\n### Geometry Type: PolyMesh\n\n1. Snow\\_Leopard\\_Body - Vertices: 4882, Faces: 4880;\n2. Snow\\_Leopard\\_Mouth - Vertices: 3504, Faces: 3447;\n3. Snow\\_Leopard\\_Cornea - Vertices: 584, Faces: 576;\n4. Snow\\_Leopard\\_Eyes - Vertices: 516, Faces: 512;\n\nTotal - Vertices: 9486, Faces: 9415;\n\n### FORMATS\n\n- NATIVE Maya 2018 | Arnold 5.1\n- Collada\n- FBX\n- OBJ\n","imageAlt":"Rigged Snow Leopard 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-snow-leopard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0a41kgmny9i8td1c44e6qrwxrc4r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rigged_snow_leopard_3d_model-01arnold.jpg","gridUrl":"https://media.cgtrader.com/variants/0a41kgmny9i8td1c44e6qrwxrc4r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rigged_snow_leopard_3d_model-01arnold.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-snow-leopard","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6942217/fb7288bf04/rigged-snow-leopard-3d-model-fb7288bf04.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"222440","type":"listingItem","attributes":{"id":222440,"title":"C3PO Star Wars Droid Robot Rigged for MAYA","price":79.0,"description":"---------------------------------------------------------------------------------------\n\nHigh detailed model created by SQUIR team.\n\n---------------------------------------------------------------------------------------\n\nRigged and Ready to render at MAYA 2014 with VRAY\n\nRendering scene with all lightning, materials, background setups for mentalray is included. .\n\n---------------------------------------------------------------------------------------\n\nThank you for buying SQUIR models at CGTrader !\n\n---------------------------------------------------------------------------------------\n\n","imageAlt":"C3PO Star Wars Droid Robot Rigged for MAYA 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/c3po-star-wars-droid-robot-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DKi99yrAFXqZtaFBLRUT4pmF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/c3po-star-wars-droid-robot-rigged-for-maya-3d-model-rigged-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/DKi99yrAFXqZtaFBLRUT4pmF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/c3po-star-wars-droid-robot-rigged-for-maya-3d-model-rigged-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/c3po-star-wars-droid-robot-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/222440/6f2e21c994/c3po-star-wars-droid-robot-rigged-for-maya-3d-model-6f2e21c994.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3976884","type":"listingItem","attributes":{"id":3976884,"title":"Female character - low poly 3D model Rigged in maya","price":99.0,"description":"Jessica is an actress for your movies.\n\nHigh-quality female character models in Maya are completely ready for use in your movies.\nHeight 170, slender athletic figure, dark skin, even tan, not long brown hair, modern hair. Personage picked up a stylish swimsuit and beach shoes. On the abdomen tattoo. There are jewelry: necklaces, piercings, bracelets, earrings, sunglasses.\nIn a semi-realistic style made model, anatomically shaped body and figure. Fingers, hands and feet are executed in detail. Fully modeled mouth, teeth and tongue. The face is very accurately and beautifully made. There are tiny details such as tears on the eyelids and lacrimal glands. There is SSS on the skin material, teeth and whites of the eyes. The skin textures are at a high level without being too realistic, since the character is still a cartoon. The hair, eyebrows and eyelids are made with XGen, so it is very realistic.\n\n Vertex 25387 \n Poligons 25062\n\nPBR textures\n\nXGen hair\n\nredshift render\n\nRig body and face.\n\nQuality body rig.\nIn addition to the standard body controllers, IK/FK switches, rolling feet, and stretching limbs and the torso itself, the rig is equipped with additional features. It is controlled down to the smallest detail: the shoulders, shoulder blade, complex muscle groups on the chest and joints walk automatically. The chest is controlled, it moves mostly automatically, but has the necessary number of controllers. You can move in different directions, wrinkle and even change size. Elbows, knees and wrist are well adjusted. There are extra controllers on the abdomen to maintain volume while bending over, and also works automatically with the ability to correct. There are controllers on the buttocks that go automatically on the hips as well.\nThe toes and even the toes are controlled in detail. In addition there are controllers for the \"lazy\" to quickly find a pose for the fingers. It's especially nice when you don't have to bother with your toes. You can bend the sole on the heel of the slippers. You can also walk without them. There are several hand bindings. These are arm binding on the hip, on the pelvis, on the shoulders, free position and binding in the locator - this is needed to bind the arm to anything in the scene during animation.\nThe face rig is done in conjunction with the body. The details on the face on the lips and eyelids are controlled in detail. There are generic controllers for quicker and easier facial pose matching. There is an eyelid following of the gaze, a lip zipper. The pupils widen and narrow. There is the ability to control teeth and tongue. Has a set of ready-to-use emotions for the mix. There is a Roblox head and apple arkit mockup, a face mockup. You can read about these technologies on the Internet.\nYou can export to the game, but without the hair.\nIn the scene all the objects are arranged in groups and adequately named.\nHair, small parts, the main model are separated by layers for your convenience.\nThe model is clean of quadrangle polygons.\nThere is an exported model in FBX.\n\nEnjoy!\n","imageAlt":"rigged Female character - low poly 3D model Rigged in maya","url":"https://www.cgtrader.com/3d-models/character/woman/jessica-semi-realistic-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JE9vFHCjPALorxmm8MwDGK8h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/frontPageJessia.jpg","gridUrl":"https://media.cgtrader.com/variants/JE9vFHCjPALorxmm8MwDGK8h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/frontPageJessia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/jessica-semi-realistic-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3976884/5481253008/female-character-low-poly-3d-model-rigged-in-maya-3d-model-5481253008.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6893452","type":"listingItem","attributes":{"id":6893452,"title":"Low Poly Rigged Rooster Game Ready Chicken 3D Model FBX Maya","price":15.0,"description":"Low Poly Rigged Rooster Animation Ready Game Asset\n\nBring life to your farm environments and animation projects with this professionally created low poly rooster character. Designed with clean topology and an efficient production friendly rig, this asset is perfect for animation, game development, VFX, and real time applications.\n\nThe model is optimized for performance while maintaining good visual quality, making it suitable for both real time engines and offline rendering workflows.\n\nKey Features:\n\nFully rigged rooster character\nClean quad topology for smooth deformation\nAnimation ready setup\nOptimized low poly mesh\nClean UV mapping Non overlapping\nGame ready asset\nEasy to use rig controls\nClean hierarchy and naming\nSubdivision ready topology\n\nTechnical Specifications:\n\nGeometry Polygon Mesh\nTopology Clean quads\nUV Mapping Non overlapping UVs\nRigged Yes\nAnimated No\nTextured Yes\nSoftware Autodesk Maya\nFormats FBX OBJ Maya\n\nSuitable For:\n\nGame development\nAnimation projects\nVFX shots\nCrowd simulation\nFarm environments\nReal time rendering\nEducational projects\n\nArtist Support:\n\nModel tested before upload.\nClean hierarchy and naming for easy use.\nIf you need any help using this model feel free to contact me anytime. I am happy to support.\n\nAdditional Support:\n\nIf you need custom rigs animations or modifications I am available for freelance work.\n\nFeedback:\n\nIf you like this model please consider leaving a rating. Your feedback helps a lot.\n\nCheck my profile for more rigged animal and character assets. Thank you for your support and feel free to contact me anytime for help or customization.","imageAlt":"rigged Low Poly Rigged Rooster Game Ready Chicken 3D 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